UPDATE: In view of the developments to the combat system, I am no longer working on these guides. Work may continue if, as I hope, the changes fix the obvious existing problems with combat rather than introduce even more, and worse problems.
Some people like rushing adventures, completing several a day.
I like to take my time and the MMA general is perfect for that. Send in a suicide wave with 1R or 1B, come back 2 hours later, rinse and repeat. Victory by attrition.
If you have a similarly minded friend, it is even feasible to tackle some of the Fairy Tale adventures like this!
Most existing guides are intended for fast completion and don't take full advantage of the MMA's suicidal tendencies.
I'm going to use this thread to put together some guides for those who want to spend a week or a few days completing an adventure!
Tropical Sun (http://forum.thesettlersonline.com/threads/28794-Gerontius-Kamikaze-Guide?p=262431&viewfull=1#post262431)
Troops required: 46R, 219C, 1E, 110XB [or 110 Cannon/LB plus 30XB]
Total Losses: 46R
Generals required: MMA and optional Veteran
Kamikaze attacks required: 6 - total 12 hours recovery time over 2 days for adventure
The Nords (http://forum.thesettlersonline.com/threads/28794-Gerontius-Kamikaze-Guide?p=262623&viewfull=1#post262623)
Troops required: 45R, 58M, 1S, 150E, 200C, 250XB
Total Losses: 45R, 58M, small chance of losing 1S and/or 1E
Generals required: MMA, Veteran, no blocks
Kamikaze attacks required: 36 - total 72 hours recovery time over 8 day adventure
Island of the Pirates (http://forum.thesettlersonline.com/threads/28794-Gerontius-Kamikaze-Guide?p=263245&viewfull=1#post263245)
Troops required: 400R, 50E or 300M, 90E or 350S
Total Losses: ~340R or ~220M or ~150S
Generals required: MMA
Kamikaze attacks required: None
More to follow...
Tropical Sun
Using best/suggested options
Troops required: 46R, 219C, 1E, 110XB [or 110 Cannon/LB plus 30XB]
Total Losses: 46 recruits
Generals required: MMA and optional Veteran
Kamikaze attacks required: 7 - total 14 hours recovery time over 2 days for adventure
Multiple options are listed for some camps and my suggested option is in Bold/Green
Camp 1: 30 Scavenger, 30 Ranger
Any general, 200C, no losses
Camp 2: 30 Scavenger, 30 Guard Dog
Option 1, in one wave
Wave 1: MMA, 16R, 20E, lose 16R
Option 2
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Any general, 200C, no losses
Camp 3: 20 Caltrops, 1 Crazy Cook, 20 Knifethrower, 20 Petty officer 2nd class
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Vet general, 5R, 1E, 134C, 110XB [or 110 Cannon, or 110 LB], lose 5R
or
Wave 2: MMA, 5R, 1E, 104C, 110XB [or 110 Cannon, or 110 LB], lose 5R
Camp 4: 40 Caltrops, 50 Saber-rattler
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Any general, 200C, no losses
Camp 5: 20 Caltrops, 40 Saber-rattler, 40 Gunman
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Any general, 200C, no losses
Camp 6 (middle camp): 50 Guard Dog, 40 Ranger
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Any general, 200C, no losses
Camp 7 (northern camp): 60 Guard Dog, 30 Ranger
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Any general, 200C, no losses
Camp 8 (southern camp): 60 Roughneck, 30 Ranger
Wave 1: MMA, 34R, 1E, 165C, 20XB
(Kamikaze wave would only save 3 or 4R)
Camp 9 (boss): 30 Thug, 50 Guard Dog, 1 Skunk
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Vet general, 1E, 219C, 30XB, no losses
or
Wave 2: MMA, 1E, 189C, 30XB, no losses
The Nords
http://imageshack.us/scaled/medium/687/nordscamps.png
Overview: Blitz through the first three sectors, then spend a few days sending kamikaze attacks against the final few camps.
Using best/suggested options
Troops required: 45R, 58M, 1S, 150E, 200C, 250XB
Total Losses: 45R, 58M, small chance of losing 1S and/or 1E
Generals required: MMA, Veteran, no blocks
Kamikaze attacks required: 36 - total 72 hours recovery time over 8 day adventure
Camp 1: 100 Karl, 50 Valkyrie
MMA, 10C, 210XB, no losses
or
Vet, 100C, 150XB, no losses
Camp T1: 150 Wolves
Wave 1: Any general, 8R, 150E, lose 8R
(kamikaze waves only save ~3R each)
Camp 2: 50 Housecarl, 100 Thrall
Wave 1: MMA, 12R, 1E, 207XB, lose 12R
(kamikaze waves only save ~5R each)
or
Wave 1: Vet, 1E, 249XB, no losses
Camp 3: 50 Housecarl, 50 Thrall, 25 Valkyrie
Wave 1: MMA, 10C, 210XB, no losses - can send this attack directly at camp 4 for no losses on both camps
or
Wave 1: Vet, 50C, 200XB, no losses
Camp 4: 75 Housecarl, 50 Valkyrie, 5 Berserk
Wave 1: MMA, 10C, 210XB, no losses
Camp 5: 50 Housecarl, 75 Karl
Wave 1: MMA, 1E, 219XB, no losses
or
Wave 1: Vet, 1E, 249XB, no losses
Camp 6: 50 Housecarl, 50 Valkyrie, 50 Karl
Wave 1: MMA, 1E, 6C, 213XB, no losses
Camp 7: 100 Housecarl, 50 Valkyrie, 10 Jomviking
Wave 1: (Kamikaze!) MMA, 1R, lose 1R
Wave 2: Vet, 1E, 6C (if 5 Valkyrie left), 243XB (or 249XB), no losses
or
Wave 2: MMA, 220XB, no losses
Camp 8: 75 Valkyrie
Wave 1: Any gen, 200C, no losses
Camp 9: 20 Jomviking, 50 Housecarl, 50 Valkyrie, 15 Berserk
Wave 1: MMA, 1E, 10C, 209XB, no losses
It is possible to attack the unmarked camp under camp 10 with an MMA and 220XB for no losses. This isn't necessary but reduces the opportunities for silly mistakes.
Camp 10: 75 Housecarl, 50 Karl
Lots of options here, but I prefer
Wave 1: Vet, 1R, 1S, 1E, 247XB, 1% lose 1R, <0.1% lose 1S
From here on, multiple kamikaze waves are a serious option. There is plenty of time to complete this adventure, but you might consider getting a friend to help out. I have provided multiple options for some camps and my suggested option is in Bold/Green
Camp 11: 120 Housecarl
Option 1, in one wave
Wave 1: Vet, 11M, 1E, 238XB, lose 4-11M
Option 2, send 6 kamikaze waves to kill 18 Housecarl (102 Housecarl remaining)
Waves 1 to 6: (Kamikaze!) MMA, 1R, lose 1R
Wave 7: Vet, 1E, 249XB, <0.1% lose 1E
Camp 12: 20 Jomviking, 100 Housecarl, 50 Karl, 15 Berserk
Option 1, in one wave
Wave 1: Vet, 47M, 1E, 202XB, lose 41-47M
Option 2, kamikaze until all Karls are dead
Each kamikaze will kill 5 or 6 Karl
Therefore need 9 or 10 kamikaze waves
Waves 1 to 9/10: (Kamikaze!) MMA, 1R, lose 1R
Wave 10/11: Vet, 20M, 1E, 229XB, lose 13-20M, <0.1% lose 1E
Option 3, kamikaze until all Karl and Beserk are dead
Each Kamikaze will kill 5 Beserk
Therefore need an extra 3 kamikaze waves compared to option 2
Waves 1 to 12/13: (Kamikaze!) MMA, 1R, lose 1R
Wave 13/14: Vet, 10M, 1E, 229XB, lose 5-10M, <0.1% lose 1E
Option 4, kamikaze until all Karl, Beserk and Jomviking are dead
Each kamikaze will kill 3 Jomviking
Therefore need an extra 7 kamikaze waves compared to option 3
Waves 1 to 19/20: (Kamikaze!) MMA, 1R, lose 1R
Wave 20/21: Vet, 1E, 249XB, no losses
Camp 13a (to the right of camp 13): 150 Karl
Wave 1: Vet, 250XB, no losses
Camp 13b (below camp 13): 150 Housecarl
This camp can take a lot of kamikaze attacks, each killing only 3 Housecarl. I will break it down into groups of 5 attacks
Option 1, one wave
Wave 1: Vet, 27M, 1E, 222XB, lose 21-27M
Option 2, 5 kamikaze attacks, leaving 135 Housecarl
Waves 1 to 5: (Kamikaze!) MMA, 1R, lose 1R
Wave 6: Vet, 19M, 1E, 230XB, lose 13-19M
Option 3, 10 kamikaze attacks, leaving 120 Housecarl
Waves 1 to 10: (Kamikaze!) MMA, 1R, lose 1R
Wave 11: Vet, 11M, 1E, 238XB, lose 4-11M
Option 4, 15 kamikaze attacks, leaving 105 Housecarl
Waves 1 to 15: (Kamikaze!) MMA, 1R, lose 1R
Wave 16: Vet, 3M, 1E, 246XB, lose 0-3M
Option 5, 16 kamikaze attacks, leaving 102 Housecarl
Waves 1 to 16: (Kamikaze!) MMA, 1R, lose 1R
Wave 17: Vet, 1S, 1E, 248XB, ~1% lose 1S
Camp 13: 50 Jomviking, 120 Housecarl, 30 Beserk
(Several options, my suggested option in bold)
Option 1, one wave
Wave 1: Vet, 40M, 24S, 1E, 185XB, lose 40M, 7-24S
Option 2, 6 kamikaze attacks to kill all Beserk (each wave kills 5 Beserk)
Waves 1 to 6: (Kamikaze!) MMA, 1R, lose 1R
Wave 6: Vet, 39M, 1E, 210XB, lose 32-39M
Option 3, 5 additional kamikaze attacks to kill 15 Jomviking (35 Jomviking, 120 Housecarl remaining)
Waves 1 to 11: (Kamikaze!) MMA, 1R, lose 1R
Wave 12: Vet, 29M, 1E, 220XB, lose 24-29M, <0.1% lose 1E
Option 4, 5 additional kamikaze attacks to kill another 15 Jomviking (20 Jomviking, 120 Housecarl remaining)
Waves 1 to 16: (Kamikaze!) MMA, 1R, lose 1R
Wave 17: Vet, 21M, 1E, 228XB, lose 15-21M, <0.1% lose 1E
Option 5, 5 additional kamikaze attacks to kill another 15 Jomviking (5 Jomviking, 120 Housecarl remaining)
Waves 1 to 21: (Kamikaze!) MMA, 1R, lose 1R
Wave 22: Vet, 13M, 1E, 236XB, lose 7-13M
etc, until you get bored or run out of time.
Option 6, use enough kamikaze waves to kill all Jomviking and 19 Housecarl (101 Housecarl remaining)
Wave 1 to 29: (Kamikaze!) MMA, 1R, lose 1R
Wave 30: Vet, 1E, 249XB, no losses
Island of the Pirates
Overview: No kamikze attacks, just directly attacking leaders and getting intercepted by other camps along the way. Larger losses in return for an easier/quicker adventure.
Three options are provided:
(a) sacrificing Recruits - total losses ~279-398R, 9E
(b) sacrificing Milita - total losses ~170-277M
(c) sacrificing soldiers - total losses ~121-174S
First sector
Camp 1: 100 Deckscrubber, 50 Gunman
Camp 2: 50 Caltrop, 100 Deckscrubber
Leader: 50 Caltrop, 100 Sabrerattler, 50 Gunman
The three camps can be attacked individually, but the total losses are the same if a single attack is sent directly at the leader. If the camps are attacked individually, you may choose to use different troop types on different camps to reduce total losses.
(a) MMA with 220R
Camp 1 losses: 21-26R
Camp 2 losses: 26-40R
Leader losses: 36-50R
(b) MMA with 220M
Camp 1 losses: 15-18M
Camp 2 losses: 17-25M
Leader losses: 25-32M
(c) MMA with 220S
Camp 1 losses: 10-12S
Camp 2 losses: 11-16S
Leader losses: 16-22S
Total losses in first sector: 83-116R or 57-75M or 37-50S
Second sector
Camp 1: 60 Caltrop, 60 Deckscrubber, 50 Knifethrower
Camp 2: 40 Caltrop, 40 Sabrerattler, 40 Gunman
Leader: 80 Caltrop, 80 Sabrerattler, 2 Petty Officer
The three camps can be attacked individually, but the total losses are the same if a single attack is sent directly at the leader.
(a) MMA with 220R
Camp 1 losses: 23-38R
Camp 2 losses: 14-25R
Leader losses: 35-49R
(b) MMA with 220M
Camp 1 losses: 16-26M
Camp 2 losses: 9-17M
Leader losses: 22-34M
(c) MMA with 220S
Camp 1 losses: 10-17S
Camp 2 losses: 6-10S
Leader losses: 15-22S
Total losses in second sector: 72-112R or 47-77M or 31-49S
Third sector
Camp 1 (forest trap): 100 Caltrop
Camp 2: 30 Caltrop, 100 Deckscrubber, 40 Gunman
Camp 3: 100 Caltrop, 70 Sabrerattler,
Leader: 100 Sabrerattler, 1 Crazy Cook, 70 Gunman, 10 Petty Officer
For this sector, the attack should be sent straight at the leader and all kills made in a single attack. This allows the camp with 90 Caltrop and 90 Sabrerattler to be bypassed.
The attack with R and M includes Elite soldiers as they provide a small chance of reducing the number of combat rounds when fighting the leader camp, reducing total losses.
There is a small chance of losing up to 9E in the R attack against the leader. In that case, the fight against the leader would probably have been lost if just 220R had been used. Losing the fight against the leader camp would mean attacking the previously bypassed camp in that sector before attacking the leader again. The risk of losing 9E in the attacks is outweighed by the risk of having to second a 2nd wave of attacks, so the backup Elites are a good idea.
(a) MMA with 170R, 50E
Camp 1 losses: 8-24R
Camp 2 losses: 25-35R
Camp 3 losses: 32-49R
Leader losses: 59-76R, very small chance of losing up to 9E
(b) MMA with 130M, 90E
Camp 1 losses: 6-16M
Camp 2 losses: 17-24M
Camp 3 losses: 21-34M
Leader losses: 22-51M
(c) MMA with 220S
Camp 1 losses: 3-9S
Camp 2 losses: 12-15S
Camp 3 losses: 14-20S
Leader losses: 25-31S
Total losses in third sector: 124-170R, 9E or 66-125M or 53-75S
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