View Full Version : Gens sent between addies return home instead of correct destination when loot claimed
I was doing an Island of the Pirates adventure. Then a guild mate invited me to a tomb raider, so to speed things up I sent my Major general and MMAs from pirates to TR - or so I thought.
When I clicked return home at the end of pirates, one MMA was en route to TR, that one's garrison had completely broken down at the time I clicked. The other MMA and MG however were still breaking down their garrisons. When I went to TR to check, they were not on their way anymore. A quick return home confirmed they were indeed destined for a 30min round trip to TO via my home island.
I don't send generals between adventures very often. Is this normal behaviour or is it a new bug?
The other MMA and MG however were still breaking down their garrisons. When I went to TR to check, they were not on their way anymore. A quick return home confirmed they were indeed destined for a 30min round trip to TO via my home island.
I don't send generals between adventures very often. Is this normal behaviour or is it a new bug?
Yes, this is normal behaviour. When you click to finish an adventure, all generals still listed in star menu will be sent home.
Even when they are greyed out because they have started travelling to another zone?. If this is 'normal' is is certainly not as it should be
Why shouldn't they travel home then if they're just travelling to another zone?
As long as generals are still deconstructing their garrison, they are greyed out listed. As soon as they have started to travel to another island, they are gone from star menu.
Why shouldn't they travel home then if they're just travelling to another zone?
Errrm, becuase they've been instructed not to go home, but to go to a different adventure maybe?
MCLueppers
10.10.14, 22:41
Errrm, becuase they've been instructed not to go home, but to go to a different adventure maybe?
But technically and from military point of view packing up for travel to execute an order is not an excuse for not receiving new orders to go to a different location. After all the general is still on the island.
Errrm, becuase they've been instructed not to go home, but to go to a different adventure maybe?
That's not the same. Reread my previous post.
Clearly we disagree.
If I send a geo out to look for a gold deposit and then realise it's a waste of 2hrs he's greyed out. I got no option to change his orders.
If I send a general to a different zone, he's also greyed out and I have no option to change his orders - except this one quirky circumstance
It used to lock zones if you selected a general that was preparing to travel and gave him new orders - now it seems the game gives them new orders for you.
Other than poor game design I see no reason why completing the adventure should change instructions already given, when in every other circumstance once you've given an instruction you are committed to seeing it through.
It seems I'm in a minority so I'll drop it.
MCLueppers
11.10.14, 07:56
Clearly we disagree.
....
It seems I'm in a minority so I'll drop it.
Not exactly true. I agree with you, but I was just trying to give a reasonable explanation of this poor-programming "feature" of the game.
Not exactly true. I agree with you, but I was just trying to give a reasonable explanation of this poor-programming "feature" of the game.
Dito.
Also I felt the issue was not described correctly and referring "another zone" to be "another adventure" is a bit confusing - "another zone" could be a "another sector".
If BB would "fix this issue", then fine for me.
Thou it's not a broken thing you can't workaround - I'd rather have it like this than getting more rollback- and/or lag-issues (or even worse, zone locks).
Sharpielein
14.10.14, 06:27
I understand where this is coming from: Technically, all units still on the adventure map's star menu automatically get returned to their owner's star menu with a delay of X (15, 30, 90 minutes) depending on the unit type once the adventure ends.
A "travelling general" that is just dismantling their garrison is technically still on the adventure map and therefore affected by the logic.
Easy solution: DO NOT end the adventure before all generals disappeared out of the adventure's star menu.
BB could implement this kind of logic as well: Adventures don't end if there are generals which still have instructions. But I doubt you'd want that fix, because it would force you to wait for all generals to return to their garrison before you could end, adding a good 5 minutes to Fairytale adventures and breaking the current RBN strategy.
The more complicated solution would be to calculate the remaining dismantling time, then add that to travel time, then send all generals in the process of dismantling to their target, then end the adventure.
With Aspect-Oriented Programming, that would be a small issue. However, given what I've seen from BB so far, they do not seem to utilize AOP (it's a rather hard performance hitter as well) and to program this imperatively or into object modelling has high risks of producing side effects.
Without blaming BB for sloppy coding or anything:
Would you rather WAIT 1 minute for your generals to travel over before ending the adventure - or risk the entire adventure mechanism becoming broken for weeks, maybe months?
... just tell your lootspotters "Don't end. I will!"
I am not sure if this is intended behaviour, but I have inserted the issue in our data base. I will let you know when there are any updates.
Yes, this is normal behaviour. When you click to finish an adventure, all generals still listed in star menu will be sent home.
I can see this issue has become a bigger one now with that lovely Army display - troops on leaving generals are deducted instantly when garison is started taking down.
I was doing an Island of the Pirates adventure. Then a guild mate invited me to a tomb raider, so to speed things up I sent my Major general and MMAs from pirates to TR - or so I thought.
When I clicked return home at the end of pirates, one MMA was en route to TR, that one's garrison had completely broken down at the time I clicked. The other MMA and MG however were still breaking down their garrisons. When I went to TR to check, they were not on their way anymore. A quick return home confirmed they were indeed destined for a 30min round trip to TO via my home island.
I don't send generals between adventures very often. Is this normal behaviour or is it a new bug?
That is "problem". you must wait. you need to wait general leave zone. if they don't leave zone they return home
I am not sure if this is intended behaviour, but I have inserted the issue in our data base. I will let you know when there are any updates.
Not bug, is his mistake, he is not waited. general still was on island when they click return home and they return home because they still was is in same zone
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