View Full Version : General lag of all the graphics in the game
I have been experiencing a lag since the server update.
Destroying mines/Explorers/mail etc, all the pop up windows now have at least a 2 second delay before the menu appears. Selecting a geologist or explorer same thing.
Is anybody else having this issue?
LucasMcIlroy
25.11.14, 22:39
sometimes half minute delay... :(
Yes bb, boost up your servers since you load all of this....
Ozzymandeus
25.11.14, 23:00
... all the pop up windows now have at least a 2 second delay before the menu appears.
"seconds", you say?
Lucky you.. I have been measuring some of my pop up delays in minutes.
I bought the two recyclers for the guild shop this morning... when it came to doing the level 3 (1 hour) upgrade I did one after the other. After both upgrade clocks were running I compared them and the difference was almost four minutes.
Geologist pop-ups have been appearing like this...
http://i.imgur.com/aeSfbkb.png
...for most of the day. I have a similar problem with Explorers. Also had issues with Explorer mails failing to show icons of buffs and resources properly and all sort of other mess. Tried reporting these, and other lag induced problems only to be told there were no other reports of lag and asking me to provide a speed test report.
Really starting to not appreciate being blamed for things going wrong right after a major update that has many users reporting issues here in the forums. It's down right insulting.
Same here, and i think this is allready something that should be considered critical bug that needs to be fixed ASAP or even for 'yesterday'.
Most of popup interfaces are opening corrupted like on this picture
http://i.imgur.com/aeSfbkb.png
and stays like this for several seconds (even minutes)
Players who played this game for years may be irritated but they will understand that its a bug and hoping for it to be fixed soon, however,
every new player who will come and see things like on picture above from begining - will get devastating impression
that this game is made by some kids over two nights. Game and developer ratings will fast drop very low.
Really, just look at picture - what is this ?
Agreed on all counts. I signed on and spent my game time loving the changes and hating the way they'd been executed. If I wanted to spend my time staring blankly at a screen waiting for something to happen, I'd turn the TV on and watch soap operas. Please sort this out as soon as possible (if not before)
With all my likes to this game and after long time spend here, im trying hard...
...but watching almost every window in game opens with displaced interface fragments,
then freeze in this state for several seconds to sudenly continue, puts my patience on test.
It takes long time to do basic things now.
Will anyone care to look into this problem before half of people who experience this issue leave the game because its unplayable currently.
the game is totally unplayable due to lag. End of
Hi, after the last update, every time a new pop-up window should be opened there is at least 10 -20 seconds delay before it does. Most visible when upgrading at the confirmation dialogue window, but it's everywhere in general. And when the window is opened there are another 10-20 seconds before the scrambled pictures come to their places and the current information of what's going on at the window updates.
Street_Urchin
26.11.14, 18:19
Yes bb, boost up your servers since you load all of this....
+1
I am using Safari as a browser and until the new update it really is too slow to bear.
Yesterday, I gave up after just 20 minutes as it was too long and I thought it was my Internet connection so didn't play.
Today is just as bad :(
I called up a geologist and the time from click to open was 12 seconds. Opening an explorer is pitiful, poor guy takes 14 seconds just to show me the options.
Servers do need a boosting.
From testing to actual gameplay is obviously not done on a ratio scale or these problems would be obvious.
"seconds", you say?
Lucky you.. I have been measuring some of my pop up delays in minutes.
I bought the two recyclers for the guild shop this morning... when it came to doing the level 3 (1 hour) upgrade I did one after the other. After both upgrade clocks were running I compared them and the difference was almost four minutes.
Geologist pop-ups have been appearing like this...
http://i.imgur.com/aeSfbkb.png
...for most of the day. I have a similar problem with Explorers. Also had issues with Explorer mails failing to show icons of buffs and resources properly and all sort of other mess. Tried reporting these, and other lag induced problems only to be told there were no other reports of lag and asking me to provide a speed test report.
Really starting to not appreciate being blamed for things going wrong right after a major update that has many users reporting issues here in the forums. It's down right insulting.
I think I am a little quicker as I have fibre BB, but today is not any better. :(
Ozzymandeus
26.11.14, 18:37
I think I am a little quicker as I have fibre BB, but today is not any better. :(
I have fibre optic broadband as well. My speed tests at 20meg down and 2meg up even with Settlers still running in the background. This has got nothing to do with our connection speeds.
Thejollyone
26.11.14, 18:50
lag, fake intercepts on RB, attacking lootspots on permanent loop.... is it Flash that can't handle it? Needs to be sorted soon tho as many are indeed finding the game unplayable as it is.
And yes, we have cleared cache, blah blah
Ozzymandeus
26.11.14, 20:22
Needs to be sorted soon tho as many are indeed finding the game unplayable as it is.
...and the silence is deafening!
anyway...........apart from all that......wheres my submarines?
impossible to play adventures, same general attacking every camps multiple time, he jumping on map etc
lordloocan
26.11.14, 21:15
Lag is horrific. Come on BB you cannot keep blaming our computers. This one is 2 days old and high spec for playing other games.
On a ls my general killed the enemy before he even got there, then the other guys gen attacked a camp, made a kill, he even got a combat report to say so and then he found that his general was still loaded and camp was intact - imagine that as a suicide wave.
impossible to play adventures, same general attacking every camps multiple time, he jumping on map etc
http://s14.directupload.net/images/141126/c6k8dmya.jpg
Nicholai_Hell
26.11.14, 22:34
Experiencing terrible lag here as well, waiting between 30 sec and a minute to confirm building upgrade, movement, etc. Almost every dialog window freezes, graphics and texts do not load for a minute or so and when they do they are totally displaced for another 30secs so you can't be really sure about the picks (clicks) you make. So yeah, can't really see anyone enjoying this poor functionality, recommend you do something about it asap, cause not going to spend another day waiting on your bloody graphis to load, thank you very much...
http://s27.postimg.org/nq8akypmr/screenshot_511.png
Ozzymandeus
26.11.14, 23:04
http://s27.postimg.org/nq8akypmr/screenshot_511.png
My, my, my.... this is an unfamiliar looking view of the barracks window. Totally not seen that, like, every time I have clicked on my barracks in the past 2 days. /sarcasm
This is not lag, its not related to network, your computer nor anything else.
Whatever it is, which need that long to finish - it should never be done within User Interface part, else youll get exacly as pictures show.
UI draws to half, then go play with something else leaving player with half drawn interface, then after fiew seconds return to finish drawing...
Classical example of why one shouldnt put 'blocking' code within UI.
Tell you a joke :
Version 1 :
A guy come to IT - mister, on my computer it wont work.
IT Specialist - its strange... cos it works very well on my computer.
Version 2 :
A guy come to Doctor - mister, i have headache.
Doctor - its strange... cos i feel very well.
No response about this yet?
No response about this yet?
Most likely they wait to give chance to some game magazine who would like to make game review with current release
Looking at pictures above it may be interesting.
DaveRave14
27.11.14, 14:22
agree
I'm almost certain that these UI problems and the problem with copy/paste are related
No response about this yet?
Nope not a thing... the lag must be affecting BB as well ~More sarcasm~
To be fair, BB appeared to have been trying to deal with the problem that many people couldn't log in at all first.
Now, everyone can log in, but nobody can play... perhaps they'll get onto this problem next!
I am sure it has been said already but lagg, ingame popups, inbox, market all of them STILL do not work as they use to.
Please make a note of that and do something about it.
Ozzymandeus
27.11.14, 18:02
I am sure it has been said already but lagg, ingame popups, inbox, market all of them STILL do not work as they use to.
Please make a note of that and do something about it.
+several thousand million
Ozzymandeus
27.11.14, 18:05
... perhaps they'll get onto this problem next!
It's dark outside, so I am not sure, but I think I just saw a pig flying past my window! ;)
i have given up doing adventures due to lag :O( plus my eco has gone loopy
... and my daily time in game decreased to 10 minutes. (login only to send explorers and then log off) Its impossible to play now.
Salem_Warrior_1
28.11.14, 07:23
seams we are forever to float on the endless sea of pegi7, like mushrooms ...its friday and nothing has been done or even said is going to be done... gr8 so another weekend of a non playable game..and BB have the cheak to make vidio's and offer me the chance to pay monie to buy gems, are they off there heads conpleatly.. this is the worst game about now, if i hadnt invested time and monie idd be gone..sort it out BB games unplayable....
how do you mean laggy :( attacking 1 camp with 1 general prntscr.com/5axlle
Lag is so horrible that I just cant play anymore. Oh, and cheap gems just now!!! What a joke!!!
My 7 day premium is worthless because of the lag, it expires on monday morning. Nice move TSO!
All of the above a million times over and NO response from anyone about it. How am I supposed to do the GQ for an adv when the ruddy thing is so laggy.......it is taking hours to do anything.
Ozzymandeus
28.11.14, 17:09
All of the above a million times over and NO response from anyone about it. How am I supposed to do the GQ for an adv when the ruddy thing is so laggy.......it is taking hours to do anything.
Notice of next week's maintenance (http://forum.thesettlersonline.com/threads/21689-Maintenance?p=269732&viewfull=1#post269732) has been posted and still not a word about a fix for all these issues.... but consumer confidence is apparently high enough for a gem sale today. I cant help but wonder what BB think is in the crock at the end of their rainbow... it certainly isn't gold!
ya saw the sale, and was like no way with this lag!
Its not lag.
Its bad coding practice where someone puts blocking code within UI.
In non programmer language it could be :
You paint wall, then break while in half of task, and go make your self tea, drink it and read news, then return and continue painting.
(Do i need to add that you should make it all after finished painting and not while, because spectator may get very bad impression ?)
Try to disable the flash hardware acceleration. It helped (not fixed) for me.
BB, after last maintenance there is CONSTANTLY HIGH LAG, which make game really unpleasant! Please do something about this because this situation began to be UNACCEPTABLE anymore! Why you don't test the thing before make it alive!!?
Umm- I know we have had lag since the PVP update but the game has now decided I have not logged on for two days and has given me two large red X's. Despite my advancing years I have a distinct memory of playing the game at various times in the last 48 hours. Isnt it about time someone sorted this shambles out.
Seems to me Dragonia knows what the issue is. Not much point in any further moaning from us, BB must be aware, and are hopefully finding someone who can code more efficiently to re-write this. Just hope they can implement it in maint.
Fix the fgame... Noone wanted this update that much that would be acceptable to have so many fissues... I log in and log out because i can not do anything on my map...
Try to disable the flash hardware acceleration. It helped (not fixed) for me.
Tried and failed.
When Flash disabled, map doesn't load at all.
Moderators / BB, can someone please respond and let us know this issue is being addressed.
When Flash disabled, map doesn't load at all.
Don't disable the the whole flash. Only the hardware acceleration. http://forum.thesettlersonline.com/threads/29734-A-way-to-ease-the-graphics-lag
aryan123405
30.11.14, 05:38
u r right but i guess the game still works
Salem_Warrior_1
01.12.14, 08:13
Monday morning here .. PLS DEVS spend time making fix..a simple line of changed coding's will work gr8..another week of this is totally unexcetable
roll out changes during ya normal maintenance will do.. i know my words are falling on the deafness of ignorance but im saying anyway
Don't disable the the whole flash. Only the hardware acceleration. http://forum.thesettlersonline.com/threads/29734-A-way-to-ease-the-graphics-lag
It is a little better, thanks :)
lag is doing my head in , so much as giving me headaches waiting for parts to load , unable to play until its sorted.
Seems a lot better with unticking the hardware acceleration. thanks
unicornlinzy1
02.12.14, 16:17
Hi, I have just finished a VLT and what a traumatic experience it was :( generals skipping about all over the place.... camps rebuilding themselves 3 times.... generals taking 5 or 6 attacks to do a single suicide wave .... at 1 point 1 general turned into 3, in short it was a total shambles :(
Please please BB fix the ordinary adventures as well as the pvp.
explorer comes back and says found an adv but no info on what adv after several mins i just hit the check
I saw the delay right after the PvP colony setup had made. All the windows open much slower and the images on the windows jump where ever they like. The update was a real mess.
But that windows slowness isn't the worst one. Worst is that the normal adventure playing has become scary. The generals move on the map out-of-sync. I have witnessed my own gen starting to walk back'n'forth a destroyed camp site and his own tent. Few of my senior guild mates have had bad accident with blocks when general seems to be in different place than he really is and round blocks go wrong.
Just remove the update totally and revert the system back to what it was before the PvP update. That would set all things right.
I also vote for a revert to before this mess of an update. Go back to testing and get it right, including no lag, or just scrap it entirely. The colony rewards are junk anyway so people will soon realise it's not worth doing
Thejollyone
03.12.14, 13:29
a 3 hour maintenance today just to remove pvp buildings that shouldnt be tradeable? No news on fixing this mess thats we've been left in since the pvp etc was introduced? Im gobsmacked, absolutley gobsmacked.
Well Ive warned guild that I for one won't be online much whilst the game is in such a sorry state. Ill be back for the xmas event if they dont foul that up as well. In the meantime, its daily log in bonus only for me until then.
Way to go BB!
Nicholai_Hell
03.12.14, 17:43
The lag affecting homeisland seems to be gone for me since today's downtime. Hope it's been fixed for everyone, once and for all and not coming back on next maintenance.:) Wonder, was it too hard to be done earlier on?
Yes, it appears to be much better. All windows opening correctly, but I have only just logged in :)
Yey, the UI bug (where ingame windows has been drawing very slowly) looks like is fixed now.
Confirming that : UI windows opens normally now and all UI fragments / controls seems to be in place.
Thank you BB Devs :) good work.
Time to return to game and enjoy new PvP update.
Hussar1683
06.12.14, 23:27
Im not sure if what i want to describi can be counted as "lag" of any kind. More like some desync between what happens on our screen and on the server. First sing of this was (not)completed procuction of new weapons, which is already described in diffrent topic. But today It went more serious. I was doing SotV and i sent an attack that was suppposed to pass enemy intercept zone by just 1 square. I remembered some problems in that are before, so this time i was watching my gneral carefully, all the way along the red area, ready to retreat him. He passed near the red zone, moved for like 15 secs more and then just disappeared. then, another 20-30 secs or so I recieved 'your general was victorious' msg, and the camp i just carefuly watched passing by, was destroyed. Conclusion - what happened on my screen was totally diffrent from what happened on the server side. Wasnt just lag or delay. It was totally diffrent pathfinding, leading to unwanted intercept and serious unit loss. From now on im not playin any adventures untill things are back to normal. Cos for me clearly unplayable now.
Sir_Killemall
07.12.14, 13:30
Are BB doing anything about the lag in game yet? Have they even recognised they have added massive lag since the last big update?
Again today I had a jumping general, jumped forwards, attacked a camp but used the remains of a setup from the previous camp that I had changed about 45 seconds before.
lordloocan
09.12.14, 09:36
Looks as if they have dropped the graphics resolution as a way to fix it. Graphics are far less sharp today.
Salem_Warrior_1
10.12.14, 09:19
seams BB's idear of fixing things is to drop grafix, are we going back to the days of the spectrum 128, new players wont wont to play on a game that looks like an old 1980's game, come on BB....
trying to push packets threw Flash is the problem, we all know this, but bury our heads, take game and go direct......i pinged settlers and its dropping 5% packets going threw flash..
so your so called fix costs us , not you..i see a pattern here
Read up on flash its for small browser games..wake up BB its 2014.
BlueByte, please tell me you didn't drop graphics quality in order to improve server performance. Because there are very few explanations I can think of why it would have any effect, and they're all awful.
1. The servers are having bandwith issues
That's ridiculous. In a world of flexible, cheap easily accessible cloud computing there's no reason why the couple of MBs of bandwith the graphics take per log-in should have any effect at all. BB is owned by Ubisoft who has its own digital distribution platform, so we know they're able to push the data around.
2. The servers handle some part of the graphics calculations
If this is the case, we might as well just all lay down and give up, because the world is over. But even BlueByte wouldn't violate the Server/Client dynamic that awfully. Especially not for no reason.
3. It's an unintended side-effect of another change
I really hope it's this one. And I think it almost certainly has to be. It seems especially likely when considering that "unintended side-effect" is basically the unofficial TSO motto
The zooming stages have been changed form 16 to 10, so something has been changed intentionally one would think
BlueByte, please tell me you didn't drop graphics quality in order to improve server performance. Because there are very few explanations I can think of why it would have any effect, and they're all awful.
1. The servers are having bandwith issues
That's ridiculous. In a world of flexible, cheap easily accessible cloud computing there's no reason why the couple of MBs of bandwith the graphics take per log-in should have any effect at all. BB is owned by Ubisoft who has its own digital distribution platform, so we know they're able to push the data around.
2. The servers handle some part of the graphics calculations
If this is the case, we might as well just all lay down and give up, because the world is over. But even BlueByte wouldn't violate the Server/Client dynamic that awfully. Especially not for no reason.
3. It's an unintended side-effect of another change
I really hope it's this one. And I think it almost certainly has to be. It seems especially likely when considering that "unintended side-effect" is basically the unofficial TSO motto
what world do you live in? bandwidth isn't cheap! its no excuse for these piss poor performances tho.
what world do you live in? bandwidth isn't cheap! its no excuse for these piss poor performances tho.
On the scales that TSO uses bandwidth it is really rather cheap. I could buy an Azure server from Microsoft now and pay less than $0.1 per Gigabyte. That would get cheaper the more bandwidth is used, of course. And that's just what I could buy right now. Most likely BB would be able to negotiate a better deal than I can.
On the scales that TSO uses bandwidth it is really rather cheap. I could buy an Azure server from Microsoft now and pay less than $0.1 per Gigabyte. That would get cheaper the more bandwidth is used, of course. And that's just what I could buy right now. Most likely BB would be able to negotiate a better deal than I can.
even so i doubt the issue is bandwidth. the bottleneck is the processing power and DB IOs not bandwidth.
Hello, no attention and locked with the mission has 11 fingers can you send?
topgearfan
11.12.14, 17:33
The zooming stages have been changed form 16 to 10, so something has been changed intentionally one would think
Maybe it has something to do with buff "A thousand snowflakes".
From xmas shop: "Note: May slow down zooming."
If they found a separate warning was necessary (first time ive seen something like that) the effect must be quite severe or they are just afraid it will be cause ive tried that buff in the past and noticed no change in performance.
even so i doubt the issue is bandwidth. the bottleneck is the processing power and DB IOs not bandwidth.
Indeed, that is also what I was getting at in my original post. There's no way bandwidth should be a concern. Which is why reducing the graphics quality seems so absurd.
Hello, no attention and locked with the mission has 11 fingers can you send?
Is that google translate? If no attention its because no one understands you. Sorry to say that.
BlueByte, please tell me you didn't drop graphics quality in order to improve server performance. Because there are very few explanations I can think of why it would have any effect, and they're all awful.
1. The servers are having bandwith issues
That's ridiculous. In a world of flexible, cheap easily accessible cloud computing there's no reason why the couple of MBs of bandwith the graphics take per log-in should have any effect at all. BB is owned by Ubisoft who has its own digital distribution platform, so we know they're able to push the data around.
2. The servers handle some part of the graphics calculations
If this is the case, we might as well just all lay down and give up, because the world is over. But even BlueByte wouldn't violate the Server/Client dynamic that awfully. Especially not for no reason.
3. It's an unintended side-effect of another change
I really hope it's this one. And I think it almost certainly has to be. It seems especially likely when considering that "unintended side-effect" is basically the unofficial TSO motto
It seems like most calculations are done server side. Combat and other random calculations seem to be done on the servers and the servers need to ok all changes at all time. I guess it's to prevent cheating.
Anyway, there's nothing heavy that needs to be done really so it shouldn't be that hard to get servers running it. The heavy part is running the graphics because it's flash and that's done locally. It almost seems like the game client and the server are having problems syncing. So the local clock is not running the same speed as server clock or something.
The lag is highly annoying.
unicornlinzy1
13.12.14, 13:23
Just finished a RB, and it was awful.... think I better stick to pirates till they find a fix :(
until now the actual fights have been ok for me, but the combat-display is a nightmare. 3 or 4 messages of the same general attacking, messages of the Martial arts attacking while its the noral general, fake interception reports, dust-clouds at the wrong camp, generals walking towards the camp long after its gone....
Its a miracle the generals do arrive at the right camp to fight. My settlers had a couple of heartattacks (dont worry, with lots more troops then the population limit I can miss a few), but despite the completely broken display of events, the real fighting still works.
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