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View Full Version : Intercepted, but reported as a normal battle



SmurfAsH
10.10.14, 08:12
An intercepted battle gave an ordinary battle report.

http://s14.directupload.net/images/141010/i45ek78w.png

c0000: 120 boar, 60 fox
Send attack to leader camp and allow intercept by camp c000, retreat after victory.
..
w1: ANY general 160B (160B)
I used a MoMA.
Next fight (wave 2) was reported as it should, as an intercepted one.

This has happened twice - both times I've checked it.

Wreckless-
13.10.14, 16:52
Error in sync between your client and bb server. It happens.

SmurfAsH
13.10.14, 17:17
How's that a sync error? Battles and reports are fully generated on server-side..

SmurfAsH
15.07.15, 16:53
Finally..

CHANGES & IMPROVEMENTS
General being intercepted correctly generates a "General intercepted" report instead of a "Battle lost" one

Let's see if a related issue (when intercepting camps never stop intercepting until fight is over - retreat with first enterring general may trigger this) also has been fixed with this.

SmurfAsH
03.04.16, 20:40
Let's see if a related issue (when intercepting camps never stop intercepting until fight is over - retreat with first enterring general may trigger this) also has been fixed with this.
No, it has not.. (My post (http://forum.thesettlersonline.com/threads/32616-Killed-bears-reappear-to-fight-again!!!?p=299059#post299059) in thread "32616-Killed-bears-reappear-to-fight-again!!! (http://forum.thesettlersonline.com/threads/32616-Killed-bears-reappear-to-fight-again!!!)")

SmurfAsH
11.10.16, 07:29
[Change Log] 18/10/2016

Enemy camps will not have the aggro zone reactivated as long as the generals are queued in the attack process.


WOW! I didn't see that coming..

Hopefully all those related (between mirror-) server(s) sync issues will be fixed now..
31388-Consecutive-attacks-do-not-respect-the-attack-oreder (http://forum.thesettlersonline.com/threads/31388-Consecutive-attacks-do-not-respect-the-attack-oreder)
32616-Killed-bears-reappear-to-fight-again!!! (http://forum.thesettlersonline.com/threads/32616-Killed-bears-reappear-to-fight-again!!!)
33033-Lost-Attack (http://forum.thesettlersonline.com/threads/33033-Lost-Attack)
33113-2-generals-attack-bug (http://forum.thesettlersonline.com/threads/33113-2-generals-attack-bug)

Xibor
11.10.16, 20:34
WOW! I didn't see that coming..

Hopefully all those related (between mirror-) server(s) sync issues will be fixed now..
31388-Consecutive-attacks-do-not-respect-the-attack-oreder (http://forum.thesettlersonline.com/threads/31388-Consecutive-attacks-do-not-respect-the-attack-oreder)
32616-Killed-bears-reappear-to-fight-again!!! (http://forum.thesettlersonline.com/threads/32616-Killed-bears-reappear-to-fight-again!!!)
33033-Lost-Attack (http://forum.thesettlersonline.com/threads/33033-Lost-Attack)
33113-2-generals-attack-bug (http://forum.thesettlersonline.com/threads/33113-2-generals-attack-bug)

I doubt it will solve the 1st issue - if more than 2 generals are in the camp at the same time then the last two attacks are random. I think that fix is only about intercept zones. But I sure would like the general stacking error fixed at some point.