View Full Version : Permanent general location on home island/water!
Ok, so i'm not asking for BB to give general a designated spot on land :), i'm suggesting for BB to copy a docked ship paste it at the south west corner of the map, draw a dock there. And make that ship a general's camp. Do the same on adventures, put a ship or two at each spawnpoint without the dock, but with 1 or 2 boats on shoreline where troops landed.
Now you can even create animation such as general leaving ship via dock and puting up a regular camp, and when he's done packing up the regular camp and rather then (disapearing on adventures) or going to storehouse and then using teleporter to adventure, he could walk back to ship get on it, drop sails ( 20s like clearing or putting up a camp ) and then the ships makes wave towards exit.
Among many rplys a great idea emerged.
I would prefer it if Generals simply could have 1 building (could be seaborn) where they all reside rather than occupying space and traveling to/from storehouses. So yes, agreed.
I wouldn't mind having Tavern given such a function.
So feel free of adding +1 to tavern :)
Astraldimension
29.01.15, 10:21
+1
That would be a nice touch.
Tomislav11
30.01.15, 06:42
+1
Sharpielein
30.01.15, 15:13
I would prefer it if Generals simply could have 1 building (could be seaborn) where they all reside rather than occupying space and traveling to/from storehouses. So yes, agreed.
-_- Already made a post 2 weeks ago for a parking space for generals ...
http://forum.thesettlersonline.com/threads/30154-Compiled-list-of-suggestions
And before that another one ....
-_- Already made a post 2 weeks ago for a parking space for generals ...
And before that another one ....
rather then trying to advertise your own idea, just type +1 because you agree with it.
coding a permanent parking spot on a full island is not trivial. My idea is pretty much copy paste of already written code and drawn textures. Hance much better solution to the already known problem.
Actually it doesn't need any more coding then your idea does .... There are already islands in several maps they can copy, and all they would need to do is place one on the map and make it a general only spot. aka EXACTLY the same thing as yours except you ask for a ship that is coded just for generals, mine looks like an island ...
BAAAHHHHHJJJAAA
03.02.15, 01:19
This has been said for the last 2 years, and i doubt BB will do it as thier view is "this is a building managerment game, you should considerd the space you requrie"
Plus that everytime certian Generals land, and there is no space, they lose High end troops. This requries players to keep making K, Es, & xbow.
I don't think this should be done. Generals shouldn't even have to land on the island. They shouldn't be in the star menu either. Needs a general management window somewhere that we can pop up and load the generals from there rather than forcing them to land. I have 13 generals now and that isn't even that many. I know people with 2 MMA, 3 or 4 grims, same number of vets, BHGs, that stronghold gen etc etc. It's stupid that they have to take up island space
Plus that everytime certian Generals land, and there is no space, they lose High end troops. This requries players to keep making K, Es, & xbow.
Nope, it doesn't "work" that way. Troops will just be auto-unloaded. A "feature" I've been using for years with no losses (as you describe).
I would prefer it if Generals simply could have 1 building (could be seaborn) where they all reside rather than occupying space and traveling to/from storehouses. So yes, agreed.
I wouldn't mind having Tavern given such a function.
I wouldn't mind having Tavern given such a function.
After a few levels, the tavern is totally useless and I think making it a command center is a brilliant idea !
Ozzymandeus
04.02.15, 15:53
I wouldn't mind having Tavern given such a function.
+1
Thejollyone
04.02.15, 16:53
I wouldn't mind having Tavern given such a function.
yup +1
unicornlinzy1
04.02.15, 19:04
+ 1 sounds like a plan to me:)
Sir_Killemall
05.02.15, 17:08
I was going to say a new building, but tavern seems perfect indeed :)
+1 from me
+1 to Tavern idea.
hehe Sorry for "hijacking" your thread.. Feel free to add the Tavern option to your first post.. :)
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