PDA

View Full Version : [Feedback] Achievements: Additional information



BB_Ravel
05.06.14, 16:23
You can find the thread here (http://forum.thesettlersonline.com/threads/28411-Achievements-Additional-information?p=258896#post258896).

Please leave your comments and feedback below.

Thank you!

BB_Ravel

Peajay
05.06.14, 16:39
Thanks Ravel for the updates, I have a question about adventures and lootspots - being invited to an adventure and losing 1 recruit often completes all requirements for the lootspot player even if the other player doesn't. Is this a bug or function of the game?

0
05.06.14, 16:42
...

FranjoTahy
05.06.14, 16:49
Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D

0
05.06.14, 16:51
...

SmurfAsH
05.06.14, 16:51
What about achievements (some considered as "hidden") like "Builders Boon" (Have 1 Permanent Build Queue Slot)?
Will you try to get it fixed aswell with a "script run" to get everything registered as it should?

SmurfAsH
05.06.14, 16:54
Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D
Yes, workaround is to get all open copper deposits down (don't have to care about Endless Copper mines) and start from scratch, sending out geologist(s) to find them all again.

Iolanthe
05.06.14, 17:16
Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D

Thing is, it isn't consistently 6. (http://forum.thesettlersonline.com/threads/28299-Achievement-quot-Red-Mountains-quot?p=258257&viewfull=1#post258257) Especially not with Endless Copper Mines in the picture as SmurfAsh mentions.


Yes, workaround is to get all open copper deposits down (don't have to care about Endless Copper mines) and start from scratch, sending out geologist(s) to find them all again.

When other attempts fail this does seem to be the final workaround, but the whole thing is still very oddly buggy.

Also:


3. Sea of Bread and "Fragrance"

Refills produced in the Rarity Provision House do not work with these two achievements.
Not a bug: Descriptions of these achievements mention the exact names of the buffs that need to be used.
Status: In the future this behaviour might be changed.

Almost don't want to post this for fear the "fix" will be to change the Guild Quest but since it's often the inconsistent in-game text that's so confusing:

Fish Mines from Rarity Prov work perfectly well here:

http://thesettlersonlinewiki.com/uploads/1848014179Fishfood_Prov2forGQ_1.JPG http://thesettlersonlinewiki.com/uploads/567092070Fishfood_Prov2forGQ_2UL.jpg



Be lovely if the behaviour of Achievements was brought in line with that.

M-Z-A
05.06.14, 17:32
haven't seen an answer on what i think is the biggest question. when it was first implemented, i'd completed a number of the quests which give rewards, but did not receive the rewards. Are these going to be given to players and if so when?

djnelson99
05.06.14, 17:40
The Lost Skull achievement to complete without using Cav is a wrong description - hover the mouse to see the unit types you may use. It is in fact complete without using SOLDIERS! No bug - just a very, very, very bad description (it is a wrong description!) That, and you can't use MoMA of course.

I even told support this - seems they don't let anyone else know, so BB still think it is a bug lol

0
05.06.14, 17:49
...

Ozzymandeus
05.06.14, 18:06
What is the solution to players that have already skilled up the geos before this implemented ? or is it a case of use gems for a full refund or loose half your books? ...or buy more Jollies and invest even more books in them? - fixed that for you! :p

Looks like an indicator that this system of achievements was not designed with long-standing players in mind, if you ask me!


Also my opinion is its not an achievements system as an achievement means you have achieved something, completing all the achievements for adv buy buying an ls is not an achievement in my mind but thats me.
+1

I was discussing the achievements for Gunpowder recently with a friend, I think my reaction to his suggestion that the easiest way to get them was to buy a loot spot best sums up my feelings on this which was to say that it "seems like a really cheap way to get it". I'm not sure exactly how they could have implemented it fairly, as restricting achievements so they only unlock for the player who starts the adventure could lead to other issues, but I am sure they could have set some sort of minimum xp award required for each adventure before the achievements trigger.


That, and you can't use MoMA of course.
That should be fixed now, according to the change log.

Kim_Rune
05.06.14, 18:27
I don't seem to be able to find all the deposits on the island. I am missing one. At the same time, I have one endless copper mine. Is this the reason I am not able to finish "lay of the land"?

I am realy not interested in tearing down my copper mine to do achievement?

Weisforce
05.06.14, 19:19
Why not put more rewards on achievements, now i'm only interested on that which have a reward.

mjfen
05.06.14, 19:49
7. The Endless Campaign and others

Adventures completed in the past are not taken into consideration.
Not a bug: Only adventures completed after the maintenance on the 22nd of May affect this kind of achievements.
Status: It is not a bug.


This concerns "Remember your roots" which while not stated would come under the "and others" section
It states you have to have completed 1000 hours on adventures, this is actually on the adventures not just having one going and being on the home island (I tested this).

Well I have to disagree about "Adventures completed in the past are not taken into consideration"
A guild colleague right from the start had "remember your roots" completed. So from 22 may until the achievements came live said colleague completed 1000 hours on adventures, I do not think so. even running 24 hours a day it would not have amounted to 1000 hours.
It may not be a bug but, I believe the calculation has gone wrong at some point.

Nogbad
05.06.14, 19:58
The settlers online does not support loot slot sales and 1 rec kills, makes me wonder why the devs implemented a feature that promotes 1 troop kill ls.


Also my opinion is its not an achievements system as an achievement means you have achieved something, completing all the achievements for adv buy buying an ls is not an achievement in my mind but thats me. Personally I pretend its not there, me and the devs clearly have different ideas on what the word achievement means.

Think you've got confused there. Lootspot sales (and their accompanying risks) are carried out outside of normal trade, therefore BB carries no responsibility for either player not holding up their end of the deal.
Lootspots themselves were built-in from the get-go, maybe not with the intention that players would do the minimum, but that's how they've always worked and if this was so abhorrent I'm sure things would have been changed.

Returning to the original topic in hand, this was so avoidable but once more lamentable testing and complete denial where feedback was concerned, any wonder this happened?

Nogbad
05.06.14, 20:00
7. The Endless Campaign and others

Adventures completed in the past are not taken into consideration.
Not a bug: Only adventures completed after the maintenance on the 22nd of May affect this kind of achievements.
Status: It is not a bug.


This concerns "Remember your roots" which while not stated would come under the "and others" section
It states you have to have completed 1000 hours on adventures, this is actually on the adventures not just having one going and being on the home island (I tested this).

Well I have to disagree about "Adventures completed in the past are not taken into consideration"
A guild colleague right from the start had "remember your roots" completed. So from 22 may until the achievements came live said colleague completed 1000 hours on adventures, I do not think so. even running 24 hours a day it would not have amounted to 1000 hours.
It may not be a bug but, I believe the calculation has gone wrong at some point.

Have to agree with that last point. Noticed a variance from server to server, seems like dumb luck as to whether some of these clock up or not.

ksinori
05.06.14, 21:36
The counting towards achievements began on the 07/05/2014. Buy/get a loot-spot that has been on for days and you suddenly got a lot of hours on adv. - and in no time you got 1000 hours on adv. You inherit the hours the loot-seller has used on his/hers adv.

BB's idea was that we shared the effort on 2- and 3-players adv. Most of us do not - that is why no-one actually have to do the adv. with those special demands (only goes for 2- and 3-player adv.)

It was fun for as long as it lasted. ;-)

More achievements wanted - fewer collectibles needed.

Dorotheus
05.06.14, 22:18
By default there are only 54 deposits (mines) on the home island and the achievement asks you to find more.
Not a bug: It is possible to find more than 54 mines on the home island with a trained geologist ("Lucky Find" skill).
Status: The description will be modified to avoid confusion.


What is the solution to players that have already skilled up the geos before this implemented ? or is it a case of use gems for a full refund or loose half your books?

You could also obtain another geo without any need for a full or partial book refund.

0
05.06.14, 23:01
...

Shelob81
06.06.14, 06:09
id rather not spend 300 gem on a jolly i don't need, i think its bad that players who have already invested are left with the options of, spend gem to reset skill, loose half the books ( just to loose 4 codex for me is 12 tomme and 78 manuscript of which i loose half and its like 31 books many tome and manuscripts) or spend gems on a jolly. I just think its a kick in the teeth for long loyalty and time invested in the game.

+1

djnelson99
06.06.14, 07:12
6. The Erudite and others

Having complained that previously upgraded specialists weren't registering, I was told that they don't so only for new upgrades. I then spent a lot of books on upgrading explorers and geologists in the areas required (not those skills I actually wanted), in order to achieve them. If BB decide that previously upgraded specialists now count, then I would request that all the upgrades I applied in order to achieve the achievements be removed and refunded in full (not 50% books). The decision the old ones don't count is discriminatory against those that have upgraded in the past, and any decision to reverse this decision will be discriminatory against those that have 'bit the bullet' to upgrade in order to achieve them. This was clearly not thought about prior to going live.

mjfen
06.06.14, 07:44
The counting towards achievements began on the 07/05/2014. Buy/get a loot-spot that has been on for days and you suddenly got a lot of hours on adv. - and in no time you got 1000 hours on adv. You inherit the hours the loot-seller has used on his/hers adv.

BB's idea was that we shared the effort on 2- and 3-players adv. Most of us do not - that is why no-one actually have to do the adv. with those special demands (only goes for 2- and 3-player adv.)

It was fun for as long as it lasted. ;-)

More achievements wanted - fewer collectibles needed.

makes sense looks like I need to get more LS done :)

0
06.06.14, 07:56
...

0
06.06.14, 07:58
...

krexlug
06.06.14, 08:33
Is there a possibility to get more feedback on achievements you have completed ? When I look at the number, I see it rising some time. I don't know what achievement I have reached and there are too many achievements to find out manually.
Maybe a mail with the reached achievement would be nice.

Jim_B
06.06.14, 08:36
Whilst the concept is OK and I've enjoyed the week or so's diversion of doing these achievements, I have to conclude that the whole thing is riddled with inconsistencies (it doesn't matter when I bought my generals, but it does matter when I bought my extra building slot for instance) and is stacked against long term players in favour of new ones.

The most irritating aspect is with regard to books and skilling specialists. Without considering past production (which the software counts) those who have reached the bookbinder caps are penalised. Assuming optimal production, which of course isn't possible without a queueing system, it take 10 days for us to make a single codex. In non-optimal reality, more likely 2 weeks.

Way to go Bluebyte. Alienate your loyal customers even more. Thanks.

Whitey
06.06.14, 12:25
witch of the swamp has same bug. dont use soldiers so i took what was allowed but never got the achievement. i didnt even take soldiers.

Whitey
06.06.14, 12:30
you have to have a specialist with lucky find and he will find the extra deposit

VVidi
06.06.14, 12:51
I too would like a more obvious message when you get a new achievement. At the moment when I get the message I've got no idea which achievement it is referring to!

VVidi
06.06.14, 12:59
Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D

I think you will find red mountain works when you have 3 mines above 800 but none below (endless mines not counted). So by zapping all your mines when you rebuild the 3rd you should get the message.

hrtx
07.06.14, 09:42
There should be some rewards for completing different sections of achievements system (general, economy etc or even more specifis), or/and by achiving specific number ot achievement points (like 5000, 6000 etc) or just for completing all there is to complete.

Zotamedu
07.06.14, 10:36
No mentioning of the bug where old books are not counted. I'll keep consider that a bug then. Because if it's not a bug someone has failed to think properly. From the point where I am currently at, it will take 337.8 days of effective book production time to complete those three achievements. That is the shortest theoretical time it takes. In practise it will be much longer since you cannot sit and wait and start the next book at the very instant the last one finishes if you have an actual life. A more realistic value based on my gaming schedule would be 500 days. The science system needs a revamp pretty badly since it's unrealistically slow. The new achievements is further proof that the developers do not understand the game they are making. The annoying part is that I have made enough manuscripts and tomes to complete those achievements and I should only have about 10 codices left. So either properly count all books made or reset the science system. It makes no sense that an achievement gets exponentially more difficult to finish the longer you have played. A lot of newer players will finish this long before I have even a theoretical chance of doing so. Will this game even still be running in two years time? There's already an acheivment for playing for a year. Having another one that takes years seems rather redundant.

Then there's the geologist skills achievements. Here the developers have completely missed the point of an achievement system. You are supposed to reward things that are hard to do or things that take a decent time to do. The adventure related achievements are good. Some are a challenge, some are a bit expensive but they are all reasonable. Forcing someone to chose the hands down worst skills for a geologist is plain bad design. There is no challenge in there. It's just plain stupid. So you have locked a bunch of achievements behind something that costs almost 2000 gems and take 6 months to complete. The gem cost is one additional geologist plus the cost to reset the skill tree afterwards because he will be useless. I would actually consider doing it if the reward was those 2000 gems. Then it would have been an investment in time. Now it's just an exercise in stupidity. The developers really don't know what kind of game they are doing. This is an economy simulator. The basic game is optimisation of production, popularly called min maxing in game terms. The achievements do not reflect that.

Brunanji
07.06.14, 20:15
Achievements - I don't give rat ass about them anyway LOL

Promethos
07.06.14, 23:25
The educational system is failing. I've got a couple of nicely upgraded schools, 3 piles of all kind of paper and lots of free settlers. Still none of my settlers can leave me a simple note with achievement I recently finished. I noticed the points went up a few times, but no clue what I actually did.

I'm not sure if the settler-schools are malfunctioning or if it's the german schoolsystem that fails to produce developers who can actually think. Ah well, I dont care a bit for the achievements anyway. Not knowing what you actually just achieved sure isn't helping, but I'll randomly cheer for my settlers because they did 'something'. *yay go weebles!*

Developer
08.06.14, 04:20
The educational system is failing. I've got a couple of nicely upgraded schools, 3 piles of all kind of paper and lots of free settlers. Still none of my settlers can leave me a simple note with achievement I recently finished. I noticed the points went up a few times, but no clue what I actually did.

I'm not sure if the settler-schools are malfunctioning or if it's the german schoolsystem that fails to produce developers who can actually think. Ah well, I dont care a bit for the achievements anyway. Not knowing what you actually just achieved sure isn't helping, but I'll randomly cheer for my settlers because they did 'something'. *yay go weebles!*

You actually get a message when you complete an achievement. It requires your attention though because it's similar to the message (a pop-up) you get when your geologist and explorers return from searches, adding settlers to the mayor's, troops finished training barracks, buffs finished in provision house, etc.
It's a box that says something like "XXX achievement has been completed". It even has a logo on it (the one you see on the corresponding achievement). I don't have a screenshot for an example though, sorry.


Forcing someone to chose the hands down worst skills for a geologist is plain bad design. There is no challenge in there. It's just plain stupid. So you have locked a bunch of achievements behind something that costs almost 2000 gems and take 6 months to complete. The gem cost is one additional geologist plus the cost to reset the skill tree afterwards because he will be useless. I would actually consider doing it if the reward was those 2000 gems. Then it would have been an investment in time. Now it's just an exercise in stupidity. The developers really don't know what kind of game they are doing. This is an economy simulator. The basic game is optimisation of production, popularly called min maxing in game terms. The achievements do not reflect that.

Being 'forced' to do it is the challenge. Let's just say they challenge us to use books on "useless" skills. It's also similar to the regular quests that 'forces' you to build Wheelmaker, Damascene Swordsmith, Powderhuts and Crossbowsmith. Would you build them for the insignificant rewards you could get? I'm sure there are players who would just complete it to 'get rid' of the quest and not for the rewards. Same concept here. There would be players who would want to have the achievement done purely because they want to get it done. Not because of the reward.

Of course, you're free not to do it because you don't like the rewards. However, I disagree with your notion that the developers really don't know what kind of game they are doing. Production optimisation is just ONE of the basic game features. They already have achievements for this under Economy tab. Other features are Military (again, has achievement) and Adventure (yup, got that). Skills is just another feature. So in my opinion, they do know what they're doing.

W0lfie13
08.06.14, 04:35
thanks for the info bb_Ravel =)

Zotamedu
08.06.14, 08:20
You actually get a message when you complete an achievement. It requires your attention though because it's similar to the message (a pop-up) you get when your geologist and explorers return from searches, adding settlers to the mayor's, troops finished training barracks, buffs finished in provision house, etc.
It's a box that says something like "XXX achievement has been completed". It even has a logo on it (the one you see on the corresponding achievement). I don't have a screenshot for an example though, sorry.



Being 'forced' to do it is the challenge. Let's just say they challenge us to use books on "useless" skills. It's also similar to the regular quests that 'forces' you to build Wheelmaker, Damascene Swordsmith, Powderhuts and Crossbowsmith. Would you build them for the insignificant rewards you could get? I'm sure there are players who would just complete it to 'get rid' of the quest and not for the rewards. Same concept here. There would be players who would want to have the achievement done purely because they want to get it done. Not because of the reward.

Of course, you're free not to do it because you don't like the rewards. However, I disagree with your notion that the developers really don't know what kind of game they are doing. Production optimisation is just ONE of the basic game features. They already have achievements for this under Economy tab. Other features are Military (again, has achievement) and Adventure (yup, got that). Skills is just another feature. So in my opinion, they do know what they're doing.

There's a couple of order of magnitudes difference in uselessness and cost. The wheelmaker and wagon maker are actually kind of useful if you are in a guild since you are sometimes told to pay wagons for guild quests. It-s not a year of all production from the only building that can produce books. You also lock up all other possibility to upgrade any other specialist for that full year. Guess it might have been a nice little end game challenge if the science system was at all reasonable. As it stands, most of us already have a whole bunch of specialists we want to put books into, you know on actual useful things. It will take years, yes years, before I have my specialists where I want them so I could reasonably have books to spare on some silly achievements. The developers grossly missed the time actually needed for the science system which is badly designed from the start. It would maybe have been reasonable if the geologist's skill trees would have been the same size as the explorers and if everybody was only using the three of each available from the tavern. As it stands now, a bunch of those achievements is a blatant cash grab because you will need to spend a couple of thousand gems to get them.

Production optimisation IS THE game mechanic. That's what this and every other settlers game is. It's an economy simulator with a bit of very basic warefare in it. It's not a feature, it's be core mechanic. You really do completely miss the point and you seem to have chosen your username poorly.

ROPnam
08.06.14, 09:46
Question: We know that there is a counter on the Manuscripts, Tomes and Codexes produces, so that their price is increasing over time... Can't this counter be added to the achievements Librarian, Archivist and Collector? So our old progress in taken in consideration for these too.

Dorotheus
08.06.14, 10:02
As far as the explorer skill achievements go, the fact that we have opportunities during the year to acquire more explorers due to events. Makes any argument against having one with the skills for an achievement to be nothing more than self justification for not doing so. Do you think I'm so gullible as to believe that those of you have have max skills on the max number of explorers wont be obtaining 2 more explorers on Thursday. Do you think I'm going to believe that you already don't have the books ready to give them max skills as soon as you get them.

As far as geologist skills go well that's a different matter. The only problem here is people have chosen to fast track and max out their geo's and ignore the simple fact that this game is one which is having new features added all the time, which means having to undo what you have done to accommodate the new features.


Those of us on a slower track have no problems of this sort. However I'm not happy that I have NPC's who do have the requirements to fulfil the achievements and are not counted because they got their skills before the system was brought in.

Developer
08.06.14, 11:35
Production optimisation IS THE game mechanic. That's what this and every other settlers game is. It's an economy simulator with a bit of very basic warefare in it. It's not a feature, it's be core mechanic. You really do completely miss the point and you seem to have chosen your username poorly.

I think you're the one missing the point. What you're saying (or at least the way it's being addressed) is that developers should focus only on contents that caters for production optimisation. You might as well have said that the Science system should never have been implemented at all because there are useless skills that do not help in production optimisation, or that newer generals should not be created because they're only for adventure purposes and not directly related in production optimisation, or that a PVP system should never be implemented because, let's face it, it will be very unlikely that it will be about production optimisation.

Now, don't get me wrong. I agree that production optimisation is the main point of the game. I never said it wasn't. What I'm saying is that developers are thinking out of the box. They're adding features that are not just about production optimisation, otherwise it would be very boring (more than it already can be right now).


It will take years, yes years, before I have my specialists where I want them so I could reasonably have books to spare on some silly achievements.

Again, I don't disagree with this. They definitely take a long time to make. Assuming you're at max requirements already, it will take 2 years 6months to complete the explorer achievements (though this number is exaggerated because by the time you have max requirements to make tomes and codex, you would have had placed books on some skills that would be counted for the achievements already). Now, "how could that be possibly be an achievement?" is what you might ask. Well, let's see. You can half that time by using bookbinding glue and actually go online to renew book production when the time is up. Not achievement enough? Well, try spamming Bandit's Nest for the chance to get Return to the Bandit's Nest, which in turn gives a chance for book drops [I'm aware of the unconfirmed bug regarding this matter and that's something that developers need to work on].

Effort gets you achievements, at least that's how I see it. From my point of view, the Skills achievement (or any of the achievements, even) can challenge us to work around the "normal method" of gaining them. Feel free to use gems if you want to take the shortcut. For those who work hard in real life and invests money into the game, they earn the right to spend their money, and that in itself is an achievement. I, personally, don't belong to that category and I think most of us don't. However, even though some people spend gems to gain achievements, does that stop us from doing them? I think not. Reason? Well, some players spend gems to build up their islands quickly while others don't.

"Play the game the way to want to" I'm sure that goes around quite a lot. Whether you choose to spend the books in order to get the achievements first or spend them to get your main specialists' "useful" skills first before moving on to the achievement, would be your decision. Whether you rush the game or not, is entirely your decision. Though your decision shouldn't stop others from making their own decisions. Either way, they are still achievements because they require effort [and sacrifice].

I'm just going to ignore the fact that you said something about my username (I know you have been playing since 2012 but I would point you back to the rules).

bArAbAts
12.06.14, 20:00
the achievements are flawed anyway....they do not count what we have done in the past....also playing for amount of days....counts from beginning of achievement...also bookproduction....this is crappy ive got almost all my specialist upgraded...so i do not need more books...it's a very bad implement!

Ultroman
17.07.14, 02:03
The fish- and meat-deposit buffs created in the Rarity Provision House do not count towards their respective "Buffs" achievements ("Sea of Bread" and ""Fragrance""). Something counts, though, as I have 5k in both of them. DOn't know if they were from adventures or my regular Provision House

Sharpielein
17.07.14, 04:39
Again, I don't disagree with this. They definitely take a long time to make. Assuming you're at max requirements already, it will take 2 years 6months to complete the explorer achievements (though this number is exaggerated because by the time you have max requirements to make tomes and codex, you would have had placed books on some skills that would be counted for the achievements already).
Or, understated because it implies you're actually putting the tomes/codices into gem-bought explorers and Jolly Geologists, which makes a hell of a lot more sense but doesn't count towards the achievements. If you have a Lucky Explorer but invest 31 science books into a regular Explorer, then that's nearly as good as simply burning the books. Why do they need to create achievements that we would already have achieved if the meaningful version did count?



Now, "how could that be possibly be an achievement?" is what you might ask. Well, let's see. You can half that time by using bookbinding glue and actually go online to renew book production when the time is up. Not achievement enough? Well, try spamming Bandit's Nest for the chance to get Return to the Bandit's Nest, which in turn gives a chance for book drops [I'm aware of the unconfirmed bug regarding this matter and that's something that developers need to work on].

You could spend 1500 gems to unload the books from one of your scientists that have the skill already, load them onto another specialist.
Spending 1500 gems to accomplish nothing at all in 5 minutes is an achievement as in: how?
That said, yeah I understand what you're getting at: It's an accomplishment to do something which you already did because the 2nd time, the cost is higher.
You could also simply not log into the game for a full year. That's about the same amount of achievement as using your playtime to accomplish nothing at all.


Effort gets you achievements, at least that's how I see it. From my point of view, the Skills achievement (or any of the achievements, even) can challenge us to work around the "normal method" of gaining them.
If at least the achievements were meaningful. But seriously: I have Travelling Erudite, Bean-A-Colada and also the one with Bonus Adventures. Unfortunately, I have them since long before the achievement system was released, so that doesn't count.
They could just make an achievement "Destory 11 Codex, 10 Tomes and 10 Manuscripts", at least that would be equal for everyone. But would it make sense?
They could make a "Master Book Burner" achievement: Destroy 1000 Codexes. Would you consider that a meaningful addition to the game? Would you go for it, would you be proud to own it?

That said - just because you can do something pointless doesn't mean it's an achievement.

LordBosse
17.07.14, 06:31
That said - just because you can do something pointless doesn't mean it's an achievement.

Spot on imvho

Splotch
17.07.14, 08:37
That said - just because you can do something pointless doesn't mean it's an achievement.
Spot on imvho

Agreed.

I've put no effort in to the achievements. There's no leaderboard and therefore no incentive for me to try to get them complete, their scope is limited so even with a leaderboard there's no point in trying to race to the top because there are going to be plenty of people already there and once there you've nowhere to go. The craziest thing is I've got gems coming out of my ears but I'm not going to spend any to complete something that I should have been credited for as for all I know that may be resovled in the future rendering any gem spending I do now completely pointless.

That feature had a lot of potential but it's just a meaingless number under my avatar that changes every now and again. :(

Tatooine
25.07.14, 10:52
BB has given information about the problems with the achievement system. That information has been given on 05-06. It's almost august and some parts of the achievement system still don't work properly.

Please BB can you give us an update on this?

MalgorzataDv
08.08.14, 08:22
not fair, some of them f.eg. "Lay of the land" requires lev 50.

ksinori
08.08.14, 08:55
There's no leaderboard and therefore no incentive for me to try to get them complete.....:(

My mental capacity found a leaderboard: http://forum.thesettlersonline.com/threads/28389-Achievements-Leaderboard

Could not help it. :D

Xajorkith
18.01.20, 15:17
I know this is an ancient thread, but I only realised recently that Scenario achievements have been added.
There seems to be a futile, near impossible achievement in the "resources" section of the scenario achievements. I suspect that it is a bug.
Most of the scenarios currently only offer a single resource - the "Adventure Tale". I think the intention was to count refills as resources, if so, that isn't working.
It would take more than a single lifetime to complete the "resource master" by doing 1 million of the smaller scenarios. It would take over 1,000 "Storm Recovery" scenarios to complete it, at a cost of at least 450,000 beans and over 1.1 million grout, ignoring the less expensive items required to complete the scenario, all for 200 Gems?

Kit_
18.01.20, 16:12
I know this is an ancient thread, but I only realised recently that Scenario achievements have been added.
There seems to be a futile, near impossible achievement in the "resources" section of the scenario achievements. I suspect that it is a bug.
Most of the scenarios currently only offer a single resource - the "Adventure Tale". I think the intention was to count refills as resources, if so, that isn't working.
It would take more than a single lifetime to complete the "resource master" by doing 1 million of the smaller scenarios. It would take over 1,000 "Storm Recovery" scenarios to complete it, at a cost of at least 450,000 beans and over 1.1 million grout, ignoring the less expensive items required to complete the scenario, all for 200 Gems?

actually that achievement is not new, it has been there since they started
and i have managed 133k resources for that one so far, if the new adventure tales count as a resource, it will make it go even quicker

Areop-Enap
18.01.20, 17:25
actually that achievement is not new, it has been there since they started
and i have managed 133k resources for that one so far, if the new adventure tales count as a resource, it will make it go even quicker

I have been using riches of the mountain during events it gives event ressources. Gotten approx. a 1/4 of the way, RotM is quick (10-15mins with a buff on R/PH) and isn't as expensive as SR.

sparkz
18.01.20, 20:21
There seems to be a futile, near impossible achievement in the "resources" section of the scenario achievements. I suspect that it is a bug.

its not a bug, its just another of a thousand cases of BB not bothering to do the basic math, and throwing content into the game without literally any consideration.