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matie2506
20.06.14, 13:26
there can be a "new building" named the HARBOUR or so which gives 1 selected general/ ::G:: an -30 seconds time buff
So a BHG would be 14 min : 30 sec the building can be upgraded and each level up gives another 30 sec bonus
( would be nice if upgradable to level 6 with grout ^_^)
[EDIT 1] : or if not upgradeble if lowers the travel time by 50% (thx MOD_JonnyEng)
maybe you can split the time / speed bonus between some generals

Buyable with 1850 Starcoins or with 4900 ::beanst:: and/or when you have one needed archievement for it ;)

Let me know what you think
constructive critisism welcome
and give and +1 or -1 :)

Thanks,
::G:: matie2506 ::G::

[EDIT 2] :
. But why "only for traveling generals"? Can't we make exploring ships? they could sail out for a week (with an explorer) and bring back exo wood, granite, gold, beans (pls read : expensive spices...)... all things that are not available on your island.
And we need a ship yard to build ships. Small, bigger and tall ships. Each with their own cargo capacity.



" Can't we make exploring ships? they could sail out for a week (with an explorer) and bring back exo wood, granite, gold, beans (pls read : expensive spices...)... "
well would be nice to let them search new small islands where we can build 10 buildings max or so up to a max of 5 islands or so but that search isnt 10 mins ofcours and not a 100% yippie thing like a 20% chance to find a island which takes 7 days to explore
and yeah at the harbour its nice to have that ship yard maybe also to repair damaged ships ? :)

thanks Jaykew2012 for bringing up this idea

KarstenL
20.06.14, 13:46
Well .. I think that

1) why for only level 50 ?
2) quite expensive for reducing traveltime with max 3 minutes for 1 general ??

I like the idea though

matie2506
20.06.14, 13:49
Well .. I think that

1) why for only level 50 ?
2) quite expensive for reducing traveltime with max 3 minutes for 1 general ??

I like the idea though

hmmm point 1) yeah maybe should make it lvl 40+ or something like that with ::gem:: (i am not even lvl 50 my self :P am lvl 48)
and beans are also for under level 50 beans are optainable for all levels ;)

KarstenL
20.06.14, 13:53
hmmm point 1) yeah maybe should make it lvl 40+ or something like that

yeah .. but that would demand something else but starcoins.. and even though I'm lvl 49 I don't do fairy ... at least not yet, since I don't fell I have the ressources, so the saplings is a problem too (I assume that I'm not the only one that choose to ommit fairy)

Salem_Warrior_1
20.06.14, 14:11
due to that fact that the genral tree is maybe coming up soon..not sure this idears worth thinking about
if the gen tree isnt coming ok fair enoth
also the genral thinking of introducing new gens instead of the gen tree is the fact of to many dif gens to imploment, so many codings needed..this will be same problem
As always a little yes or no from BB is needed first

matie2506
20.06.14, 18:09
defadog where can i find that "general tree" cuz i havent heared anything about it...

[EDIT] oooooh you mean skill tree :p LOL

jaykew2012
20.06.14, 19:03
i like the idea of a port. cities with a port had/have/and will always have an economic benefit against "in-land" cities. But why "only for traveling generals"? Can't we make exploring ships? they could sail out for a week (with an explorer) and bring back exo wood, granite, gold, beans (pls read : expensive spices...)... all things that are not available on your island.
And we need a ship yard to build ships. Small, bigger and tall ships. Each with their own cargo capacity.

And what about the risk of losing a ship and explorer while traveling the high seas...

matie2506
21.06.14, 09:54
well jaykew i like that :)
" Can't we make exploring ships? they could sail out for a week (with an explorer) and bring back exo wood, granite, gold, beans (pls read : expensive spices...)... "
well would be nice to let them search new small islands where we can build 10 buildings max or so up to a max of 5 islands or so but that search isnt 10 mins ofcours :p and not a 100% yippie thing like a 20% chance to find a island which takes 7 days to explore :)
(will add this in description)

thanks

btw: well losing an explorer would get expensive :p but a ship, maybe ;)

well the idea is starting to get big i think Dev's like that and/or the idea too :D

Rosejane
21.06.14, 12:41
I like the ships idea - the home island gets a bit boring.

the_andyman
21.06.14, 12:42
i would prefer to have the harbor to allow us to raid the islands that we complete as an adv for ex amount of days goods to be returned to harbor vis ships this would mean no new maps to create and make the adv's where you lose hundreds of troops worth while

Inra
21.06.14, 14:01
I like the idea of having a harbour, whatever it does.
I am definitely in favour of anything that reduces general travelling times, even with the vets and mma and bhg's reduced traveling times, it adds a long and boring element to the game and it would be good to increase game play and reduce long drawn out boredom that you get when waiting for gens to travel to and fro with troops.
Nice idea matie.

Ximinixawa
21.06.14, 14:22
Excelent idea, it could bring some settlers and tourist to the island

yabba90
21.06.14, 16:44
this idea i like especially with the exploring ships

matie2506
21.06.14, 18:03
hmmm... i actualy like the exploring too but let BB / Dev's decide ;) maybe they pick both ^^

Delta_Leb
21.06.14, 19:26
Nice Idea, common BBs make use of the sea, and
add another coffee machine to your developers, we need it ASAP
May be having small islands would be nice, each island can produce 1 rare resource like granite, beans, grout, and science (manuscript, tomes and codex, because with 20 explorer and 15 geo i need a decade to upgrade them)
these islands can have self defense system, a random amount of pirates can be generated from time to time to take over the island so each player needs to keep sending army to secure the island.

Great thanks for Matie's idea

karlceaser
21.06.14, 19:46
i like the ship idea

Isalibel
22.06.14, 07:44
I like the idea of a harbour Matie. You could build different sorts of ships - one for explorers that brought back resources, buffs or event items and one for troop transport. I would have the level lower than 50 (maybe 35 or 40) but with higher levels could bring different ships or upgrades to speed things up. Good one tho - I like it!

Inra
22.06.14, 09:49
I would love to get off the home island and explore other places, it would be so exciting, give more gameplay. Everyone has come up with some fantastic ideas, i hope BB are as interested as the rest of us.

KentHage
22.06.14, 10:45
I would like to have this next year, 2015.
Why?
Because it has then been 20 years since Settler 2, and S2 had the harbour and ship yard already back then.

matie2506
22.06.14, 17:35
well it would be great for this year! :)

Thejollyone
22.06.14, 18:02
I suggested a shipbuilder/harbour many moons ago in a similar ilk to settlers 2 and 3. Im deffo +1 for the idea :)

Dinkey
23.06.14, 08:50
I think that you have the makings of a really good idea there matie2506...... love it :D

Larili
23.06.14, 10:18
Given that the suggestion has been brought up before in many guises:
Hellvern
(http://forum.thesettlersonline.com/threads/16440-My-suggestion-for-PvP-and-Ports.?highlight=port)Kavoan
MrJagger
(http://forum.thesettlersonline.com/threads/16023-Port-and-shipyard!?highlight=port) Lancellot
(http://forum.thesettlersonline.com/threads/18464-Expansion?highlight=port) Williamsinc
(http://forum.thesettlersonline.com/threads/18464-Expansion?highlight=port) Larili
(http://forum.thesettlersonline.com/threads/26999-Conquer-New-lands-Adventures?highlight=port)I think BB must be already aware of it. I would conclude that they either can't do it :p, don't want to do it :mad:( not anough clicks or collectables in it for them ( I probably shouldn't suggest making the ships out of matchsticks then :rolleyes: ) or are keeping the idea for a new version :cool:

Bluesavanah
23.06.14, 10:54
( I probably shouldn't suggest making the ships out of matchsticks then :rolleyes: )

Probably best if we went with barrels tbh

Larili
23.06.14, 11:07
Probably best if we went with barrels tbh

:D, forgot about them! I thought of saving mine for a pontoon bridge over to Golem Island ;)

matie2506
27.06.14, 16:10
oh i never noticed that there were more suggestions on it :( thought this idea was "unique" :p
but would be nice if BB or Dev's were able to give their statements on the ideas so there doesnt come multi ideas can be confusing

Inra
05.07.14, 07:38
Don't lose heart matie, just because it has come up before, you could see it as more people being interested and who knows if an idea comes up again and again they may take notice of it as their settlers seem fascinated with it :)

But I do imagine that BB will make it their own and it will take time for them to consider it and plan and develop it and implement it, who knows maybe it will become part of PVP, which we know they have been working on for sometime, definitely be prepared for a wait though.

I would hold higher hopes because it is something that has featured in settlers before.

Mean while, lets see who else we can get to pop a note on this thread. x

Inra

MonkeyDooD
06.07.14, 01:51
While I don't disagree in principle with the idea of a harbour, the bonuses that it should offer imo lie in the way of resources and/or troops. You could build different ships with varying amounts of tonnage - which would also imply in different materials to use for their construction - and these could only be usable with an explorer or a general depending on the type of search you want. The bonus, in this case, could be a hefty reduction in search time along with a correspondingly higher amount of treasure or troops. Type of explorer/general used and skill points in the explorer tree / general tree ifwe end up having it - would apply. These searches should carry a considerable cost as well - it is extremely unbalanced to charge for adventures, but not loot.

The harbor bonuses would, of course, be influenced by the harbor's level. So, say, a harbor at level 1 would reduce search time by 10%, give 15% more loot and reduce treasure search costs conducted with ships by 5%. At level 5, the percentages would be 50%, 75% and 20%. You could also limit the amount of searches being conducted at the same time by the harbor's level: a level 1 would only be able to carry one search and a level 5 would enable the player to conduct 5 searches simultaneously.

As far as troops go, you can use any ship you can produce and have a general/quartermaster as its captain - the loot he may bring back is in the form of settler refills, no bigger than the amount of troops he can carry himself, before the modifiers below. This, of course, needs a loot table with varying percentages of success. Meaning, you take a roll to see if you find any settlers at all, and if you are successful on that roll, you roll again to see how many you were able to recruit. The search time would increase along with the general you put in place, with the maximum search time pertaining to the quartermaster. As a suggestion, you can have a 200 capacity general take a 4h search and he'd come back with 200 settler refill maximum; the quartermaster would take 20 hours with a possible maximum of 1k settler refill. Like the search for trade, this could assume the form of a three part bonus: 10% reduction in troop search time, 15% increased chance of finding troops, and 5% increase in troops recruited.

Incidentally, this would fit nicely with the rumoured general skill tree - there could be skills devoted only to this form of recruitment, either to reduce search costs or further increase the percentages already in place with the harbor.

Also, this does not clash that much with the village school or settler production buffs because you have the trade-off of being unable to use said general/quartermaster while he is searching. This means you're as hindered in the ability to do adventures as you currently are with resources, i.e. bread, to make settler refills in the provision house, because the real bottleneck is the barracks. This could also mean an easier transition to FT adventures, as the player wouldn't be as hard pressed to have a great bread production chain going to get the necessary settler refills in order to do them.

Well, those were my two cents on the matter =).

Buzzaroo
06.07.14, 18:11
The idea of ships is indeed a good opening to expand the game, losing ships, i don't know. Maybe when they're not too expensive. The explorer can be washed a shore an be found back. with a recovering time. Maybe even a sea skilled explorer or adventurer. especially the expensive spices sound nice and exclusive to me.

And while i'm thinking along now, when looking for options to expand.
Maybe an idea of a cave expert / speleologist who can search for cracks in mountains. install a cave exploration base and able to find tradable minerals and even , maybe gems or 1/4, 1/2 pieces of gems. option of buying a faster cave expert.

But the idea of a shipyard has still my best appriciation.

LordBosse
06.07.14, 20:28
To me it looks like you want another Anno Online game, I could be wrong, but it looks like it

jubuti
07.07.14, 02:42
+1

KarstenL
19.07.14, 10:45
With a harbour you could also have trade: Send an explorer with eg. 500 coins and 10 gems (amount could vary), and ask him to trade a group (ex. granite / ewood (he would get a combo of these ressources) or other groups of ressources (mable / gold ore) or random buffs ). He could then return with 300 - 1000 granit or 400 - 1100 ewood or 200 granit and 500 ewood. .... dependent on his trading skills (a new skill should be added for trade of cause giving better yield)

This would give BB a gem income + cost coins, but would give extra/better ressources for the player ...

BAAAHHHHHJJJAAA
19.07.14, 17:28
This has been mentioned a lot, ships boats etc…I think it is safe to say if it has net happen by the end of 214 it will never happen.

Pretenza
22.07.14, 04:55
+1

alilo2014
31.01.15, 10:52
+1

Colyx
02.03.16, 17:13
Sry for necro this thread, but this is a great idea imho!

+1

Xibor
02.03.16, 20:14
+1

avetic
21.03.16, 10:59
It has been suggested before, to change the landing place for generals out of the island. How about a port with ships for our generals? Would make a nice addition on the graphics side and would give us what we want - a separate place to manage our generals.

Durin_d
21.03.16, 12:49
The game version in tsotesting.com allows us to move generals to the star menu but apparently we can't assign troops to the generals in star menu.

And there's also a new ship building in tsotesting settlersonlinewiki.eu/en/buildings/other/the-pathfinder/ (http://settlersonlinewiki.eu/en/buildings/other/the-pathfinder/)

Sharahzade
21.03.16, 17:27
And there's also a new ship building in tsotesting settlersonlinewiki.eu/en/buildings/other/the-pathfinder/ (http://settlersonlinewiki.eu/en/buildings/other/the-pathfinder/)

Even tho that's completely OT: I can already predict: "Selling Secluded Experiments adv / 500k coins"

Bluesavanah
21.03.16, 21:45
Even tho that's completely OT: I can already predict: "Selling Secluded Experiments adv / 500k coins"

being as it takes 852 million xp to get the ship, I reckon I'll have a few thousand SE's by then.

Amazony
22.03.16, 09:10
Really, the ship itself is not enough incentive to level up past 62.

Thejollyone
22.03.16, 09:43
and this too as part of the quest for Pathfinder... http://prntscr.com/aieybd

We were told PvPants was optional; very sad to see this here and hope it will be lost when it goes live