Elements
28.04.14, 20:21
Just thought it would be nice to have the tavern upgradable. I believe there is a level 5 one (graphic wise) already as I've seen something like it on test.
Tavern Level 1: Specialist Hire
Tavern Level 2: Specialist Hire Cost Reduction (1%)
Tavern Level 3: Specialist Hire Cost Reduction (2%) ---> (3% Total)
Tavern Level 4: Specialist Hire Cost Reduction (3%) ---> (6% Total)
Tavern Level 5: Specialist Hire Cost Reduction (4%) ---> (10% Total)
Now for the second idea. A building that removes the Generals from the map.
New Building: Watchtower (Limited to 2x or 3x - for Gems w/ no upgrades or from Building menu w/ costly upgrades)
Watchtower Level 1: Allows 1 General to Reside in it
Watchtower Level 2: Allows a Total of 2 Generals to Reside in it
Watchtower Level 3: Allows a Total of 3 Generals to Reside in it
Watchtower Level 4: Allows a Total of 4 Generals to Reside in it
Watchtower Level 5: Allows a Total of 5 Generals to Reside in it
Graphic wise it would look similar to (not exactly like) the part of the Level 5 Barracks as seen below:
http://imageshack.com/a/img842/856/wxni.png
Area: 2x2 (Same height and size a the Witch Tower - Short at first and as tall as the Witch Tower at Level 5)
This has the benefit of removing some of the Generals from the map (People have a ton of Generals). Troop allocation would take place by selecting the Watchtower, then the General and then add troops as normal).
Also when added to a Watchtower, Generals returning from an adventure will automatically return to the Watchtower.
Tavern Level 1: Specialist Hire
Tavern Level 2: Specialist Hire Cost Reduction (1%)
Tavern Level 3: Specialist Hire Cost Reduction (2%) ---> (3% Total)
Tavern Level 4: Specialist Hire Cost Reduction (3%) ---> (6% Total)
Tavern Level 5: Specialist Hire Cost Reduction (4%) ---> (10% Total)
Now for the second idea. A building that removes the Generals from the map.
New Building: Watchtower (Limited to 2x or 3x - for Gems w/ no upgrades or from Building menu w/ costly upgrades)
Watchtower Level 1: Allows 1 General to Reside in it
Watchtower Level 2: Allows a Total of 2 Generals to Reside in it
Watchtower Level 3: Allows a Total of 3 Generals to Reside in it
Watchtower Level 4: Allows a Total of 4 Generals to Reside in it
Watchtower Level 5: Allows a Total of 5 Generals to Reside in it
Graphic wise it would look similar to (not exactly like) the part of the Level 5 Barracks as seen below:
http://imageshack.com/a/img842/856/wxni.png
Area: 2x2 (Same height and size a the Witch Tower - Short at first and as tall as the Witch Tower at Level 5)
This has the benefit of removing some of the Generals from the map (People have a ton of Generals). Troop allocation would take place by selecting the Watchtower, then the General and then add troops as normal).
Also when added to a Watchtower, Generals returning from an adventure will automatically return to the Watchtower.