View Full Version : The new "Normal" - Multiattacks, Combat unpredictable
Sharpielein
23.12.14, 20:22
The spam below is the result of eight (8) attacks against the same camp:
http://i9.photobucket.com/albums/a78/Sharpsharp/multiattackengalore.png
Note how this problem extends over a period of nearly 15 minutes - and for the record, between 21:02 and 21:04, I left the zone - so there may have been more going on and the option "Leave the zone and return" didn't help, either.
Now, don't call it "Lag", because here's my connection data:
Ping www.thesettlersonline.com [194.169.249.184]:
194.169.249.184: Bytes=32 Time=37ms TTL=244
194.169.249.184: Bytes=32 Time=36ms TTL=244
194.169.249.184: Bytes=32 Time=35ms TTL=244
This trash has been going on for the last 2-3 weeks and is making combat completely unpredictable!
kojotsupergenije
23.12.14, 20:37
agree!!!!
Same happened to me yesterday, not had it happen till yesterday though and i didnt leave the zone at all.
was a 50th thread about this really needed?
just send attack and go back home, wait for mails, no point watching as what u see is random and isn't whats actually happening.
this problem started when PvP was introduced.
The general walks approx halfway to the target, there is a momentary freeze and then the attack begins and loops for the duration of the time it would have taken for the general to really reach the camp.
It does not appear to be linked to any specific adventure; the longer the walk from garrison to target camp, the longer the attacks loop. It is particularly noticeable on Nords and FT adventures. If you transfer over a long distance a similar problem happens with the garrison building animation looping too.
I've only come across this issue when doing multiplayer adventures, usually when 2 or more people are on the adventure map. Not that it is a good thing, just my experience.
I've only come across this issue when doing multiplayer adventures, usually when 2 or more people are on the adventure map. Not that it is a good thing, just my experience.
I had a looping garrison building animation on a 1 player Lost Skull only today
Sharpielein
24.12.14, 07:28
Seen it in Witch of the Swamp.
The spam below is the result of eight (8) attacks against the same camp:
http://i9.photobucket.com/albums/a78/Sharpsharp/multiattackengalore.png
Note how this problem extends over a period of nearly 15 minutes - and for the record, between 21:02 and 21:04, I left the zone - so there may have been more going on and the option "Leave the zone and return" didn't help, either.
Now, don't call it "Lag", because here's my connection data:
Ping www.thesettlersonline.com [194.169.249.184]:
194.169.249.184: Bytes=32 Time=37ms TTL=244
194.169.249.184: Bytes=32 Time=36ms TTL=244
194.169.249.184: Bytes=32 Time=35ms TTL=244
This trash has been going on for the last 2-3 weeks and is making combat completely unpredictable!
Those are your pings to www.thesettlersonline.com, what are your pings to the game server ?
unicornlinzy1
24.12.14, 09:36
Narcil tried that a few times, and I got mails to tell me my general failed, as the troops had reverted to the previous attack setup. so in my case going away and waiting has cost me a lot of high end troops :( so it is Better for me to stay to keep an eye on the generals, this way hopefully I won't lose so many troops.
Narcil tried that a few times, and I got mails to tell me my general failed, as the troops had reverted to the previous attack setup. so in my case going away and waiting has cost me a lot of high end troops :( so it is Better for me to stay to keep an eye on the generals, this way hopefully I won't lose so many troops.
Then try to allways unload all troops (and confirm) before reloading.
Also, never rush anything (ie click around a lot) as that will raise the risk of failed "server calls". Listen to the drums (silenced) when sending multiple generals to attack - don't do it Evil_J-style.
Sharpielein
24.12.14, 14:30
Then try to allways unload all troops (and confirm) before reloading.
Also, never rush anything (ie click around a lot) as that will raise the risk of failed "server calls". Listen to the drums (silenced) when sending multiple generals to attack - don't do it Evil_J-style.
Yeah, great way to play the game:
Log in (takes 2-3 minutes), go to adventure, (takes 1-2 minutes), load troops onto a general, wait (1-2 minutes), send general, wait until the multiattacks are over (15-20 minutes), wait until the general returns home (1-2 minutes), unload troops, wait (1-2 minutes), proceed to next attack by starting from step 1.
Mhm, but I guess this is how Bluebyte expects us to play the game these days.
Mhm, but I guess this is how Bluebyte expects us to play the game these days.
Or not do adventures at all due to those losses
But what do we know, this bug doesn't seem to be worth looking at, because people don't report it. Too fed up with the replies they get from support
Sharpielein
24.12.14, 17:49
I reported the bug and the reply was pretty much on the line of "Just don't play like that, then"
360 elites and 150 cavs dead from bug, who sucked the jam out of my doughnut. This is not fun anymore.
Sharpielein
24.12.14, 19:59
I am pretty sure it's not just looping but transactions going rampant.
In the past week, I had 2 more "funny" incidents:
1 time, a retreat was confirmed by the server, the general was already retreating, but then I receive, 30 seconds later, "Your general is attacking": 230 crossbows dead.
Today, I had the bug "Assigned troops change after general has been sent": lost 83 cannons in the ordeal.
I guess adventures are now close to unplayable with all the bugs currently going around.
i used to send several generals out to kill different camps, simply speed up, funny things happen when you do that, not even to mention blocks.
Go to home island in the middle of an attack leads to a disaster
I know mistakes can be made, but i have seen intercepts, without warning, that make no sense at all.
I normally did several adventures a day, due to this maybe 1 or none.
Maybe it's BB's way of making sure we lose elites and cannons, so we turn on those smithies :p
I think the first think which need to do BB when go back on work is to solve these serious issues which appear after introducing of PVP.
Everything of this is for normal adventures.
1: Multiple attack on the same camp from one general. There is 3, 4 even 9 reappearing of attack. Really unpleasant situation.
2: Strange behavior on generals - jumping, slowing or fasting or going back and forward even AFTER fight is complete. Especially if on adventure are more than one player. Very serious bug.
3: Serious lag after more than one player is on adventure. Until there is one player is ok, after second situation going bad, if there is a third the lag is unacceptable high even in not busy times.
4: Missing of attack click on camp because of popping of icons. There is sometimes need to click - 2 or 3 times before attack start. This issue appear after popping icon feature introduction.
All of there problems made (for me) playing of adventures very unpleasant feeling.
Please let moderators do not unify this topic to others with same problems because I really hope that BB will read this because of serious importance of topic. Thanks.
Salem_Warrior_1
26.12.14, 11:38
seams alot of problems are with blocking camps and inviting players, best to kill all camps, no blocks, then invite players when one camp left, let them confirm mail kill before finishing
Sharpielein
26.12.14, 18:48
seams alot of problems are with blocking camps and inviting players, best to kill all camps, no blocks, then invite players when one camp left, let them confirm mail kill before finishing
Won't help, the problems in the initial screenshot happened while I was still solo. And there were no blocks involved.
seams alot of problems are with blocking camps and inviting players, best to kill all camps, no blocks, then invite players when one camp left, let them confirm mail kill before finishing
Best to not play adventures eh? I mean then you would not have 1 single problem eh?
Best to not play adventures eh? I mean then you would not have 1 single problem eh?
There are workarounds, though if someone tries everything but still fail then you're probably right.
There are workarounds, though if someone tries everything but still fail then you're probably right.
I had a shop and it worked great. I had many customers and I played on their emotions of community and belonging. I was earning bunch of money. It worked so great that I thought I can do minimum work in order to please them, I never fixed anything. I had a broken window for 3 years and everything was fine. Those that I was most close with would defend me by saying that broken window doesn't affect you if you have a coat. One old lady asked if I can close or fix the window, I told her that there are workarounds and that she should maybe ware a scarf. It worked. Now I'm closing the shop down because some idiot has opened a store next to me, he fixes the windows and treats his customers professionally. [removed]
Hello CrazyBat,
Please don't use profanity on the forum.
Thank you,
Fexno
Sharpielein
30.12.14, 11:47
There are workarounds, though if someone tries everything but still fail then you're probably right.
Workarounds are not supported, I'd think? Wasn't it BB common stance that "If you don't do it the way we provide it, at best it's your fault if it goes wrong"?
Add 1 and 1 together and you come up with a product that works neither as intended nor as designed and then blames users for faults.
Time to sick the BBB at BB :)
Dear CrazyBat and Sharpielein,
I responded "Best to not play adventures eh? I mean then you would not have 1 single problem eh?".
If the way you've been doing things are not working, you'd better try to adapt and try something else.
What do you think you'll acomplish by whining here and flaming players that do post possible sollutions?
No one asked for workarounds.
I know them all, revisit adv. window, relog, turn computer on and off, go outside smell the fresh air, come back turn computer on again, destroy the well, turn your iron mine on and off, click your provision house tab for buffs, slap yourself 2 times while watching the mirror and saying blobadybloo.....the thread about techincal side of the game and bugs does not ask for workarounds and watnot but for fixes.
the thread about techincal side of the game and bugs does not ask for workarounds and watnot but for fixes.
And spam is the way to go? How many more posts and threads do you need to comment same issues?
Interesting.....my posts bother you but millions of bugs don't. You are not obligated to read my "spam"
Interesting.....my posts bother you but millions of bugs don't. You are not obligated to read my "spam"
No substance as usual.
Go on and it's just a matter of time til you're not obligated to post anything here.
Well mr. substance, your indepth posts with workarounds that most people know about but are also unpredictable and sometimes work the other times don't are for some of us also in the category of spam since they are pointless and anoying, but keep it going.
They are not unpredictable, but like whipping a dead horse they are pointless to tell people like you.
If you can not predict do they work or not they are unpredictable, mind that english is not my first language but I know you are getting every single point I make. That is why you are so upset at me.
I'm not upset, but you're ignorant.
You sure sound upset, ad hominem is a nice touch.
You sure sound upset, ad hominem is a nice touch.
You can't make it and tries to convince all and every that's the same for everyone.. Reread my first post in this thread (http://forum.thesettlersonline.com/threads/29979-The-new-quot-Normal-quot-Multiattacks-Combat-unpredictable?p=272445&viewfull=1#post272445).
Peace.
Out.
Reread my store allegory.....
There are numerous situations when bug just jumps out at you and make you lose troops that 10 loots don't cover, there is a bug when invite gets locked because recipient never got it and it won't expire so you lose CLT lootpot swap. There is a triger that when lootpost buyer comes to adventure he trigers the bugs and you can not control will 1 of them come to see adventure in the middle of your block, attack or wathever. Point is, you do not have control over the game. Do you understand?
Yes, all of them have happened to me in last 2 weeks.
Sits down with large bucket of popcorn
Salem_Warrior_1
31.12.14, 08:28
ive done rb,mse no probs
work around on BK and BLT works..kill kills and miss two blocks
yes its not perfect and the anoying gen loops here
im not gona let it stop me playing, i enjoy the game
posting work arounds is constuctive feedback and for that i thank you all
keep up the good work
Thejollyone
31.12.14, 09:02
Ive had the locked zone on Nords, lost troops in bogus attacks, have the looping/graphics delay bug, had simple blocks fail etc etc etc.
I have tried to keep to less complex adventures and have simmed kills on camps that would normally be blocked. So yes there are many workarounds a player can do, but there are none for locked zones/lost invites etc I'm afraid, as the OP says.
Lets just hope the devs priority for January 2015 is making the game as playable as it was before 26.11.2014, if not better, by solving older bugs as well.
Sharpielein
02.01.15, 08:05
They are not unpredictable, but like whipping a dead horse they are pointless to tell people like you.
I can't go into this too deeply but in essence, even BB admitted that they are unpredictable: players are given false information by the game on occasion.
Ive had the locked zone on Nords, lost troops in bogus attacks, have the looping/graphics delay bug, had simple blocks fail etc etc etc.
I have tried to keep to less complex adventures and have simmed kills on camps that would normally be blocked. So yes there are many workarounds a player can do, but there are none for locked zones/lost invites etc I'm afraid, as the OP says.
Lets just hope the devs priority for January 2015 is making the game as playable as it was before 26.11.2014, if not better, by solving older bugs as well.
+1
I have not been doing adventures much since they nerfed the game but we had 'Winter may come' pop-up for guild quest which required Nords to be completed. In this simple adventure we had looping attacks, ghost generals and then ultimately a locked zone when hitting complete. This then rendered me unable to adventure and my lootspotter unable to take lootspots. The zone unlocked overnight but there was no option to complete the adventure in the questbook anymore. BB support say they will give me the loot back, no offer of any refund on the wasted premium time and i'm still waiting 5 days later.
All of this does little to persuade me to continue playing this game in 2015.
i tried that go home tactic
send attack with 200r
go back home -- find you lost because somehow the 200r you sent automatically changed to 100es or something
Sharpielein
06.01.15, 06:39
i tried that go home tactic
send attack with 200r
go back home -- find you lost because somehow the 200r you sent automatically changed to 100es or something
Yeah, the "magic troops assignment change" happens too, on occasion.
Mind you that you're supposed to leave the island between assigning the troops and sending the attack.
However, that may still not help.
The proposed workaround is not only to leave your island, but burn your house, including your computer, nuke your Internet Service Provider, move to a different country, get a new ISP and a new computer. Please remember to do this between every mouse click in an adventure.
Alternatively, you could simply stop engaging in any activity that leads to erratic behaviour of the game , a.k.a. "playing".
topgearfan
06.01.15, 11:53
Alternatively, you could simply stop engaging in any activity that leads to erratic behaviour of the game , a.k.a. "playing".
this is what ive been doing since the adventures became unplayable. very very boring.
Nettopp_naa
06.01.15, 13:54
Since the PVP was released and the server maintenance at BB/Ubisoft was undertaken the game has been totally unstable.
Seemes BB has only one thing to do. remove the PVP for some time to see if things straigthens out.
If not they must see if it is a server issue.
In both case it is not much fun to play TSO anymore.
Hope a solution soon will be available.
Sharpielein
06.01.15, 18:28
There's a new "normal thing", which first happened to me today. Asking around, at least 3 other ppl seem to have encountered this:
Send off a selection of X generals to adventures - the wrong ones arrive, some of the ones you sent are merrily idling on the home island.
Player does X, confirms X, game does Y, claims player never did X - thanks to everyone who asked for adventures to be "more random". Guess that's what the developers understood!
i am afraid the game has become nigh on unplayable :O(
Bluesavanah
11.01.15, 15:46
any news on this getting fixed any time soon ?
http://i.imgur.com/d7T9cZ7.png
7 minutes to do a ls kill
ROLANDHOLLANDER
11.01.15, 19:02
i was waatching my attack and when it started the setup got back to previous setup and so my general died along with his cannons and i got that already few times before.
Am i the only one who keeps getting ghost generals walking all over the adv maps and sometimes my general will attack the same camp over and over and it takes a lot longer than it should to kill certain camps, is it me or is this a recoginised glitch????
nope it's every1, on all adventures. supposedly will be fixed after tomorrow's maint.
Sharpielein
27.01.15, 17:15
You're about 1 month late with your complaint:
http://forum.thesettlersonline.com/threads/29979-The-new-quot-Normal-quot-Multiattacks-Combat-unpredictable
Threads merged: "Ghost generals and repeated general attacking"
That is so strange - the wife and I have only seen a very minor subset of these issues:
-The general does vanish sometimes, but always ends up where he should be going in approx the right time frame.
-I do get 'general is attacking' up to 3 times, but it seems to me the overall timing for the battle seems correct (estimated, not tightly timed).
-I've never lost any troops (except for expected battle losses) or had them shift around
-The wife and I have seen slightly more odd behaviour when we are on the same map sharing an adventure, but I took that as being at the same IP and confusing the server somewhat. Sometimes her system plays the sounds of my attack before I show my general as even being there yet for example.
Since it's somewhat intermittent I wonder if there are external factors we are not aware of - issues with the specific ISP you are using, whether or not you are on a public or private network, some server hops are pretty direct (you only go through a few of them) but some bounce 1/2 way around the world and through many different systems and each one could be 'doing something'. I am very far from a communications expert, but I have had to deal with some of the issues.
It is true what Narcil said - what you are seeing is local and up to your Flash player, what is really happening is only in the game server and if a packet gets lost in transmission (not at all uncommon) you may not get the information from the server that makes what you see 'line up', or if it thinks there's a packet error it might send the same packet again. Much of this could be explained simply by flaky internet off-and-on issues that don't consistantly repeat.
Now troops reallocating themselves back to different or previous configurations - THAT's different, that's a bug, and that's a serious problem. So far I've been spared the pain but maybe I've just been lucky.
Hopefully this new release (whenever it comes) will improve things.
Sharpielein
28.01.15, 05:08
It is true what Narcil said - what you are seeing is local and up to your Flash player, what is really happening is only in the game server and if a packet gets lost in transmission (not at all uncommon) you may not get the information from the server that makes what you see 'line up', or if it thinks there's a packet error it might send the same packet again. Much of this could be explained simply by flaky internet off-and-on issues that don't consistantly repeat.
Now troops reallocating themselves back to different or previous configurations - THAT's different, that's a bug, and that's a serious problem. So far I've been spared the pain but maybe I've just been lucky.
Hopefully this new release (whenever it comes) will improve things.
Well, I personally know that back in the old times, games like Diablo2 (15 years old) had serious issues with the phenomenon called "rubberbanding", i.e. desync between server and client side status. It was an issue in times where latencies were often 4-5 digit and the Internet as a whole was rather unstable. Modern games (pretty much anything released less than 5 years ago) can't blame the general unstable Internet in that fashion and additionally to an improved Internet, serious web developers know how to prevent such issues.
Yes, I have lost troops to these issues on more than one occasion and it's probably cost me over 100k coins in lost cannoneers, elites and crossbowmen but that's not my gripe.
We shouldn't be forced to consider something "normal" that has not been a problem at all for the first 2 years the game was released and something that is so far out of whack that it's downright unacceptible for an online game.
Why display animations at all if they're wrong and unreliable and misleading anyways?
Modern games (pretty much anything released less than 5 years ago) can't blame the general unstable Internet in that fashion and additionally to an improved Internet, serious web developers know how to prevent such issues.
I was in no way saying that it's desireable or even 'normal', and I wasn't globally blaming "the net" for everything as some kind of excuse - I was only pointing out some of the chaos and complexity of modern computing and the number of variables that can be involved.
I also have noticed that these occurances seem to have just started with PvP so clearly there is a connection, it's only my experience in debugging to try not to have tunnel vision and consider every possibility.
Hopefully fixes are coming soon and the issues (at least this issue) can be closed.
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