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Rhylian
27.12.14, 22:09
This is more a long term wish. But it would be nice if there was a larger amount of adventures to choose from.
Like some relying more on blocking and some on being able to find the right spot to bypass some camps or a straight bash and smash one.
I am not really good at blocking for example so adventures that rely heavily on blocking are a nightmare for me. In some cases it would cost me up to double the amount of units compared to someone able to block. So I usually go with adventures that rely less on blocks. A bigger variety would also be good to have I think as most people just do one or 2 adventures and ignore the rest. Or maybe change some of the unwanted ones to make them more attractive to do. (That last idea is probably easiest now that I think of it :P).

Anyways that's all ^^

Sharpielein
28.12.14, 10:21
There are so many adventures already that are not worth doing, we don't need more.

Unfortunately, until BB gets a decent grip on adventure loot balance, every new adventure comes with either of the 2 options:
a) Loot is better than other adventures, making older ones obsolete
b) Loot is worse than other adventures, making the adventure a design failure

It's quite difficult to design adventures that are:
a) The same loss/loot ratio as existing desirable adventures
b) In some aspect new and interesting
c) Don't consume months of development effort

Rhylian
28.12.14, 10:57
Well that's why I also later said:
Or maybe change some of the unwanted ones to make them more attractive to do. (That last idea is probably easiest now that I think of it :P).

That would not need months of developing, they already know the loss/loot ratio isn't good (else people would do them), so pretty easy to make them interesting