View Full Version : ❤❤❤[The Settlers Online EX]❤❤❤
PrincessKaito
18.01.15, 10:32
Total Current Parts: 1 ~ 6
#01 Part 1: Customizable Hero Generals (Updated on 21-01-2015)
#02 Part 2: New Armies and Settlers Functions (Updated on 18-01-2015)
#03 Part 3: Expanded Islands (Updated on 22-01-2015)
#04 Part 4: New Buildings & Deposit (Updated on 21-01-2015)
#05 Part 5: Trader & Tavern (Updated on 18-01-2015)
#08 Part 6: Merchant (Updated on 21-01-2015)
#12 Part 7: Epic Stuffs (Updated on 21-01-2015)
PART 1
::G:: Customizable Hero Generals
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQIJSmrOwGKYM1eTuLKvWeRfADJBFur1 9NO15FTldvB38YtRQcFlA
TYPES:
•Rabbid Knight ♘
https://s-media-cache-ak0.pinimg.com/236x/49/7c/84/497c848cfb8dd532a3b301eebe1f7306.jpg
•Rabbid Wizard ✡
https://s-media-cache-ak0.pinimg.com/236x/5c/c9/82/5cc982eb33b964423e61ac35ae3823ca.jpg
•Rabbid Archer ➳
http://static9.cdn.ubi.com/nl-NL/images/VALENTINES_AW3D_RAB07_0056_thumbtcm2881573.jpg
•Rabbid Gladiator ⚔
http://www.plonga.com/public/uploads/thumbs/raving-rabbids-21.png
☑Chose 1 Free out of 4 at Level 40 Main Quest (Chain Quest), x1 Available of each kind in Gem Store.
☑All the Rabbid Garrisons will have their new look but all Kinds will look the Same.
☑All Rabbid Generals will look like wandering easter day rabbid when moving. (Except they will have a Helmet on them)
http://vignette2.wikia.nocookie.net/thesettlersonline/images/b/ba/Rabbids.png/revision/latest?cb=20140227001457
☑Not Usable in Expeditions
☑Recover twice as quickly from defeat
☑Travel twice as quickly to adventures
☑Amount of units increased to 220
__________________________________________________ __________________
[Manuscript]
1/3 Units Hitpoints increased by 5.
2/3 Units Hitpoints increased by 10.
3/3 Units Hitpoints increased by 15.
1/3 Units Damage increased by 5.
2/3 Units Damage increased by 10.
3/3 Units Damage increased by 15.
1/3 Units Accuracy increased by 3%.
2/3 Units Accuracy increased by 6%.
3/3 Units Accuracy increased by 9%.
3/1 Units Hitpoints increased by 30. (Knight/Gladiator General Only)
3/1 Units Damage increased by 30. (Wizard General Only)
3/1 Units Accuracy increased by 18%. (Archer General Only)
[Tome]
1/3 Shorten recovery time from defeat about 5%.
2/3 Shorten recovery time from defeat about 10%.
3/3 Shorten recovery time from defeat about 15%.
1/3 Shorten travel time to adventures about 5%.
2/3 Shorten travel time to adventures about 10%.
3/3 Shorten travel time to adventures about 15%.
1/3 Hold addition amount of 5 units.
2/3 Hold addition amount of 10 units.
3/3 Hold addition amount of 15 units.
(::granite::)
1/3 raises chances of getting additional Granite after finishing adventure about 5%.
2/3 raises chances of getting additional Granite after finishing adventure about 10%.
3/3 raises chances of getting additional Granite after finishing adventure about 15%.
(::exoticwood::)
1/3 raises chances of getting additional Exotic Wood after finishing adventure about 5%.
2/3 raises chances of getting additional Exotic Wood after finishing adventure about 10%.
3/3 raises chances of getting additional Exotic Wood after finishing adventure about 15%.
(::titaniumore::)
1/3 raises chances of getting additional Titanium ore after finishing adventure about 5%.
2/3 raises chances of getting additional Titanium ore after finishing adventure about 10%.
3/3 raises chances of getting additional Titanium ore after finishing adventure about 15%.
3/1 raises chances of getting a http://www.settlersonlinewiki.eu/images/luksusowe.pngTreasure Box of ::titaniumsword::Damascene Swords after finishing adventure about 50%. (Knight General Only)
3/1 raises chances of getting a http://www.settlersonlinewiki.eu/images/luksusowe.pngTreasure Box of http://settlersonlinewiki.eu/images/dobrypapier.pngAdvanced Paper after finishing adventure about 50%. (Wizard General Only)
3/1 raises chances of getting a http://www.settlersonlinewiki.eu/images/luksusowe.pngTreasure Box of ::cannon::Cannons after finishing adventure about 50%. (Archer General Only)
3/1 raises chances of getting a http://www.settlersonlinewiki.eu/images/luksusowe.pngTreasure Box of http://settlersonlinewiki.eu/images/oprawaksiag.pngBook Fitting after finishing adventure about 50%. (Gladiator General Only)
[Codex]
1/3 Units Hitpoints increased by 20.
2/3 Units Hitpoints increased by 25.
3/3 Units Hitpoints increased by 30.
1/3 Units Damage increased by 20.
2/3 Units Damage increased by 25.
3/3 Units Damage increased by 30.
1/3 Hold addition amount of 20 units.
2/3 Hold addition amount of 25 units.
3/3 Hold addition amount of 30 units.
1/1 grants a possibility of 20% of getting an large amount of http://settlersonlinewiki.eu/images/starcoins2.pngStar Coins after finishing an adventure. (Knight General Only)
1/1 grants General to transfer to location instantly. (Wizard General Only)
1/1 grants a possibility of 50% for General to instantly recover to full health after a defeated retreat. (Archer General Only)
1/1 grants a possibility of 20% of getting an large amount of ::coins::Gold Coins after finishing an adventure. (Gladiator General Only)
PrincessKaito
18.01.15, 10:34
PART 2
New Armies and Settlers Functions
☑Add a Function to Send Any Selected Available Type of Military Units convert back into Unemployed Settlers. ::R::►::settler::
EX; Select 17 current unassigned Soldiers converting into Unemployed Settlers.
= Instant Conversion
= All Kingdom Army and Expedition Force can be convert.
= You get back 17 Unemployed Settlers (No Resource returned)
= You get back 17 Unemployed Settlers (255 Brew + 170 Steel Swords returned)(By Gems)
☑Armored Cavalry
Base stats:
Hitpoints: 50
Attack Damage: 50
Hit Percentage: 80%
Skills: First Strike, Assassination
Training Cost: 1 Settler + 50 Brew + 40 Horse + 5 Horse Armor
Training Time at Level.1: 30 minutes
Level Requirement: 35
☑Magician
Base stats:
Hitpoints: 10
Attack Damage: 100
Hit Percentage: 70%
Skills: (Attack Slower than Archer = Spellcasting?)
Training Cost: 1 Settler + 50 Brew + 10 Robe
Training Time at Level.1: 32 minutes
Level Requirement: 35
PrincessKaito
18.01.15, 10:43
PART 3
Expanded Islands
☑In-order to get the Island, you need to purchase a Mayor's House Deed from Gem Store and set to build a Level 1 Mayor's House on the fixed constructing site on that island. ::building::
= The Mayor's House will be indestructible after you build it.
= The Mayor's House can be Upgraded like the one on your Home Island.
[East Expanded Island]
Map Zone: Forest
Map Resource Type:
::bronzeore:: Copper Ore Deposit: HIGH
::ironore:: Iron Ore Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::goldore:: Gold Ore Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::coal:: Coal Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::stone:: Stone Deposit: HIGH
::marble:: Marble Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::gunpowder:: Salt Crystal Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::-pinewood:: Pinewood Tree: HIGH or http://settlersonlinewiki.eu/images4/stopbuff.png
::hardwood:: Hardwood Tree: HIGH or http://settlersonlinewiki.eu/images4/stopbuff.png
::fish:: Fish Spawn: HIGH
::deer:: Wild Deposit: HIGH
Map Used: The Valiant Little Tailor
Buildings Not Available: Salt Crystal Mason, Marble Mason
Island Mayor Building Location: Top Right
Mayor Building Design Type: Pirate Fort
http://www.tokyoforum.com/wp-content/uploads/2013/10/tokyo_disneysea.jpg
OR
Mayor Building Design Type: Medieval Castle
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_ME_Stage1.gif Lv.1 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_ME_Stage2.gif Lv.2 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_ME_Stage3.gif Lv.3 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_ME_Stage4.gif Lv.4
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/zones/large_zones_ME_Riverside.jpg
[West Expanded Island]
Map Zone: Desert
Map Resource Type:
::bronzeore:: Copper Ore Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::ironore:: Iron Ore Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::goldore:: Gold Ore Deposit: LOW
::coal:: Coal Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::stone:: Stone Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::marble:: Marble Deposit: MED
::gunpowder:: Salt Crystal Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::-pinewood:: Pinewood Tree: LOW or http://settlersonlinewiki.eu/images4/stopbuff.png
::hardwood:: Hardwood Tree: MED or http://settlersonlinewiki.eu/images4/stopbuff.png
::fish:: Fish Spawn: LOW
::deer:: Wild Deposit: LOW
Map Used: The Roaring Bull
Buildings Not Available: Salt Crystal Mason, Stone Mason
Island Mayor Building Location: Bottom Left
Mayor Building Design Type: Sultan's Palace
http://thingiverse-production.s3.amazonaws.com/renders/c3/54/22/16/c2/100205_1308830543459_full_preview_featured.jpg
OR
Mayor Building Design Type: Mojave City
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NA_Stage1.gif Lv.1 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NA_Stage2.gif Lv.2 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NA_Stage3.gif Lv.3 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NA_Stage4.gif Lv.4
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/zones/large_zones_Landscape.jpg
[North Expanded Island]
Map Zone: Snowland
Map Resource Type:
::bronzeore:: Copper Ore Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::ironore:: Iron Ore Deposit: HIGH
::goldore:: Gold Ore Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::coal:: Coal Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::stone:: Stone Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::marble:: Marble Deposit: http://settlersonlinewiki.eu/images4/stopbuff.png
::gunpowder:: Salt Crystal Deposit: LOW
::-pinewood:: Pinewood Tree: HIGH or http://settlersonlinewiki.eu/images4/stopbuff.png
::hardwood:: Hardwood Tree: MED or http://settlersonlinewiki.eu/images4/stopbuff.png
::fish:: Fish Spawn: MED
::deer:: Wild Deposit: HIGH
Map Used: The Invasion Of The Nords
Buildings Not Available: Farms, Wheat Field, Stone Mason, Marble Mason
Island Mayor Building Location: Bottom Middle
Mayor Building Design Type: Frozen Palace
http://jimhillmedia.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-03/7610.Ice_2D00_Palace_2D00_1.jpg_2D00_500x0.jpg
OR
Mayor Building Design Type: Iron Fortress
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NE_Stage1.gif Lv.1 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NE_Stage2.gif Lv.2 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NE_Stage3.gif Lv.3 http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Castle_NE_Stage4.gif Lv.4
http://static2.gamesrocket.com/ga/images/product_images/1603/images/screenshots/The-Settlers-Heritage-of-Kings_nxw4a2e16926e161.jpg
[Special NOTE]
Smoother Play Solution on New Islands = Remove ALL Pinewood & Hardwood Trees. (The Growth seem to decrease the FPS)
This also means no Cutters & Foresters Buildings will be allowed on those Islands.
Remove ALL Pinewood & Hardwood Trees Spawns and replaced as followings or just remove...:
[East Expanded Island] Pinewood & Hardwood Trees Spawns http://settlersonlinewiki.eu/images/krzak2.png::tree:: ► Non-Spawn/Removable Bamboo Trees http://www.biochar.bioenergylists.org/files/images/bamboo.gif
[West Expanded Island] Pinewood & Hardwood Trees Spawns http://settlersonlinewiki.eu/images/krzak2.png::tree:: ► Non-Spawn/Removable Palm Trees http://icons.iconarchive.com/icons/dapino/summer-holiday/256/palm-tree-icon.png
[North Expanded Island] Pinewood & Hardwood Trees Spawns http://settlersonlinewiki.eu/images/krzak2.png::tree:: ► Non-Spawn/Removable Dead Trees https://d2gg9evh47fn9z.cloudfront.net/thumb_COLOURBOX7020341.jpg
PrincessKaito
18.01.15, 10:48
PART 4
New Buildings & Deposit
[Stable Armorsmith]
Type: Workyard
Upgrade: YES
Production Details Level.1: (5)Titanium::titanium:: ► (1)Horse Armor
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Blacksmith_Stage1.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Blacksmith_Stage2.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Blacksmith_Stage3.gif
[Sheep Ranch]
Type: Workyard
Upgrade: YES
Production Details Level.1: (2)Wheat::wheat:: + (4)Water::water:: ► (1)Sheep
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_SheepFarm_Stage1.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_SheepFarm_Stage2.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_SheepFarm_Stage3.gif
[Shear Hut]
Type: Workyard
Upgrade: YES
Production Details Level.1: (5)Sheep ► (1)Wool
[Weaver]
Type: Workyard
Upgrade: YES
Production Details Level.1: (5)Wool ► (1)Robe
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Weaver_Stage1.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Weaver_Stage2.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Weaver_Stage3.gif
[Alchemist Hut]
Type: Workyard
Upgrade: YES
Production Details Level.1: (3)Salt Crystal + (5)Water::water:: ► (1)Saltpeter::saltpeter::
http://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Pharmacy_Stage1.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Pharmacy_Stage2.gifhttp://thesettlers.uk.ubi.com/the-settlers-rise-of-an-empire/img/buildings/small_Pharmacy_Stage3.gif
[Salt Crystal Mason]
Type: Workyard
Upgrade: YES
Production Details Level.1: (1)Salt Crystal Deposit::mountain:: ► (1)Salt Crystal
[Salt Crystal Deposit]
Type: Deposit (of 200)
Resource Search Time: 24 Hours
[Normad Tent]
Type: Decoration
Return to Star Menu after tearing down: YES
[Docked Pirate Ship]
Type: Decoration (Placed on Water near shoreline of island)
Return to Star Menu after tearing down: YES
[Pyramid]
Type: Decoration
Return to Star Menu after tearing down: YES
[Raving Rabbid Sphinx]
Type: Decoration
Return to Star Menu after tearing down: YES
PrincessKaito
18.01.15, 10:55
PART 5
Trader & Tavern
☑Add a Function in the Trade Office to sell off a large amount of RAW goods into Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png to NPC.
(10000) ::-pinewood::Pinewood = 100 Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png
(10000) ::stone::Stones = 300 Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png
(10000) ::fish::Fish = 100 Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png
(10000) ::hardwood::Hardwood = 300 Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png
(10000) ::marble::Marble = 300 Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png
(10000) ::meat::Meat = 300 Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png
☑Add a Function in the Trade Office to sell off decorations into your Star Menu into Guild Coinshttp://settlersonlinewiki.eu/images/monetygildi.png to NPC.
= Statues, Benches, Plant Beds and every decorations you able to loot from adventures...
☑Add a Function in the Tavern to keep existing Normal Generals & Marshals into Star Menu rather than placing them on the Map.
Requirements:
= Tavern http://settlersonlinewiki.eu/images/kupiec17.jpg
= No Assigned Unit to the General or Marshal
Why would I want to invest a Tome into a general to get 150% of 0 ?
PrincessKaito
19.01.15, 08:44
3/1 = Invest 3 Tomes into a Level 1/1 Skills to grant the percentage
chances of getting additional = Hidden Loot Stash
PrincessKaito
19.01.15, 09:23
PART 6
Merchant(::gem::)
[Architect]
☑Endless Iron Mine (30000::gem::)(1 Available) ► Same Design as Endless Copper Mine but Silvered Exterior.
= Must be place on top of a Iron Deposit
= Produce Iron Ore without the ever depleting the mine
[Black Market]
☑http://settlersonlinewiki.eu/images/kupiec135.jpgNova Blast (::gem::)(Unlimited)
= Use on Selected Island's Mayor's House to burn down all the Trees on that Island. (No Resource will be returned)(Except Exoticwoodtree Nursery)
☑)http://settlersonlinewiki.eu/images/kupiec40.jpgMayor's House Deed (::gem::)(3 Available)
= Use on fixed constructing site to build a Mayor's House at no cost.
☑http://settlersonlinewiki.eu/images/kupiec70.jpgRabbid Knight General (::gem::)(1 Available)
☑http://settlersonlinewiki.eu/images/kupiec70.jpgRabbid Wizard General (::gem::)(1 Available)
☑http://settlersonlinewiki.eu/images/kupiec70.jpgRabbid Archer General (::gem::)(1 Available)
☑http://settlersonlinewiki.eu/images/kupiec70.jpgRabbid Gladiator General (::gem::)(1 Available)
Lets make this very simple for you, why would I invest books into a skill to get 50% extra weapons from loot drops, when weapons were REMOVED from loot drops nearly 2 months ago.
Lets make this very simple for you, why would I invest books into a skill to get 50% extra weapons from loot drops, when weapons were REMOVED from loot drops nearly 2 months ago.
Sorry?? what is your problem?
This is the best idea i ever seen until now for this game. I quote for everything ^^
PrincessKaito
21.01.15, 05:50
Sorry?? what is your problem?
This is the best idea i ever seen until now for this game. I quote for everything ^^
Don't be Angry, Guys, Solution Solved!!! I Just Re-edit it to Treasure Box Loot http://www.settlersonlinewiki.eu/images/luksusowe.png:o
PrincessKaito
21.01.15, 09:41
PART 7
Epic Stuffs
☑Epic Forge
Player level: 50
Costs: 7.000::gem:: or 10.000http://settlersonlinewiki.eu/images/starcoins2.png
Build time: 20 minutes
This particular Forge can handle metal-related production chains. It will surpass the production values of even the most powerful of your buildings and will provide more options that are not regularly available. Available production chains are http://settlersonlinewiki.eu/images/slusarz0.pngtoolmakers, http://settlersonlinewiki.eu/images/piecmiedzi0.pngcopper smelters, http://settlersonlinewiki.eu/images/pieczelaza0.pngiron smelters, http://settlersonlinewiki.eu/images/pieczlota0.pnggold smelters, http://settlersonlinewiki.eu/images/piecstal0.pngsteel smelters, http://settlersonlinewiki.eu/images/piectytanu0.pngtitanium smelters, http://settlersonlinewiki.eu/images/mieczebraz0.pngbronze weaponsmiths, http://settlersonlinewiki.eu/images/mieczezelazo0.pngiron weaponsmiths, http://settlersonlinewiki.eu/images/mieczestal0.pngsteel weaponsmiths & http://settlersonlinewiki.eu/images/damascenski0.pngdamascene weaponsmith.
The Epic Forge provides 3 production slots. Player decides what kind of production will be active in each slot. Each slot can be configured in an individual way, hence it is possible to switch between different production chains. This flexibility allows you to adjust your production chains to your current needs. Of course it is also possible to leave a slot unassigned or just stop it’s production.
Several production chains are inactive until quests related to them are completed. Production chains can be improved by completing corresponding quests. Only already activated production chains can be assigned to production slots.
Epic Forge: Buffs
The productivity of Epic Forge can be accelerated with special buffs. These buffs will affect all production chains that are assigned to 3 production slots.
Name: ???
Cost: 300http://settlersonlinewiki.eu/images/starcoins2.png
Effect: Accelerate the production of Epic Forge about 2x faster
Name: ???
Cost: 270::gem::
Effect: Accelerate the production of Epic Forge about 3x faster
Epic Forge: Production
1 ::bronze:: ►►► ??? ::tools::Production Time: 1.00 Minute
1 ::bronzeore:: ►►► ??? ::bronze:: Production Time: 1.00 Minute
1 ::ironore:: ►►► ??? ::iron:: Production Time: 1.00 Minute
1 ::goldore:: ►►► ??? ::gold:: Production Time: 1.00 Minute
1 ::iron:: ►►► ??? ::steel:: Production Time: 1.00 Minute
1 ::titaniumore:: ►►► ??? ::titanium:: Production Time: 1.00 Minute
1 ::bronze:: ►►► ??? ::bronzesword:: Production Time: 1.00 Minute
1 ::iron:: ►►► ??? ::ironsword:: Production Time: 1.00 Minute
1 ::steel:: ►►► ??? ::steelsword:: Production Time: 1.00 Minute
1 ::titanium:: ►►► ??? ::titaniumsword:: Production Time: 1.00 Minute
☑Epic Ration Factory
Player level: 48
Costs: 6.000::gem:: or 600::beans::
Build time: 15 minutes
This particular Ration Factory can handle ration-related production chains. It will surpass the production values of even the most powerful of your buildings and will provide more options that are not regularly available. Available production chains are http://settlersonlinewiki.eu/images/rybak0.pngfishermen, http://settlersonlinewiki.eu/images/gospodarstwo0.pngfarms, http://settlersonlinewiki.eu/images/browar0.pngbreweries, http://settlersonlinewiki.eu/images/mlyn0.pngmills, http://settlersonlinewiki.eu/images/piekarnia0.pngbakeries, http://settlersonlinewiki.eu/images/lowca0.pnghunters, http://settlersonlinewiki.eu/images/rzeznik0.pngbutcher, http://settlersonlinewiki.eu/images/studnia0.pngwells, http://settlersonlinewiki.eu/images/silos0.pngsilos and several special refills.
The Epic Ration Factory provides 3 production slots. Player decides what kind of production will be active in each slot. Each slot can be configured in an individual way, hence it is possible to switch between different production chains. This flexibility allows you to adjust your production chains to your current needs. Of course it is also possible to leave a slot unassigned or just stop it’s production.
Several production chains are inactive until quests related to them are completed. Production chains can be improved by completing corresponding quests. Only already activated production chains can be assigned to production slots.
Epic Ration Factory: Buffs
The productivity of Epic Ration Factory can be accelerated with special buffs. These buffs will affect all production chains that are assigned to 3 production slots.
They use the same Buff Items like the Epic Woodyard. :o
Epic Ration Factory: Production
1 ::-ocean:: ►►► ??? ::fish:: Production Time: 1.00 Minute
1 ::field:: ►►► ??? ::wheat:: Production Time: 1.00 Minute
1 ::wheat:: ►►► ??? ::brew:: Production Time: 1.00 Minute
1 ::wheat:: ►►► ??? ::flour:: Production Time: 1.00 Minute
1 ::flour:: ►►► ??? ::bread:: Production Time: 1.00 Minute
1 ::deer:: ►►► ??? ::meat:: Production Time: 1.00 Minute
1 ::meat:: ►►► ??? http://settlersonlinewiki.eu/images/wedliny.png Production Time: 1.00 Minute
1 ::water:: ►►► ??? ::water:: Production Time: 1.00 Minute
Nothing ►►► ??? ::field:: to random non-exhausted wheat field. Production Time: 1.00 Minute
??? ::bread:: ►►► 1000 http://settlersonlinewiki.eu/images/fishfood.png to random fish spawn deposit. Production Time: 1.00 Minute
??? ::fish:: ►►► 1000 http://settlersonlinewiki.eu/images/snack.png to random wild deposit. Production Time: 1.00 Minute
JonSnowsHalfBro
31.01.15, 22:12
Some good ideas Princess! I like the general skills and the alchemist hut! Why aren't druids in this game a la Settlers IV? It would be cool to have a vineyard too and make wine. Combine it with the bread (since that's not needed as much nowadays) to produce mana so we can give druids/magicians cool powers. Yeah, i miss settlers IV!
Thanks for taking the time to share. Oh and ignore the haterz:cool:
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