View Full Version : Please turn production week off
It's a mess, all of the production chains are now broken. I can compensate for some by turning buildings off but it's not possible to balance everything that way - Example, I can turn 3 of my 6 bronze weaponsmiths off but I have 15 copper smelters and turning 8 off means that I don't produce enough bronze while only turning 7 off means I run out of copper and coal. Either make it work like a buff (add to output only) or stop it entirely. As it stands my production during 'production week' is actually lower than normal because I have to turn so much off to make things balance again.
As above....what a mess. This is not a boon.
Thejollyone
25.11.14, 16:29
again, just turn them off if you don't need it, like I did.. There are many people who will use it. It just takes some investigation on the economy window to sort out, which ultimately makes ppl more aware of their usage.
What I will say however is this, there are many players who do not play daily for whatever reason. Those ppl will come online to see their islands devastated..
Although there are work rounds, I don't like this at all.
fishybreath
25.11.14, 16:50
Yeah, but you get to move around stuff for free ... that's pretty cool
Yeah, but you get to move around stuff for free ... that's pretty cool
isn't that a different topic? I don't think people have an issue with the movement week, Just the production week.
capt_tuvak
25.11.14, 17:45
either turn production off or at the very least add Coal to it.
Production week = some will like so okish idea
free move week = brilliant idea i like
both at the same time = brain damaged idea please seak help froma doctor
I see the benefit of both and the reasons you have done it. But what use is two "FORCED" weeks of extra production at the same time as an oppurtunity to move ur buildings. Unless i take out a caluclator and do a lot of sums i am unable to take advantage of the free move. I have set up my production chains so that i make very little excess of thing like sya wheat/ grain, iron bars so moving any building while my island is unbalanced is impossible as i am just gonna have to pay alot more putting it back after when its normal again.
Please run both sepeartely or give us an option for the extra production. say a buff that lasts two weeks. That way we can move our islands first with out causing damage and then take advantage of extra production. When you produced 4 surplus bronze bars every 12 hours placement really does matter.
I had an almost balanced economy and managed to keep it a little over the edge. Now all went down to hell and ALL of my iron mines upgraded to lvl 2 are not enough to keep my production. Tomorrow will be even better when ALL of my iron mines collapse at the same time. I have no more building resources left to build and upgrade because of the building frenzy today and had to buy new building licenses which I would normally not need. Thanks. Wake me up in two weeks.
P.S. Why is it called "production week" if it's two weeks???
Well BB advertised this prior to it going live so suggesting it should be switched of is like saying:
'I don't read the updates that BB notify me about on the front page and the forum and I have a brain to small to understand that I could have planned to store extra resources or I can reduce the number of buildings actively producing to enable me to manage my economy, so let me take the easy option and ask for this excellent short term bonus to be removed'.
On the other hand, knowing the 'feature' was coming I stockpiled the Damascene Hammer weapon buffs and resources and I now have my weapons producing twice as fast and outputting X3 for 24 hours. Happy Days :-)
Fishslice i normally respect ur opinion on the forums but i muist admit ur response to this post its kinda childish.
yes i agree ppl should read what is coming up, but a FORCED option like this is very silly. Athough i dont have a problem and understand we are not losing anythink as it is simply being converted. It definately would have been better and almost as easy for BB to make it into a buff. you have to rember me and you have played this game for a long time and have nice set ups. But having both the move and the extra production is silly. For myself I am in the middle of a massive upgarde cycle after 6months of absense from the game and i am finding it impossible to take advantage of the free moving. Players who are just trying to get there economy in balance for the first time have no chance.
I agree the game need to evole and change to survie and have no issue with this. But this very simply could have been made into a optional buff and not forced, or at the very leats not put at the same time when ppl are able to move there island freeley (causing monitoring production chains alot harder)
True and if it was an optional buff then many who don't or cant read wouldn't know the buff existed so they would lose out - so there has to be a compromise and one was selected. All I am saying is that to suggest this should be removed is insulting to the many players that did take the time to read about the feature and planned accordingly.
to remove it at this point would be silly and tbh we both know it won't happen. But i would advise they exstend the free moving as this was poorly planned, although i will admit that is my personal issue with the event.
Saving buffs and taking advantage like u have is smart and a good idea.
but rember to save resources before hand isn't always possible for alot of players.
On that we can agree - it would have been better if they had offered a bonus month - 2 weeks of free moving followed by 2 weeks of extended output or vice versa.
And I think we can both agree that the only reason for both is to try to placate the noise about no weapons from loot - I suppose BB are assuming we are all hard core adventuring and gaining lots of additional resources that way.
Thejollyone
25.11.14, 21:31
so many just do not read the forum - hence it has been so busy in help channels trying to explain. BB either never saw these implications (likely) or chose to ignore telling people about them (more likely).
or other way around..
Well BB advertised this prior to it going live so suggesting it should be switched of is like saying:
'I don't read the updates that BB notify me about on the front page and the forum and I have a brain to small to understand that I could have planned to store extra resources or I can reduce the number of buildings actively producing to enable me to manage my economy, so let me take the easy option and ask for this excellent short term bonus to be removed'.
On the other hand, knowing the 'feature' was coming I stockpiled the Damascene Hammer weapon buffs and resources and I now have my weapons producing twice as fast and outputting X3 for 24 hours. Happy Days :-)
Speaking of people with brains too small to understand things that are written down, this is an excellent example. Thanks for your amazing insight.
Firstly, the info in the dev diary was extremely vague and actually misleading. It took some digging around on the French forum to figure out that '50% bonus to production times' was actually a 100% increase and wasn't simply an output buff.
Secondly, you'll note that in my original post above I actually did turn off some buildings to keep my production chains intact. I also stockpiled resources and buffs but I for sure don't have enough to keep everything from coal to weaponsmiths fully buffed 24/7 for 2 weeks. I doubt that you do either. Likewise resources. Having a stockpile is nice and of course I have a reserve but I'd need 2 weeks of output in hand to cover this event. As I said, I have turned things off and adjusted my production chains (one of the advantages of not having a tiny brain you see) and the net result is that during this 'production week' (both words of which are misleading), I am producing less than I would normally. I don't have a choice about this, I can't choose not to enjoy this 'excellent short term bonus' and it's been implemented in a way that breaks most economies, messes up new players learning about the game and reduces the overall level of productivity.
IainC - If you had said all of the above in your original post then my response may not have been so flippant - that being said if turning 8 off means that you don't produce enough bronze while only turning 7 off means you run out of copper and coal sounds like you don't have a reserve (which you state above) if less than 12 hours after the feature has gone live you are complaining about running out of resources.
If as you say you don't have a tiny brain (my post was generalising about the multiple complaining posts but not specific to you) I assume that you wont be running out of resources in day 1, but that you have a little stockpile to last you for a few days whilst you figure out how best to balance those affected resources or even use some resources that aren't impacted to trade for those that are. After all there should be a lot more resources from loot available either in your inbox or on trade.
In response to your other points:
If someone suggested I would get a 50% bonus on production time, then I would assume it was the time that affected not the output.
Could I run my economy from coal to weaponsmiths buffed 24X7 for 2 weeks? Yes without a doubt. I tend not to as I don't log in often enough, but I could.
You don't need a 2 week reserve at all. If you adventure you will be getting additional resources. If you don't adventure but trade then trade for them. Maybe try a little of both. If you do neither then it begs the question of what you play the game for.
Producing less than you would normally - maybe finding that balance through securing the extra resources will help you out here.
Hope the above helps you find a middle ground as to produce less suggests you aren't being as creative as your last post suggests.
Well BB advertised this prior to it going live so suggesting it should be switched of is like saying:
'I don't read the updates that BB notify me about on the front page and the forum and I have a brain to small to understand that I could have planned to store extra resources or I can reduce the number of buildings actively producing to enable me to manage my economy, so let me take the easy option and ask for this excellent short term bonus to be removed'.
On the other hand, knowing the 'feature' was coming I stockpiled the Damascene Hammer weapon buffs and resources and I now have my weapons producing twice as fast and outputting X3 for 24 hours. Happy Days :-)
Hmm, but on the other hand, we're supposed to swallow that BB don't read bug reports, feedback or pretty much anything.
Ozzymandeus
25.11.14, 22:50
You don't need a 2 week reserve at all. If you adventure you will be getting additional resources. If you don't adventure but trade then trade for them. Maybe try a little of both.
It's hard to adventure when lag is so bad you can barely do anything... and it's hard to trade when lots of people are looking for the same resources as you for precisely the same reason. I'm just glad I foresaw the storm and locked down my island pretty tight last night.
sadly i have to agree. I did read and knew this was coming. But yet i still didnt find myself with the ability of stopping production week. Turning off half you production is not a solution for this. how do you turn half a longbow maker off?
It's hard to adventure when lag is so bad you can barely do anything... and it's hard to trade when lots of people are looking for the same resources as you for precisely the same reason. I'm just glad I foresaw the storm and locked down my island pretty tight last night.
Rather like the recent Explorer week which was so bad they ended up doing fewer searches, not more.
Aside from the lag, not a lot of point adventuring since the loot got nerfed, and even doing them for xp seems daft as you'll only have to do it all again when the inevitable rollback takes place to restore the game to normal, otherwise they'd have a mammoth task resetting premium days, reimbursing loot etc...
BAAAHHHHHJJJAAA
25.11.14, 23:49
Thing is this is not done for the players benefit, despite what people think.
You make more stuff quicker but it burns everything out faster.
You have more stuff to sell, yet the price of all of those resources is going down, as so does everyone else.
What happens then?
You end up with Bronze weaps and Horses coming out your ears and no one wanting to buy them....all the while your wheat fields and mines burn out, thus bottle necking the supply chain to other useful things....i.e bread and tools.
It doesn't need to be turned off, they need to add everything in the chains. So coal, pinewood cutters/forresters at least. I have plenty of coal stockpiled but low players will be screwed
What a thoughtfully designed and bneautifully constructed game. I shall get out my credit card immediately :D:D:D:D
Turn it off! A wonderfully balanced economy now in ruins. At least allow me to control it by building or sector. I think I'm producing less than I was before because I had to shut almost everything off. Horrible idea.
Wreckless-
26.11.14, 08:25
What was the idea behind making the copper smelters and bronze weaponsmiths faster? I really would like to know! Just to burn off more coal?
It's just another badly thought out idea from BB, something that should have given us double prodution has given us nothing as we had to turn stuff off to keep it balanced, did no one at BB think of that? Silly question I know, and as for the free building movement what use is that if you have no space to move anything? Another epic fail!!
JonSnowsHalfBro
26.11.14, 14:27
I don't understand the complaints here. At the risk of getting flamed here, why can't you yourself not sleep these buildings instead? If you don't want double production, just put half the chain to sleep. And I know this only works out right if you have an even number of buildings but I don't think losing out on a small fraction of what you used to make is a bad alternative.
I admit, the drain on the ores is the biggest problem, but these ores are relatively cheaper in trade than the worth of bars or weapons produced. You can make yourself a tidy profit during this period.
Someone much smarter than me came up with the quote:
"When life gives you lemons....."
Bigger problem is that speeding smelters and weaponsmiths results in bigger amount of load to servers making everything lag. It's ridiculous that pushing the upgrade building button takes more than a minute to actually start the upgrade.
Ozzymandeus
26.11.14, 15:26
Bigger problem is that speeding smelters and weaponsmiths results in bigger amount of load to servers making everything lag. It's ridiculous that pushing the upgrade building button takes more than a minute to actually start the upgrade.
But, apparently, no-one is complaining of lag... or so support tells me... go figure! :rolleyes:
lordloocan
26.11.14, 16:39
As someone who reads all the info BB puts out I am amazed that they fail to read what we write in reply - or so it would appear. PVP was giving scathing reviews on the test forum when first trialled, next time round gave us all 5000 of every possible type of pvp troop. However, what they had picked up on was that the production time was so excessive that players wouldn't bother with the pvp. Some bright spark decided that an easy way around this was to allow us all to make weapons twice as fast - this was never trialled even on the test server. The problem is that the same bright spark didn't think further down the chain did he/she.... As a consequence we now find ourselves losing coal at an insane rate. When you look to begin with you say' ah it's only -9k/12hrs that's ok, but do the sums and it is frightening, that -9k/12hrs is equal to -252k over 2 weeks.
Also, why impact on all weapon production? Bronze swords have nothing to do with the pvp weapons.
Yes you can buff the coal mines, smelters, recyclers but that is not how the game was ever meant to be played. This is an economy game with some fighting, not a fighting game with an economy that needs constant support. Yes, you can turn off buildings so that the economy is once again balanced. That begs the question of why give 50% extra to start with if to survive players need to drop production by 50%. So, who gains? Simple, those players who were able to afford to stockpile resources etc. Another case of the haves ending up having even more. I have chatted to players on global 1 who think it's great as they are level 50, have storage of 300k plus, have millions of most resources on star etc. Can I suggest they spare a thought for the lower levels sometime? The ones who are really struggling are those with small stores/stocks, these being the very ones the game needs to retain to survive.
We all know BB will just let this run, they always do. I just hope no smart person in the BB offices then decides 'oh let's have 2 weeks of bonus coal to compensate!! By then it will be too late and all they will be doing is to, yet again, fill the stars of a small number.
Finally, can I suggest BB look at the option of stopping players stockpiling resources on the star menu and/or in unopened mails? This will force resources onto the market and drop prices to where they possibly should be....who will be up in arms about this? Easy those with all the resources..
Well said...enough already....
My nicely balanced economy is totally out of whack, I'm sure that the QCM shaft copper mines have also been tweaked so that they produce less. Used to be able to run six at lvl2 for a small positive balance on copper, currently have two of them at lvl 3 + four lvl 2 and am still making a loss. As far as I can tell nothing that uses raw copper is effected by production week so something has changed... Of all resources copper is the last that should be made harder to get hold of, if anything they should be increasing the capacity/speed of copper production.
Ozzymandeus
26.11.14, 16:47
As far as I can tell nothing that uses raw copper is effected by production week....Check your copper smelters again...
http://i.imgur.com/STm0hUD.png
Don't know how I missed that....thanks...still not happy about production week :)
Would have worked better had it been applied like a buff, i.e. higher output without higher input, but at the moment it's just annoying.
I've been fascinated by this thread, as it was glaringly obvious from the start how to deal with it.
If smelters and weapon smiths are running twice as fast but the raw supply of resources remain unchanged, you have the choice of running them out of balance till the resources run out, where by you have gained the same amount of weapons in half the time and then rest the smelters and weapon smiths; Or if you want to keep the resources and not take advantage of the quicker build time for weapons, run them for 12 hrs/day.
Personally I'm doing the former, as its good practice for when I bring the higher level buildings into play, I'll just be building in batches.
Problem is, unless you have endless copper mines, people don't have a huge excess of copper sitting around. All of the other weapons trees I can cover from reserves for a couple of weeks, but with tools, nibs and bronze swords (I have three bronze weapon smiths for every one of steel or iron) copper is in short supply at the best of times.
My puny few thousand in copper was wiped out before id had time to fully take in what had changed...admittedly I was relying on my larger reserve of bronze to cover the swords and hadn't realized the smelters were running double speed.
I've been fascinated by this thread, as it was glaringly obvious from the start how to deal with it.
If smelters and weapon smiths are running twice as fast but the raw supply of resources remain unchanged, you have the choice of running them out of balance till the resources run out, where by you have gained the same amount of weapons in half the time and then rest the smelters and weapon smiths; Or if you want to keep the resources and not take advantage of the quicker build time for weapons, run them for 12 hrs/day.
Personally I'm doing the former, as its good practice for when I bring the higher level buildings into play, I'll just be building in batches.
Please tell me again how it's no big deal to toggle 50-ish buildings every 12 hours just to make my island work the way it does normally without any intervention from me. Running things until resources run out isn't an option because then that affects other chains that also use coal and ore.
Please tell me again how it's no big deal to toggle 50-ish buildings every 12 hours just to make my island work the way it does normally without any intervention from me. Running things until resources run out isn't an option because then that affects other chains that also use coal and ore.
As its only smelters and weapon smiths that have speeded up, if you want to maintain a `balance' during these two weeks simply sleep half of those in the chain that are effected. Your usage of resources will then be as it was before the change. ( As will your production)
If you had a balanced chain before with say 30 smelters and 20 weapon smiths, simply sleep 15 of those smelters and 10 weapon smiths, and you will get the same production and usage of resources as you did before. You will not benefit from `the production bonus' but neither will you be out of sink with your balancing, why is that so hard to understand.
BB may not have made it very clear with their description, but do they ever? Players have a chance to boost weapon production for up to two weeks, they are not holding a cannon to your head and saying you must, or even that everyone can max it out, they are simply giving you the opportunity to do so if you wish and if you can/or up to what you can.
Some players were calling for a `crisis quest' between events, now you have it in a way, something out of the norm hits your island ( if your island is in crisis, rise to the occasion and manage it ) I've told you how ;)
As its only smelters and weapon smiths that have speeded up, if you want to maintain a `balance' during these two weeks simply sleep half of those in the chain that are effected. Your usage of resources will then be as it was before the change. ( As will your production)
If you had a balanced chain before with say 30 smelters and 20 weapon smiths, simply sleep 15 of those smelters and 10 weapon smiths, and you will get the same production and usage of resources as you did before. You will not benefit from `the production bonus' but neither will you be out of sink with your balancing, why is that so hard to understand.
BB may not have made it very clear with their description, but do they ever? Players have a chance to boost weapon production for up to two weeks, they are not holding a cannon to your head and saying you must, or even that everyone can max it out, they are simply giving you the opportunity to do so if you wish and if you can/or up to what you can.
Some players were calling for a `crisis quest' between events, now you have it in a way, something out of the norm hits your island ( if your island is in crisis, rise to the occasion and manage it ) I've told you how ;)
I guess you didn't read the rest of the thread then.
I guess you didn't read the rest of the thread then.
Of coursed I did, but some seem not to be seeing the obvious!
I am more concerned that the current re-balancing as will be implemented and truly seen for what it is once these two weeks are over, Have not been `thoroughly' thought through. Some of us can see what is going to happen a few months down the line, if the Devs once again dig their heels in , and don't listen to us and make these re-adjustments to both loot and production costs. Then I can see that the `slight of hand' of giving us more of these production bonus weeks to cover their mistake will become the easy choice. I don't want that as I prefer things to be fixed when they are broken, not `managed'!
lordloocan
27.11.14, 11:49
Good plan larili, BB 'gives' 50% extra so we end up turning 50% off, that is what I have done and told guild to do but what a total waste of time.
Dragonman92
27.11.14, 12:00
Not only is it of no help it has driven up resources prices i.e. coal and from other events when BB dedicate a resource to the event the price never falls back to it original price. In this case coal has gone through the roof, and for those big buyers of coal I think your not going to continue in your dedicated production when this ends.
Mortallicus
27.11.14, 12:46
Well i'm enjoying re-jigging and juggling and i'm not selling anything in TO. Just keeping for my guild. I want a game to be something that makes me think, struggle sometimes, and feel as if I have achieved something. I read all from BB and I understood it and made provision. If you want a game where you just walk in the door and give it a stroke and it just wags its tail then its not a game you want.
The attitude of players towards anything new is dispiriting to say the least and destroying the game for others and from this thread if I was BB I would feel totally unmotivated to do anything further. I would think lets give up on this not worth the hassle.
Take away the game and there is nothing else like it what would you all do then? Okay I know, take the dog for a walk instead.
The game is free , we do not get 'buy gems now' banners popping up every few mins. Its a charming game and addictive. The new stuff has huge potential. I have just made more swords than usual so i can go adventuring . The only problem i now have is I need Titanium Ore and Saltypete but isnt it great we actually need them now. So now the loot is more interesting - i actually need everything that can appear in Slot 1 and 2.
Another important part of the game for the enjoyment of all is the Community. For many it is their social life and their escapism and most of you on this thread are killing the community spirit. The moaning and whining is the most frustrating, demoralising thing I have ever heard in any game and you spout about your concern for new and low level players but that is pure words. If you cared you would state your opinion but in a constructive way so that this is a nice place to be. The RIP comments and the dire predictions for the games future is that really necessary. Many players have worked hard to produce lists and guides and for what, demands from others that it is their right to have them and a flat panic and complaint when there is not one on the first day of a change. Of course there are problems. You say BB dont read what you say - a word of advice stop making it feel like wading through a field of mud. They have done well with the changes there is now huge potential for the game. Lets face it buy new furniture and the housework becomes more worthwhile too.
All new players out there THIS IS A REALLY GOOD GAME, do stay and give it a chance.
Of coursed I did, but some seem not to be seeing the obvious!
So you read the posts explaining why the 'solution' you suggested wasn't a good one then went and suggested it anyway? Ok then...
The attitude of players towards anything new is dispiriting to say the least and destroying the game for others and from this thread if I was BB I would feel totally unmotivated to do anything further. I would think lets give up on this not worth the hassle.
I'm not against new things in the game, things need to move forwards. When BB break things however they should not be im
mune to criticism.
Mortallicus
27.11.14, 13:43
I'm not against new things in the game, things need to move forwards. When BB break things however they should not be im
mune to criticism.
I think they get more than enough criticism and the point i was making that too much is totally destructive. It is not OUR game its their's and we are privileged to play it. It is free. If we spend money, time etc its OUR choice they do not make us. It is Pegi7 too which many forget and the adults should be showing an example of how to behave. My concern is that youngsters who have a naturally joyful outlook will no longer play the game as it appears to be played by grumpy adults.
I think they get more than enough criticism and the point i was making that too much is totally destructive. It is not OUR game its their's and we are privileged to play it.
This is 100% wrong and I say this as someone who makes games for a living. They are making the game as a product not as a gift. If the customers of that product (we players) don't like changes to the product then we are perfectly entitled to say so. If BB want to make money from their product then it's important that they learn from mistakes and pointing out those mistakes is how we get a better game.
i'm still very unhappy with this and will repeat if bb want increase production that they must increase output x2 not decrease time for 50%
now i have more copper ore, iron ore, have coal refill can run coal mine on lvl 5, but still i'm very unhappy with decrease time for 50% for only 2 week, if is permanent will be ok, but on limited time is very bad
Ozzymandeus
27.11.14, 14:52
They have done well with the changes there is now huge potential for the game."Done well"... really?
Now, the principle behind the changes aside, as that can be debated back and forth until Doomsday with no resolution if all parties are adamant enough. Let's just look at the implementation. Bugs that were reported on the test server have gone live. How is that a job done well?
And as for this "production week", to the best of my knowledge, they didn't even test that at all. Same as they didn't test Explorer Week, which led to reams upon reams of people complaining about lag to the extent that an emergency HOTFIX was implemented that actually made the lag worse for some players. How is that a job done well?
Now they release this production week 'bonus' untested and the forums are full of people complaining about "awful lag" and problems with pop ups. How is that a job done well?
How is not learning from the previous mistake of not (at the very least) load testing Explorer Week a job done well?
In principle, I am all for changes.. they stop things from getting stale and can breathe life into a game. But changes that are rushed onto the live servers that actually make it an exercise in frustration to do the basic things necessary to keep your island ticking over, such as rebuilding mines and sending out geologists and explorers... How is that a job done well?
Changes that make me want to play the adventures in the game I am all for. Changes that make me not want to... not because of the changes to the combat system, not because of the changes to loot not being worth it, but because every time I try to go through the simple process of trying to assign troops to a general I end up staring at this:
http://i.imgur.com/mvaHd9F.png
A process that should take seconds takes several minutes. For example, I got Lost Skull for a Daily Quest yesterday. In order to do that, I needed to assign troops to 3 generals (all fast) and send them off. It took me almost as long to assign the troops to the generals as it took them to travel to the adventure because I spent minutes (per general) staring at a window that looked like the above waiting for it to render properly. Now try to imagine how it felt to actually try and do the adventure, selecting generals, changing troops, sending attacks... all dealing with pop-ups freezing at every stage. I won't try and describe that myself as you will no doubt accuse me of being destructive in my criticism of BB if I were to accurately convey the frustration involved.
And on top of all of this... when there have been multiple threads started, contributed to by many players, complaining about symptoms such as above, we have no feedback from Blue Byte on here regarding the issue (not even a "we are looking into it"). I contact support and they tell me they have no other complaints about lag and ask me for a speed test report. Upon providing that report as well as numerous screenshots of my symptoms and links to threads here and 2 days later I have no further response from them (not even a "we are investigating").
All the while, I am sitting watching my 360 day premium token ticking away, which I didn't pay for with gems saved up at 100 or 200 a week, I can tell you. Am I just supposed to take that lying down because, no matter what, change is good?
No.. I come here looking for answers.. and I find none... so I ask questions... and still get no answers.
So... look to the source of these problems and tell me again who is destroying the community spirit you seem to hold so dear.
I love production week.
It works well all the people who have problem with it have simple way to solve it with turning off half of they buildings who have buff for these two weeks. My self manage to balance it having now -92k coal per 12h and +93k coal income. Made some coal mines lvl5 put deposits in turned woodyards production to coal. Made few iron mines lvl5 and buff everything now with 3x 4x buffs having crazy income of products and im happy about it. So if you cant solve shortage of coal, iron ore, copper ore. Just turn of some buildings for few weeks. And dont complain about it cuz nothing there is nothing to complain. Great work for BB looking forward for more production weeks maby on each event ;)
when will ppl realise that turning off half ur production is not suitable for all,
if u have an uneven number of buildings and turn half off it means turning off over half leading to production week causing a loss. Which goes against the intended purpose of the event. I stand by its good for some ppl but was not thought out and with a little thought it could have been made optional.
Thejollyone
27.11.14, 16:36
they are buffed for 2 weeks. Plenty of time to turn some off to allow resources catch up and then back on again. I know its not ideal and wasn't explained very well, but there is an opportunity here for all to benefit. Just needs time to work out what to do, and thats maybe not easy for the newer players as they are already trying to learn. Thats where the help channel comes in.
Maybe an option to use this "gift" or not, in the shape of a special buff would have been more prudent in hindsight?
Bonus what production bonus, all I got is a shed load of lag.
Quote Originally Posted by Larili View Post
Of coursed I did, but some seem not to be seeing the obvious!
So you read the posts explaining why the 'solution' you suggested wasn't a good one then went and suggested it anyway? Ok then...
The only posts which regard what I previously suggested as not being suitable solution use the excuse of having odd numbers of effected buildings i.e " you can't turn off half a bow maker" I use the term `excuse' as it is clear whilst the solution is both staring the competent in the face, some are `choosing' to ignore it, because its steps outside of their `routine'.
If turning one building off on alternate days is too much like hard work, then you could always try your original counter and turn off all `50' on alternate days or turn them all off and lose all your production for the two weeks, you won't have to do anything ` extra' then , then moan about that!
There is an easy solution other posters have tried to put it over to you, perhaps it is you that need to go back over the thread and read it again :p .
I was over on test yesterday evening, when I finished I popped back to do a final check of my island, well what do you know there was red exclamation marks over two of my longbow makers. In my `balanced' hardwood chain they ticked along quietly in the background, so much so I completely forgot about them. Now of course they ate my store of Hardwood with their increased production, Did I panic, run round the room waving my hands in the air, shouting obscenities at the BB devs for causing this atrocity of no hardwood logs being in my store?
No I simply turned them off ;)
( This morning there are hardwood logs once again in my store and my hardwood plank production didn't miss a beat....ooh and look at that, there are a hell of a lot of longbows in my store. This could happen right across my weapon chains, and probably will, they were all balanced before the `bonus weeks' and I'm not making any changes till after the `bonus weeks' and I see the `new normal'. What I will be doing is seeing how far into the two weeks I can push the chains to get the most out, that's what I call playing the game and not letting the game/Devs play you :) )
stefanceltare
27.11.14, 18:48
Larili, please have some consideration for other players. I find your post rather condescending and really there is no need for that. Just because you don't care about your island economy and chains does not mean other players should not either.
My island has 15 weapon smiths, 15 smelters, science buildings, bowmakers and what have you that use some of the affected resources. I am sure there are other people with way more buildings than me so your suggestion falls short. Why should any of us have to go about turning buildings on and off? This production week is supposed to be a BONUS, not a struggle.
You also have to consider that not everyone can come online in order to stop/start buildings every 10-12h in order to not lose more by having the buildings off. This situation is caused by them devs and should be solved by them... not by us with workarounds and other gimmicks.
There's more to be said but I guess that's enough for now!
Ozzymandeus
27.11.14, 19:03
This could happen right across my weapon chains, and probably will, they were all balanced before the `bonus weeks' and I'm not making any changes till after the `bonus weeks' and I see the `new normal'. What I will be doing is seeing how far into the two weeks I can push the chains to get the most out, that's what I call playing the game....
Yeah.. great... and it's what I have been doing myself. Call me crazy, if you like, but I'd much rather have a game that works properly where I can maintain my economy and do adventures without, to borrow from Dorotheus, "a shed load of lag" and GUI problems 'popping up' all over the place causing havoc than have one that comes with all those problems but that allows me to produce some extra weapons and/or metal bars.
Just like truck loads of lag disappeared when Explorer Week was deactivated, so these issues I (and many others) are having with the game will disappear when they finally have the good sense to turn Production Week off... mark my words!
Mortallicus
27.11.14, 19:20
Larili has a right to voice a solution without being flamed. Many do have the time and are obliged to her for her ideas I am sure and for many it does not take too much time. Not everyone has a full island.
I am doing my own thing which is rather haphazard but then thats me :D I have the advantage of being online a lot but I am lazy so that counteracts it somewhat or sometimes I am just too busy doing something else. What I have found is there is no major catastrophe its not hard work. I just turn buildings on and off and if i forget so what. Its a game, a never ending purse. My storehouse is nice and full and my increased number of lootspots will help other players more than ever before. Players saying Please turn the Production week off are showing less consideration than a player sharing a solution.
Mortallicus
27.11.14, 19:35
This is 100% wrong and I say this as someone who makes games for a living. They are making the game as a product not as a gift. If the customers of that product (we players) don't like changes to the product then we are perfectly entitled to say so. If BB want to make money from their product then it's important that they learn from mistakes and pointing out those mistakes is how we get a better game.
Yes the game is a product I totally agree. But unlike other games that are as good as this they are not charging a fee or forcing us to buy gems in order to continue to play. So are we 'customers' in the fullest sense of the word no we are not. In the market place it is generally recognised you get what you pay for. This is not like that at all you get a good game for nothing but your time if that is what you want. So yes they can pull the rug whenever they like and I for one am grateful to them for trying to make the game more interesting. If everyone just criticised what they truly recognise as something that upsets most players then this would be a much happier place. There are a hell of a lot of 'i's in the word team in here.
Maybe BB should stop the never ending purse so a player goes bankrupt , let them start again from scratch. I would still play it.
I've been fascinated by this thread, as it was glaringly obvious from the start how to deal with it.
If smelters and weapon smiths are running twice as fast but the raw supply of resources remain unchanged, you have the choice of running them out of balance till the resources run out, where by you have gained the same amount of weapons in half the time and then rest the smelters and weapon smiths; Or if you want to keep the resources and not take advantage of the quicker build time for weapons, run them for 12 hrs/day.
Personally I'm doing the former, as its good practice for when I bring the higher level buildings into play, I'll just be building in batches. ;)
I agree totally with Larili's post...
And to those who ask us to spare a thought for newer friends, may I mention that during Halloween I gave away over half a million bronze sword to newer friends in the guild and was left decimated myself. Ok not that bad - but still the oppoortunity to replenish before the next event where younger friends may need support is most welcome...
Someone (A L50) in Global1 yesterday said to spare a thought for the younger players - because unlike himself, they could not just move resource from star to store.... and to this I have 2 points...
1) I do not use the star menu as storage. Let's not generalise about how we all play.
2) If any in his position are so concerned about newer friends, why not move it from star to newer friends' stores?!?!?
Food for thought is all...
Well i'm enjoying re-jigging and juggling and i'm not selling anything in TO. Just keeping for my guild. I want a game to be something that makes me think, struggle sometimes, and feel as if I have achieved something. I read all from BB and I understood it and made provision. If you want a game where you just walk in the door and give it a stroke and it just wags its tail then its not a game you want.
The attitude of players towards anything new is dispiriting to say the least and destroying the game for others and from this thread if I was BB I would feel totally unmotivated to do anything further. I would think lets give up on this not worth the hassle.
Take away the game and there is nothing else like it what would you all do then? Okay I know, take the dog for a walk instead.
The game is free , we do not get 'buy gems now' banners popping up every few mins. Its a charming game and addictive. The new stuff has huge potential. I have just made more swords than usual so i can go adventuring . The only problem i now have is I need Titanium Ore and Saltypete but isnt it great we actually need them now. So now the loot is more interesting - i actually need everything that can appear in Slot 1 and 2.
Another important part of the game for the enjoyment of all is the Community. For many it is their social life and their escapism and most of you on this thread are killing the community spirit. The moaning and whining is the most frustrating, demoralising thing I have ever heard in any game and you spout about your concern for new and low level players but that is pure words. If you cared you would state your opinion but in a constructive way so that this is a nice place to be. The RIP comments and the dire predictions for the games future is that really necessary. Many players have worked hard to produce lists and guides and for what, demands from others that it is their right to have them and a flat panic and complaint when there is not one on the first day of a change. Of course there are problems. You say BB dont read what you say - a word of advice stop making it feel like wading through a field of mud. They have done well with the changes there is now huge potential for the game. Lets face it buy new furniture and the housework becomes more worthwhile too.
All new players out there THIS IS A REALLY GOOD GAME, do stay and give it a chance.
My word - I'm finding a few to agree with today - Well said Metallicus :)
BB did really well with a very smooth halloween...
Now we have PVP... It has been smoother than I expected. Sure I had a few glitches - but nothing I can't forgive in a game I love.
There is no feature introduced that I don't like OR can't learn to live with.
And thank you BB... When it seems as though none appreciate the years (21 or so for me) of pleasure you've given, be assured that your efforts are appreciated by many.
Happy Settling :)
Mortallicus
27.11.14, 19:58
I agree totally with Larili's post...
And to those who ask us to spare a thought for newer friends, may I mention that during Halloween I gave away over half a million bronze sword to newer friends in the guild and was left decimated myself. Ok not that bad - but still the oppoortunity to replenish before the next event where younger friends may need support is most welcome...
Someone (A L50) in Global1 yesterday said to spare a thought for the younger players - because unlike himself, they could not just move resource from star to store.... and to this I have 2 points...
1) I do not use the star menu as storage. Let's not generalise about how we all play.
2) If any in his position are so concerned about newer friends, why not move it from star to newer friends' stores?!?!?
Food for thought is all...
A breath of fresh air finally :D
I admit im getting as bad as those that shout the negatives so I am ducking out on this thread now :D
The only posts which regard what I previously suggested as not being suitable solution use the excuse of having odd numbers of effected buildings i.e " you can't turn off half a bow maker" I use the term `excuse' as it is clear whilst the solution is both staring the competent in the face, some are `choosing' to ignore it, because its steps outside of their `routine'.
If turning one building off on alternate days is too much like hard work, then you could always try your original counter and turn off all `50' on alternate days or turn them all off and lose all your production for the two weeks, you won't have to do anything ` extra' then , then moan about that!
There is an easy solution other posters have tried to put it over to you, perhaps it is you that need to go back over the thread and read it again :p .
All of the 'easy solutions involve doing more micromanaging to keep my island ticking over but producing less than normal. That's not a 'bonus' no matter how condescendingly you try and insist that it is. it isn't about turning off 'half a bowmaker' it's the entire chain from coal to smelters to weaponsmiths. My island runs on very tight margins because if there's enough excess capacity to fit in another level of the next thing in the chain then I add that extra level. Now, my almost maintenance free island that ticked along like a watch needs to be carefully monitored. I'm back to stability (mostly) now but at the expense of lower production across the board than normal. This is what people are trying to explain to you and that you seem to be too full of your own self-proclaimed cleverness to notice. In other words, for a lot of players, this bonus week is the exact opposite. It's not a bonus and it's not a week either. if you don't understand that then I don't know how else to get it through to you.
This might be one of the stupidest ideas ever from the devs. I get how they wanted to be nice and give us a little head start with some extra weapons now after the loot change. But this is the worst way to do it. It show yet again that they are not even playing the game. How is messing up everybody's production helping? They either need to double THE ENTIRE prodiction chain or better yet. They could have used that half a brain that they all share and just doubled the output from the weapon production buildings. Same input, same production time, just double the output. That would yield the exact same result but without screwing all the players over. Or they could just have sent us a little care package with some weapons, resources and buffs.
Seriosuly YOU ARE NOT HELPING BY MESSING WITH PRODUCTION TIMES EVER! That goes for all production times. Don't mess with buildings, buffs or experts. Just leave them alone. You can't handle it. The devs are too incompetent to properly implement such "events" without making it hell for the players. Stick to sending out stuff if you want to feel nice because that seems to be the level of complexity that the devs can handle.
All of the 'easy solutions involve doing more micromanaging to keep my island ticking over but producing less than normal. That's not a 'bonus' no matter how condescendingly you try and insist that it is. it isn't about turning off 'half a bowmaker' it's the entire chain from coal to smelters to weaponsmiths. My island runs on very tight margins because if there's enough excess capacity to fit in another level of the next thing in the chain then I add that extra level. Now, my almost maintenance free island that ticked along like a watch needs to be carefully monitored. I'm back to stability (mostly) now but at the expense of lower production across the board than normal. This is what people are trying to explain to you and that you seem to be too full of your own self-proclaimed cleverness to notice. In other words, for a lot of players, this bonus week is the exact opposite. It's not a bonus and it's not a week either. if you don't understand that then I don't know how else to get it through to you.
Dont lie about production chain its really simple and there is no problem to solve it. Lets take example bronze swords. You have 2 copper smelters (CS) and 2 bronze weaponsmiths (BSW) now they do double production cuz of production week (PW) copper mine and coal mine not doing it. So you turn off one CS and one BSW and you have same production as it was before PW. Its a solution for ppl who dont want to use this PW. And the one who want to use it just simple do some buff on coal production and some buff on copper production. If your coal was lvl2 and it was enough now do it lvl4 or just put buff on it. And problem is again solved. This PW is for players who use buffs now instead of 2x buff i use 3x or 4x buffs cuz its payout very easy. And i can stock products or sell them.
So gl on managing your island overproduction and try earn from it as mutch as you can.
Mortallicus
28.11.14, 10:31
So people complain about the increased production which is only temporary and its not going to stop now however much some shout. (Why should it be stopped when so many like it.) Then a player suggests a solution which brings production back to normal and they get flamed.
Be nice about your concerns and BB might listen and not do it again which I think would be a huge shame but its not about me and what I like :)
i have found the free movement a great boon, moved enough to squeeze an extra 12 buildings in. So now i can place buildings that have been languishing in my star ...... Not enough space on isle coping with the extra production but only as i have a good eco and reserves and by not doing adv s which is a big part of playing this game.lag!!! i am not interested in the pvp as tbh on the test i considered it naff and id rather have the space saved on my isle from not opting to play pvp
but sadly wether i opt in or out i am still affected by it. most of these changes are not for the good. and it is obvious to most that for lower levels or less established l50s its a real game changer in the future with too many adverse complications, this is worse than when we were in beta
i give away a good deal of my res to help out members in our guild and to a lesser degree to others outside it. (as many others do) i cannot sustain or build a big enough eco to build those items lower levels need (cannons dam swords xbows steel swords ) and continue my own adv ing
And yes while some struggle with the extra production bonus after two weeks we will have to do it again!
the Good side is i get to spend more time off the game and get rl things done
Dont lie about production chain its really simple and there is no problem to solve it. Lets take example bronze swords. You have 2 copper smelters (CS) and 2 bronze weaponsmiths (BSW) now they do double production cuz of production week (PW) copper mine and coal mine not doing it. So you turn off one CS and one BSW and you have same production as it was before PW. Its a solution for ppl who dont want to use this PW. And the one who want to use it just simple do some buff on coal production and some buff on copper production. If your coal was lvl2 and it was enough now do it lvl4 or just put buff on it. And problem is again solved. This PW is for players who use buffs now instead of 2x buff i use 3x or 4x buffs cuz its payout very easy. And i can stock products or sell them.
So gl on managing your island overproduction and try earn from it as mutch as you can.
If you have an odd amount of building such as 3 stables you can't turn half of them off, you need to shut down 2 which means you get a lower production than before, why should we need to waste buffs just to keep things the way they were? You clearly don't get the point
If you have an odd amount of building such as 3 stables you can't turn half of them off, you need to shut down 2 which means you get a lower production than before, why should we need to waste buffs just to keep things the way they were? You clearly don't get the point
Just turn off two of them and third make buffed and dont say that you waste buff. Saying that you waste buff it means you not play this game good. And again its solved. Dont make it look so hard because its not. Everything is solved with buffs on PW. And its only for two weeks. I think two weeks might be to much but we can live those two weeks for sure. My self when i run out of my stock of coal and iron i stop half o production without problem and wait till this production week will stop. Dont make problems where is no problems.
So people complain about the increased production which is only temporary and its not going to stop now however much some shout. (Why should it be stopped when so many like it.) Then a player suggests a solution which brings production back to normal and they get flamed.
Be nice about your concerns and BB might listen and not do it again which I think would be a huge shame but its not about me and what I like :)
You are missing the point. People are complainging because the developers are utterly useless. Few would have complained if they had doubled the output. Now they messed with the production timers which affect ALL production. My nib production is affected by this. I can't run the letter smith. I am losing water, wheat, coal, iron ore, copper ore, pinewood and hardwood at an alarming rate. Things that were perfectly balanced a couple of days ago.
The solution is not a solution at all. Please tell me how I am supposed to balance my two lvl 5 and one level 4 bronze sword weapons smiths and three lvl 5 and one lvl 4 copper smelters. How do I stop production from one and a half building? How do I remove one level from my iron weapon and two from my iron smelter? Just pausing buildings is not and never have been a solution. You cannot opt-out of the event like you claim. That is a lie. Stopping production is not a solution. The solution would be for the moronic developers to do their job properly and change the output from the weapon production buildings instead of messing with the producion timers. But they are apparently not smart enough to figure that out.
This is actually just another example on the utter uselessness of the developers. They try to give us bonus stuff that no one asked for and they end up messing it up. Have you already forgotten the time when they failed completely to multiply the search times with 0.8? It took them 10 days to sort that out and they actually introduced that mess of an event to the EU servers knowing full well it still had bugs from the French servers.
Just turn off two of them and third make buffed and dont say that you waste buff. Saying that you waste buff it means you not play this game good. And again its solved. Dont make it look so hard because its not. Everything is solved with buffs on PW. And its only for two weeks. I think two weeks might be to much but we can live those two weeks for sure. My self when i run out of my stock of coal and iron i stop half o production without problem and wait till this production week will stop. Dont make problems where is no problems.
I don't think you thought that one through properly. Lets do the maths shall we.
Lets say we have three buildings running, each producing 100 units unbuffed. That's a total of 300 unbuffed and 600 with buffs. That would be the normal output since most of us buff our weapon production. Your suggestion is to only run one building with 200 production and buff it up to 400. So your solution is actually a decrease in production by a third.
A production bonus is only a bonus if at the end of the day you have extra over your normal production. Those of you running a make what you need economy are eating into their stocks of raw materials, those of us who run a replace what they have used economy are just seeing their economy doing it's job in half the time with a increase of raw materials up to a point.
If you are having problems then I would suggest you look at your economy because the way your playing the game now means your island is a hostage to possible future "feature weeks"
production weak is great if you're too lazy to change your production for 2 weeks then too bad, you'll have less production.
+1 Narcil
And for any existing friends that are struggling with copper ore I would be happy to help out. Send me a trade for 1 of your map fragments for 10,000 of my copper ore and it may help to stop you running short of copper ore completely whilst benefitting from the increased weapons. Of course if coal is your problem then go to trade, its cheap :-)
OR, they could have just increased the output from weapon buildings instead of messing with the production times. You get the same end result, a doubling in weapon production without screwing all the players over. There are zero reasons not to do it that way. It has nothing but advantages in the fact that it has zero disadvantages. So how about they implement that instead? Can you people stop being smug and condescending then?
Ever think that maybe BB deliberately choose to do it this way to try and take some of the huge amounts of copper, bronze and coal out of the game?
If that's the case they aren't idiots as it worked as per design.
Also I wonder why they didn't make the production of the new weapons faster. That suggests they aren't interested in giving everyone a weapon boost at all. Just interested in creating a resource sink.
So if you think the approach taken is 'screwing all the players over' - then maybe they achieved their intent.
Personally not feeling very screwed here.....
Bluesavanah
28.11.14, 20:06
Honestly can't see what all the fuss is about if it's to complex to figure out either what to buff or what to turn off, just turn everything that uses coal off and sell the coal.
Ever think that maybe BB deliberately choose to do it this way to try and take some of the huge amounts of copper, bronze and coal out of the game?
If that's the case they aren't idiots as it worked as per design.
Also I wonder why they didn't make the production of the new weapons faster. That suggests they aren't interested in giving everyone a weapon boost at all. Just interested in creating a resource sink.
So if you think the approach taken is 'screwing all the players over' - then maybe they achieved their intent.
Personally not feeling very screwed here.....
A resource sink does not make much sense since they already changed the design of the loot to naturally make the game eat much more resources. As a resource sink, it's very badly designed. You don't force it down the throat of players, you offer them something that they want to trade for. The devs have shown very little regards to the in game economy in the past, why would they want to micro manage it for very little effect now?
Bluesavanah
28.11.14, 21:19
The devs have shown very little regards to the in game economy in the past, why would they want to micro manage it for very little effect now?
The Dev's quite often micromanage resources, usually during events. You think it was a coincidence Golems took thousands of titanium out of peoples storage right before everyone has to start using it to make weapons ?
noxidjkram
28.11.14, 21:22
What is all the fuss about - just let your buildings run. If they run out of resources they are no slower than they were before. They just get you the output faster than before, and then wait for more input when it is ready.
problem i have is i am unable to upgrade, place, remove and add new buildings and accurately monitor the production chains. My playstyle is to run a non buffed well balanced island. I like to know unless i amdoing an adv this can be a back ground game i just need to spend two 5-10missons on a day if i chose. this is not possible using the above methods people have mentioned. I do appreciate this game is not just made for me anymore it has been for you. But we need to point out that not everyone is not happy having somethink that is hurting out islands forced upon us. If we don't similar things may happend again and BB will not learn that this easily cud have been concieved as a optional buff. I do not believe this should be turned off as others do like it, but BB should have put more thought in.
*Edit* My finale post in this thread.
I don't think you thought that one through properly. Lets do the maths shall we.
Lets say we have three buildings running, each producing 100 units unbuffed. That's a total of 300 unbuffed and 600 with buffs. That would be the normal output since most of us buff our weapon production. Your suggestion is to only run one building with 200 production and buff it up to 400. So your solution is actually a decrease in production by a third.
Simple put 3x buff and you get your 600 income. Just dont say that you cant wait few weeks till PW will finished? Its realy making a problem where is no problem totaly just clam down and calculate how mutch you can earn and just stock it and later sell it... Its crying for nothing. All this PW is great thing you had pretty mutch time to prepare for it.
problem i have is i am unable to upgrade, place, remove and add new buildings and accurately monitor the production chains. My playstyle is to run a non buffed well balanced island. I like to know unless i amdoing an adv this can be a back ground game i just need to spend two 5-10missons on a day if i chose. this is not possible using the above methods people have mentioned. I do appreciate this game is not just made for me anymore it has been for you. But we need to point out that not everyone is not happy having somethink that is hurting out islands forced upon us. If we don't similar things may happend again and BB will not learn that this easily cud have been concieved as a optional buff. I do not believe this should be turned off as others do like it, but BB should have put more thought in.
*Edit* My finale post in this thread.
Sorry mate but i think you play this game really bad. :) ask some consultation about economy because this games is all about. And now its really balanced now all buildings have they purpose. It was fun that ppl build cannon chain only for making quest or titanium chain now its all useful. And this PW stuff as fishlich mention for running out resourse i hope they make something for gc cuz now this game have really to much of it... So dont blame game blame your bad knowledge about this game. You just playing worst scenario in this game.
Sorry if i offended you but just cant read anymore when ppl cant calculate and blame system not them self.
All this PW is great thing you had pretty mutch time to prepare for it.
No, it's rubbish as it generates insane lag.
Sorry mate but i think you play this game really bad. :) ask some consultation about economy because this games is all about. And now its really balanced now all buildings have they purpose. It was fun that ppl build cannon chain only for making quest or titanium chain now its all useful. And this PW stuff as fishlich mention for running out resourse i hope they make something for gc cuz now this game have really to much of it... So dont blame game blame your bad knowledge about this game. You just playing worst scenario in this game.
Sorry if i offended you but just cant read anymore when ppl cant calculate and blame system not them self.
Your logic is terrible, those are different issues but you're pretending that they are the same thing. Making cannon forges etc useful by changing loot drops is one change (that no-one is complaining about here). Having a two week period where economies break and islands that were tuned for maximum performance (as you say, the point of the game) is a different one. Stop confusing the issue by dragging in unrelated points.
Ever think that maybe BB deliberately choose to do it this way to try and take some of the huge amounts of copper, bronze and coal out of the game?
Finally, someone who recognises the obvious motivation behind this.
But then BB's mistake is selling this as a benefit to the players rather than a fix for their failing to sort out the island economy for three years.
Your logic is terrible, those are different issues but you're pretending that they are the same thing. Making cannon forges etc useful by changing loot drops is one change (that no-one is complaining about here). Having a two week period where economies break and islands that were tuned for maximum performance (as you say, the point of the game) is a different one. Stop confusing the issue by dragging in unrelated points.
and some things you dont like others will. youve been spoilt by getting all your weapons from loot and bb have reconized that production chains for high end weaponery was null and void. theyve now made a change where your actually have to have production chains for your weapons and your complaining? your lazyness has turned to complacency.
Im loving the extra 50% production atm and i planned for it a few weeks back and will be producing iron and steel swords all the way through it with a minus 10k coal/h and im a relatively new player which this patch has hit the most. established players moaning about productions chains didnt have their island set up properly in the first place
Ozzymandeus
29.11.14, 17:01
No, it's rubbish as it generates insane lag.
+1
and some things you dont like others will. youve been spoilt by getting all your weapons from loot and bb have reconized that production chains for high end weaponery was null and void. theyve now made a change where your actually have to have production chains for your weapons and your complaining? your lazyness has turned to complacency.
Im loving the extra 50% production atm and i planned for it a few weeks back and will be producing iron and steel swords all the way through it with a minus 10k coal/h and im a relatively new player which this patch has hit the most. established players moaning about productions chains didnt have their island set up properly in the first place
Can you read? Nobody is complaining about the new loot in this thread. Nobody even mentioned it until ViliusV further up who made the same mistake that you just did. Changing production chains for high level weaponry is fine, it was broken before and I'm glad it's being fixed. That isn't the thing that people are complaining about here.
Ozzymandeus
29.11.14, 17:42
established players moaning about productions chains didnt have their island set up properly in the first place
I shall refute this point thus:
Even without Production Week, nobody had their Damas, Iron Sword, Steel Sword and Cannon production chains set up to take into account the changes this week.. as every single one of those chains had some/all of their base production times changed AT THE SAME TIME they introduced the Production week bonus!
And, furthermore, speaking as an 'established player' who actually is quite enjoying the added production of some weapons at least, I would like you.. and other people trying to say that we are incompetent and don't know how to set an economy, to understand that my production is fine. I am not going to run out of resources any time soon because I have hundreds of thousands of coal, iron ore, copper ore and so forth to spare. My reasons for wanting this 'bonus' turned off have NOTHING to do with my inability to deal with the change of production times and EVERYTHING to do with the CRAZY AMOUNTS OF LAG it is contributing to... the same way 'Explorer Week' did a few months back.
Now... as at least one poster here has implied, is it 'selfish' of me to actually want to be able to play the game? Maybe.... but nowhere near as selfish as it is for the folks here who are basically ignoring the fact that this 'feature' has decimated many players' ability to play the game and are crying out for that decimation to continue because it means they are able to make some extra weapons.
The Dev's quite often micromanage resources, usually during events. You think it was a coincidence Golems took thousands of titanium out of peoples storage right before everyone has to start using it to make weapons ?
They have done similar sinks and the past and removing resources would make zero sense in combination with the new loot system. They changed it to make the weapon propdutction useful. What they want to get rid of is the huge weapon stockpiles that most high level players sit on. Most of us have thousand upon thousand of crossbows and canons in storage so we won't need to run those buildings anyway. Also, if the reason for the change was to make weapons harder to come by by forcing you to make them, why on earth would you then also remove the resources used to make them? It makes no sense at all.
So even if they were out to make a huge resource sink. Why on earth would they change them for weapons then if they wanted weapons to be scarce? Nothing about the resource sink hypothesis makes any sense at all. Unless the devs are even more stupid than we previously thoguht which would be quite an achievemnt given they have shown to be unable to do basic multiplication.
What is all the fuss about - just let your buildings run. If they run out of resources they are no slower than they were before. They just get you the output faster than before, and then wait for more input when it is ready.
The problem is that the resoures are needed fo rmultiple things. If I run out if copper due to a change in the copper smelters and bronze weapon smiths, I also run out of tools for my mines and nibs for my manustripts. That's the problem.
Simple put 3x buff and you get your 600 income. Just dont say that you cant wait few weeks till PW will finished? Its realy making a problem where is no problem totaly just clam down and calculate how mutch you can earn and just stock it and later sell it... Its crying for nothing. All this PW is great thing you had pretty mutch time to prepare for it.
Great, will you give me enough 3x buffs to last me the entire two weeks? How kind of you. Is the offer valid for everyone or is it just me? Just add me as a friend in game and send the trades.
and some things you dont like others will. youve been spoilt by getting all your weapons from loot and bb have reconized that production chains for high end weaponery was null and void. theyve now made a change where your actually have to have production chains for your weapons and your complaining? your lazyness has turned to complacency.
Im loving the extra 50% production atm and i planned for it a few weeks back and will be producing iron and steel swords all the way through it with a minus 10k coal/h and im a relatively new player which this patch has hit the most. established players moaning about productions chains didnt have their island set up properly in the first place
Once again. THE DEVS [ removed ] DID IT THE WRONG WAY. If they wanted to give us extra weapons, they should have changed the OUTPUT from the weapon production buildings for two weeks. That would have given the same 100 % increase (not 50 %, your maths is off) but without messing up our finely tuned economies. The problem isn't the free stuff, the problem is that it's not really free. It causes quite a lot of problems for many players because the devs are utter idiots.
Also, what's with the condescending tone? How about you read through the thread at see what the actual issues are before you waltz in [ removed ]
Hello Zotamedu,
I understand your frustration, but please keep the insults away from the forum.
Thank you,
Fexno
i seriously don't understand you BB. you gave a boost of few weeks to the production of certain buildings, but you actually don t care at all if it unbalance our production , why on earth you did n t include everything, what is the point to boost some buildings but not all of them, my coal production isn t at all efficient anymore and wood production is useless also
and the only help and advice we can get is switch off the production to rebalance everything, and all this it s for 3 weeks , i can see the people who does those rubbish changes don t play the game,
all this for pvp play, by the way it isn t a pvp system, and there is no point to get a colony, the loot and the colony production don t come close to pay for the resources you spend to take the colony , another bad maths.it s useless to give us a boost production when the all chain of buildings isn t boost, so what you actually did is this BB. you boost the last building of some chain production and because you did n t boost all the buildings of that chain we have to switch off some of the buildings you boosted to re-balance our production.We can t produce enough resources to use all of our boosted buildings.the people who did the maths on this one, probably should n t be doing the maths, Well done BB
my point in all this is,what the point for us to have boosted buildings, but have to switch off half of them because we cant produce enough resources to use them all. And why do you think it is helping us to have done so BB ?
lordloocan
30.11.14, 19:52
Well said Zotamedu in that the only time there is any BB input here is to tell you off for improper language. This is what always happens, BB have little regard for their customer base it seems. Certainly having read a recent article in which Teut Weidemann - lead designer for TSO stated, quote:
"You have to think about making a fun game and monetizing it at the same time." That's a huge burden and a big change from what we've done before," he said, adding that "we have to bring them in and keep them addicted and make them keep playing. Selling advantages is seen as evil. That's over for free-to-play games."
He continued by saying, quote:
"We are monetizing all the weakness of people," Weidemann says, turning his talk toward the seven biblical sins, and how these can be turned into hard cash."
So there you have it from the horses mouth, it's all about the cash, not about what you or I or anyone else IN the game wants, but how much BB/Ubisoft can make' Yes, we all knew that but now they have said it publically.
If you want the link to the article mail me in game and I will pass it along - if I put it here doubtless it will end up nice and lilac.
lordloocan
30.11.14, 19:58
Incidentally my way to deal with the production issue has been to turn off almost all my coal, pine, water users and to sell the extra resources - doing very nicely thank you BB.
Ozzymandeus
01.12.14, 05:17
"we have to bring them in and keep them addicted and make them keep playing."
I have been pondering this one for a while and I must confess I am still trying to figure out how messing up players' ability to adventure, introducing a PvP that even players that wanted one are rapidly coming to the conclusion it is a waste of effort/resources/etc. and causing horrific lag with bonus weeks keeps people playing...?
Nothing lordloocan has quoted is a surprise. I saw some very similar comments coming from an EA exec interviewed a year or so back. I am just having a hard time understanding how this latest update furthers this goal. Furthermore, I am having an even harder time trying to understand how rushing buggy and/or untested code onto live servers translates into consumer confidence enough to want to spend "hard cash". What I am seeing in the feedback threads seems to suggest the exact opposite in this regard.
OK, I had waited with bated breath, expecting this not to be as demanding as it has turned out to be on my chain.
i had saved up a lot of coal to compensate until there was a chance to reorg my chains.
But the coal is just way to slow still to keep up if all stuff is running.
What are chances next time of a bit of extra thought from BB on the coal side of speeding up times as well,so we can actually run all weapon chains without the worry of running out of coal every day?
i can run all chains and still have +20k coal /12h. you're doing it wrong.
So you have 1 sword maker?
While the maintenance was underway I read through all the posts (including my original irritated one) and saw many interesting points of view. I can understand some players position that the situation can be 'managed', but I think most of those who have posted (myself included) ask the question why should we have to? Numerically it isn't viable - since raw materials have a limit, forcing input/output to double is clearly going to change the equation. And since it's two weeks in duration it makes no sense to try to re-balance building levels to adjust for it. So I'm among many others that have shut down most of their production and what is running is working on a buff-or-die basis (which of course is killing my bread production as well). Personally I don't like feeling like I must keep activating/deactivating/buffing buildings since I've worked quite hard to make it so I didn't have to do exactly that.
At this point all I can add is thank goodness only one more week to go.
Great, will you give me enough 3x buffs to last me the entire two weeks? How kind of you. Is the offer valid for everyone or is it just me? Just add me as a friend in game and send the trades.
Well you got 2-3 weeks to produce enough 3x buffs i did my self if you couldn't produce them you can always buy it in TO. And still if you have no buff now you also can buy them from me i got 5k badge for sale.
Ok haters of production week this is what i got now http://prntscr.com/5cd7jn. And this what i prepared for this production week http://prntscr.com/5cd7u0 also lot of copper and iron but i was producing them long time ago... So if you didn't make any thought about coming production weeks its your problem you didn't make calculation NOT BB. Players who think about future they read upcoming events and try make preparing for it. This game isn't about your island is running perfectly you have to be prepared for changes or you just go sleep. If you cant keep up its your problem. For players who didn't prepare for production week i offer turn off half production and you get same production of what you had before if you didn't prepare for production week so you don't deserve and bonuses it gives. Who give some thoughts about it have very good time to have double production of weapons. So stop crying and play this good economy game.
I've always played the Settlers games with an economy/settlement priority.
For me, it's about creating and managing as good a settlement as I can.
But just doing daily tweaks and producing ever more resources can be boring.
Where are the challenges?
Can't this production week crisis be thought of as a test of our settlement management skills?
Disasters happen in RL and have to be solved or averted, perhaps having unexpected mini-disasters in TSO from time to time will make the game interesting?
That being said, BB's first priority is to de-bug the game from top to bottom, and only introduce fully tested, bug-free new content.
I really sympathise with those players who prefer adventuring, PVP etc, because it seems that side of the game is a mess right now.
Ozzymandeus
02.12.14, 16:05
That being said, BB's first priority (should be) to de-bug the game from top to bottom, and only introduce fully tested, bug-free new content.
Fixed that for you...
Unfortunately, time and again they prove otherwise.
As far as "preparing" goes, I have a couple thoughts. Firstly, many players as well as myself thought it would work like a buff and not a level increase for the affected building. From what I have read that detail was not made obvious - but perhaps a huge number of people all missed the same clearly labeled information like I must have.
Secondly, "preparing" itself - what I could have done is halted my weapon production, did more buffs, increased levels of raw material buildings.... which means I would have had less weapons but could make the ones I missed out on twice as fast, searched more often for mines and had to use extra materials to level them up again, and produce more buffs to get the desired extra output. Oh wait - all of the above is exactly what I'm doing now. Go figure.
I don't see it as "being able to adjust to a changing event like a natural disaster", it's more like going to work for a few days and finding out someone has doubled the output (they use the term efficiency, very misleading because to me efficiency means more output for less cost) -doubled the horsepower of my car engine and I can't figure out why I'm using so much petrol. Then I suppose I would have to "adjust" by moving to a new house closer to work so I can afford the extra expense. Actually, I should have known to start stockpiling petrol I suppose (costing me more one way or another).
It's all a moot point now because it's done and will be removed in another week, but I think after considering all angles this could have been done better or perhaps not at all. I respect those who feel differently, but from a casual count it's 75% unpopular, which is a huge majority and that much of an opinion block should be taken into account - it's clearly not just a handful of idiots that don't understand economic balance that have objected - it's a large number of players.
BigTim2012
03.12.14, 00:05
I have a perfectly balanced economy that produces surplus of everything, albeit sometimes with small margins on the premium resources.
I do not read the front page or the forums in detail, ever. I log straight in and do whatever maintenance work I need to do (IE finding deposits & building mines) in a timely fashion that keeps my economy running.
I have honed this through careful positioning of buildings, buying special buildings, balancing my productions chains over the course of months.
I had no idea "Production week" was coming, I have no idea what it is or what it is supposed to achieve, I have not specially stockpiled anything because I don't expect to log in after a couple of days away and find my 20,000+ iron ore stockpile is gone, that my 15,000+ copper ore stockpile is gone, and that *none* of my chains work even at the most basic level: I'm -1200 coal/12hr when I should be + 600 or so.
More, I don't expect to be called stupid by the community for playing the game this way. New features are always welcome, but this is clearly having a detrimental effect on a lot of people - it's not optional and it's broken the game for a lot of folks who put time and effort into it in ways that are not weird or unusual.
its actually optional, you can always turn off some buildings and resume your previous production, or close to anyways.
BigTim2012 it just excuses of your laziness. If you don't know where is production stop/start button cant help you. And if you think that all news are maid on main page is only for admins so be surprised its for us. Ofc lot of folks didn't read news like you but who's mistake it is? They did announce it few weeks ago before event so we all had time to prepare even if we didn't had enough time we always could reorganize production. And its really fun that you have change things up. Even about loosing guns from loots you all know few month ago... So already could be ready for iron production. So don't blame game, blame your self. All games work like this if you play it you must learn about it if you think everything stays as it was when you started so no one will play a game like this. Just adapt it.
its actually optional, you can always turn off some buildings and resume your previous production, or close to anyways.
That is still total BS as has been explained in many previous posts. I'll do it once more because you obviously didn't bother actually reading the previous input on the matter.
How am I supposed to compensate this "buff" with two lvl 5 and one lvl 3 bronze weaponsmiths? How do I turn of half of a lvl 3 building?
Well you got 2-3 weeks to produce enough 3x buffs i did my self if you couldn't produce them you can always buy it in TO. And still if you have no buff now you also can buy them from me i got 5k badge for sale.
Well that's a lie. The only mention I can find about the production week is hidden in the Limited Offers thread under news. It was never mentioned in the news feed on the front page. That post was made on the 17th so that's 8 days before the update was introduced. 8 days is less than two to three weeks. So we got 8 days to prepare if we happened to read a post in a thread under the News and Announcement sub forum. A place where there's really no point in visiting since all the threads as locked and they are linked in from the front page.
BigTim2012 it just excuses of your laziness. If you don't know where is production stop/start button cant help you. And if you think that all news are maid on main page is only for admins so be surprised its for us. Ofc lot of folks didn't read news like you but who's mistake it is? They did announce it few weeks ago before event so we all had time to prepare even if we didn't had enough time we always could reorganize production. And its really fun that you have change things up. Even about loosing guns from loots you all know few month ago... So already could be ready for iron production. So don't blame game, blame your self. All games work like this if you play it you must learn about it if you think everything stays as it was when you started so no one will play a game like this. Just adapt it.
Another one spreading lies. There was no news on the front page and the only mention I can find on the forums is from 8 days before they implemented it. It was a post in a thread. I am still waiting for an explanation on how I am to pause half of my lvl 3 bronze weaponsmith.
Why are you defending the blatant stupidity of the devs? This is a moronic design decision. There is no reason to implement it like this other than total incompetence.
Unfortunately each one of these special events brings a common foe with it, the lag monster! based on this alone its enough to get a -1 from me and a please remove. The lag does seem to have subsided now, but that still doesn't mean its okay for us to put up with it for a week or so. The amount of coin I saved in moving fee's I prolly lost on blocks gone wrong that wouldn't have happened in lag free normal play. So I gained? nothing.
As for this argument regarding preparation. I would imagine quite a few people juggle hectic real life's and this, Some days I get an hour or two to tackle household tasks while trying to get minimal things here up and running, I doubt I'm the only person like this. Not only this people prepare in different ways, for example some people may have been preparing for the removal of weapons by stocking up, other may have been preparing for the Xmas event, Some others stocking up on their favourite adventures. There is only so much that can be done.
Just so you know I have not run out of coal and nor will I before the 2 weeks ends. I still don't like the special event.
Bluesavanah
04.12.14, 01:14
. I am still waiting for an explanation on how I am to pause half of my lvl 3 bronze weaponsmith.
.
Run it on Monday, pause it on Tuesday, run it on Wednesday, pause it on Thursday........are you getting the idea yet ?
That is still total BS as has been explained in many previous posts. I'll do it once more because you obviously didn't bother actually reading the previous input on the matter.
How am I supposed to compensate this "buff" with two lvl 5 and one lvl 3 bronze weaponsmiths? How do I turn of half of a lvl 3 building?
i have read the input. i just think its a pathetic excuse for laziness.
Run it on Monday, pause it on Tuesday, run it on Wednesday, pause it on Thursday........are you getting the idea yet ?
So the way to opt out is to introduce a lot more work for me? That's not really a reasonable solution to a moronic event implemented by a bunch of monkeys.
i have read the input. i just think its a pathetic excuse for laziness.
So I am lazy for wanting a working game? I am lazy for not liking the entire production being messed up by a bunch of incompetent programmers that wouldn't know good game design if it bit them in the arse? Are you stupid? There is no rational reasons to defend this bonus production week. It is a moronic idea implemented by idiots. There are several ways they could have done it that did not mess things up for players. You posts have shown a complete lack of understanding of what they actually broke and you call me lazy and pathetic. Try reading it once again and don't bother replying until you get a basic grasp on the actual problems.
BigTim2012
07.12.14, 12:55
BigTim2012 it just excuses of your laziness. If you don't know where is production stop/start button cant help you. So don't blame game, blame your self. All games work like this if you play it you must learn about it if you think everything stays as it was when you started so no one will play a game like this. Just adapt it.Excuses for my laziness? I put HOURS into this game every day, I am not a lazy player. And no, I don't know where the "start/stop production" button is, I can't find it and didn't even know it existed until quite a long way into the period, by which time all my chains were f'd and I had to go and search to find out why. That's not me being lazy, that's a lack of clear information. If we're talking about the "Status: Working/Stopped" button on each building's info panel then that's even more ridiculous - my economy is set up so everything just stays on and runs, I shouldn't have to be turning things on and off to keep those chains balanced.
I enjoy the fact that new features are added regularly, and I explore them and use them all the time. But when something gets added that breaks the game, clearly for a lot of people, and it is hard to find out why, that's not good.
Sharpielein
08.12.14, 14:07
Well that's a lie. The only mention I can find about the production week is hidden in the Limited Offers thread under news. It was never mentioned in the news feed on the front page.
Not true.
Each time you log in, you get a notification ... at least, I do:
[15:04] System: Some buildings' production chains are currently more effective.
Sharpielein
08.12.14, 14:27
Actually, the production week is great because it removes a TON of lowlevel resources from the game.
I am currently sitting on roughly 3.5m copper ore, 5m coal and 4m pinewood that just accumulated over the course of the years, and I've burned through a good 1m coal and 300k pinewood during the event.
I still make +6k/12h Copper and gained +35k Iron Ore since the event started, but guess where these numbers would be without?
The real value of these items, lowlevel players excuse me for posting such dwindling numbers, is now significantly increased.
Players who are currently complaining about the soaring prices of these items are actually the key beneficiaries of the event:
A month ago, people would sneer at your attempts to sell coal (at all, nobody wanted it).
Now you can make a fortune by selling coal: 20-30 coins for 1k coal is possible and demand is huge!
When I started, I had to give 100 Copper Ore for a single coin, now you can get at least 6 coins for that amount.
If you simply ignored the "Bonus production week", put ALL smelters and smiths to sleep and actually sold the coal and ore... guess what? You'd be making tons of profit!
Rather than use 3 Coal and 1 Copper to make 1 Bronze Sword, stop the smelters, stop the weaponsmith, sell copper 1:1 for swords, sell the coal for profit and voila, you're not suffering but actually benefitting!
If you're buffing your buildings, please don't come whine that turning them off instead of buffing them is so much terrible extra work because that doesn't count. Period.
I think the event (aside from the lag) is good for the game.
Sorry for posting such an unpopular opinion.
Ozzymandeus
08.12.14, 14:43
Not true.
Each time you log in, you get a notification ... at least, I do:
[15:04] System: Some buildings' production chains are currently more effective.
Yes... but we didn't get that notification until the production bonus was in effect. Zotamedu was talking in the context of advance warning in order to prepare for this change in production times which was not well communicated at all. IIRC, the advance notice about it was originally 'buried' at the bottom of a post concerning PVP and, even then, the information given was inaccurate in terms of the change that was actually made to production times.
Good for you....I have 70% of my island turned off because I can't hold up. But hey, its my fault I didn't start 5 years ago.
Actually, the production week is great because it removes a TON of lowlevel resources from the game.
I am currently sitting on roughly 3.5m copper ore, 5m coal and 4m pinewood that just accumulated over the course of the years, and I've burned through a good 1m coal and 300k pinewood during the event.
I still make +6k/12h Copper and gained +35k Iron Ore since the event started, but guess where these numbers would be without?
Bluesavanah
08.12.14, 20:29
Good for you....I have 70% of my island turned off because I can't hold up. But hey, its my fault I didn't start 5 years ago.
Think you took Sharpielein's quote out of context further down it's mentioned you could of made a ton of money selling raw materials for coin and the figures used were pretty conservative coal was going around the 500 gc mark per 10k on Northisle copper around 700-800 per 10k and iron around 4k per 10k. The game is economy based and there was ample opportunity to make a lot of profit with very little effort.
Well its nearly over as in a few hours it will be back to normal. So instead of asking for it to be turned off can I ask BB to please consider extending it for a few more weeks please? :-)
[Above said in a serious tone as I for one at last have a reason to turn on my L5 Cannon and Damascene Sword makers rather than run them at the incredibly slow speed they used to produce at.]
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