View Full Version : Still have population problem
Yesterday I had full population: 5940/5940
but today, after this maintenance have this:
http://s23.postimg.org/jun5t2el7/Screen_Shot002.jpg
My military is not counted.
here the same, how can we fix this ?
I made 10 bowmans and just they are counted:
http://s15.postimg.org/gkavriyh7/Screen_Shot003.jpg
And what will be with that 10 bowmans if BB fix the bug?
they make something new, and we get new bugs extra, for free
Wulfmeister
05.06.14, 06:50
Similar problem here:
http://s30.postimg.org/7sufkkbs1/pop_bug.jpg
About to put this little lot to the barracks - and then off to battle we go ;-)
http://i.imgur.com/DSuYJtK.png
Still queuing my extra settlers as troops in the barracks.
I'm sure they will fix it at some point and whilst Dappadon is correct in saying that if you have more troops + working settlers than your 'true' population account allows this means once a fix is applied you likely wont get any more settlers until your troops + working settlers is less than your allowable population. Any temporary buildings (such as mines, quarries and wells) that use a settler could therefore end up vacant and not usable until an unemployed settler becomes available.
For me that doesn't matter as I don't have any wells and I don't always run mines as I have surplus stock. Besiudes I am pretty sure I will quickly suicide any troops that prevents temporary buildings being occupied.
Enjoy it whilst you can is my view ;-)
Here's mine, i just queued up 75 bows
http://prntscr.com/3ptu8s
Same here, I have "zero" military units.
Ginger_Prince
05.06.14, 08:20
same here too - my pop count, although it says is split between unemployed/working and miltitary is in fact just the count (bar one) of my military units
An additional maintenance will take place TODAY at 14.00 BST to fix the recent population issue.
News is already posted on the main page.
Yay, Ravel to the rescue :) x
my settlers disappeared in Barracks!!! if i cancelled training of some unit, these settlers didnt count back to my population!! Barracks had Drill Sergeant Skunk
canceling training of 25 Recruits... before
http://imgur.com/cYtb9MN
http://imgur.com/cYtb9MN
after
http://imgur.com/WzJcdJ2
http://imgur.com/WzJcdJ2
Leaving mine in the barracks and happy to see what happens. Its not like I need unemployed settlers getting lazy and watching the world cup. Better get them drunk on brew, hand them some weapons and tell them to attack some big adventures.......
Looking forward to taking out every camp for a change - those extra guys will come in handy. Why you ask......? Well as the other bug introduced today that means taking out a leader camp doesn't destroy the camps in that sector wont be fixed, it looks like for many adventures there's going to be a lot more troops required to finish.
Here's the link to the other bug
http://forum.thesettlersonline.com/threads/28397-Killing-leader-leaves-rest-of-the-camps-in-tact
mmm thinking about it maybe its a new feature? That would make for a great resource sink and solve many BB problems heheheheh
Salem_Warrior_1
05.06.14, 13:16
and alot would leave the game..its bad enoth now without no blocks
Salem_Warrior_1
05.06.14, 13:33
with all the bugs, it would be the final nail i fear
- deposit, marble, basket, sandwich for loosing thousands of XP and 100+ of my settlers ??!!!!
- is it special kind of TSO/BB joke ?!
After the short maintenance I still have the population problem
The normal gain of settlers-1 (15 min) is not working
The count doesn't take care of the units working in the adventures
i also have problem with populations
also my friends have problem.
I found where is problem
before few sec i had 11458 populations. i send one suicide attack with 215R now after battle i have 11028 settler, i lost 430 settlers. double losses in populations
my friend
http://i.imgur.com/UVNamW0.png
Thanks for the fix, but now my pop count is borked. It seemed to be ok before the second maintenance. Now I keep building new units in barracks, but the population count doesn't increase. -.-
Edit: might be a temporary thing, as all other counts seem to work, just the millitary units doesn't seem to be in sync. Will see what happens once my troops are built.
friend populations
http://i.imgur.com/UVNamW0.png
I concur with Corona88, i also am experiencing losses far greater than what what i actually have
I recently started a Bandits Nest, and had topped off my settler count, and queued all spare population leaving 11 settlers unemployed
After 3 fights on Bandits nest, resulting in a loss of 218R 16S, i popped back to my island, and lo and behold i was roughly double the amount in losses
https://db.tt/SZLruKz4
Just did a second Bandits Nest, and lost 900 population, this sucks, I didnt adventure yesterday due to population issues, and thought the issue was fixed, it is actually worse now, previous bug was just reporting incorrect figures, now im being penalised for adventuring :-(
So it cost the following extra resources:
9000 Bronze Swords
4500 Brew
6875 Bread
Countless Bronze Bars, Coal, Wheat and Water
ibm11042013
05.06.14, 23:05
i have the same problem
Yeah a Bandits Nest for me just cost me 900 recs instead of the normal 450. This is an awful bug that needs immediate attention.
Taking away the ability to play adv normally is a pretty big problem at the moment!
Hopefully BB get this sorted b4 they take the weekend off
JonnyFlame
06.06.14, 06:33
Mine was worse. Finished a BK last night without even realising this. I lost 1050 troops on the adventure but ofc have noticed this morning it changed to 2100 I spent around twice normal on resources and used all my pop in the star menu trying to catch up with the losses. I tend to refill and rebuild after each camp so it was harder to spot.
double losses ... I have the same problem, super
hmmm.... making 1R takes one unemployed settler and adds to the military count but losing one in battle lowers both population and military by 2 but only one in R count. I could get an army of almost 2x population.
Same problem here, just did a RB and got deducted the losses double. 750 lost 1500 deducted :(
i have same problem with the population.it says i only have 2200 pop but i have 2400 unassigned troops on island plus the ones still on adv island....come on BB get this sorted plz.
We are aware of this issue and are working on fixing it. Thank you for your reports!
Losing double troops on battles - ouch.
This is going to be a fun experience for everyone.
You have to feel for anyone currently doing the Achievement adventures where they have to lose minimal R and are using M, S or ES instead or high level players doing Fairy Tale Adventures where they may have expected to lose 4000 troops plus they can now expect to lose 8000 or more.
I especially feel for any low levels trying to clear their island and having to wait a few days to rebuild troops between each camp attack - this could mean they have to produce so many extra troops that their population limit wont allow them to progress and even if they could then what was a 3-4 day rebuild activity becomes a week or more.
Its not even as if lots of people can just stop doing adventures as after yesterdays hiccup anybody that recruited more troops than they had capacity for now need to kill off those troops or their newly built mines etc wont be occupied and for many running Premium this will just be wasted if they don't adventure.
I would be hedging my bets on a further emergency maintenance before the weekend and wouldn't be in a hurry to buff gold lines or other expensive buildings.....
cheers
fish
Luckaly its population count that is deducted twice not the troops themselves ;)
as in 1R lost is 2 settlers discounted from total not 2R
Luckaly its population count that is deducted twice not the troops themselves ;)
as in 1R lost is 2 settlers discounted from total not 2R
That's going to be very strange then. What happens if you have no unemployed settlers. Also if your population goes down by 2 and you are using bread to make settlers you have to use twice as much bread to get back to the same population number you had before the loses?
Fantastic!
After 5 BN,1 Traitors and 1 VTV, i had to add 6x625 and 2x700 population cards to make my army again.+ brew+weapons+bread.
1 Pirates cost me ~336 pop, and i loose only 168R to the adv!!!!
Lets all go on strike.....
I will. no adv until the bug fix. and i want my bread back:P
After 5 BN,1 Traitors and 1 VTV, i had to add 6x625 and 2x700 population cards to make my army again.+ brew+weapons+bread.
1 Pirates cost me ~336 pop, and i loose only 168R to the adv!!!!
only rebuild what you lost, not twice what you lost.
If you do so you will also go over your population limit and that would be a very silly thing to do right now
If you do go over your population limit, kill those troops of before they will be taken away during a maintenance.
I'm guessing this is what's happening:
The game sees troops in adventures as missing on your home island and so deducts them from your population. (unlike before when they were missing in the assigned/unassigned count, but still accounted for in the full count).
Then when adventures complete, troop losses are deducted as normal.
so you end up with the appearance of double losses.
For instance:
you have population 1500, 500 workers and 1k troops. You send 1k troops away. Now the game thinks you only have 500 pop because it is only counting what's in the home zone.
You kill 600 troops on adventure. 400 come home and are added back to the 500 workers because the game 'sees' them again in the home zone = 900, but then the game deducts your troop losses as normal.
All of a sudden your pop is down to 300.
Ozzymandeus
06.06.14, 13:09
Luckaly its population count that is deducted twice not the troops themselves ;)
as in 1R lost is 2 settlers discounted from total not 2R
Yes... this seems to be the way it is for me too.
This is gonna cause even worse problems than the last population bug.... I can just feel it!
I'm guessing this is what's happening:
The game sees troops in adventures as missing on your home island and so deducts them from your population. (unlike before when they were missing in the assigned/unassigned count, but still accounted for in the full count).
Then when adventures complete, troop losses are deducted as normal.
so you end up with double losses.
For instance:
you have population 1500, 500 workers and 1k troops. You send 1k troops away. Now the game thinks you only have 500 pop because it is only counting what's in the home zone.
You kill 600 troops on adventure. 400 come home and are added back to the 500 workers because the game 'sees' them again in the home zone = 900, but then the game deducts your troop losses as normal.
All of a sudden your pop is down to 300.
If this is the case, then it's possible to have a negative population. Unless of course it gets stuck at zero population. Has anyone tried this?
I've just did a couple of Black Knights as well as the Valiant Little Tailor yesterday in premium time for which I spent a lot of gold and granite to buy bread to make population. I was just pumping population in to make the most of the premium time left and didn't notice the extra losses (dumb, I know). That's a lot of resources down the drain unless they can replace them all with the fix.
you aren't losing double troops, you are only altering some numbers that the game records for your population. You will only lose resources if you rebuild troops to max pop. Keep a track of your actual losses. replace only what you lose and ignore the tooltip.
SeaBee1964
06.06.14, 13:39
by my calculation my population is 1347 over. My population limit is 5490.
I have 4700 unassigned troops, 577 in the barracks, 213 workers and 1 unemployed, a total of 5490.
However my population count is 973 short of the total and it is showing 474 more unemployed than there should be.
I wasn't paying full attention when I added settlers but I think I added about 400 more than I needed to which means about 10k of bread was wasted.
I have 0 military units now counted with 1200 actual units. What I am concerned about is losing unemployed settlers when this gets fixed, and how this will be handled.
Have to admit didn't really pay attention so not sure if I lost any extra units, but considering I only have enough population for 600 recruits + soldiers etc no such thing as double loss for me, just getting space for ~600 more recruits everytime I do island of the pirates ^^.
Happy_Santosh
06.06.14, 14:25
hi strike strike ...no fairytale adventure till they fix it ,lol double the population loss for already huge loss adventure, pity on players with premium...
only rebuild what you lost, not twice what you lost.
If you do so you will also go over your population limit and that would be a very silly thing to do right now
If you do go over your population limit, kill those troops of before they will be taken away during a maintenance.
They won't take the troops away, that would be a nightmare to work out which troops should go and how to compensate for the lost resources to build them. If your pop limit is lower than your actual settler count then you just won't generate new settlers until the excess ones die in battle. That means you won't be able to replace dead troops until your population drops low enough too so be careful what you go adventuring with.
They won't take the troops away, that would be a nightmare to work out which troops should go and how to compensate for the lost resources to build them. If your pop limit is lower than your actual settler count then you just won't generate new settlers until the excess ones die in battle. That means you won't be able to replace dead troops until your population drops low enough too so be careful what you go adventuring with.
ah yes, like they did a while ago when they fixed the population bug, you either need to kill troops or build extra nobles.
I wasn't paying full attention when I added settlers but I think I added about 400 more than I needed to which means about 10k of bread was wasted.
no it wasn't wasted, you made *extra* troops. See it as *exploiting* a bug, you will actually get the troops you make.
So instead of having an amount of, lets say 1k recruits, you can make 1500 recruits.
If that makes sense :p
stefanceltare
06.06.14, 19:29
ah yes, like they did a while ago when they fixed the population bug, you either need to kill troops or build extra nobles.
no it wasn't wasted, you made *extra* troops. See it as *exploiting* a bug, you will actually get the troops you make.
So instead of having an amount of, lets say 1k recruits, you can make 1500 recruits.
If that makes sense :p
You lose twice the amount of population when units are killed in adventures. If you lost 100 recruits then 200 pop get deducted. That means you lose half of the population you add with bread. How is that an exploit when you're actually losing stuff...
example:
you have 3k recruits originally, you do an adventure and kill off 1k recruits.
when you go back to home island all your troops are still there minus the 1k recruits, but the game counts 2k losses.
You rebuild 2k recruits and now you have 4k recruits instead of the original 3k. Repeat this a couple of times
Throw a premium on, race through a mass amount of adventures and rebuild your troops to the original population.
Now where do you lose resources ? For the extra troops you build ?
that's not losing resources, you used the troops in an adventure
Exactly - you are not losing anything. If you choose to exploit the bug and go over your normal pop limit (ignore what the game tells you it is) you are losing nothing, just converting resources into troops as you have always done.
ApostolisM
06.06.14, 23:54
same here
yeap i'm having this problem as well- fast RB with 1300 troop losses ( i have an mma and a mg)- and its a problem because total pop is still the same for me..its just doubling my losses- it wont let me create a bigger army
DannyChico
07.06.14, 10:35
same issue here - double population loss.
Ozzymandeus
07.06.14, 15:22
Im not seeing where your losing any bread...It's very simple math...
If, for example, you lose 500 troops in an adventure, then 1000 pop is being deducted.
That is 500 more pop than you should have to be replacing.
Assuming you don't wait extra time for some of it to replenish by other means, that extra 500 pop costs you 12500 bread to replace.
With a bug like this on the go, I'm beginning to wish I had planned my island with room for schools!
It's very simple math...
If, for example, you lose 500 troops in an adventure, then 1000 pop is being deducted.
That is 500 more pop than you should have to be replacing.
Assuming you don't wait extra time for some of it to replenish by other means, that extra 500 pop costs you 12500 bread to replace.
With a bug like this on the go, I'm beginning to wish I had planned my island with room for schools!
Hiya I have not been following this thread, But giving it some quick thought, If you have no spare population (all assigned to buildings or all trained as troops) then your only losing population cosmetically? Ie the number at the top of the screen? your not actually losing settlers in real time are you?? they are still all working and trained as soldiers? Therefore nothing is really lost??
What if you have 500 idle population, You would be losing bread then right?
It's very simple math...
If, for example, you lose 500 troops in an adventure, then 1000 pop is being deducted.
That is 500 more pop than you should have to be replacing.
Assuming you don't wait extra time for some of it to replenish by other means, that extra 500 pop costs you 12500 bread to replace.
With a bug like this on the go, I'm beginning to wish I had planned my island with room for schools!
Sorry but you're just wrong. You only have to replace what you actually lose. Ignore what the numbers say. You only lose troops once. It may *appear* that you have lost double, but you haven't. If anything you can save resources, because you can exceed your real max population and still get free settlers using schools, MH and the 1000s of cheese sarnies your artefact searches turn up.
Ozzymandeus
07.06.14, 17:01
Sorry but you're just wrong. You only have to replace what you actually lose. Ignore what the numbers say. You only lose troops once. It may *appear* that you have lost double, but you haven't. If anything you can save resources, because you can exceed your real max population and still get free settlers using schools, MH and the 1000s of cheese sarnies your artefact searches turn up.That works fine until you start running below your level of working settlers...
Then you're forced to bring your pop back up in order to replace mines, etc.
I did a whole bunch of adventures (including an FT) before I noticed this bug was happening, so I have already run into this problem.
There's also the issue of what happens when the fix comes in.
I am willing to bet that these 'ghost losses' will have to be replaced before new mines start getting manned as well.
Sorry but you're just wrong. You only have to replace what you actually lose. Ignore what the numbers say. You only lose troops once. It may *appear* that you have lost double, but you haven't. If anything you can save resources, because you can exceed your real max population and still get free settlers using schools, MH and the 1000s of cheese sarnies your artefact searches turn up.
please explain me how
example
my population and army
http://i.imgur.com/zLJLEKc.png
if i play few adventures and lose all recruit my populations will be -9657. if i want build any recruits i must use almost 10k settler just to have positive balance another 10k settlers i need for recruits.
also when i lose that 10k R again same things.
if they fix bug with next maintenance by population will be at least 50k or i must stop playing adventures
Ozzymandeus
07.06.14, 17:33
I simply will not let my population go to a negative figure...
Me neither... and it's keeping the current population in positive figures that is costing me more bread that it should.
Neither will I build up an army beyond my 'actual' capacity to do so and end up getting caught out like so many did when they suddenly fixed the previous population bug.
I forgot mention with x3 buff is possible make 7200R per day.
5 days x 7200R = 36 000.
this is big problem if you play few adventures per day
I think the trick for you Corona88 may well be not to keep idle population on your home isle, this will stop any potential population loss. I can see straight away from your numbers, that you have not been losing as many as the numbers first suggest because you currently have a population limit of 15067/12470 So yours almost 3k pop better than your max allowance, that suggests although you have been losing double population you haven't actually been losing double troops.
My advice to you would be
1) don't keep idle population (we are all experiencing double population loss, if your keeping idle pop then the extra pop loss will of course come out of that first to prevent this put them in the barrack) The reason some people are saying its no bread loss, its because they don't have idle population.
2) don't use more bread than your actual troop losses.
I think the trick for you Corona88 may well be not to keep idle population on your home isle, this will stop any potential population loss. I can see straight away from your numbers, that you have not been losing as many as the numbers first suggest because you currently have a population limit of 15067/12470 So yours almost 3k pop better than your max allowance, that suggests although you have been losing double population you haven't actually been losing double troops.
after i play few adventures and lose 3K R my populations will be 3957/12470 and will be in my normal pop limit (12k/12,4K), but what after i kill all my recruits?
pop limit will be much higher than current 15k if i want rebuild R
That's just it, you haven't been losing all your recruits. You have at worst lost normal amount of troops + idle population. To prevent this try what I mention :)
The reason I know you haven't been losing all your troops, Is if you have you wouldn't have a population limit higher than your max
If you add up your idle pop + army + work force that would = normal everyday population/army no bug - adventure losses, The only thing that is wrong is the population counter at the top of your screen...
That's just it, you haven't been losing all your recruits. You have at worst lost normal amount of troops + idle population. To prevent this try what I mention :)
The reason I know you haven't been losing all your troops, Is if you have you wouldn't have a population limit higher than your max
that can work if i only lose 1K R per day, but if i want spend all my 7200R(per day) that can't work. not for next 5 days
If I send 200 troops off the dp, and 100 die... I lose
100 troops
100 population --- don't keep idle population.
But the 100 population loss is just lost on the counter, not from actually troops or working settlers. (it will be lost if you have idle population)
A lot of people are seeing this loss and then
+100 settlers from star to regain army
But the army never lost 200 (only lost 100) so we end up with a + population army (like you have)
that can work if i only lose 1K R per day, but if i want spend all my 7200R(per day) that can't work. not for next 5 days
yea I see what you mean
cause you would go 14400 and need to use 14400 to have 0 again. So its on the larger loss adventures that its an issue. things like outlaws dp etc etc its not an issue, but blt etc it becomes issue
So may I ask a few silly questions, realising that this problem will hopefully be resolved at the Thursday Maintenance.
As far as I understand the calculation is:
(a) Actual Population = Displayed Population + Total Troops Lost Since Bug Arrived.
And the converse is:
(b) Displayed Population = Actual Population - Total Troops Lost Since Bug Arrived.
From reports, it seems that the Displayed Population cannot exceed the Population Limit, but the Actual Population (a) can. There for we can create an excess population above our limit.
My understanding of the BB advice is that we shouldn't add population which creates an excess, and I guess the actual reason is that it may cause problems after the maintenance fix (which would mean even more complaints for example).
But in the meantime there doesn't seem to be any reason we shouldn't take advantage - unless there is a rule which prohibits us from exploiting known bugs - is there one?
The last silly question is what happens if/when then displayed population (b) drops below zero? I remember from previous bug-fixes that if we logged out and waited 1/4 hour the "missing" population was created - does that happen now?
Apologies if this is long and rambling!
for me is not problem lose 14400, in last 2 days a i play only 1 ml and 1 pirates, usually i played at least 4 rb per day
i stop play adventures, because i afraid what fix bb will give us. i don't want lose 20-30k settlers
i only give example with my populations
what about player with 3-4k pop limit?
after 2 BK they will have a lot trouble
I can only suggest Corona use only what can build each day, as ive said already im happy with mine as i know and understand what im doing, I do not know what will, or could possibly happen if it went to a minus so for me thats my main concern just keeping it in a positive figure until its fixed.
if i want keep my total pop in my limit i can replace only half R. 10k>5K>2,5K>1,25K after that i can't any more playing adventures
Thejollyone
07.06.14, 19:45
a whole week of this shambles...
USA haven't had it, Germans haven't had it.... Polish haven't had it..
Worlds 1-3 have to continue to have to it even after 2 maintenances? . We have to wait a WHOLE week before it MAY be set right? And then we are told it MAY be set right on our 3 worlds, just before the event? I'm sorry, but I have very little faith with this.
Thejollyone
07.06.14, 20:20
Im disgusted that there was no fix even though they were told about it 1st thing in the morning. if the USA, German and Polish servers didnt have this, why have we had it?
BB had all day to sort this - no, let's go home over the weekend and leave them to it. All they gave out was a notice to the BB_'s to post it will be sorted next maintenance. I feel for the front-line BBs. None of this is their fault yet they have the whole weekend to take the shoite from us over it ultimately.
All this can be handled by a few simple steps by the player base.
1 Do your adventure.
2 Build more troops.
3 If you have enough troops go back to step 1 else go to step 2.
Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.
Anyone who says any different needs to STOP PANICKING.
All this can be handled by a few simple steps by the player base.
1 Do your adventure.
2 Build more troops.
3 If you have enough troops go back to step 1 else go to step 2.
Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.
Anyone who says any different needs to STOP PANICKING.
really? did you ever experienced any bug?
last bug was i had with buff in premium premium loot. i lose at least 100 exotic basket and 100 rabbit.
i don't care for my losses, but BB never give us any good compensation.
my friend lost 5K settlers (before short maintenance)
it's annoying with all this bug. bb don't want fix bugs
Ozzymandeus
08.06.14, 00:34
All this can be handled by a few simple steps by the player base.
1 Do your adventure.
2 Build more troops.
3 If you have enough troops go back to step 1 else go to step 2.
Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.
Anyone who says any different needs to STOP PANICKING.
Let's looks at the facts:
Our current population is suffering double the losses it should be. Population takes resources to replace, whether through bread, time (mayors/schools) and/or buffs such as love potions. Anyone who does any adventuring therefore loses out to a greater or lesser extent.
I know that I could not continue adventuring at my normal pace for a week without using bread to compensate for this. I would have hit negative population if I hadn't used settlers from my star already. Without the bug I would not have done, therefore I know this bug has cost me resources.
I am not panicking about it, merely stating what I know to be true.... and it is somewhat frustrating that the only reply I have had from support on this issue so far tried to tell me my population count was accurate. Doesn't exactly fill me with confidence that a fix is imminent.
really? did you ever experienced any bug?
last bug was i had with buff in premium premium loot. i lose at least 100 exotic basket and 100 rabbit.
i don't care for my losses, but BB never give us any good compensation.
my friend lost 5K settlers (before short maintenance)
it's annoying with all this bug. bb don't want fix bugs
Sure, if most have decided to stop playing TSO in protest, but I (and Dorotheus) think it's rather a lot who don't dare playing.
If you drop settlers onto the mayors house up to what the game 'thinks' is your population limit, you are adding twice as many as you really need to rebuild troop losses.
If you add settlers according to your actual losses you have not used any extra resources other than the normal amount you would require.
According to a guild mate who has experienced it, your population does not go negative, the number of working settlers is the lower limit (NB. this is what I have been told: I cannot confirm the accuracy of the statement from personal experience, but it makes sense to me.)
So basically you have two choices - rebuild what you've lost or exploit the bug and produce an army that is bigger than your island could normally support.
If you want to make a bigger army then by all means do so. Keep adding settlers till the game tells you your pop is full. But don't complain that you are losing resources. Actually you have increased your pop limit. This is not wasting resources. How can it be? a frozen manor costs 25k+ Do one DP and you can increase your army by as much as an FM!
You're making troops, you can still use those troops. Where are the lost resources?
Even though I have reached my actual population capacity, my schools and mayors house are still churning out free settlers for me. Is that losing resources?
No-one made you make the extra troops, the bug did not force you to make extra troops. It was your choice, you could have just replaced what you lost in the adventure.
Im disgusted that there was no fix even though they were told about it 1st thing in the morning. if the USA, German and Polish servers didnt have this, why have we had it?
BB had all day to sort this - no, let's go home over the weekend and leave them to it. All they gave out was a notice to the BB_'s to post it will be sorted next maintenance. I feel for the front-line BBs. None of this is their fault yet they have the whole weekend to take the shoite from us over it ultimately.
If I'd made a mistake, of this proportion in my job, I would be expected to work beyond my normal hours to fix it and if it wasn't put right I'd be for the high jump. What is more of an insult is, as you say Jolly, they know how to fix this; other servers have a fix in place. They know how to put it right, but they can't be bothered to work over the weekend, choosing instead to further alienate loyal (decreasingly so) customers. I noted that Ravel forwarded the news that the fix would be next maintenance at quarter to 5 German time. That pretty much translates as "Right, we haven't fixed it, but it's clocking off time in Dusseldorf. See ya Monday".
exploit the bug and produce an army that is bigger than your island could normally support.
This is what I'm doing. I'm not sure what you guys are on about "losing double troops" or "losing double settlers". You only lose "double population" i.e. the population shown in the toolkit. As Jim has been trying to explain, all that means is that you get to refill more settlers (if you want to) and enables you to queue more troops in the barracks.
http://prntscr.com/3qos57
"Population" = Red
"Settlers" = Blue
(Second image shows the Population & Settlers after adding 625 settlers)
The "Settlers" do not decrease when troops are killed in adventures but "Population" does. The settlers you add are added on both "Settlers" and "Population".
To explain:
Currently,
"Settlers" = 719
"Population" = 4368 / 5690
Then I lose 200 Recruits in an adventure.
If there was no bug:
"Settlers" = 719 -> 719 (doesn't change)
"Population" = 4368 / 5690 -> 4168 / 5690 (loses 200)
I can add 200 more settlers and queue 200 more units (if I want to).
With the bug:
"Settlers" = 719 -> 719 (doesn't change)
"Population" = 4368 / 5690 -> 3968 / 5690 (loses 400)
I can add 400 more settlers and queue 400 more units (If I want to).
How is this a disadvantage? If anything, the bug can be exploited because it allows you to queue more troops.
It's like having an invisible witch towers placed on your island every time 100 units are killed from adventures. Only, it doesn't really increase your max "Population" but it has the same effect i.e. allows you to refill 100 more "Settlers" and queue 100 more troops.
I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
1) my max population is 7410..
2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords
I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing
maybe i am wrong about the cost of all this
I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
1) my max population is 7410..
2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords
I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing
maybe i am wrong about the cost of all this
I think a sorry from BB would go along way, And I don't mean a 250 any deposit either, maybe some footballs? week premium? I'm just spitballing here, But I don't think a "sorry" is to much to ask for :) I am not the worst effected by this, I don't need a compensation but I am sure some others would be very grateful for a week premium or something.
I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
1) my max population is 7410..
2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords
I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing
maybe i am wrong about the cost of all this
There is no extra cost involved in this bug, you are NOT losing extra troops, settlers or resources. If 100r gets killed in adv, you lose 100r and when you come back, you make 100r to replace them. You seem to be confusing the population limit counter with your actual settlers, which is the number of troops plus working and unemployed. The population limit counter is more an indicator of space, and is not working correctly, so allowing you to make more settlers/troops than normal. There is nothing that says you have to make the extra settlers that this allows. Stick to the natural population limit allowed by the residences on your island (the second number under pop limit) and you will have no problems.
the bug is only costly if you are lazy and just throw settlers onto your mayors house until your pop is maxed. If that's the case you are adding 2x as many settlers as you need to.
If you can actually be bothered to do a little maths and work out how many troops you lost on the adventure and only add what you need to replace them, then the bug can be ignored.
I'm not excusing BB. I'm VERY disappointed about so much right now. But the workaround for this bug is so basic I cannot understand why people are still saying they are losing resources.
It's crazy how some think this costs them resources and they should be compensated. Really, no resources are lost, you use those reources yourself. You could just rebuild your troops without the extra troops :confused:
the constant screaming *refund* is silly
*we can build extra troops omg, it's a bug i want a refund !!!*
I can understand you and Corona888, but the majority, who complain, do not have that population and they scream hardest
nice one btw :D
the bug is only costly if you are lazy and just throw settlers onto your mayors house until your pop is maxed. If that's the case you are adding 2x as many settlers as you need to.
If you can actually be bothered to do a little maths and work out how many troops you lost on the adventure and only add what you need to replace them, then the bug can be ignored.
I'm not excusing BB. I'm VERY disappointed about so much right now. But the workaround for this bug is so basic I cannot understand why people are still saying they are losing resources.
Its probably because other people are right, Given certain circumstances they do waste resource's. No one is saying people lose more troops, But to say people do lose bread in certain circumstances is completely accurate.
It's crazy how some think this costs them resources and they should be compensated. Really, no resources are lost, you use those reources yourself. You could just rebuild your troops without the extra troops :confused:
the constant screaming *refund* is silly
*we can build extra troops omg, it's a bug i want a refund !!!*
Not sure why the attitude? It just so happens you are incorrect, Should you actually have a conversation with someone like I did yesterday maybe you would understand why your wrong.
these people spend real money on premium and should not have to be doing this for 7 days.
This is why I said a weeks premium compensation, Its just not right to expect people to pay for something and be short changed on usage, I don't need this compensation but I fully +1 people who have wasted a weeks worth of premium time, they should be fully compensated
sorry, i disagree
i did over 5 today and not silly small ones and not done either
you end up in trouble if you do more adventures then you normally do and keep building extra settlers imo
You do not go to a minus population.
I'm going to make this as simple as possible. It's the last time I'll bother.
Let's imagine you do an adventure with 200 losses, for no other reason than 200 is an easy number to imagine.
You have two *CHOICES*
1) Kill 200 troops, add 200 new settlers. (Ignoring that your max pop is bugged and you could add more.) this is what I have been doing with absolutely no problems doing several adventures a day.
2) Kill 200 troops and add 400 settlers either because you deliberately want to exploit the bug, or you are too lazy to calculate losses and instead simply throw settlers on mayors house till it maxes out.
The pop does not go negative. The number of settlers employed on your home island will always be the minimum.
No lost resources. Only more troops to do more adventures.
You do not go to a minus population.
I'm going to make this as simple as possible. It's the last time I'll bother.
Let's imagine you do an adventure with 200 losses, for no other reason than 200 is an easy number to imagine.
You have two *CHOICES*
1) Kill 200 troops, add 200 new settlers. (Ignoring that your max pop is bugged and you could add more.) this is what I have been doing with absolutely no problems doing several adventures a day.
2) Kill 200 troops and add 400 settlers either because you deliberately want to exploit the bug, or you are too lazy to calculate losses and instead simply throw settlers on mayors house till it maxes out.
The pop does not go negative. The number of settlers employed on your home island will always be the minimum.
No lost resources. Only more troops to do more adventures.
I seriously don't get why people can't get all of that, Jim.
I also don't get why they complain about not being able to "max population".
It's almost too frustrating. lol
Just because you can't max your population, it doesn't mean you're not producing the same amount of troops in a 24-hour period.
You can only produce so much within a day!
Even if you keep maxing your population, your barracks can only produce a certain amount of troops in a day.
That's where the "real troop costs" go to.
Any additional settlers you fill up are just settlers that you can queue.
I don't get how people are losing out on premium.
If within 24-hours you can only produce 7.2k recruits (with skunk buff used twice to cover 24 hours):
With or without the bug only those 7.2k recruits would become available for your usage within a day.
In fact, the bug allows you to queue so much more troops with less stress on having to hit the max population (i.e. it's much more beneficial for you when you have premium on!)
Put it simply, if you already have 24-hours queued in barracks, it doesn't matter if you add just "1 settler" to your mayor's house or "298423513579125715 settlers" because within 24-hours, you'd only be able to produce 7.2k recruits (or equivalent other troops to your choosing).
The extra settlers that you add would only help you to queue your next troops AFTER that 24-hours of troops already queued.
So, the bug actually helps you get twice as much more room to have troops queued. Less stress, right? You might even be able to queue troops for 48+ hours if you have enough space, which you probably wouldn't be able to do without the bug. Of course, it's up you if you only add "1 settler" and queue 1 more unit in your barracks or "298423513579125715 settlers" and queue 298423513579125715 more units in your barracks. Either way, you don't really lose out on your regular endeavours because there'a limit on what you can produce in the barracks with a day.
So add 100 settlers to available unemployed settlers. Then I train those 100 into Recruits. I go to war and I lose all 100 Recruits. Strangely my available population has just decreased by 200. Now some of my buildings stop working as there are no unemployed settlers to take on the role. So I have to add settlers to enable the buildings to operate and then also add more to replace the fallen recruits. In effect I am having to increase my population to a larger quantity than I lost troops. Not a big impact for me but for many they are wasting their precious bread.....
I seriously don't get why people can't get all of that, Jim.
I also don't get why they complain about not being able to "max population".
It's almost too frustrating. lol
Just because you can't max your population, it doesn't mean you're not producing the same amount of troops in a 24-hour period.
You can only produce so much within a day!
Even if you keep maxing your population, your barracks can only produce a certain amount of troops in a day.
That's where the "real troop costs" go to.
Any additional settlers you fill up are just settlers that you can queue.
I don't get how people are losing out on premium.
If within 24-hours you can only produce 7.2k recruits (with skunk buff used twice to cover 24 hours):
With or without the bug only those 7.2k recruits would become available for your usage within a day.
In fact, the bug allows you to queue so much more troops with less stress on having to hit the max population (i.e. it's much more beneficial for you when you have premium on!)
Put it simply, if you already have 24-hours queued in barracks, it doesn't matter if you add just "1 settler" to your mayor's house or "298423513579125715 settlers" because within 24-hours, you'd only be able to produce 7.2k recruits (or equivalent other troops to your choosing).
The extra settlers that you add would only help you to queue your next troops AFTER that 24-hours of troops already queued.
So, the bug actually helps you get twice as much more room to have troops queued. Less stress, right? You might even be able to queue troops for 48+ hours if you have enough space, which you probably wouldn't be able to do without the bug. Of course, it's up you if you only add "1 settler" and queue 1 more unit in your barracks or "298423513579125715 settlers" and queue 298423513579125715 more units in your barracks. Either way, you don't really lose out on your regular endeavours because there'a limit on what you can produce in the barracks with a day.
Great until they remove the bug again and you accidentally have too many troops trained so the mines won't get any new workers. Were you asleep the last time the bug was removed?
Salem_Warrior_1
09.06.14, 16:47
The most worring fact is that BB are gona try to fix thier broken fix, and at the same time roll out a whole new event..well this may well be all our last post been nice knowing ya all
There's even more weird stuff going on with the population tooltip (don't remember it ever happening when it was in its proper place in Mayors).
Example 1: Exactly 1500 recruits in stock. Send 1r and 219 cav to assist in a lootspot . Return home with no losses. Cav adds back in to the correct total, but the 1r added to 1499 gives 1499 still.
Example 2: No troops involved in adventures for over a week. Overnight, the 270 XB men in store becomes 250 (and remains 20 short). Pop has now reached max so doesn't appear to be a loss of population, just troops.
Great until they remove the bug again and you accidentally have too many troops trained so the mines won't get any new workers. Were you asleep the last time the bug was removed?
I think that's what we've all been trying to say here all this time. Don't produce more than you can spend.
Again, don't produce more than can SPEND.
The bug will be fixed (apparently) on the next maintenance.
Exploit the bug until then (or don't if you don't want to <- also what we've been trying to say, it's your choice if you want to over produce troops).
It's not that hard to use common sense. Then again, I can't think for everyone else. This will be my last post on this matter.
Bertolucci79
10.06.14, 11:13
so you guys really consider adding up all losses from 50 (or whatever number ) battle reports a day a feasable workaround?
so you guys really consider adding up all losses from 50 (or whatever number ) battle reports a day a feasable workaround?
why go through all reports ?
write down how many recruits you send and see what is left after the adventure
you send 1000 recruits, 248 return, so you killed 752. Those need to be rebuild, very simple
And today just seen yet another example, this time in reverse. The 420 Cav held in stock on one server has mysteriously increased to 430 overnight.
i just delete 1200 pop from the barracks, to change the production. i lost them all...
we did say to exploit don't cancel troops, sorry but everyone says you dont lose anything from this bug, i guess you beg to differ.
i was at least 2k bellow my limit
Will the pop problem be fixed with tonight mantainance?
A better question CrazyBat would be - What else gets messed up tonight......?
A better question CrazyBat would be - What else gets messed up tonight......?
+1
Lol. yeah, we'll see whats up after tomorrow.... happy settling :D
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