View Full Version : rounding to 3 significant figures in storehouses, etc.
There are some resources where it counts - even for higher level players - whether that 1k is 1100 or 1900 (like with event resources or high level resources). I know I can go over with the mouse and then it'll display the exact number but that only works for one item at a time. And besides, it's slow. Would it be possible to round values up to 2 or 3 significant figures? I.e. instead of 1k it'd be 1.1k or 1.92k, and the 82345 would still be 82k or 82.0k etc.
Another small simple change that has been ignored for years. So simple it's unbelievable this hasn't been implemented. Rounding to the nearest k is useless
MCLueppers
15.10.14, 00:41
+1
Also what I'd include in this is the extremely useless "premium time: 1" in the top left. Change that to "premium: 21:05" so it's actually useful instead of making me build a well every time I want to check how long is left of my premium
Also what I'd include in this is the extremely useless "premium time: 1" in the top left. Change that to "premium: 21:05" so it's actually useful instead of making me build a well every time I want to check how long is left of my premium
Or better add that accurate time in the (mouse-over) tooltip..
Astraldimension
19.10.14, 12:19
+1
How about to allow to move Storehouse and Improved Storehouse??? Have made not good decisions positioning my storehouses, but now can't move them, because it's not allowed...
Or better add that accurate time in the (mouse-over) tooltip..
I'd say it's better to just be there instead of in the tooltip
MCLueppers
21.10.14, 13:50
How about to allow to move Storehouse and Improved Storehouse??? Have made not good decisions positioning my storehouses, but now can't move them, because it's not allowed...
Actually you can move them by demolishing/rebuilding them on the correct place. This technique is valid for some "special" buildings as-well
I'd say it's better to just be there instead of in the tooltip
Try to also get the numbers of days to fit in what you suggested..
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