View Full Version : [Guide] Tso Event Guides
Welcome to this thread,
I am hoping to dedicate it to tso events but one step at a time!! first up Halloween 2014...
World cup Guide
World Cup Guide 2014
Halloween Event Guide
Halloween Event Guide 2014
Halloween Event Guide 2014
http://s14.directupload.net/images/141009/eaq3mohx.png (http://www.directupload.net)
Welcome to this guide, I have written it to accompany the Halloween 2014 event, I hope in some small way it can assist you in making informed decisions on how you wish to prepare and tackle the upcoming event.
I would like to thank AlexNo999 who helped me collect the information from the test server and deliver it here to you.
I would also like to thank Fexno for supplying the explorer & mystery box statistics within the adventure section, They came from siedlertools.de, So credits to both parties.
Start Date: 14th of October
Removal phase 1: 4th of November
Removal phase 2: 11th of November
I have written this guide based on my experiences on the test server, I have written it to the best of my ability but it may still contain errors.
Everything within this guide is the result of many hours of gameplay and extensive testing, It was either gathered by me personally or supplied by AlexNo999 of newfoundland.
Thank you too LadyNina, ViliusV, xxGurentai for adventure loots :)
Navigation:
Tips
Cemetery's
Quests
Golems
The Stone/Rock Golem
The Greater Golem
The Ancient Golem
Adventures
Pumpkins Expectations
Rewards
Additions To The Guide After The Time Of Writing
Returning readers: I have added a section called "Additions To The Guide After The Time Of Writing" This area is to prevent you having to scroll through everything to find one or two new pieces of information.
Tips
I have used "spoilers" throughout this guide to try and trim down the size of it.
You must have the minimum level of 19 to be able to participate in the Quest chain & to be able to attack the Golems, You are able to use the Cemetery's from level 1.
Cemetery's require no licence.
Cemetery's can not be refilled at all.
One of the best buffs requires you to be level 22 to create, The Werewolf buff, These are tradable and usable beneath this level though, They can only be used on the Cemetery's.
Once you have placed your Cemetery's they can not be moved, They will not return to your star menu if you demolish, So make sure you place them very carefully.
When you first log in upon the event activation, Please follow the quest chain, If you kill the Golem first it will not count.
You will be collecting Pumpkins in a number of ways, Cemetery's, Collectables (like you find herbs), Loot from adventures, Trading, Golems & Quests.
You must be level 16+ to be able to get Pumpkins spawn on your island.
Finding Pumpkins on your island or receiving them as adventure loot is random, They are not guaranteed spawns or loot.
Start collecting your Barrels, Grain Sacks and Leather now, To be able to buff the Noble Cemetery's using the Werewolf buffs from start to finish you will need 720 Barrels, 360 Grain sacks and 72 Leather.
If you wish to buff all Cemetery's using the Werewolf buff, That would be around 183 buffs, You would need 3660 Barrels, 1830 Grain sacks and 366 Leather.
Start to stock up on the key resource's now before prices inflate, Map Frags, Brew, Bronze Swords, Settlers, Copper ore/Iron ore/Titanium ore, Water, PWP, Fish and Simple paper. I would advise anyone reading this who is level 36 and above to stockpile Titanium ore, amount 11,800. It is also looking likely that a player level 36+ will need at least 40k Water.
Given the recent price rise on titanium ore, its looking a very unattractive return now.
Like previous Halloween events Explorers will play no part in finding Pumpkins.
Grout is available again and with it are two new buildings that are level 6 upgradable, They are, Bakeries and Mills.
This year we are defeating Golems using types of water, There are three different types Purified water, Enriched water and Holy water each type is usable on a different type of Golem.
Lower level water's do not affect higher level Golems.
The Golem has a 24 hour timer, On your map it is show as a percentage, If you click the percentage a box will pop up with a time till the next spawn.
Golems will spawn for the entire event length, How many you personally will receive will depend on how quickly you can defeat them and get that timer reset.
This year Golems are no longer a server wide event.
Again this year we may destroy our friends and guild mates Golems, Other then helping out a friend progress, There is no reward.
The adventures that drop Pumpkins are:
•Normal adventures: Invasion of the Nords, Wild Mary, Gunpowder
•Mini adventures: Sleepy reef, The sleeping volcano, Pirate life
•Co-op adventures: Buccaneer roundup, The siege, Raiding the raiders, Whirlwind, Lakeside treasure
Newly added adventures
•The Nords, Stealing From The Rich, More Secluded Experiments, Return to the Bandit Nest
•Tomb Raiders, The Black Knights, Motherly Love
•The Clever Little Tailor, The Heroic Little Tailor, The Island Of The Pirates
Cemetery's
There are 3 types of cemetery's, each type you may have 3 of (so 9 cemetery's in total) they are found in the Merchant, Halloween tab, these are:
http://s14.directupload.net/images/141009/dkjg4qv6.png (http://www.directupload.net)
I would place all the noble cemetery's on the fastest locations to a storehouse to maximise the use of any buffs used (six second locations being perfect), see below.
http://s14.directupload.net/images/141009/ict2nqy4.png (http://www.directupload.net)
If we say pumpkins settle in price around 25 coins each (this price is just to demonstrate the costs/returns of buffs being used)
For the sake of working out what is cost efficient I am assuming you are swapping your buffs with friends (Rainbow excluded)
The production cycle of the fields are (1) (4) and (8) hours, To gain the effects of a buff, Technically you only need the buff to be active when the worker makes the deposit into the storehouse. That means if I wanted to use a Werewolf buff on a small field (8) hour production time, The best way for me to do this would be to pause production as one buff ends, wait until the next deposit is due (up to 8 hours later), Then buff, start the building production again.... I would then get 9 hours from that moment (buff swapped) equalling 2 cemetery cycles deposited into your stores, Once complete pause and wait.
Rinse and repeat.
Noble cemetery
It holds 100 pumpkins with a 1 hour production cycle.
100 pumpkins *3 cemetery's unbuffed = 300 pumpkins @ 25 coin = 7500 coin.
100 pumpkins *3 cemetery's with Irma's = 600 pumpkins @ 25 coin = 15000 coin - buff cost (36 Irma's @ 4.2ea) 151 coin... profit 14849 coin.
100 pumpkins *3 cemetery's with triple buffs = 900 pumpkins @ 25 coin = 22500 coin - buff cost (36 Badges @ 50ea) 1800 coin... profit 20700 coin.
100 pumpkins *3 cemetery's with quad buffs = 1200 pumpkins @ 25 coin = 30000 coin - buff cost (3 Rainbows** @ 1900ea) 5700 coin....profit 24300 coin.
100 pumpkins *3 cemetery's with quad buffs = 1200 pumpkins @ 25 coin = 30000 coin - buff cost (9 Stadium snacks @ 625ea) 5625 coin... profit 24375 coin.
100 pumpkins *3 cemetery's with quad buffs = 1200 pumpkins @ 25 coin = 30000 coin - buff cost (36 Werewolf @ 16ea) 576 coin.... profit 29424 coin.
** the rainbow buffs would be a few hours short rainbow buffs are 4 days, therefore 96 hours, cemetery's holds 100 hours worth + travel time..This could be made up with a werewolf or a trick or treat buff to cover the short fall both options are quite cheap and are quad buffs. I have not factored the Werewolf's/Trick or Treats into the buffing costs.
It is possible to quad buff these cemetery's using the Trick or Treat buffs for a fraction of the cost, The only issue with doing this is the buffs are only two hours long, This would make it very time demanding.
Premium Buffing
100 pumpkins *3 cemetery's with Irma's = 600 pumpkins @ 25 coin = 15000 coin - buff cost (30 Irma's @ 4.2ea) 126 coin... profit 14874 coin.
100 pumpkins *3 cemetery's with triple buffs = 900 pumpkins @ 25 coin = 22500 coin - buff cost (30 Badges @ 50ea) 1500 coin... profit 21000 coin.
100 pumpkins *3 cemetery's with quad buffs = 1200 pumpkins @ 25 coin = 30000 coin - buff cost (6* Stadium snacks @ 625ea) 3750 coin... profit 26250 coin.
100 pumpkins *3 cemetery's with quad buffs = 1200 pumpkins @ 25 coin = 30000 coin - buff cost (30 Werewolf @ 16ea) 480 coin.... profit 29520 coin.
*This should leave you around 20-22 Pumpkins in each of the Cemetery's, Depending on your starting buff time/production pauses, I personally would finish it off with Werewolf or Trick or Treats to keep costs down. I have not factored the Werewolf's/Trick or Treats into the buffing costs.
The Small & Common cemetery's
Because the production time's on these are so long, I believe expensive buffs are not worth considering. Small cheap buffs are the way forward with these, using a stop/start approach on the production to reduce the amount of buffs required.
Common cemetery
It holds 80 pumpkins with a 4 hour production cycle.
80 pumpkins *3 cemetery's unbuffed = 240 pumpkins @ 25 coin = 6000 coins.
80 pumpkins *3 cemetery's with Irma's = 480 pumpkins @ 25 coin = 12000 coins - buff cost (81 Irma's @ 4.2ea) 340 coin... profit 11660 coin.
80 pumpkins *3 cemetery's with triple buffs = 720 pumpkins @ 25 coin = 18000 coin - buff cost (81 Badges @ 50ea) 4050 coin... profit 13950 coin.
80 pumpkins *3 cemetery's with quad buffs = 960 pumpkins @ 25 coin = 24000 coin - buff cost (9 Rainbows** @ 1900ea) 17100 coin... profit 6900 coin.
80 pumpkins *3 cemetery's with quad buffs = 960 pumpkins @ 25 coin = 24000 coin - buff cost (27 Stadium snacks @ 625ea) 16875 coin... profit 7125 coin.
80 pumpkins *3 cemetery's with quad buffs = 960 pumpkins @ 25 coin = 24000 coin - buff cost (81 Werewolf @ 16ea) 1296 coin... profit 22704 coin.
** 32 hours left over per cemetery, Shortfall could be made up with 1 Stadium or multiple Werewolf's (I have not priced this in)
Premium Buffing
80 pumpkins *3 cemetery's with Irma's = 480 pumpkins @ 25 coin = 15000 coin - buff cost (81 Irma's @ 4.2ea) Same as above.
80 pumpkins *3 cemetery's with triple buffs = 720 pumpkins @ 25 coin = 18000 coin - buff cost (81 Badges @ 50ea) Same as above.
80 pumpkins *3 cemetery's with quad buffs = 960 pumpkins @ 25 coin = 24000 coin - buff cost (24 Stadium snacks @ 625ea) 15000 coin... profit 9000 coin.
80 pumpkins *3 cemetery's with quad buffs = 960 pumpkins @ 25 coin = 24000 coin - buff cost (81 Werewolf @ 16ea) Same as above.
Small cemetery
It holds 45 pumpkins with a 8 hour production cycle.
45 pumpkins *3 cemetery's unbuffed = 135 pumpkins @ 25 coin = 3375 coins.
45 pumpkins *3 cemetery's with Irma's = 270 pumpkins @ 25 coin = 6750 coins - buff cost (66 Irma's @ 4.2ea) 277 coin... profit 6473 coins.
45 pumpkins *3 cemetery's with triple buffs = 405 pumpkins @ 25 coin = 10125 coin - buff cost (66 Badges @ 50ea) 3300 coin... profit 6825 coin.
45 pumpkins *3 cemetery's with quad buffs = 540 pumpkins @ 25 coin = 13500 coin - buff cost (12 Rainbows @ 1900ea) 22800 coin... profit -9300 coin.
45 pumpkins *3 cemetery's with quad buffs = 540 pumpkins @ 25 coin = 13500 coin - buff cost (27 Stadium snacks @ 625ea) 16875 coin... profit -3375 coin.
45 pumpkins *3 cemetery's with quad buffs = 540 pumpkins @ 25 coin = 13500 coin - buff cost (66 Werewolf @ 16ea) 1056 coin... profit 12444 coin.
Premium Buffing
45 pumpkins *3 cemetery's with Irma's = 270 pumpkins @ 25 coin = 6750 coin - buff cost (66 Irma's @ 4.2ea) Same as above.
45 pumpkins *3 cemetery's with triple buffs = 405 pumpkins @ 25 coin = 10125 coin - buff cost (66 Badges @ 50ea) Same as above.
45 pumpkins *3 cemetery's with quad buffs = 540 pumpkins @ 25 coin = 13500 coin - buff cost (27 Stadium snacks @ 625ea) 16875 coin... profit -3375 coin.
45 pumpkins *3 cemetery's with quad buffs = 540 pumpkins @ 25 coin = 13500 coin - buff cost (66 Werewolf @ 16ea) Same as above.
As you can see, long expensive buffs just don't cut it against the smaller cheaper buffs.
Buffs to be considered
Trick/Treat *4 - (2hour buff duration) premium - can not be swapped
Werewolf *4 - (6 or 9 hour buff duration) premium - 9 hour 54 mins
Rainbow *4 - (4 days/96 hour buff duration) premium - can not be swapped
Zombie *4 - (12 or 18 hour buff duration) premium - 19 hour 48 mins
Stadium snack *4 - (24 or 36 hour buff duration) premium - 39 hours 36 mins
Banshee *3 - (6 or 9 hour buff duration) premium - 9 hour 54 mins
The Werewolf buff requires:
http://s14.directupload.net/images/141009/u9sgxox9.png (http://www.directupload.net)
There is also the Banshee buff, To create one you need:
http://s14.directupload.net/images/141009/eqfwqyja.png (http://www.directupload.net)
Both the buffs above take 10mins to craft in the Mayors house and require you to be level 22.
The Trick or Treat buffs require the following to make and can be found in the provision house:
Treat:
http://s14.directupload.net/images/141009/cmor4743.png (http://www.directupload.net)
Trick:
http://s14.directupload.net/images/141009/eic29son.png (http://www.directupload.net)
You can only use Trick on friends/guild mates and you can only use Treat on yourself, so this will take cooperation.
Trick needs to be placed on a friends cemetery (this halts production) then that friend will buff his own cemetery with his own Treat buff giving it a *4, then vice versa.
maximum returns from all cemetery's combined, with and without buffs:
unbuffed -- 675 pumpkins
*2 buff -- 1350 pumpkins
*3 buff -- 2025 pumpkins
*4 buff -- 2700 pumpkins
Quests
The Pumpkin Master Quest chain
Pumpkin cemeteries
Build at least one Small cemetery and one Common cemetery.
Reward 5 pumpkins
Collecting pumpkins
Acquire at least 200 pumpkins.
Reward 5 pumpkins
Reward 10 Pumpkins for completing both sub quests
The rest of the event is based on the golems
Preparations
This first quest in this chain is just to confirm you are at the minimum level required, as already mentioned level 19.
Reward 10 pumpkins
Slippery Ground
Second in the chain is to produce 4 purified water, This can be done either in the provision house or the rarity provision house.
Reward 5 Pumpkins
Practice run
Attacking the Golem with the 4 purified water that we just created from the previous quest, will achieve this next quest, you can attacking him by either clicking the water in your star menu or clicking the Golem himself.
Reward 5 Pumpkins
The Fire Brigade
Creating 6 more purified water in the provision house will complete the next quest, It is simply destroy the Golem.
Reward 5 Pumpkins
As soon as you destroy the Golem, A one day timer will start to tick, This is a timer till the next Golem spawns.
More Golems
More Golems - Golem 2
Destroy the Golem.
Reward 5 pumpkins
More Golems - Golem 3
Destroy the Golem.
Reward 10 pumpkins
More Golems - Golem 4
Destroy the Golem.
Reward 10 pumpkins
More Golems - Golem 5
Destroy the Golem.
Reward 15 pumpkins
At this point the Quests will split off in two directions, What route you take depends on your level, If you are between 19-25 you will continue to receive "More Golems" as your quest, reward: 15 pumpkins. If you are level 26 or more you will progress to "Bigger is Better" See below.
Bigger Is Better - Golem 6
Destroy the Golem.
Reward 20 pumpkins
More Greater Golems
More Greater Golems - Golem 7
Destroy the Golem.
Reward 20 pumpkins
More Greater Golems - Golem 8
Destroy the Golem.
Reward 25 pumpkins
More Greater Golems - Golem 9
Destroy the Golem.
Reward 25 pumpkins
More Greater Golems - Golem 10
Destroy the Golem.
Reward 30 pumpkins
At this point the Quests will split off in two directions, What route you take depends on your level, If you are between 26-35 you will continue to receive "More Greater Golems" as your quest, reward: 30 pumpkins. If you are level 36 or more you will progress to "It Looks Angry" See below.
It Looks Angry - Golem 11
Destroy the Golem.
Reward 35 pumpkins
More Ancient Golems
More Ancient Golems - Golem 12
Destroy the Golem.
Reward 35 pumpkins
More Ancient Golems - Golem 13
Destroy the Golem.
Reward 40 pumpkins
More Ancient Golems - Golem 14
Destroy the Golem.
Reward 40 pumpkins
More Ancient Golems - Golem 15
Destroy the Golem.
Reward 50 pumpkins
Everyone above level 36 will play out the rest of the event with the More Ancient Golems - Golem 15 quest, The stats and rewards will remain the same, Spawning once every 24hours
Golems
There will be 3 different kinds of Golems: Rock Golem (level 19-25), Greater Golem (level 26-35), Ancient Golem (level 36-50).
Everyone level 19 or above will play though the Rock Golem first, The first 1-5 Golem. Then if you are a higher enough level (26+) you will play through the Greater Golem 6-10 . Again after this if your level is high enough (36+) you will progress to the Ancient Golem. If at any point you are prevented from progressing to the next type because of your level, You will still be able to play out the rest of the event with a Golem every 24 hours, You will just remain on the current type.
To be able to defeat each Golem you will need to create buffs, Each buff has a target Golem:
Stone Golem
http://s14.directupload.net/images/141009/rjp8veno.png (http://www.directupload.net)
Greater Golem
http://s14.directupload.net/images/141009/kqajgkhb.png (http://www.directupload.net)
Ancient Golem
http://s14.directupload.net/images/141009/ed9rwb92.png (http://www.directupload.net)
The Stone/Rock Golem
http://s14.directupload.net/images/141009/owh3lf9m.png (http://www.directupload.net)
Inside each of the 3 spoilers below you will find the statistics and requirements to defeat the three Golem types:
golem 1 Stone: - 100 life - 10 purified water required - Cost 200 water & 200 copper ore
golem 2 Stone: - 120 life - 12 purified water required - Cost 240 water & 240 copper ore
golem 3 Stone: - 140 life - 14 purified water required - Cost 280 water & 280 copper ore
golem 4 Stone: - 160 life - 16 purified water required - Cost 320 water & 320 copper ore
golem 5 Stone: - 200 life - 20 purified water required - Cost 400 water & 400 copper ore
Total: 72 purified water required if you are level 26 or higher costing 1440 water & 1440 copper ore
At this point In the Golem cycle, If you are between 19-25 the Stone/Rock Golem will continue to spawn with the stats/rewards of the golem 5, If you do level up to 26+ during the event or you are already 26+ you will progress to the Greater Golems, See below.
The Greater Golem
http://s14.directupload.net/images/141009/9ne2d6u6.png (http://www.directupload.net)
golem 6 Greater: - 200 life - 20 enriched water required - Cost 800 water & 400 iron ore
golem 7 Greater: - 230 life - 23 enriched water required - Cost 920 water & 460 iron ore
golem 8 Greater: - 260 life - 26 enriched water required - Cost 1040 water & 520 iron ore
golem 9 Greater: - 290 life - 29 enriched water required - Cost 1160 water & 580 iron ore
golem 10 Greater: - 350 life - 35 enriched water required - Cost 1400 water & 700 iron ore
Total: 133 enriched water required if you are level 36 or higher costing 5320 water & 2660 iron ore
At this point In the Golem cycle, If you are between 26-35 the Greater Golem will continue to spawn with the stats/rewards of the golem 10, If you do level up to 36+ during the event or you are already 36+ you will progress to the Ancient Golems, See below.
The Ancient Golem
http://s14.directupload.net/images/141009/idipe23b.png (http://www.directupload.net)
golem 11 Ancient: - 350 life - 35 Holy water required - Cost 2100 water & 700 titanium ore
golem 12 Ancient: - 400 life - 40 Holy water required - Cost 2400 water & 800 titanium ore
golem 13 Ancient: - 450 life - 45 Holy water required - Cost 2700 water & 900 titanium ore
golem 14 Ancient: - 500 life - 50 Holy water required - Cost 3000 water & 1000 titanium ore
golem 15 Ancient: - 600 life - 60 Holy water required - Cost 3600 water & 1200 titanium ore
Total: 230 Holy water required if you are level 36 or higher costing 13800 water & 4600 titanium ore
At this point In the Golem cycle, If you are level 36 or above the Ancient Golem will continue to spawn with the stats/rewards of the golem 15.
Adventures
The following list of 21 adventures will be the only adventures to drop pumpkins.
There are a few things we can do to prepare for the upcoming event, Stocking up on the Adventures or the Map Fragments to be able to buy them is a good idea, Creating settlers for our star menu and stocking up on brew and swords. For any high level players getting a few assassins for them tougher camps or rain of arrows for fast loot spots could pay off. Could it be worth saving up your premium days??? some things to think over.
For lower level players, Getting to that next available unit type could be vital.
Preparing your Barrack buffs ahead of time is recommended, Skunks from your mayors house will do just nicely!!
Unfortunately I believe all the adventures that are purchased with gems are not worth buying, unless you can pick them up in the To. You would get far more for your gems if you just bought the Pumpkin packages directly.
I have decided to link a guide from a friend of mine on Ares server. They have a large set of guides that cover many different generals. For any new players out there who believe they can not achieve much from the event, please take a peak as it does have the normal 200 generals listed.
Asiastrings guides (http://forum.thesettlersonline.net/threads/17866-Adventure-Guides-by-Asiastrings-shared-by-Khamuul-270-Gens)
Asia's Guides do not use blocks.
Pumpkin drops % (https://docs.google.com/spreadsheets/d/1VWYCVBm7ixnWmHr9wGWlIVYmd-WVtjZ39gXmelgl104/edit#gid=1322466739)
28min iotp guide (http://forum.thesettlersonline.com/threads/28987-Guide-27-Island-of-the-Pirates-in-a-Day)
33min siege guide (http://forum.thesettlersonline.com/threads/29365-Guide-Siege-with-events-in-mind)
Evil_J Guides (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides)
Killste collection of guides (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors)
PrincessAllys Guides (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides)
Normal Adventures
Invasion of the Nords
Pumpkins: 0 or 18 or 60
Can be bought from the merchant for 1495 gems.
The Nords
Pumpkins: 0 or 18 or 60
Explorer adventure: Medium 1.97% Or Long 2.99%.
Or
Can be bought from the merchant for 795 gems.
Or
Mysterious adventure box: 6.25% chance.
Stealing From The Rich
Pumpkins: 0 or 12 or 40
Can be bought from the merchant for 195 gems.
Or
Explorer adventure: Short 3.32% Or Medium 1.55%.
More Secluded Experiments
Pumpkins: 0 or 21 or 70
A reward from Secluded Experiments.
Return to the Bandit Nest
Pumpkins: 0 or 15 or 50
A reward from Bandits Nest.
The Black Knights
Pumpkins: 0 or 27 or 90
Can be bought from the merchant for 300 map frags.
Or
Explorer adventure: Medium 0.56% Or Long 2.24%.
Or
Can be bought from the merchant for 495 gems.
Motherly Love
Pumpkins: 0 or 21 or 70
A reward from Island of the Pirates.
The Island Of The Pirates
Pumpkins: 0 or 9 or 30
Can be bought from the merchant for 150 map frags.
Or
Explorer adventure: Short 3.77% Or Medium 2.25%.
Wild Mary
Pumpkins: 0 or 21 or 70
Can be bought from the merchant for 200 map frags.
Or
Mysterious adventure box: 12.5% chance.
Gunpowder
Pumpkins: 0 or 15 or 50
Can be bought from the merchant for 200 map frags.
Or
Mysterious adventure box: 12.5% chance.
Mini adventures
Sleepy reef
Pumpkins: 0 or 12 or 40
Can be bought from the merchant for 295 gems.
The sleeping volcano
Pumpkins: 0 or 9 or 30
Can be bought from the merchant for 295 gems.
Pirate life
Pumpkins: 0 or 18 or 60
Can be bought from the merchant for 395 gems.
Co-op adventures
Buccaneer roundup
Pumpkins: 0 or 9 or 30
Can be bought from the merchant for 100 map frags.
Or
Explorer adventure: Short 3% Or Medium 0.5%.
The siege
Pumpkins: 0 or 9 or 30
Can be bought from the merchant for 150 map frags.
Raiding the raiders
Pumpkins: 0 or 15 or 50
Explorer adventure: Medium 4.1%.
Whirlwind
Pumpkins: 0 or 21 or 70
Can be bought from the merchant for 395 gems.
Or
Explorer adventure: Long 7.5%.
Tomb Raiders
Pumpkins: 0 or 18 or 60
Explorer adventure: Medium 4.23% Or Long 2.61%.
Lakeside treasure
Pumpkins: 0 or 12 or 40
Can be bought from the merchant for 295 gems.
Fairy Tale
The Clever Little Tailor
Pumpkins: 0 or 27 or 90
Can be bought from the merchant for 1500 star coins.
Or
A reward from Valiant Little Tailor.
The Heroic Little Tailor
Pumpkins: 0 or 30 or 100
Can be bought from the merchant for 1500 star coins.
Or
A reward from Clever Little Tailor.
Pumpkin Expectations
Given how common buffs are these days, Almost everyone should be able to complete this Halloween Event using *4 buffs, That would yield:
2700
A further 705 from the Quest chain if you destroy a Golem everyday, The event will be 21 days in length. That amount is if you are level 36 or higher.
These numbers do diminish for lower level players, As the Quest chain would yield lower rewards..
If you are between 19-25 for the entire event you will receive a total of 325 Pumpkins from the Quest chain, the event is 21 days in length. This is if you destroy a Golem everyday .
If you are between 26-35 for the entire event you will receive a total of 535 Pumpkins from the Quest chain, the event is 21 days in length. This is if you destroy a Golem everyday .
This leaves the returns from Collectables and Adventures, It is hard to gauge what this could do for you as an individual as we all have different real life demands. I would estimate people who play lightly but sensibly and are level 36 or above to attain around 4-5k pumpkins from the entire event, Heavy users sky's the limit.
Rewards
Buildings
http://s14.directupload.net/images/141009/uzm9gwqn.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/6qqbfemv.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/x8dugonz.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/qt5zmfro.png (http://www.directupload.net)
Deposits
http://s14.directupload.net/images/141009/2zqooi5t.png (http://www.directupload.net)
Buffs
http://s14.directupload.net/images/141009/zjaiflbw.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/acgxvokw.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/nmj728is.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/nui2o5fv.png (http://www.directupload.net)
Miscellaneous
http://s14.directupload.net/images/141014/kr62yl7u.png (http://www.directupload.net)
Decorations
http://s14.directupload.net/images/141009/bibaka8e.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/e254227s.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/s37arsuo.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/t5jszn9u.png (http://www.directupload.net)
Generals
http://s14.directupload.net/images/141009/43fji2ca.png (http://www.directupload.net)
Resources
http://s14.directupload.net/images/141009/nz9okwiz.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/6qatoyh6.png (http://www.directupload.net)
http://s14.directupload.net/images/141009/sv9cjx4g.png (http://www.directupload.net)
Additions To The Guide After The Time Of Writing
Anything from 15/9 will be duplicated here, With the except of adventure pumpkins drops will go in to its appropriate section. Just to make it easier for returning players to find new information without having to scroll through everything.
The production cycle of the fields are (1) (4) and (8) hours , Within the buffing section I spoke about reducing the amount of buffs needed by using a stop/start approach. What I meant by this was, To gain the effects of a buff, Technically you only need the buff to be active when the worker makes the deposit into the storehouse. That means if I wanted to use a Werewolf buff on a small field (8) hour production time, The best way for me to do this would be to pause production as one buff ends, wait until the next deposit is due (up to 8 hours later), Then buff, start the building production again.... I would then get 9 hours from that moment (buff swapped) equalling 2 cemetery cycles deposited into your stores, Once complete pause and wait.
Rinse and repeat.
Once you have placed your Cemetery's they can not be moved, They will not return to your star menu if you demolish them, So make sure you place them very carefully.
Given the recent price rise on titanium ore, its looking a very unattractive return now.
Cemetery's require no licence
Cemetery's can not be refilled at all.
I have decided to link a guide from a friend of mine on Ares server. They have a large set of guides that cover many different generals. For any new players out there who believe they can not achieve much from the event, please take a peak as it does have the normal 200 generals listed.
Asiastrings guides (http://forum.thesettlersonline.net/threads/17866-Adventure-Guides-by-Asiastrings-shared-by-Khamuul-270-Gens)
Asia's Guides do not use blocks.
28min iotp guide (http://forum.thesettlersonline.com/threads/28987-Guide-27-Island-of-the-Pirates-in-a-Day)
33min siege guide (http://forum.thesettlersonline.com/threads/29365-Guide-Siege-with-events-in-mind)
Evil_J Guides (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides)
Killste collection of guides (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors)
PrincessAllys Guides (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides)
Preparing your Barrack buffs ahead of time is recommended, Skunks from your mayors house will do just nicely!!
Given the recent price rise on titanium ore, its looking a very unattractive return now.
I have lowered the costs and rewards from quests/golems, this is due to the event being rather short.
If you feel that I missed anything, Or if you feel anything is inaccurate please give me a shout :)
Excellent Brayarg, many thanks indeed :)
As I understand it, the testing has now closed which is a shame because I would have liked to test the following. Maybe someone {even you :)} has already done similar but I haven't found any related information.
For the very long production cycles such as the 8 hours + travel-time small cemetery what happens when it is buffed for less than a full cycle? And what is the effect if during a cycle the buff is refreshed but changes, e.g. from 2 to 3 times or vice-versa?
I can do a limited test myself using a crossbowsmith with a production cycle of 32 minutes plus travel-time and buffing with a 30-minute 2x platter, e.g. starting the buff just after the beginning of a cycle so that it expires before the cycle ends but guess there are probably better ways :)
Hello VVidi, Thank you and your most welcome.
It is a shame as I wasn't finished either, But we will have to make do :)
In answer to your question:
I do believe its irrelevant what buff is on the fields between cycles, All that counts is what buff is applied at the exact moment the worker places the item into the storage facility.
edit
Sorry had to run off there sharpish, That is actually a excellent question, Do you mind if I included that? Its very easy to overlook things because one takes them for granted :)
You have permanent permission to include anything from me :)
I ran that test with the Crossbowsmith and only one crossbow was produced - which concurs with your belief.
If this holds true for the Pumpkin cemeteries then I am sure you have realised all that would be required is a "Trick and Treat" delivered less than 2 hours before the Pumpkin is due to appear.
Yes for sure,
I did kind of touch on that here
Because the production time's on these are so long, I believe expensive buffs are not worth considering. Small cheap buffs are the way forward with these, using a stop/start approach on the production to reduce the amount of buffs required.
But I wrongfully assumed all would play like this anyway. Your right it probably does need a more in-depth explanation... Ill add it to my list of tasks lol :)
Sometimes a fresh pair of eyes and a different perspective really help, thank you.
Brayarg and AlexNo999, this is brilliant! Very nicely done!
Few quick thoughts - While buffing at the end of the cycle has worked consistently the last two years the first year especially the Cemetery timers suffered frequent random hiccups and reset "at will", more or less. Last year they were much improved but probably still wise to keep a close eye on them this year until it's clear they behave as they should.
Also might be worth mentioning as it will come up - Once the Cemeteries are placed they cannot be moved and if they're demolished or when they exhaust they're gone for good. You get 3 of each, to plant carefully, exactly where you want them the first time, and that's all.
Whilst realising it'll throw some things off (apologies,) fingers still crossed the Advs list is altered again before the day, as you've mentioned it really isn't terribly kind to lower level players.
Many, and general, thanks for all the effort. Tis a grand guide. :)
Thank you Iolanthe :) I will amend.
As for the adventures in some ways I do hope the list changes and in some other ways I'm dreading it lol. The next few weeks will be some very anxious ones!!!
Great guide! Nice details about the buffing.
A question: do you know how long it takes to make the Werewolf and Banshee buffs?
Thank you :)
They both take 10mins each and are found in the Major's house.
i just used a fish platter on the 8hr cemeteries last 2 years , would leave paused, then buff, unpause , collect and then pause again as there is no use in having a buff on something that is not producing - the buff only counts at the time of actual production - yes it means only getting twice the pumpkins but I didnt lose any from it not being buffed.
Adventures
Co-op adventures
Buccaneer roundup
Can be bought from the merchant for 100 map frags.
Whirlwind
Can be bought from the merchant for 395 gems.
Both can be found by Explorers.
Hi SmurfAsh, thank you, I think many of them can? Sleeping volcano, sleepy reef and pirate life, most of the coops too? Must be honest its been a very long time since iv done any kind of adventure search :(
I had a sort-of useful thought *shock, horror*
Hearing in global that people are already planning for the pumpkin fields, sorry I mean cemeteries, it occurred to me that if you are only going to be buffing them over the time they "hatch" it doesn't really matter where you place them on your island.
I guess most will be buffing their Noble Cemeteries (I keep spelling them "cemetaries!) with Werewolf's Howls or an expensive 4 times item, so it makes sense that those aristocratic pumpkins are best placed next to a storehouse.
For any lesser "plebeian" pumpkins destined to be tended only at harvest time, being planted a distance away from a storehouse shouldn't make a difference. If the production cycle of a small cemetery becomes 8 1/2 hours because it takes 30 minutes for the poor pumpkineer to deliver his wares all that means is the buffing frequency can be adjusted accordingly.
So those poor unfortunates with little room on their islands can still plant the lesser cemeteries (e not a) in a dark overgrown corner of their islands and reap the same bountiful rewards - albeit with a tiny bit of extra planning.
Apologies for waffling on.
I had a sort-of useful thought *shock, horror*
Hearing in global that people are already planning for the pumpkin fields, sorry I mean cemeteries, it occurred to me that if you are only going to be buffing them over the time they "hatch" it doesn't really matter where you place them on your island.
I guess most will be buffing their Noble Cemeteries (I keep spelling them "cemetaries!) with Werewolf's Howls or an expensive 4 times item, so it makes sense that those aristocratic pumpkins are best placed next to a storehouse.
For any lesser "plebeian" pumpkins destined to be tended only at harvest time, being planted a distance away from a storehouse shouldn't make a difference. If the production cycle of a small cemetery becomes 8 1/2 hours because it takes 30 minutes for the poor pumpkineer to deliver his wares all that means is the buffing frequency can be adjusted accordingly.
So those poor unfortunates with little room on their islands can still plant the lesser cemeteries (e not a) in a dark overgrown corner of their islands and reap the same bountiful rewards - albeit with a tiny bit of extra planning.
Apologies for waffling on.
good call :) thank you, sorry for the delayed reply!
Thanks Brayarg for this info before the event. May come useful, already started gathering needed collectibles. Hope you keep up the good work in future. This is very helpful. Thanks again!
On the 12th August in the news they provided a link to a sneak peek. In that it mentioned the following...
Event resources: "Pumpkins" can be used to obtain several items during the Event
Pumpkins spawn on the island can be obtained through the following adventures as reward:
Roaring Bull, Mother love, Mad Mary, Gunpowder, Surprise Attack, Bandit nest
Do you know if they will drop in loot from SA and BN?
Hey Jakin_001 that list was from the 2013 event, At no point during testing for this years event did SA or BN drop any pumpkins. It is possible BB change the list between it being pulled from test and arriving on live, That's not something I can answer with facts thou.
whitey1984
24.09.14, 23:37
I see BB is getting ppl to do adv, THAT NO 1 ! DOES, YET again another money spinner. For a game they cant get right with the bugs now! so u change the adv's. that most have probs aimed for. PRAVO we love u BB
BillythePiggy
08.10.14, 16:17
Is it just me who see photobucket offer instead of the pictures?
isnt just you i looked yesterday and found the guide to be pretty much useless without pics :(
Is it just me who see photobucket offer instead of the pictures?
Is it just me who see photobucket offer instead of the pictures?
I'm getting a "Look who's popular" graphic in place of all the previous photobucket images.
I've run a Malwarebytes scan as well as another quick AV scan (previous AV scan was a full one yesterday) with no reports of dodgy items.
Maybe photobucket do this occasionally for revenue? Can anyone test whether this happens on other sites with photobucket images?
Of course it could be a site virus, although I have enormous confidence that BB maintain an army of technicians to ensure this could never happen...
But let's not panic
Hiya, I am currently at work so there is little I can do at the moment. I did mention in post 1 that I was aware of the issue and will look to tackle it. Dont worry I have tomorrow off!!!
Hiya, I am currently at work so there is little I can do at the moment. I did mention in post 1 that I was aware of the issue and will look to tackle it. Dont worry I have tomorrow off!!!
http://www.directupload.net/
http://www.directupload.net/
Thank you, its much appreciated. Iv made a start but I wont finish today, need to unwind from work really.
Pics sorted
ty brayarg
Thank you, its much appreciated. Iv made a start but I wont finish today, need to unwind from work really.
Pics sorted
Looks very nice.
Last year we were able to kill Golems on friends islands, does anyone know if this feature will be available this year? Or tried it on test server while the event was on there?
Looks very nice.
Last year we were able to kill Golems on friends islands, does anyone know if this feature will be available this year? Or tried it on test server while the event was on there?
Hiya , I did test this and it was possible on the test server :)
Thx Brayarg for your guide, helped me ith preparations for the halloeen event!
Thx Brayarg for your guide, helped me ith preparations for the halloeen event!
no worries I am pleased it helped you :) the very best of luck to you with the event!
According to the Dev diary, the level for the ancient golem is 36:
There will be 3 types of Golems appearing in the middle of the island, depending on the player level:
Rock Golem (Level 1* - 25)
Greater Golem (Level 26 - 35)
Ancient Golem (Level 36 - 50)
According to the Dev diary, the level for the ancient golem is 36:
thank you, they changed it from the sneak peak, Ill swap it all around tomorrow :).
Greatdane247
14.10.14, 17:35
First of all, I would like to thank you for a fantastic guide. Very nice to see someone willing to do all this work for us all :-)
I follow your updates on how many pumpkins the adventures drop.
Please be aware that some players are on premium and some of the pumpkins mentioned are in fact including premium, which I find wrong and confusing.
needtoplay
14.10.14, 18:14
Seems like they have changed the Halloween Surprise box contents.
Now it contains various Adventures and now cost 195 Gems.
Aphrodiana
14.10.14, 18:36
Very well done Brayarg!
It's nice that some of us take the effort of helping other players.
Also very nice to read.
Thanks for making things understandable.
Cheers }8-))
Seems like they have changed the Halloween Surprise box contents.
Now it contains various Adventures and now cost 195 Gems.
well spotted :)
Very well done Brayarg!
It's nice that some of us take the effort of helping other players.
Also very nice to read.
Thanks for making things understandable.
Cheers }8-))
Most welcome :)
First of all, I would like to thank you for a fantastic guide. Very nice to see someone willing to do all this work for us all :-)
I follow your updates on how many pumpkins the adventures drop.
Please be aware that some players are on premium and some of the pumpkins mentioned are in fact including premium, which I find wrong and confusing.
Your are welcome :), taking a tso break after Halloween :)
CG!
http://forum.thesettlersonline.com/threads/27932-Forum-Spotlight?p=267003#post267003
nothingsquare
14.10.14, 21:47
There is no mention for Explorers , can we find something on treasure searches....
There is no mention for Explorers , can we find something on treasure searches....
Nope, we can't.
Astraldimension
15.10.14, 04:31
thx for a good guide!
thumbs up!
Nice guide, thanks for sharing.
If anyone interest in the average pumpkins drop per adventure, there is a google spreadsheet gathering the data here: http://goo.gl/MCi7B9
Lord-Willowstick
15.10.14, 15:27
Congratulations on the award Brayarg, well deserved :)
Congratulations on the award Brayarg, well deserved :)
+1
excellent work
Nice guide, thanks for sharing.
If anyone interest in the average pumpkins drop per adventure, there is a google spreadsheet gathering the data here: http://goo.gl/MCi7B9
I linked this to the front page, I hope that's okay??
Great guide, and ofc great work Brayarg :)
But now you made us expect a Christmas guide as well ;D
Just kidding, I don't even want to imagine the hard work behind the guides :)
lordloocan
16.10.14, 15:18
The amount of pumpkins dropped is based on the difficulty of the adventure - the number of skulls. It is simply zero, 3 or 10 times the adventure level.
So, BK has 9 skulls and will give 0 or 27 or 90 pumpkins.
ML has 7 skulls so gives 0 or 21 or 70 pumpkins.
somebody knows how much pumpkins you get for destroying ancient golem 1, ancient golem 2...? hope it's not only 35
i must calculate if it is worth of all the titanium.
and when i remember that i was happy to reach level 36 not long before this event :(
what is that mean ends 4th November and also 11th? I supose on 11th its over for good, but 4th?
On the 4th, the quest chain and golems will be removed, Along with pumpkins dropping from adventures, also collectables spawning on your island will stop. The merchant will however remain open till the 11th.
Your cemeteries will remain until you deplete them regardless of the date.
Great guide, and ofc great work Brayarg :)
But now you made us expect a Christmas guide as well ;D
Just kidding, I don't even want to imagine the hard work behind the guides :)
I am sooo much agreeing with LordBosse here - excellent work on both guides.
And can we expect a xmas guide, too?
I am sooo much agreeing with LordBosse here - excellent work on both guides.
And can we expect a xmas guide, too?
Hey Vivig, thank you. I had planned on writing one but I have decided against it for two main reasons.
first being, The testing for Xmas event was started while Halloween was still active, Between me being offline for a week (no internet) work and the Halloween event, I didn't feel I would have the time to fully test/write it like I would want to do.
second being, With the planned changes to fairy tale adventures and loot tables in general, I felt I should prepare as best I can with whatever time we have let on the live server.
thank you for your guides always helpful and informative
I do have a suggestion for the level 36 players
in doing the non combat adventures its easier to use gold ore for the buffs
and i 'm not the only one to have noticed when i see the price of gold ore in TO
i believe its a little cheaper to..so stock them gold ores for xmas :-)
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