View Full Version : upgrade rarity provision house
Koumpounophob
22.12.14, 14:29
hello all. (sorry if this has already been posted, looked around, but couldn't find anything)
isn't it about time to do something about the rarity provision house? since I've neglected my fish deposits recently, I needed a pile of fish, so I launched a fair amount of fish food (worth about 620'000 bread) guess how long I have to wait for that. 1 month + a few days.
(fyi. I need about 16'000'000 fish food a year)
a whole month of doing nothing but waiting for fish food to be produced. and then there is the whole fact of needing to produce other stuff than just fish food. I can easily use 48 badges a day, heck, could use twice that, every day. so there was the first rarity provision house being used 24/7 if I can master the required materials of course.
and with all the new buffs being introduced to the game, I for one could easily use 2 rarity provision houses. but I'm also in need of space on my island, so would rather have it to be twice as efficient, than having 2 rare provision houses.
any chance that we could get to upgrade our rarity provision house to level 5? of course any excess levels to that, would be highly appreciated, as the stress on my rarity provision house is quite heavy.
was really hoping for another one, but that hasn't happened so, care to make the one we have, upgradeable?
thanks for your time.
take care
Sharpielein
23.12.14, 07:01
Uh, there's a thing called "Chocolate rabbit", which would double your production speed in the RPH.
Additionally, there's a thing called "Fish Farm" which makes fish food obsolete.
Badges are even supposed to be limited in quantity - it wouldn't be fun if you could simply triplebuff everything permanently without thinking (who would even want double buffs if that was possible?)
Not that I disagree with your suggestion of upgrading the RPH, but seriously - mine was asleep 90% of the time before the new buffs came out.
I guess if I upped my RPH, it would also be asleep most of the time.
Ozzymandeus
23.12.14, 08:17
...mine was asleep 90% of the time before the new buffs came out.
Indeed... I removed mine from my island temporarily during Halloween, to help make room for pumpkin cemeteries, because it was sat idle most of the time.
Jugding by the production speed of buffs that could be made with both the normal prov house and the RPH during the football event (and now, I guess, too), the RPH's production speed already equals that of a level 5 normal prov house.
Koumpounophob
23.12.14, 15:01
true, but still, more than 2 weeks with a 24/7 buff run with bunnies, still seems like a bit much, just for fish food alone. and rabbits are kinda hard to come by on my server, not many being sold.
and about the fish farms, I don't feel like destroying more than 20 level 5 fishermen.. compared to the cost of upgrading another 20+ fishermen, would take about a year to get back with fish, and then we're just breaking even. it's more than 20k granite for me, along with 10k+ coin, a good 75k+ coin together, fish is about 7gc per 1k. so on the other side of 10 million fish, and that's for upgrade cost alone. then there is the fact of actually getting the fish farm for an average of 40k gc each, which again is 800k coin, or just below 115 milion fish. in pure production, 115 million fish is 2380 days worth of fish production with 20 fish farms (as 1 farm can only make 2400 fish a day (without walking distance taken into account)). of course, you could purchase the farms with gems, at least 16900 gems for me. that would be about 300 bucks for me with a 100% bonus to gem purchases, else you could double that. however would cut down price to an estimate of 250k coin for the farms (gems are considered by BB to be about 15 coin each for my server, comparing epic items cost with that of gem purchased items (cost of quatermaster and gem pit, both = 20000. so they most be of similar value. and beans here are about 15 each).
to make 125 milion fish, with just 20 level 5 fish farms would be about 2600 days (or about 7 years) +walking distance of at least 24 seconds per 3 minutes (that's the lowest walking distance you can get on a fish farm). you could of course buff the farms, but the buffs costs too, however less than the fish produced will be worth, so about 3½ years of pur production time, just to break even purchase and upgrade costs. so about 3 months and 1 week worth of production (and then there is the time the building is upgrading, where you have no income from this, to add to the actual time needed to produce the fish)
but as you probably use fish as well, the time taken to produce the 10 milion fish to sell, will take even longer, as it's 10 milion excess fish. ei. fish you don't need.
so an estimate of about 6½ month of waiting to break even with upgrade cost.. if you purchase with gems, I can only guess the costs, but that will be in cold hard cash though, which has something to do with currency value. but 300-600 bucks, is actually about <30% of a month's pay for me, if I were to get them that way.
and then we're back to the whole "produce excess fish worth 250k coin", just to break even with cost of purchase. and then be a whole lot poorer. unless of course you want to spend about 10 milion xp worth of star coins, to get the fish farms for free, however, still 3½ month before they have paid themselfs back (if you sell all fish).
but would probably rather spend 12 milion xp worth of star coins and get a gem pit instead.
another thing to note, that I haven't mentioned, is the resources lost upon tearing down the 20 level 5 fishermen.
to me it sure sounds like a whole lot of investing into something that doesn't have that much earning potential.
if badges are supposed to me limited, why is there seemingly no limit? I bet if I wanted to have 1000 badges in star, I could have that. if I wanted 10000 of them in star, I bet I could have thay lying around too.
my rare provision house is basically always running, and it will run even more now that the feasts have been introduced.
if there were easy access to a x4 buff, I'd probably use that instead, to buff my production.
and FishSmell, when the rare provision house was introduced, it was mentioned on forum (and on the front page if I remember correctly (but don't hold me to that)) that the rare provision house would be equal to level 5 normal provision house.
the difference just is what the provision houses can also make. if you only use yours during events, then I'm speechless.
take care.
We must have a total different outlook on the game because I honestly can't imagine what you do with so much fish (LOL I'd probably demolish some of those fishers just to stop my storages from filling up every day) but have you considered buying fishfood on TO? I've seen people selling for bread. Maybe you could try asking on the trade channel. Or, alternatively, buying badges.
Totally agree with you FishSmell. If someone needs to 16million fish a year then you also have to wonder what the rest of their island and economy is doing, especially when the other comment is that their island lacks space.
If I was producing nearly 44k fish each and every day, and it was causing me problems in keeping up with the fish food deposits required and the need to produce other stuff as well, then I would seriously ask myself why bother and what be the net result if I deleted a few fishermen - after all if as suggested by the OP the fish are worth 7 coins per thousand you are talking about an income of less than 350 coins per day or roughly 17 coins generated per fisher man.
I imagine just selling the buffs that the RPH can produce in a day would generate more income than that and that would release some of the 20 spaces being occupied to be used for other production.
Seems a lot of effort and not sustainable if I read the original post correctly...
Koumpounophob
23.12.14, 22:42
well I got a ton of production buildings I want buffing, and my setup is way before all these fancy buffs were even thought of, so pretty much, baskets were just "the thing" to make and to be using, all the time and yet again, and then some.
counting about 150 or so buildings to be buffed. and with a buff lasting max 9 hours back then, that's about 300 buffs a day. or about 18k-36k fish a day just for buffs alone. and some days I even get up, just to see if I can get a buff run done. aka. buff, go bed some time. get up, get a buff run done, go bed. get up, buff run. making me capable of squeezing an estimate of 400 buffs off during 24 hours. or about 48k fish in buffs. badges has made that a bit easier, cutting my basket useage down by an estimate of 35% or so. could be more. but, they have also introduced new buildings like the science stuff, so it's not all cutting basket useage down.
and I don't feel like paying 1500 bread for what I can make with 1000 bread. if I were to do that, I'd be giving 300k+ bread away every now and then. or at least 7500 gc, or 15+ building upgrades, away. not really all that healthy for the economy. I estimate I would be giving away at least 15000 gc a year. or 30+ building upgrades, if I were to purchase the fish food with bread, instead of making fish food myself. I don't know about you, but even 5000 gc is a fair share of money, at least to me, and it's money that I could easily spend elsewhere.
it's similar to saying you would rather lend your a movie in real life, 5 times for 50 bucks (counting how it would be here) to watch it, than purchase the movie for 200 bucks and then easily being able to watch it 100 times if you'd like. why spend 250 bucks for what you can get for 200?.. and this is just a real life example.
in the scenario with the fish food, why spend 250 bucks for what you can get for 160, or so, bucks?. or to speak in fish food: why spend 1500 on what you can get for 1000?
FishsLice, the economy is that, I'm shaving off expenses by producing the stuff myself. I merely have issues doing so, do to a certain building being rather slow at producing stuff. it's basically the same as the villiage schools when they were first introduced, they were also just "level 1", until that got changed. I'm simply asking for BB to do the same with the rare provision house, make it upgradeable.
and as I use more buffs than I can make, from the rare provision house, why on earth would I sell them, when I can use them, and turn them into more coin than their worth? again, unhealthy for the economy.
I'm don't know what you consider "a lot of effort" but I don't really think it's all that terrible. would just be nice to actually be able to do it properly.
and for the rest of that last sentence, I'm not even sure I understand what you mean with "not sustainable". not sustainable to make 16 mill. fish food a year?
take care.
Bluesavanah
24.12.14, 00:43
As mentioned it is more or less equivalent to a level 5 provisions house, I'm not sure about NFL but bread is super cheap on Sandycove and Northisle so I wouldn't dream of making anything other than Employee Badges, Map Fragments or Aunt Irma's feasts in my Rarity Provisions house. Your quite literally worrying about pennies when you could be making pounds. The Irma's feast seem to be selling at 300gc + and Employee Badges are going at 1500-2000 gc. It would involve a lot more clicking admittedly but fish food should be made in an ordinary provisions house.
I build 11 stacks of Aunt Irma's a day and buff my wife's island every 39 hours and she does mine. We run at about 350-375 buffs a time. I run 10 fish farms producing 19400/12 the basket production costs maximum 41250 fish. Even if your self buffing and throwing a chocolate rabbit on the Rarity Provisions house twice a week you have too many fisheries for buffing purposes, If your selling baskets fair enough.
Going by your figures your using less than 44k fish food per day. 10 level 4 fishermen if buffed with the fisherman buff made from collectibles will with a input of just 1 12.5k fish food per day will yield something like 48k fish per day.
Bluesavanah
24.12.14, 12:21
Going by your figures your using less than 44k fish food per day. 10 level 4 fishermen if buffed with the fisherman buff made from collectibles will with a input of just 1 12.5k fish food per day will yield something like 48k fish per day.
This is why there should be a queue in the Mayors house like the Provisions House.
This is why there should be a queue in the Mayors house like the Provisions House.
Now i've woke up and had me coffee I see it's 2x 12.5k fishfood per day
Koumpounophob
24.12.14, 15:46
Bluesavanah, a penny here and there, will eventually be, at least a considerable amount of money.
you do realize that you get 25% free fish food from the rare fish food vs. the normal stuff, right? again, money out the window if not using rare fish food.
if I were to have ordered 600k bread of normal fish food, I would have gotten 6 million fish food. as I'm using rare fish food, I'm getting 7.5 milion fish food.
talking bread, I'm saving 15k bread or a building upgrade worth of coin, in bread.
but excuse me for wanting to get the most out of my economy.
and how I understand your post, I'm supposed to either: A: purchase bread. or B: purchase fish food. you do realize it's much cheaper to make it yourself right? and if I'm buying stuff, how am I making money? the stuff ain't free, regardless of how cheap "super cheap" might be. they're not giving it away(?).
it's cheaper to make it yourself, so if I can cover my useage without buying stuff, I'm making more money than if I went and bought stuff. so to use your turn of phrase, I'm making pounds and pennies, at the same time!
and it would be nice if you called your "aunt irma's" something else than that. as both the feasts and baskets, are "aunt irma's".
and yes, I understand the feasts are much cheaper in fish than baskets are. which would be reason to consider to tear some fishermen down. but pre-rare-provision-house, that would be.. let's just say: "unhealthy for business". at least in my humble opinion.
sounds like you're suggesting to sell the stuff from the rare provision house, but why? I can turn it into more cash by using them. so why would I sell?
and doubt I would even be able to get 1500gc for a stack of badges on NewFoundLand.
as I understand your last few lines, you seem to be missing the whole: "can't keep up with demand" so if I can't keep up, why exactly would I start to sell the buffs? then I would be in even bigger need of buffs, which would put possible profit, on a halt.
------------------
Dorotheus, if I were to buff 4 fishermen a day, I would quickly run out of the collies that I would need for the fishermen buffs. in which event I would need to start buying the collies, and that would seemingly be just as expensive as just buying the fish needed. and then I'm being save from the troublesome fact of producing several collie buffs.
merry xmas all.
take care
I think the point that myself and others may be trying to make is that you state you cant make enough 'products' within your rph as its to slow and you want another one. You then also say you would rather be able to upgrade what is already an upgraded rph (when compared to the normal ph) as you are short on space on your island.
If you insist upon maximising the production of the buildings you have without considering freeing up space by deleting some then you may not be maximising the island as a whole.
Just because you have invested in x amount of buildings at L5 doesn't mean that you shouldn't expect to tear some down and change. After all the game has changed and will continue to change.
Koumpounophob
25.12.14, 23:13
okey, FishsLice, so how can a non-upgradeable building be level 5? that's like saying the villiage schools were level 5 when they were introduced, which clearly was not the case.
and I believe I already said something about considering to free up some fishermen, so that I'm not really sure I understand to it's full extent.
to tear stuff down, you probably want to at least be able to keep up with the demand of what you got, before tearing stuff down.
take care
Ozzymandeus
26.12.14, 10:23
okey, FishsLice, so how can a non-upgradeable building be level 5?
That question has already been answered:
Jugding by the production speed of buffs that could be made with both the normal prov house and the RPH during the football event (and now, I guess, too), the RPH's production speed already equals that of a level 5 normal prov house.
Near the beginning of the event I was making buffs for the Christmas Spirit adventures in both my (level 1) RPH and (level 5) PH and a stack of 25 Art Gifts or Pony Rides took 75 minutes to produce in both.
okey, FishsLice, so how can a non-upgradeable building be level 5?
Same way arctic iron mine is....
Without wanting to get into an argument about fish food - I'd also not mind seeing the RPH upgradable. The original provision house was, and with the use the RPH gets it'd not be a bad thing. Mine was running 24/7 without the new buffs (making badges and maps mainly) so an option to upgrade would go down well with me. :)
Koumpounophob
26.12.14, 13:57
just because a building has the "output" of a level 5 building, doesn't really make it level 5.. that's like saying buffing a building will temporarily increase building level, which is not the case. and I even believe the tooltip for the arctic says: "it's as effective as a normal level five iron mine. but with a chic arctic look". further down it says: "produces iron ore as a regular levfel 5 iron mine".. doesn't really state that it's a level 5 iron mine, just that it's as effective as one. just like the RPH, just as effective as a level 5 normal provision house, doesn't make it level 5, just as effective.
thank you Bobsie :)
edit: if you click the building at look at "upgrade". it will actually say:
"upgrade
level: 1
not possible"
stating that the building is in fact, level 1. and not 5. even if output is the same as that of an actual level 5 building.
take care.
You can't be serious, the building is non-upgradable because it has an output of level 5 building. Is it then lvl 5 building? Well only if you consider that it produce at the same rate as level 5 building....
Koumpounophob
26.12.14, 16:34
cracybat, you could say the same about the schools when they were introduced, they can now become level 5 too, and an actual level 5, not just level 1 with output as a level 5.
if the game says: "level 1" then the building is level 1, regardless of output. ei. output does not yield building level, as then buffing could be considered to be a temperarily building upgrade, and that's just wrong.
I will kindly suggest not to argue with the game data, as you are, imho, just going to lose. the game clearly states that it's a level 1 building.
doesn't matter what the output is, if the building is level 1. ei. don't matter if the output is 1:1 or 1:5. the building is regardless of this, level 1.
take care
Horrible suggestion, BB already ruined the Village school by making them from good to so-good-wheat-chain-is-now-worthess.
Koumpounophob
28.12.14, 16:15
Giddran, that post only suggests that the fish food is pointless.. this discussion, in it's essence, isn't about fish food, but a level 1 building being suggested to be upgradeable.. my understand of your post: "pointless suggestion as fish food is useless".. which just leaves me with: "what about the other stuff that the RPH is capable of producing?
Sharpielein
28.12.14, 21:51
Given the new buffs, you're required to produce roughly 16k fish in order to keep 150 buildings buffed.
You don't need to buff everything, since some buildings produce less value through buffing than the buff itself costs. This is true for everything Pinewood and Wheat and Silos. I made a table once, but it's slightly out of date - need to update it sometime soon.
I, personally, have less than 100 buildings on my island which need buffing and am producing 15.5k fish through fishfarms, so I'm set - fishfood is a thing of the past for me.
In any case, my RPH is currently queuing up converting the roughly 1m Simple Paper I had created before the papermill buff, but that's a onetime thing. Afterwards, it'll probably be soundly asleep once again for about 60% of the day while I'm not producing baskets.
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