PDA

View Full Version : Stack stuff in the star menu!



Rampi
29.03.13, 18:51
How about a button that combines / splits the resources in the Star Menu?

Example:
you have 10 stacks of 350 Hardwood planks
in stead of having to open Star menu, click planks, click Mayor's house x 10
add a button that combines the 10 stacks in 1 stack of 3500, so you only have to click once..
(same goes for fish food / musk deer fragrance / perhaps even buff baskets so you can have like a 100 buffs in stead of only 25)

and/or perhaps one that works the other way, where you can break down stacks into smaller ones...

Ciksi46
16.08.13, 09:45
After an adventure, or a night's production at the provision house, we sometimes have to transfer several items from the star menu to the mayor's house. Why can't the star menu stay open until we're done with all the transfers. It's annoying me more and more to have to click to open the menu again, and again, and again.
And how about a way to select several items (multiple selection) before moving them over to the mayor's house.

Ciksi

Gododil
16.08.13, 09:59
I agree the same goes for sending generals

BAAAHHHHHJJJAAA
16.08.13, 11:08
OMG yes ! and to trade items like red setters that can only be sent 1 at a time.

BB need to introduce a check box system, to speed these things up

http://static.cdn.ubi.com/0034/int/general/2016_09_ghostevent/ghost_icon_white_black.png

King-Fero
16.08.13, 14:11
I only do longest possible searches with my explorers, even when a shorter one would suit my schedule better, as it's too tiresome to have to open every mail (lag) individually, then accept the rewards individually, then move them from star menu to the storage (more lag), again, individually. I think I calculated earlier when discussing this topic that I need to do a minimum of 100+ clicks from the moment my explorers return to the moment they're back on the run and stuff is placed in my inventory. Add 3 sec of lag between each click and you get a minimum of 5 minutes of mundane click click clicking to something you wouldn't bother spending more than 20 seconds on.

lulu10093
16.08.13, 16:28
After an adventure, or a night's production at the provision house, we sometimes have to transfer several items from the star menu to the mayor's house. Why can't the star menu stay open until we're done with all the transfers. It's annoying me more and more to have to click to open the menu again, and again, and again.
And how about a way to select several items (multiple selection) before moving them over to the mayor's house.

Ciksi


lol this exactly how i felt having to move all the balloons over hehehe but it is annoying sometimes when you have a lot of things to shift over

Bottlecap
16.08.13, 19:38
Same irritation with the economy view.

I wish the economy view would open at the resource production detailed view i was last at before i leave it when i click on a production unit, instead of having to click same 3 items every time:

open economy
. open resource group
.. open resource production view
... open resource production detailed view
.... click on reosurce unit (exit economy view)

Ciksi46
16.08.13, 19:49
lol this exactly how i felt having to move all the balloons over hehehe but it is annoying sometimes when you have a lot of things to shift over

Yes, with the balloons, it was extreme. and I didn't have a huge production myself with a level 3 only PH.

SwampHen
16.08.13, 22:24
It's the same with the barracks and prov house (http://forum.thesettlersonline.com/threads/24622-Barracks-increase-number-of-recruits-produced-in-one-click/page3). Please feel free to add a post to my thread on the barracks and prov house, Ciksi46. BB_Alpaca has already forwarded our ideas to the development team, but I reckon the more posts the better.

Yvory
18.08.13, 17:46
I think that a "pin" button like the one in building menu would be the best solution.

This way you can keep the Star Menu open while transferring loot, but you can have it closed after selecting other things like buffs. Star Menu is big, would be annoying to have it in the way or to have to close it every time you want to buff buildings.

Hairy
18.08.13, 22:04
+1 to the pin idea. I think that is one of a few niggling inconsistencies with the GUI.
The build menu has a pin, so why not the star menu too?
If you select the wrong job for an explorer then 'cancel', you can reselect a different job.
If you select the wrong job for a geologist then 'cancel', the window closes & needs to be reopened.

Promethos
18.08.13, 22:31
The developers dont realise settlers are busy creatures, and the Island and production grows. At the beginning it's fun to get loot and you're happy to add it to the star menu. Or to feed the fish twice a week.

But the developers gave us level 5 buildings, extra building licences, veteran generals, and lots of people have a true empire by now. It's not fun anymore to add 20k fishfood a day, to add the loot from lots of adventures, build 1000 recruits with 25 at a time, or add the always usefull star coins to the mayor house.

It is time the developers introduce something to reduce the clicks, it is getting out of hand with a well developed Island. The new trade system introduced more clicks if you want to trade baskets or anything else that is stored in batches in the star menu. Star coins are new too, and also add more clicks. Both things not a big issue on its own, but they do add to the already silly amount. The developers should pay a bit more attention to player-experience, and how we play and enjoy the game.

It's an old complaint, the solution is easy. Would be nice if we at least got a word on how the devs think about it. Are they working on it, or why do they feel the current situation is fine? Dantesama always stated the developers listened to us, the failure to answer to such old and easy suggestions tells me they dont.

Kotugo
19.08.13, 10:28
I would agree but take it further and say they need to take a good look at every aspect of this game which requires more clicking than needed. It is a massive pain to play at the moment once you get to higher level :( they are probably driving people insane with the new adventures needing thousands of barracks clicks per adventure.

RonPope
19.08.13, 23:00
I've suggested this before. We need a button to click once in the star menu to transfer items directly to the mayor.

Currently this game has too many clicks to achieve a simple task that can be done in 1 click.

Blackout85
20.08.13, 07:50
Or even in the treasure search / adv loot email have an 'send straight to mayor' button in there, instead of 'accept' -> click start -> click each one into mayor

Energyman
05.09.13, 09:57
Hi BB,

please could you implement combining items by drag and drop in STAR menu... Like i have 23 Irmas bags and 19 Irams bags in another suit, so because of trading LOTsit would be nice to have possibility of combining those two to get 25 Irmas and 17 Irmas...

Tnx

Sto_Helit
05.09.13, 12:48
Wouldn't that be easier to do by using the Provision House to make 25 Irmas when you can, instead of making 23? If you wish to trade a set of 25, then you should aim to make a set of 25. Surely it can't take too much longer to make another 240 fish, 120 bread and 40 sausages to get a complete set?

Hazgod
06.09.13, 15:47
Now we have the new trading office where you can split the stacks it should just be 1 huge stack of all your baskets anyway. Same for adventures, instead of taking up 2 pages for wots it would just say wots (40). Save our star menu clutter and massively reduce the number of rows in the database hopefully speeding everything up

PS: remove the splitting of gold refills etc, that is idiotic. It should be 5 +300 gold refills as 1 item, then you can split that and trade someone 1 or 2 from the 5. Currently you get 5 separate +300 refills and you can split one and offer a +1 gold refill. It makes no sense. The +300 is 1 item that shouldn't be splittable

Dorotheus
06.09.13, 18:20
What about items some players don't want to be stacked, namely deposit refills. I need 4 x fish food, 5 x deer musk because I have 4 fish and 5 meat deposits which my production uses.

PChamps
06.09.13, 21:35
Simple to fix that one when you click a refill and click the deposit it should popup and ask how much refill you want to stick in there, just like you can now sell a refill and choose the amount you list.

Sto_Helit
06.09.13, 21:57
The only way this would work is to combine all of the refill / resource / buff into one big total and then use the splitting feature to take off the amount that you want to use or sell. Instead of turning 23 Irmas and 19 Irmas into 25 Irmas and 17 Irmas, the grand total would be 42 Irmas and you could split off 25 of them to sell in trade. That might actually work, as you would have one icon per star item and a number on it to show the quantity you have. It would make the star menu a bit smaller and tidier....

Rayd
07.09.13, 00:49
+1
Nice to see more interest on this:
http://forum.thesettlersonline.com/threads/25252-Trading-buffs
http://forum.thesettlersonline.com/threads/25320-Selling-multiple-lots-of-Refills
http://forum.thesettlersonline.com/threads/25290-Divide-refills-via-trade

Erikber
07.09.13, 09:36
http://forum.thesettlersonline.com/threads/24250-To-enhance-Your-gaming-experience-A-list-of-helpful-features

Hazgod
04.12.13, 14:49
With the update for trade office allowing the separation of stacks, everything in our star menu should be stacked. It should have a maximum of 1 of each adventure with a number on it. It should pile all your irmas together rather than having pages and pages of them. EFBs should stack...everything should stack! There is no reason to have multiple of everything in the star menu. It should just work the same as the warehouse. If I accept 25 useless stone from the stone surplus "upgrade", add it to my stone stack rather than leaving me clicking star, scroll to find stone (25 stone!!!!) and clicking on mayor house.

The refills need to be fixed as well. You shouldn't be able to trade 8 gold from a 500 gold refill. The 500 gold refills should be stacked and you should be able to trade 3 out of 8 stacks which would give the other person 3 stacks of 500. I don't have much stuff hoarded and my star menu is a joke. I feel sorry for people with a lot of stuff.

There are about 280 items in the game. Not including specialist, our star menus should never have more than 280 items in there!

Brankovics
04.12.13, 20:37
If your warehouse is full when a trade expire, the rest back to starmenu. If there were only one pile for each item, never could inspect everythink done well. Same with loots etc. So I think, it is a little bit uncomfortable, but sure. So while not broken, don't repair it.

PChamps
04.12.13, 20:47
It is broken, I sure I am developing some form of wrist disease from all the clicking I have to do on a daily basis.

Hazgod
04.12.13, 22:32
Branko I have literally no clue what you are saying, ever. Never could inspect everything? Seriously what are you talking about. You see what loot you get in the mail, why does it then need to be separate after you accept it to your star menu?

PChamps
05.12.13, 06:55
Hazgod I think the jist of his post was if items stacked when you collect them from mail you would not know if it was added correctly to star as you would have to do (god forbid) some basic maths to see if it was added to the stack.

Stacking is the way forward.

Dorotheus
05.12.13, 08:36
Stacking kills lag, nuff said.

Hazgod
05.12.13, 10:17
Well that's ridiculous XD Would it not be easier to do 1200+whatever you have rather than counting every single stack before pressing accept then again afterwards?

Jamdoggy
05.12.13, 10:57
I agree, unlimited stacking, please BB!

SettlerTom84
05.12.13, 13:09
The sooner the better!

Brankovics
05.12.13, 13:13
There are a lot of games with stock or storehouse, and are very different in how them handled. Usually not allowed to have more than can fit in stocks, nor items get by trade, looting or take back from any "outer" place e.g. market. Somewhere the overproduction doesn't stop the consuption of resources, and stock overflow simply lost, or can induce other break and freak, e.g. riot, polution. From this perspective, TSO is generous: you don't have to check the stock and calculate free room all time, what to do with returned items if trade expire, if items intented to buy will fit or not, even loot from adventures will not stop the production. The only limitation by storehouse, if it becomes full, then production of such item stops, likewise in trade you can not ask more than can fit in stock at the moment of offering...

Other hand it is not a fair practice to use Star menu as a stock for items what should be in warehouse, this is a special place for special items. Remain consistent, nothing to do with this practice, even doesn't hurt other player's advance. But the target of above asks is an unlimited stock -- and that is Star menu's limitation what can be kept in warehouse, can not be used (e.g. sell out) directly from Star. IMO the benefit what you earn with such behavior of Star is worth the little bit more clicks; let say, these clicks and discomfort can be treated as the cost of it.

Thirdly, any change of Star does not affect only its "extended" use and user, but lower level players too. So should be ask and implement only changes good for everyone or at least most of the public. The aggregation and any technique to select to use certain amount from pile is not so transparent for first sight, too similar to storehouse --- and storehouse is well usable in tandem with Economic overview (does anybody remember what was without EO?). And perhaps aggregation takes more clicks on lower level or in certain cases (e.g. to start an adventure from a pile is sure more clicks --- and not necessarily hold everyone more, so a number on it could be confusing).

IMO we have to start on the other end, and good enough some minor changes, like Star menu stay open on ask (pin), like Building menu or TO; should be able to select multiple items, like in other application with the use of modification keys such shift, control, command, option etc. whatever is common on your OS (as it was asked many times in other threads). Such way TO can cut, would be fair to join also, even because the cuted parts are not join on expiration or cancel. ETC.

Tripi
05.12.13, 13:33
Another prem FT, perhaps 2 EFB and a choccie buff.
Count the 100 or so of each already in star (18 per page plus remainder, needs some math). Accept loot mail. Recount and check there are 2 more EFB and 1 more choccie. Want to send support a ticket after doing that? They'd just laugh and say you counted wrongly.

Stacking is the way to go.

Especially for those 1 star coin plus 1 star coin premium from doing loots.

Hazgod
05.12.13, 14:40
Branko, you're talking rubbish yet again. You can already use the star menu as storage overflow. Even ignoring warehouse resources, I have about 30 outlaws adventures, there is no need for that to take up 2 pages of the star menu. It should have 1 item and have 30 on it like a stack of outlaws instead of 30 individual. EFBs are the same. Why have pages and pages of single "stack" items when it SHOULD be 1 item with the amount you have on it.

It wouldn't change how the star menu is used at all.

We could just go the opposite way and unstack everything if that would make you happy? You could open the warehouse and instead of having 200k pinewood, 30k planks etc etc it would have 1 single irritating pinewood duplicated 200,000 times so you have to scroll 11,000 times to get past them.

Brankovics
05.12.13, 15:15
Branko, you're talking rubbish yet again. You can already use the star menu as storage overflow...
Did I say anything else?


Why have pages and pages of single "stack" items...
Which pages you talk about? Tabs? If I remember well, ages ago were not tabs and sorting in Star menu, and was terrible. Ok, filter were promised...


It wouldn't change how the star menu is used at all.
While you want make an unlimited stock from Star menu, it change the way it is used. Maybe more comfortable for higher level, but I'm not sure, it is evenly good for others, further in the aspect of game balance simply an endless store is not needed. On other hand, that is not clear at all, how get less clicks by your proposal, and that is the one and only good solution for something what is not problem for others.


We could just go the opposite way and unstack everything if that would make you happy? ...
LOL maybe, my english is not an easy-to-understand, so I apologize if I said any misinterpretable...

Hazgod
05.12.13, 15:46
http://i.imgur.com/jsa5kmF.png
http://i.imgur.com/kYqx9Tx.png
http://i.imgur.com/ohMZZAM.png
http://i.imgur.com/Pd2kAoX.png

This is irritating. You have pages and pages of the same item duplicated over and over and over.

It should be like this

http://i.imgur.com/c1ciYdP.png

No duplicates. Instead of going through 3 or 4 pages of the same adventure (1 page = 18 items) you just get 1 of each with the count on it. Much neater. Much less scrolling. Many many less rows in the database as well so direct performance improvement plus more importantly it's less annoying to use

Brankovics
05.12.13, 16:59
Calm down. On Sandycove the scrolable tabs can hold hundreds of items. Except TO I've never seen pages. Nor now in your post :D

Update: Something may happened at my ISP, so now I can see your adv-collection; enthralling.

PChamps
05.12.13, 17:03
I refer to the clicking down in the tabs as pages as do many.

Larili
05.12.13, 17:50
lol. I know I said previously, due to a certain event, that you should always keep a reserve of adventures, but I can not conceive of an event that will require 24 SE's or 92 SOTV's, or if they were to be sold for such an event, that they would be worth anything to warrant the storage in star. Whilst I'm drooling at all those lovely cauldrons to go and find ( sad person that I am :) ) Once I get more than six of any adventure, I either , odd as it may seem, actually do some of them, use them as a cauldron search, then cancel to get some return on them, put them in TO or simply press the little x in the top right corner ( its not that hard, and doesn't need any more coding ). So any problems for the data bases and performance will not caused by me, or others like me who do not have a `hoarding fetish', why do players store all these `cheap useless things' things anyway? Is there going to be a shortage of SOTV and SE in the near future?....der I don't think so.
My suggestion is not that we need to stack things in star, but to play within the proper game and only store things of worth in storage that we have to build, as then your own game play `hoarding' if that is what it is, forces you to make the necessary arrangements/choices and limits any degradation in server performance, or resource sink events, (that probably are induced by this ;) , on the rest of us.
So stacking in store house great idea, perhaps a new section alongside map frags for adventures, retirement section for `ye old bandits' etc. Stacking in star gets thumbs down from me, in fact I would go further and put a limit on available slots, again to make players make choices, and do a bit of spring cleaning ;)

Hexagon4
21.12.13, 10:52
Just an easy suggestion to make it possible to re-stack items.


Another thread about it:
http://forum.thesettlersonline.com/threads/26517-Stack-everything
http://i42.tinypic.com/27yz7r8.png
Like make all of the Employee of the Month Badge Buff Into 2 Stack of x11 and one of x20.


>Mabey just drag and drop and emerge them until there is MAX size in that stack.
>Or even an auto button that re-stack of similar items into stack (25)items before it start to make a new stack.

Also this idea apply to items that cant be stack yet( i hope ) like the Lucky Rabbit Charm,Love Potions and so on and on......

Actually I dont understand way they have restricted it? Any explanations ?

Bluesavanah
22.12.13, 04:12
I like this idea but I'd go a stage further, why cant we trade stuff like buffs properly with a slider, sometimes I'd like to do complex trades like 25 EotM for 12 chocolate rabbits as an example. If everything stacked nicely in your star menu this would be possible. I was thinking about this only yesterday when a friend offered 10 stacks of baskets for a loot spot, Instead of 1 easy trade he had to send 10 trades, lost count and actually sent 12. So much easier if the above was done and the TO reflected the new stack sizes.

Dorotheus
22.12.13, 09:32
The ability to sell a mixed bag of items would allow us to sell tailored packs for specific needs, 3 copper mine deal, a 25 recruit deal, a 50 pop noble deal.

Sharpielein
24.12.13, 13:45
I would go further, but in a different direction:
Simply let us "infinite stack" items as we can do with resources in the Star Menu.

Why not let us have a stack of 5000 Irma Baskets or one stack of 17 Traitors adventures? Where is the harm?

Tiletron
25.12.13, 14:22
So, I was thinking - buffs only last for a certain period of time before they expire.

Now imagine what happens if you had the ability to stack multiple buffs of the same type onto the same workyard, or upgrade a 30min/2hr buff with a 6hr buff...

Of course there might need to be a trade-off; for example, you wouldn't be able to buff more than 12hrs in order to keep it on par with items that already do that, though you could add two 6hr buffs or three 2hr buffs to a workyard, trebling its output.

Brankovics
25.12.13, 23:21
No week without the very same just easy suggestion. Try to find the proper thread, where are still a lot of argument pro et contra... just boring

Sharpielein
26.12.13, 17:49
I would already be happy if I could overwrite a shorter buff with a longer buff, for instance a buff that will run out 7 minutes after I go to bed to be overwritten with a new Irma's Basket, which will last (more than) half the night.

Aelneri
29.12.13, 19:13
Hi.
I have often been bothered by small amounts of stuff getting my star menu.
And I hate the repeated clicking on the item to add it to storehouse.
How bout you change the StarMenu so you can select multiple items to add or combine? (buffs to a max of 25)
If you select multiple items of the same type, you can get the option of combining the items in star:
http://imageshack.com/a/img838/3225/qk15.png

But, if you select multiple various items you only get the option to add it to storehouse:
http://imageshack.com/a/img203/3189/gk3x.png

Any thoughts?
/Aelneri

dunthon
29.12.13, 19:18
nice, both options look very interesting.. mostly the combining part.. if you would be able to combine all the items of 1 specific resource the star menu wouldn't be so full, in that case adding them to the storehouse isn't so time consuming..

Ethelred1
29.12.13, 20:12
sounds like an excellent idea to me, regardless of player level
more time for hunting collectibles and other constructive activity :D

jessica2021
29.12.13, 20:26
I support the idea, anything that speeds up things sounds good :)

IndianKid
30.12.13, 02:17
+1

Hell_Dawg
30.12.13, 03:50
Good idea. Something needs to be done to tidy up the star menu and make it less onerous in clearing resources from it.

King-Fero
30.12.13, 08:17
This could take place automatically. When was there ever need to keep 10 titanium ore batches or 25 buff batches separate?

Rather BB could add a split option. So by default, everything stacks on the one and single icon under star. We get resource batches of 1,000,000 on test server so there is no issue with high amounts. If on the odd occasion you'd have the need to have a lower quantity batch (mostly when adding settlers I suppose) you could click a split icon, then resource, then a slider would show up like on trade and you could slide or type your desired amount.

Considering there's a ton of traffic in the star menu, this feature would certainly make an impact. I keep adding every explorer treasure, every surplus ore discovery, every cauldron, every quest reward, every loot item and every provision house product to the mayor's house on a daily basis, the time this feature would save me would be substantial.

Thrade
30.12.13, 11:11
Agreed with King-Fero.
Or, if not automatically stacked, a button that wouldn't require selecting them individually that was just for 'Stack all the things!'. Would definitely make loading up the mayors house much quicker.

Zelaine
30.12.13, 15:00
+1

foofygirl
01.01.14, 03:33
enthusiastic +1

NightEye
01.01.14, 04:45
option 1 I'd love even more since it might work on buffs and adventures and maybe decoration also.

but option 2 will save allot of clicking already also.
+9999

Sharpielein
01.01.14, 08:09
King-Fero got it right.

Please especially note the traffic part.

Imagine if stuff automatically stacked in the star menu, for mid-high level players (40+) this would easily reduce somewhere between 50 and 100 clicks per day, which translates to at least (!) 1 inbound and 1 outbound server message.
Given 2000 active players of such levels per server, that would reduce server load by over 100,000 messages per day - or, across all servers: over 3,000,000 server messages reduced per day.

That should boost overall performance SIGNIFICANTLY!

wfw43
10.01.14, 02:51
Since buffs from a group happen one at a time and adding resources to your storhouse just send the excess (over capacity) back to the star menu, I'm not sure we even need a split function. Great idea and sounds like not that much work for the developers

Durin_d
10.01.14, 12:14
As an alternative solution if this is too difficult to implement to Star Menu I could see a new building Bank. Bank would either automatically or with one button collect all the resources from Star Menu to its infinite (2⁶⁴-1) storage from where they could be transferred to mayor's house/storage. Resources could be transferred to Bank only through Star Menu, so it wouldn't enable any new ways to increase storage capacity, and resources in Bank can only be transferred to mayor's house/storage.

This isn't solution for buffs or adventures until those can be stacked in the same way as the resources.

TiuBean
12.01.14, 08:14
+1 "one button collect all the resources"

FishSmell
12.01.14, 10:34
This could take place automatically. When was there ever need to keep 10 titanium ore batches or 25 buff batches separate?


I want to keep my people separate! I don't want to add 1200 settlers when I only need 25. So either settlers wouldn't be grouped automatically, or I support the original concept of being able to do it manually.

Otherwise, great idea!

King-Fero
12.01.14, 10:55
If you read what I wrote you should have noted I presented a split function with settler addition specifically mentioned. So even if your star menu has 8000 settlers, you can split a new slot with your desired amount (e.g. 25) and add that, leaving 7975 settlers. I think it's better to see the total amount you have rather than have tens if not hundreds of batches of small amounts in star menu.

Duchess_Dizzy
12.01.14, 14:46
oh yes please - although I wonder why stuff from explorers, log in rewards, etc has to go into star anyway, if there is enough room in storage for it. It is also maddening that like doesn't always go with like - surplus bought marble, loot marble and marble made in provision house don't go next to each other

Hazgod
13.01.14, 13:26
Everything in star menu should stack automatically. It's irritating to have pages of single items like the choc rabbits, skunks, EFBs etc. It's annoying to scroll past a page of skunks or rabbits. It's also really annoying when you want some buffs using EFBs or potions to trade them 1 at a time. What's the point. Combine them in the star menu then we can just click on it, slide up to how many we want and trade 10 of them in 1 trade.

When you click on something and the mayor house to use it (like King-Fero's example 8000 settlers) it would have a slider for how many you want to use. So click the 8000 settlers, click the mayor house, slide up to 50, add 50 settlers, 7950 go back to the star menu.

opasni_
15.01.14, 21:14
Very nice, i was about to suggest stacking of the star items :) Would be very nice to stack all of the rabbits or bookbinder glues into one icon, and also for the adventures and other items. I don't see a reason why this isn't allready done, except making people do more work to keep them in the game longer...

Jamdoggy
15.01.14, 21:53
This is long overdue! Please add it BB!

We need the ability to stack items, and the solution mentioned in the OP is very neat, and easily possible.

Inherently though, this then means we need a feature that allows us to split stacks into smaller ones, although I don't think this is as necessary, just would be nice.

I love the possibility of selecting multiple items in the star menu (see the OP), so that they can be transferred to storage, but again, if we can merge stacks, this would be less necessary - just would be a nice addition.

ddakka
16.01.14, 03:43
as much as i like this idea and wish they would add it, i fear BB are not interested in making the game play faster, or making menial tasks quicker to do. The game seems based around copious amounts of tiny tasks that consume time.

Takes me an hour or 2 each morning just to get my island back to efficiency. If they made this less tedious I would use my time to do more enjoyable things. For now I am slowly getting sick/bored of doing "up keep" all the time. My entire purpose for now is to try and automate things, by getting silos, watermills etc. But they are so expensive I fear I will quit the game before I manage to get all these things that make the game less tedious. (sorry for going slightly off topic)

BB_Ravel
16.01.14, 16:25
Great idea and very useful indeed. I like surprises so I opened a lot of boxes (I really wanted the Dark Castle so that took a lot of boxes) and it has become very hard to find things in the star menu (especially in the Misc section).
This idea has my +1

lulu10093
16.01.14, 17:43
+1 have been discussing being able to do this in guild saying how it could only benefit players

Peajay
16.01.14, 18:42
I'd love to see the star menu duplicates combined (including adventures) and 1 click adds to storehouse instead of clicking the item and clicking the mayor's house.

Hazgod
16.01.14, 22:17
Nice to see the community guy looking at popular ideas positively for a change :HB: If you could stick this and the buff lists under the dev's noses for immediate actioning that would be awesome, Ravel. Let's start getting some stuff that players want actually implemented to remove the frustrating parts of "gameplay" like horrible star menu (50 EFBs taking up 50 slots instead of 1) and the ridiculously slow buffing

JoyDvisionOvnGlv
16.01.14, 23:30
please do this, overflowing star menu drives me nuts already

BB_Ravel
17.01.14, 09:17
Nice to see the community guy looking at popular ideas positively for a change :HB: If you could stick this and the buff lists under the dev's noses for immediate actioning that would be awesome, Ravel. Let's start getting some stuff that players want actually implemented to remove the frustrating parts of "gameplay" like horrible star menu (50 EFBs taking up 50 slots instead of 1) and the ridiculously slow buffing

Already on it, Hazgod! Not making any promises because the process is slow (as I am sure you all know by now and sorry for that :( ) and it is not me who makes these decisions in the end (would hate to promise something and then let everyone down), but this is definitely an idea I am supporting.

Eind
17.01.14, 14:53
Or made that joining resource mechanic become automatic.
for example, if we have 50 exotic log that still on the star menu, and get other 20 from explorer, that 20 automatically added into the 50. so we just had a 70 exotic log on the star menu.

MrSwen
18.01.14, 15:21
I'm sure this has already been discussed but why haven't a function been implemented yet that would allow to stack or unstack items in the star menu.

As for now I got 15+ vtv adventures taking up space in my star menu which I currently have no reason to sell but I would like them to be able to just take 1 or 2 spots instead of 15+.

Hazgod
19.01.14, 17:23
http://forum.thesettlersonline.com/threads/26755-Adding-multiple-items-to-Storehouse-or-combine-them

Erikber
20.01.14, 10:01
And many times before that, including in my own post with multiple suggestions. Sadly, BB ignore this subforum. To be honest, I don't think the development department listens to players in any non-german server. If they even listen to the German people...

Yoda_2012
20.01.14, 12:33
Very good idea...
+1
Manual combining or even better auto-combine...

Just_n
14.02.14, 00:52
The ability to stack buffs, even if only up to a limit, would be a great improvement to this beautiful game.

PChamps
14.02.14, 06:54
Good idea but I think anything that makes you spend less time on here and ultimately less gems wont happen.

Hazgod
16.03.14, 04:57
http://i.imgur.com/YX8C9pI.png

Bump. Auto stack please. 1 day of lootspots. Losing the will to play this "game". Do you make money per click or something? XD

pat5019
16.03.14, 09:24
Good idea,
I have seen it done at Anno Online a few months ago ,they added a merge and split option in the menu and it works fine.
Would be nice to be able to sell adventures,glue enz... in pack instead of one by one and getting all the stuff in the mayor's house with one click.

PChamps
16.03.14, 10:22
Good idea,
I have seen it done at Anno Online a few months ago ,they added a merge and split option in the menu and it works fine.
Would be nice to be able to sell adventures,glue enz... in pack instead of one by one and getting all the stuff in the mayor's house with one click.

Seems the devs are harvesting all our suggestions from here and taking them over to Anno Online. Theres a lot of features on there that were suggested here before that game even come out, yet never been implemented here.

minion79
16.03.14, 13:51
+1

LordBosse
17.03.14, 11:23
This is very much long overdue indeed :)

Hazgod
17.03.14, 17:27
17.01.14 11:17 #28
BB_Ravel

2 months now. This should have been implemented before nerfing the WPP and whatever other thing it was being nerfed. That wasn't hurting anyone, they could have made that change during the testing when it was clearly overpower, even allowing adventures to be completed without sending a single general.

I have 32 stupid single star coin stacks in my menu. I am losing the will to play when I'm just punished with redundant clicking if I do adventures.

Scrolling up I have 12 small stacks of sausages, 8 stack of salt and then I get to an even more irritating problem, namely, treasure search loot. I have about 30 stacks of small amounts of hwp and the same amount of marble from about 2 days of treasure searches. I refuse to click star, 200 hwp, mayor, star, hwp, mayor like 30 times a day! It's ridiculous. It is a PRIORITY UPDATE. I don't want easter, I don't want a rubbish world cup event which I 100% guarantee will just require an endless amount more clicking, I don't want a terrible golem event which (guess what) requires stupid amounts of clicking. You need 500 balloons to kill his first heart? Well go click them 25 at a time, and then go click each stack of those to attack him one at a time :yawn:

Lotr_Trek
20.03.14, 12:22
Is something new in this area?
I have few hundreds icons with map fragments in star menu.

matie2506
20.03.14, 17:51
+1

Nightdancer
23.03.14, 02:12
+1

TheVictim
23.03.14, 13:17
+1
And it shouldnt be that hard to implement. They allready made and patched it in AnnoOnline.

Lord-Willowstick
23.03.14, 17:57
+1 Please!

MrPresidente
24.03.14, 19:56
I wish in barracks number of training units wasn't limited to 25.
To much clicking to build troops.

pat5019
24.03.14, 20:17
+1

jaykew2012
24.03.14, 21:06
i agree. this game can do with less clicks.

ccborg
25.03.14, 11:26
i have many of the same item that i would like to be able to stack into 1 pile.... the exotic baskets and chocolate rabbits are examples
once you have clicked on an item i'd like to have
a/ stack all
b/ drag and drop option
to create different sized pile ....applying to all items in the game (buildings and decorations as well as buffs etc)

I would also like these stacked pile to be trad-able- so you can buy/ sell bundles of decorations or 2 nobles as once
cheers BB
cc

Fexno
25.03.14, 11:37
[ Threads merged ]

Hazgod
02.04.14, 13:53
I am no longer placing items into my storage. Got over 8 pages of 50 copper from the geo skill. 150 items, it's about 7k copper. I don't need it badly enough to waste my time clicking these in 1 at a time so I'm just going to let all this rubbish flood the database until BB see some sense and auto stack everything in the star menu. I suggest everyone leave their rubbish small stacks of items in the star and let it clog the database until BB are forced to merge it automatically.

PChamps
02.04.14, 15:31
Cant even be bothered to accept it from mail have 8 pages worth of stuff in mail from explorer searches and growing daily.

SmurfAsH
02.04.14, 17:29
If we atleast could add stuff to storage by dropping on any store house - then we could add whenever we get the stuff and whatever we're doing (outside sector 1).

Sharpielein
08.05.14, 19:40
For goodness sake, why do all those items clutter our star menu?

This is what merely the "Exotic Basket" and "Chocolate rabbit" section in my star menu looks like: http://i9.photobucket.com/albums/a78/Sharpsharp/yuck_starmenu.png

--- and I'm seriously being gracious here: My "buffs" star menu has over 2000 slots used!
(external link because I don't want to clutter the forum like Bluebyte clutters my star menu)

Why can't we just get this instead?

http://i9.photobucket.com/albums/a78/Sharpsharp/improved_starmenu.png

minion79
08.05.14, 20:23
would be so awesome. would make it much easier to trade too. i hate selling 1 adventure or buff at a time.

PChamps
08.05.14, 20:30
This is one of those simple suggestions that would make so many players happy that pops up time and time again. Yet BB rather spend the time adding useless content that no one wants or needs.

Bluebyte listen to your customers before you push them all away. I spend more time on the forum moaning than I do playing this game now as it has got to that stage where I just think why bother? Its no longer fun, you do not listen to us.

When the game was new and the star menu had only a dozen items this was ideal, just like when the game was new and making 25 troops at a time was all that was needed. Things need to evolve, I personally think this year will be make or break for settlers with a lot of the long term players leaving unless there are drastic changes. I already know a lot of people who no longer play.

Thejollyone
09.05.14, 13:30
+1 on all the above. Its a shame the same requests keep cropping up all the time yet the devs themselves will not acknowledge whether or not it can be done. This alone would help us a little to at least understand why they wont do it.

Peajay
09.05.14, 14:25
Its ideas like this that should have been appearing in previous developer diarys, even if they are deemed low priority or added a little at a time. Its no fun to transfer from mail > star menu > mayor's house over and over.

King-Fero
09.05.14, 16:52
I might just quit sending out my explorers on treasure searches. The occasional granite is nice but I'm sick of clicking through the endless mail-star-mayor with every single item. The "treasure" for even very long search can be just 10 titanium ore or saltpeter. Why do I need to add resources to my storage in stacks of 10 at a time? Even better than stacking in the star menu, let the rewards skip this phase entirely and pass them through directly to the storage.

+1 to stacking of buffs/adventures and the like that belongs to the star menu. For resources, they don't need to be there to begin with.

conasatatu
09.05.14, 18:37
This should be a priority. Its players who are keeping this game alive. Please someone, start listening to us.

Felipez
10.05.14, 10:48
+1
I'm asking for this "merge" option for months
would be the most useful improvement IMO

Dorotheus
10.05.14, 14:44
It's not worth saying if this is a good idea or not due to the fact that this issue has been raised so many time in the past. I suggest the forum mods merge this with one of the older threads.

CmonRedMen
10.05.14, 15:54
Excellent Idea

Brayarg
10.05.14, 18:27
Seen this so many times before, Great idea of course. unfortunately this idea will end up with all the others, lost to the pages of history.

TotoMok
11.05.14, 11:22
There may be technical reasons why this is not being implemented (merging is an operation that requires back and forth). And they are probably being super careful about all those operations to ensure no item duplication bug appears. (As well as server lag).

There could also be the possibility they want it to be annoying so that we get rid of items in our star menu (and therefore lower prices in the economy).

A possible solution to the technical issue would be to simply not store buffs in our star menu but put them into storage (where they do essentially stack). Then have a new mechanism that allows us to buff buildings with items from storage. Hopefully with a good UI. (To be honest, the whole buffing interface could be improved as it is a very slow process to buff buildings).

As for Adventures, those could easily be stored in storage as well, and we could choose the adventure out of storage and select to do it (much like how we can donate balloons directly from storage).

Decorations/Specialists are not really an issue in star menu, so they could be left as is.

Hazgod
13.05.14, 12:20
Auto stack would be fine. No reason that I should have a million 1 quantity stacks of rubbish in my star menu. Just leave anything you don't need in there to clog up the database and force them to fix it. I have pages and pages of the 25 stone/pine planks, 5 salt etc etc. It's ridiculous. Not wasting my time putting that junk in my storage so it can stay there until I can move all the hundreds of stacks of stone in 1 go

KC-Grim
23.05.14, 23:51
I am another who is sick of all the clicking:mad:, if i had not put so many gems into this game i would of been over it a long time ago.
This is an old suggestion and i dont even think BB has even once bothered to reply to any thread on this great idea:confused:
Would be nice if they pulled their finger out on this one:p

Erikber
24.05.14, 06:29
This has been suggested many times before, but that doesn't make it any less important. BB PLEASE listen to your players for a change!

Gavona
24.05.14, 08:28
+1 Though I am nervous that when BB do something about this they will introduce other less universally welcome changes.
For example all those treasure hunt and quest rewards could go direct to store. That would mean that we don't really need slots in SM to take those items so we lose the ability to use SM as additional storage.
Please BB seek our input to your ideas before you invest too much time in development. Wouldn't it be great for BB to start a thread saying "We are assembling our ideas for how to improve the SM system......These are some of our initial thoughts - we would welcome you feedback and suggestions on this before we start looking at the options in detail"

Proliator
26.05.14, 20:20
+1 I don't see why they can't implement that here, there's already an option to merge like items in Anno Online so it shouldn't be too hard to do

ZADSRAVEN
07.06.14, 12:37
Still not been looked at by BB?
if so i havent heard anything

BB ARE YOU READING THIS???????????????????

ScottishDuchess
19.06.14, 19:43
Please, do read this BB! You did it on Anno so pls do it here aswell!

Splotch
20.06.14, 09:37
I queue up at least five stacks of irma's in the morning, add in anything else I need during the day and in the evening I do the same, that keeps my lvl5 provision house nice and busy all the time... Problem is that I'm almost always producing far more buffs than I consume, my star menu is overflowing with stacks of Irma's and that puts me off using my chocloate bunnies because it'll just make the problem worse, so my star menu is filling up more and more each day with both of those items. I could stop overproducing, I could sell what I don't need but the fact remains that what's currently taking up over 100 slots could be consolidated and take up 2.

This change gets so many votes from me that if I gave it any more I'd likely be investigated for electoral fraud.

imyourmum
20.06.14, 10:56
good idea takes me 5 mins to find anything in my star IoI +1

KC-Grim
21.06.14, 00:40
We have been asking for this for a very long time now.
I think it is beyond BB's programmers and dev's capabilities or you would think we would have this by now.

conasatatu
21.06.14, 06:47
Beyond BB's programmers? really? I am nearly sure they just aren't aware of of the problem as none of them played this game on live server and never reached the point of having more than 2 stacks of irma's baskets in their star:)

chipi
21.06.14, 09:47
:)

opasni_
21.06.14, 12:12
I really like this idea, but this game has allways been about giving player as much work as they can so they spend more time in the game, and then they offer relief with gems for some of those things. If this was a pay2play game, this would have been done from the start, along with bigger barracks and provision house slots and many other things.

Anabolo
22.06.14, 02:36
bump cuz this should be prio one...

KC-Grim
06.07.14, 09:07
With all the buffs that the new explorers are bring back stacking in the star menu should be on the top of BB's list.

LordBosse
06.07.14, 09:33
We REALLY need to be able to stack stuff i our star menue.

KC-Grim
12.07.14, 00:35
Another Dev Diary out and we still won't be stacking stuff in our star menu:confused:, com'on BB give us something useful that we are actually asking for.

Shultz
12.07.14, 15:41
Collect all/sand to warehouse in the star would be nice too. I want to play the game and not manually transfer drops every day-all day, to my warehouse.

opasni_
13.07.14, 16:25
Can we get an official feedback on this idea pls, so we know its being thought of? Even negative answer from devs would be something....

imyourmum
14.07.14, 11:47
needs another 200 posts before they even Iook at it unfotunatIy :{

Robben_303
14.07.14, 17:52
Now with people having the new explorer bringing back buffs into the star menu, a stacking function/option would be essential to introduce. So at least some info about it wether it's considered being implemented or not would be useful... and really there's only one answer; it MUST be implemented. So many would be glad for this. I'm sure someone at BB knows about the need for it, c'mon and tell us about it :D

KC-Grim
18.07.14, 07:46
For a brief moment in time i thought we could stack stuff in our star menu :)
Then my alarm went off, time to wake for work :mad:
What a big slap in the face, not once but twice.
You can imagine my disappointment:(

pauantbro
18.07.14, 10:13
lol +1

Anabolo
20.07.14, 02:47
Really 36 posts!!! This suggestion should have 5k+. If you agree and would like buffs to stack just quick replye with a simple "bump" or "+1"

Dorotheus
20.07.14, 07:14
36 in this thread, way way more if you include all the other threads including the same suggestion.

imyourmum
20.07.14, 09:25
yeah they need to merge them +++1

LordBosse
20.07.14, 10:56
+1 Bump thingymabob

Fexno
20.07.14, 11:14
[ 8 threads with the same suggestion merged in ]

SmurfAsH
20.07.14, 15:17
+1

[ 8 threads with the same suggestion merged in ]
GJ...thanks!

Pretenza
22.07.14, 04:52
+1
This would be a very useful modification.
But not just this. I would like sell 50 Chocolate Rabbit, that is nightmare now :)

Sharpielein
22.07.14, 05:03
As the game currently works, the Star Menu is nothing more than a click-intensive extension of the general Storage area.

I know many players, myself included, who use the Star Menu as wealth container for items not fitting into main storage.
Got 600k pinewood logs, but only 18k storage? No problem, the rest ist "starred" anyways.

That said, here's my solution:
1) SIGNIFICANTLY increase the storage provided by regular buildings (maybe x10!)
2) Move ALL stored trade goods in the Star Menu into storage.
3) Simply don't permit stored trade goods in Star Menu: Abolish the concept!

There, problem solved.
At least for trade goods.

Leaves refills, buffs and adventures.

Solution for buffs:
Give us ONE "buff menu" where we select the buff, then building. In this buff menu, each type of buff is 1 item, it is filtered to only list buffs we have at least 1, and it stacks just like regular resources.

Solution for refills:
Treat exactly like buffs, except that they have a selector "how many" we want to use on 1 click.

Solution for adventures:
Similar to buffs. Give us 1 adventure menu where we can select one of the adventures we have. It may list the amount of that adventure we have, but since it's not possible to start more than 1 adventure at a time, I don't need to see 21893120 icons for 321893120 Sons of the Veld, one is enough!

SmurfAsH
22.07.14, 16:27
As the game currently works, the Star Menu is nothing more than a click-intensive extension of the general Storage area.

I know many players, myself included, who use the Star Menu as wealth container for items not fitting into main storage.
Got 600k pinewood logs, but only 18k storage? No problem, the rest ist "starred" anyways.

That said, here's my solution:
1) SIGNIFICANTLY increase the storage provided by regular buildings (maybe x10!)
2) Move ALL stored trade goods in the Star Menu into storage.
3) Simply don't permit stored trade goods in Star Menu: Abolish the concept!

There, problem solved.
At least for trade goods.
No, nothing is solved by just abolish the "trade goods in Star Menu"-concept. There are reasons why things end up there. Just think some more about it and you'll know what I mean. =)

imyourmum
23.07.14, 01:53
think for some reason BB feeI Iike aII these cIicks mean more money hahaha wrong!!!!!! in what u are doing u are actuaIIy putting pIayers off actuaIIy pIaying the game because they are spending most of their time cIicking away on meaningIess cIicks instead of actuaIIy pIaying the game how it shouId be pIayed, ok if u work out if u get x amount of money for every cIick on the game so u make as many cIicks as u can.. in essence u are taking away actuaI game pIay which with Iess cIicks i.e. Iess invoIvement in the game creates more time of the game being pIayed i know if im pIaying a game and i get a IittIe bored at some points i wiII be more IikeIy to spend in game currency but i cant do that if im 2 busy buiIding 8k troops or 500k fish dep/meat dep etc maybe i am missing the point

Sharpielein
23.07.14, 04:07
No, nothing is solved by just abolish the "trade goods in Star Menu"-concept. There are reasons why things end up there. Just think some more about it and you'll know what I mean. =)

Only reason for trade goods to go there is not having enough storage space, which is why I advocated as first measure to significantly increase storage ...
Clue me in if I'm wrong and you have other reasons, besides running out of storage, to put coins, wooden planks or weapons in there.

Please note how settlers are not "trade goods" ;-)

SmurfAsH
23.07.14, 15:03
Storage will still get filled up and then there will be things like rewards and other stuff that can't be handled without the star menu.
The exploit issue you're mentioning wouldn't go away.. Just change format and place.. To the mailbox.

IndianKid
23.07.14, 15:13
As the game currently works, the Star Menu is nothing more than a click-intensive extension of the general Storage area.

I know many players, myself included, who use the Star Menu as wealth container for items not fitting into main storage.
Got 600k pinewood logs, but only 18k storage? No problem, the rest ist "starred" anyways.

That said, here's my solution:
1) SIGNIFICANTLY increase the storage provided by regular buildings (maybe x10!)
2) Move ALL stored trade goods in the Star Menu into storage.
3) Simply don't permit stored trade goods in Star Menu: Abolish the concept!

!

i wish i could've slap u...for that suggestion..

KC-Grim
31.07.14, 11:33
still waiting :(

Anabolo
02.08.14, 17:57
Just think about all the praise you would get BB if this was implemented....

Manuakash
06.08.14, 14:14
++1
really looking forward to stack option in the star menu.. :)

fangerious
18.08.14, 18:54
I know it's only a minor annoyance, but is there a reason why we won't be able to stack or split buffs/resources in the star menu?
It really is hard to navigate when having a lot of stuff.
Also - it would be nice if there was an "adventure" tab instead of just "misc".

Anabolo
27.08.14, 03:40
This post need to be at the top. Stop dev of new stuff for a sec and make it happend, how hard can it be...

Make the post a sticky

ATHTHEMANIAC
28.08.14, 08:27
have BB intentionally made swapping mother's,pasta,endless energy,roast duck,whips&carrot,harvest ritual,helpful scarecrow,damascene hammer,exotic fruit basket plus others, as frustrating and as annoying as possible to stop friends from actually buffing you with them because that what it seems to me....
who the hell is going to sit there clicking to send and clicking to recieve these buffs 1 at a time,especially now with the lucky explorers ...all this causes is mass's of 1 slot buffs in star menu which are hard to find some one to place for you....i have an abundance of harvest ritual/helpful scarecrow plus others which will proberly never get used as asking some one to do all the extra clicking is ridiculous....how did the developers ever let this one pass with out fixing it...
after playing this game for over a year it seems everything they do is to cause fustration/annoyance to the players...do they think the more the do this the more gems people will buy..wrong all it does all it does is make people leave cause they cant any more stupid implementation of very simple stuff.
BB need to go and employ some one who actually knows something about game play instead of the knownothings they have now,maybe then things can start to get sorted.....

Hazgod
28.08.14, 12:22
Thread started 29.03.13 20:51. Probably suggested about 87 times before this as well. 18 months and still not done. This is #1 priority update, nothing else matters. I have almost 500 1 star coin "stacks" sat in my inventory. It's moronic. Just stack everything already and do it quickly. Rather have this than a halloween event where I have to click a billion times to get those stupid golems killed

noxidjkram
29.08.14, 10:27
The interface already used for storehouses would work nicely for this - shouldn't take much work to implement for star menu items instead...

Dorotheus
29.08.14, 14:47
Thread started 29.03.13 20:51. Probably suggested about 87 times before this as well. 18 months and still not done. This is #1 priority update, nothing else matters. I have almost 500 1 star coin "stacks" sat in my inventory. It's moronic. Just stack everything already and do it quickly. Rather have this than a halloween event where I have to click a billion times to get those stupid golems killed
Just how many #1 priority updates have you got ?

KC-Grim
06.09.14, 06:36
Stilllllllllllllllllllllllllllllllllllllllllllll waaaaaaaaaaaaaaaaaaaiting
This goes back a long way and cant even get a response from BB even after 160 posts....???????????????....................
http://i994.photobucket.com/albums/af64/GrimReaper1800/Screenshot_4_zps9b5d6fbd.png

Carca
16.09.14, 10:08
Bump! Stacking stuff, especially buffs and adventures, would be really helpful option since star menu is overloaded nowadays.

BB_Ravel
16.09.14, 13:18
Stilllllllllllllllllllllllllllllllllllllllllllll waaaaaaaaaaaaaaaaaaaiting
This goes back a long way and cant even get a response from BB even after 160 posts....???????????????....................
http://i994.photobucket.com/albums/af64/GrimReaper1800/Screenshot_4_zps9b5d6fbd.png

It actually got more than 1 reply from me some pages back. :)

Unfortunately there are no updates regarding this suggestion (other than the fact that it has been passed on again several times since my comment due to the support it received from the community).

Astraldimension
16.09.14, 15:39
It actually got more than 1 reply from me some pages back. :)

Unfortunately there are no updates regarding this suggestion (other than the fact that it has been passed on again several times since my comment due to the support it received from the community).

Hi Ravel,

Would be nice to see more replies from staff in game suggestion. :)

Hazgod
01.10.14, 13:08
Hurry up with this. Top priority update. Single stack items are an enormous pain to use/swap/trade/sell. Even badges when you don't want a nice number of them you just end up with broken stacks that no one will take. So annoying that all the most important feedback is just ignored constantly

Ozzymandeus
01.10.14, 13:22
Well, I don't speak German much at all but, as far as I can gather from using Google Translate on this (http://siedler-vision.de/2014/08/die-siedler-online-question-answer-am-16-08-2014-gc-2014/) (Q&A from Gamescom in August), stacking stuff in star menu causes a great deal of load on the server and they are working on an optimal solution to the problem.

I don't know about anyone else but, after the past week or so, I am all in favour of BB not making any change that might increase lag any further.

SmurfAsH
01.10.14, 14:08
Well, I don't speak German much at all but, as far as I can gather from using Google Translate on this (http://siedler-vision.de/2014/08/die-siedler-online-question-answer-am-16-08-2014-gc-2014/) (Q&A from Gamescom in August), stacking stuff in star menu causes a great deal of load on the server and they are working on an optimal solution to the problem.

I don't know about anyone else but, after the past week or so, I am all in favour of BB not making any change that might increase lag any further.

Then we really need filter options to star menu.

Mannerheim
04.11.14, 14:30
Yeah I don't normally swap buffs because of the horrible star menu, server lag etc. but I did now during event and what a click fest it is. Finding pumpkin stack sometimes took some time too. Dragging with scroll bar is slow too, its like 'where's waldo' :rolleyes:

Here is a combined shot of my menu near the end of event (warning very large big for some browsers to handle)

Click to expand.

https://dl.dropboxusercontent.com/u/19373538/tso/starmenu_small.jpg (https://dl.dropboxusercontent.com/u/19373538/tso/starmenu.jpg)

Mannerheim
04.11.14, 14:44
Well, I don't speak German much at all but, as far as I can gather from using Google Translate on this (http://siedler-vision.de/2014/08/die-siedler-online-question-answer-am-16-08-2014-gc-2014/) (Q&A from Gamescom in August), stacking stuff in star menu causes a great deal of load on the server and they are working on an optimal solution to the problem.


That just shows some incompetence or the will to do mid type solutions for end users. They don't need to stack them at server if its that bad there. They can just stack same type items to one in the UI visible to us. Each item in star menu has unique id that's passed to server when used so they could just put all same type items to one icon with a counter and associate array of IDs to that stack and the use next id per use.

Feels same kind of lame stuff like the barracks/prov house click fest that has been hot topic for like 2 years which could be easily (temporary) resolved by repeating the server command. Set scrollbar to 100? divide that by 25 and you send 4 commands. Nothing needs to be changed server side. Then if they say it produces lag... well players already repeat the add event anyways so no difference there if its manually done by player or repeated by game with small delays.

topgearfan
04.11.14, 15:17
im not entirely sure they would understand the stuff you just wrote even if it got to them somehow :(

matie2506
04.11.14, 16:41
Yeah I don't normally swap buffs because of the horrible star menu, server lag etc. but I did now during event and what a click fest it is. Finding pumpkin stack sometimes took some time too. Dragging with scroll bar is slow too, its like 'where's waldo' :rolleyes:

Here is a combined shot of my menu near the end of event (warning very large big for some browsers to handle)

Click to expand.

https://dl.dropboxusercontent.com/u/19373538/tso/starmenu_small.jpg (https://dl.dropboxusercontent.com/u/19373538/tso/starmenu.jpg)

copied somethings bit too much m8 like i see you have 17 fish farms in the star menu you showed Which.... is not possible to have :p limit is 3 atm

Ozzymandeus
04.11.14, 16:47
copied somethings bit too much m8 like i see you have 17 fish farms in the star menu you showed Which.... is not possible to have :p limit is 3 atm

Due to an error on BBs part, Fish Farms were tradable during the first week of the event... so having 17 in star is perfectly possible.

matie2506
04.11.14, 16:49
ah :P my bad

matie2506
04.11.14, 18:32
but i give the idea a +1 tho :)

Mannerheim
05.11.14, 19:23
copied somethings bit too much m8 like i see you have 17 fish farms in the star menu you showed Which.... is not possible to have :p limit is 3 atm

In regards of fish farms you already got the reply and I got mine (12) during first week.

Then about image, it was captured with a quickly made automated app by me that looped the menu by clicking 3 times and taking screenshots and finally stitching them together. Problem is that my island is so filled that I get short pauses in the game and it caused some clicks to be missed or doubled so some lines are twice there and some completely missing :)

I did not bother to retry or fix anything since the point was clear and shows BB what a mess the menu generally is anyways. Here was older capture from menu where last column was more correct but then some other not: starmenu2.jpg (https://dl.dropboxusercontent.com/u/19373538/tso/starmenu2.jpg)

Hazgod
11.11.14, 15:16
Come on Ravel, start slapping them. Got so much junk sat in my star. Can't be bothered to move it out while it's all split it's so tedious. We're going to get some rubbish PVP, nerfed explorers with stupid 3h cooldown on everything (making the shorter searches pointless), wrecked combat system, broken resource chains. We just want to have stacked star, improved (quicker) buffing and better barracks UI but instead we just get loads of broken rubbish no one wants!

MrArthurJr
18.12.14, 14:24
Hi BB,

would it be possible that you could work on something that gave us the opportunity to stack our resources into only one stack? And when we add it to our storage again, we could decide how much of the good we want to add.


/Arthur

TotoMok
18.12.14, 14:48
I might be single handled lagging the game with my hundreds upon hundreds of rows in the star menu from non-auto-stacking :( Don't forget Buffs (can't say build a bigger storage house to hold it all)

Zotamedu
18.12.14, 15:34
The new lucky explorers have worked hard on filling my star menu with hundreds upon hundreds of buffs. A way to stack them would be wonderful even if you only get 25 stacks.

Sharpielein
23.12.14, 07:11
I have 5800+ stacks of buffs, 800 adventures and 223 buildings rotting in my Star at the moment.
I guess somebody wants to educate me now that returning 5000+ items with numbers 1-25 attached from a query is producing less load than returning 50 entries with bigger numbers attached.

Because we all know 10Mb < 100kb, right?

Dalek_Wyvern
25.12.14, 00:35
This has more than likely been suggested before.

But I am sure many players find it time consuming to have to click multiple entries from Star Menu into Mayors house, or Mass Buffing.

There should be an Item Stack option in the SM so that multiples of one item/buff can be stacked with one another.

It would be a much faster process, and make the Star Menu look a bit more tidy. I know that having 1 of certain buffs (cookies, red settlers cheese sandwiches) can make for several lines of wasted space.

Koraku
27.12.14, 00:06
a mass-stack and single-split functionality would be awesome.

hit [stack] and everything (including adventures, baskets (no more stack limit in star menu!) and buildings stack ontop of eachother.

then If I want to send someone 100 feasts, I click [split stack], click on my stack of 4356 feasts and enter "100" and press [OK]. Boom 1 stack of 4256 feasts and 1 of 100 to easily send to someone.


Seriously how can a feature like this not be in the game already -_-, it's like the developers don't play the game themselves at all or these QoL (Quality of Life) changes would have been in here looooooooooooooooooooong ago.

Sharpielein
27.12.14, 08:52
a mass-stack and single-split functionality would be awesome.

hit [stack] and everything (including adventures, baskets (no more stack limit in star menu!) and buildings stack ontop of eachother.

then If I want to send someone 100 feasts, I click [split stack], click on my stack of 4356 feasts and enter "100" and press [OK]. Boom 1 stack of 4256 feasts and 1 of 100 to easily send to someone.


Seriously how can a feature like this not be in the game already -_-, it's like the developers don't play the game themselves at all or these QoL (Quality of Life) changes would have been in here looooooooooooooooooooong ago.

It's already like this at the moment, whenever you want to send someone any amount, you are asked for quantities. Why would you want to do this:

a) Split Stack into X amount
b) Send split stack

if you can just:
a) Send X amount from stack

?

Koumpounophob
28.12.14, 15:51
Sharpielein, as things are now, you can't send more than 1 stack at a time, and as a stack is max worth of 25 units, you can't send more than 25 of a given item, eg. buffs. without this limitation, you could have 1 stack with eg. 100 buffs in it, meaning you would send 1 stack, and not 4, would be a lot eaiser and quicker, and by that extent, less painful, to send over buffs, or other items.

fangerious
20.02.15, 08:50
First of all, I want to thank you BB for the recent changes in the barracks and provision house! Very nicely implemented and prevented carpal tunnel syndrome for some of us...

It seems to me that the next logical step here will have to be this - please let us stack stuff on the star menu.
I think in some way it will actually decrease the load on the game servers, less stacks of 25 normal buffs (or stacks of 1 of special buffs) on trades.
Also, it will make trade more interesting, as now we might be able for example to do trades of multiple special buffs (or multiple adventures - will also be nice).

Finally, this request is so old and I don't think is that hard to implement. Any chance we'll see it in the near future?

Sharpielein
20.02.15, 19:53
Yeah I don't normally swap buffs because of the horrible star menu, server lag etc. but I did now during event and what a click fest it is. Finding pumpkin stack sometimes took some time too. Dragging with scroll bar is slow too, its like 'where's waldo' :rolleyes:

Here is a combined shot of my menu near the end of event (warning very large big for some browsers to handle)

Click to expand.

https://dl.dropboxusercontent.com/u/19373538/tso/starmenu_small.jpg (https://dl.dropboxusercontent.com/u/19373538/tso/starmenu.jpg)

Cutsie tiny little Star Menu. My Star has 7k+ entries for buffs alone. Add to that 1100 adventures plus some other trash (resources) and my Star Menu has probably 10k+ entries.
Nobody in their right mind can tell me that that's efficient.

As for what was said about that "25 limit" - I have stacks of 600k copper in my star menu. They are not stacks of 25.
I would prefer having 1 stack of 1200 star coins over 900 stacks of 1-2 star coins.

puricosu
22.02.15, 06:25
start selling some if u having too much in star menu ...

Sharpielein
24.02.15, 20:28
start selling some if u having too much in star menu ...

Doesn't make sense when you can't sell like 100 Exotic Baskets.
Why would I want to sell 100x 1 Exotic Basket?

It all comes around to the original topic: We need to stack this stuff!

Xibor
24.02.15, 21:39
I think I've already agreed but in case I didn't, I'll agree again.
+3 to stacking in star menu

LordBosse
25.02.15, 09:32
+1 to stacking stuff in starmenu, again for the 4th time or something :D

Hazgod
24.03.15, 12:54
Why is this not done yet? Just added 200k coal to a deposit 800 at a time. That is 250 stacks, 750 clicks. It should be 1 click to select ALL MY COAL REFILLS, 1 click on the mine then a basic slider used every freaking other place in the game (and with a field to just type in a number because sliders suck). I'm invoicing you lot for a new mouse when you break this one for forcing so many pointless clicks. It isn't fun and it would be so easy for you to fix it. Stop added rubbish no one asks for and DO THIS NEXT. Nothing else matters until this is done. Sick of seeing pages and pages of the same rubbish in my star menu. No item should be displayed more than once. 2 years old this thread is. 19 pages of support

Edit. 230k coal in total, over 300 stacks including the 400 and 1000 refills. Almost 1000 clicks, at least 300 refill actions to the server. With 300 database records instead of 1 and 300 refill actions instead of 1 it's clear to see why the game has such terrible performance. I'm sure there are players with way more junk than me in their star menu. 1 record per player per item it should be. Instead that is increased by hundreds or even thousands in some cases. Awful design and needs to be fixed for player sanity and game performance asap

Please do not swear on the forums