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View Full Version : Barracks Improvements - Finally



ginox64
25.11.14, 17:56
The Barracks menu was improved:

Unit production

Stack slider:
The amount of stacks to be produced can now be adjusted

Production time:
The time of the current unit production is shown
(also with a tool tip which shows the production time of single stacks).

Resource costs:
On top the costs per unit is shown.
On the bottom the needed resources of the current unit amount selection is displayed.
If the required amount of resources is met, a tool tip displays the costs of a complete stack according to the selection.

Description:
Each unit has a description. It provides a brief sentence about that particular unit's
(dis-)advantages. A tool tip shows all details.

TotoMok
25.11.14, 19:46
Err?

Fexno
25.11.14, 20:27
He copied the new changelog posted on the Test server (http://forum.tsotesting.com/threads/20924-Change-log-test-server-2014-11-26?p=34362#post34362)

DrBoom
25.11.14, 20:54
Youre hilarious

corona88
25.11.14, 21:11
we will wait 2 years.......

Arrul
25.11.14, 21:19
we will wait 2 years.......

It's going to be available tomorrow on test server, let's see...

rdeejaynz
26.11.14, 15:18
Now live on test 25 x 200 stacks :)

Fexno
26.11.14, 15:23
[ Threads merged: "unbelievable... yessss :P" and "Barracks Improvements - Finally"]

rdeejaynz
26.11.14, 15:26
Ah ok thanks fexno

VVidi
26.11.14, 15:40
10 days 10 hours to make a mere 5000 recruits?

Bluesavanah
26.11.14, 20:43
10 days 10 hours to make a mere 5000 recruits?

it's a graphical glitch that needs repairing, I nearly fell off chair when I first looked at it. The timings are actually 15 mins per 25.

corona88
26.11.14, 21:06
10 days 10 hours to make a mere 5000 recruits?

calculation is for lvl 1 barracks
did you really expect to bb can make something without bug?

this is very nice

http://i.imgur.com/ZslOhcD.png

rdeejaynz
26.11.14, 23:55
The same changes also apply to the Provision Houses as well, anybody for 5k Irma baskets at a time? hehe.

VVidi
27.11.14, 05:40
it's a graphical glitch that needs repairing

It always makes me laugh when BB describe a bug as a "graphical glitch" in a game such as this where the graphics are by far the most important part *sigh*.

But as corona points out, the calculation is for a level 1 barracks, even though according to the image it has been updated to level 5. Therefore the displayed time is only out by a factor of 5 - a pittance!!!

topgearfan
27.11.14, 14:23
so it took 3 years and it seems to be there only as a last resort to keep players from leaving after the recent disastrous updates. sry, too late.