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Markos
03.12.14, 11:25
1. Colonies were never meant to be profitable, their sole purpose is to provide some fun for well established lvl50 players with fully upgraded islands and nothing else to do in game. Hoarding isn`t fun after some time, I know many can relate with me on that.

2. If you dislike the whole PvP/PvE idea don`t use it, its optional, and no need to complain how bad it is when you won`t use it. Rewards are bad, and troops cost a fortune to train, if you are not rich enough ignore it for now and carry on with iotp and outlaws, plenty of granite there still.

3. "New buildings take 2 licences, and where am I supposed to find free space to place them?" Well everybody has 2 building licences spare, and if you don`t just knock down a farm or pwp cutter/forester, you can live with 1k pinewood or wheat less per day(and if you can`t well then you aren`t a PvP material I`m afraid).

4. Valour points are nice way to show player`s dedication to a game they love, and I`m hoping to see a ranking system introduced in game in near future. No more bragging about who has more coins /granite in star :eek:

5. Bugs are a big problem and I`m not happy about that either, that should have been fixed long ago especially with so many bug reports on test server, but lets hope BB solves that problem soon and make colonies truly playable.

There I was just trying to focus on things I like rather than think of things that annoy me in game. Still feeling angry about PvP? Try a mars bar, that always helped me in the past :D

Shelob81
03.12.14, 12:22
Nicely put Markos,

agree that is something you do for fun and not for gain. It has its bugs, and yes they need to be taken care off, but overall a nice new addition to the game. Have already seem people complain, but after giving it a go its quite nice, and not for the lower levels.

Mortallicus
03.12.14, 12:46
gr8 start to my day to day Markos thank you. I was almost dreading coming onto the forum :)

The PvP/PvE starts at level 30. As usual there are quests to complete but best to just stop there until you have enough resources to build all the troops needed. There is more than enough to keep you occupied in the game for many levels to come.

Gerontius
03.12.14, 13:51
1. Colonies were never meant to be profitable, their sole purpose is to provide some fun

Then it has failed.

Zotamedu
03.12.14, 14:29
1. Colonies were never meant to be profitable, their sole purpose is to provide some fun for well established lvl50 players with fully upgraded islands and nothing else to do in game. Hoarding isn`t fun after some time, I know many can relate with me on that.

So their way of providing fun is to introduce a buggier and less reliable version of the current combat system with more losses? Well then it's a complete and utter failure. All the high level people in my guilds say the same thing, don't bother. The fact that the "PvP" is introduced at level 30 something.

The fairytale adventures was an attempt to give high level players something interesting to do but they didn't build enough of an infrastructure behind the new magic bean resource for it to stay interesting for very long.

It seems like what most people actually wanted with PvP was some kind of player interaction. They failed completely with that since the current system is actually still PvE. They did have a good idea with the Co-op adventures. To bad the balancing crew are idiots because they utterly failed to make them even remotely attractive appart from Tomb Raider which got nerfed into the ground and Whirlwind which still seems relatively interesting. They have a good foundation and an interesting mechanic there to build on. But it needs some more work. You need a better way to communicate, like a separate chat channel for the participants. The loot need a complete overhaul for all of them. With better communications, you could do more advanced things that require a greater deal of co-operation. But I guess that would be to smart so BB chose to just make the co-op less interesting instead.

Don't hold your breath on those bug fixes. Their track record isn't very good and major bugs can stay for years.

Jim_B
03.12.14, 14:41
So their way of providing fun is to introduce a buggier and less reliable version of the current combat system with more losses?
That's a pretty accurate appraisal.


The fairytale adventures was an attempt to give high level players something interesting to do but they didn't build enough of an infrastructure behind the new magic bean resource for it to stay interesting for very long.
Again - nail on head


It seems like what most people actually wanted with PvP was some kind of player interaction.
This!!! more than anything! this!!! We didn't wait 3 years to attack the AI again

TotoMok
03.12.14, 14:50
I don't believe the PvP feature was meant for high level players only (given the level at which you can construct the buildings, and the raw materials needed it really suggests that it is meant for most players).

The 2 license issue really is not an issue. It's two buildings, if you can not find or get the licenses then you may not be playing the game right >.> To complain about lack of space is to desire stagnation: Part of the challenge of the game is to make do with the space you have on your island, and either you embrace new features or desire stagnation forever. And given that most people don't want stagnation, I hope that will not end up being the case.

I can't say from first hand experience, but from what I read it seems that the rewards do not merit the costs, and if the activity itself is not fun, then i'm not sure what the appeal will be. Fortunately this can be easily tweaked in the future. Whether or not they decide to tweak it (decrease costs or increase rewards) remains to be seen.

I do know that the amount yielded from a colony is so amazingly small that I would not even notice it trickle in. Sure, 'every little helps', but if I have to choose time spent clicking on an adventure or time spent clicking on a colony, I would choose the adventure.

Dorotheus
03.12.14, 18:15
Then it has failed.

I would not be too sure about that. Think about it how much did it cost the company to finance the man hours for it's development. Now think about how many players who have spent the equivalent of £5 worth of gems on BB's PvP. Now it don't matter if those players carry on, all that counts is that they made the initial investment. Despite what players who have tried it say there will still be more players who will give it a go. As far as the bean counters at BB are concerned Xmas has come early.

Gerontius
03.12.14, 18:26
Why would anyone need to spend gems on it?

And I was responding to the suggestion that the sole purpose was for it to be fun

Markos
03.12.14, 20:21
Why would anyone need to spend gems on it?

And I was responding to the suggestion that the sole purpose was for it to be fun

Perhaps you have missed that we can`t make buffs for pvp, only buffs available are ones for gems in shop, so anyone considering doing pvp often needs to buy some in order to make weapons/troops in time. Also i find pvp much fun, as do most players that already have colonies, surely you can`t say playing same old repetitive adventure with exactly the same camp placement and troops , with guides already made is more fun?

corona88
03.12.14, 20:40
1. Colonies were never meant to be profitable,

Then it has failed.

For that you can blame players, not BB.
actually pvp units are very cheap
we have big problem with this production weeks, bb decrease time instead to increase output x2.

only problem here is price iron bars, before 1k iron bars was 100gc, with 100gc per 1k iron bars unit will be very cheap and pvp will be profitable.
after this stupid weeks finished everything will be normal again, but because of new loot will be some changes on market.

3 iron smleter lvl 5 need ~7k iron ore per day = 3500 iron bars per day with x2 buff
now we can get few K iron ore per day in adventures

also we don't need now many bakery, mills, farm so we can destroy some and build iron productions.
not many players have iron production that is reason why is iron very expensive.
now more players will start with iron productions.

if you have your own iron production unit for you are very cheap (you need 3 iron smelters and few iron mines + iron ore from loot).


i don't like pvp, because it's pve not pvp

Vodkat
03.12.14, 21:02
Perhaps you have missed that we can`t make buffs for pvp, only buffs available are ones for gems in shop, so anyone considering doing pvp often needs to buy some in order to make weapons/troops in time. Also i find pvp much fun, as do most players that already have colonies, surely you can`t say playing same old repetitive adventure with exactly the same camp placement and troops , with guides already made is more fun?

I believe some player made buffs can be aquired as blue prints for the rareity prov house at xmas. Although only gem ones like you say atm.

Mesea
03.12.14, 23:26
Add on top of that that infantry units in new system are about 5-10 times cheaper then cav/archers (6 steel = 12 iron vs 60 or 72 iron).
It breaks the idea behind the new combat system - where is the point in that??

Why make all vs bonuses on units (could actually be used for tactics with similar prices for various units) when you release them with such disparity.

This also means that cost of losses varies wildly depending on rng in camps.

pjk53
04.12.14, 01:11
Does anyone understand how the tier system works ?

Shelob81
04.12.14, 10:17
Not yet, but as far as I can tell you get promoted to the second tier after about 500 valour points, and probably not much later you will get to tier three. Think there are 3 max. and probably tier one is to get used to the pvp, tier 2 gets the players with a bit of experience away from the newbies in tier 1 (also gets a bit harder to complete). Tier 3 will do the same I guess