View Full Version : Re-think the loots from Co-op adventures
Recent changes to the loot drops have TOTALLY KILLED the co-op adventures.
It's no longer worth doing any of them to be rewarded worthless loot.
totally agree, they should have good loot to encourage people to work together and complete them.
I agree too, co-ops are no longer worth doing as the loot is not deemed enough to cover the cost of doing them. Co-ops got off to a rocky start when they were first introduced, but people eventually warmed to them and many enjoyed playing them, but now it is very hard to find players willing to do them. The idea of co-op adventures is a nice one, players working together on a single adv, but without good loot, they will just become like other certain adv's that fill up star menu, and can't even be sold for 5 coins. I used to love doing tombraiders, but don't do any now.
Thejollyone
17.01.15, 09:04
+1 there used to be a healthy interest in Tomb Raiders in particular until they nerfed it
Sharpielein
17.01.15, 12:35
+1 there used to be a healthy interest in Tomb Raiders in particular until they nerfed it
same.
The problem of Coops is that we constantly run a risk of one of the 4 players causing major delay thanks to Real Life, and 3 other suffer.
In regular adventures, 1 player (who has as much time as they desire) will complete most parts, then invite others for a total of 15 minutes, sometimes less ("Instakills"), so players are much less likely to impair the gaming experience of others.
Coops used to compensate this risk with interesting loot, but that is now a thing of the past.
Higher risk + more frustation = less reward, doesn't compute in my book.
I have done usually more than 5 TR's per day, there was a community which has done co ops (in this case especially TR) and we enjoyed playing. Now its hard even to find players for coops and tbh I dont really have big interest getting low granite or even flowers, I rather do RB and lose almost the same amount of troops as I did at TR and therefor have a 3x chance for 1,5k granite and WT if I swap the spots.
I have done like 4 TR's since the loot was changed and only because I felt sorry for ppl I knew and saw them they cant find a player.
lets be realistic none of the normal adventures (not tailor) are worth running cept RB.
Bluesavanah
18.01.15, 19:59
lets be realistic none of the normal adventures (not tailor) are worth running cept RB.
That's your personal opinion I find plenty of normal adventures profitable especially since bread,brew and bronze swords are almost being given away since the changes.
Although I never really bothered with Co-ops even before the changes took place I can agree they have almost died since the changes, they should have something to mark them apart from normal adventures or no-one is going to bother. Pretty easy solution might be a chance to get a noble deed.
same.
The problem of Coops is that we constantly run a risk of one of the 4 players causing major delay thanks to Real Life, and 3 other suffer.
In regular adventures, 1 player (who has as much time as they desire) will complete most parts, then invite others for a total of 15 minutes, sometimes less ("Instakills"), so players are much less likely to impair the gaming experience of others.
Coops used to compensate this risk with interesting loot, but that is now a thing of the past.
Higher risk + more frustation = less reward, doesn't compute in my book.
+1
Co-ops really helped to build the sense of community within the guild so I think are more important to the game than other adventures.
I like the idea of things like Nobles, granite and WT in the loot.
That's your personal opinion I find plenty of normal adventures profitable especially since bread,brew and bronze swords are almost being given away since the changes.
Although I never really bothered with Co-ops even before the changes took place I can agree they have almost died since the changes, they should have something to mark them apart from normal adventures or no-one is going to bother. Pretty easy solution might be a chance to get a noble deed.
might be proifitable but your time would be better spent doing RB or a tailor.
Its not just the co-op adventures that need adjusting, but the less popular ones and since the loot update ones that used to be popular and are no longer.
To me it appears obvious that troops lost and time needed represent difficulty and should be rewarded as such. Then there are the co-op adventures which require good co-ordination from all the participants and should be more rewarding than adventures a single player can complete.
The lootspot issue could have been fixed long ago too, by giving loot to anyone invited without needing to kill a bandit, or require certain camps to be beaten by other players similar to the co-op design.
Since the introduction of premium time, lootspots are being sold at a higher price than the value of the loot for a player without premium. It would be great for the game if the devs were somehow able to fix these issues, instead we see a game that new players will find even harder than players did 2-3 years ago.
These adventures - notably Tomb Raiders - used to be great. They got people working together, particularly in active guilds. Then the loot changes in November killed all that.
It seems the drop rate from adventure searches has gone up significantly, while the number of players doing them has dropped. I have accumulated so many I trade them away for a fish.
I would suggest a better way to encourage more people to play co-ops would be to make the loot more attractive rather than ramming the adventure maps down our throats through higher drop rates.
queen-vicious
21.05.15, 11:47
+1
Suggested that as well ages ago, including making less desirable adventures somewhat better. I got shot down hard here by the players rofl
Suggested that as well ages ago, including making less desirable adventures somewhat better. I got shot down hard here by the players rofl
It is going to be hard to agree on what ads are less desirable, as we have different oppinions on that.
I only played since december but I must say that some adv seem to pile up in my star.
the co-ops are among them, and that is not because I dont do them or dont like to do them. I can see that sometimes I get tired just to look at 18 of the same adv, and that alone makes me not want to do them, so yes - spamming us with them does not make us want to do them.
One adv I have done one time - and I am selling them in TO for a fish or a few map frag, and that is Wild Mary. It is not a bad adv really, but you just lose way too many troops compared to the loot, so yes it might help making the loot better in some advs.
And for the co-ops - why do they not show up in the guild quest ? - I am sure then more would do them.
Agreed that if the co-op's had better loot, they would get played more. Also agreed that if they were in guild quests that would also be an encouragement - and if some guild coins were thrown in for the players that participated, I think you would see them played even more.
Cooperative adventures
These adventures - notably Tomb Raiders - used to be great. They got people working together, particularly in active guilds. Then the loot changes in November killed all that.
+1 - multiplayer and co-op adventures should give better loots and should be the only ones that feature in guild quests. They encourage player co-operation and help the overall game experience for those in guilds.
Agreed that if the co-op's had better loot, they would get played more. Also agreed that if they were in guild quests that would also be an encouragement - and if some guild coins were thrown in for the players that participated, I think you would see them played even more.
+1
Bluesavanah
22.05.15, 13:30
As far as I'm concerned they are a failed experiment and should be removed from the game when they were done it wasn't because they were anymore enjoyable than any other adventure it was because the loot was very profitable for the effort involved on 1 or 2 of them, once the loot changes took place they were dropped like a hot brick.
Though it can't be proved by myself the droprate for these adventures from searches seems to have increased recently and it is rather annoying to realise that 9 mf is actually more valuable than getting one of them.
As for putting them in guild quests maybe that would work for 56+ member guilds but not for smaller ones.
A change that might make them more appealing over other adventures is remove the 15/30 min travel times to the adventure and reduce it to 2 minutes.
Thejollyone
22.05.15, 13:40
good idea on the travel time reduction - that would at least nigh on guarantee any player involved doesnt forget to rejoin after sending troops, or even forget totally its running, as has been the case in the past.
Id love for BB to action that idea
To my mind the biggest reason for the failure is the lack of a adventure tab in chat.
Loot from adventures since the changes is made up mostly of what we can produce on Home Island making it much less desirable to lose troops only to regain the stuff used to make those troops.
Adventures loot should be a better source of Granite etc to encourage players to actually make the effort to do them.
The extra effort needed to complete a co-op adventure should be rewarded with extra high end loot.
Co-op adventures add a lot to BB's clicks ratings but *ONLY* if players do them
Just one problem with the current drops, lack of imagination.
BAAAHHHHHJJJAAA
28.05.15, 02:30
indeed +1
Ozzymandeus
28.05.15, 11:14
Just one problem with the current drops, lack of imagination.
If, by that, you are referring to the lack of variety, then I would also have to give it a wholehearted... +1
Thejollyone
30.05.15, 16:41
Ive just had another week of scouts looking for scenarios, and I have to say again, it was more coops than any other adventure that they found.
I suppose I was just unlucky, but the scenarios do seem to be heavily penalised in favour of coops percentage-wise, and since the "rebalance" of the loot and the fact that the coops are pretty much worthless these days, I feel like I'm being mugged for my gcs and sausages every day
I agree with this +1
most people don't bother with them anymore, which is a shame since if it was rewarding in any way at all they'd be played more often
+1
Coops used to be interesting to do during events, but even that did BB have to ruin.
+1
We used to do a lot of coops together in guild on a Sunday, and we had a lot of fun with it - different groups racing each other to finish, seeing how many we could complete in a given time frame, that sort of thing - but since they destroyed the loot nobody wants to do them any more. They also seem to have a disproportionately high drop rate in adv searches, and are just cluttering up people's star menus.
The loot definitely needs to be rethought, as does the drop rate. A lot of my guild have pretty much stopped doing adv searches, since, as jollyfog mentioned, it's not worth the gcs and sausages to get an adv that's completely worthless, and the chances of finding a coop seems to have significantly increased.
I used to do a lot of co-ops too, but almost none now, as the loot is not worth the costs. I would love to see a rethink on the co-op adv loots.
I would like to add BK if you are short with star coins, 3 MMA, fast & furious, small map, 240-280 star coins
+1
I would like to collect at least one bone church but alone it is difficult :) nobody want co-op adventures, only fairytales for bean and bean and bean and of course bean. Co-op today waste of time.
Weekly quests: with some tasks, 1 task do a specific co-op map reward lots of xp/star coin + random drops (random buff, random building, random common materials, random rare materials)
And when I suggested this funny enough I was shot down by a ton of people ...
I actually said most of the adventures aren't worth it anymore and suggested they needed to be changed.
Even opened a thread for it so people could suggest which adventure and what changes to it they wanted to see to it.
This was after the weapons were removed btw ....
Funny how things change appearantly in people's opinion -_-
I wonder how BB expected us to still do them, when it's obvious we get less than we loose. Loots look like a bad joke. I wonder if BB checks statistics for the adventures played by users, before the changes and after. Any good manger should do this.
I loved TR, was my favorite adventure and I made a lot of friends at the time. Now it's so quiet...
Some of my friends started to do WW instead, but I'm not convinced to do it, even if I badly want a Bone Church. In so many months since they started, only one got a Church.
I wonder if BB checks statistics for the adventures played by users, before the changes and after. Any good manger should do this.
Agreed. The stats that would be available would indicated that the co-ops are not being played. I dump mine as soon as I get them. As far as the drop rates, anyone that has read frequent posts knows that I'm a defender of random and odds and that you can't predict anything... but it is true the co-ops seem to show up more than they should. If the odds favor getting them - but few people are playing them - that should clearly be a statement to the ones controlling the tables.
Mortallicus
02.06.15, 08:32
+1 co-op loots need adjustment. I do not want to do them but i do sometimes to help out others because they have difficulty finding partners and why coz the loot is not good.
http://forum.thesettlersonline.com/threads/30132-Re-think-the-loots-from-Co-op-adventures
http://forum.thesettlersonline.com/threads/30899-Cooperative-adventures
Threads merged
I agree that the co-op adventure is an adventure with a lot of losses and a bad loot. Hope they change it with a better loot.
Sharpielein
20.06.15, 14:52
Must-do.
Should be significantly more valuable, especially since it requires cooperation rather than chillaxing.
Please BB ravel do something about co-op loot. I'd love to do adv with ppl so thats why I love co-op adv but everyday its become harder and harder to find ppl interested in playing those. I believe by offering better loot ppl will put more attention to co-op and BB can grow their game community back as ppl will begin to chat a little more
Yup - I keep accumulating them (discover rate seems awfully high) and I usually just try to get rid of them, not worth the effort of coordinating a group.
to get interest back in the co-ops they need to change the loot why not change the loot to where we get weapons on the co op ones
2 player bronzes swords bows longbows
3 player horse iron swords steel swords
4 player xbows cannons dama swords
just a idea even then the 4 player ones would be player rather than others but only a idea
lordloocan
08.10.15, 22:49
lets be realistic none of the normal adventures (not tailor) are worth running cept RB.
Maybe BB ought to make RB a gem purchase only? Be interesting to see the change in trade chat.
Bluesavanah
09.10.15, 03:32
Put chocolate rabbits in the 2-player co-ops i'll start doing them :)
This is to the developers,
It seems to me that no one is actually keen on doing any of the co-operative adventures. I personally do not mind them however the loot is a bit poor. Why not make them more appealing to players so they can actually start doing these. I mean you have obviously spend time and effort creating the adventures why not see people play them. Maybe have them as a guild quest or in the various events or just have a bigger loot.
That's all from me really
Cherio and happy gaming you all!!! :p
Merged
This is to the developers,
It seems to me that no one is actually keen on doing any of the co-operative adventures. I personally do not mind them however the loot is a bit poor. Why not make them more appealing to players so they can actually start doing these. I mean you have obviously spend time and effort creating the adventures why not see people play them. Maybe have them as a guild quest or in the various events or just have a bigger loot.
That's all from me really
Cherio and happy gaming you all!!! :p
Merged
For some very strange reason, they think that if they just let the adventures we dont want to do drop with much higher rates than any other adventures, they can make us do them.
Like spamming us with lakeside and whirlwind on the very long treasure search, and spamming us with VTV and WM on the long treasure searches.
I dont know how we can get BB to understand that this will not work. That is just going to make us hate them more. Making the loot more tempting might just be a better idea.
For some very strange reason, they think that if they just let the adventures we dont want to do drop with much higher rates than any other adventures, they can make us do them.
Like spamming us with lakeside and whirlwind on the very long treasure search, and spamming us with VTV and WM on the long treasure searches.
I dont know how we can get BB to understand that this will not work. That is just going to make us hate them more. Making the loot more tempting might just be a better idea.
Erm just a small heads up, VTV is a guild quest adventure.
Erm just a small heads up, VTV is a guild quest adventure.
well make me an offer for the 24 of them I have in star :-D never going to do them - really dont like that adv ;)
well make me an offer for the 24 of them I have in star :-D never going to do them - really dont like that adv ;)
Too busy working on the 93 in my star menu :)
or just create some lucky wheal where you can put some 2-5 adv off the same tipe and get a new ones or (some map parts) from them.
lordloocan
01.03.16, 13:45
Save all the buccaneer roundups and do them at Easter with lower level players as they only need to kill 3 camps and get good egg return. If a group of you do them together you can run them non-stop hopping from loot-spot to own adventure etc.
The siege is also handy for coaching newer players in how to read guides etc.
Sir_Galavant
01.03.16, 18:39
Its not just the co-op adventures that need adjusting, but the less popular ones and since the loot update ones that used to be popular and are no longer..
+1
and if BB want a list of the "unwanted adventure" they just have to give a look to the trade office and see all the adventure sold for 5 coin!
To name a few beside the co-op :
Sons of the Veld (probably the worst one), Victor the Vicious, Wild Mary, Gunpowder.
There should be a certain balance between the loot and the troops you lose in the adventure. ANd let's be honest...a 0,5% chance to a special building or even a 1,5% chance to a follow up adventure means "Keep dreaming of it"! increase those chance before somebody get bored of doing always the same adv and say "goodbye BB!"
Thejollyone
25.03.16, 14:38
I have to say ty to BB for making Tomb Raiders playable again during the event. The egg drop value made it worth it, and our guild and friends have again started to enjoy this adventure.
Now if you would please just make it worth playing again after the event..... :cool:
Especially Tomb Raiders.
Our Guild has come to life again during this event, and all because we can play TR again and get eggs. This has helped lower levels get involved with the guild and the game..which has to be a good thing all round.
I know that when the event ends, and we go back to rubbish loot, TR will not be as popular. That's a big pity.
Would be so good if there was a bigger incentive to play co-ops again
what do others think?
Merged
I agree completly it was great fun to play so many co-op's and work together more visually again
i second that, its been brilliant joining co ops again
have missed doing them, and as daisykay says after event with no gain from loot they will become unpopular again
a massive pity
Have them be the only adventures to give weapons in loot, failing that some high level loot like gunpowder or book fittings, and people would be all over them.
i agree it does strengthen the guilds bonds with new guild players and other players in guilds its also a very good way to make new friends
from outside the guilds i myself have made some great friends from around the world with the co-op advs but with out the co-ops being played again due to poor loot less people start coming online people get bored which means the game losses players which can only mean one thing the game will lose money so bring back the decent loot and keep the players happy i for one love the co=op advs and will miss them again very much
is the right answer..ty maddie
RainbowDiane
03.04.16, 20:12
Totally agree with all remarks about loot for Co-op adventures
I second the new appeal of DaisyKay to improve the loots in the co-op adventures, as previous comments show these were one of the best additions to the game.
Yes, in this event (Easter 2016), our guild became more alive and involved with each other, and as MaddieMax very well pointed out, I also gained some new friends.
Co-op's are fun, cementing new and old bonds, working together to a common goal, helping and tutoring newer players, what more would we want from it?
Well some improvement in the loot would be great.
Is this hard to do?
No, but then the question arises what would be the best improvement for the loot?
Some suggestions:
- some small already existing population building, preferably linked to the adventure for instance a pirate hut / residence to Buccaneer Round Up (Buccaneer, originally French, best known meaning pirate)
- A Tomb as decoration or maybe also a new population building as loot from Tomb Raiders
Some changes/additions to the resources:
- Higher amount of granite
- Possibility to get grout
- Titanium Ore (due to Easter event 2016, where everybody over level 17 and playing the game longer then 10 days needed it), try to get it if you are not in a guild, which happily (well for sure in our Guild), will help you to get a loot spot on an adventure which gives you titanium ore (which we than have to meld for them, so be it), or give in any other way assistance to get you those bars.
Why add preferable a population building to the loot?
Well, if you want to be able to play this game, you need now 3 types of armies at the same time which calls for a need to gain a larger and much needed population.
Why would I suggest to add those resources or increase the amount of them, well as previously pointed out, co-op's can be done by high and low level players and together. The low(er) level players, can also upgrade their buildings to level 6 so are also in need of getting granite and grout earlier in the game then those who have been playing like myself for more than 4 years. So to give those new(er) players a chance to be able to upgrade their buildings including, if they where able (read: lucky) to get, those new buildings from the Easter Event 2016 they are very needy in grout and granite, which is very hard to get. Even for me, while I have been playing this game now for more then 4 years (Easter 2016, was my 5th Easter Event), having now 12 explorers/scouts, a large enough population to do quite a lot of adventures, helped by owning 17 much needed generals (including 2 non-fighting ones), I barely scraped enough eggs together to get all the generals I needed (3rd MMA and much needed 2nd Vet), the improved production buildings, some grout and special buffs,which Blue Byte kindly introduced.
So to let those new(er) players not lose heart and keep them in the game, especially when they see the islands and production abilities of the „old hands” like myself and many others, those changes to the loot of co-op adventures would be in my humble opinion a necessity.
Duchess_Dizzy
03.04.16, 21:32
I like the co-ops, too, and enjoyed playing them again for the Easter event; they're just not worth playing normally, since the loot was reduced. I agree that it would be sensible to return to giving weapons as loot, or even residential buildings. Co-ops are good because everyone has to do their fair share, rather than doing a minimal kill for a lootspot. It's great fun seeing who arrives first, who makes first kill, who makes last, who has a fancy new general. All BB needs to do is to make it worth our while playing them again.
co-ops are a waste of time for the pitence in loots, i delete most of mine when explorers find them, same with the storm recovery scenario, need a new building, convert any unwanted adv into map frags, fed up of doing very long adventure searches to find woodcutter and getting SE, storm recovery and other rubbish all the time
co-ops are a waste of time for the pitence in loots, i delete most of mine when explorers find them, same with the storm recovery scenario, need a new building, convert any unwanted adv into map frags, fed up of doing very long adventure searches to find woodcutter and getting SE, storm recovery and other rubbish all the time
Would I be correct to assume you are in favour of improving the loot of the co-op adventures?
+1 I like the idea of coop, but the loot is too bad.
sortrumlegomand
18.02.17, 18:47
I dont care about coop adventures, but they should be removed from adventures searches and bought only from merchant.
SoldierOfFortune
25.02.17, 17:10
I would like to see some new Co-op adventures with elite troops with some decent reward (SC/industrial mines etc.)
I dont care about coop adventures, but they should be removed from adventures searches and bought only from merchant.
I do agree that the drop rate is ridiculous. I have 184 of the whirlwind. I am never going to do this many, even if I liked doing the adventure. It is like they think we will do them if they spam us with them no matter how poor the loot is.
I do think it is OK that we can find it with explorer, the drop-rates needs to be adjusted to a more reasonable ratio.
lordloocan
27.02.17, 12:25
I have hundreds of all of them and no-one ever wants to do them as the loot is so poor for the time spent on them.
+1 I also have 100s of co-op advs as well and never do them because of the loot defiantly time for a rethink on co-op loot BB
Overall I'm very surprised that BB doesn't run some kind of analytics and look at which adventures are played and which ones are not. They would have to see that many are rarely played (if at all) and question why. I would consider that player happiness 101.
We use the co ops, but mainly Seige and Buccs, as lower level players can share their army and get some small rewards and xp. Cant recall ever having done TR or RTR and as for WW pffttt!
Occasionally play Lakeside because peeps want to try for the building, but overall, yes, either dump or change the adv we never do, that waste explorers time bringing them and dont add anything to gameplay.
This is really ridiculously, Co-Op adventures are useless so if you don't want to make some improvements to them, then at least enable that can be exchanged for something useful.
I do not want exporers bring me more this adventures.
In fact it would be best to be totally discontinued because no benefit to play them.
Sorry BB but I think Lerac has a point. I have been sending out my Luckies in the run up to the event on addy searches, and all it has served to remind me is not to spend valuable search time ( as well as coin and sausages ) on addy searches !
The devs would do well to read the game rules and take some of their own advise.....STOP spamming broken rubbish!
Fix them, their drop rate ( or both ). Or give us an alternative option. Whilst I understand a dead certainty of obtaining a particular adventure is not part of the game. Looking at the cost of searches and the adventure grouping to the length of searches, especially when some adventures are reliant on starting a chain to others ( Alis ), you have really made the balance of drops of `needed' adventures ridiculously low, and then rubbing salt into the wound by giving us a second prize equivalent of a plastic cereal box toy...with bits missing!
Grinding the same adventure over and over again for xp is one thing, and given the billions of xp needed to level up is, it seems part of the game for those that are still here.....but if you don't start making some progress on balancing up and giving us some `worthwhile 'choices, those few are only going to get fewer.
The very least thing to do would be to trade in addies for map frags in a new tab in merchant and make woodcutter available for map frags.
queen-vicious
26.03.17, 02:36
Two years worth of complaints about co-op addies - will BB ever let us know they are listening and let us know if they ever plan on "fixing" them?
lordloocan
27.05.17, 19:10
Somewhere on a thread re coops a BB asked for suggestions as to how we felt the coop loot could be adjusted. A suggestion...
How about having a chance of books dropping from coop adventures? Could be a manuscript from the 2 player ones, a tome from the 3 player ones and a codex from the 4 player ones. Or base the drop on the coop difficulty scale? Doesn't have to be 100% chance of the book/s just the chance.
With the urge to skill generals now I could see this making coops a far more desirable proposition again. Thoughts?
EasyTarget1
27.05.17, 20:19
This is a great idea. Play with new members in your guild.. They learn, get a chance of some great loot and a reason for the higher level players in the guild to join them on adv's. No brainer really. May stop them quitting so easy too.
The co-ops are only worth doing when you have double rewards like in the recent Easter Event - let's hope BB continue this with Halloween
This is really ridiculously, Co-Op adventures are useless so if you don't want to make some improvements to them, then at least enable that can be exchanged for something useful.
I do not want exporers bring me more this adventures.
In fact it would be best to be totally discontinued because no benefit to play them.
Agree totally!Admins should consider this.Better loot or disconiuted them...
get rid of them and develop a few alternatives.
its pretty obvious that the majority of players dont like or want co-ops, BUT if there was a major rethink of loot etc it might make them worth doing for some people.
Pretty easy solution might be a chance to get a noble deed.
ooh ye i'd def play any adv with a 2% chance of getting a noble deed!.. no, not even with 100% chance, noble deed, rofl
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