View Full Version : [Guide] Playing with Polymer`s minds
Most of the guides below are not 100% my work, most of the time the are detailed versions of other creators maps or guides.
These guides are mainly intended to players with good blocking skills. I use blocks as often as possible as it saves a lot of troops, Be smart and use them too!
How to adventure (http://forum.thesettlersonline.com/threads/19136-FAQ-How-to-Adventure!?p=191825&viewfull=1#post191825)
upload site (http://www.thesettlersonlinewiki.com/uploader.html)
Combat simulator (http://www.settlerscombatsimulator.com/uk)
Combat sim with champion support (http://settlersonlinemaps.com/fastsim.php?MapaID=82&LangCode=2)
fairytale combat sim (http://goo.gl/usr0UO)
test wiki sim (http://www.thesettlersonlinewiki.com/combat-sim/)
New combat system [NCS]:
Ventures:
http://settlersonlinewiki.eu/excelsior/dane.pngValuable Intel (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=320439&viewfull=1#post320439)
http://settlersonlinewiki.eu/excelsior/sniezka.pngSnow White (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=322621&viewfull=1#post322621)
Arabian nights:
http://thesettlersonlinewiki.com/uploads/1555684874Ali_Baba_And_The_Treasure_Of_Knowledge.p ngAli Baba and the Treasure of Knowledge (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=320654&viewfull=1#post320654) -- full guide, includes champions options
Fairy adventures: -- after november 2014 update, safe to play
http://cempire.org/images/7/7e/Adv_tree.PNG
http://cempire.org/images/8/83/IcovaliantAT.png [NCS] The Valiant Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=272282&viewfull=1#post272282) --- VET/MG/MMA
http://cempire.org/images/0/0b/Fairytale_adv_4.png [NCS] The Sons of The Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=269215&viewfull=1#post269215) --- VET/MG/MMA
http://cempire.org/images/f/fe/Fairytale_adv_3.png [NCS] The Heroic Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=272630&viewfull=1#post272630) --- VET/MG/MMA
http://cempire.org/images/1/1e/Fairytale_adv_2.png [NCS] The Clever Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=270662&viewfull=1#post270662) --- VET/MG/MMA
http://cempire.org/images/1/1e/Fairytale_adv_5.png [NCS] The Betrayed Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=271389&viewfull=1#post271389) --- VET/ MG/ MMA
http://thesettlersonlinewiki.com/uploads/157771543valor.png [NCS] Colonies (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=266567&viewfull=1#post266567)
Regular adventures:
http://www.siedlertools.de/w/images/6/6c/The_black_knights2.png The Black Knights (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257491&viewfull=1#post257491) -- short version / VET/ MG/ MMA
The Black Knights - corona88 style (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=267380&viewfull=1#post267380) --- extra short version
http://settlersonlinewiki.eu/images/atak.png Surprise Attack (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=272515&viewfull=1#post272515) ---- VET/ MG/ MMA
http://www.siedlertools.de/w/images/5/52/Gunpowder2.png Gunpowder (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=264612&viewfull=1#post264612) -- short version/long version / VET/ MG/ MMA
http://www.siedlertools.de/w/images/6/61/Secluded_experiments2.png Secluded Experiments (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257492&viewfull=1#post257492) -- 1 veteran guide
http://www.siedlertools.de/w/images/6/61/Secluded_experiments2.png Secluded Experiments (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257493&viewfull=1#post257493) -- 2 veterans / major / MMA
http://cempire.org/images/c/c3/Secluded_experiments2_%281%29.png More Secluded Experiments (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257496&viewfull=1#post257496) --- short version / VET/ MG/ MMA
http://cempire.org/adventures/icons/Victor_the_vicious2.pngVictor the Vicious (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=275092&viewfull=1#post275092) --- lvl50 / major/MMA
http://cempire.org/adventures/icons/The_nords2.pngThe Nords (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=287905&viewfull=1#post287905)
http://settlersonlinewiki.eu/images/byk.png Roaring Bull (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=300518&viewfull=1#post300518) MG&MMA
Coop adventures:
http://www.settlersonlinewiki.eu/images/grobowiec2.png Tomb Raiders (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=260850&viewfull=1#post260850) fast version VET/MG/MMA
Test server:
[test] Level up rewards (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=284302&viewfull=1#post284302)
http://thesettlersonlinewiki.com/uploads/1307936656Screenshot_1.png[test] Alibaba the young woodcutter (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=284176&viewfull=1#post284176)
Disclaimer: Understand that you play an adventure at your own risk, always check yourself troop setups with a simulator and keep an eye on the blocks making sure they work. I post only ideas that worked for me. Dead troops are gone and won`t be refunded :)
Also, my setups are not necessarly the most economical ones. I assume the troops are there and given that they can be used. I also assume you don`t start a hard adventure without having enough higher tier troops and the possibility of replacing dead troops in a decent amount of time.
Fairy adventures: - out of date, old versions kept for comparison, see new versions at start of this post
http://cempire.org/images/8/83/IcovaliantAT.png old system - The Valiant Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257497&viewfull=1#post257497) VET/ MG/ MMA
http://cempire.org/images/0/0b/Fairytale_adv_4.png old system - The Sons of The Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257498&viewfull=1#post257498) VET/ MG/ MMA
http://cempire.org/images/1/1e/Fairytale_adv_2.png old system - The Clever Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257499&viewfull=1#post257499) VET/ MG/ MMA
http://cempire.org/images/f/fe/Fairytale_adv_3.png old system - The Heroic Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257500&viewfull=1#post257500) VET/ MG/ MMA
http://cempire.org/images/1/1e/Fairytale_adv_5.pngold system - The Betrayed Little Tailor (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257501&viewfull=1#post257501) VET/ MG/ MMA
The Black Knights
Troops required: MMA version: 730R, 12M, 190C, 41S, 109ES, 140XB, 137K (loss under 700R)
Generals: MMA, 2 regulars, transport for above troops.
Extra 105R and 5S needed for the optional sector kill.
Loot overview: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#The Black Knights.)
https://lh6.googleusercontent.com/-j9TcHu7emw0/VNe6993k1HI/AAAAAAAACJY/yy-KHZWMTZE/w738-h389-no/The%2BBlack%2BKnights.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G1 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/BKG1.jpg
From A to Camp 2) 100 Soldier Deserters, 100 Bowman Deserters
BLOCKING NORMAL general: [61S 128C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
BLOCKING NORMAL general: [1R 47E 150C (-)] {180 - 300 seconds of fighting}
Note that general B must be sent to camp 4, and will be intercepted by camp 3:
From B to Camp 4) 100 Militia Deserters, 100 Cavalry Deserters (Camp 3)
BLOCKING NORMAL general: [11R 19M 91S (-)] {180 - 340 seconds of fighting, 0.1% chance of 160 seconds}
BLOCKING NORMAL general:[41S 62E (-)] {200 - 380 seconds of fighting, 0.2% chance of 180 seconds}
Send general C only when B has arrived to the marked spot.
From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)] {30-40 seconds of fighting}
MAJOR general: [120R 1E 149K (100R - 120R)] {30-40 seconds of fighting}
MMA general: 108R, 1M, 111K (108R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (BLOCK)
http://i1299.photobucket.com/albums/ag68/b_belenski/4b2bcf94-9791-4018-9985-6b92be1eafac_zpsf3eb8a1a.jpg
From A to Camp 5
BLOCKING NORMAL general: [1R (1R)]
From B or C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
MAJOR general: [120R 1E 149K (100R - 120R)] {30-40 seconds of fighting}
MMA general: 108R, 1M, 111K (108R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G5
http://i232.photobucket.com/albums/ee198/RippleJet/BKG5.jpg
From G5 to Camp 10) 60 Elite Soldier Deserters, 60 Crossbowman Deserters, 20 Cannoneer Deserters
VETERAN general: [78R 75C 97LB (57R - 67R - 78R 1C)]
VETERAN general: [63R 72C 115XB (38R - 50R - 63R 8C)]
MAJOR general: [51R 1E 82C 136XB (38R - 51R)]
MMA general: [51R 1E 28C 140XB (40R - 51R)]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (BLOCK)
http://i1299.photobucket.com/albums/ag68/b_belenski/c90e0493-d6e6-4254-805d-e56e5cb0ae99_zpsde0e151e.jpg
From A to Camp 5)
BLOCKING NORMAL general: [1R (1R)]
or
BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}
From B or C to Camp 6 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)]
MAJOR general: [128R 4M 138K (113R - 128R 3M)]
MMA general: 110R, 1M, 109K (110R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/BKG6.jpg
Camp 12) 80 Soldier Deserters, 80 Crossbowman Deserters
VETERAN general: [65R 2S 122C 61XB (49R - 58R - 65R 1S)]
VETERAN general: [64R 2S 132C 52K (48R - 57R - 64R 1S)]
MAJOR general: [61R 1E 162C 46K (46R - 61R)]
MMA general: 61R, 113C, 1ES, 45K (46R-61R)
Camp 15) 100 Cavalry Deserters, 100 Crossbowman Deserters
VETERAN general: [121R 129S (116R - 119R - 121R)]
VETERAN general: [120R 130E (116R - 119R - 120R)]
MAJOR general: [119R 127E (116R - 119R - 119R)]
MMA general: 119R, 1M, 100K (119R, 1M)
Camp 16) 100 Soldier Deserters, 75 Crossbowman Deserters
VETERAN general: [90R 5S 89C 66XB (68R - 82R - 90R 4S)]
VETERAN general: [90R 2S 89C 69K (66R - 77R - 90R 1S)]
VETERAN general: [47M 2S 1E 121C 79K (40M - 46M - 47M 2S)]
MAJOR general: [80R 1E 116C 73K (64R - 80R)]
MMA general: [80R 1E 65C 74K (64R - 80R)]
Lootspot
If you haven't invited any friends for the lootspots yet, do it now.
Each lootspot buyer should bring a general with 1R to attack Camp 17 (needs moving on the right side of general B) or 1C to attack Camp 11 (can attack from landing zone).
You can use the time till friend arrives to kill the skipped sector, or you can wait ultill first lootspotter lands in the area close to that sector and makes kill before finishing the sector
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (BLOCK) - optional sector
http://thesettlersonlinewiki.com/uploads/719482682bk opt block.png
Wait untill block general reaches the marked spot on the picture before sending the attack on leader camp:
From A to Camp 3) 100 Militia Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 41S, 62ES
From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)]
MMA general: [105R 5S 2E 108K (84R - 97R - 105R 5S)]
http://i232.photobucket.com/albums/ee198/RippleJet/BKG6B.jpg
From A to Camp 14) 100 Elite Soldier Deserters, 50 Longbowman Deserters
BLOCKING NORMAL general:[5R 3M 38S 20E 133C (-)] {200 - 320 seconds of fighting, 0.6% chance of 180 seconds}
From B to Camp 18) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
VETERAN general: [133R 2M 115K (112R - 125R - 133R 2M)] {150 seconds of fighting}
MAJOR general: [133R 137K (115R - 133R )] {150 seconds of fighting}
MMA general: [83R 137K (62R - 83R )] {150 seconds of fighting}
Double veteran with cannons and Major General version here (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257493&viewfull=1#post257493)
Updated guide taking in consideration the larger agro-zones causing troubles in some blocks.
Secluded Experiments
Secluded Experiments is one of the most un-desirable adventures at the moment. Yet it offers a pretty nice xp and a heavy diversion from the regular Nords or other "boring"adventures. All with a cost though.
http://thesettlersonlinewiki.com/uploads/1165740108se%20map.jpg
For this adventure it is preferable you have at least:
* 1 Veteran General
* 2 Fast General (Battle Hardened, Grim Reaper)
* 2 Normal General
* Level 3 Barracks
* Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu
If you don`t have lag , you can do blocks and you can keep your eyes open while at it use this, otherwise don`t complain your blocks didn`t work. This is a guide you can choose to use, I don`t force you to.
Return to home map and then back to adventure after taking down a sector, make sure taken down sector borders are BLUE
I was alone on the map when I created this guide, having 2 or more people active on the map can and in most cases will create map-lag. That will require small adjustments to blocks only you can test.
Use with caution, this guide is NOT to be used unless you accept full consequences of it
Polymer
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1: 2050 xp
C1: 400 xp
C2: 750 xp
C3: 900 xp
C1: 100 gunmen, 100 sabrerattlers---
25R, 225C (25R)
C2: 150caltrop, 100officer ---
block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}
C3: 1 cook, 100 officers, 50 gunmen
w1: 8R, 175B (8R, 175B) -- BHG, 1 round {10 sec}
w2: 150R, 1S, 99ES (150R, 1S) -- vet, 1-2 rounds, avg 1 {30-40 sec, avg 30 sec}
Send regular general, battle hardened general (or any fast general) and the veteran general in this order and one after the other to corresponding camps.
http://thesettlersonlinewiki.com/uploads/1036274975se%20s1%20block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2: 2150 xp
C4: 800 xp
C5: 400 xp
C6: 950 xp
C4:
100 officer, 100 gunmen
235R, 15ES (max 235R,9ES; avg 235R, 1ES)
C5:
100 caltrop, 150 gunman
block:
1R for 1 round ---- OR -----
51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen
optional kill: 110R, 140ES
C6:
1 cook, 50 caltrop, 50 gunman, 100 officer
w1: 70R (70R) --- 1 round , use fast gen {10 sec}
w2: 8R, 175B (8R, 175B) --- 1 round , use fast gen {10 sec}
w3: 150R, 1S, 99ES (150R, 1S) --- 1-2rounds round , veteran {30-40 sec}
~65 seconds
Wait untill regular general reaches at that blue dot before sending the others
http://thesettlersonlinewiki.com/uploads/1835278395s2 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7: 3200 xp
C19: 400 xp
C20: 600 xp
C21: 900 xp
C22: 650 xp
C23: 650 xp
Send generals in order, wait 3-5 seconds before sending general 2, general 1 should almost enter his camp when general 2 exits his garrisson. Send the veteran after general 2.
C19:
200 sabrerattler
optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
block: 1S, 71ES --- 6-11 rounds, avg 8.15; regular general {160-220 sec, avg 200 sec}
C21:
50 decksrubber, 100 officers
block: 112ES, 6C --- 5-8 rounds, avg 6.31; regular general {140-160 sec, avg 160 sec}
C22:
3 cook, 150 gunman
45R, 1ES, 145C, 59XB (45R) --- 3 rounds, veteran general {50 sec}
http://www7.pic-upload.de/26.10.12/xeooqu1273xa.png
http://i.imgur.com/clh0FjA.png
http://imageshack.us/a/img202/8422/seblock3double.png (http://imageshack.us/a/img202/8422/seblock3double.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6: 2800 xp
C16: 800 xp
C17: 350 xp
C18: 950 xp
C32: 700 xp
Attack sector 6 leadercamp directly from garrissons placed in sector 7.
C18:
1 cook, 50 caltrop, 50 gunman, 100 officer
w1: 70R (70R)
w2: 8R, 175B (8R, 175B)
w3: 150R, 1S, 99ES (150R, 1S) --- veteran
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 8: 4750 xp
C24: 600 xp
C25: 550 xp
C26: 800 xp
C27: 400 xp
C28: 600 xp
C29: 750 xp
C30: 650 xp
C31: 400 xp
Attack sector 8 camps from garrissons placed in sector 7.
C27:
200 sabrerattlers
64R, 1ES, 85C, 100XB (61R)
there is a "broken handcart" right next to this camp
C28:
75 officers, 75 gunmen
block no1: 1R(1R) ---- do not replace with a multiple troops block, there is another leader in this sector so you`d lose the blocking troops
C26:
2 cook, 100 gunmen, 100 sabrerattler
70R, 1ES, 130C, 49XB (70R)
Send regular general with the lonely recruit to attack leader camp (and it will get intercepted by the other camp). When blocking general reaches red sign, send veteran to attack.
http://www10.pic-upload.de/29.10.12/539pvidr8yxl.png
http://i.imgur.com/VkA1RXS.png
Alternate image (http://imageshack.us/a/img849/2253/seblock4.png)
C28:
75 officers, 73 gunmen
block no2: 1M, 102ES --- 5-8 rounds, avg 6.17.
Send generals one after the other (regular first). Recompute block accordingly to what troops left inside (previous block killed 2 gunman at least), deduct roughly 1ES every 2 extra gunmen killed.
C30:
2 bulls, 75 officers, 100 caltrop
152R, 98ES (152R) --- 3 rounds
http://www7.pic-upload.de/29.10.12/46bsvvsh2fft.png
http://i.imgur.com/45HITI7.png
http://imageshack.us/a/img96/4294/seblock5.png (http://imageshack.us/a/img96/4294/seblock5.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 12: 4500 xp
C57: 600 xp
C58: 600 xp
C59: 400 xp
C60: 450 xp
C61: 600 xp
C62: 1450 xp
C63: 400 xp
C57:
75 officers, 75 gunman
143R, 107ES (143R)
C61:
100 officers
140R, 110ES (140R, 1ES)
C63:
200 gunman
210C (0C)
C62:
3 cook, 50 gunmen, 125 officers
w1: 23R, 147B (23R, 147B)
w2: 15R, 150B (15R, 150B)
w3: 8R, 242B (8R, 242B) -- veteran rests for 2 hours
w4: 145R, 105ES (145R)
C59:
200 sabrerattlers
block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general
C60:
2 bull, 50 gunmen, 125sabrerattlers
38R, 1ES, 190C, 21XB (38R) --- 3 rounds
Send regular general first followed by the veteran.
http://www7.pic-upload.de/27.10.12/515omsure5.png
http://i.imgur.com/yUK7uzm.png
http://imageshack.us/a/img842/1559/seblock6.png (http://imageshack.us/a/img842/1559/seblock6.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 11: 1850 xp
C53: 600 xp
C54: 300 xp
C55: 550 xp
C56: 400 xp
C54:
100 decksrubber, 100 sabrerattler
optional kill: 39R, 1ES, 205C, 5XB (39R)
block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}
C55:
block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
optional kill: 125R, 125ES (125R)
C56:
2 bulls, 75 sabrerattlers, 75 gunman
19R, 1ES, 220C, 10XB (19R) --- 3 rounds
Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.
http://www7.pic-upload.de/15.04.13/16ahb9edr3h.png
http://s20.postimg.org/vtpr06bq5/SE_BLOCK_S11.png
initial block (http://www10.pic-upload.de/28.10.12/lv8jpdvn9bm8.png) from before bigger agrozones
Alternate image (http://imageshack.us/a/img547/4793/seblock7.png) from before bigger agrozones
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 10: 5350 xp
C46: 900 xp
C47: 350 xp
C48: 1050 xp
C49: 650 xp
C50: 700 xp
C51: 700 xp
C52: 1000 xp
Keep following attack order, block needs to be done LAST.
Move veteran in sector 7 in order to kill camp 46.
C46:
3 crazy cooks, 150 sabrerattlers
98R, 1ES, 9C, 142XB (98R)
Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
C52:
1 crazy cook, 50 caltrop, 125 officers
w1: 70R (70R)
w2: 10R, 190B (10R, 190B)
w3: 170R, 80ES (170R)
C49:
100 officers, 50 caltrop
block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}
C48:
1 crazy cook, 125 officers, 50 gunman
w1: 8R, 191B (8R, 191B) --- use fast general --- {10 sec}
w2: 207R, 43ES (207R) --- {30 sec}
http://www10.pic-upload.de/29.10.12/dx1eeu3m1bt.png
Alternate image (http://imageshack.us/a/img35/1690/seblock8.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5: 2050 xp
C13: 400 xp
C14: 750 xp
C15: 900 xp
Attack sector 5 camps from garrissons placed in sector 6.
C14:
150caltrop, 100officer ---
block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}
C15:
1 cook, 50 gunman, 100 officer
w1: 8R, 175B (8R, 175B) --- fast general /1round {10 sec}
w2: 150R, 1S, 99ES (150R, 1S) --- veteran /1-2 rounds {30-40 sec}
http://www7.pic-upload.de/29.10.12/xeqsfayl1qao.png
http://i.imgur.com/hDOuRCL.png
Alternate image (http://imageshack.us/a/img705/8325/seblock10.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4: 1450 xp
C11: 550 xp
C12: 900 xp
C11:
100 caltrop, 75 officers
block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}
C12:
1 crazy cook, 100 officers, 50 sabrerattlers
w1: 8R, 242B (8R, 242B) --- veteran rests for 2 hours
w2: 116R, 84ES (116R)-- use fast general
http://www10.pic-upload.de/29.10.12/udx6ud85472r.png
Alternate image (http://imageshack.us/a/img801/1208/seblock9.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3: 2475 xp
C7: 600 xp
C8: 400 xp
C9: 600 xp
C10: 875 xp
C9:
50 decksrubber, 75 officers, 50 gunman
block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}
or
21S, 96ES -- 5-7 rounds, avg.5.85
C10:
1 crazy cook, 100 officers, 75 caltrop
w1: 250R (250R) --- 2 rounds, veteran rests 2 hours {20 sec}
w2: 115R, 85 S/ES (115R) --- use fast general {10 sec}
http://www10.pic-upload.de/29.10.12/n5wnyq1zufv.png
Alternate image (http://imageshack.us/a/img221/1913/seblock11.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 9: 7310 xp
C33: 660 xp
C34: 800 xp
C35: 500 xp
C36: 400 xp
C37: 400 xp
C38: 400 xp
C39: 900 xp
C40: 350 xp
C41: 500 xp
C42: 500 xp
C43: 350 xp
C44: 550 xp
C45: 1000 xp
C33:
110 officers
155R, 95ES (148R)
C35:
50 officers, 100 sabrerattlers
block: 1R (1R)
C34:
2 cook, 50 officers, 50 gunmen
81R, 119M, 50ES (81R, 114M)
http://www10.pic-upload.de/30.10.12/9365gtlzmry1.png
Alternate image (http://imageshack.us/a/img534/9062/seblock12.png)
C38:
200 sabrerattlers
64R, 1ES, 93C, 92XB (64R)
If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.
http://i.imgur.com/WYtir3A.png
C40:
50 caltrop, 150 gunman
w1: 63R (63R)
w2: 250C (0C)
C45:
3 crazy cook, 50 gunman, 50 officers
w1: 30R, 141B (30R, 141B)
w2: 20R, 141B (20R, 141B)
w3: 163R, 87ES (163R)
option 1:
w1: 50C (50C)
w2: 50R, 137M, 63ES (50R,137M)
option 2:
w1: 240R, 10M (240R,10M)
w2: 161R, 89ES (161R)
option 3:
w1: 50C (50C)
w2: 229R(229R)
w3: 85R, 165ES (80R)
Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.
C42:
50 officers, 100 gunman
block: 3S, 89ES --- 6 rounds/ use regular general
C39:
2 crazy cook, 50 officers, 100 sabrerattlers
w1: 139R (139R) --- use fast general
w2: 200R, 50ES (187R) --- veteran
http://www7.pic-upload.de/31.10.12/ezbk9h27p5yu.png
http://i.imgur.com/PHbquVL.png
Alternate image (http://imageshack.us/a/img846/5258/seblock13.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Summary:
http://www10.pic-upload.de/31.10.12/jb6haon5ju68.png
Alternate image (http://imageshack.us/a/img248/1571/setotals.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Loot:
http://www10.pic-upload.de/31.10.12/62pr9d8e8uoj.png
http://www7.pic-upload.de/31.10.12/j9cx1xoiy74l.png
Possibly block issues as I`m getting reports of too short blocks in s2, 7, 8, use with extreme care
Use the options to kill camps in the least rounds possible, it seems 1 round wins, 2 rounds loses. On double blocks, send the best general on the far away leader camp
Secluded Experiments
http://cempire.org/adventures/icons/Secluded_experiments2.png
Double veteran with cannons
& Major general (militia burner)
MMA general
Compatible with lvl50 quests and achievements
VETERAN general troops needed: 2425R, 1776B, 376M, 210C, 100XB, 51S, 184ES, 182K
VETERAN general losses: 2425R, 1763B, 367M, 40C
MAJOR general troops needed: 1659R, 14B, 1059M, 287C, 51S, 191LB, 59XB, 184ES, 181K
MAJOR general losses: 1659R, 1059M, 86C, 191LB
MMA general (MMA&veterans but no MG) troops needed: 1599R, 161B, 1009M, 209C, 51S, 191LB, 71XB, 184ES, 139K
MMA general losses: 1324R, 1009M, 147B, 191LB
http://cempire.org/adventures/loot/secluded_experiments.png
As was announced in News the adventure "More Secluded Experiments" has been added to loot drop (still have to see it drop though).
In case of only 1 veteran, use the silvered alternate setup.
Blocks are designed to be long and not necessarly victorious, out of all setups I chose the one giving highest average number of rounds.
Play this if you are expert level on blocks and have the right temper for it.
In the Summary , maximum losses aren`t cosmetic fitted in any way, they`re exactly that, maximum. Final results will be under that for sure.
http://thesettlersonlinewiki.com/uploads/1165740108se map.jpg
For this adventure it is preferable you have at least:
* Major General
* 2 Veteran General
* 2 Fast General (Battle Hardened, Grim Reaper)
* 2 Normal General
* Level 3 Barracks
* Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu
Credits:
Nighteye (http://forum.thesettlersonline.com/threads/21861-Secluded-experiments-guide-max-blocks-cannons-vet-%28new-pathing%29)
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
Notes:
1. Sectors 3, 4, 5, 6 can be skipped for a while, but sector 5 (and sector 6 to get to sector 5) has to be killed before sector 9.
2. Make sure you choose proper options on how to kill certain camps, especially if you do this adventure because a quest or you intend to sell lootspots (ex. major option on sector 12 camp 62 will kill 50C, 36C in sector 10 and possibly 40C more in sector 9, total of 126C which may be incompatible with some quests= complete SE while kill less than 100C).
3. Major general options usually kill a lot of militia, but do consider the fact that they save a lot of bowman and recruits (about 400R+B per 130M compared to veteran option)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1:
2050 xp
C1: 400 xp
C2: 750 xp
C3: 900 xp
C1: 100 gunmen, 100 sabrerattlers---
REGULAR general block: 36ES, 49C {5-9 rounds, avg 6} -- it is possible for the block to come short yet within demolishion time of the camp
alternate kill:
C1: 100 gunmen, 100 sabrerattlers---
25R, 225C (25R)
C2: 150caltrop, 100officer ---
REGULAR general block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}
C3: 1 cook, 100 officers, 50 gunmen
FAST general w1: 8R, 144B (8R, 144B) -- BHG, 1 round {10 sec}
VETERAN general w2: 166R, 1M, 83K (166R, 1M) -- vet, 1 round, avg 1 {30 sec}[/COLOR]
MAJOR general 2R, 132M, 136K (2R, 132M) -- 2 rounds {40 sec}
MMA general 57R, 57M, 1ES, 105K (57R, 57M)
Send all generals one after the other. For use of MAJOR general, place him instead of the BHG
http://s20.postimg.org/nt29k7g0t/SE_BLOCK_S1.png
http://thesettlersonlinewiki.com/uploads/1036274975se s1 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2: 2150 xp
C4: 800 xp
C5: 400 xp
C6: 950 xp
DOUBLE VETERAN SETUP
C4: 100 officer, 100 gunmen
optional kill: 182R, 9M, 59K (182R, 9M)
REGULAR general block: 115 ES, 50C {5-8 rounds, avg 6.3}
C5: 100 caltrop, 150 gunman
REGULAR general block: 51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen
optional kill: 110R, 140ES
C6: 1 cook, 50 caltrop, 50 gunman, 100 officer
VETERAN general w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
VETERAN general w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}
FAST general w1: 70R (70R) --- 1 round {10sec}
MAJOR general w2: 133M, 137K (133M) --- 2 rounds {40sec} , do not use soldiers to replace missing militia, enemy will take hits on cannons
MMA general w2: 45R, 66M, 109K (45R, 66M)
or
single wave: MMA general 8R, 100M, 1ES, 111K (8R, 100M)
Send the 2 regular generals to block their respective camps. Wait until the second general passed first black dot, then send the other 2 veteran generals (or fast general + Major) to attack the leader camp. Only try the block though if you have enough spare troops and the willing to gamble with them.
http://www10.pic-upload.de/27.09.13/s1g4bx1mcym7.png
http://thesettlersonlinewiki.com/uploads/523555568se s2 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7: 3200 xp
C19: 400 xp
C20: 600 xp
C21: 900 xp
C22: 650 xp
C23: 650 xp
Send generals in order, wait 3-5 seconds before sending general 2.
C19: 200 sabrerattler
optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
REGULAR general block: 1S, 71ES --- 6-11 rounds, avg 8.15 {160-220 sec, avg 200 sec}
C21: 50 decksrubber, 100 officers
REGULAR general block: 112ES, 6C --- 5-8 rounds, avg 6.31 {140-160 sec, avg 160 sec}
C22: 3 cook, 150 gunman
VETERAN general 35R, 1ES, 151C, 63K (35R) --- 2 rounds {40 sec}
MAJOR general 29R, 1ES, 148C, 92K (28R) --- 2 rounds
MMA general 20R, 1ES, 60C, 139K (20R)
https://i.imgur.com/clh0FjA.png
http://thesettlersonlinewiki.com/uploads/810891096se s7 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6: 2800 xp
C16: 800 xp
C17: 350 xp
C18: 950 xp
C32: 700 xp
Attack sector 6 leadercamp directly from garrissons placed in sector 7. Use the silvered option if you want to save one veteran.
C18:
1 cook, 50 caltrop, 50 gunman, 100 officer
VETERAN general w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
VETERAN general w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}
ANY general w1: 70R (70R)
MAJOR general w2: 133M, 137K (133M) --- do not use soldiers to replace missing militia, enemy will take hits on cannons
MMA general single wave: 1R, 104M, 115K (1R, 104M)
w1: 70R (70R)
w2: 8R, 175B (8R, 175B)
w3: 150R, 1S, 99K /ES (150R, 1S) --- veteran
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5: 2050 xp
C13: 400 xp
C14: 750 xp
C15: 900 xp
Attack sector 5 camps from garrissons placed in sector 6.
C14: 150caltrop, 100officer
REGULAR general block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}
C15: 1 cook, 50 gunman, 100 officer
FAST general w1: 8R, 144B (8R, 144B) --- 1round {10 sec}
VETERAN general w2: 166R, 1M, 83K (166R, 1M) --- 1 round {30 sec}
MAJOR general 2R, 132M, 136K (2R, 132M) -- 2 rounds {40 sec}
MMA general 56R, 59M, 105K (56R, 58M)
Send all generals one after the other. For use of MAJOR general, place him instead of the BHG
http://i.imgur.com/hDOuRCL.png
http://thesettlersonlinewiki.com/uploads/1358361403se s5 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 8: 4750 xp
C24: 600 xp
C25: 550 xp
C26: 800 xp
C27: 400 xp
C28: 600 xp
C29: 750 xp
C30: 650 xp
C31: 400 xp
Attack sector 8 camps from garrissons placed in sector 7.
DOUBLE VETERAN SETUP For single veteran, block C28 twice (first time with 1R only) and attack the leader camps one at a time, use original guide here (http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=200513&viewfull=1#post200513) for block positions.
C27: 200 sabrerattlers
VETERAN general 64R, 1ES, 85C, 100XB (64R)
MAJOR general 60R, 1ES, 150C, 59XB (60R)
MMA general 58R, 1ES, 90C, 71XB (58R)
Block section starts here:
C28: 75 officers, 73 gunmen
REGULAR general block: 1M, 102ES --- 5-8 rounds, avg 6.17.
C26: 2 cook, 100 gunmen, 100 sabrerattler
VETERAN general 66R, 1ES, 100C, 42XB, 41K (66R) --- 2 rounds
MAJOR general 63R, 140C, 1ES, 66K (63R)
MMA general 56R, 40C, 1ES, 123K (56R)
C30: 2 bulls, 75 officers, 100 caltrop
VETERAN general 125R, 2M,1S, 1ES, 110K (125R, 1M) --- 1 round
MMA general 125R, 3M, 92K (125R, 1M)
Allow the blocking general to exit his camp and make 2 steps before sending the veterans. Double check setups and make sure to send proper general to proper leader camp.
http://s20.postimg.org/ndqzr6u3h/se_block_s8_double_vet.png
http://thesettlersonlinewiki.com/uploads/1289736317se s8 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 12: 4500 xp
C57: 600 xp
C58: 600 xp
C59: 400 xp
C60: 450 xp
C61: 600 xp
C62: 1450 xp
C63: 400 xp
C57: 75 officers, 75 gunman
VETERAN general 143R, 107ES (143R)
MAJOR general 139R, 2M, 129ES (139R)
MMA general 100R, 1S, 119ES (100R, 1S)
C61: 100 officers
VETERAN general 140R, 110ES (140R, 1ES)
MMA general 129R, 91ES (129R)
C63: 200 gunman
VETERAN general 210C (0C)
MMA general 112C (0)
C62: 3 cook, 50 gunmen, 125 officers
ANY general w1: 23R, 147B (23R, 147B)
ANY general w2: 15R, 150B (15R, 150B)
VETERAN general w3: 8R, 242B (8R, 242B)
VETERAN general w4: 145R, 105K (145R)
or
ANY general w1: 50C (50C)
VETERAN general w2: 30R, 191LB (30R, 191LB)
MAJOR general w3: 133M, 1ES, 136K (123M)
or
MMA general w1: 23R, 147B (23R, 147B)
VETERAN general w2: 30R, 191LB (30R, 191LB)
VETERAN general w3: 166R, 1ES, 83K (166R)
C59: 200 sabrerattlers
REGULAR general block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general
C60: 2 bull, 50 gunmen, 125sabrerattlers
VETERAN general 37R, 1ES, 199C, 13K (37R) --- 3 rounds
MAJOR general 33R, 1ES, 231C, 5K (33R) --- 3 rounds
MMA general 34R, 1ES, 170C, 15K (34R)
Send regular general first followed by the veteran after a 3 seconds delay.
http://i.imgur.com/yUK7uzm.png
http://thesettlersonlinewiki.com/uploads/1238938995se s12 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 11: 1850 xp
C53: 600 xp
C54: 300 xp
C55: 550 xp
C56: 400 xp
C54: 100 decksrubber, 100 sabrerattler
optional kill: 39R, 1ES, 205C, 5XB (39R)
REGULAR general block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}
C55:
REGULAR general block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
optional kill: 125R, 125ES (125R)
C56:
2 bulls, 75 sabrerattlers, 75 gunman
VETERAN general 22R, 1ES, 146C, 81K (22R) --- 1 round (thanks Aklbr for the setup)
MAJOR general 19R, 1ES, 175C, 75K (19R)
MMA general 16R, 200C, 4ES (15R)
Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.
http://s20.postimg.org/vtpr06bq5/SE_BLOCK_S11.png
http://thesettlersonlinewiki.com/uploads/668006573se s11 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 10: 5350 xp
C46: 900 xp
C47: 350 xp
C48: 1050 xp
C49: 650 xp
C50: 700 xp
C51: 700 xp
C52: 1000 xp
Keep following attack order, block needs to be done LAST.
Move veteran in sector 7 in order to kill camp 46.
C46: 3 crazy cooks, 150 sabrerattlers
VETERAN general 95R, 1ES, 15C, 139K (95R)
MAJOR general 87R, 45C, 1ES, 137K (87R)
MMA general 86R, 1ES, 133K (86R)
Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
C52: 1 crazy cook, 50 caltrop, 125 officers
VETERAN general w1: 8R, 215B (8R, 215B) - veteran rests 2 hours OR w1: 8R, 150B, 42LB (8R, 150B, 42LB)
VETERAN general w2: 180R, 70K (180R)
MAJOR general 147M, 1ES, 122K (147M)
MMA general 178M, 42K (178M)
Block section starts here:
C49: 100 officers, 50 caltrop
REGULAR general block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}
C48: 1 crazy cook, 125 officers, 50 gunman
FAST general w1: 8R, 192B (8R, 192B) --- {10 sec}
VETERAN general w2: 190R, 60K (190R) --- {30 sec}
MMA general w2: 165R, 55K (165R)
FAST general w1:36C (36C)
MAJOR general w2: 130M, 140K (130M)
single wave MMA general 165M, 55K (165M)
http://thesettlersonlinewiki.com/uploads/135514512se s10 block.png
Alternate image (http://www10.pic-upload.de/29.10.12/dx1eeu3m1bt.png)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4: 1450 xp
C11: 550 xp
C12: 900 xp
C11: 100 caltrop, 75 officers
REGULAR general block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}
C12: 1 crazy cook, 100 officers, 50 sabrerattlers
FAST general w1: 8R, 60B (8R, 60B)
VETERAN general w2: 106R, 29M, 1ES, 114K (106R, 29M)
MAJOR general 110R, 35M, 125K (110R, 35M) --- in 4 cases out of 2200 the fight might take 2 rounds (doesn`t matter, block takes long enough) and maybe lose up to 3 cannons.
MMA general 121M, 99K (121M)
http://thesettlersonlinewiki.com/uploads/536367048se s4 block.jpg
[utl='http://i.imgur.com/KaYJCIY.png']Alternate image[/url]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3: 2475 xp
C7: 600 xp
C8: 400 xp
C9: 600 xp
C10: 875 xp
C9: 50 decksrubber, 75 officers, 50 gunman
REGULAR general block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}
or 21S, 96ES --- 5-7 rounds, avg. 5.63
C10: 1 crazy cook, 100 officers, 75 caltrop
VETERAN general 6R, 106M, 138K (6R, 106M) ---- DO NOT replace militia with soldiers or elites or the enemy officers will hit on cannons instead of hitting on militia
MAJOR general 86R, 52M, 132K (86R, 52M)
MMA general 24R, 92M, 104K (24R, 92M)
Alternate image (http://i.imgur.com/nvtTZhE.jpg)
http://thesettlersonlinewiki.com/uploads/2008626701se s3 block.jpg
Alternate setup --- just change the order in which you place the generals, obviously first general to place and send is the BHG and only after the veteran (used image from the guide without cannons)
FAST general w1: 100R (100R)
VETERAN general w2: 118R, 21M, 111K (118R, 21M)
http://thesettlersonlinewiki.com/uploads/2048558106se s3 block alt.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 9: 7310 xp
C33: 660 xp
C34: 800 xp
C35: 500 xp
C36: 400 xp
C37: 400 xp
C38: 400 xp
C39: 900 xp
C40: 350 xp
C41: 500 xp
C42: 500 xp
C43: 350 xp
C44: 550 xp
C45: 1000 xp
C33: 110 officers
VETERAN general 175R, 75K (155R)
MAJOR general 152R, 1M, 117K (152R, 1M)
MMA general 143R, 77ES (143R)
C35: 50 officers, 100 sabrerattlers
REGULAR general block: 1R (1R)
C34: 2 cook, 50 officers, 50 gunmen
VETERAN general 13R, 68M, 1ES, 168K (13R, 68M)
MAJOR general 78R, 23M, 169K (78R, 23M)
MMA general 81R, 1S, 138K (81R)
http://i.imgur.com/0TjF0Ru.png
http://thesettlersonlinewiki.com/uploads/1691871398se s9 block1.png
C38: 200 sabrerattlers
VETERAN general 64R, 1ES, 89C, 96K (64R)
MAJOR general 60R, 1ES, 150C, 59XB (60R)
MAJOR general 60R, 1ES, 140C, 69K (60R)
MMA general 58R, 1ES, 91C, 70K (58R)
If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.
C40: 50 caltrop, 150 gunman
ANY general w1: 63R (63R)
ANY general w2: 1 ES, 149C (0C)
VETERAN general 40R, 210C (28C)
VETERAN general 87R, 2ES, 161K (87R)
MAJOR general 87R, 2ES, 181K (87R)
MAJOR general 270C (28C)
MMA general 220C (27C)
MMA general 220R (62R)
http://thesettlersonlinewiki.com/uploads/1618382686se s9 c40.jpg
http://i.imgur.com/WYtir3A.png
C45: 3 crazy cook, 50 gunman, 50 officers
ANY general w1: 40C (40C)
VETERAN general w2: 5R, 63M, 182K (5R, 63M)
MAJOR general 69R, 92M, 109K (69R, 92M)
or
ANY general w1: 40C (40C)
MAJOR general w2: 65R, 25M, 180K (65R, 25M)
MMA general 60M, 160K (60M)
Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.
C42: 50 officers, 100 gunman
REGULAR general block: 3S, 89ES --- 6 rounds/ use regular general
C39: 2 crazy cook, 50 officers, 100 sabrerattlers
VETERAN general 99M, 151K (99M)
optional kill: 184R, 11M, 55K (184R, 10M)
MAJOR general 138R, 1ES, 131K (138R)
MMA general 105M, 115K (104M)
http://thesettlersonlinewiki.com/uploads/1279834740se s9 block2.png
http://i.imgur.com/PHbquVL.png
More Secluded Experiments
2 Player/10 Days
Follow up adventure (Secluded Experiments)
Double veteran setups, round blocks, cannons
Major setups
MMA setups
Credits:
Evil_J (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides) -- this guide is based on his map (http://i.imgur.com/y1FnPcv.png)
bri0sheje (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors?p=247176&viewfull=1#post247176)
http://cempire.org/images/0/0a/Mse.PNG
Troops required:
MMA setups 498R, 163M, 100S, 341ES, 356C, 176K (+74R on optional)
Maximum losses
MMA setups 498R, 163M, 81S (+74R on optional)
Required generals MMA general version:
1x MMA general
2x REGULAR general
Transporter generals for 1000 more troops (others than the ones transported by the MMA and the 2 regulars)
Required generals VETERAN general and MAJOR general version:
1x VETERAN general or MAJOR general
2x REGULAR general
2x FAST general
Legend:
block
REGULAR general
FAST general
VETERAN general
MAJOR general
MMA general
As an alternative to Garrisson 1 - Garrisson 3 attacks, you can do this:
WPP on Garrisson postion 3 leader (150 militia, 1 Big Bertha) and then if inside is left Big Bertha, use an RS on it, if left with the 150 militia , use another WPP. From then on continue with the guide.
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 1
http://i.imgur.com/Dg4iypZ.png
Positions:
1 = regular general
2 = MMA general
c0: 70 militia, 50 bowmen
MMA general 37R, 1ES, 182C (37R)
VETERAN GENERAL: 33R, 2M, 1ES, 214C (33R, 2M)
MAJOR GENERAL: 34R, 1ES, 235C (34R)
c1: 80 recuit, 80 longbow
NORMAL GENERAL: block: 174C
c2: 50 recruit, 50 militia, 50 cavalry, 50 longbow
VETERAN GENERAL: 133R, 1ES, 116K [133R]
MAJOR GENERAL: 112R, 1ES, 157K [112R]
MMA general 97R, 1ES, 122K (97R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 2
http://i.imgur.com/1PtaGV5.png
Positions:
1 = regular general
2 = MMA general
c0: 80 militia deserter, 80 bowmen deserter
VETERAN GENERAL: 57R, 1ES, 162C, 30K [57R]
MAJOR GENERAL: 53R, 1ES, 166C, 50K [53R]
MMA GENERAL: 53R, 1ES, 150C, 16K [53R]
c1: 90 militia deserter, 90 longbow deserter
NORMAL GENERAL: block: 33ES, 121C
c2: 80 recruit deserter, 1 Big Bertha
VETERAN GENERAL: 50R, 1ES, 199K [50R]
MMA GENERAL: 44R, 176K [44R]
Optional:
c3: 40 militia, 40 cavalry, 60 crossbowmen
VETERAN GENERAL: 170R, 40M, 20S, 20K [91R - 100R]
MAJOR GENERAL: 100R, 40M, 20S, 110K [91R - 100R]
MMA GENERAL: 74R, 1ES, 145K [74R]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 3
http://i.imgur.com/t6JxiaG.png
Positions:
1, 2 = regular generals
3 = veteran, major or MMA
c1: 90 recruit, 80 crossbow
NORMAL GENERAL: block: 30ES, 88C
c2: 90 militia, 90 crossbow
NORMAL GENERAL: block: 25ES, 150C
c3: 150 militia, 1 Big Bertha
VETERAN GENERAL: 132R, 1ES, 117K [132R]
MMA GENERAL: 128R, 1ES, 91K [128R]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 4
http://i.imgur.com/bq77Dae.png
Positions:
1 = regular general
2 = MMA general
When the blocking general reaches at the marked spot send the attack.
c1: 80 militia deserter, 80 cavalry deserter, 40 bowmen deserter
NORMAL GENERAL: block: 108E
c2: 1 witch, 100 shadowsneakers, 100 dark priest
MMA general 23R, 81S, 1ES, 115K [23R, 81S]
MAJOR general 35R, 94S, 1ES, 140K [35R, 94S, 2K]
2 wave setup:
w1: BATTLE HARDENED GENERAL: 100C [100C]
w2: VETERAN GENERAL: 38S, 137C, 75K [38S]
w2: MAJOR general 42R, 16S, 137C, 75K [42R 16S]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 4 - part 2
http://i.imgur.com/piWmv6i.png
Positions:
1 = regular general
2 = MMA general
c1: 120 elite soldier deserters
NORMAL GENERAL: block: 19S, 60ES, 120C (7-15 rounds, 9.19 avg) or 100ES, 42C
c2: 70 elite soldier deserters, 70 crossbow deserters
VETERAN GENERAL: 70R, 20ES, 100C, 60K [46R - 59R]
MAJOR general 58R, 1ES, 100C, 111K [58R]
MMA general 56R, 1ES, 95C, 68K [56R]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 5
http://i.imgur.com/eiUeiS7.png
60 cavalry deserter, 60 longbow deserter, 1 Big Bertha
VETERAN GENERAL: 71R, 2ES, 177K [71R]
MAJOR general 70R, 2ES, 198K [70R]
MMA general 60R, 1ES, 159K [60R]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Garrisons Position 6
A ranged support buff placed now on the leader has the chance to take out the Spawn of Hell and a significant part of the rest of enemy troops leading to significant troop save.
Remember to invite lootspotters and have them hit with 1C on any camp close.
http://i.imgur.com/3AJdTWu.png
Positions:
1, 2 = regular general
3 = MMA general
c1: 100 cultist, 100 dark priest, 1 Dark High Priest
NORMAL GENERAL: block: 179ES
c2: 100 shadowsneaker, 80 firedancer. 1 Dark High Priest
NORMAL GENERAL: block: 162ES 38C
c3: 1 Spawn of Hell, 30 shadowsneaker, 60 firedancer
Make sure that the attacking general is placed as hard to the right of the green area as possible.
MMA general 163M, 57K [163M]
BATTLE HARDENED GENERAL: w1: 135C [135C]
VETERAN GENERAL: w2: 92M 158K [92M]
MAJOR GENERAL: w2: 106R, 1ES, 163K [106R]
old system - Valiant Little Tailor
http://cempire.org/images/8/83/IcovaliantAT.png
3 Player/12 Days/76790 XP
Double veteran setups, round blocks, cannons
Major setups
Troops needed:
VETERAN: 1738R, 1646B, 280M, 139C, 318LB, 141S, 223ES, 181XB, 178K
MAJOR: 2190R, 719B, 347M, 185C, 138LB, 186S, 196ES, 210XB, 153K
Maximum loss:
VETERAN: 1738R, 1646B, 280M, 318LB, 63S, 28ES
MAJOR: 2190R, 719B, 347M, 138LB, 122S
Needed: 4 regular generals, 2 veterans
https://lh5.googleusercontent.com/-R5GyzsSoV4s/UkhxmfxvOdI/AAAAAAAAApo/XBg4B4H54hI/w426-h345/The_Valiant_Little_Tailor_Loot.png
Credits:
Evil_J (http://img849.imageshack.us/img849/7159/asx2.png)
Athlan (http://settlers.athlan.net/270valiant/valiant.html)
Nighteye (http://mainframe.nl/~nighteye/tvlt.png)
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector1:
http://imagizer.imageshack.us/v2/800x600q90/23/erx3.png
https://i.imgur.com/0x8EAEJ.png
c1: 100 boar, 30 fox
VETERAN general: 124R, 1ES, 125K (124R)
c2: 120 wolf
VETERAN general: 92R, 1ES, 132C, 18K (92R)
MAJOR general: 83R, 1ES, 183C, 3K (83R)
MMA general 82R, 134C, 4K (82R)
c3: 130 boar, 30 wolf
w1:ANY general: 61B (61B)
w2: VETERAN general: 112R, 32B, 106K (112R, 32B)
w1:ANY general: 38B (38B)
w2: MAJOR general: 142R, 1ES, 127K (142R)
w1:ANY general: 70B (70B)
w2: MMAgeneral: 125R, 95K (125R)
c4: 90 wolf, 90 fox
w1: ANY general: 150B (150B)
w2: VETERAN general: 139R, 1ES, 110K (139R)
w1: ANY general: 175B (175B)
w2: MMA general: 119R, 1ES, 100K (119R)
MAJOR general: 181R, 24M, 1ES, 64K (181R, 24M)
http://imagizer.imageshack.us/v2/800x600q90/42/ljga.png
https://i.imgur.com/VLtJlys.png
Block section:
After sending block general wait 3 seconds before sending attacks.
c5: 120 boar, 30 fox
REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]
c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
w1: VETERAN general: 60B, 180LB (60B, 180LB)--- 2 rounds
w2: VETERAN general: 29M, 41S, 2ES, 178K (29M, 41S) --- 8 rounds
MAJOR general: 29M, 87S, 1ES, 153K (29M, 87S) --- 10 rounds
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector 2 :
http://imagizer.imageshack.us/v2/800x600q90/545/mjmw.png
https://i.imgur.com/2iIx6bs.png
c7: 170 boar
w1: ANY general: 110B (110B)
w2: VETERAN general: 131R, 1ES, 118K (131R)
w1: ANY general: 135B (135B)
w2: MMA general: 118R, 1ES, 101K (118R)
MAJOR general: 194R, 11S, 1ES, 64K (194R, 11S)
MAJOR general: 62R, 1M, 53S, 1ES, 153K (62R, 1M, 53S)
c8: 90 boar, 60 wolf
VETERAN general: 60R, 130B, 60K (60R, 130B)
MAJOR general: 147R, 1ES, 122K (147R)
w1: MMA general: 10B (10B)
w2: VETERAN general: 135R, 1ES, 114K (135R)
https://i.imgur.com/olyj9Gb.png
The next 6 hits all belong to one continuous multiple (round) block. Send all generals in order one after the other to the proper camps as listed and as fast as possible. It is risky and as such it needs maximum attention.
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
REG 3 c9: 180 boar block: 1R (1R)
VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 250B (250B)
REG 4 c9: 180 boar block: 1R (1R)
VET 2 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 126R, 9S, 1ES, 114K (126R, 9S)
or
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
REG 3 c9: 180 boarblock: 1R (1R)
BHG /VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 198B (198B)
REG 4 c9: 180 boar block: 1R (1R)
MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)
or
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
REG 3 c9: 180 boarblock: 1R (1R)
MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [160B (160B)]
REG 4 c9: 180 boar block: 1R (1R)
MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)
or
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
REG 3 c9: 180 boarblock: 1R (1R)
MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 220B (220B)
REG 4 c9: 180 boar block: 1R (1R)
VETERAN c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 150R, 11M, 1ES, 88K (150R, 11M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector 3:
http://imagizer.imageshack.us/v2/800x600q90/546/qou7.jpg
https://i.imgur.com/oawqkqu.jpg
c12: 60 wolf, 140 fox
VETERAN general: 150M, 100K (150M)
MAJOR general: 136M, 1ES, 133K (136M)
MMA general: 157M, 63K (157M)
c13: 40 bear, 60 fox
VETERAN general: 99R, 1ES, 130K (99R)
MMA general: 99R, 1ES, 120K (99R)
c14: 50 bear, 80 wolf
VETERAN general: 133B, 117K (133B)
MAJOR general: 129R, 1ES, 140K (129R)
MMA general: 127B, 93K (127B)
Block section:
http://imagizer.imageshack.us/v2/800x600q90/690/fbrs.jpg
https://i.imgur.com/AoTHwBh.png
Troop composition for blocks is the same for both veteran option and major option. Send all 5 generals immediately one after the other. Watch them closely and be prepared to retreat if the 1R block fails.
Note: I actually prefer 2nd position for REGULAR general REG1: (the one in an orange circle in the picture above).
REGULAR general REG1: c15: 160 fox block 1R (1R)
REGULAR general REG2: c16: 190 wolf block 105ES, 95C
REGULAR general REG3: c15: 160 fox block 90ES, 110B
c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
Veteran option
VETERAN general VET1: 80B, 138LB (80B, 138LB)
VETERAN general VET2: 82M, 28ES, 140K (82M, 28ES)
Major option
VETERAN general VET1: 80B, 138LB (80B, 138LB)
MAJOR general: 117M, 13S, 1ES, 139K (117M, 13S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector 4:
http://imagizer.imageshack.us/v2/800x600q90/689/dwj3.png
https://i.imgur.com/afhkxhl.png
c18: 80 royal recruits, 60 royal bowmen
VETERAN general: 144R, 1ES, 105K (144R)
MAJOR general: 129R, 1ES, 38C, 102K (129R)
MMA general: 115R, 10B, 95K (115R, 10B)
c19: 50 royal militia, 60 royal longbows
VETERAN general: 110R, 140K (110R)
MMA general: 103R, 117K (103R)
c20: 60 royal militia, 30 royal cannons
VETERAN general: 68R, 1ES, 181XB (68R)
MAJOR general: 59R, 1ES, 210XB (59R)
MMA general: 79R, 1ES, 140XB (78R)
c21: 120 royal longbows
VETERAN general: 109R, 1ES, 85C, 55K (109R)
MAJOR general: 105R, 1ES, 114C, 50K (105R)
MMA general: 104R, 2M, 1ES, 70C, 43K (104R)
c22: 170 royal recruits
w1: ANY general: 100B (100B)
w2: VETERAN general: 133R, 1ES, 116K (133R)
w2: MMA general: 158R, 1ES, 61K (158R)
or
w1: ANY general: 52B (52B)
w2: MAJOR general: 164R, 1ES, 105K (164R)
You can invite lootspotters now, they can hit with small catapult on camp 23 or camp 24, with ranged support on the Royal Residence or they can send 1R to the camp between the pirate ships.
c23: 150 royal bowmen, 30 royal cavalry
VETERAN general: 10R, 170B, 70K (10R, 170B)
MAJOR general: 79R, 101B, 90K (79R, 101B)
MMA general: 182B, 38K (182B)
c24: 30 royal militia, 80 royal longbows, 40 royal cavalry
VETERAN general: 40B, 157LB, 53XB (40B, 157LB)
MAJOR general: 150R, 18M, 102K (150R, 18M)
or
w1: ANY general: 120B (120B)
w2: VETERAN general: 140R, 110K (140R)
Time to finish it:
c25: 60 royal militia, 80 royal longbow, 40 royal cavalry, 1 Evil King
w1: VETERAN general: 250B (250B)
w2: VETERAN general: 137R, 19M, 13S, 1ES, 80K (137R, 19M, 13S)
w1: VETERAN general: 250B (250B)
w2: MAJOR general: 141R, 11S, 118K (141R, 11S)
old system - Sons of the Little Tailor
http://cempire.org/images/0/0b/Fairytale_adv_4.png
required: 1925R, 1053B, 71LB, 176M, 306C, 60XB (MG=137XB) , 154S, 326ES, 216K
max losses: 1874R, 1052B, 71LB, 133M, 27S
http://cempire.org/images/6/6b/Slt1.PNG
This is a 99% mix of Nighteye`s (http://mainframe.nl/~nighteye/tsotlt.png), Athlan (http://settlers.athlan.net/sons/sons.html) and corona88 (http://forum.tsotesting.com/threads/19017-Fairy-Tale-guide-corona88?p=20353&viewfull=1#post20353) `s guides. All credits go to them. If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.
In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
Camps 0 and 00 are to be destroyed before any blocks.
Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1:
http://img22.imageshack.us/img22/6568/vo1b.png
https://i.imgur.com/TcZlNij.png
http://img856.imageshack.us/img856/8558/wxgf.png
c1: 180 rough, 20 ranger
REGULAR general block: 39M, 120ES, 40C {7-15 rounds}
when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:
c2: 130 rough, 70 ranger
REGULAR general block: 96S, 98C {7-12 rounds}
c3: 90 rough, 110 ranger
REGULAR general block: 1M, 34ES, 165C {7-11 rounds}
c4: 120 dogs, 80 roughneck
REGULAR general block: 103ES, 3C {8-13 rounds}
c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or
VETERAN general 84M, 1ES, 165K (84M) {2 rounds}
MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or
MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds}
MMA general 1R, 82M, 1ES, 136K (1R, 82M) {2 rounds}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2:
http://img607.imageshack.us/img607/3281/2tp6.png
https://i.imgur.com/2qLLytg.png
http://img199.imageshack.us/img199/7906/foq6.png
hits in order to corresponding camps
c1: 50 bear, 40 wolfpack leaders
REGULAR general block: 96S, 98C
c2: 110 bear
REGULAR general block: 132ES, 68C
c3 leader: 60 bear, 40 fox, 30 giant
VETERAN general 190B, 60XB (190B)
MAJOR general 133B, 137XB (133B)
MMA general 100B, 72LB, 48XB (100B, 72LB) --- not recommended, better use veteran if a major is not available
While your best general is in this position you might consider taking out c1 of sector 7, easy to reach and makes things faster laters.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3:
http://img707.imageshack.us/img707/7219/4700.png
https://i.imgur.com/KLbMlON.png
http://img33.imageshack.us/img33/9393/re7t.png
c1: 20 boar, 80 bear
REGULAR general block via attacking c2: 98ES, 98C
c2 leader: 70 bear, 40 fox, 20 giant
VETERAN general 175B, 30LB, 45XB (175B, 30LB)
MAJOR general 172B, 98XB (172B)
MMA general 100B, 87LB, 33XB (100B, 87LB) --- not recommended, better use veteran if a major is not available
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4:
http://img196.imageshack.us/img196/1627/c8vx.png
https://i.imgur.com/OuHeBB5.png
http://img51.imageshack.us/img51/3102/nrnm.png
c0: 40 bear, 70 wolfpack leaders
VETERAN general 106R, 33C, 111K (106R)
MAJOR general 101R, 69C, 100K (101R)
MMA general 101R, 11C, 108K (101R)
c1: 90 wolf, 60 wolfpack leaders
REGULAR general block: 98ES, 102C
c2 leader: 90 fox, 20 giant, 1 giant bear
VETERAN general 114M, 1ES, 135K (114M)
MAJOR general 39R, 94M, 1ES, 136K (39R, 94M)
MMA general 100M, 17S, 103K (100M, 17S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5:
http://img10.imageshack.us/img10/1474/7paf.png
https://i.imgur.com/7gP60JY.png
http://img21.imageshack.us/img21/1060/1lql.png
c0: 110 boar, 40 wolf
VETERAN general 115R, 75B, 60K (115R, 75B)
MAJOR general 105R, 41B, 124K (105R, 41B)
MMA general 115R, 60B, 45K (115R, 60B)
c1 = trap : 90 bear, 50 fox, 1 lying goat
REGULAR general block: 198ES
c2: 70 bear, 40 fox
REGULAR general block: 1M, 79ES, 120C
REGULAR general Block camp 3 indirectly by attacking c4 and getting intercepted:
c3: 140 boar
REGULAR general block via c4: 1R, 154S, 45C
c4: 70 bear, 50 fox, 20 giant
FAST general w1: 158B (158B)--- use fast gen
VETERAN general w2: 129R, 1ES, 120K (129R)
FAST general w1: 139B (139B)
MAJOR general w2: 129R, 1ES, 140K (129R)
FAST general w1: 173B (173B)
MMA general w2: 129R, 1ES, 90K (129R)
MMA general w1: 116B (116B)
MAJOR general w2: 109R, 1ES, 160K (109R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6:
http://img36.imageshack.us/img36/3888/n0qp.png
https://i.imgur.com/wFL8bxR.png
http://img14.imageshack.us/img14/9716/u0vf.png
c0: 120 boar, 70 wolf
ANY general w1: 160B (160B)
VETERAN general w2: 142R, 1ES, 107K (142R)
MMA general w2: 134R, 1ES, 85K (134R)
ANY general w1: 140B (140B)
MAJOR general w2: 144R, 1ES, 125K (144R)
c00: 90 boar, 40 bear
VETERAN general 146R, 1ES, 103K (146R)
MAJOR general 130R, 1ES, 139K (130R)
c1: 90 bear, 50 wolf
REGULAR general block: 146ES, 54C {8-14 rounds, most~9}
c2: 190 boar
REGULAR general block: 4S, 179ES, 17K {4-7 rounds, most~5}
or
REGULAR general block: 16S, 164ES, 18K {5-7 rounds}
c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
VETERAN general w1: 209B, 41LB (209B, 41LB) --- 2 rounds, veteran rests
VETERAN general w2: 85R, 1S, 1ES, 163K (85R) --- 4 rounds
VETERAN general w1: 250B (250B)
MAJOR general w2: 106R, 1ES, 163K (106R) or
MMA general w2: 97R, 9M, 1ES, 113K (97R, 9M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7:
http://thesettlersonlinewiki.com/uploads/1573213125s7 n.png
1, 2 = REGULAR general
3= VETERAN general or MAJOR general
c0: 80 bear, 50 wolf
VETERAN general 185B 65K (185B)
MAJOR general 155B, 115K (155B)
MMA general 160B, 60K (160B)
Block section starts here:
First blocker attacks his camp, but send second blocker to the leader camp and allow c2 to intercept it.
c1: 70 wolfpack, 30 fox
REGULAR general block: 20ES, 180C
c2: 40 boar, 60 fox, 50 giant --- send general to leader camp and let it be intercepted
REGULAR general block: 120S, 57ES
c3 leader: 100 dogs, 100 roughneck
VETERAN general 100R 1ES 139K (100R)
MAJOR general 98R, 1ES, 171K (98R)
MMA general 98R, 1ES, 121K (98R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 8:
https://i.imgur.com/wkkv7SE.png
http://img200.imageshack.us/img200/855/fq3x.png
c0: 150 roughneck, 50 ranger
VETERAN general 155R, 10S, 35C, 50K (155R, 10S)
MAJOR general 155R, 10S, 35C, 70K (155R)
MMA general 149R, 71K (149R)
c00: 20 dog, 180 roughneck
VETERAN general 152R, 17S, 1ES, 80K (152R, 17S)
MAJOR general 189R, 1ES, 80K (189R)
Block positions from this picture can`t be achieved anymore (after adamantium changes), but block wil work if you place camps 1 and 2 on each side of that road that appeared, camp 1 a bit upper than 2 (exactly on top sides of the green area). Just send camps 3 and 4 with a 3-5 seconds delay after sending 1 and 2.
Courtesy of SmurfAsh:
http://s14.directupload.net/images/140925/sf89p657.jpg
c1: 70 dogs, 130 roughneck
REGULAR general block: 1R, 107ES, 85C {8-14 rounds, most~9)
c2: 80 dogs, 120 roughneck
REGULAR general block: 1M, 98ES, 95C {7-13 rounds, most~9}
c3 leader: 30 dogs, 180 roughneck, 40 ranger
FAST general w1: 200R (200R) -- use fast gen, 2 rounds
VETERAN general w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds
MAJOR general w2: 99R, 1ES, 70C, 100K (99R) or
MMA general w2: 97R, 1ES, 122K (97R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 9:
http://img593.imageshack.us/img593/1895/qt14.png
https://i.imgur.com/65EBhpJ.png
http://img812.imageshack.us/img812/6780/7bxx.png
Invite lootspotters to send 1C to this camp:
c0: 120 dogs, 80 ranger
VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)
MMA general 91R (87R)
Time to wrap it up:
c1: 120 roughneck, 80 ranger
REGULAR general block: 68ES, 132C
c2: 200 roughneck
REGULAR general block: 2M, 160ES, 35C
c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
VETERAN general 110R, 19M, 1ES, 120K (110R, 19M)
MAJOR general 138R, 1ES, 131K (138R)
MMA general 110R, 19M, 1ES, 90K (110R, 19M)
old system - Clever Little Tailor
http://cempire.org/images/1/1e/Fairytale_adv_2.png
Adventure Info:
Player Level:
Difficulty:
Number of Players: 3
Duration: 12 days
Where to get?: as loot from Valiant Little Tailor
Max XP:
True owner of this guide is PrincessAlly, all I did was to add major general setups and even those were copied from Evil_J guide (http://www.cempire.org/index.php?title=Evil_J_The_Clever_Little_Tailor_Ma jor_Cannon_Guide) (with minor adjustments here and there).
Credits:
PrincessAlly ---- copy/paste her guide and updated few stuff, including MMA options
Evil_J
This guide is based on the guide by evil_j (http://www.cempire.org/index.php?title=Evil_J_The_Clever_Little_Tailor_Du al_250_Cannon_Guide). I have detailed the block timings so you can make better decisions on the risks. I prefer the style of Tage and so this guide has been written in that style.
There are some obstacles on the map that seem to block some positions. In my experience if you send your generals to the adventure and then send some of them back BEFORE inviting anyone else, then return to your home island then when you return to the adventure the paths seem to have disappeared.
http://i.imgur.com/gnOO899.png
Two or Three VETERAN general with Cannon
Two FAST general, using round blocks
Two NORMAL general, using round blocks
Units needed: 2096R 241M 251S 298E 341C 1962B 167XB 157K
Max Units needed: 2096R 301M 251S 298E 341C 1962B 167XB 157K
Taking more elite and cannonneers will speed up the attacks.
Units lost, average: 1990R 219M 204S 120C 1946B
Units lost, maximum: 2092R 241M 221S 120C 1957B 2K
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G1 (Camps 1-3,L1
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
http://i.imgur.com/7TZUlxF.jpg
From B or C to Camp 1) 100 Roughneck, 100 Ranger
VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
MAJOR general: 86R 1E 113C 70K (86R)
MMA general: 83R, 1ES, 61C, 75K (83R)
From B or C to Camp 2) 200 Ranger
VETERAN general: 13R 1E 236C (0 - 3R - 13R)
MAJOR general: 270C (0)
MMA general: 20ES, 200C (0)
From A to Camp 3) 100 Roughneck, 90 Ranger
BLOCKING NORMAL general: 56E 144C { rounds 5 - 6 - 6 100% chance of win}
if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.
From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
VETERAN general: 72S 89C 89XB (58S - 65S - 71S)
MAJOR general: 59S 1E 118C 91XB 1K (59S)
MMA general: 55S 72C 93XB (55S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (Camps 4-8, L2,BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
any other VETERAN generals can be placed behind position C to speed up the attacks.
http://i.imgur.com/SYQK3NS.jpg
For the first attacks only your BEST general is needed:
From C to Camp 4) 130 Roughneck, 70 Ranger
VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
MAJOR general: 126R 1E 81C 62K (126R)
MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)
From C to Camp 5) 80 Guard dog, 120 Ranger
VETERAN general: 110R 140S (91R - 101R - 110R)
optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
w1: MMA general: 1R (1R)
w2: ANY general: 200C (0)
From C to Camp 6) 100 Guard dog, 100 Roughneck
VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
MMA general: 98R, 2ES, 120K (98R)
For the block send all generals after each other with as little delay as possible.
From A to Camp 7) 150 Roughneck, 50 Ranger
BLOCKING NORMAL general: 104E 96C { rounds 7 - 7.6 - 11}
From B to Camp 8) 110 Roughneck, 90 Ranger
BLOCKING NORMAL general: 19S 41E 140C { rounds 7 - 7.8 - 12}
From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) { rounds 5}
MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G3 (Camps 9-13,L3, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
any other VETERAN generals can be placed behind position D to speed up the attacks.
http://i.imgur.com/wpBW2lL.jpg
For the first attacks only your BEST general is needed:
From D to Camp 9) 80 Boar, 60 Wolf
VETERAN general: 140R 1E 109K (122R - 133R - 140R)
MAJOR general: 127R 1E 30C 112K (127R)
MMA general: 125R, 1ES, 94K (125R)
From D to Camp 10) 90 Boar, 50 Fox
VETERAN general: 135R 9M 106K (128R - 135R 3M - 135R 9M)
MAJOR general: 131R 1M 1E 137K (131R 1M)
Camp 11) can also be blocked, you`ll find block version down the page.
From D to Camp 11) 50 Bear, 40 Wolf Packleader
VETERAN general: 82R 1E 72C 95K (79R - 80R - 81R)
MAJOR general: 77R 1E 95C 97K (77R)
MMA general: 75R, 1ES, 58C, 86K (75R)
Send all generals after each other with as little delay as possible.
From A to Camp 12) 110 Boar, 30 Wolf Packleader
BLOCKING NORMAL general: 31S 120E 49C { rounds 6 - 8.3 - 12}
This has a 0.7% chance of failing by the battle being lost after only 6 rounds. If the win bar comes up the block will succeed. The win takes 20s on this camp but only 10s on the leader camp, therefore if the 2 bars come up within a few seconds the block will work.
From B to Camp 13) 110 Bear
BLOCKING NORMAL general: 129E 70C 1K { rounds 8 - 8.8 - 12}
From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
FAST general: 149B (149B 1G) {1 round}
From D to Camp L4b) 80 Bear, 40 Fox, 30 Giant
VETERAN general: 137B 100XB 13K (125B - 128B - 136B) { rounds 2}
If you insist on using MMA general or find the losses better:
FAST general: 200LB (200LB 1G) {2 rounds}
MMA general: 8R, 57B, 2LB, 153XB (8R, 57B, 2LB) {1 round}
3 way block option:
http://i.imgur.com/xFoZhNr.png
From P to Camp 11) 50 Bear, 40 Wolf Packleader
BLOCKING NORMAL general: 1S 46E 150C {8-11-15 rounds} or better 2R, 45ES, 151C {8-11-15 rounds, less chances on 8 rounds}
From A to Camp 12) 110 Boar, 30 Wolf Packleader
BLOCKING NORMAL general: 31S 120E 49C {rounds 6 - 8.3 - 12}
From B to Camp 13) 110 Bear
BLOCKING NORMAL general: 129E 70C 1K { rounds 8 - 8.8 - 12}
From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
FAST general: 149B (149B 1G) {1 round}
From D to Camp L4b) 80 Bear, 40 Fox, 30 Giant
VETERAN general: 137B 100XB 13K (125B - 128B - 136B) { rounds 2} or
MAJOR general: 150R 120K (150R) {2 rounds} or
MAJOR general: 119B 151XB (119B) {2 rounds}
If you insist on using MMA general or find the losses better:
FAST general: 200LB (200LB 1G) {2 rounds}
MMA general: 8R, 57B, 2LB, 153XB (8R, 57B, 2LB) {1 round}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (Camps 14-16, L4,BLOCK)
Position A: NORMAL general for 1R block
Position B: VETERAN general
Position C: VETERAN general or MAJOR general
Position D: NORMAL general for 1R block
any other VETERAN generals can be placed behind position C to speed up the attacks.
http://i.imgur.com/HIlUaNw.jpg
For the first attacks only your BEST general is needed:
From C to Camp 14) 150 Fox
VETERAN general: 52R 48M 1E 149K (52R 39M - 52R 46M - 52R 48M)
MAJOR general: 94R 27M 149K (94R 27M)
MMA general: 220S (50S)
MMA general: 75M, 1ES, 144K (75M)
From C to Camp 15) 80 Wolf Packleader, 60 Fox
VETERAN general: 140R 1E 109K (128R - 135R 3M - 135R 9M)
To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
VETERAN general: 250B (250B 1G)
Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R(1R) or 200ES (0)
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 1
VETERAN general: 126B 124XB (114B - 119B - 122B)
VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B)
MAJOR general: 67R 1E 50B 151XB 1K (67R 50B)
MMA option:
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
MMA general: 220B (220B) --- MMA rests 2 hours
Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R(1R) or 200ES (0)
From C to Camp L4b)
VETERAN general: 68R, 1ES, 20B, 160XB, 1K (68R, 20B)
MAJOR general: 55R, 1ES, 25B, 188XB, 1K (55R, 25B)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 17-19, L5, BLOCK)
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
Position D: ANY general
Position E: ANY general
Place generals D and E anywhere behind generals B and C.
http://i.imgur.com/rjzrak6.jpg
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: ANY general: 173B (173B 1G)
w2: VETERAN general: 126B 124K (126B)
alternative
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: ANY general: 200B (200B 1G)
w2: VETERAN general: 108R 26C 116K (104R - 107R - 108R)
MMA option:
w1: ANY general: 180B (180B 1G)
w2: MMA general: 105R, 115K (104R 1G)
From C to Camp 18) 110 wolf,70 wolfpack leader
VETERAN general: 92R, 88B, 70K (92R 88B)
MAJOR general: 162R, 18B, 90K (162R 18B)
MMA general: 169B, 51K (169B)
Camp 19 can be blocked once some of the enemies have been killed.
From E to Camp 19a) 110 Bear, 70 Wolf
ANY general: 100B (100B)
From A to Camp 19b) 85-88 Bear, 70 Wolf
BLOCKING NORMAL general: 200E { 4 rounds}
From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
VETERAN general: 250B (250B 1G)
From C to Camp L5) 70 Bear, 110 Fox, 20 Giant
VETERAN general: 152M 1E 97K (152M) { rounds 1+3}
MAJOR general: 144M 1E 125K (144M)
MMA general: 170M, 50K (170M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (Camp 20, L6)
http://i.imgur.com/D7xly8P.png
No blocks so the generals can be placed anywhere convenient.
to Camp 20) 90 Bear, 70 Wolf Packleader
w1: ANY general: 169B (169B 1G)
w2; VETERAN general: 120R 130K (119R)
Alternative W1:153B (153B 1G) W2:125B 125K (125B)
Camp 20) 90 Bear, 70 Wolf Packleader
MAJOR general option:
w1: ANY general: 163B (163B 1G)
w2: MAJOR general: 120R 10C 140K (120R)
MMA general option:
w1: ANY general 200B (200B)
w2: MMA general 105B, 115XB (105B)
Leader camp 6 requires 3 waves
to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
w1: ANY general: 194B (194B)
w2: ANY general: 200B (200B)
w3: VETERAN general: 50R 32M 1E 167XB (50R 6M - 50R 21M - 50R 32M)
w3: MAJOR general: 59R 23M 1E 187XB (59R 23M)
or 2 waves if you have both MMA general and MAJOR general available:
w1: MMA general 29B, 191LB (29B, 191LB) --- MMA rests
w2: MAJOR general: 70R, 40S, 1ES, 159XB (70R, 39S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G7 (Camps 21-22, L7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
http://i.imgur.com/MeeaqBZ.jpg
Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!
Polymer: a way around this is to nuke the leader camp. An Assassin buff (or Weak point potion) applied on it can help you finish the leader camp faster thus block will last long enough. And you can save the 100C and other troops.
From C to Camp 21) 100 Guard Dog 120 Roughneck
VETERAN general: 117R 3E 130K (94R - 107R - 117R)
MMA general 112R, 1ES, 107K (112R)
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14 rounds}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 120C (120C 1G)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
VETERAN general: 97S 15C 138K (83S - 91S - 97S) { rounds 1+2}
MAJOR general /MMA generaloption:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 100C (100C 1G)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) { rounds 1+2}
MMA general: 100S, 2ES, 118K (100S)
Nuke option:
WPP/Assassin on L7 kills the 180 roughneck:
Use same setups for block and on L7 single wave:
VETERAN general: 55R, 1ES, 64C, 130K (54R) --- 2 rounds
MAJOR general: 12R, 1ES, 140C, 117K (12R) --- 1 round
MMA general: 12R, 1ES, 90C, 117K (12R) --- 1 round
WPP/Assassin on L7 kills the 100 rangers:
Use same setups for block and on L7 single wave:
VETERAN general: 97S 15C 138K (96S) --- 2 rounds
MAJOR general: 97S 25C 1E 147K (94S) --- 2 rounds
MMA general: 100S, 2ES, 118K (97S) --- 3 rounds
WPP/Assassin on L7 kills the Methal Tooth:
MMA general: 96S, 2ES, 122K (96S) --- 2 rounds
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
Position A: ANY general a general MUST be at this location
Position B: VETERAN general optional
Position C: NORMAL general for block
Position D: VETERAN general
Position E: VETERAN general
http://i.imgur.com/1nc4gS0.jpg
A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.
From A (/yet preferably a position behind general D ) to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
ANY general: 72R (72R 1G)
From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
MMA general: 83R, 1ES, 65C, 71K (83R)
For the next camps the MAJOR general option can be found a little further down the guide.
From B to Camp 24) 190 Guard Dog, 70 Roughneck
VETERAN general: 130R 5E 115K (108R - 120R - 130R)
Make sure the lootspot players have made a kill before continuing.
From C to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9}
From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) { rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {rounds 2+3} [thanks Kris3457]
MAJOR general option:
https://i.imgur.com/A3MYALx.png
Make sure the lootspot players have made a kill before continuing. Also make sure you already killed camp 23 and you didn`t forgot about it.
From A to Camp 24) 190 Guard Dog, 70 Roughneck
BLOCKING NORMAL general: 115E
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9} or
BLOCKING NORMAL general: 134E 40C 11XB 15K
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
MMA general: 220R (220R) --- MMA rests
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
MMA general: 88R, 25M, 1ES, 106K (88R, 25M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
All garrison setups have been tested using this simulator (http://settlersonlinesimulator.com/dso_kampfsimulator/en/).
old system - Heroic Little Tailor
http://cempire.org/images/f/fe/Fairytale_adv_3.png
3 Player/12 Days/91090XP
Double veteran setups
Major setups
MMA setups
round blocks, cannons
Troops needed (veteran): 1687R, 2608B, 177LB, 230M, 480C, 262XB, 208S, 354ES, 151K (mg=176K, MMA=183K)
Troops needed MG+MMA version: 1841R, 2591B, 5LB, 67M, 480C, 241XB, 85S, 363ES, 183K
Tested losses MG+MMA: 1815R, 2461B, 5LB, 56M, 179C, 63S
http://img36.imageshack.us/img36/2116/88cb.png
https://i.imgur.com/MIzpu9O.png
This is a guide based on Nighteye`s tactical map (http://mainframe.nl/~nighteye/thlt.png). He has done a fantastic job with that map.
Some setups and ideas inspired by Saturnus72 tactical map (http://forum.thesettlersonline.com/threads/28223-guide-Heroic-Little-Tailor-MMA-VET-guide-(2321R-1508B-59M-108S-174L-177C-avg-loss)
Minimum 2 veterans, preferably 3.
Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals). There are different options displayed for different generals combos available, pick the best option for you. Check the guide ahead to ensure you don`t suicide a general (MMA especially) and you need it next hit or sector.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1:
http://img703.imageshack.us/img703/2117/gdvs.png
http://img9.imageshack.us/img9/5620/rvha.png
https://i.imgur.com/46h7Q0n.png
https://i.imgur.com/qWykOGF.png
Positions:
1, 2, 1bis = regular generals
3, 3bis = w1, w2 generals
First of all kill c0 (use general 3 or 3bis ofc)
c0: 100 boar, 50 wolf
VETERAN general 95R, 90B, 65K (95R, 90B)
MAJOR general 90R, 58B, 122K (90R, 58B)
MMA general 123R, 48B, 49K (123R, 47B)
Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.
c1: 40 boar, 100 fox
REGULAR general block: 1R (1R)
c2: 50 boar, 50 wolf, 50 fox
REGULAR general block: 1R, 137ES, 20C {5-9 rounds}
c 1bis: 40 boar, 100 fox
REGULAR general block: 104ES, 94B {4-10 rounds, most victory in 5 or 6}
c3: 120 bear, 50 fox
VETERAN general w1: 250B (250B) {2 rounds}
VETERAN general w2: 117R, 20M, 113K (117R, 20M) {2 rounds} or
MAJOR general w2: 117R, 6M, 147K (117R, 6M) or
MAJOR general w2: 121B, 149K (121B)
MMA generalw1: 220B (220B) --- MMA rests
VETERAN general w2: 98 B/R, 152K (98 B/R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2:
http://img855.imageshack.us/img855/4664/zf51.png
http://img39.imageshack.us/img39/3271/myuw.png
https://i.imgur.com/ZUj2eIl.png
https://i.imgur.com/E1fjJ53.png
Positions:
1, 2 = regular generals
3 = w1 general
3bis = w2 general
The next block works in most cases, but sometimes camp 1 may go down too soon. It is a good idea to have a small catapult ready and apply it when you notice the camp going down (wait till last 4 lines though).
c1: 100 boar, 30 bear
REGULAR general block 1M, 129ES, 67C {8-14 rounds} --- POINTER: 1 militia not 1 recruit
c2: 75 wolf, 75 wolfpack leaders
REGULAR general block 1M, 111ES, 85C, 1K --- POINTER: 1 militia not 1 recruit
c3: 50 boar, 100 wolfpack leaders, 1 black bull
FAST general w1: 200B (200B)
VETERAN general w2: 100R, 150K (100R)
MMA general w2: 99R, 1ES, 120K (99R)
VETERAN general w1: 250B (250B)
MAJOR general w2: 37R, 1ES, 56C, 176K (37R)
MMA general w2: 37R, 1ES, 182K (37R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3:
http://img21.imageshack.us/img21/8404/c8oo.png
http://img546.imageshack.us/img546/4111/owil.png
https://i.imgur.com/aznQVrt.png
http://thesettlersonlinewiki.com/uploads/1983828793gen loc s3.png
Positions:
1, 2, 1bis = regular generals
3, 3bis = w1, w2 generals
c0: 100 bear, 50 wolf, 30 fox
VETERAN general w1:250B (250B)
VETERAN general w2: 119R, 1ES, 130K (119R)
MMA general w1:220B (220B)
VETERAN general w2: 101R, 149K (101R)
c00: 200 boar
ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
VETERAN general w2: 128R, 1ES, 121K (128R)
MMA general w2: 139R, 8M, 73K (139R, 7M)
ANY generalw1: 161B (161B)
MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)
c000 100 bear, 80 wolf
This camp can be blocked after some of the bears are killed.
Without blocking this camp:
c000 100 bear, 80 wolf
ANY generalw1: 200B (200B)
VETERAN general w2: 129B, 121K (129B)
ANY general w1:200B (200B)
MAJOR general w2: 128R, 1ES, 141K
Block section starts here. After sending first hit (on c2) all hits are sent on the leader. All 5 hits one after the other, this is a single continuous attack, don`t stop waiting for results at a 'first block'. Watch the generals closely, at one point mid distance, the c3bis general should follow very closely the c3 one, under a flag distance between them, practically stepping on eachothers foot, but first c3 then c3bis. If the order is mixed up or there is a bigger distance between them, retreat all generals and repeat.
Veteran setup:
c2: 80 bear, 80 giant
REGULAR general block: 160 ES, 37XB
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
VETERAN general w1: 250R (250R)
c 1bis: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1bis: 1R (1R) send attack to leader camp, let it be intercepted (only purpose of this 2nd hit on c1 is to allow enough retreat time in case something goes wrong)
Wait for c 1bis general to exit his garrison, then send next hit
c3bis: 40 boar, 60 fox, 80 giant
VETERAN general w2: 25B, 225XB (25B)
The second 1R block is more a safety block than a needed one, it can be skipped entirely.
Major setup:
c2: 80 bear, 80 giant
REGULAR general block: 160 ES, 37XB
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
MAJOR general 20S, 132B, 18LB, 99XB, 1K
With blocking this camp:
https://i.imgur.com/1mSZHlEs.jpg
c000 100 bear, 80 wolf[/B]
ANY generalw1: 183B (183B) kills 43-47 bear
Block section starts here
Send regular general from 000 position (1bis in the picture at start of this sector) to block camp 000. When he arrives at the spot marked by the black star, send general 2 towards camp 2 and then 1 and 3 (and 3 bis in case of MMA setup)towards leader camp.
Veteran setup:
c000
left: 57 bear, 80 wolf REGULAR general block: 110ES, 84C, 2B --- {7-12 rounds, avg 8.69}
left: 56 bear, 80 wolf REGULAR general block: 108ES, 85C, 2B
left: 55 bear, 80 wolf REGULAR general block: 106ES, 86C, 2B
left: 54 bear, 80 wolf REGULAR general block: 104ES, 87C, 2B
left: 53 bear, 80 wolf REGULAR general block: 102ES, 88C, 2B
c2: 80 bear, 80 giant
REGULAR general block: 160 ES, 37XB
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
VETERAN general w1: 250R (250R)
c3bis: 40 boar, 60 fox, 80 giant
VETERAN general w2: 25B, 225XB (25B)
Major setup:
c000
left: 57 bear, 80 wolf REGULAR general block: 110ES, 84C, 2B --- {7-12 rounds, avg 8.69}
left: 56 bear, 80 wolf REGULAR general block: 108ES, 85C, 2B
left: 55 bear, 80 wolf REGULAR general block: 106ES, 86C, 2B
left: 54 bear, 80 wolf REGULAR general block: 104ES, 87C, 2B
left: 53 bear, 80 wolf REGULAR general block: 102ES, 88C, 2B
c2: 80 bear, 80 giant
REGULAR general block: 160 ES, 37XB
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
MAJOR general 20S, 132B, 18LB, 99XB, 1K (20S, 132B, 18LB)
MMA setup:
Tip: watch the generals, make sure the MMA walks in front of the fast general, when sending wait few seconds between MMA and the last hit with the fast general.
c000
left: 57 bear, 80 wolf REGULAR general block: 110ES, 84C, 2B --- {7-12 rounds, avg 8.69}
left: 56 bear, 80 wolf REGULAR general block: 108ES, 85C, 2B
left: 55 bear, 80 wolf REGULAR general block: 106ES, 86C, 2B
left: 54 bear, 80 wolf REGULAR general block: 104ES, 87C, 2B
left: 53 bear, 80 wolf REGULAR general block: 102ES, 88C, 2B
c2: 80 bear, 80 giant
REGULAR general block: 160 ES, 37XB
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
MMA general w1: 220B (220B)
c3bis: 40 boar, 60 fox, 80 giant
FAST general w2: 199XB, 1K (0)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4:
http://img191.imageshack.us/img191/8028/73kz.png
https://i.imgur.com/FmWmBuk.png
Positions:
1, 2 = regular generals
3, 3bis = w1, w2 generals
c0: 100 bear, 90 fox
VETERAN general w1: 250B (250B)
VETERAN general w2: 140M, 110K (140M)
MAJOR general w2: 128M, 142K (128M)
MMA general w1: 220B (220B)
MAJOR general w2: 143R, 22M, 105K (143R, 22M)
VETERAN general w2: 109R, 57M, 84K (109R, 57M)
c00: 50 boar, 70 wolf
VETERAN general 103R, 1ES, 74C, 72K (103R)
MAJOR general 93R, 1ES, 127C, 49K (93R)
MMA general 90R, 77C, 53K (90R)
c2 60 boar, 140 wolf packleader
ANY general w1: 195B, 5LB (195B, 5LB)
Block section starts here
c1: 70 bear, 100 fox
REGULAR general block: 197ES {5-11 rounds, mostly 6}
c2: 123-133 wolf packleaders
Depending on what is left in camp c2 , pick the corresponding block formation from the following options:
REGULAR general block:
133 wolf packleaders: 166ES, 34C {4-8 rounds, avg 5.75}
132 wolf packleaders: 163ES, 37C
131 wolf packleaders: 160ES, 39C
130 wolf packleaders: 157ES, 43C
129 wolf packleaders: 153ES, 47C
128 wolf packleaders: 150ES, 50C
127 wolf packleaders: 148ES, 52C
126 wolf packleaders: 145ES, 55C
125 wolf packleaders: 142ES, 58C
124 wolf packleaders: 139ES, 61C
123 wolf packleaders: 134ES, 65C
c3: 100 bear, 50 fox, 50 giant
VETERAN general w1: 78B, 172LB (78B, 172LB)
VETERAN general w2: 135B, 114XB, 1K (135B)
VETERAN general w1: 195B, 55LB (195B, 55LB)
MAJOR general w2: 148B, 121XB, 1K (148B)
MMA general w1: 220B (220B)
VETERAN general w2: 129B, 120XB, 1K (129B)
MAJOR general w2: 120B, 149XB, 1K (120B)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5:
http://img13.imageshack.us/img13/2003/tr0h.png
https://i.imgur.com/mAXP9fW.png
Positions:
1 = regular generals
2, 2bis = w1, w2 generals
For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.
c0: 60 cultist, 50 shadowsneaker, 80 fanatic
VETERAN general 112R, 1ES, 137K (112R)
MAJOR general 109R, 1ES, 160K (109R)
MMA general 102R, 1ES, 117K (102R)
c00: 120 bear, 50 wolf
ANY general w1: 200B (200B)
VETERAN general w2: 20R, 98B, 132K (20R, 98B)
MMA general w2: 57R, 64B, 99K (57R, 63B)
MAJOR generalw2: 116R, 1ES, 153K (116R)
c000: 40 cultist, 160 dancing dervish
REGULAR general w1: 15B (15B)
VETERAN general w2: 15R, 1ES, 234XB (15R)
MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)
Block section starts here. Camp 2 is a good target for some nukes.
If you use Assassin buff on camp 2 and it takes out the 70 cultist, a good option for first wave is MMA general w1: 152R, 66C (152R, 66C)
If you use Assassin buff on camp 2 and it takes out the 80 firedancers, use single wave: VETERAN general 55R, 18M, 40S, 1ES, 136K (55R, 18M, 36S)
If you use Assassin buff on camp 2 and it takes out the Spawn of Hell, them: MMA general 99R, 1M, 120K or MAJOR general : 114R, 1ES, 155K
c1: 60 cultist, 90 shadowsneaker, 1 Witch
REGULAR general block 85ES, 32C
c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
VETERAN general w1: 19S, 231C (19S, 231C)
VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)
MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (55R, 18M, 38S)
MMA general w1: 41R, 179C (41R, 179C)
VETERAN general w2: 59M, 23S, 1ES, 167K (59M, 23S)
MAJOR general w2: 57R, 43M, 1ES, 169K (57R, 43M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6:
http://img837.imageshack.us/img837/6049/nh5h.png
https://i.imgur.com/OFVpOh9.png
Positions:
1 = best general
c0: 100 shadowsneaker, 70 firedancer
VETERAN general 80R, 150ES/K (80R)
MMA general 220R (79R)
c00: 100 cultist, 100 dancing dervish
VETERAN general 28R, 13S, 1ES, 208XB (28R, 13S)
MAJOR general 49R, 1ES, 220XB (49R)
c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
VETERAN general 161R, 89ES/K (161R)
MMA general 150R, 70K (150R)
or if you have a general to spare:
ANY general w1: 43R (43R)
MMA general w2: 86R, 1ES, 133C (86R)
c1: 80 cultist, 80 firedancer, 1 Dark High Priest
VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
MAJOR general 164R, 1ES, 18C, 87XB (164R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7:
http://img440.imageshack.us/img440/3494/akol.png
https://i.imgur.com/BFLtxG3.png
Positions:
1 = best general
Behind him place 2 regulars or fast generals for first waves on c3 and c5.
c1: 80 cultist, 40 shadowsneaker, 80 dark priest
VETERAN general 153R, 1ES, 96K (153R)
MAJOR general 123R, 1ES, 146K (123R)
MMA general 111R, 109K (111R)
c2: 100 cultist, 100 firedancer
VETERAN general 50R, 100B, 100K (50R, 100B)
MAJOR general 110R, 40B, 120K (110R, 40B)
MMA general 64R, 71B, 85XB (64R, 71B)
c3: 150 dark priest
MMA general 66R, 1ES, 153C (66R)
ANY general w1: 49B (49B)
VETERAN general w2: 1ES, 249C (no loss)
REGULAR general w1: 44B (44B)
MAJOR general w2: 1ES, 269C (no loss)
c4: 90 shadowsneaker, 80 dancing dervish
send attack to c5 (leader), let c4 intercept and retreat after victory
VETERAN general 33B, 200XB (33B)
MMA general 34B, 186XB (34B)
Time to call in lootspotters. Have them hit with 1R on camp c0.
c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician
ANY general w1: 15R, 80B (15R, 80B)
VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)
MAJOR general w2: 113S, 1ES, 36C, 120K (113S)
MMA general w1: 15R, 80B (15R, 80B)
VETERAN general w2: 40R, 90S, 120K (40R, 90S)
MAJOR general w2: 60R, 80S, 130K (60R, 80S)
old system - The Betrayed Little Tailor
http://cempire.org/images/1/1e/Fairytale_adv_5.png
3 Player/12 Days/82560XP
Double veteran setups, round blocks, cannons
Major setups
MMA setups [/center]
Troops needed (best options): 3408R, 181B, 233M, 274S, 300ES, 269C, 140LB, 249XB, 179K
Troops lost (best options): 3408R, 180B, 246M, 240S, 140LB
Credits:
Evil_J (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides) --- this guide is 90% a detailed walkthrough of his map
corona88 (http://forum.tsotesting.com/threads/19017-Fairy-Tale-guide-corona88?p=21826&viewfull=1#post21826)
http://img196.imageshack.us/img196/7053/g4xz.png
Warning: these are not easy blocks, don`t do them on a rush and be sure to read and understand properly the way they are done. There are intended intercepts, multiple blocks, walking on intercept areas of camps that won`t actually intercept (cause you already enter the intercept area of target camp) etc, read ALL explanations before acting.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 1
https://i.imgur.com/bkuQYBX.png
Positions:
https://i.imgur.com/x3g4ZWh.png
http://thesettlersonlinewiki.com/uploads/704378876s1 genloc2.png
1,2,3 = regular generals
4 = veteran
5 = MMA/Major
c1: 80 boar, 60 fox
VETERAN general 139R, 10M, 101K (139R, 10M)
MMA general 132R, 24M, 1ES, 63K (132R, 24M)
MAJOR general 134R, 1ES, 135K (134R)
c4: 90 boar, 60 wolf
VETERAN general 188R, 22B, 40K (188R, 22B)
MAJOR general 147R, 1ES, 122K (147R)
MMA general 138R, 36B, 1M, 45K (138R, 34B, 1M)
Block section
Send regular general 1 to camp 6.
Immediately send regular general 2 to camp 8.
Wait untill general 2 reaches the blue star marker on the picture before sending general 3 to camp 9 (leader).
Wait untill general 3 reaches the red star marker before sending generals 4 and 5 to leader camp (in order ofc, but fast one after the other).
Camp 7 will intercept general 2, it is supposed to do that, let it be.
c6: 110 bear
alternative kill: MMA 100R, 50B, 70K (100R, 48B)
block REGULAR general 1 130ES, 70C
c8: 180 boar
block REGULAR general 2 168ES, 32XB
c7: 110 boar, 80 wolf
This camp is blocked by sending attack to leader camp and allowing c7 to intercept. The troops will die but will allow enough time for the attacking generals to pass.
block REGULAR general 3 186R (186R)
c9: 80 bear, 70 fox, 1 Furious Boar
MMA general w1: 220R (220R) or
VETERAN general w1: 250B (250B)
MAJOR general w2: 100R, 25M, 145K (100R, 25M) ----- only for MMA in first wave or
VETERAN general w2: 105M, 1ES, 144K (105M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 2
https://i.imgur.com/I2FYb5Y.png
Positions:
1,2 = regular generals
4 = veteran/major/MMA
c0: 120 wolf packleader
MAJOR general 104R, 1ES, 120C, 45K (104R)
VETERAN general 109R, 85C, 56K (109R)
MMA general 109R, 1ES, 38C, 72K (109R)
Block section:
Send all 3 generals in order one after the other to their corresponding camps.
c1: 130 roughneck, 70 ranger
block REGULAR general 88ES, 90C
c2: 120 dogs, 80 roughneck
block REGULAR general 35S, 74ES
c3: 120 roughneck, 79 ranger, 1 Assassin
MAJOR general 50S, 1ES, 95C, 124K (50S)
VETERAN general 54S, 1ES, 105C, 90K (54S)
MMA general 47S, 1ES, 48C, 124K (47S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 3
https://i.imgur.com/1T1jS7e.png
https://i.imgur.com/sJaDG1N.png
Positions:
1 = regular general
2 = fast general
3 = best general
This sector can be easily finished by applying 1 WPP + 2 RS on the leader camp.
c0: 70 bear, 30 giant
MAJOR general 81R, 1ES, 188XB (81R)
VETERAN general 92R, 1ES, 157XB (92R)
MMA general 97R, 1S, 122XB (97R)
c00: 30 bear, 70 wolf packleader
MAJOR general 85R, 1M, 113C, 71K (85R)
VETERAN general 90R, 1ES, 81C, 78K (90R)
MMA general 84R, 65C, 71K (84R)
c000: 30 bear, 80 fox
VETERAN general 109R, 1ES, 140K (109R)
MMA general 110R, 5M, 105K (110R, 5M)
Block section:
Send general 1 to attack c1 and immediatetly generals 2 and 3 to camp c2 (leader).
c1: 80 bear, 50 fox
block REGULAR general 135ES, 60C
c2: 60 bear, 40 giant, 1 giant bear
Major option:
w1: FAST general 100B (100B)
w2: MAJOR general 111R, 1ES, 148XB, 10K (111R)
Veteran option:
w1: FAST general 200R (200R)
w2: VETERAN general 25R, 28M, 2ES, 194XB, 1K (25R, 28M)
MMA option:
w1: MMA general 220B (220B)
w2: VETERAN general 56R, 1ES, 183XB, 10K (56R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 4
https://i.imgur.com/pmNUwQz.png
1,2,3 = regular generals
4,5,6 = pick options on attacking the Tavern (c4), place w1, w2&w3 generals here
c0: 90 dogs, 120 ranger
VETERAN general 109R, 1M, 140K (109R)
MAJOR general 109R, 1M, 160K (109R)
MMA general 106R, 1S, 113K (106R)
c00: 200 roughneck
VETERAN general 120R, 36S, 1ES, 93K (120R, 36S)
MAJOR general 125R, 30S, 115K (125R, 30S)
MMA general 77R, 22M, 38S, 83K (77R, 22M, 38S)
c000: 200 dogs
VETERAN general 39R, 199ES (39R)
MMA general 42R, 178ES (42R)
https://i.imgur.com/neTiHYJ.png
Block section:
c1: 70 dogs, 130 roughneck
block REGULAR general 133ES, 1B
c2: 100 dogs, 120 roughneck
block REGULAR general 132ES, 2C
c3: 40 thug, 180 roughneck
block REGULAR general 176ES, 18C or 197S, 3C
c4 Tavern: 139 roughneck, 120 ranger, 1 Greedy Inn-Keeper
Major with veterans option:
w1: VETERAN general 150B, 100LB (150B, 100LB)
w2: VETERAN general 232R (232R)
w3: MAJOR general 134R, 10M, 1ES, 125K (134R, 10M)
Veteran generals option:
w1: FAST general 200LB (200LB)
w2: VETERAN general 230R (230R)
w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M)
MMA & Major/Veteran general option
w1: MMA general 80B, 140LB (80B, 140LB) -- 1 round
w2: FAST general 200R (200R) -- 2-3 rounds
w3: MAJOR general 130R, 13M, 127K (130R, 13M) -- 3 rounds
w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M) -- 3 rounds
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 5
https://i.imgur.com/FmC0MXE.png
https://i.imgur.com/1IbDfEW.png
c0: 100 wolf, 50 giant
MMA general 98B, 122XB (98B)
MAJOR general 104R, 1ES, 165XB (104R)
VETERAN general 115R, 1ES, 134XB (115R)
c00: 100 giant
VETERAN general 1ES, 249XB (0)
MMA general 9B, 1ES, 210XB (9B)
c000: 90 wolf, 110 fox
VETERAN general 1R, 157M, 92K (1R, 157M)
MAJOR general 1R, 146M, 1ES, 122K (1R, 146M)
MMA general 1R, 165M, 54K (1R, 165M)
c0000: 120 boar, 60 fox
Send attack to leader camp and allow intercept by camp c000, retreat after victory.
MAJOR general 30M, 60S, 1ES, 179K (30M, 60S)
VETERAN general 170M, 5S, 75K(170M, 5S)
w1: ANY general 175B (175B)
w2: MMA general 106M, 1ES, 113K (106M)
w1: ANY general 160B (160B)
w2: MAJOR general 149R, 6M, 115K (149R)
Block section:
c1: 140 dogs, 90 roughneck
block REGULAR general 120ES
c2: 1 Methal Tooth, 130 rougneck, 110 ranger
VETERAN general 123S, 69C, 58K (123S, 19C)
MAJOR general 103S, 1ES, 71C, 95K (103S)
MMA general 111S, 109K (108S)
MMA general 41M, 86S, 93K (41M, 86S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 6
https://i.imgur.com/j98odcu.png
c0: 230 roughneck
w1:ANY general 200R (200R)
w2: VETERAN general 166R, 2ES, 82K (166R)
w2: MAJOR general 141R, 1ES, 128K (141R)
MMA general 94S, 1ES, 125K (94S)
c00: 160 roughneck, 120 ranger
w1: VETERAN general 250R (250R)
w2: VETERAN general 16R, 39M, 1ES, 135C, 59K (16R, 39M)
w2: MAJOR general 75R, 1ES, 135C, 59K (75R)
w2: MMA general 68R, 1ES, 85C, 66K (68R)
MMA general 75S, 1ES, 86C, 58K (74S)
c000: 280 ranger
w1:ANY general 86R (86R)
w2: VETERAN general 250C (0)
w1:ANY general 69R (69R)
w2: MAJOR general 1ES, 269C (0)
w1:ANY general 64R (64R)
w2: MMA general 1ES, 219C (0)
Invite lootspotters and make sure they made their kill. Ask them to send 1C on the lootspot camp marked in the picture.
https://i.imgur.com/LtKopmV.png
Positions:
1 = regular general (first part of block)
2 = w1 general (MMA or FAST)
3= regular general (second part of block)
7,8 = w2, w3 generals (veterans or FAST)
9 = w4 general (Major or Veteran)
4, 5, 6 = redundant generals
4 X 1R blocks option
Attacks work in groups of 2: the 1R block on c1 + corresponding attack wave on c2, send first group, wait to see if w1 didn`t got intercepted by c1, send group 2 and so on. Problem is timing it right, most times attacking generals get intercepted either by arriving too soon or too late.
Group 1: generals 1 and 2;
Group 2: generals 3 and 7;
Group 3: generals 4 and 8;
Group 4: generals 5 and 9.
MMA & Veterans & Major general option:
c1: 190 roughneck, 90 ranger
block REGULAR general 1R (1R)
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w1: MMA general 220R (220R) --- 1 round (fast)
Wait to see part 1 of the block was successfull before sending part 2.
c1: 190 roughneck, 90 ranger
block REGULAR general 136ES, 46C, 18K --- 6-9 rounds (slow), still a risky block
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w2: VETERAN general 250R (250R) --- 3 rounds (fast)
w3: FAST general 129R (129R) --- 3 rounds (fast)
w4: MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
w4: VETERAN general 70R, 53M, 127K (70R, 53M) --- 3 rounds
Veteran generals option:
c1: 190 roughneck, 90 ranger
block REGULAR general 1R (1R)
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w1: FAST general 200R (200R)
Wait to see part one of the block was successfull before sending part 2.
c1: 190 roughneck, 90 ranger
block REGULAR general 136ES, 46C, 18K
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w2: FAST general 200R (200R)
w3: VETERAN general 250R (250R)
w4: VETERAN general 70R, 53M, 127K (70R, 53M)
Secluded Experiments
When will you fully update this with MoMA?
I added setups for the MMA now but I still have to actually play the adventure and check that everything is as it should and that I didn`t made any mistakes.
Edit: played SE now, checked it, MMA & Major together completed it in under 5 hours with coffee breaks while completing at same time all SE related achievements (& all lvl50 SE related quests)
Dialecticus
08.06.14, 15:14
One image is missing from SE. It's garrison setup for attack on Sector 5. The link is
http://imagizer.imageshack.us/a/img705/8325/seblock10.png. Imageshack server returns 403 Forbidden.
As a next best thing I use Evil_J's setup (http://i.imgur.com/8gBk2bP.jpg), at the cost of some 20R, for clearing the camp above the targeting two.
EDIT: Actually, there are several missing pictures. Here's the list:
http://img11.imageshack.us/img11/7668/semapcamps.jpg
http://imageshack.us/a/img202/8422/seblock3double.png
http://imageshack.us/a/img705/8325/seblock10.png
http://imageshack.us/a/img842/1559/seblock6.png
http://imageshack.us/a/img35/1690/seblock8.png
http://imagizer.imageshack.us/v2/800x600q90/24/69fu.png
http://imagizer.imageshack.us/v2/800x600q90/853/ir0o.png
http://imageshack.us/a/img534/9062/seblock12.png
http://imagizer.imageshack.us/v2/800x600q90/40/542d.png
http://imageshack.us/a/img846/5258/seblock13.png
That last one is both the link for main and alternate image.
I have re-uploaded pictures on new site, hope everything is in order now.
I added setups for the MMA now but I still have to actually play the adventure and check that everything is as it should and that I didn`t made any mistakes.
Edit: played SE now, checked it, MMA & Major together completed it in under 5 hours with coffee breaks while completing at same time all SE related achievements (& all lvl50 SE related quests)
Thanks, but now a lot of pictures are missing.
They all show for me, rechecked all adventures and I can see them all (except some old imageshack or picupload pics I already re-uploaded on imgur and imgur pics are showing, didn`t had time to remove old links tho). Try to reload.
403 forbidden - pictures seems to be uploaded with ip restrictions..
Perhaps images could be uploaded to the TSO wiki fan site instead?, see http://forum.thesettlersonline.com/threads/22120-Image-Uploading-Guide
Perhaps images could be uploaded to the TSO wiki fan site instead?, see http://forum.thesettlersonline.com/threads/22120-Image-Uploading-Guide
Took your advice, is it better now, are the images showing on the SE guide with cannons ? I will change the ones in the SE guide without cannons when I get the chance too.
Took your advice, is it better now, are the images showing on the SE guide with cannons ? I will change the ones in the SE guide without cannons when I get the chance too.
Yes :)
http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=257493&viewfull=1#post257493 has images now :)
is it better now, are the images showing on the SE guide with cannons ?
Yes, thanks!
Tomb Raiders
http://www.settlersonlinewiki.eu/images/mapagrobowiecen2.png
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
Credits:
settlersonlinewiki.eu (http://www.settlersonlinewiki.eu/adventures/tomb-raiders/)
corona88 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=254389&viewfull=1#post254389)
PrincessAlly (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides?p=260718&viewfull=1#post260718)
Troops required:
MMA general 417R, 97B, 221XB, 122K or 122ES (417R, 97B)
VETERAN general 392R, 25M, 174B, 180C, 225XB, 133K or 133ES (392R, 25M, 167B)
MAJOR general 435R/485R, 142B/117B, 180C/0C, 225-245XB, 165K (435R, 139B)
Fast version with no block needs: 1 best general (major, MMA or veteran), 1 veteran, 1 fast general +transport general/s
Start all attacks from landing zones. Moving camps would cost same or even more time than the time lost by generals making few extra steps.
c1: 100 Cultist, 50 Shadowsneaker, 50 Firedancer
MMA general 98R, 122K/ES (98R)
VETERAN general 117R, 133K/ES (117R)
MAJOR general 105R, 165K (105R)
c2: 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish
MMA general 69R, 20B, 131XB (69R, 20B)
VETERAN general 25M, 74B, 151XB (25M, 67B)
MAJOR general 55R, 42B, 173XB (55R, 39B)
c3: 50 Cultist, 100 Dark priest, 50 Dancing Dervish
MMA general 26R, 79B, 115XB (26R, 77B)
MAJOR general 50R, 75B, 145XB (50R, 75B)
w1: FAST general (or any general): 100B (100B)
w2: VETERAN general 180C, 70XB (0)
w2: MAJOR general 180C, 90XB (0)
c4: Unholy Altar 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest
w1: MMA general 195R (195R)
w2: VETERAN general 29R, 221XB (29R)
or
w1: MMA general 195R (195R)
w2: MMA general 25R, 195XB (25R)
or
w1: VETERAN general 250R (250R)
w2: MMA general 25R, 195XB (25R)
w2: VETERAN general 25R, 225XB (25R)
w2: MAJOR general 25R, 245XB (25R)
or for single veteran:
w1: ANY general 200R (200R)
w2: ANY general 50R (50R)
w3: VETERAN general 25R, 225XB (25R)
stefanceltare
25.06.14, 17:50
Better kill C3 in one wave if you have a MMA: 26r 79b 115xb (26r, 79b)
Small updates on CLT guide, added nuke options for L7 camp.
chickenhedz
03.08.14, 12:34
Hi polymer, these are the troop guides that i spoke of for Surprise Attacks...
Please use at your own risk, not responsible for loss of troops.
Use in conjunction with Killste's guide. use blocking details from guide, use these troops for killing bases.
From landing area, do not relocate to where guide says, you can kill first 3 bases with no losses.
1) 55C 165XB MMA (no losses)
2) 36C 184XB MMA (no losses)
3) 1E 80C 139XB (no losses)
Leader camp) 27M 1E 44C 148XB MMA
4) 22M 1E 68C 29XB MMA
7) Leader camp) 100 Hou/90Ber
VET 78R 10S 162XB (losses 78R 9S)
MMA 27M 22S 1E 170XB (losses 27M 22S)
10) Leader camp.
MMA 47R 1S 55C 117XB
11) 22M 1E 68C 129XB
15) Leader Camp.
MMA 47R 1S 55C 117XB
16) LS ! 1R MMA then 35M 185XB MMA
Without LS, then 37M 1E 5C 177XB MMA
20) Leader camp.
VET 37R 29S 1E 183XB.
Chickenhedz.
ATHTHEMANIAC
04.08.14, 17:27
dunno what i doing wrong but i am following the heroic little tailor guide....i am at boss 3 (40boar,60fox's and 80 giants).....i have place my generals like in picture..1...2....1bis 3 and 3bis,when i send 3(250r sac general) and bis3 (main attack general) bis3 (main attack) ends up in front of 3 (250r sac general) heading toward leader camp...tried it 4 times and everytime the bis3 gets infront of 3(250r sac) is the picture wrong or am i doing something wrong ?.....
edit
one thing i send all generals after the drumroll has stopped just incase thats the problem......
My sound is set to OFF ingame so I never hear any drumroll, in my guides (unless otherwise specifically instructed) send generals one after the other with no delay.
Secondly if you wait for drumrolls and other stuff you may end up short on the block so please always follow the guides exactly as they say.
Now, to adress the problem at hand (and not the context of it):
Place the general 3 a bit further in front, a step or 2 closer to general 2, no worries, it won`t get intercepted, I forgot to take a new picture (and replace old one) last time I played HLT.
Gunpowder
http://thesettlersonlinewiki.com/uploads/1364530565gunpowder map blank.jpg
http://thesettlersonlinewiki.com/uploads/1345472714gunpowder lootchance.png
http://thesettlersonlinewiki.com/uploads/1742984990gunpowder loot.png
Credits: Mehrdavon (http://www.dso-karten.de/index.php?site=articles&action=show&articlesID=6184)
REGULAR general
ANY general
MMA general
VETERAN general
MAJOR general
I strongly recommend that you visit home zone after killing each sector, clearing the swirls and leftover intercept area on map and claiming killed sector as owned by you. It may have an influence over intercepting areas of enemy camps in neighbouring sectors.
Short version:
Send troops on map to kill sector 10. Invite lootspotters right before your troops land on map. Hit camp 35 with an Assassin/Weak point potion buff and have one lootspotter hit it with an Weak point potion/Assassin buff too. Coordinate so that you actually hit with different buffs. After that follow the guide and finish off sector 10.
Currently the stone towers do not intercept so it is safe to skip them but that may not be the case in the future.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 2:
http://thesettlersonlinewiki.com/uploads/858907746b1.png
Send blocking generals one after the other but wait 3-5 seconds after sending the 2nd block general before sending the attack on the leader camp.
c1: 100 militia deserter, 50 bowmen deserter
REGULAR general block 1S, 20ES, 165C
c2: 60 militia deserter, 120 bowmen deserter
REGULAR general block 175C
c3: 80 militia deserter, 50 cavalry deserter, 40 bowmen deserter
Remember to wait 3-5 seconds.
VETERAN general 103R, 1M, 1S, 145K (103R, 1M)
VETERAN general 124R, 126ES (124R)
MMA general 86R, 1S, 133K (86R)
MAJOR general 103R, 1M, 1S, 165K (103R, 1M)
MMA suicide version:
MMA general 1R (1R)
MAJOR general 44R, 1S, 225C (44R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 3:
http://thesettlersonlinewiki.com/uploads/1488385294b2.png
Allow 5 seconds delay between sending each general.
c9: 120 militia deserter, 30 bowmen deserter
REGULAR general block 45ES, 120C
c10: 90 militia deserter, 90 bowmen deserter
REGULAR general block 26S, 150C
c11: 100 militia deserter, 30 cavalry deserter, 40 bowmen deserter
VETERAN general 117R, 1ES, 132K (116R)
VETERAN general 147R, 103ES (147R)
MMA general 91R, 129ES (91R)
MMA general 91R, 2ES, 127K (91R)
MAJOR general 115R, 1ES, 154K (115R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 4:
Use a general placed in sector 2 to kill camp 5.
c5: 50 militia deserter, 80 cavalry deserter, 70 bowmen deserter
VETERAN general 135R, 115ES (135R)
MMA general 104R, 116ES (104R)
MAJOR general 107R, 1S, 1ES, 161K (107R)
http://thesettlersonlinewiki.com/uploads/1564408838b3.png
Next triple block has the chances of being nasty. I do NOT recommend the block if you don`t have cannoneers, and if you do, keep eyes open and send the generals in the proper order, they are numbered on the picture for a good reason.
Send all generals one after the other in number order as fast as possible.
c12: 60 militia deserter, 60 cavalry deserter, 80 bowmen deserter
REGULAR general block 9ES, 190C --- 5-10 rounds, avg 7
c13: 80 militia deserter, 20 cavalry deserter, 80 bowmen deserter
REGULAR general block 40ES, 101C --- 5-11 rounds, avg 7
c14: 50 militia deserter, 70 cavalry deserter, 50 longbowmen deserter
REGULAR general block 197C --- 5-10 rounds, avg 7.69
c15: 50 cavalry deserter, 50 soldier deserter, 70 longbowmen deserter
VETERAN general 110R, 1ES, 139K (108R)
MMA general 89R, 1S, 130K (89R)
MAJOR general 110R, 1ES, 159K (108R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 1:
http://thesettlersonlinewiki.com/uploads/867976910b4.png
c3: 100 militia deserter, 100 bowmen deserter
REGULAR general block 68ES, 60C
c4: 90 militia deserter, 30 cavalry deserter, 60 bowmen deserter
VETERAN general 124R, 1ES, 125K (124R, 1ES)
VETERAN general 70R, 1 ES, 120C, 59 XB (70R, 30C)
MMA general 97R, 1ES, 110K (97R)
MAJOR general 120R, 3S, 1ES, 134K (120R, 1S)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 5:
http://thesettlersonlinewiki.com/uploads/152660944b5.png
c16: 75 soldier deserter, 75 longbowmen deserter
Camp 16 can be blocked but given the risk I prefer losing the few recruits.
VETERAN general 60R, 1ES, 139C, 50 XB (60R)
MMA general 56R, 1ES, 121C, 40K (56R)
MAJOR general 56R, 1ES, 171C, 40K (56R)
or
REGULAR general block 12ES, 187C
c17: 50 cavalry deserter, 100 soldier deserter
REGULAR general block 55ES, 140C
c18: 40 cavalry deserter, 70 soldier deserter, 70 longbowmen deserter
REGULAR general block 51ES, 100C
c19: 50 cavalry deserter, 100 soldier deserter, 50 longbowmen deserter
VETERAN general 165R, 85K (163R)
MMA general 112R, 5ES, 103K (112R)
MAJOR general 131R, 1ES, 138K (131R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 6:
http://thesettlersonlinewiki.com/uploads/527726074b6.png
Send the block on camp 20, wait untill the general enters the enemy camp and only then send the rest of the attacks in order to their camps.
c20: 100 cavalry deserter, 100 soldier deserter
REGULAR general block 115ES
c21: 50 cavalry deserter, 80 soldier deserter, 70 longbowmen deserter
REGULAR general block 40ES, 155C
c22: 120 soldier deserter, 80 longbowmen deserter
REGULAR general block 1S, 67ES, 132C
c23: 200 soldier deserter
VETERAN general 122M, 128K (122M)
MMA general 75S, 145K (75S)
MAJOR general 63S, 2ES, 205K (63S)
MAJOR general 8R, 105M, 157K (8R, 105M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 7:
http://thesettlersonlinewiki.com/uploads/1199020264b7.png
c24: 130 soldier deserter, 70 longbowmen deserter
REGULAR general block 80ES, 119C
c25: 50 cavalry deserter, 100 soldier deserter, 50 longbowmen deserter
REGULAR general block 75 S, 120C
c26: 50 cavalry deserter, 150 soldier deserter
REGULAR general block 127ES, 62C
c27: 100 soldier deserter, 100 crossbowmen deserter
VETERAN general 79R, 24M, 1ES, 120C, 26K (79R, 24M)
VETERAN general 57M, 1ES, 129C, 63XB (57M)
MMA general 46R, 14S, 1ES, 70C, 89K (46R, 14S)
MAJOR general 49M, 1ES, 141C, 79K (49M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 8:
http://thesettlersonlinewiki.com/uploads/1883431206B8.png
c28: 50 cavalry deserter, 80 soldier deserter, 60 crossbowmen deserter
MMA general 114R, 1ES, 105K (114R)
MAJOR general 134R, 1ES, 135K (114R)
or
ANY general w1: 60R (60R)
VETERAN general w2: 61R, 1ES, 135C, 53K (61R)
VETERAN general w2: 65R, 1ES, 134C, 50XB (65R)
MMA general w2: 60R, 1ES, 92C, 67XB (60R)
MAJOR general w2: 65R, 1S, 180C, 24K (65R)
or
MMA general w1: 1R (1R)
VETERAN general w2: 65R, 1ES, 150C, 34K (65R)
MAJOR general w2: 65R, 1S, 184C, 20K (65R)
For the blocks, send generals immediately one after the other.
c29: 90 soldier deserter, 90 crossbowmen deserter
REGULAR general block 41ES, 135C
OR kill version:
VETERAN general 70R, 10S, 110C, 60XB (70R, 8S)
MMA general 72R, 1S, 85C, 62K (72R)
MAJOR general 70R, 6S, 134C, 60K (70R, 6S)
c30: 40 cavalry deserter, 80 soldier deserter, 80 crossbowmen deserter
REGULAR general block 35ES, 164C --- 7-13 rounds, avg 9.4 {180-260sec, avg. 220sec}
c31: 40 cavalry deserter, 100 soldier deserter, 60 crossbowmen deserter
MMA general 124R, 1ES, 95K (124R) -- recommended version for double block
FAST general w1: 48R (48R)
VETERAN general w2: 82R, 1ES, 80C, 85XB/K (82R)
MMA general w2: 82R, 1ES, 26C, 111K (82R)
MAJOR general w2: 80R, 10ES, 90C, 90K (80R)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 9:
http://thesettlersonlinewiki.com/uploads/1650969829b9.png
c32: 120 soldier deserter, 90 crossbowmen deserter
VETERAN general 42S, 1ES, 105C, 102K (41S)
MMA general 38R, 23S, 1ES, 57C, 101K (38R, 23S)
MAJOR general 38R, 23S, 1ES, 107C, 100K (38R, 23S)
c33: 70 cavalry deserter, 130 soldier deserter
REGULAR general block 133ES, 5C
c34: 200 soldier deserter
REGULAR general block 20M, 40S, 120ES, 20C
c35: 100 soldier deserter, 100 crossbowmen deserter
VETERAN general 79R, 24M, 1ES, 120C, 26K (79R, 24M)
VETERAN general 99R, 10S, 1ES, 105C, 35XB (99R, 10S)
MMA general 32S, 100C, 88K (31S)
MMA general 91R, 1ES, 60C, 68K (91R)
MAJOR general 31S, 1ES, 153C, 85K (31S)
MAJOR general 50M, 140C, 80K (49M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 10:
http://thesettlersonlinewiki.com/uploads/310706220b10.png
When simulating options for camps 36 and 37 do not forget to check the 'Stone tower'.
Time to invite the lootspotters, they can make kill with 1R on any camp in this sector, including on the Dark Castle.
c36: 60 elite soldier deserters, 40 cannoneers deserters
Attempt to skip this tower but retreat if intercepted by it, at the moment it does not intercept.
VETERAN general 99R, 1ES, 150XB (99R)
MMA general 120R, 100XB (120R)
MAJOR general 86R, 184XB (86R)
c37: 50 elite soldier deserters, 50 cannoneers deserters
Attempt to skip this tower but retreat if intercepted by it, at the moment it does not intercept.
VETERAN general 114R, 1ES, 135XB (114R)
MMA general 96M, 1ES, 123XB (96M)
MAJOR general 98R, 172XB (98R)
c38: 60 elite soldier deserters, 60 crossbowmen deserters
VETERAN general 47R, 1ES, 165C, 37K (47R)
MMA general 45R, 1ES, 140C, 34K (45R)
MAJOR general 45R, 1ES, 183C, 40K (45R)
c39: 50 elite soldier deserters, 50 crossbowmen deserters, 20 cannoneers deserters, 2 Big Bertha
ANY general w1: 200B (200B)
VETERAN general w2: 48R, 202ES (48R)
MMA general 106R, 1M, 113K (106R)
MAJOR general 153R, 117K (153R)
Unnecessary loss of sector 3 in attack on camp 9th
Lose 2S and 110ES, because things need to be assault performed with 2C and 110ES in this case the attack has 6 rounds and you have enough time. ;)
Of course it is a adventure Secluded Experiments - blocks on new path
Probably you use a different simulator than what I use (http://settlersonlinesimulator.com/dso_kampfsimulator/us/#sim-result)
2C, 110ES lasts 5-8 rounds, average 5.85 rounds, only 9% chance of win
2S, 110ES lasts 5-8 rounds, average 6.36 rounds, 51% chances of win
Pointing the chances of win too because if you win you get a 20 seconds demolishion time too that adds to the time of block.
More than that, 5 rounds are enough for that block to be succesfull, only that you have to be quick enough when sending generals and ofc, to block with a regular general.
Probably you use a different simulator than what I use (http://settlersonlinesimulator.com/dso_kampfsimulator/us/#sim-result)
2C, 110ES lasts 5-8 rounds, average 5.85 rounds, only 9% chance of win
2S, 110ES lasts 5-8 rounds, average 6.36 rounds, 51% chances of win
Neither of those blocks is really good...
Not sure what blocking time is required, but they both have significant chances of lasting only 100 or 120 seconds.
110E 2C is definitely worse, having a 72% chance (1593 out of 2200) of lasting shorter than 140 seconds:
http://settlersonlinesimulator.com/dso_kampfsimulator/pr.php?e=110&c=2&u_2038=50&u_2041=50&u_2043=75&roundsPlotData=6-86-867_7-219-261_5-3-726_8-1-37
2S 110E is still rather risky though, having a 32% chance (699 out of 2200) of lasting less than 140 seconds:
http://settlersonlinesimulator.com/dso_kampfsimulator/pr.php?s=2&e=110&u_2038=50&u_2041=50&u_2043=75&roundsPlotData=5-52-144_7-543-322_6-528-555_8-2-54
That block could be improved quite a lot.
E.g. 21S 96E would reduce the risk of the block lasting less than 140 seconds to about 0.1% (3 out of 2200):
http://settlersonlinesimulator.com/dso_kampfsimulator/pr.php?s=21&e=96&u_2038=50&u_2041=50&u_2043=75&roundsPlotData=6-450-2_5-1729-0_7-14-3_4-1-0_8-0-1
Pointing the chances of win too because if you win you get a 20 seconds demolishion time too that adds to the time of block.
The demolision takes two rounds, which equals 40 seconds for a normal general.
More than that, 5 rounds are enough for that block to be succesfull, only that you have to be quick enough when sending generals and ofc, to block with a regular general.
5 rounds plus the demolision is 140 seconds, but only 100 seconds if it's a loss.
This simulation (http://settlersonlinesimulator.com/dso_kampfsimulator/us/?s=21&e=96&u_2038=50&u_2041=50&u_2043=75&adventure_id=5) shows win in minimum 4 rounds (120sec), not 5; yet a small variation of 20S, 96ES goes at 5 rounds; thanks, I`ll add it as option to that block.
This simulation (http://settlersonlinesimulator.com/dso_kampfsimulator/us/?s=21&e=96&u_2038=50&u_2041=50&u_2043=75&adventure_id=5) shows win in minimum 4 rounds (120sec), not 5
Yes, that is exactly the same simulation as shown in my graph. :)
Click the small icon with a blue and red bar to the right of the percentage that says (Victories: 99.73%) for Player.
That's how you get that graph showing the exact distribution of all those 2200 simulations:
http://settlersonlinesimulator.com/dso_kampfsimulator/pr.php?s=21&e=96&u_2038=50&u_2041=50&u_2043=75&roundsPlotData=6-450-2_5-1729-0_7-14-3_4-1-0_8-0-1
Out of those 2200 simulations we have:
1+2 = 3 occurrences lasting 120 seconds (4-round victories or 6-round defeats)
1729+3 = 1732 occurrences lasting 140 seconds (5-round victories or 7-round defeats)
450+1 = 451 occurrences lasting 160 seconds (6-round victories or 8-round defeats)
14+0 = 14 occurrences lasting 180 seconds (7-round victories)
yet a small variation of 20S, 96ES goes at 5 rounds; thanks, I`ll add it as option to that block.
Your setup of 20S 96E is worse:
http://settlersonlinesimulator.com/dso_kampfsimulator/pr.php?s=20&e=96&u_2038=50&u_2041=50&u_2043=75&roundsPlotData=6-973-25_5-1006-2_7-173-15_8-0-6
In this case we have 25 occurrences (all 6-round defeats) lasting only 120 seconds, and we even have two occurrences that would last only 100 seconds (5-round defeats). A block is only as good as the shortest lasting outcome, not as determined from the average number of rounds (which doesn't make any distinction between victories and defeats).
PS.
You may have seen that all my blocks in my guides have a clickable link to its graph showing the distribution of those outcomes, and that I always post the percentual chance for the block to last less than the stated range, if it's a really small percentage. ;)
I know about the graph only recently it gives me an error(" The requested content cannot be loaded. Please try again later.") each time I try to open it (reason I didn`t use it to check distribution of wins/losses), since it works for you I`ll go edit that block again :)
Bandit Nest - new combat system
Warning: this is for use on test server ONLY.
DO NOT use on live server
Added this here just because it is easier for me to follow up on answers/questions in a single place (thread).
It is not a finished guide or even a refined follow-thru. It is merely DON`T DO LIKE ME where I did wrong, try something else :)
http://thesettlersonlinewiki.com/uploads/1988936095bn loot ncs.png
http://thesettlersonlinewiki.com/uploads/1926139226bn loot2 ncs.png
http://i232.photobucket.com/albums/ee198/RippleJet/BNG1.jpg
c1: 100 scavenger, 100 ranger
ANY general: 140C, 60 S - no losses
c3: 100 scavenger, 50 ranger, 50 dogs
50xb, 150C (71C) dogs hit back on C and take extra damage, look for another option
20R, 85M, 50S (20R, 22M)
http://i232.photobucket.com/albums/ee198/RippleJet/BNG1B.jpg
c4: 200 thug
block: 82ES
c5: 100 thug, 50 dogs, 50 ranger
block: 75C, 40ES
c6: 1 One-Eyed Bert, 100 thug, 100 (bonus AC) ranger
50M, 100XB, 120C (36M, 120C)
50M, 80K, 140C (37M, 12C) - 2 rangers survived first strike from C and hit back
http://i232.photobucket.com/albums/ee198/RippleJet/BNG2.jpg
c10: 80 thug, 100 dogs, 20 ranger
block: 35R, 30M, 37ES --- (at 38ES is a win, camp starts to go down but theres a chance MG finishes in time)
c11: 150 thug, 50 rangers
block: 70ES, 50C --- lasts enough
c12: 50 dogs, 1 (AC bonus) metal tooth, 60 (AC bonus) roughneck, 80 (AC bonus) ranger
w1: 63M, 137C (137C) --- fast gen --- takes 4 rounds, too long, in first hit C only hits on dogs+rangers and nothing else so number is correct, rangers don`t live to hit back on C, rest of troops focus on M which dies slowly, use less M
w2: 90M, 70XB, 110K (11M) --- leftover from w1: Metal Tooth+16 roughs, consider changes to w1 orelse more XB here so Metal never hits back
MG 130R, 40M, 70XB, 30K (130R, 31M) --- recruits are weaker than XB so don`t replace them
http://i232.photobucket.com/albums/ee198/RippleJet/BNG3.jpg
c7: 70 dogs, 70 roughneck, 50 ranger
(skipped camp)
c8: 100 dogs, 90 roughneck
block: 130M --- works
c9: 1 Chuck, 50 dogs, 100 (AC bonus) roughneck, 50 (AC bonus) ranger
70M, 20S, 10ES, 95C, 55XB, 20K (70M, 11S, 95C)
or
40R, 100M, 40S, 15ES, 55XB, 20K (40R, 100M, 18S)
Secluded Experiments
http://cempire.org/adventures/icons/Secluded_experiments2.png
Warning: this is for use on test server ONLY.
DO NOT use on live server
Major general & MMA general (soldiers doom)
MAJOR general & MMA losses: 491R, 423M, 600LB, 2247S, 30ES
This guide is not fully completed, there are still things to be improved or tested further, I appreciate any suggestions.
http://cempire.org/adventures/loot/secluded_experiments.png
http://thesettlersonlinewiki.com/uploads/470265254se loot ncs.png
http://thesettlersonlinewiki.com/uploads/1165740108se map.jpg
For this adventure it is preferable you have at least:
* Major General
* 2 Veteran General
* 2 Fast General (Battle Hardened, Grim Reaper)
* 2 Normal General
* Level 3 Barracks
* Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1: 2050 xp
C1: 400 xp
C2: 750 xp
C3: 900 xp
C1: 100 sabrerattlers, 100 (AC bonus) gunmen
MMA general 34R, 86M, 100ES (34R, 36M)
C2a: 150 (AC bonus) caltrop, 100officer ---
REGULAR general block: 1R (1R)
C3a: 1 cook, 100 officers, 50 (AC bonus) gunmen
MAJOR general 167S, 103K (167S)
Optional:
Both parts of the following block are tricky, there is a chance that the 1R fight finishes before attacking general has the chance to start battle so stay alert
bad block position for second part ( 2b and 3b), block ends too soon if you send 2b followed by 3b, attacker gets intercepted if you send 3b then 2b, solved by using (a) positions, but that is not a solution
Block part 1: send generals 2a and 2b as fast as possible
C2a: 150 (AC bonus) caltrop, 100officer ---
REGULAR general block: 1R (1R)
C3a: 1 cook, 100 officers, 50 (AC bonus) gunmen
MAJOR general w1: 10R, 260LB (10R, 260LB) === expected gunman to live, yet they all died, simulator is wrong
Block part 2: send general to attack leader first then the blocker, but also as fast as possible
C3b: 1 cook, 25 officers
MMA general w2: 75M, 145XB (74M) -- tested loss 42M
C2b: 150 (AC bonus) caltrop, 100officer ---
REGULAR general block: 1R (1R)
http://thesettlersonlinewiki.com/uploads/71802881s1.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2: 2150 xp
C4: 800 xp
C5: 400 xp
C6: 950 xp
DOUBLE VETERAN SETUP
C4: 100 officer, 100 (AC bonus) gunmen
180S, 90K (tested loss 165S)
For the 1R block use the second regular general position and the attacker is 2nd vet position, send them immediately one after the other (a small 3 sec delay when sending the MG is acceptable)
C5: 100 (AC bonus) caltrop, 150 (AC bonus) gunman
REGULAR general block: 1R (1R)
C6: 1 cook, 50 (AC bonus) caltrop, 50 (AC bonus) gunman, 100 officer
173S. 2ES, 95K (tested loss 171S)
http://thesettlersonlinewiki.com/uploads/523555568se s2 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7: 3200 xp
C19: 400 xp
C20: 600 xp
C21: 900 xp
C22: 650 xp
C23: 650 xp
Send generals in order, wait 3-5 seconds before sending general 2.
C19: 200 sabrerattler
REGULAR general block: 120M, 15C --- 6-7.5 rounds
C21: 50 decksrubber, 100 officers
REGULAR general block: 150ES, 50K --- 3.3 rounds
C22: 3 cook, 150 (AC bonus) gunman
vet/mg/mma 85M, 135K (85M) -- 1-2 rounds, best to use veteran or major with more cannons on as fight will only take 1 round
MG 85M, 2S, 183K (tested loss 67M)
http://thesettlersonlinewiki.com/uploads/810891096se s7 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6: 2800 xp
C16: 800 xp
C17: 350 xp
C18: 950 xp
C32: 700 xp
Attack sector 6 leadercamp directly from garrissons placed in sector 7. Use the silvered option if you want to save one veteran.
C18:
1 cook, 50(AC bonus) caltrop, 50(AC bonus) gunman, 100 officer
MG 147S, 20ES, 103K (147S, 20ES, 4K) --- tested loss 147S, 7ES
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5: 2050 xp
C13: 400 xp
C14: 750 xp
C15: 900 xp
Attack sector 5 camps from garrissons placed in sector 6.
C14: 150 (AC bonus) caltrop, 100 officer
REGULAR general block: 156ES, 44K -- 3 rounds
C15: 1 cook, 50 (AC bonus) gunman, 100 officer
167S, 103K (167S, 3K) -- 3 fast rounds
110S, 57ES, 103K === tested loss 110S, 23ES
http://thesettlersonlinewiki.com/uploads/1358361403se s5 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 8: 4750 xp
C24: 600 xp
C25: 550 xp
C26: 800 xp
C27: 400 xp
C28: 600 xp
C29: 750 xp
C30: 650 xp
C31: 400 xp
Attack sector 8 camps from garrissons placed in sector 7.
C27: 200 sabrerattlers
130R, 70K(104R) -- yes, those are recruits, could also do it with 58M
test 133R, 34ES, 103K = loss: 51R
Block section starts here:
C28: 75 officers, 75 gunmen
REGULAR general block:
123S, 2ES, 63K ===== 2-3 rounds - does not work, won (loss 123S, 2ES, 27K) , 2nd attack general didn`t had time even to reach his camp
kill: 123S, 147K (121S)
C26: 2 cook, 100 (AC bonus) gunmen, 100 sabrerattler
100M, 100K (79M) - 1 round
C30: 2 (AC bonus) bulls, 75 officers, 100 (AC bonus) caltrop
120S, 150K (110S) - 1 round
Allow the blocking general to exit his camp and make 2 steps before sending the veterans. Double check setups and make sure to send proper general to proper leader camp.
http://thesettlersonlinewiki.com/uploads/1289736317se s8 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 12: 4500 xp
C57: 600 xp
C58: 600 xp
C59: 400 xp
C60: 450 xp
C61: 600 xp
C62: 1450 xp
C63: 400 xp
C57: 75 officers, 75 (AC bonus) gunman
110M, 50S, 110K (120M, 50S)
C61: 100 officers
136S, 134K (132S)
http://thesettlersonlinewiki.com/uploads/737205395se c63 w1w2.png
You can try double 1R block on camp 63 or kill it with the silvered optional setup. Send attacking general (62a or 62b) when corresponding blocking general (63a, 63b) has reached the spot marked by black star, watch the block closely, there is still room for error. Block positions need fine-tunning.
C63: 200 (AC bonus) gunman
optional kill 150R, 40M, 60ES (150R, 40M, 6ES)
REGULAR general 63a block: 1R (1R)
C62: 3 cook, 50 (AC bonus) gunmen, 125 officers
w1: MMA 62a: 200M, 20S (200M, 20S) ---- to test 200LB, 20S (seems a better solution)
C63: 200 (AC bonus) gunman
optional kill 150R, 40M, 60ES (150R, 40M, 6ES)
REGULAR general 63b block: 1R (1R)
C62: 3 cook, 103 officers
w2: MG 62b: 160S, 110K (151S)
C59: 200 sabrerattlers
REGULAR general block: 120M, 15C --- 6-7.5 rounds
C60: 2 (AC bonus) bull, 50 (AC bonus) gunmen, 125 sabrerattlers
110R, 90K (110R)
Send regular general first followed by the veteran after a 3 seconds delay.
http://thesettlersonlinewiki.com/uploads/1238938995se s12 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 11: 1850 xp
C53: 600 xp
C54: 300 xp
C55: 550 xp
C56: 400 xp
C54: 100 decksrubber, 100 sabrerattler
REGULAR general block: 50R, 50S -- 4-5 rounds
70R, 140ES (70R) -- any general but use MMA if available, not really worth risking a block, soldiers are needed pretty heavily in SE
C55: 50 sabrerattler, 75 officers
REGULAR general block: 200ES or 39S,161ES - 5 rounds
C56:
2 (AC bonus) bulls, 75 sabrerattlers, 75 (AC bonus) gunman
75M, 75K (55M) - 1 round, tested loss 50M
Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.
http://thesettlersonlinewiki.com/uploads/668006573se s11 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 10: 5350 xp
C46: 900 xp
C47: 350 xp
C48: 1050 xp
C49: 650 xp
C50: 700 xp
C51: 700 xp
C52: 1000 xp
Keep following attack order, block needs to be done LAST.
Move a general in sector 7 in order to kill camp 46.
C46: 3 crazy cooks, 150 sabrerattlers
45M, 155K (45M)
Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
C52: 1 crazy cook, 50 (AC bonus) caltrop, 125 officers
w1: MMA: 200LB, 20S (200LB, 20S)
C52: 1 crazy cook, 70-80 officers
w2: 120S, 130K (109S)
Block section starts here:
I`m used to sending attacking generals first then blocker general, but I move fast, if you`re a slower type best send in order.
C49: 100 officers, 50 (AC bonus) caltrop
REGULAR general block: 140ES, 55K --- 3 rounds, worked
C48: 1 crazy cook, 125 officers, 50 (AC bonus) gunman
w1: MMA: 200LB, 20S (200LB, 20S) --- clears all gunman and 61 officers
w2: MG: 140S, 130K (tested loss 81S)
http://thesettlersonlinewiki.com/uploads/135514512se s10 block.png
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4: 1450 xp
C11: 550 xp
C12: 900 xp
C11: 100 (AC bonus) caltrop, 75 officers
REGULAR general block: 140ES, 30K --- 3 rounds, need a longer block with at least 1 more round, it won shortly after attacker got to his camp (lost 126ES), use less cannons and add some soldiers instead, simulator keeps giving errors, try 15-20S, 140ES, 20K
C12: 1 crazy cook, 100 officers, 50 sabrerattlers
155 S, 115K (154S) -- 3 rounds
http://thesettlersonlinewiki.com/uploads/536367048se s4 block.jpg
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3: 2475 xp
C7: 600 xp
C8: 400 xp
C9: 600 xp
C10: 875 xp
C9: 50 decksrubber, 75 officers, 50 (AC bonus) gunman
REGULAR general block: 160S, 40ES --- 4 rounds, worked
C10: 1 crazy cook, 100 officers, 75 (AC bonus) caltrop
145S, 125K (145S) --- 2 rounds, 134S tested loss
http://thesettlersonlinewiki.com/uploads/2008626701se s3 block.jpg
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 9: 7310 xp
C33: 660 xp
C34: 800 xp
C35: 500 xp
C36: 400 xp
C37: 400 xp
C38: 400 xp
C39: 900 xp
C40: 350 xp
C41: 500 xp
C42: 500 xp
C43: 350 xp
C44: 550 xp
C45: 1000 xp
C33: 110 officers
155S, 115K (155S) -- tested loss 139S
C35: 50 officers, 100 sabrerattlers
REGULAR general block: 1R
C34: 2 cook, 50 officers, 50 (AC bonus) gunmen
100S, 170K (87S) --- tested loss 80S
http://thesettlersonlinewiki.com/uploads/1691871398se s9 block1.png
C38: 200 sabrerattlers
102R, 70K (101R) --- tested loss 87R, next time add rest of troops as C
If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.
C40: 50 (AC bonus) caltrop, 150 (AC bonus) gunman
MG: 170R, 2M, 98ES (170R, 2M)
MMA: 160R, 60K (153R) --- tested loss 135R
http://thesettlersonlinewiki.com/uploads/1618382686se s9 c40.jpg
C45: 3 crazy cook, 50 (AC bonus) gunman, 50 officers
90S, 180K (90S, 3K) --- tested loss 80S
Time to call in lootspotters. Have them send attacks on C35 with 3M from landing zone or from sector 5.
C42: 50 officers, 100 (AC bonus) gunman
REGULAR general block: 175S --- 4 rounds
C39: 2 crazy cook, 50 officers, 100 sabrerattlers
100S, 170K (86S) --- 1 round, tested loss 72S
http://thesettlersonlinewiki.com/uploads/1279834740se s9 block2.png
C0mplyOrDie
22.09.14, 18:02
i had some error on adventure clever taylor, G4 general A 1recruit block finished too soon result in B being intercepted not sure if I was slow sending but thought I would mention it.
again G4 general C is listed as normal gen but when it come to the attack bits both the block and the attacking gen's is sent from the same position C. so maybe gen C and D is mixed up somehow?
Also everywhere in the guide the battle length in seconds don't make sense to me, example G5 blocking gen: BLOCKING NORMAL general: 200E {minimum 240 seconds to end of battle, 4 rounds} ----> 4 rounds is 120 seconds with normal gen in this instance, 20 sec per round and demolition of 40 seconds.
thanks
EDIT: sorry, I guess the battles times is listed with walking times, just I never saw it done this way
True owner of this guide is PrincessAlly, all I did was to add major general setups and even those were copied from Evil_J guide (http://www.cempire.org/index.php?title=Evil_J_The_Clever_Little_Tailor_Ma jor_Cannon_Guide) (with minor adjustments here and there).
Credits:
PrincessAlly ---- copy/paste her guide and updated few stuff, including MMA options
Evil_J
You are absolutely right, removed those timers from guide as they were confusing (included walk times on intercept areas I believe).
again G4 general C is listed as normal gen but when it come to the attack bits both the block and the attacking gen's is sent from the same position C. so maybe gen C and D is mixed up somehow?
Right again, edited guide and applied the necessary corrections, thanks for pointing them out.
Sons of the Little Tailor
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 8:
http://img200.imageshack.us/img200/855/fq3x.png
Alternativ garrison..
http://s14.directupload.net/images/140925/sf89p657.jpg
Thanks , added it in the guide.
Sons of the Little Tailor
c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
VETERAN general 110R, 19M, 1ES, 120K (110R)
..
MMA general 110R, 19M, 1ES, 90K (110R)
I think those 19M should be considered as cannon fodder..
Poor militia, breaks my heart... true
[NCS]Colonies
http://forum.tsotesting.com/threads/20762-Enhanced-Battle-System-and-PvP-Manual
At the moment in testserver you can send explorers to 'Find Expeditions' task, with 3 subtasks: 'Fight for a small colony', 'Fight for a regular colony', 'Fight for a huge colony'.
They will return with a list of islands that if conquered will grant you a small tribute (40-84 pieces/6 hours) in valuable resources (exotic wood, granite or titanium bars) for a period of time (7 days currently).
Each colony has a level (noted 100+) and a difficulty function of which you can send a maximum troop number on the island (small colonies max520 troops + 3 marshalls, regular colonies 810 troops +3 marshalls, huge colonies 1360-1361 troops +4 marshalls).
Field marshalls are only transporters and don`t count in the limit.
1. Build Combat Armory (2nd tab of build menu).
2. Build Combat Academy (also 2nd tab of build menu).
3. Build weapons. Concentrate on attack weapons for the moment.
4. Build attack troops.
5. Purchase Marshal(s) from the tavern (scroll down).
6. Send explorer out to find easy/small island (or use the tutorial island given by quest).
7. Once an adventure to island is started - load up Marshal as need and send to island.
Actual combat:
a. Only the Marshals from the Tavern can fight - the Marshals from Merchant are just transports.
b. Pay close attention to the troop limit for the island - this is the total troop limit - even if some of your units die - you will not be able to send more to replace them.
c. Attacks are Rock, Paper, Scissors. Melee beats Cavalry, Cavalry beats Archers, Archers beat Melee. Ensure your attacks are always giving you the best advantage.
d. You can send mixed troops and change which reserve will go into combat next - click on your reserve stack during combat to switch unit types.
Once you have defeated the island:
Build up defences before claiming the island - you will have defence points to buy buildings and populate them with mercenaries.
Once you have claimed the island you will have 12 hours of immunity before someone can attack and take it off you.
<iframe width="854" height="510" src="//www.youtube.com/embed/KA_dXbfN6Vg" frameborder="0" allowfullscreen></iframe>
https://www.youtube.com/watch?v=KA_dXbfN6Vg
youtube.com/watch?v=KA_dXbfN6Vg
Note:
Use 'Attacking Units' to make attacks.
Use 'Heavy Units' for blocks untill you make 'Elite Units' while still using 'Attacking Units' in order to kill the leader camp.
Watch the attack, it shows what unit currently attacks and what unit waits in reserve to attack. Change your reserves to match the enemy reserves.
Once you conquered the colony you automatically receive some defense points you can use to 'Build colony defenses'. Basically the enemy camps you killed respawn and you can add few more (limited number) of camps in certain places and pick the type and content in mercenaries of those camps. They can be archer camps, cavalry camps, melee camps or mixed camps. On a small colony limit was of 50 mercenaries.
After you built colony defenses you can hit button of 'Make it my colony' and it will start paying tribute. It will also make it vulnerable to attacks once those 12 hours of invulnerability pass, yet I assume people will usually 'skip' colonies with 'extra' camps (which in turns makes this something else, just not pvp).
http://thesettlersonlinewiki.com/uploads/1747139840lvl100.png
http://thesettlersonlinewiki.com/uploads/930617048colony lvl100.png
http://thesettlersonlinewiki.com/uploads/570232187colonies.png
Modified BK guide, added optional kill of the sector previously skipped.
The Black Knights - corona88 style
Credits: corona88 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=267178&viewfull=1#post267178)
Copy/paste of corona88`s guide with different pictures and text formatting.
http://thesettlersonlinewiki.com/uploads/17668347561.png
Positions: generals 1 and 1b right behind that big rock, and general 2 behind them as far up as possible and on the right.
Send blocks to camps 1 and 2, wait for camp 1) block to start fighting then send the other 2 generals. Be fast. I recommend having a catapult buff at hand, apply it on camp 1 if block ends too soon and you get intercepted.
Camp 1) 100 Soldier Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 1R (1R)
Camp 2) 100 Militia Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 41S, 62ES
When first block starts fight on camp 1) send attacks to camp 1b) (block) and camp 3, immediately one after another.
Camp 1b) 100 Soldier Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 1R (1R)
Camp 3)[/B] 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)]
MMA general: [105R 5S 2E 108K (84R - 97R - 105R 5S)]
Place generals in positions 9, 10a, 10b, but kill first camps 4-6, block camp 7 and kill camp 8.
http://thesettlersonlinewiki.com/uploads/7283603492.png
Camp 4) 80 Soldier Deserters, 80 Crossbowman Deserters
VETERAN general: [65R 2S 122C 61XB (49R - 58R - 65R 1S)]
VETERAN general: [64R 2S 132C 52K (48R - 57R - 64R 1S)]
MAJOR general: [61R 1E 162C 46K (46R - 61R)]
MMA general: 61R, 113C, 1ES, 45K (46R-61R)
Camp 5) 100 Cavalry Deserters, 100 Crossbowman Deserters
VETERAN general: [121R 129S (116R - 119R - 121R)]
VETERAN general: [120R 130E (116R - 119R - 120R)]
MAJOR general: [119R 127E (116R - 119R - 119R)]
MMA general: 119R, 1M, 100K (119R, 1M)
Camp 6) 100 Soldier Deserters, 75 Crossbowman Deserters
VETERAN general: [90R 5S 89C 66XB (68R - 82R - 90R 4S)]
VETERAN general: [90R 2S 89C 69K (66R - 77R - 90R 1S)]
VETERAN general: [47M 2S 1E 121C 79K (40M - 46M - 47M 2S)]
MAJOR general: [80R 1E 116C 73K (64R - 80R)]
MMA general: [80R 1E 65C 74K (64R - 80R)]
http://thesettlersonlinewiki.com/uploads/17187860603.png
Block on camp 7 is next, only send it though after camp 6 went down, for some reason general path is affected and your attacking general will be intercepted by a southern camp if you send him before camp 6 was completely demolished:
From 9 to Camp 7) 100 Elite Soldier Deserters, 50 Longbowman Deserters
BLOCKING NORMAL general:[5R 3M 38S 20E 133C (-)] {200 - 320 seconds of fighting, 0.6% chance of 180 seconds}
or
BLOCKING NORMAL general: 68ES, 102C
From 10a to Camp 8) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
VETERAN general: [133R 2M 115K (112R - 125R - 133R 2M)] {150 seconds of fighting}
MAJOR general: [133R 137K (115R - 133R )] {150 seconds of fighting}
MMA general: [83R 137K (62R - 83R )] {150 seconds of fighting}
Make sure lootspotters have made their kill, 1R should suffice on:
- the closest camps to the north-west landing zone
- in case of the lootspotter that lands in the south-east area the camp with [30 Elite Soldier Deserters, 140 Longbowman Deserters] or closest camp left on the south sector
http://thesettlersonlinewiki.com/uploads/105841860lootspot camps.png
then it is time to wrap it up.
From 9 to Camp 9) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}
From 10a or C to Camp 10 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)]
MAJOR general: [128R 4M 138K (113R - 128R 3M)]
MMA general: 110R, 1M, 109K (110R)
or
w1: MMA general: 1R (1R)
w2: MAJOR general: 86R, 2ES, 182K (86R)
Clever Little Tailor
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
MMA option:
w1: ANY general: 180B (180B 1G)
w2: MMA general: 105R, 115K (104R 1G)
Rather..
w1: ANY general: 20R, 180B (20R 180B 1G)
w2: MMA general: 105R, 115K (105R)
..or a lot of K would most likely be lost.
From A to Camp 24) 190 Guard Dog, 70 Roughneck
BLOCKING NORMAL general: 115E
Better use 3S 113E - less risk to lose in 8 rounds
Sons of the tailor
I noticed that you, and almost everyone else takes the left side of SOTL first, and are left with no obvious LS camp. If you instead leave left side for last, you will have a perfect 1r loot camp that won't interfere with your block camp or anything. Then you don't have to be "afraid" of them bringing a MA either.
There is an obvious LS camp, just one requiring 1C, not 1R (camp 0 on sector 9 is LS camp). I just picked an order of doing the guide though it can be done in 3 different ways). Probably I picked left side as I`m right-handed :)) (and many others copied/used/mixxed my guide as I copied+mixed it from other players, hence the perpetuation of left side in other guides).
This is an usefull observation, but unfortunately not enough time to incorporate it in the guide, doing that would be pointless at the moment as new changs come at maintenance. And I won`t be able to redo my guides soon either, busy iRL and missing a good combat sim for fairytales, excel sheets can only do so much ...
missing a good combat sim for fairytales
http://www.settlerscombatsimulator.com/uk
That is useless for new version of fairytales, advices to use staging version which has no fairytale listed.
How about.. "New Simulator for Adventures and Expeditions" (http://goo.gl/usr0UO)
http://forum.tsotesting.com/threads/20920-New-Simulator-for-Adventures-and-Expeditions
Looks to be an OK simulator, thanks, will try it out
[NCS] Sons of the Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/0/0b/Fairytale_adv_4.png
required: depends on the generals and options you take
max losses: depends on the generals and options you take
MG+MMA on R+B version, rough estimate:
required: 2640R, 2276B, 90M, 310C, 186K, 258ES, 275S, 250LB
Loss sheet:
http://thesettlersonlinewiki.com/uploads/64844383SLT loss sheet.png
Loot table : (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#The Sons of the Little Tailor.)
https://lh6.googleusercontent.com/-s5kYg8DoAyc/VH-aTIX545I/AAAAAAAAB9M/upR7PbXvRBA/w784-h294-no/SoLT.png
In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
Camps 0 and 00 are to be destroyed before any blocks. Due to using old pictures, sometimes camps 1 and 2 are to be destroyed too.
Sometimes there is a possibility of losing few cannons too.
Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go. I recommend keeping the order I use in this guide as after november 2014 update camps on the left side contain units with splash damage and high HP that won`t be killed with 1R or 1C +general.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1:
https://i.imgur.com/TcZlNij.png
http://img856.imageshack.us/img856/8558/wxgf.png
c1: 180 rough, 20 ranger
REGULAR general block: 39M, 120ES, 40C {7-15 rounds}
when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:
c2: 130 rough, 70 ranger
REGULAR general block: 96S, 98C {7-12 rounds}
c3: 90 rough, 110 ranger
REGULAR general block: 1M, 34ES, 165C {7-11 rounds}
c4: 120 dogs, 80 roughneck
REGULAR general block: 103ES, 3C {8-13 rounds}
MASTER OF DEFENSE general block: 40S, 32ES, 115C {12-32 fast rounds avg 22 rounds}
c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or
VETERAN general 84M, 1ES, 165K (84M) {2 rounds}
MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or
MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds}
MMA general 1R, 82M, 1ES, 136K (1R, 82M) {2 rounds}
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2:
http://thesettlersonlinewiki.com/uploads/1183359895s2.png
c1: 50 bear, 40 wolfpack leaders
MAJOR general 150M, 50S, 70K [150M, 1S]
or
ANY general w1: 200B [200B]
MAJOR general w2: 30R, 240C [30R]
or
ANY general w1: 200B [200B]
VETERAN general 50R, 200C [45R]
or
[ COLOR="green"]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 152ES, 10C -- 4-6 rounds, short block, needs 1 extra round
Block section: hits in order to corresponding camps, wait 3 seconds after sending the block general before sending the other 2 attacking the leader camp.
c2: 110 bear
REGULAR general block: 200ES --- 5 rounds (or 185ES, 15C)
c3 leader: 60 bear, 40 fox, 30 giant
MAJOR general 100M, 50S, 120K [100M, 46S] -- 2 rounds
or
MMA general w1: 220B [220B] -- 1 round
VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
MAJOR general w2: 110R, 30B, 130K [110R, 30B] -- 1 round
or
VETERAN general w1: 250B [250B] -- 1 round
VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
or
VETERAN general w1: 250B [250B] -- 1 round
FAST general w2: 90R, 5M, 40B, 65K [90R, 5M, 40B] -- 1-2 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3:
https://i.imgur.com/KLbMlON.png
http://thesettlersonlinewiki.com/uploads/1799082125s3.png
c1: 20 boar, 80 bear
REGULAR general block via attacking c2: 161ES
c2 leader: 70 bear, 40 fox, 20 giant
MAJOR general 100M, 50S, 120K [100M, 50S, 1K]
or
MMA general w1: 220B [220B]
MAJOR general w2: 100R, 40B, 130K [100R, 40B]
or
VETERAN general w1: 250B [250B] -- 1 round
VETERAN general w2: 100R, 40B, 110K [100R, 40B] -- 1 round
or
VETERAN general w1: 250B [250B] -- 1 round
FAST general w2: 75R, 20M, 40B, 65K [75R, 20M, 40B] -- 1-2 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4:
https://i.imgur.com/OuHeBB5.png
http://img51.imageshack.us/img51/3102/nrnm.png
c0: 40 bear, 70 wolfpack leaders
w1: ANY general 200B [200B]
w2: ANY general 200R [170R]
or
w1: MMA general 220B [220B]
w2: ANY general 110R, 90M [110R]
or
w1: VETERAN general 250B [250B]
w2: MMA general 220C [no loss]
w2: ANY general 100R, 100K [100R]
If you picked this sector as last the sector where you end adventure, ask lootspotters to hit with arrows/assassin the leader camp, which would make killing it faster and thus the following block last enough:
c1: 90 wolf, 60 wolfpack leaders
[B]REGULAR generalblock: 2M, 30S, 106ES, 62C (3 up to 4 slow rounds)
c2 leader: 90 fox, 20 giant, 1 giant bear
VETERAN general 110M, 140K [97M]
MAJOR general 110M, 160K [97M]
MMA general 105M, 115K [105M]
FAST general w1: 200R [200R]
FAST general w2: 60R, 10M, 130K [60R, 10M]
Remember that 3 rounds won`t do, need at least 4, so if this is not end sector you can kill camp with:
c1: 90 wolf, 60 wolfpack leaders
MAJOR general 120R, 100M, 50K [120R, 98M]
OR
ANY general w1: 200B [200B]
ANY general w2: 200R [56R]
c2 leader: 90 fox, 20 giant, 1 giant bear
VETERAN general 110M, 140K [97M]
MAJOR general 110M, 160K [97M]
MMA general 105M, 115K [105M]
ANY general w1: 200R [200R]
ANY general w2: 60R, 10M, 130K [60R, 10M]
Optional for last 2 camps:
c1: 90 wolf, 60 wolfpack leaders
ANY general w1: 200B [200B]
Next send MMA general directly to leader camp, let it be intercepted by c1, it will destroy it and then continue to leader and kill all troops in it except the giant bear.
MMA general 220R (220R)
c2 leader: 90 fox, 20 giant, 1 giant bear
MAJOR general 56R, 1M, 213K (56R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5:
https://i.imgur.com/7gP60JY.png
http://img21.imageshack.us/img21/1060/1lql.png
c0: 110 boar, 40 wolf
VETERAN general 115R, 75B, 60K (115R, 75B)
MAJOR general 105R, 41B, 124K (105R, 41B)
MMA general 115R, 60B, 45K (115R, 60B)
c1 = trap : 90 bear, 50 fox, 1 lying goat
REGULAR general block: 20M, 20S, 80ES, 80K (9-23 rounds, avg13)
c2: 70 bear, 40 fox
REGULAR general block: 20M, 100S, 60ES (5-10 rounds, avg 7)
REGULAR general Block camp 3 indirectly by attacking c4 and getting intercepted:
c3: 140 boar
REGULAR general block via c4: 1R, 154S, 45C (5 rounds)
c4: 70 bear, 50 fox, 20 giant
MAJOR general 63M, 71S, 7ES, 129K [63M, 71S, 7ES, 2K] (2 rounds)
or
VETERAN general w1: 250B [250B] (1 round)
VETERAN general w2: 68R, 66M, 116K [68R, 52M] (1 round)
MAJOR general w2: 68R, 66M, 136K [68R, 52M] (1 round)
MMA general w2: 68R, 66M, 86K [68R, 52M] (1 round)
or
FAST general w1: 200B [200B] (1 round)
VETERAN general w2: 45R, 85M, 120K [45R, 85M] (1 round)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6:
https://i.imgur.com/wFL8bxR.png
http://img14.imageshack.us/img14/9716/u0vf.png
c0: 120 boar, 70 wolf
ANY general w1: 160B (160B)
VETERAN general w2: 142R, 1ES, 107K (142R)
MMA general w2: 134R, 1ES, 85K (134R)
ANY general w1: 140B (140B)
MAJOR general w2: 144R, 1ES, 125K (144R)
c00: 90 boar, 40 bear
VETERAN general 80R, 15M, 45S, 110K [80R, 15M, 45S]
MAJOR general 100R, 20M, 20S, 130K [100R, 20M, 20S]
ANY general w1: 200B (200B)
VETERAN general w2: 120R, 130K (120R)
ANY general w1: 85B (85B)
MAJOR general w2: 150R, 120K (150R)
ANY general w1: 130B (130B)
MMA general w2: 130R, 90K (125R)
c1: 90 bear, 50 wolf
[ COLOR="GREEN]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 40S, 125ES, 15XB, 20K (3-9 rounds, avg 4) --- not long enough
so use kill version:
VETERAN general w1: 250B [250B]
VETERAN general w2: 124R, 122B, 4K [109R]
OR
ANY general w1: 200B (200B)
VETERAN general w2: 160R, 90K (148R)
MAJOR general w2: 160R, 110K (148R)
MMA general w2: 150R, 70K (137R)
c2: 190 boar
REGULAR general block: 4S, 179ES, 17K {4-7 rounds, most~5}
or
REGULAR general block: 16S, 164ES, 18K {5-7 rounds}
c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
VETERAN general w1: 250LB [250LB] (1 round)
VETERAN general w2: 50S, 35ES, 165K [50S, 35ES, 10K] (4 rounds)
MAJOR general w2: 70S, 15ES, 185K [ 70S, 15ES, 10K] (4 rounds)
or
VETERAN general w1: 250LB [250LB] (1 round)
FAST general w2: 200B (200B) (1 round)
FAST general w3: 30R, 170K (30R) (4 rounds)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7:
http://thesettlersonlinewiki.com/uploads/1573213125s7 n.png
1, 2 = REGULAR general
3= VETERAN general or MAJOR general
c0: 80 bear, 50 wolf
MAJOR general 83S, 50LB, 137K [83S, 50LB]
ANY general w1: 200B [200B]
MAJOR general w2: 125R, 125XB [125R]
VETERAN general w2: 125R, 125K [125R]
MMA general w2: 120R, 100K [120R]
ANY general w1: 200B [200B]
MAJOR general w2: 60M, 180LB, 30K [60M, 40LB]
c1: 70 wolfpack, 30 fox
MAJOR general 220R, 40B, 10LB [210R, 30B]
MMA general 180R, 5M, 35S [180R, 5M, 30S]
VETERAN general 250R [240R]
c2: 40 boar, 60 fox, 50 giant --- send general to leader camp and let it be intercepted
REGULAR general block: 20R, 40M, 40S, 100ES
c3 leader: 100 dogs, 100 roughneck
VETERAN general 100R 1ES 139K (100R)
MAJOR general 98R, 1ES, 171K (98R)
MMA general 98R, 1ES, 121K (98R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 8:
https://i.imgur.com/wkkv7SE.png
c0: 150 roughneck, 50 ranger
VETERAN general 155R, 10S, 35C, 50K (155R, 10S)
MAJOR general 155R, 10S, 35C, 70K (155R)
MMA general 149R, 71K (149R)
c00: 20 dog, 180 roughneck
VETERAN general 152R, 17S, 1ES, 80K (152R, 17S)
MAJOR general 189R, 1ES, 80K (189R)
http://s14.directupload.net/images/140925/sf89p657.jpg
c1: 70 dogs, 130 roughneck
REGULAR general block: 1R, 107ES, 85C {8-14 rounds, most~9)
c2: 80 dogs, 120 roughneck
REGULAR general block: 1M, 98ES, 95C {7-13 rounds, most~9}
c3 leader: 30 dogs, 180 roughneck, 40 ranger
FAST general w1: 200R (200R) -- use fast gen, 2 rounds
VETERAN general w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds
MAJOR general w2: 99R, 1ES, 70C, 100K (99R) or
MMA general w2: 97R, 1ES, 122K (97R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 9:
http://img593.imageshack.us/img593/1895/qt14.png
https://i.imgur.com/65EBhpJ.png
http://img812.imageshack.us/img812/6780/7bxx.png
Invite lootspotters to send 1C to this camp:
c0: 120 dogs, 80 ranger
VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)
MMA general 91R (87R)
Time to wrap it up:
c1: 120 roughneck, 80 ranger
REGULAR general block: 68ES, 132C
c2: 200 roughneck
REGULAR general block: 2M, 160ES, 35C
c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
VETERAN general 110R, 19M, 1ES, 120K (110R, 19M)
MAJOR general 138R, 1ES, 131K (138R)
MMA general 110R, 19M, 1ES, 90K (110R, 19M)
How about.. "New Simulator for Adventures and Expeditions" (http://goo.gl/usr0UO)
http://forum.tsotesting.com/threads/20920-New-Simulator-for-Adventures-and-Expeditions
Plz be careful using this simulator. As it has some problems. I tested it on CLT and it didn't work on one occasion. It assumed that different units will be attacked first and thus there was a problem with number of units destroyed.
Thanks for the warning, will keep that in mind.
For the moment I`m not fine-tuning yet camp setups, keeping it simple with round numbers, when simulators get a chance to improve I`ll improve the setups.
Seems to be updated now..
http://www.settlerscombatsimulator.com/uk
SLT guide (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=269215&viewfull=1#post269215) up & updated
Edit: added options for MMA and VET, improved MG setups
[NCS] Clever Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/1/1e/Fairytale_adv_2.png
Adventure Info:
Player Level:
Difficulty:
Number of Players: 3
Duration: 12 days
Where to get?: as loot from Valiant Little Tailor
Max XP:
Credits:
PrincessAlly (pictures, sections of guide, some setups)
Evil_J guide (http://www.cempire.org/index.php?title=Evil_J_The_Clever_Little_Tailor_Ma jor_Cannon_Guide) (some setups)
I`ve seen generals behaving awquard, presumed due to lag (sent them on a block in second sector, went back to home map and then back to adventure and my MG was way ahead of blockers, almost past first block regular camp and still got intercepted by it, been able to retreat them all fortunately). So I`m advising remaining on the adventure map untill you see the blocks succeeding.
I have also noticed fake reports of intercepted generals (some true ones too :/ )
Loot table: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#The Clever Little Tailor.)
https://lh5.googleusercontent.com/-VEujQtXv8Uc/VH-aOorC--I/AAAAAAAAB9M/7nj3U6-cr7o/w776-h312-no/CLT.png
http://i.imgur.com/gnOO899.png
Generals needed: bring them all.
Units needed, best version (major+MMA+vets): 2384R, 188M, 312S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
Units lost, best version: 2285R, 186M, 312S, 1300B, 1050LB, 100C, (up to) 7K
Units needed, MG version (no MMA): 2169R, 306M, 321S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
Units lost, MG version: 2087R, 306M, 321S, 1300B, 1050LB, 100C, (up to) 7K
Units needed, MMA version (MMA+vets, no MG): 1869R, 240M, 486S, 324ES, 1335B, 1020LB, 210XB, 306C, 157K
Units lost, MMA version: 1785R, 240M, 486S, 1335B, 1020LB, 100C, (up to) 9K
Units needed, VET version (veteran+fast+regular generals, no MG, no MMA): 2623R, 263M, 371S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
Units lost, VET version: 2537R, 253M, 371S, 1300B, 1050LB, 120C, (up to) 4K
Note: For the above list I used maximum losses (can`t count for typos and misscalculations tho there shouldn`t be any)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G1 (Camps 1-3,L1
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
http://i.imgur.com/7TZUlxF.jpg
From B or C to Camp 1) 100 Roughneck, 100 Ranger
VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
MAJOR general: 86R 1E 113C 70K (86R)
MMA general: 83R, 1ES, 61C, 75K (83R)
From B or C to Camp 2) 200 Ranger
VETERAN general: 13R 1E 236C (0 - 3R - 13R)
MAJOR general: 270C (0)
MMA general: 20ES, 200C (0)
From A to Camp 3) 100 Roughneck, 90 Ranger
BLOCKING NORMAL general: 56E 144C { rounds 5 - 6 - 6 100% chance of win}
BLOCKING Master of Defence general: 67E 100C { rounds 9-32 fast rounds, only 10% chance of win} -- not recommended, just added in case you want to rush the adventure and regular generals are still on the way
if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.
From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
VETERAN general: 72S 89C 89XB (58S - 65S - 71S)
MAJOR general: 59S 1E 118C 91XB 1K (59S)
MMA general: 55S 72C 93XB (55S)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (Camps 4-8, L2,BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
any other VETERAN generals can be placed behind position C to speed up the attacks.
http://i.imgur.com/SYQK3NS.jpg
For the first attacks only your BEST general is needed:
From C to Camp 4) 130 Roughneck, 70 Ranger
VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
MAJOR general: 126R 1E 81C 62K (126R)
MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)
From C to Camp 5) 80 Guard dog, 120 Ranger
VETERAN general: 110R 140S (91R - 101R - 110R)
optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
w1: MMA general: 1R (1R)
w2: ANY general: 200C (0)
From C to Camp 6) 100 Guard dog, 100 Roughneck
VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
MMA general: 98R, 2ES, 120K (98R)
For the block send all generals after each other with as little delay as possible.
From A to Camp 7) 150 Roughneck, 50 Ranger
BLOCKING NORMAL general: 104E 96C { rounds 7 - 7.6 - 11}
From B to Camp 8) 110 Roughneck, 90 Ranger
BLOCKING NORMAL general: 19S 41E 140C { rounds 7 - 7.8 - 12}
From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) { rounds 5}
MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G3 (Camps 9-13,L3, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
any other VETERAN generals can be placed behind position D to speed up the attacks.
http://i.imgur.com/wpBW2lL.jpg
For the first attacks only your BEST general is needed:
From D to Camp 9) 80 Boar, 60 Wolf
VETERAN general: 140R 1E 109K (122R - 133R - 140R)
MAJOR general: 127R 1E 30C 112K (127R)
MMA general: 125R, 1ES, 94K (125R)
From D to Camp 10) 90 Boar, 50 Fox
VETERAN general: 130R, 10M, 110K (130R, 10M)
MAJOR general: 130R, 10M, 130K (130R, 10M)
MMA general: 78R, 12M, 50B, 80K (78R, 12M, 50B, 2K)
From D to Camp 11) 50 Bear, 40 Wolf Packleader
ANY general w1: 200B (200B)
MMA general w2: 34R, 186C (25R)
VETERAN general w2: 50R, 200C (45R)
MAJOR general w2: 35R, 235C (28R)
Send all generals after each other with as little delay as possible. Lag can create big issues with this kind of multiple block (fake reports of generals intercepted but also true ones --- got reports of the veteran intercepted when he wasn`t, he reached leader and also of MG but he actually was intercepted --- shouldn`t be possible but itys lag), have an Assassin buff handy if possible for the 110 bear camp.
From A to Camp 12) 110 Boar, 30 Wolf Packleader
BLOCKING NORMAL general: 139ES, 60C, 1K --- 6-12 rounds, avg 8
From B to Camp 13) 110 Bear
BLOCKING NORMAL general: 185ES, 15C --- 6-8 rounds, avg 7
From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
VETERAN general w1: 40B, 210LB (40B, 210LB) --- 1 round
VETERAN general w2: 132R, 3M, 115K (132R, 3M) --- 1 round
MMA general w2: 132R, 3M, 85K (132R, 3M) --- 1 round
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (Camps 14-16, L4,BLOCK)
Position A: NORMAL general for 1R block
Position B: VETERAN general
Position C: VETERAN general or MAJOR general
Position D: NORMAL general for 1R block
any other VETERAN generals can be placed behind position C to speed up the attacks.
http://i.imgur.com/HIlUaNw.jpg
For the first attacks only your BEST general is needed:
From C to Camp 14) 150 Fox
VETERAN general: 100R, 40M, 110K (100R, 36M)
MAJOR general: 90R, 30M, 150K (90R, 28M)
MMA general: 70R, 50M, 100K (70R, 50M)
From C to Camp 15) 80 Wolf Packleader, 60 Fox
ANY general w1: 200B (200B)
ANY general w2: 100R, 100K (96R)
To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
VETERAN general: 50B, 200LB (50B, 200LB )
Wait until first 1R block will not fail i.e. the attack on L4 has not been intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
VETERAN general: 70M, 50B, 130XB (70M, 50B)
MAJOR general: 50M, 50B, 170XB (50M, 50B)
MMA option:
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
MMA general: 50B, 170LB (50B, 170LB)
Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R(1R)
From C to Camp L4b)
VETERAN general: 20M, 35S, 35B, 160XB (20M, 35S, 35B)
MAJOR general: 65M, 35B, 170XB (59M, 35B)
MMA general: 55S, 35B, 130XB (55S, 35B)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 17-19, L5, BLOCK)
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
Position D: ANY general
Position E: ANY general
Place generals D and E anywhere behind generals B and C.
http://i.imgur.com/rjzrak6.jpg
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: VETERAN general: 250B (250B)
w2: ANY general: 200B (200B)
w3: ANY general: 200R (133R)
alternative
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: VETERAN general: 250LB (250LB)
w2: ANY general: 200B (200B)
w3: ANY general: 200R (33R)
From C to Camp 18) 110 wolf,70 wolfpack leader
VETERAN general: 60R, 40M, 100S, 50K (60R, 40M, 100S, 3K)
MAJOR general: 120R, 20M, 80S, 50K (120R, 20M, 75S)
or
w1: MMA general: 140B (140B)
w2: MMA general: 170R, 10M, 40K (160R)
w2: VETERAN general: 170R, 15M, 40K (170R, 8M)
Camp 19 can be blocked once some of the enemies have been killed.
From E to Camp 19a) 110 Bear, 70 Wolf
ANY general: 200B (200B)
From A to Camp 19b) 61-63 Bear, 70 Wolf
BLOCKING NORMAL general: 150ES, 50C --- 4-7 rounds
From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
VETERAN general w1: 110B, 140LB (110B, 140LB) --- 1 round
VETERAN general w2: 65M, 50S, 135K (65M, 50S, 1K) --- 2 rounds
MAJOR general w2: 50M, 50S, 170K (50M, 50S, 7K) --- 2 rounds
MMA general w2: 55M, 60S, 105K (55M, 60S, 4K) --- 2 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (Camp 20, L6)
http://i.imgur.com/D7xly8P.png
No blocks so the generals can be placed anywhere convenient.
to Camp 20) 90 Bear, 70 Wolf Packleader
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 50M, 75S, 125K (50M, 75S)
MAJOR general w2: 155M, 115K (120M)
MMA general w2: 55M, 60S, 105K (55M, 60S, 1K)
alternative 1:
VETERAN general w1: 250LB (250LB)
ANY general w2: 200R (200R)
ANY general w3: 40R, 160K (25R)
alternative 2:
VETERAN general w1: 250LB (250LB)
Master of Defence general w2: 200R (200R)
MMA general w3: 220C (0)
alternative 3:
VETERAN general w1: 250LB (250LB)
MMA general w2: 220R (210R)
Leader camp 6 requires 3 waves
to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 250R (250R)
VETERAN general w3: 50R, 10M, 190XB (50R, 4M)
MAJOR general w3: 60R, 210XB (56R)
MMA general w3: 70R, 150XB (66R)
or
VETERAN general w1: 120B, 130LB (120B, 130LB)
MMA general w2: 220R (220R)
MAJOR general w3: 60R, 210XB (56R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G7 (Camps 21-22, L7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
http://i.imgur.com/MeeaqBZ.jpg
Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!
Polymer: a way around this is to nuke the leader camp. An Assassin buff (or Weak point potion) applied on it can help you finish the leader camp faster thus block will last long enough. And you can save the 100C and other troops.
Recommended kill:
From C to Camp 21) 100 Guard Dog 120 Roughneck
VETERAN general: 117R 3E 130K (94R - 107R - 117R)
MMA general 112R, 1ES, 107K (112R)
Block section:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14 rounds}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 120C (120C 1G)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
VETERAN general: 97S 15C 138K (83S - 91S - 97S) { rounds 1+2}
MAJOR general /MMA generaloption:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 100C (100C 1G) or MMA general: 15C (15C)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) { rounds 1+2}
MMA general: 100S, 2ES, 118K (100S)
Nuke option:
WPP/Assassin on L7 kills the 180 roughneck:
Use same setups for block and on L7 single wave:
VETERAN general: 55R, 1ES, 64C, 130K (54R) --- 2 rounds
MAJOR general: 12R, 1ES, 140C, 117K (12R) --- 1 round
MMA general: 12R, 1ES, 90C, 117K (12R) --- 1 round
WPP/Assassin on L7 kills the 100 rangers:
Use same setups for block and on L7 single wave:
VETERAN general: 97S 15C 138K (96S) --- 2 rounds
MAJOR general: 97S 25C 1E 147K (94S) --- 2 rounds
MMA general: 100S, 2ES, 118K (97S) --- 3 rounds
WPP/Assassin on L7 kills the Methal Tooth:
MMA general: 96S, 2ES, 122K (96S) --- 2 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
Position A: ANY general a general MUST be at this location
Position B: VETERAN general optional
Position C: NORMAL general for block
Position D: VETERAN general
Position E: VETERAN general
http://i.imgur.com/1nc4gS0.jpg
A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.
From A (/yet preferably a position behind general D ) to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
ANY general: 72R (72R 1G)
From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
MMA general: 83R, 1ES, 65C, 71K (83R)
For the next camps the MAJOR general option can be found a little further down the guide.
From B to Camp 24) 190 Guard Dog, 70 Roughneck
VETERAN general: 130R 5E 115K (108R - 120R - 130R)
Make sure the lootspot players have made a kill before continuing.
From C to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9}
From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) { rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {rounds 2+3} [thanks Kris3457]
MAJOR general option:
https://i.imgur.com/A3MYALx.png
Make sure the lootspot players have made a kill before continuing. Also make sure you already killed camp 23 and you didn`t forgot about it.
From A to Camp 24) 190 Guard Dog, 70 Roughneck
BLOCKING NORMAL general: 115E
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9} or
BLOCKING NORMAL general: 134E 40C 11XB 15K
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
MMA general: 220R (220R) --- MMA rests
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
MMA general: 88R, 25M, 1ES, 106K (88R, 25M)
VETERAN general: 87R, 25M, 1ES, 137K (87R, 25M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Plz be careful using this simulator. As it has some problems. I tested it on CLT and it didn't work on one occasion. It assumed that different units will be attacked first and thus there was a problem with number of units destroyed.
i've done multiple VLT and SLT with it never had any issue.
CLT guide (forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=270662&viewfull=1#post270662) up & updated, tried to offer options for people with only veterans too, enjoy
Thank you for doing this Polymer.
CLT guide (forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=270662&viewfull=1#post270662) up & updated, tried to offer options for people with only veterans too, enjoy
possible to add losses and units needed ? maybe :)
yea, but .... which ones? a lot of options to choose from, and they`re maximum estimates, but will do something
Edit:
There, I added the required/lost troops.
[NCS] The Betrayed Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/1/1e/Fairytale_adv_5.png
3 Player/12 Days/82560XP
Double veteran setups, round blocks, cannons
Major setups
MMA setups
2x VETERAN general setups
Troops needed (best options=MG+MMA+veterans): 3100R, 308M, 163S, 442ES, 994B, 320LB, 249XB, 220C, 151K
Troops lost (best options): ................................... 3096R, 302M, 127S, 1ES, ...993B, 320LB, 48C, 12K
Troops needed (2 veterans, no MG, no MMA): 2910R, 613M, 253S, 442ES, 792B, 380LB, 249XB, 269C, 145K
Troops lost (2 veterans): .............................2910R, 610M, 213S, ...1ES, 791B, 380LB, ............124C, 16K
Troops needed (MG, no MMA): 3150R, 271M, 188S, 442ES, 1064B, 280LB, 249XB, 270C, 160K
Troops lost (MG): ...................3146R, 264M, 183S,.......... 1063B, 280LB, 95C, 12K
Troops needed (MMA, no MG): 2360R, 625M, 326S, 442ES, 1045B, 320LB, 249XB, 220C, 145K
Troops lost (MMA): .................2355R, 624M, 290S, ..........1041B, 320LB, 48C, 16K
Credits:
Evil_J (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides) --- original guide (on old system)
corona88 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=269880&viewfull=1#post269880)
Loot table: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview)
https://lh5.googleusercontent.com/-eIrCgYVj67A/VH-aO56vIrI/AAAAAAAAB9M/-MedPGzswHc/w760-h267-no/BLT.png
Warning: these are not easy blocks, don`t do them on a rush and be sure to read and understand properly the way they are done. There are intended intercepts, multiple blocks, walking on intercept areas of camps that won`t actually intercept (cause you already enter the intercept area of target camp) etc, read ALL explanations before acting.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 1
https://i.imgur.com/bkuQYBX.png
http://thesettlersonlinewiki.com/uploads/572261232s1.png
Positions:
https://i.imgur.com/x3g4ZWh.png
http://thesettlersonlinewiki.com/uploads/704378876s1 genloc2.png
1,2,3 = regular generals
4 = veteran
5 = MMA/Major
c1: 80 boar, 60 fox
VETERAN general 135R, 6M, 109K (135R, 4M)
MMA general 135R, 14M, 1ES, 70K (135R, 13M)
MAJOR general 135R, 135K (131R)
c4: 90 boar, 60 wolf
VETERAN general 138R, 38B, 1M, 73K (138R, 38B, 1M)
MAJOR general 135R, 5M, 130K (135R, 5M)
MMA general 138R, 36B, 1M, 45K (138R, 33B, 1M)
Block section
Warning: this block can be extremely tight, camp 6 might start to go down (actually almost end of demolish time), in any case have an Assassin buff ready for those 110 bears if you see camp ending before leader goes down.
Send regular general 1 to camp 6.
Immediately send regular general 2 to camp 8.
Wait untill general 2 reaches the blue star marker on the picture before sending general 3 to camp 9 (leader).
Wait untill general 3 reaches the red star marker before sending generals 4 and 5 to leader camp (in order ofc, but fast one after the other).
Camp 7 will intercept general 3, it is supposed to do that, let it be.
c6: 110 bear
block REGULAR general 1 185ES, 15C --- 6-8 rounds, avg 7
c8: 180 boar
block REGULAR general 2 168ES, 32XB --- 5 rounds
c7: 110 boar, 80 wolf
This camp is blocked by sending attack to leader camp and allowing c7 to intercept. The troops will die but will allow enough time for the attacking generals to pass.
block REGULAR general 3 186R(186R)
c9: 80 bear, 70 fox, 1 Furious Boar
VETERAN general w1: 70B, 180LB (70B, 180LB) --- 1 round or
MMA general w1: 40B, 180LB (40B, 180LB) --- 1 round
MAJOR general w2: 55R, 75M, 140K (55R, 75M) --- 4 rounds or
VETERAN general w2: 55R, 80M, 115K (55R, 80M) --- 5 rounds or
MMA general w2: 105M, 115K (105M) --- 5 rounds
Optional kill camp 6 and block the rest. This makes the block safer as usually camp 6 either intercepts or block on it ends too soon
c6: 110 bear
MMA general w1: 220B (220B)
MAJOR general w2: 130R, 140K (130R)
Send regular general 2 to camp 8.
Wait untill general 2 reaches the blue star marker on the picture before sending general 3 to camp 9 (leader).
Wait untill general 3 reaches the red star marker before sending generals 4 and 5 to leader camp (in order ofc, but fast one after the other).
Camp 7 will intercept general 3, it is supposed to do that, let it be.
c8: 180 boar
block REGULAR general 2 168ES, 32XB --- 5 rounds
c7: 110 boar, 80 wolf
This camp is blocked by sending attack to leader camp and allowing c7 to intercept. The troops will die but will allow enough time for the attacking generals to pass.
block REGULAR general 3 186R(186R)
c9: 80 bear, 70 fox, 1 Furious Boar
VETERAN general w1: 70B, 180LB (70B, 180LB) --- 1 round or
MMA general w1: 40B, 180LB (40B, 180LB) --- 1 round
MAJOR general w2: 55R, 75M, 140K (55R, 75M) --- 4 rounds or
VETERAN general w2: 55R, 80M, 115K (55R, 80M) --- 5 rounds or
MMA general w2: 105M, 115K (105M) --- 5 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 2
http://thesettlersonlinewiki.com/uploads/44736860s2.png
Positions:
1,2 = regular generals
4 = veteran/major/MMA
c0: 120 wolf packleader
ANY general w1: 175B (175B)
MAJOR general w2: 270C (0)
VETERAN general w2: 250C (0)
MMA general w2: 220C (0)
Block section:
Send all 3 generals in order one after the other to their corresponding camps.
c1: 130 roughneck, 70 ranger
block REGULAR general 88ES, 90C
c2: 120 dogs, 80 roughneck
block REGULAR general 35S, 74ES
c3: 120 roughneck, 79 ranger, 1 Assassin
MAJOR general 50S, 1ES, 95C, 124K (50S, 95C, 12K)
VETERAN general 54S, 1ES, 105C, 90K (54S, 105C, 16K)
MMA general 47S, 1ES, 48C, 124K (47S, 48C, 16K)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 3
https://i.imgur.com/1T1jS7e.png
https://i.imgur.com/sJaDG1N.png
http://thesettlersonlinewiki.com/uploads/1579021461s3.png
http://thesettlersonlinewiki.com/uploads/1070477128s3 genloc.png
Positions:
1 = regular general
2 = fast general
3 = best general
c0: 70 bear, 30 giant
ANY general w1: 108B (108B)
MAJOR general w2: 100R, 1ES, 169XB (100R)
VETERAN general w2: 100R, 1ES, 149XB (100R)
MMA general w2: 110R, 110XB (105R)
c00: 30 bear, 70 wolf packleader
ANY general w1: 200B (200B)
MAJOR general w2: 2ES, 268C (0)
VETERAN general w2: 2ES, 248C (0)
MMA general w2: 2ES, 218C (0)
c000: 30 bear, 80 fox
VETERAN general 138R, 11M, 1ES, 100K (138R, 11M)
MMA general 108R, 41M, 1ES, 70K (108R, 41M)
MAJOR general 146R, 1ES, 123K (146R)
Block section:
Send general 1 to attack c1 and immediatetly generals 2 and 3 to camp c2 (leader).
c1: 80 bear, 50 fox
block REGULAR general 186ES
c2: 60 bear, 40 giant, 1 giant bear
w1: FAST general 200B (200B)
w2: MAJOR general 81R, 1ES, 188XB (81R)
w2: VETERAN general 100R, 1ES, 149XB (100R)
w2: MMA general 90R, 10M, 1ES, 119XB (90R, 10M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 4
https://i.imgur.com/pmNUwQz.png
http://thesettlersonlinewiki.com/uploads/1116104726s4 gen loc.png
1,2,3 = regular generals
4,5,6 = pick options on attacking the Tavern (c4), place w1, w2&w3 generals here
c0: 90 dogs, 120 ranger
VETERAN general 109R, 1M, 140K (109R)
MAJOR general 109R, 1M, 160K (109R)
MMA general 106R, 1S, 113K (106R)
c00: 200 roughneck
VETERAN general 120R, 36S, 1ES, 93K (120R, 36S)
MAJOR general 125R, 30S, 115K (125R, 30S)
MMA general 77R, 22M, 38S, 83K (77R, 22M, 38S)
c000: 200 dogs
VETERAN general 39R, 199ES (39R)
MMA general 42R, 178ES (42R)
https://i.imgur.com/neTiHYJ.png
http://thesettlersonlinewiki.com/uploads/195416931s4.png
Block section:
c1: 70 dogs, 130 roughneck
block REGULAR general 133ES, 1B
c2: 100 dogs, 120 roughneck
block REGULAR general 132ES, 2C
c3: 40 thug, 180 roughneck
block REGULAR general 176ES, 18C or 197S, 3C
c4 Tavern: 139 roughneck, 120 ranger, 1 Greedy Inn-Keeper
Major with veterans option:
w1: VETERAN general 150B, 100LB (150B, 100LB)
w2: VETERAN general 232R (232R)
w3: MAJOR general 134R, 10M, 1ES, 125K (134R, 10M)
Veteran generals option:
w1: FAST general 200LB (200LB)
w2: VETERAN general 230R (230R)
w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M)
MMA & Major/Veteran general option
w1: MMA general 80B, 140LB (80B, 140LB) -- 1 round
w2: FAST general 200R (200R) -- 2-3 rounds
w3: MAJOR general 130R, 13M, 127K (130R, 13M) -- 3 rounds
w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M) -- 3 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 5
https://i.imgur.com/FmC0MXE.png
https://i.imgur.com/1IbDfEW.png
http://thesettlersonlinewiki.com/uploads/1986296239s5 sector.png
http://thesettlersonlinewiki.com/uploads/1476905498s5 genloc.png
c0: 100 wolf, 50 giant
MMA general 55R, 49M, 1ES, 115XB (55R, 49M)
MAJOR general 104R, 1ES, 165XB (104R)
VETERAN general 60R, 44M, 1ES, 145XB (60R, 44M, 1ES)
c00: 100 giant
VETERAN general 1ES, 249XB (0)
c000: 90 wolf, 110 fox
VETERAN general 149M, 1ES, 100K (149M)
MAJOR general 148M, 122K (148M)
MMA general 165M, 55K (165M)
c0000: 120 boar, 60 fox
Send attack to leader camp and allow intercept by camp c000, retreat after victory.
MAJOR general 30M, 60S, 1ES, 179K (30M, 60S)
VETERAN general 170M, 5S, 75K(170M, 5S)
w1: ANY general 175B (175B)
w2: MMA general 106M, 1ES, 113K (106M)
w1: ANY general 160B (160B)
w2: MAJOR general 149R, 6M, 115K (149R)
Block section:
c1: 140 dogs, 90 roughneck
block REGULAR general 120ES
c2: 1 Methal Tooth, 130 rougneck, 110 ranger
VETERAN general 123S, 69C, 58K (123S, 19C)
MAJOR general 103S, 1ES, 71C, 95K (103S)
MMA general 111S, 109K (108S)
MMA general 41M, 86S, 93K (41M, 86S)
or
MMA general w1: 1R (1R)
MAJOR general w2: 35M, 50S, 80C, 105K (35M, 50S)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 6
https://i.imgur.com/j98odcu.png
http://thesettlersonlinewiki.com/uploads/1486220029s6.png
c0: 230 roughneck
w1:ANY general 200R (200R)
w2: VETERAN general 166R, 2ES, 82K (166R)
w2: MAJOR general 141R, 1ES, 128K (141R)
MMA general 94S, 1ES, 125K (94S)
c00: 160 roughneck, 120 ranger
w1: VETERAN general 250R (250R)
w2: VETERAN general 16R, 39M, 1ES, 135C, 59K (16R, 39M)
w2: MAJOR general 75R, 1ES, 135C, 59K (75R)
w2: MMA general 68R, 1ES, 85C, 66K (68R)
MMA general 75S, 1ES, 86C, 58K (74S)
c000: 280 ranger
w1:ANY general 86R (86R)
w2: VETERAN general 250C (0)
w1:ANY general 69R (69R)
w2: MAJOR general 1ES, 269C (0)
w1:ANY general 64R (64R)
w2: MMA general 1ES, 219C (0)
Invite lootspotters and make sure they made their kill. Ask them to send 1C on the lootspot camp marked in the picture.
https://i.imgur.com/LtKopmV.png
http://thesettlersonlinewiki.com/uploads/1413525368s6 genloc.png
Positions:
1 = regular general (first part of block)
2 = w1 general (MMA or FAST)
3= regular general (second part of block)
7,8 = w2, w3 generals (veterans or FAST)
9 = w4 general (Major or Veteran)
4, 5, 6 = redundant generals
MMA & Veterans & Major general option:
c1: 190 roughneck, 90 ranger
block REGULAR general 1R (1R)
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w1: MMA general 220R (220R) --- 1 round (fast)
Wait to see part 1 of the block was successfull before sending part 2.
c1: 190 roughneck, 90 ranger
block REGULAR general 136ES, 46C, 18K --- 6-9 rounds (slow), still a risky block
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w2: VETERAN general 250R (250R) --- 3 rounds (fast)
w3: FAST general 129R (129R) --- 3 rounds (fast)
w4: MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
w4: VETERAN general 70R, 53M, 127K (70R, 53M) --- 3 rounds
or if you have 2 Major generals, hit it with:
w2: MAJOR general 270R (270R) --- 3-4 rounds (fast)
w3: MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
Veteran generals option:
c1: 190 roughneck, 90 ranger
block REGULAR general 1R (1R)
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w1: FAST general 200R (200R)
Wait to see part one of the block was successfull before sending part 2.
c1: 190 roughneck, 90 ranger
block REGULAR general 136ES, 46C, 18K
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w2: FAST general 200R (200R)
w3: VETERAN general 250R (250R)
w4: VETERAN general 70R, 53M, 127K (70R, 53M)
MMA & 2 Major general option:
c1: 190 roughneck, 90 ranger
block REGULAR general 3 136ES, 46C, 18K --- 6-9 rounds (slow)
c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
w1: - general 7 MMA general 220R (220R) --- 1 round (fast)
w2: - general 8 MAJOR general 270R (270R) --- 3-4 rounds (fast)
w3: - general 9 MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
[NCS] Valiant Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/8/83/IcovaliantAT.png
3 Player/12 Days/76790 XP
Double veteran setups, round blocks, cannons
Major setups
Troops needed:
MAJOR +MMA: 1847R, 2053B (catapult hit)/ +450B (no catapult), 370M, 270C, 186S, 200ES, 200XB, 207K, 200LB
Tested loss:
MAJOR +MMA: 1847R, 2053B, 370M, 87S, 170LB
Loot overview: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#Fairytale Adventures :)
https://lh3.googleusercontent.com/-qN-ShYQFAro/VH-aUiwJdeI/AAAAAAAAB9M/gMBEVHbzd0M/w788-h338-no/VLT.png
Credits:
corona88 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides)
Nighteye (http://mainframe.nl/~nighteye/tvlt.png)
Loss sheet:
http://thesettlersonlinewiki.com/uploads/1759956567vlt loss sheet.png
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
MoD general
Note: before using Master of Defence general in blocks, please remember that he is a fast general, thus fights twice as fast as regular generals so you should use double number of rounds to compare with a regular general (camp destroying time is also half of a regular so consider that too).
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector1:
https://i.imgur.com/0x8EAEJ.png
c1: 100 boar, 30 fox
VETERAN general: 120R, 1ES, 129K (120R)
c2: 120 wolf
VETERAN general: 92R, 1ES, 132C, 18K (92R) or
MAJOR general: 83R, 1ES, 183C, 3K (83R) or
MMA general 82R, 134C, 4K (82R)
c3: 130 boar, 30 wolf
w1:ANY general: 61B (61B)
w2: VETERAN general: 112R, 32B, 106K (112R, 32B)
w1:ANY general: 38B (38B)
w2: MAJOR general: 142R, 1ES, 127K (142R)
w1:ANY general: 70B (70B)
w2: MMAgeneral: 125R, 95K (125R)
c4: 90 wolf, 90 fox
w1: ANY general: 150B (150B)
w2: VETERAN general: 139R, 1ES, 110K (139R)
w1: ANY general: 175B (175B)
w2: MMA general: 119R, 1ES, 100K (119R)
single wave VETERAN: 135M, 1ES, 114K (135M) or
single wave MAJOR general: 181R, 24M, 1ES, 64K (181R, 24M)
https://i.imgur.com/VLtJlys.png
Block section:
After sending block general wait 3 seconds before sending attacks.
c5: 120 boar, 30 fox
REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]
Master of Defence general: block: [68S, 70ES, 62C] --- [8-27 fast rounds, avg 15] --- I still recommend using the REGULAR general block, if you have a regular, use it
c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
Recommended:
w1: MMA general: 220B (220B) --- 2 rounds
w2: MAJOR general: 29M, 33S, 1ES, 207K (29M, 33S) --- 7 rounds
or more risky options (10 rounds, can go either way)
MAJOR general: 29M, 87S, 1ES, 153K (29M, 87S) --- 10 rounds
or
w1: VETERAN general: 60B, 180LB (60B, 180LB)--- 2 rounds
w2: VETERAN general: 29M, 41S, 2ES, 178K (29M, 33S) --- 8 rounds
Else kill both camps (Corona`s setup):
c5: 120 boar, 30 fox
MAJOR general: 150R 5M 115K (150R 5M)
c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
w1: VETERAN general: 250R (250R)
w2: ANY general: 180R (180R)
w3: MAJOR general: 72R 1ES 197k (72R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector 2 :
https://i.imgur.com/2iIx6bs.png
c7: 170 boar
w1: ANY general: 110B (110B)
w2: VETERAN general: 131R, 1ES, 118K (131R)
or
w1: ANY general: 135B (135B)
w2: MMA general: 118R, 1ES, 101K (118R)
or
MAJOR general: 194R, 11S, 1ES, 64K (194R, 11S)
MAJOR general: 62R, 1M, 53S, 1ES, 153K (62R, 1M, 53S)
c8: 90 boar, 60 wolf
single wave: VETERAN general: 60R, 130B, 60K (60R, 130B) or
single wave: MAJOR general: 147R, 1ES, 122K (147R)
or
w1: MMA general: 10B (10B)
w2: VETERAN general: 135R, 1ES, 114K (135R)
Camp 9 can be killed or with some risk blocked:
For kill (recommended):
c9: 180 boar
w1: ANY general 100B (100B)
w2: MAJOR 150B, 120K (148B)
http://thesettlersonlinewiki.com/uploads/818776973s2.png
REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
wait 3 seconds
MMA general c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn [160B (160B)]
MAJOR general c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)
VETERAN c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 250B (250B)
VETERAN c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 126R, 9S, 1ES, 114K (126R, 9S)
FAST general c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 198B (198B)
MAJOR general c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)
MMA general c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 220B (220B)
VETERAN general c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 150R, 11M, 1ES, 88K (150R, 11M)
For block (risky):
https://i.imgur.com/olyj9Gb.png
The next 6 hits all belong to one continuous multiple (round) block. Send all generals in order one after the other to the proper camps as listed and as fast as possible. It is risky and as such it needs maximum attention.
An Assassin buff on hand for camp 9 if the 1R block fails at the wrong point is recommended (that or taking down the camp).
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
REG 3 c9: 180 boar block: 1R (1R)
VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 250B (250B)
REG 4 c9: 180 boar block: 1R (1R)
VET 2 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 126R, 9S, 1ES, 114K (126R, 9S)
or
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
REG 3 c9: 180 boarblock: 1R (1R)
BHG /VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 198B (198B)
REG 4 c9: 180 boar block: 1R (1R)
MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)
or
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
REG 3 c9: 180 boarblock: 1R (1R)
MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [160B (160B)]
REG 4 c9: 180 boar block: 1R (1R)
MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)
or
REG 1 c9: 180 boar block: 1R (1R)
REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
REG 3 c9: 180 boarblock: 1R (1R)
MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 220B (220B)
REG 4 c9: 180 boar block: 1R (1R)
VETERAN c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 150R, 11M, 1ES, 88K (150R, 11M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector 3:
https://i.imgur.com/oawqkqu.jpg
c12: 60 wolf, 140 fox
VETERAN general: 150M, 100K (150M)
MAJOR general: 136M, 1ES, 133K (136M)
MMA general: 157M, 63K (157M)
c13: 40 bear, 60 fox
MAJOR general: 115R, 40M, 115K (115R, 22M)
VETERAN general: 95R, 40M, 115K (95R, 40M)
MMA general: 90M, 130K (88M)
c14: 50 bear, 80 wolf
MAJOR general: 10R, 150M, 110K (10R, 148M)
MMA general:
w1: ANY general: 160B (160B)
w2: VETERAN general: 110R, 70K (110R)
w2: MMA general: 110R, 70K (110R)
c15: 160 fox
VETERAN general: 60R, 55M, 135K (60R, 55M)
http://thesettlersonlinewiki.com/uploads/611213757s3 r.png
Block section:
REGULAR general REG2: c16: 190 wolf block 105ES, 95C
c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
Veteran option
w1: VETERAN general VET1: 80B, 138LB (80B, 138LB)
w2: VETERAN general VET2: 82M, 28ES, 140K (82M, 28ES)
or
w1: VETERAN general VET1: 80B, 170LB (80B, 170LB) --- 1 round
w2: VETERAN general VET2: 115M, 135K (115M) --- 4 rounds
or
Major option
w1: VETERAN general VET1: 80B, 170LB (80B, 170LB) --- 1 round
w2: MAJOR general: 140R, 15S, 115K (140R, 14S) ---- 5 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Sector 4:
https://i.imgur.com/afhkxhl.png
c18: 80 royal recruits, 60 royal bowmen
VETERAN general: 144R, 1ES, 105K (144R)
MAJOR general: 129R, 1ES, 38C, 102K (129R)
MMA general: 115R, 10B, 95K (115R, 10B)
c19: 50 royal militia, 60 royal longbows
VETERAN general: w1: 250B (250B) or ANY general: w1: 40B, 160LB (40B, 160LB)
VETERAN general: w2: 140R, 110C (129R)
MAJOR general: w2: 140R, 130C (117R)
MMA general: w2: 140R, 80C (117R)
ANY general: w1: 200B (200B)
VETERAN general: w2: 230R, 20C (219R)
c20: 60 royal militia, 30 royal cannons
ANY general: w1: 100B (100B)
VETERAN general: w2: 90R, 160XB (87R)
MAJOR general: w2: 90R, 180XB (87R)
MMA general: w2: 90R, 130XB (89R)
c21: 120 royal longbows
ANY general: w1: 180B (180B)
VETERAN general: w2: 250C (0)
ANY general: w1: 170B (170B)
MAJOR general: w2: 270C (0)
MMA general: w2: 220C (0)
c22: 170 royal recruits
ANY general: w1: 100B (100B)
VETERAN general: w2: 140R, 110K (140R)
MMA general: w2: 165R, 55K (163R)
or
ANY general: w1: 70B (70B)
MAJOR general: w2: 140R, 130K (137R)
You can invite lootspotters now, they can hit with small catapult on camp 23 or camp 24, with ranged support on the Royal Residence or they can send 1R to the camp between the pirate ships.
c23: 150 royal bowmen, 30 royal cavalry
VETERAN general: 10R, 170B, 70K (10R, 170B)
MAJOR general: 80R, 100B, 90K (80R, 100B)
MMA general: 182B, 38K (174B)
c24: 30 royal militia, 80 royal longbows, 40 royal cavalry
ANY general: w1: 200B (200B)
ANY general: w2: 200B (200B)
ANY general: w3: 100R (25R)
or ask lootspotter to hit it with a small catapult
Time to finish it:
c25: 60 royal militia, 80 royal longbow, 40 royal cavalry, 1 Evil King
VETERAN general: w1: 250B (250B)
ANY general: w2: 200B (200B)
VETERAN general: w3: 140M, 110K (140M)
MAJOR general: w3: 20R, 115M, 135K (20R, 115M)
Surprise Attack
Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 4 days
Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
Max XP: 41820
Credits:
PrincessAlly (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides)
chickenhedz (http://forum.thesettlersonline.com/threads/28254-Guide-Playing-with-Polymer-s-minds?p=263284&viewfull=1#post263284)
http://imageshack.us/a/img402/1517/sabannerz.png
Loot overview: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#Surprise Attack.)
https://lh6.googleusercontent.com/-vek2J57dInQ/VH-aSkr4ABI/AAAAAAAAB9M/FIBttTtV8ZA/w437-h397-no/SA.png
http://imageshack.us/a/img526/5055/surpriseattack.jpg
Units needed: 299R 181M 307S 298E 204C 212XB
Units lost, with MMA+MG: 243R 107M 10S
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G1 (Camps 1-3)
Position A: BEST general preferably MMA general- To save time you can place the general at position C from G2
http://imageshack.us/a/img543/7821/sa1o.png
From A to Camp 1) 130 Karl, 70 Valkyrie
VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
MAJOR general: 100C 1E 169XB (0 - 0 - 0)
MMA general: 55C 165XB (no losses)
From A to Camp 2) 100 Karl, 100 Valkyrie
VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
MAJOR general: 135C 135XB (0 - 0 - 0)
MMA general: 1E 80C 139XB (no losses)
From A to Camp 3) 120 Housecarl, 80 Valkyrie
VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)
MMA general: 27M 1E 44C 148XB (27M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (Camps 4-7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.
http://imageshack.us/a/img254/5545/sa2j.jpg
For the first attack only your best general is needed:
From C to Camp 4) 100 Housecarl, 100 Valkyrie
VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)
MAJOR general: 17R 17M 1E 106C 129XB (17R 17M)
MMA general: 22M 1E 68C 129XB (22M)
Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.
From A to Camp 5) 140 Housecarl, 60 Valkyrie
BLOCKING NORMAL general: 124E 76C
Wait 3 seconds
From B to Camp 6) 200 Housecarl
BLOCKING NORMAL general: 59S 111E 30XB
Wait 3 seconds
From C to Camp 7) 100 Housecarl, 90 Berserk
VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M)
VETERAN general: 78R 10S 162XB (78R 10S)
MMA general: 27M 22S 1E 170XB (27M 22S)
MAJOR general: 82R 6S 182XB (82R 3S)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G3 (Camps 8-10, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
http://imageshack.us/a/img571/4580/sa3q.png
Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 8) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 5S 110E 82C
Wait 3 seconds
From B to Camp 9) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 137E 31C
Wait 3 seconds
From C to Camp 10) 100 Jomviking, 90 Valkyrie
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R)
MMA general: 47R 1S 55C 117XB (47R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (Camps 11-15, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://imageshack.us/a/img21/6137/sa43.png
http://thesettlersonlinewiki.com/uploads/475535727SA g4.png
For the first attack only your BEST general is needed:
Skip camp 12, block c11
From D to Camp 11) 100 Housecarl, 100 Valkyrie
VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)
MAJOR general: 25M 1E 115C 129XB (25M)
MMA general: 22M 1E 68C 129XB (22M)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 11) 100 Housecarl, 100 Valkyrie
BLOCKING NORMAL general: 52S, 49ES, 88C
Wait 3 seconds
From B to Camp 14) 120 Housecarl, 80 Berserk
BLOCKING NORMAL general: 75S 118E 7XB
or
BLOCKING NORMAL general: 177E 7XB
Wait 3 seconds
From C to Camp 13) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 2M 80S 118E
or
BLOCKING NORMAL general: 7M 178E
Wait 3 seconds
From D to Camp 15) 100 Jomviking, 90 Valkyrie
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R)
MAJOR general: 60R 1E 79C 130XB (58R)
MMA general: 47R 1S 55C 117XB (47R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://imageshack.us/a/img835/8024/sa5f.png
A lootspot buyer can attack camp 16 with 2R (preferably MMA) but make sure they do not place their general in the paths of your generals. As with most adventures I actually recommend lootspoters not to move at all from landing zone, just send attack straight from where you land.
For the first attack only your BEST general is needed:
From D to Camp 16) 150 Housecarl, 50 Valkyrie
VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)
MAJOR general: 42M 1E 39C 188XB (42M)
MMA general: 37M 1E 5C 177XB (37M)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 17) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 95S 105E
Wait 3 seconds
From B to Camp 18) 160 Housecarl, 40 Valkyrie
BLOCKING NORMAL general: 150E 50C
Wait 3 seconds
From C to Camp 19) 130 Housecarl, 70 Berserk
BLOCKING NORMAL general: 188S 12E
or
BLOCKING NORMAL general: 36M 14S 150E
Wait 3 seconds
From D to Camp 20) 120 Jomviking, 80 Berserk
VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S)
MAJOR general: 67R 23M 180XB (67R 23M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
SugarRodriguez
30.12.14, 17:59
[NCS] Valiant Little Tailor
section 3
Are you sure of this. ??
REGULAR general REG3: c15: 160 fox block 1R (1R)
REGULAR general REG1: c15: 160 fox block 1R (1R) or kill with 60R, 55M, 135-155K (60R, 55M)
REGULAR general REG2: c16: 190 wolf block 105ES, 95C
REGULAR general REG3: c15: 160 fox block 1R (1R)
c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
whichever option you pick
Yes? First 1R block allows passage of the blocker on c16 and the second the passage of the other 2 attackers to leader camp. A bit tricky I admit, but doable. You can use the kill option if you loke, reason I posted it there, recommend it especially if you have lag issues as its the case these days.
Edit:
Modified guide, inserted the kill as main option, risk of block to fail too great to pay off, need those attackers on leader to step really close behind eachother, will have to find closer positions.
[NCS] Heroic Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/f/fe/Fairytale_adv_3.png
3 Player/12 Days/91090XP
Double veteran setups
Major setups
MMA setups
round blocks, cannons
Troops needed MG+MMA version: 1768R, 3046B (-180 if block in s2), 323LB, 438M, 85S, 200ES, 488C, 241XB, 169K
Troops losses MG+MMA: 1768R, 3046B (-180 if block in s2), 323LB, 395M, 85S, 219C
Tested losses: 1765R, 3124B, 323LB, 370M, 38S, 219C (lootspotters buffed kills)
https://i.imgur.com/MIzpu9O.png
Credits
Nighteye (http://mainframe.nl/~nighteye/thlt.png)
corona88 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides)
Loot overview: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#The Heroic Little Tailor.)
https://lh6.googleusercontent.com/-XJoLVN1i4uk/VH-aPqg3pGI/AAAAAAAAB9M/FmFo3imPAtc/w712-h299-no/HLT.png
Minimum 2 veterans, preferably 3.
Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals). There are different options displayed for different generals combos available, pick the best option for you. Check the guide ahead to ensure you don`t suicide a general (MMA especially) and you need it next hit or sector.
Some blocks are highly lag sensitive so please pay attention.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 1:
https://i.imgur.com/46h7Q0n.png
https://i.imgur.com/qWykOGF.png
Positions:
1, 2, 1bis = regular generals
3, 3bis = w1, w2 generals
First of all kill c0 (use general 3 or 3bis ofc)
c0: 100 boar, 50 wolf
VETERAN general 95R, 90B, 65K (95R, 90B)
MAJOR general 90R, 58B, 122K (90R, 58B)
MMA general 123R, 48B, 49K (123R, 47B)
Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.
Alternative kill c1:
c1: 40 boar, 100 fox
VETERAN general 100R, 40M, 110K (100R, 40M)
MAJOR general 135R, 4M, 131K (135R, 4M)
MMA general 45R, 65M, 110K (45R, 65M)
c2: 50 boar, 50 wolf, 50 fox
REGULAR general block: 20M, 20S, 60ES, 40C, 20B, 20LB, 20XB {4-9 rounds, most loss in 5}
c3: 120 bear, 50 fox
VETERAN general w1: 250B (250B) {1 round} or MMA generalw1: 205B, 15LB (205B, 15LB) --- MMA rests
VETERAN general w2: 150M, 100K (150M) {2 rounds}
MAJOR general w2: 140M, 130K (140M)
MMA generalw2: 170M, 50K (170M)
c1: 40 boar, 100 fox
REGULAR general block: 1R (1R)
c2: 50 boar, 50 wolf, 50 fox
REGULAR general block: 20M, 20S, 60ES, 40C, 20B, 20LB, 20XB {4-9 rounds, most loss in 5}
c 1bis: 40 boar, 100 fox
REGULAR general block: 40R, 35M, 20S, 60ES, 40C {4-9 rounds, most loss in 5}
c3: 120 bear, 50 fox
VETERAN general w1: 250B (250B) {1 round} or MMA generalw1: 205B, 15LB (205B, 15LB) --- MMA rests
VETERAN general w2: 150M, 100K (150M) {2 rounds}
MAJOR general w2: 140M, 130K (140M)
MMA generalw2: 170M, 50K (170M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 2:
https://i.imgur.com/ZUj2eIl.png
https://i.imgur.com/E1fjJ53.png
Positions:
2 = regular general
3 = w1 general
3bis = w2 general
c1: 100 boar, 30 bear
VETERAN general 60R, 90M, 100K (60R, 90M)
MMA general 120M, 20S, 80K (120M, 20S)
MAJOR general 100R, 47M. 123K (100R, 47M)
Block section starts here :
c2: 75 wolf, 75 wolfpack leaders
ANY general w1: 180B (180B)
VETERAN general w2: 250C (no loss)
Block option:
REGULAR general block 60R, 130ES {avg 4 rounds} --- chance of 3 rounds which isn`t sufficient
c3: 50 boar, 100 wolfpack leaders, 1 black bull
VETERAN general w1: 243LB (243LB) --- 1 round
VETERAN general w2: 20M, 100LB, 20XB, 110K (20M) --- 3 rounds
MAJOR general w2: 20M, 40B, 180XB, 30K (20M) --- 3 rounds
MMA general w2: 20R, 60LB, 140K (20R, 10LB) --- 3 rounds
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 3:
https://i.imgur.com/aznQVrt.png
http://thesettlersonlinewiki.com/uploads/1983828793gen loc s3.png
Positions:
1, 2, 1bis = regular generals
3, 3bis = w1, w2 generals
c0: 100 bear, 50 wolf, 30 fox
VETERAN general w1:30B, 220LB (30B, 220LB)
VETERAN general w2: 150R, 100K (146R)
MAJOR general w2: 150R, 120K (144R)
MMA general w2: 140R, 10M, 70K (140R, 10M)
or
ANY general w1: 200B (200B)
ANY general w2: 160B (160B)
VETERAN general w3: 150R, 100K (146R)
MAJOR general w3: 150R, 120K (144R)
MMA general w3: 140R, 10M, 70K (140R, 10M)
c00: 200 boar
ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
VETERAN general w2: 128R, 1ES, 121K (128R)
MMA general w2: 139R, 8M, 73K (139R, 7M)
ANY generalw1: 161B (161B)
MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)
c000 100 bear, 80 wolf
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 130R, 120K (130R)
ANY general w1:200LB (200LB)
MAJOR general w2: 160R, 110K (160R)
VETERAN general w1: 250B (250B)
MAJOR general w2: 190R, 80K (185R)
ANY general w1:200B (200B)
ANY general w2:200B (200B)
VETERAN general w3: 50R, 200C (50R)
MMA general w3: 45R, 175C (45R)
c2: 80 bear, 80 giant
First kill some of the bears (ofcourse use a general out of the way or the one in 1bis position):
ANY general 120B (120B)
Block section starts here:
c2: 50-51 bear, 80 giant
REGULAR general block: 10S, 170 ES, 20XB --- 6 rounds
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
MMA general w1: 220B (220B) or VETERAN general w1: 250B (250B) --- 1 round
c3bis: 40 boar, 60 fox, 80 giant
VETERAN general w2: 50B, 200XB (19B) --- 1 round
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 4:
https://i.imgur.com/FmWmBuk.png
http://thesettlersonlinewiki.com/uploads/1237006962s4.png
c0: 100 bear, 90 fox
VETERAN general w1: 250B (250B) or MMA general w1: 220B (220B)
VETERAN general w2: 175M, 75K (175M)
MAJOR general w2: 165M, 105K (165M)
c00: 50 boar, 70 wolf
VETERAN general 103R, 1ES, 74C, 72K (103R)
MAJOR general 93R, 1ES, 127C, 49K (93R)
MMA general 90R, 77C, 53K (90R)
c2 60 boar, 140 wolf packleader
ANY general w1: 200B (200B)
ANY general w2: 200B (200B)
MAJOR general w3: 10R, 260C (3R)
VETERAN general w3: 10R, 240C (6R)
MMA general w3: 220C (no loss)
You need to sacrifice 40C or 131B to make the block work.
c1: 70 bear, 100 fox
ANY general 40C (40C) or 131B (131B)
Block section starts here
Send generals fast one after the other.
c1: 70 bear, 88-90 fox or 62-63 bear, 100 fox
REGULAR general block: 200ES {5-9 rounds}
c3: 100 bear, 50 fox, 50 giant
VETERAN general w1: 180B, 70LB (180B, 70LB) --- 1 round
FAST general w2: 200B (200B) --- 1 round
MAJOR general w3: 30R, 50B, 190XB (24R, 50B) --- 1 round
VETERAN general w1: 50B, 200LB (50B, 200LB)
FAST general w2: 200B (200B)
VETERAN general w3: 30R, 50B, 170XB (50B)
MMA general w3: 50B, 170XB (50B)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 5:
https://i.imgur.com/mAXP9fW.png
Positions:
1 = regular generals
2, 2bis = w1, w2 generals
For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.
c0: 60 cultist, 50 shadowsneaker, 80 fanatic
VETERAN general 112R, 1ES, 137K (112R)
MAJOR general 109R, 1ES, 160K (109R)
MMA general 102R, 1ES, 117K (102R)
c00: 120 bear, 50 wolf
VETERAN general w1: 250B (250B)
VETERAN general w2: 140M, 110K (140M)
MMA general w2: 130M, 90K (130M)
MAJOR general w2: 20R, 130M, 120K (20R, 128M)
ANY general w1: 200B (200B)
ANY general w2: 200B (200B)
MAJOR general w3: 72R, 178C, 20XB (67R)
VETERAN general w3: 80R, 170C (77R)
MMA general w3: 65R, 155C (65R)
c000: 40 cultist, 160 dancing dervish
REGULAR general w1: 15B (15B)
VETERAN general w2: 15R, 1ES, 234XB (15R)
MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)
Block section starts here. Camp 2 is a good target for some nukes.
If you use Assassin buff on camp 2 and it takes out the 70 cultist, a good option for first wave is MMA general w1: 152R, 66C (152R, 66C)
If you use Assassin buff on camp 2 and it takes out the 80 firedancers, use single wave: VETERAN general 55R, 18M, 40S, 1ES, 136K (55R, 18M, 36S)
If you use Assassin buff on camp 2 and it takes out the Spawn of Hell, them: MMA general 99R, 1M, 120K or MAJOR general : 114R, 1ES, 155K
c1: 60 cultist, 90 shadowsneaker, 1 Witch
REGULAR general block 85ES, 32C
c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
VETERAN general w1: 19S, 231C (19S, 231C)
VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)
MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (55R, 18M, 38S)
MMA general w1: 41R, 179C (41R, 179C)
VETERAN general w2: 59M, 23S, 1ES, 167K (59M, 23S)
MAJOR general w2: 57R, 43M, 1ES, 169K (57R, 43M)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 6:
https://i.imgur.com/OFVpOh9.png
Positions:
1 = best general
c0: 100 shadowsneaker, 70 firedancer
VETERAN general 80R, 150ES/K (80R)
MMA general 220R (79R)
c00: 100 cultist, 100 dancing dervish
VETERAN general 28R, 13S, 1ES, 208XB (28R, 13S)
MAJOR general 49R, 1ES, 220XB (49R)
c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
VETERAN general 161R, 89ES/K (161R)
MMA general 150R, 70K (150R)
or if you have a general to spare:
ANY general w1: 43R (43R)
MMA general w2: 86R, 1ES, 133C (86R)
c1: 80 cultist, 80 firedancer, 1 Dark High Priest
VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
MAJOR general 164R, 1ES, 18C, 87XB (164R)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngSector 7:
https://i.imgur.com/BFLtxG3.png
Positions:
1 = best general
Behind him place 2 regulars or fast generals for first waves on c3 and c5.
c1: 80 cultist, 40 shadowsneaker, 80 dark priest
VETERAN general 153R, 1ES, 96K (153R)
MAJOR general 123R, 1ES, 146K (123R)
MMA general 111R, 109K (111R)
c2: 100 cultist, 100 firedancer
VETERAN general 50R, 100B, 100K (50R, 100B)
MAJOR general 110R, 40B, 120K (110R, 40B)
MMA general 64R, 71B, 85XB (64R, 71B)
c3: 150 dark priest
MMA general 66R, 1ES, 153C (66R)
ANY general w1: 49B (49B)
VETERAN general w2: 1ES, 249C (no loss)
ANY general w1: 44B (44B)
MAJOR general w2: 1ES, 269C (no loss)
c4: 90 shadowsneaker, 80 dancing dervish
send attack to c5 (leader), let c4 intercept and retreat after victory
VETERAN general 33B, 200XB (33B)
MMA general 34B, 186XB (34B)
Time to call in lootspotters. Have them hit with 1R on camp c0.
c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician
ANY general w1: 15R, 80B (15R, 80B)
VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)
MAJOR general w2: 113S, 1ES, 36C, 120K (113S)
MMA general w1: 15R, 80B (15R, 80B)
VETERAN general w2: 40R, 90S, 120K (40R, 90S)
MAJOR general w2: 60R, 80S, 130K (60R, 80S)
Minor changes to SE guide @request, added requirements &losses for MMA general (considered MMA+ veterans but no MMA)
Victor the Vicious
To save (me) a lot of scrolling down and looking after proper setups, here`s a short guide for full option lvl50 players (crossbows, cannons, MG and MMA generals available). Most of it is plain copy/paste from Tage (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors?p=216103&viewfull=1#post216103) guide (posted under Killste`s collected guides).
Troops needed (MG+MMA): 865R, 84M, 329C, 154S, 169ES, 122K
Troops lost: 865R, 84M, 65C, 80S
Adventure Info:
Player Level: 36+
Difficulty: 8/10
Number of Players: 3
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments
http://i232.photobucket.com/albums/ee198/RippleJet/VtVMission.jpg
Loot overview: (http://forum.thesettlersonline.com/threads/22574-Guide-Loot-overview#Victor The Vicious.)
https://lh6.googleusercontent.com/-q8q3XluACYc/VNe7DUlHWFI/AAAAAAAACLM/fhv_o_zGblE/w837-h399-no/Victor%2Bthe%2BVicious.png
http://i232.photobucket.com/albums/ee198/RippleJet/VtVEasternMapwithCampNumbers.jpg (http://i232.photobucket.com/albums/ee198/RippleJet/VtVMapwithCampNumbers.jpg)
Troops needed: 865R, 85M, 164S, 169ES, 329C, 148K
Total maximum losses: 745R, 84M, 80S, 65C
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G1
Most of your generals will have arrived in Landing Zone 1 (click the map above to see where it is).
Move two (one if you have cannoneers) fast generals and two normal generals to garrison position G1:
Position A: NORMAL general
Position B: NORMAL general
Position C: BATTLE HARDENED general or ANY general or VETERAN general
Position D: VETERAN general or BATTLE HARDENED general
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG1.jpg
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
Camp 1) 50 Thugs, 50 Guard Dogs, 50 Rangers
MASTER of Martial Arts: [75R 85S (54R - 64R - 75R)]
MASTER of Martial Arts: [75R 1E 57K (54R - 64R - 75R)]
MAJOR general 89R, 1ES, 180K (89R)
Camp 2) 50 Roughnecks, 100 Rangers
MAJOR general: [34R 1E 225C 10K (23R - 29R - 34R)]
MASTER of Martial Arts: [36R 1S 164C 19LB (23R - 29R - 36R)]
MASTER of Martial Arts: [35R 1S 174C 10XB (22R - 28R - 35R)]
MASTER of Martial Arts: [34R 1E 176C 9K (21R - 28R - 34R)]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G1 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG1B.jpg
This first block is tight with the garrison placements, so make sure no two generals march out at the same time.
Send the first three generals after each other, but wait for the previous one to appear before sending the next one.
No need for general D.
From A to Camp 3) 100 Roughnecks, 50 Guard Dogs
BLOCKING NORMAL general: [102E (-)]
Send general B as soon as general A has appeared outside his garrison:
From B to Camp 4) 50 Roughnecks, 60 Guard Dogs, 50 Rangers
BLOCKING NORMAL general: [6E 193C (-)] {160 - 260 seconds of fighting (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?e=6&c=193&u_13=60&u_14=50&u_16=50&roundsPlotData=8-464-2_7-1542-0_11-11-25_9-47-51_6-35-0_10-18-4_12-0-1)}
If you have cannoneers, or if you have a master of martial arts, no general D is needed. Camp 5 can be killed in one wave.
From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
MAJOR general: [120R 2E 148K (88R - 110R - 120R)]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G2 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG2.jpg
Send the generals right after each other:
From A to Camp 7) 120 Roughnecks, 50 Rangers
BLOCKING NORMAL general: [87E 67C (-)] {180 - 300 seconds of fighting (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?e=87&c=67&u_14=120&u_16=50&roundsPlotData=9-217-0_10-32-0_8-1400-0_7-536-0_12-1-2_13-1-1_11-8-0_14-0-2)}
From B to Camp 8) 120 Roughnecks, 50 Guard Dogs
BLOCKING NORMAL general: [44S 81E (-)] {180 - 300 seconds of fighting (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?s=44&e=81&u_13=50&u_14=120&roundsPlotData=8-1373-0_13-9-2_9-461-1_10-50-3_7-258-0_12-14-2_11-25-2)}
you may opt to kill camp 9 in one wave:
From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
MASTER of Martial Arts: [126R 1S 1E 92K (97R - 112R - 126R 1S)] {30 seconds of fighting}
or the cheaper version with MMA suicide:
From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 9) 80 Roughnecks, 35-40 Rangers, 1 One-Eyed Bert
VETERAN general: [71R 1S 1E 109C 67XB 1K (52R - 63R - 71R 1S)] {30 seconds of fighting}
MAJOR general: [70R 1S 1E 131C 66XB 1K (50R - 61R - 70R 1S)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G3
Move at least one general to garrison position G3:
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG3-1.jpg
Attack the northern N° 6 leader camp now. Do not attack the southern camp N° 6 yet.
If you're playing alone, save the southern camp 6 till after the lootspot has been sold (see after garrison position G6 below):
Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
Optional:
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG4-1.jpg
Send the generals right after each other:
From A to Camp 10) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?s=33&e=18&c=148&u_14=100&u_16=100&roundsPlotData=8-1120-0_7-459-0_10-146-16_9-413-7_11-22-5_12-6-1_13-0-5)}
From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?e=117&u_13=100&u_14=100&roundsPlotData=9-230-0_7-550-0_8-1390-0_10-17-0_11-5-0_13-1-0_12-6-1)}
From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)]
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png [ SIZE="3"]Garrison Position G5[/SIZE]
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG5.jpg
Trap T1) 100 Wolves
ANY general: [5R 100S (5R)]
MASTER of Martial Arts: [5R 55S (5R)]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G5 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG5B.jpg
send the generals right after each other:
From A to Camp 13) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?s=33&e=18&c=148&u_14=100&u_16=100&roundsPlotData=8-1120-0_7-459-0_10-146-16_9-413-7_11-22-5_12-6-1_13-0-5)}
From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G4
[/LIST]
http://i232.photobucket.com/albums/ee198/RippleJet/VtVJ4.jpg
Trap T1) 100 Wolves
ANY general: [5R 100S (5R)]
MASTER of Martial Arts: [5R 55S (5R)]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/VtVJ4B.jpg
send the generals right after each other, general C is not needed:
From A to Camp 13) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?s=33&e=18&c=148&u_14=100&u_16=100&roundsPlotData=8-1120-0_7-459-0_10-146-16_9-413-7_11-22-5_12-6-1_13-0-5)}
From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/VtVJ5.jpg
Send the generals right after each other, no need for general D:
From A to Camp 10) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?s=33&e=18&c=148&u_14=100&u_16=100&roundsPlotData=8-1120-0_7-459-0_10-146-16_9-413-7_11-22-5_12-6-1_13-0-5)}
From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?e=117&u_13=100&u_14=100&roundsPlotData=9-230-0_7-550-0_8-1390-0_10-17-0_11-5-0_13-1-0_12-6-1)}
From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
MAJOR general: [117R 2E 151K (89R - 104R - 117R)] {30 seconds of fighting}
MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (BLOCK )
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG6B.jpg
Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight.
Do not place any general north of the little lake at general C position.
Send the generals right after each other:
From A to Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
BLOCKING NORMAL general: [35S 46E 65C (-)] {220 - 320 seconds of fighting, <0.2% chance of 200 seconds (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?s=35&e=46&c=65&u_14=80&u_16=100&u_18=1&roundsPlotData=10-972-3_11-734-2_13-16-3_12-177-0_9-282-1_15-3-1_14-2-2_16-1-1)}
From C to Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
BLOCKING NORMAL general: [39S 19E 137C (-)]
From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
w1: MASTER of Martial Arts: [125R 65C (125R 65C)] {30-40 seconds of fighting}
From E to Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
w2: VETERAN general: [67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}
w2: MAJOR general: [84M 2E 62C 122K (51M - 69M - 84M)] {60 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Lootspot and back to Garrison Position G3
All blocks are now behind us, and if you've played this alone, now is the time to invite two friends (lootspot buyers).
If invited at this stage, your lootspot buyers will each need to bring 1C (one cavalry) to kill one guard dog.
Provided you still haven't killed camp 6, your friends will have a short march to kill one guard dog:
http://i232.photobucket.com/albums/ee198/RippleJet/VtVLootspot.jpg
For your final kill, move at least one general back to garrison position G3:
http://i232.photobucket.com/albums/ee198/RippleJet/VtVG7.jpg
Attack the southern N° 6 leader camp after you have verified that both lootspot buyers have killed at least one guard dog:
Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png
Time to get this thread sticked.. =)
Thanks for the support :)
Time to get this thread sticked.. =)
+1
First page is a little bit heavy to load. Perhaps try put all "old system"-guides into spoilers?
They are on spoiler, and have been so for a while now
They are on spoiler, and have been so for a while now
No, the actually guides ain't; only links to them in first post.
Edit: Thanks! :)
Started adding MoD (Master of Defence) block options to fairytale adventures (begun with VLT). It will take me a while as I`m actually playing it on live server, It is more an exercise and compare options than a recommendation. I actually recommend for now sticking to the normal generals for blocks, MoD has a larger span of number of rounds but also a lower minimum limit.
Killalmonkey
09.05.15, 18:55
I have done this many times and the failure rate is pretty high over 50%.I rate your guides quite highly but this one needs changing . The block works but you lose all of your troops most of the time.
Polymer, sorry but your HLT guide really needs looking at.
Timings in sector 2 are well off, on the climb up the left of the map C1 (1r block) gets intercepted by the middle right bandit camp. I didnt complete your guide, went to another.
I often use your guides but this one is just wrong bud. With respect, C__C.
Its sector 3 you ask about I realise. And please recheck:
Block section starts here:
c2: 50-51 bear, 80 giant
REGULAR general block: 10S, 170 ES, 20XB --- 6 rounds
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
MMA general w1: 220B (220B) or VETERAN general w1: 250B (250B) --- 1 round
c3bis: 40 boar, 60 fox, 80 giant
VETERAN general w2: 50B, 200XB (19B) --- 1 round
Points to : '' --- send attack to leader camp, let it be intercepted''
So, it was supposed to get intercepted and 1R block the middle camp that way. Sorry , but you probably didn`t understood what I intended with that block, the guide is not wrong.
Hi! I think you have to look in max troops need/lost in VLT. I'm playing mostly by your guide, but total loss of Militia is higher for best (MG + Moma) option. I've been playin, looking at your guide and adding up, but nubers don't match. I noticed that also in other guides, SoLT for example. Guides are terific anyway, but criteria for choosing a guide is troops loss, so I think is important to do this numbers correctly.
Cheers!
Hi! I think you have to look in max troops need/lost in VLT. I'm playing mostly by your guide, but total loss of Militia is higher for best (MG + Moma) option. I've been playin, looking at your guide and adding up, but nubers don't match. I noticed that also in other guides, SoLT for example. Guides are terific anyway, but criteria for choosing a guide is troops loss, so I think is important to do this numbers correctly.
Cheers!
It really depends on the options you take each time, in VLT I posted tested loss , but here is the sheet off its losses, camp by camp (added it to the guide too):
http://thesettlersonlinewiki.com/uploads/1759956567vlt loss sheet.png
Some more losses on Militia but less losses on the more expensive Soldiers :)
More recruits and bows than in Tested as I didn`t considered the lootspotters buffs at the end of adventure and used maximum numbers on losses , not averages (as many guides do).
On SLT again, different options to pick from but you do have a point.
http://thesettlersonlinewiki.com/uploads/64844383SLT loss sheet.png
Again, I do not use average losses.
[test] Alibaba the young woodcutter
simulator to use : tinyurl.com/setsimu
http://thesettlersonlinewiki.com/uploads/448940781alibaba yw loot.png
This is only a test semi-guide, it is not in any way complete. Troops properties will probably change, more than likely better setups will be found. And ofcourse will have to recompute and retest everything with the new troops.
Losses roughly: 1950R, 810B, 910M, 2240C, 680LB, 780S, 345ES, no K
Assassins, small catapults and RoAs will lower losses.
http://thesettlersonlinewiki.com/uploads/832409826title.png
Sector 1
http://thesettlersonlinewiki.com/uploads/1149046469c2.png
cavalry and MMA totally useless against this camp, melee and bow-type units should be used
c3: 180 swordswielder
Obvious option: 1 Assassin buff.
Else:
MG: 160ES, 110K (158ES)
OR
w1: VET 90S, 160LB (90S,160LB) --- lets about 116-117 SW, 2 rounds
w2: VET 59S, 191LB (59S, 181LB) --- 47SW remain, 2 rounds
w3: VET 28S, 222XB (28S) --- 1 round
OR
w1: VET 93S, 157LB (93S, 157LB) --- lets about 111-117 SW, 2 rounds
W2: MG 82S, 1ES, 187K (82S) --- 2 rounds
http://thesettlersonlinewiki.com/uploads/881192046c3.png
c4: 100 stonecannon, 110 desert marksmen
w1: VET 250B (250B)
w2: VET 121LB, 129XB (121LB)
w2: MG 121B, 149XB (120B)
http://thesettlersonlinewiki.com/uploads/140853677c4s1 leader full.png
L1: 80 Desert marksman, 120 Horseman, 1 Shrewd Thief
w1: VET 125S, 125LB (125S, 125LB)
w2: MG 140R, 73M, 57K (140R, 73M)
Sector 2
http://thesettlersonlinewiki.com/uploads/574697682c5.png
c5: 80 swordwielder, 80 mounted bowman (easy camp)
Can be taken out by a small catapult.
w1: MMA: 220S (220S)
w2: MMA: 220S (220S)
w3: MMA: 220S (24S)
or
w1: MMA: 220C (220C)
w2: MMA: 220C (220C)
w3: MMA: 220S (24S)
or
w1: VET 250S (250S)
w2: VET 250M (250M)
w3: MG 65R, 60M, 1ES, 144K (65R, 60M)
or
w1: MMA: 220S (220S)
w2: MMA: 220M (220M)
w3: MG 65R, 31M, 1ES, 173K (65R, 31M)
http://thesettlersonlinewiki.com/uploads/447703442c6.png
c6: 100 desert marksman, 90 swordclasher
w1: VET 250B (250B)
w2: MG 185M, 85K (181M)
w2: MG 220B, 50LB (220B, 50LB) -- camp lives but its empty so you need w3: ANY GENERAL 1R (0)
or
w1: VET 250LB (250LB)
w2: ANY GENERAL 91S, 109ES (91S)
or
w1: ANY GENERAL 200B (200B)
w2: ANY GENERAL 86B (86B)
w3: MG 235R, 1ES, 34K (235R)
http://thesettlersonlinewiki.com/uploads/891297134c7.png
c7: 150 swordsmaster
option 1: Assassin buff
Option 2:
w1: vet 250LB (250LB)
w2: vet 250LB (250LB)
w3: vet 250LB (250LB)
w4: MG 57S, 213K (57S)
Option 3:
w1: vet 250B (250B)
w2: vet 250B (250B)
w3: vet 250B (250B)
w4: MG 90S, 180K (90S)
Option 4:
w1: VET 78S, 171LB (78S, 171LB)
w2: MG 114S, 1ES, 155K (114S)
http://thesettlersonlinewiki.com/uploads/396124883c8.png
c8: 70 swordwielder, 50 DuneMarksman, 70 Horseman
For exercise only (although I recommend the 1R block below)
w1: MMA 220C (220C)
w2: MMA 220C (220C)
w3: MG 44ES, 36C, 190XB (43ES)
or
w1: VET 105M, 145S (105M, 145S)
w2: VET 145S, 105C (145S, 105C)
w3: MG 80S, 30ES, 160K (80S, 30ES, 3K)
or
w1: VET 75S,175LB (75S,175LB)
w2: VET 76S,174LB (76S,174LB)
w3: ANY GENERAL 76S,124LB (76S,124LB)
w4: MG 49R,1ES,200C,20K (49R)
or
w1: MMA 220C (220C)
w2: VET 145S, 105C (145S, 105C)
w3: VET 49R, 50S, 1ES, 100C, 50K (49R, 50S, 1ES, 20C)
Else this camp is blocked via attacking the leader camp with a regular general loaded with 1R and getting intercepted (ofc allow the intercept).
http://thesettlersonlinewiki.com/uploads/844856012c9s2 leader full.png
http://thesettlersonlinewiki.com/uploads/1372536729s2 block position.png
On the w2 and w3 fast general spots there should be MMA and respectively MG generals (only 1 MMA available in testserver).
L2: 80 Horseman, 90 DuneMarksman, 1 Greedy Thief
w1: REGULAR GENERAL block 1R (1R) --- gets intercepted by c8 and blocks it, allow it to happen
wait 5 seconds
w1: VET 50M, 75S, 50C, 75LB (50M, 75S, 50C, 75LB)
w2: REGULAR GENERAL block 1R (1R) --- gets intercepted by c8 and blocks it, allow it to happen
wait 5 seconds
w2: ANY GENERAL 125R (125R) --- can do with less recruits, but that increases chances of leaving some DuneMarksman on
w3: REGULAR GENERAL block 1R (1R) --- gets intercepted by c8 and blocks it, allow it to happen
don`t wait
w3: MG 125R, 65M, 80K (125R, 38M)
Sector 3
http://thesettlersonlinewiki.com/uploads/120370198c11.png
c11: 80 Mounted Bowman, 90 SwordClasher
w1: VET 250R (250R)
w2: VET 250R (250R)
w3: MG 90M, 40S, 40ES, 100K (90M, 40S, 8ES, 1K)
w3: VET 90M, 40S, 20ES, 100K (90M, 40S, 6ES, 3K)
or
w1: MMA 220R (220R)
w2: MMA 220R (220R)
w3: MG 90M, 40S, 40ES, 100K (90M, 40S, 15ES)
http://thesettlersonlinewiki.com/uploads/1344711224c12.png
c12: 70 swordwielder, 70 Horseman
w1: MMA 220C (220C)
w2: MG 65ES, 50C, 155K (64ES)
http://thesettlersonlinewiki.com/uploads/1547195729c15.png
c15: 90 SwordClasher, 90 StoneCannons
This camp should be blocked, but in the unlikely case you don`t find that possible, use:
w1: VET 250R (250R)
w2: ANY GENERAL 200R (200R)
w3: VET 250M or 250S or 250ES or 250XB or combo of them (0)
Block option:
http://thesettlersonlinewiki.com/uploads/1800495368s3 block position.png
http://thesettlersonlinewiki.com/uploads/1684887792c16s3 leader.png
L3: 80 DuneMarksman, 80 Horseman, 1 Mysteriuos Thief
Send the attacks in pairs, allow some space between sending the batches.
To c15: w1: 1R (1R)
wait 3 seconds
To L3: w1: VET 250R (250R)
Have some patience before sending next batch
To c15: w2: 1R (1R)
wait 3 seconds
To L3: w2: VET 250R (250R)
Have some patience before sending next batch
To c15: w3: 1R (1R)
wait 3 seconds
To L3: w3: MMA 70R (70R)
Have some patience before sending next batch
To c15: w4: 1R (1R)
don`t wait
To L3: w4: MG 90S, 190K (70S)
Sector 4
http://thesettlersonlinewiki.com/uploads/1315483639c18.png
c18: 60 dune marksman, 50 horseman , 70 swordmaster
w1: MMA 170C (170C)
w2: MMA 220M (220M)
w3: VET 85ES, 50C, 115K (85ES, 50C, 10K)
w3: MG 80ES, 50C, 140K (73ES)
w3: MMA 80ES, 140K (73ES)
http://thesettlersonlinewiki.com/uploads/1759316143c21s4 leader1.png
L4 leader camp: 9 swordclasher, 80 horseman, 1 Treacherous Thief
w1: MMA 220C (220C)
w2: MMA 70M, 150C (70M, 150C) or w2: VET 70M, 180C (70M, 180C)
w3: MG 120ES, 150K (116ES)
http://thesettlersonlinewiki.com/uploads/1095947378c19.png
c19: 70 mounted bowman, 70 desert marksman
MG 270ES (120ES)
http://thesettlersonlinewiki.com/uploads/1022818331c22s4 leader2.png
L5:
w1: MMA 220C (220C)
w2: MMA 70M, 150C (70M, 150C) or w2: VET 70M, 180C (70M, 180C)
w3: MG 120S, 150ES (118S)
Sector 5:
http://thesettlersonlinewiki.com/uploads/537116699c24.png
c24:
small catapult
or
w1: MMA 220C (220C)
w2: MMA 220C (220C)
w3: MG 60S, 20C, 190K (60S, 20C, 5K)
http://thesettlersonlinewiki.com/uploads/1525548080c27.png
c27: 100 desert marksman, 100 stonecannon
w1: VET 250B (250B)
w2: VET 121LB, 129XB (0)
http://thesettlersonlinewiki.com/uploads/1499164360c28.png
c28: 50 swordwielder, 40 desert marksman, 70 swordmaste
block regular general 200S (200S) --- 4 rounds
w1: MMA 220C (220C)
w2: VET 100C, 150LB (100C, 150LB)
w3: MG 50ES, 220K (50ES, 6K) or MG 135M, 135K (132M) or 75S, 195K (75S, 7K)
http://thesettlersonlinewiki.com/uploads/2079630086c29 white castle s5 leader.png
L6: 80 Horseman, 80 StoneCannons, 1 Captain
w1: MMA 220C (220C)
w2: VET 220R (220R)
w3: MG 270XB (0)
http://thesettlersonlinewiki.com/uploads/1917776241s5 block position.png
[test] Level up rewards
http://forum.thesettlersonline.com/threads/31345-Levels-XP-form-lvl50-to-lvl75
Here is a small table showing how much XP is needed form level to level.
Rewards and what buildings become available are noticed as well.
Remember that everything is subject to change before life version comes out :D
Level---->Needed XP---->Reward-------------------------->Allows to build
50------->3.746.000----->2500 gems, 700 gold coins---->Fountain, Island Storehouse, Explore distant island
51------->4.696.651----->800 gold coins------------------>Units-change for garrisons
52------->5.888.556----->800 gold coins------------------>Mahogany sawmill
53------->7.382.940----->800 gold coins------------------>Exotic wood cutter, Exotic forester
54------->9.256.565----->800 gold coins------------------>Platinum smelter, Platinum weaponsmith, Elite Barracks, Prolonged treasure searches, Swordsman
55------->11.605.675---->500 gems, 800 gold coins----->Homestead, Weaver, Saddle Maker, Elite stables, Mounted Swordsman, Knight
56------->14.550.936---->900 gold coins------------------>Very long adventure search, Arquebus maker, Marksman, Armored Marksman, Mounted Marksman
57------->18.243.638---->900 gold coins------------------>Wagon Maker, Foundry, Besieger
58------->22.873.466---->900 gold coins
59------->28.678.241---->900 gold coins
60------->35.956.137---->500 gems, 900 gold coins----->Geologist can find granite quarries, Granite mason
61------->45.081.001---->1000 gold coins---------------->Geologist can find titanium mines, Titanium mine
62------->56.521.552---->1000 gold coins---------------->Geologist can find saltpeter mines, Saltpeter mine
63------->70.865.459---->1000 gold coins
64------->88.849.529---->1000 gold coins
65------->111.397.554--->500 gems, 1000 gold coins
66------->139.667.764--->2500 gems, 1000 gold coins
67------->175.112.322--->1500 gold coins
68------->219.551.916--->1500 gold coins
69------->275.269.287--->1500 gold coins
70------->345.126.481--->500 gems, 1500 gold coins
71------->432.711.870--->2000 gold coins--------------->Manor
72------->542.524.473--->2000 gold coins
73------->680.205.062--->2000 gold coins
74------->852.825.908--->2000 gold coins
75------->1.069.254.067->2500 gems, 2000 gold coins
New game version changes (http://www.settlersonlinewiki.eu/new-game-version/)
siedler-vision (http://siedler-vision.de/2015/08/testserver-stresstest-stufe-75-inselarchipel-und-mehr/)
sticky this thread please... 120k views and good guides yet we have to keep it bumped? common!
Thanks for the support, I see it got stickied now.
Thanks for the support, I see it got stickied now.
yw :) and great news thank you for the sticky and ofc thank you for the guides :)
More information about rewards, troops, new decoration buildings etc on Siedler-Vision.de (http://siedler-vision.de/2015/08/testserver-stresstest-stufe-75-inselarchipel-und-mehr/)
Wanderer-nl
16.09.15, 14:51
Reply to VLT by Polymer:
I don't understand why you'd want to lose M and S over sending a wave of bowmen first with certain camps. I get those waves might be needed for blocks but I really miss setups for when one doesn't want to use blocks.
Edit: forgot to mention I very much like the guide and appreciate all the work that has been put in that!
Dialecticus
16.09.15, 15:12
The hardest currency in this game are not coins, or even gems, but time. The more time it takes to reach a certain goal the more that goal costs. So, some people may prefer to spend as little time as possible to finish an adventure, at the cost of spending more virtual resources, which they have plenty of.
Using generals in suicide waves essentially cost you time, if you have to wait for generals to recover.
Reply to VLT by Polymer:
I don't understand why you'd want to lose M and S over sending a wave of bowmen first with certain camps. I get those waves might be needed for blocks but I really miss setups for when one doesn't want to use blocks.
Edit: forgot to mention I very much like the guide and appreciate all the work that has been put in that!
Tried to offer more options than one, different people, different troops, different needs. Some find easier to make militia and/or want to save a general so they`d finish adventure faster. An adventure like VLT if you have sufficient troops and generals can be done in under 3 hours. But it depends on generals management, saving one counts.
And with a high enough army, with high level troops already built and enough (alive) generals you can do 3-4 fairytales during same premium day.
Doing many FTs back=to=back and swapping or selling your lootspots then buying another FT ls when available can do a lot when gathering beans.
As Dialecticus hinted, on premium, time is an expensive commodity.
About non-block setups, I don`t know what to say, I find blocks almost mandatory, outside of the bad internet connections and having game bugs/lag as some do, I don`t see a reason for not saving troops whenever possible. I`ll consider adding killing options for those camps, but for few weeks I don`t have much time available.
P.S. Thanks for appreciations.
seems like it's gonna take some time with those new lvls - thx for the preview
high pop is the most important. my best mark is 5 SLTs on 1 prem day, but I'm still aiming for more :p
Athlan did a good work with this guide so it shouldn`t go to waste
The Nords
http://settlers.athlan.net/2pl/nords/s1.png
c1: MMA 1ES, 219XB
trap: MMA 8R, 100ES
c2: MG 270XB
c3+c4: MMA 20C, 200XB
http://settlers.athlan.net/2pl/nords/s2.png
c1: MMA 220XB
c2: MMA 22C, 198XB
c3: MMA 35R, 1ES, 18C, 166XB
http://settlers.athlan.net/2pl/nords/s3.png
http://settlers.athlan.net/2pl/nords/s4.png
http://settlers.athlan.net/2pl/nords/s5.png
[NCS] The Betrayed Little Tailor
camp 4 i lost 3 cannons (Major attack)
1st block needs to be adjusted. Camp 6 goes down too fast (http://prntscr.com/8pejxg). Mine was gone before MMA even reached camp 9. I know there is warning, but hard to see camp going down since it is hidden behind the tree. Also lost few cannons on attack on camp 9.
No one else had problems with this block ?
Anyway will continue with the guide and let yyu know if i find any more problems with it.
sector 2
c3: 120 roughneck, 79 ranger, 1 Assassin
MMA general 47S, 1ES, 48C, 124K (47S).
Lost 48C and 11K Assassin is hitting weakest target .
Problems usually appear on lag and I can`t do anything about that, as I can`t do anything about using wrong troops.
About the Assassin hitting weakest target, true, seems either I forgot to add the lost cavalry or something has changed. Anyway changed lost troops.
MasterKuch
28.11.15, 00:49
hi,
its absolutely amazing work you do pal! It is very appreciated.
One note: the first block in HLT cannot work. second and third lads should be little closer.
thank you and keep going!
You mean it has changed lately or ?
As it worked before just fine, just be carefull of what to send and where.
hi,
its absolutely amazing work you do pal! It is very appreciated.
One note: the first block in HLT cannot work. second and third lads should be little closer.
thank you and keep going!
Was working ok about 6 hours before you posted.
I have done this many times and the failure rate is pretty high over 50%.I rate your guides quite highly but this one needs changing . The block works but you lose all of your troops most of the time.
it's VLT blocking camp 5 while attacking camp 6 if im not mistaken by any chance:
c5: 120 boar, 30 fox
REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]
then c6 attacks
10 rounds(MG) / 2+8 rounds (2xVet) / 2+7 rounds (MMA+MG)
should really look better into it as this stands here for a long long time, and thumbs up for effort btw. :)
Hmm, I usually do that with MMA+MG and have no issues with it, so probably the extra round causes problems, will have a look at it
BLT: Check all leader camps.
Leader zone 1 has 90 bears, not 80.
Leader zone 2 kills weakest first: so K are attacked before S. I lost 12 K and 13 S survived.
2 options with 4 rounds of attack:
105 M, 115 K (105 M)
76 M, 47 C, 97 K (76 M, 47 C)
Leader zone 3: First wave 200 B does not always kill 50 bear. 84r, 100xb, 86 K (84r, 4 rounds) kills up to 12 bears.
Finding a lot of issues on FTs. Running through BLT and keep finding the blocking timing isn't great. S1 and S5 attacks on the leader camps I've found the blocking general doesn't start until the next one has been intercepted. That was even allowing a lot more time for the first general to walk than the guide suggested. In S1, I had to send the main attack at least 2 flags later and I waited about 3 seconds after the drums ended on S5 and got intercepted a fraction before the battle started.
The guides (all guides, not only mine) are dependant on lag conditions, the network speed and player speed and attention. Also on any changes BBs do that affects adventures in any way.
These conditions differ for different persons, so the guides work for most people, not necessarly all.
That being said, I am aware of BLT first sector block causes issues for some people, myself included when game is laggy. So I usually avoid blocks (actually I don`t even start adventure) if I notice lag. But if there is no lag that block works.
Also I added an option to kill camp 6 which is the camp causing most issues so the rest of the block is safe now.
If you have the time and will to put an effort and find a new block position, be my guest, I will appreciate it.
Scorilo303
24.02.16, 08:22
Never mind, my mistake. Thank you for the guides.
Roaring Bull
(short version)
Credits: Hazgod, all the setups and positions are his
Max losses: 865R (with 5 MMA)
Short guide. Repeated MMA 1R suicides so bring as many MMA-s as you can.
Garrisson position 1
General positions:
http://thesettlersonlinewiki.com/uploads/1036238405s1 gen position.png
c1: 120 Nomad, 80 Composite Bowman
MMA general: 50R, 170ES (50R)
c2: 60 Lance Rider, 90 Nomad, 50 Cataphract
MG general: 136R, 1ES, 133K (136R)
or
w1: MMA general 4: 1R (1R) --- MMA rests
w2: MG general 5: 104R, 1ES, 165K (104R)
Block starts here:
Caution: Send all attacks to Witch Tower and allow the first 2 generals to be intercepted by camps 3 and 4 in order to block them.
c3: 90 Lance Rider, 100 Cataphract
block regular general 1: 4R, 89S, 107ES
c4: 110 Nomad, 50 Cataphract, 40 Riding Amazonian
block regular general 2: 19R, 10S, 150C, 21ES
c5 Tower 1: 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull
MG general 5: 128R, 1M, 1S, 1ES, 139K (128R)
Garrisson position 2
c6: 100 Cultist, 100 Firedancer
MG general : 168R, 1ES, 101K (168R)
c7: 70 Cultist, 50 Shadowsneaker, 80 Firedancer
MMA general : 113R, 1ES, 106K (113R)
or
w1: MMA general : 1R (1R) --- MMA rests
w2: MG general : 52R, 217C, 1ES (52R)
c8: 20 Dark Priest, 80 Shadowsneaker, 100 Cultist
MMA general : 75R, 1ES, 144k (75R)
or
w1: MMA general : 1R (1R) --- MMA rests
w2: MG general : 30R, 239C, 1ES (30R)
c9 Tower 2: 80 Cultist, 120 Firedancer
MG general : 183R, 1ES, 86K (183R)
or
w1: MMA general : 1R (1R) --- MMA rests
w2: MG general : 145R, 1ES, 124K (145R)
Generals positions:
http://thesettlersonlinewiki.com/uploads/682328612s2 gen position.png
c10: 100 Cultist, 40 Shadowsneaker, 60 Firedancer
block regular general : 1R (1R)
c11 Tower 3: Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer
w1: MMA general : 1R (1R) --- MMA rests
w2: MG general : 153R, 1ES, 116K (153R)
[venture]Valuable Intel
Note: make sure before you start this venture that one of your provision houses (regular or rarity) is open for bussiness and ready to make stuff required (lockpicks and treasure fleet reports).
http://thesettlersonlinewiki.com/uploads/159573107valuable intel 1.png
First task: 'Produce lockpicks and open all locked stone watchtowers.'
So you need 3 lockpicks (cost 700 iron bars *3 = 2100 iron bars)
On short, if you have one or more MMAs, use him/them to attack the towers with (2R,218C) , the rest of camps with 220R or a combination of 50R+militia, soldiers or elite soldiers. If you have regular generals only, use (11R,189C) on towers, 200R on rest of camps.
Tower 1: 55R, 5B, 2K
MMA: 2R, 218C (0-1R)
c1: 20C, 20B
c2: 20R, 30C
c3: 75R
MMA: 220R (total loss on all 3 camps 45R)
c4= bandit leader 1: 35 S, 10C
MMA: 220R (28R)
Tower 2: 55R, 5B, 2K
MMA: 2R, 218C (0-1R)
c5: 25 S, 5LB
c6: 12 S, 12B, 12C
MMA: 220R (21R)
c7=bandit leader 2 40R, 30LB, 10C
MMA: 220R (21R)
Tower 3: 55R, 5B, 2K
MMA: 2R, 218C (0-1R)
magnificent residence: 40B, 20M, 1 big bertha
MMA: 220R (38R)
Pick the collectibles on the steps of the magna residence when the quest pops up, make 1 treasure fleet report in prov house after, then apply the fleet report buff on adventure map and after destroy the treasure ship
MMA: 220R (20R)
http://thesettlersonlinewiki.com/uploads/442605987valuable intel 2.png
Ali Baba and the Treasure of Knowledge
http://thesettlersonlinewiki.com/uploads/1555684874Ali_Baba_And_The_Treasure_Of_Knowledge.p ng
2 players/ 14days / 403k xp
Credits:
Evil J (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides)
SettlersOnlineWiki.Eu (http://settlersonlinewiki.eu/en/adventures/fairy-tale/ali-baba-and-the-treasure-of-knowledge/ali-baba-and-the-treasure-of-knowledge-general-270-mma-with-besiegers-slow-loot/)
Loot overview:
http://thesettlersonlinewiki.com/uploads/273897316loot.jpg
Troops lost: 5R, 901C, 1244MS, 181M, 271AM, 980K, 28B
http://thesettlersonlinewiki.com/uploads/553621333TOK1.jpg
I`m reusing the SettlersOnlineWiki.Eu (http://settlersonlinewiki.eu/en/adventures/fairy-tale/ali-baba-and-the-treasure-of-knowledge/ali-baba-and-the-treasure-of-knowledge-general-270-mma-with-besiegers-slow-loot/) tactical map for image 'comfort' and most of the setups, but will do things into a different order. It also differs from Evil_J map as I skip some camps but use his setups on most (or all) camps.
Version 1 of sector 1 = west route (which is better in my opinion) uses more knights but saves up on the mounted swordsmen.
Version 2 = south route - relies more on mounted swordsmen while using somewhat less of the other troops.
Keep the order from the guide, not from the map.
Warning!!! For the champion setups I only used a simulator, increment 10 for Vargus and Anslem , increment 5 for Nusala. Don`t use yet or if you do, don`t blame me for the results.
Suggestion: Keep the Giants Plant camp for loospot Rain of Arrows swap, aside from the 15 minutes travel to adventure time it saves a very long general walk. Just make sure it is down before you do the block on camps 40 and 41.
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 1 - Version 1
This sector has 4 leader camps (camps 4, 9, 15, 18)
Note: you can kill camps in parallel from G1 and G2 sections, just the block on camp 9 in G1 section has to be done after camp 14 has been killed from section G2.
Skip camps 1 and 2. Move a Major General in G2 sector but in a position closer to camp 1b, preferably G1b spot. Bring some friends with him: a veteran, a MMA or two, a regular general.
c1b 120 sword wielder, 120 horsemen
MG: 110MS, 75MM, 85B (107MS)
or
MG: 110MS, 110MM, 50B (106MS)
Anslem 60MS, 90AM (56MS) - verified
Nusala 90MS, 60AM, 10B (83MS)
c3: 40 Sword Wielder, 70 Desert Marksman, 90 Stone Cannon
MG: 41MS, 29AM, 200MM (41MS)
Send attack on camp 4 only after camp 3 has been killed (modified path so camp 2 doesn`t intercept).
c4: 80 Horseman, 80 Mounted Bowman, Shrewd Thief
MG: 270MS (59MS)
vet: 250MS (60MS)
[B]Vargus 50MS, 10K, 10AM, 110MM (44MS, 10AM)
c2b: 100 stone cannon, 100 desert marksman, 30 mounted bowman
w1: MMA: 204C (204C)
w2: any general: 200MM (0)
or
w1: MMA: 1R (1R)
w2: MMA: 135C (135C)
w3: any general: 200MM (0)
or
Anslem 40MS, 110MM (40MS, 34MM) - verified
[B]Vargus 40MS, 140MM (38MS, 39MM)
http://thesettlersonlinewiki.com/uploads/441070258g2.jpg
c16: 120 Mounted Bowman, 100 Dune Marksman
vet: 250K (101K)
[B]Vargus 70MS, 30K, 10M, 20MM, 40B (26MS, 10M)
Nusala 150MS, 15MM (45MS, 15MM)
Anslem 120MS, 30MM (20MS, 30MM) - verified
c17: 100 Desert Marksman, 40 Sword Clasher, 100 Horseman
vet: 39MS, 191MM (39MS) or
MMA: 39MS, 181MM (39MS)
c18: 100 Horseman, 100 Sword Clasher, Smart Thief
MG: 39MS, 231MM (39MS)
vet: 40MS, 210MM (40MS, 1MM up to 10MM)
[B]
Nusala 45MS, 15AM, 105MM (41MS)
Vargus 40MS, 120MM, 20B (37MS)
Anslem 30MS, 100MM, 20B (24MS) - verified
Send attack directly to camp 51 and kill camp 50 on the way:
c50: 100 Sword Clasher, 110 Desert Marksman
any general: 200MM (0)
c51: 70 Desert Marksman, 70 Stone Cannon, 70 Dune Marksman
any general: 200MM (0)
c52: 70 Desert Marksman, 70 Sword Wielder, 80 Mounted Bowman
MG: 8MS, 147K, 115B (8MS, 147K, 27B)
Anslem 150MS (142-150MS) ---- only 80% chances to win, verified (all 150MS lost also all life on Anslem but camp killed and Anslem left alive but with 0 troops)
or any combination or MMA in wave 1 with 1-220 recruits or swordsmen followed by the above MG troop combo.
w1: MMA: 1R(1R)
w2: MG: 8MS, 147K, 115B (8MS, 147K, 10B)
w1: MMA: 220R(220R)
w2: MG: 8MS, 147K, 115B (8MS, 141K)
w1: MMA: 100 SWR (100 SWR )
w2: MG: 8MS, 147K, 115B (5MS, 136K)
w1: MMA: 220 SWR (220 SWR )
w2: MG: 8MS, 147K, 115B (63K)
c14: 120 Sword Clasher, 130 Desert Marksman
vet: 250MM (0)
http://thesettlersonlinewiki.com/uploads/1926368661block c13.jpg
Next is an 1R block, be fast about sending the generals and stay alert to retreat the fast general if the block fails.
c13: 70 Sword Clasher, 90 Desert Marksman, 70 Sword Master
regular general 13: block: 1R (1R)
c15: 70 Horseman, 80 Sword Wielder, Scarred Thief
fast general: 43MS, 3K, 154B (43MS) --- 1 round
[B]Vargus 38MS, 1K, 141B (37MS, 1K) --- 1 round
Nusala 35MS, 5K, 30AM, 95MM (34MS, 10AM) --- 2 rounds
Anslem 30MS, 50AM, 40MM, 30B (24MS, 6AM) --- 2 rounds, verified
In case block failed place generals in other positions like x_x (regular general, empty space that woul fit a general, fast general) and try again.
Back to G1 sector:
c5: 120 Desert Marksman, 100 Sword Master
w1: MMA: 115AM (115AM)
w2: MG: 11MS, 259 MM (11MS)
c6: 70 Sword Wielder, 70 Mounted Bowman, 70 Stone Cannon
5x MMA 1R (5R)
w6: MG: 11MS, 56M, 120AM, 83MM (11MS, 56M)
or
w1: MMA: 150C (150C)
w2: MG: 13MS, 63M, 120AM, 74MM (13MS, 63M)
[B]Vargus 30MS, 10M, 140AM (30MS, 10M, 30AM)
c7: 90 Horseman, 80 Sword Master, 70 Stone Cannon
MG: 59MS, 160AM, 51MM (59MS)
[B]Nusala 60MS, 95AM, 10B (58MS)
http://thesettlersonlinewiki.com/uploads/1402102210block c8.jpg
c8: 90 Dune Marksman, 60 Mounted Bowman, 50 Sword Master
kill option: MG: 77MS, 51K, 142B (77MS, 51K)
or
6x MMA 1R (6R)
[B]w7: MG: 6MS, 154K, 110B (6MS, 51K)
Send the MG once the regular general reached the spot marked with a black star in the image.
w1: MMA: 65C (65C)
w2: regular general block: 200MS --- 4 rounds (without w1 would be 3 rounds, still possible but risky)
c9: 100 Horseman, 90 Sword Wielder, Treacherous Thief
MG: 57MS, 83MM, 130B (57MS)
Sector 1 - Version 2
This sector contains camps 1-18 and has 4 leader camps (camps 4, 9, 15, 18)
Skip camps 1 and 2. Move a Major General in G2 sector but in a position closer to camp 1b, preferably G1b spot
[camp 1b] 120 sword wielder, 100 horsemen
MG: 110MS, 75MM, 85B (107MS)
or
MG: 110MS, 110MM, 50B (106MS)
c3: 40 Sword Wielder, 70 Desert Marksman, 90 Stone Cannon
MG: 41MS, 29AM, 200MM (41MS)
Camp 2 will not intercept here.
c4: 80 Horseman, 80 Mounted Bowman, Shrewd Thief
MG: 270MS (59MS)
http://thesettlersonlinewiki.com/uploads/441070258g2.jpg
c16: 120 Mounted Bowman, 100 Dune Marksman
MG: 270K (101K)
c17: 100 Desert Marksman, 40 Sword Clasher, 100 Horseman
MG: 39MS, 231MM (39MS)
c18: 100 Horseman, 100 Sword Clasher, Smart Thief
MG: 39MS, 231MM (39MS)
Back to G1 sector:
c5: 120 Desert Marksman, 100 Sword Master
w1: MMA: 115AM (115AM)
w2: MG: 11MS, 259 MM (11MS)
c6: 70 Sword Wielder, 70 Mounted Bowman, 70 Stone Cannon
5x MMA 1R (5R)
w6: MG: 11MS, 56M, 120AM, 83MM (11MS, 56M)
or
w1: MMA 150C (150C)
w2: MG: 13MS, 63M, 120AM, 74MM (12MS, 63M)
Vargus 30MS, 10M, 140AM (30MS, 10M, 30AM)
c7: 90 Horseman, 80 Sword Master, 70 Stone Cannon
MG: 59MS, 160AM, 51MM (59MS)
c8: 90 Dune Marksman, 60 Mounted Bowman, 50 Sword Master
MG: 77MS, 51K, 142B (77MS, 51K)
or
6x MMA 1R (6R)
w7: MG: 6MS, 154K, 110B (6MS, 51K)
c9: 100 Horseman, 90 Sword Wielder, Treacherous Thief
MG: 57MS, 83MM, 130B (57MS)
c10: 90 Sword Clasher, 70 Horseman, 70 Mounted Bowman
MG: 27MS, 193K, 50B (27MS, 60K)
c11: 70 Horseman, 90 Sword Wielder, 70 Mounted Bowman
MG: 40MS, 60K, 170B (40MS, 60K)
c12: 120 Horseman, 120 Stone Cannon
MG: 46MS, 224MM (46MS)
http://thesettlersonlinewiki.com/uploads/2045935293block1.jpg
Next is a 1R block, carefull as the target is NOT the leader camp. Send the generals one after the other.
c13: 70 Sword Clasher, 90 Desert Marksman, 70 Sword Master
regular general 13: block: 1R (1R)
c14: 120 Sword Clasher, 130 Desert Marksman
MG: 270MM (0)
Second block:
Send the major general after regular general 13b reached the marked spot on the image above.
c13: 70 Sword Clasher, 90 Desert Marksman, 70 Sword Master
regular general 13b: block: 200MS --- 4 rounds
c15: 70 Horseman, 80 Sword Wielder, Scarred Thief
fast general: 43MS, 3K, 154B (43MS, 3K) --- 1 round
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 2 - part 1
Move MG to G3 position. This sector has 4 leaders, camps: 15, 22, 26 and 32.
http://thesettlersonlinewiki.com/uploads/808693638block2.jpg
c19: 80 Horseman, 80 Sword Clasher, 80 Desert Marksman
skip
c20: 250 Sword Clasher
MG 38: 5MS, 265MM (5MS)
c23: 80 Horseman, 70 Sword Clasher, 80 Dune Marksman
MG 35: 32MS, 238MM (32MS)
MMA: 31MS, 189MM (31MS)
vet: 31MS, 219MM (31MS)
Anslem 50MS, 100MM (50MS)
Vargus 30MS, 150MM (29MS)
We will return later to finish off Sector 2. For now we move to Sector 3.
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 3
This sector has 4 leaders, camps: 32, 35, 36, 38.
Note: when sending next attacks, you will receive reports that your general has been intercepted by other camps, but no worries, in the end he will be re-intercepted by the camp you sent him to attack in the first place.
c27: 80 Horseman, 60 Sword Master, 80 Desert Marksman
MG: 51MS, 219AM (51MS, 156AM)
Vargus 100MS, 80AM (100MS, 22-80AM) --- 99% chances of win
Nusala 125MS, 40AM (110MS, 40AM)
or
9xMMA 1R (9R)
w10: MG: 9MS, 97K, 164B (9MS, 97K)
or
w1: LD: 50C (50C)
w2: MMA: 220 SWR (220SWR)
w3: MG: 19MS, 251MM (18MS)
c28: 100 Sword Wiedler, 40 Mounted Bowman, 100 Stone Cannon
MG: 32MS, 56M, 182AM (32MS, 56M)
VET: 32MS, 56M, 162AM (32MS, 56M, 8AM)
Vargus 40MS, 140AM (40MS, 31AM)
Nusala 40MS, 15M, 100AM, 10B (40MS, 15M, 29-73AM)
or
w1: MMA: 220C (220C)
w2: MG: 15MS, 11M, 107AM, 137MM (15MS, 11M)
c29: 90 Sword Wielder, 40 Mounted Bowman, 90 Stone Cannon
MG: 24MS, 56M, 130AM, 60MM (24MS, 56M)
VET: 24MS, 56M, 130AM, 40MM (24MS, 56M, 5AM)
Anslem 45MS, 22M, 83AM (45MS, 22M, 15-39AM)
Nusala 30MS, 110AM, 25MM (24-30MS, 42-84AM)
Vargus 40MS, 130AM, 10MM (38MS)
c30: 100 Horseman, 100 Stone Cannon
General Log/ veteran/MMA/MG: 39MS, 166MM (39MS)
Vargus 37MS, 98AM, 45MM (30-37MS, 0-26AM)
Nusala 46MS, 106AM, 13MM (32-39MS)
Nusala 42MS, 25M, 35AM, 63MM (33-38MS)
Anslem 32MS, 1M, 69AM, 48MM (26-32MS, 0-20AM)
c31: 80 Sword Wiedler, 90 Dune Marksman, 70 Stone Cannon
MG: 95MS, 175AM (95MS)
Nusala 45MS, 5K, 5M, 45AM, 65MM (38-45MS, 0-all the rest average tending to 0 but potentially lose all troops except the champion)
c33: 120 Desert Marksman, 100 Stone Cannon, Mysterious Thief
MMA: 10MS, 210MM (8MS)
or
vet: 8MS, 242MM (8MS)
Nusala 20MS, 45AM, 100MM (8-20MS)
c34: 90 Horseman, 40 Sword Clasher, 90 Desert Marksman
MG: 35MS, 235MM (35MS)
or block:
http://thesettlersonlinewiki.com/uploads/808693638block2.jpg
This double block is very risky, general 37 block is too short. Use only if you want to test different setups or send markers, but basically you are better off with killing c37 and simplyfying the block.
Single block, all 5 generals are part of same block.
Send generals 35 and 36 after general 34 reached the black star.
Send generals 37 and 38 after general 34 reached the black circle.
c34: 90 Horseman, 40 Sword Clasher, 90 Desert Marksman
regular general block 188MS --- 5-9 rounds, avg 6
c35: 90 Horseman, 90 Stone Cannon, Scarred Thief
MG: 35MS, 6M, 229MM (35MS, 6M)
c36: 90 Horseman, 90 Dune Marksman, Smart Thief
vet: 35MS, 215MM (35MS)
c37: 40 Sword Clasher, 50 Sword Wielder, 50 Horseman, 100 Stone Cannon
regular general block 104MS, 96AM -- 2-6 rounds, avg 3
c38: 100 Sword Clasher, 100 Stone Cannon, Smart Thief
MG: 4MS, 266MM (4MS) - 1 round
or
vet: 4MS, 246MM (4MS) - 2 rounds, risky
c37: 40 Sword Clasher, 50 Sword Wielder, 50 Horseman, 100 Stone Cannon
MG : 28MS, 150AM, 92MM (27MS)
You will NOT be intercepted by leftover camp from sector 2.
c38: 100 Sword Clasher, 100 Stone Cannon, Smart Thief
LOG: 4MS, 100AM, 116MM (4MS) or
vet: 4MS, 246MM (4MS)
Nusala: 10MS, 5M, 45AM, 105MM (2-10MS)
http://thesettlersonlinewiki.com/uploads/808693638block2.jpg
Send generals 35 and 36 after general 34 reached the black star.
c34: 90 Horseman, 40 Sword Clasher, 90 Desert Marksman
regular general block 188MS --- 5-9 rounds, avg 6
kill option: MG: 35MS, 235MM (35MS)
c35: 90 Horseman, 90 Stone Cannon, Scarred Thief
MG: 35MS, 6M, 229MM (35MS, 6M) or
MMA: 36MS, 6M, 148MM (35MS, 6M)
Anslem: 20MS, 80AM, 50MM (20MS, 11AM)
Vargus: 40MS, 40M, 30AM, 70MM (34MS)
Nusala: 65MS, 60AM, 15MM, 25B (35MS, 6AM)
c36: 90 Horseman, 90 Dune Marksman, Smart Thief
fast general: 36MS, 139MM (35MS)
Nusala: 35MS, 5M, 125MM (35MS)
Vargus: 40MS, 10K, 10AM, 120MM (36MS)
Anslem: 20MS, 130MM (20MS)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 2 - part 2
Move a MMA and a MG in the area where camp 27 used to be. Use them to attack camps 32, 25 and 26.
c25: 80 Horseman, 80 Desert Marksman, 80 Stone Cannon
MG: 32MS, 238MM (32MS)
vet: 32MS, 218MM (32MS)
c26: 100 Horseman, 80 Sword Master, Shrewd Thief
MG: 61MS, 101AM, 108MM (61MS)
Nusala: 65MS, 30AM, 10MM, 60B(65MS, 15AM)
Vargus: 70MS, 110AM (70MS, 0-18AM)
Anslem: 42MS, 71AM, 37B (42MS)
c32: 100 Horseman, 100 Sword Wielder, Greedy Thief
w1: MMA 212C (212C)
w2: MG: 57MS, 125K, 88B (57MS, 125K)
or
5x MMA 1R (5R)
w6: MG: 57MS, 125K, 88B (57MS, 125K)
or
w1: MMA 200S (200S) --- S as in swordsmen
w2: MG: 40MS, 65K, 165B (40MS, 65K)
Nusala:
Vargus:
Anslem: 50MS, 100B (47-50MS, 93-100B) - 94% chances to win
http://thesettlersonlinewiki.com/uploads/687258199block c21.jpg
Block comes from sector 1 south area. Send generals fast one after the other.
c21: 80 Desert Marksman, 80 Sword Wielder, 70 Horseman
regular general block: 200MS --- 4 rounds
c22: 100 Sword Clasher, 100 Mounted Bowman, Mysterious Thief
MG: 16MS, 204K, 50B (16MS, 85K)
vet: 16MS, 204K, 30B (16MS, 92K)
Nusala:
Vargus: 40MS, 10AM, 100MM, 30B (29-40MS, 0-10AM) --- 3 rounds, too risky
Anslem: 35MS, 55K, 60B (34MS, 43-52K)--- 3 rounds, too risky
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 4
This sector has 3 leader camps: 39, 41 and 42.
Use camp 42 to swap lootspots (RoA swap):
c42: 3 Hungry Blossom, 3 Fierce Blossom, 3 Bulbous Blossom
use Rain of Arrows
c39: 110 Horseman, 100 Dune Marksman, Grayed Thief
any general: 43MS, 105MM (43MS)
Anslem: 34MS, 97MM (22MS, 0-7MM)
http://thesettlersonlinewiki.com/uploads/1617070795block5.jpg
c40: 90 Sword Wielder, 80 Horseman, 50 Dune Marksman
w1: MMA: 1R (1R)
w2: MMA: 1R (1R)
w3: MMA: 1R (1R)
w4: regular general block: 187MS, 13AM --- 8 rounds
or
w1: LD/MMA: 150C (150C)
w2: regular general block: 187MS, 13AM --- 8 rounds
or
regular general block: 140MS, 60AM (95MS) --- 5 rounds+ camp collapse, but not long enough so you`ll lose those 95MS
Once the blocker exit his camp, wait 5 seconds then send the MG, wait untill the blocker reaches the black star spot, then send the MMA (just make sure MMA steps ahead of the MG).
c41: 90 Sword Wielder, 90 Mounted Bowman, Silly Thief
w1: MMA: 50C (50C)
w2: MG: 63MS, 67K, 140B (63MS, 67K)
http://tso-uk-website.cdn.ubi.com/sites/default/themes/siedler/images/common/footer/ornament.png Sector 5
c43: 120 Horseman, 120 Dune Marksman
any general: 47MS, 110MM (47MS)
Anslem: 40MS, 110MM (24MS)
c44: 120 Sword Wiedler, 130 Mounted Bowman
w1: MMA: 220C (220C)
w2: MG: 19MS, 162K, 89B (19MS, 162K)
or
w1: LD/MMA: 100C (100C)
w2 Anslem: 150MS (142MS)
c45: 90 Sword Wielder, 90 Mounted Bowman, 50 Dune Marksman
Anslem: 150MS (97-130MS)
or
w1: MMA: 135C (135C)
w2: MG: 14MS, 77K, 179B (14MS, 77K)
or
w1: MMA: 1R (1R)
w2: MG: 42MS, 79K, 149B (42MS, 79K, 1B)
or
w1: MoD/fast gen: 170C (170C)
w2: MG: 14MS, 77K, 179B (14MS, 77K)
Kill options:
c46: 220 Sword Wielder
MG: 42MS, 228MM (42MS)
c47: 60 Sword Master, 70 Sword Wiedler, 70 Horseman
MG: 52MS, 70AM, 148MM (52MS)
Make sure your lootspotter made kill.
c48: 130 Sword Clasher, 120 Desert Marksman
MG: 270MM (0)
c49: 100 Horseman, 80 Dune Marksman, Sneaking Thief, Library Golem
w1: MMA: 125K
w2: MG: 137K, 133B (137K)
http://thesettlersonlinewiki.com/uploads/107373538block final2.jpg
Order of attack:
Send general 47 to attack his camp.
Send general 46 to attack his camp.
When general 46 reached black star, send all the other generals in order to attack their camps.
Count for lag, need some space between general 46 and general 48 so no46 can actually block that camp and 48 not to get intercepted.
c47: 60 Sword Master, 70 Sword Wiedler, 70 Horseman
regular general block: 180MS, 20AM --- 10-11 rounds
c46: 220 Sword Wielder
regular general block: 183MS, 17B --- 10-13 rounds, avg 10 rounds, 98+% chances to win
c48: 130 Sword Clasher, 120 Desert Marksman
vet: 250MM (0)
c49: 100 Horseman, 80 Dune Marksman, Sneaking Thief, Library Golem
w1: MMA 49a: 126K (126K)
w2: MG 49b: 2MS, 88K, 180B (2MS, 88K)
Snow White
http://settlersonlinewiki.eu/opis/opissniezkaen.png
Credits:
Demonisius (http://osettlers.com/tr/map/snow-white-gm-v-3g-demonisius)
settlersonlinewiki.eu (http://settlersonlinewiki.eu/en/adventures/ventures/snow-white/snow-white-general-270-mma-with-besiegers-and-recruits/)
http://settlersonlinewiki.eu/maps/mapasniezka01en.jpg
Drops as reward in venture set from Red Riding Hood.
http://thesettlersonlinewiki.com/uploads/1248438110s1.jpg
In snow white you can produce 7 purple buffs and drop them in dwarven houses from the start. Te house region gets free and you can transfer troops there. So you have to kill only leaders to the left of map. The 3 initial blocks doesn't needed.
c1: 200 Fox, 150 Wolf Packleader
block regular general 150MS, 48MM --- 6-11 rounds avg 8
c2: 150 Fox
block regular general 70MS
kill option fast general 200MS (21MS)
If you return from middle sector towards start point, don`t forget to block the hidden foxes camp (c2).
c3: 150 Boar, 150 Giant, 100 Wolf Packleader
fast general w1: 125 bowmen (125b)
MG w2: 40MS, 230MM (40MS)
http://thesettlersonlinewiki.com/uploads/607007484s2.jpg
c4: 150 Wolf Packleader, 150 Fox
block regular general 179MS, 20MM
c5: 150 Wolf Packleader, 150 Giant, 100 Boar
MG 45MS, 225MM (45MS)
http://thesettlersonlinewiki.com/uploads/1886034685s3.jpg
c6: 200 Royal Recruit, 100 Royal Bowman
w1: any general 100 bowmen (100b)
w2: MG 270MM (0)
c7: 150 Royal Recruit, 150 Royal Militia, Royal Huntsmen Leader
MG: 69MS, 201MM (69MS)
c8: 150 Royal Recruit, 125 Royal Militia
MG: 38MS, 232MM (38MS)
c9: 150 Royal Cavalry, 150 Royal Militia, 100 Royal Longbowman, Assassine
w1: 200K (200K)
w2: MG: 75MS, 90K, 105B (75MS, 90K)
or
w1: any general 200SW (200SW) === swordsmen
w2: MG: 75MS, 90K, 105B (75MS, 90K)
Colect the 8 glowing herbs and 2 stinky mushroom and make 4 Shiny Bug Spray, 2 Stinky Bug Spray and 1 Elaborate Bug Spray in your provision houses and place them on dwarven houses.
c10: 150 Royal Militia, 150 Royal Bowman
w1: any general 146 bowmen (146b)
w2: MG: 270MM (0)
c11: 150 Royal Militia, 100 Royal Cannoneer
MG:45MS, 225MM (45MS)
or
w1: veteran250 bowmen (250b)
w2: MG: 8MS, 90AM, 172MM (7MS)
c12: 150 Royal Cavalry, 100 Royal Militia, 100 Royal Recruit, Cudgel Claus
MG: 52MS, 148K, 70B (52MS, 148K)
c13: skip
http://thesettlersonlinewiki.com/uploads/45811870s6.jpg
c14: 200 Royal Militia, 100 Royal Recruit
block regular general 1R (1R)
c15: 150 Royal Militia, 150 Royal Recruit, Dark Wizard
MG: 125MS, 145MM (125MS)
c16: 250 Royal Longbowman, 100 Royal Militia, The Evil Stepmother
w1: veteran 250 bowmen (250b)
w2: MG: 10MS, 260MM (10MS)
In snow white you can produce 7 purple buffs and drop them in dwarven houses from the start. Te house region gets free and you can transfer troops there. So you have to kill only leaders to the left of map. The 3 initial blocks doesn't needed.
thats good to know, thanks, will check and rework the guide once I get to play another Snow White.
blocks are so damned
not working
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