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DLCatlord
03.02.15, 10:54
As there's a good chance I will likely add to my existing guide, I figured it would be easier to start a new thread, and transfer my existing guide here, and just add others as I find time. These guides do take a while to design, as does getting everything into position for screen shots. Thanks to everyone for their support.

The first post will obviously be my RB Guide.

I've recently started to add both the Vet and MG in more sections for those without an MMA, but some sections you either need the MMA or you will need cannons. I've also started to add some sections by request. I do feel I may end up with at least 3 RB guides on this thread for different types of situations.

I also use what I call a detour general. It's not actually used to attack with, but to force an attacking general to alter it's path. In some cases this is to save having to attack a camp, but it can also be used to artificially increase the distance a general needs to travel to reach the camp it's attacking.

As General Sylvana and General Boris have exactly the same stats and abilities, my guides will show all instances of these generals as (BOR) and it will be your choice which one you use as there's really no point differentiating between the two.

As generals, scout runs, and events can alter the XP received from an adventure, all references of XP gained is meant more as a guide rather than as a specific figure.

Due to my level in the game, my generals are skilled for speed rather than to reduce losses. As I've been asked a few times how I skill them for the guides I'm doing, I've adding this for reference purposes.

https://i.imgur.com/R9e6yHA.jpg
(click here for the enlarged version) (https://i.imgur.com/R9e6yHA.jpg)

This is not the only way to skill them, nor is it likely to be the best way as specifically customising your generals to suit the adventure is far better, but how I skill is very flexible and can be used without alteration over all adventures. One thing you'll notice regardless of who is suggesting it, that certain skills will come up time and again. For premium generals - Juggernaut, Overrun, Garrison Annex, and Master Planner are great examples.

For more information on skilling generals please see this thread by me where I delve into it more deeply.
(Skilling Generals) (https://forum.thesettlersonline.com/threads/37737-Things-to-work-for-and-things-to-avoid?p=372428&viewfull=1#post372428)

Single Player Adventures

(Arctic Explosion) (No Losses] (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356714&viewfull=1#post356714)
(Bandit Nest) (No Losses)(9,880 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=358789&viewfull=1#post358789)
(Bastille Island) (LG options added) (No Losses) (7,000 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356943&viewfull=1#post356943)
(Bonaberti Business)(No Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360069&viewfull=1#post360069)
(Bonaberti Business)(With Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360091&viewfull=1#post360091)
(Bonaberti Business)(Updated)(With Optional Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372486&viewfull=1#post372486)
(Bonaberti Business)(Tested Losses: Basic:948R Elite:427-452MS 39-46K (if blocking)) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372576&viewfull=1#post372576)
(Horseback) (No Losses) (7,380 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=358792&viewfull=1#post358792)
(Old Friends) (No Losses) (All Achievements) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357291&viewfull=1#post357291)
(Outlaws) (No Losses) (15,089 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=358793&viewfull=1#post358793)
(Pirate Life) (No Losses)(9,500 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=362799&viewfull=1#post362799)
(Sleepy Reef)(No Losses)(4,000 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357100&viewfull=1#post357100)
(The Island of the Pirates) (No Losses) (2,752 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357094&viewfull=1#post357094)
(The Lost Skull) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357308&viewfull=1#post357308)
(The Sleeping Volcano) (No Losses)(YGG or LNG & MMA comboes) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356568&viewfull=1#post356568)
(Tikki Island) (No Losses) (No Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360191&viewfull=1#post360191)
(Traitors) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357344&viewfull=1#post357344)
(Tropical Sun) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357346&viewfull=1#post357346)
(Wild Mary) (19,290 XP) (Featuring MMA/MG/Vets/Cannons) (http://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=275853&viewfull=1#post275853)
(Wild Mary)(Featuring FG/YGG/GG)(No Blocks) (Tested Losses 22R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372232&viewfull=1#post372232)
(Witch of the Swamp) (Quick Loot) (No Losses) (3,432 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357282&viewfull=1#post357282)

Two Player Adventures

(Motherly Love)(No Blocks)(All Achievements) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372211&viewfull=1#post372211)
(Stealing From the Rich) (No Blocks or Losses) (All Achievements) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363165&viewfull=1#post363165)
(Surprise Attack) (No Losses)(42,332XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357171&viewfull=1#post357171)
(The Dark Priests) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357011&viewfull=1#post357011)
(The Nords) (No Losses)(27,490XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356569&viewfull=1#post356569)
(The Nords) (No Losses) (Loner Variations. Level 36+) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=361964&viewfull=1#post361964")
(The Sons of the Veld) (No Blocks or Losses) (All Achievements) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=361810&viewfull=1#post361810)

Three Player Adventures

(Gunpowder) (Quick Loot) (No Blocks or Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363163&viewfull=1#post363163)
(Roaring Bull) (Quick Loot) (No Blocks or Losses) (17,820XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356875&viewfull=1#post356875)
(Secluded Experiments) (39,950 XP.) (http://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=275054&viewfull=1#post275054)
(Secluded Experiments) (No Blocks) ( No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360194&viewfull=1#post360194)
(The Black Knights) (Quick Loot) (No Blocks or Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363156&viewfull=1#post363156)
(The Dark Brotherhood) (Quick Loot) (No Blocks) (Losses: 40-41R) (13,272XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356879&viewfull=1#post356879)
(Victor the Vicious) (Losses: 23-28R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357333&viewfull=1#post357333)
(Victor the Vicious) (No Blocks) (Losses: 23R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372539&viewfull=1#post372539)

Co-op Adventures

(Lakeside Treasure)(Losses: 5R)(7,122 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357013&viewfull=1#post357013)
(Raiding the Raiders)(Losses: 74R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372709&viewfull=1#post372709)
(Split City in Fall)(2 Player. Complete Guide.)(No Blocks)(Losses P1: 502R 699MS 1206K Losses P2: 502R 44Bow 714MS 1007K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=358784&viewfull=1#post358784)
(Split City in Summer)(2 player. Complete Guide.) (Losses P1: 19-24R P2: 22R)(45,616XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=358204&viewfull=1#post358204)
(Split City in Summer)(2 player rough guide Featuring MMAs)(45,616XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=355151&viewfull=1#post355151)
(The Buccaneer Roundup (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357741&viewfull=1#post357741)
(The Siege) (No Losses) (6,105 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356567&viewfull=1#post356567)
(The Siege)(Tested Losses=136R)(Unskilled Loner General Only)(No Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372272&viewfull=1#post372272)
(The Whirlwind)(No Blocks)(No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372225&viewfull=1#post372225)
(Tomb Raiders) (No Losses)(7,372 XP) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356566&viewfull=1#post356566)

Event Adventures

(Garrun The Trapper)(8586 + 500 and 1000) Featuring MMA/Cannons |or| (http://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=276751&viewfull=1#post276751) MMA/NUS/YGG (No Blocks) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357672&viewfull=1#post357672)
(Old Ruins) (No Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=359116&viewfull=1#post359116)
(The End of the World) (No Blocks) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=362157&viewfull=1#post362157)
(The Shaman)(No Blocks)(No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=373275&viewfull=1#post373275)
(Winter Wonderland Revisited Level 36-50 using Nusala and Tavern Generals (Christmas 2019) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356798&viewfull=1#post356798)
(Winter Wonderland Revisited Level 56+ (Christmas 2019) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356795&viewfull=1#post356795)

Ventures

El Chupacabra)(No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372487&viewfull=1#post372487)
(Of Songs And Curses) (No Blocks) (No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360192&viewfull=1#post360192)
(One Step Ahead)(Tested Losses 422-442MS) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356859&viewfull=1#post356859)
(Raid of the Nords)(No Blocks)(No Losses) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372764&viewfull=1#post372764)
(The Dragon Roost) (No Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360190&viewfull=1#post360190)
(The Lost City) Tested Losses 143-146MS (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356841&viewfull=1#post356841)
(The Lost City) (Achievements Run using XB, S, MMM, B)(Tested Losses: 636S) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372411&viewfull=1#post372411)
(Valuable Intel) (No Losses) (No Blocks) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360189&viewfull=1#post360189)
The Evil Queen (Fairytale)
(The Fisherman and his Wife)(No Blocks)(Tested Losses: Basic: 115R Elite: 230MS 44K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372724&viewfull=1#post372724)
(Hansel and Gretel)(No Blocks)(Tested Losses: Basic: 1250R Elite: 33MS) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372744&viewfull=1#post372744)
(The Pied Piper of Hamelin)(No Blocks)(Tested Losses: Basic: 477R Elite: 18MS 140K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372761&viewfull=1#post372761)
(Red Riding Hood)(No Blocks)(Tested Losses: Basic: 739R Elite: 312MS 210K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372826&viewfull=1#post372826)
(Snow White)(No Blocks)(Tested Losses: Basic: 285R Elite: 76MS 10K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372853&viewfull=1#post372853")
The Mountain Clan
(At the Foot of the Mountain) (No Blocks) (Tested Losses: 536MS 1309K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360486&viewfull=1#post360486)


Fairytale Adventures

The Little Tailor
(The Valiant Little Tailor (No Blocks) (Tested Losses: 2219-2259R 968B or 1915-1920R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356529&viewfull=1#post356529)
(The Sons of the Little Tailor)(Blocks) (Tested Losses: 466R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=360333&viewfull=1#post360333)
(The Clever Little Tailor)(No Blocks) (Tested Losses: 6R) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=362804&viewfull=1#post362804)
1001 Nights
(Aladdin and the Beautiful Princess) (No Blocks) (Full Run) (Tested Losses Elite Units 1591MS 413K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=361448&viewfull=1#post361448)
(Aladdin and the Oil Lamp) (No Blocks) (Quick Loot) (Tested Losses Elite Units: 493MS 180K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357306&viewfull=1#post357306)
(Aladdin and the Oil Lamp)(No Blocks)(Quick Loot)(Various Generals) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372437&viewfull=1#post372437)
(Aladdin and the Oil Lamp) (No Blocks) (Full Run) (Tested Losses Elite Units: 1209MS 388K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=372385&viewfull=1#post372385)
(Aladdin and the Oil Lamp) (No Blocks)(Resolute General) (Full Run) (Tested Losses(1 RG used with 2 Vargus): 216Sw 882MS 323K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=374731&viewfull=1#post374731)
(Ali Baba and the First Thief)(Tested Losses Elite Units: 105MS 20K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363071&viewfull=1#post363071)
(Ali Baba and the Second Thief) (Tested Losses Elite Units: 177MS 216K)(No Block Option + New General attacks in spoilers) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357302&viewfull=1#post357302)
(Ali Baba and the Third Thief) (Tested Losses Elite Units: 163MS 132K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363139&viewfull=1#post363139)
(Ali Baba and the Treasure of Knowledge)(No Blocks) (Tested Losses Elite Units: 884MS,199K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357273&viewfull=1#post357273)
(Ali Baba and the Treasure of Wisdom)(Tested Losses Elite Units: 518MS 90K)(Full Run. No Buffs.) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363304&viewfull=1#post363304)
(Ali Baba and the Young Woodcutter (Tested Losses Elite Units: 196MS 48K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=356775&viewfull=1#post356775)
(Ali Baba and the Young Woodcutter (Tested Losses: Basic: 136R Elite: 38-39Sw 100MS 6-7K )(Updated With Blocks and Resolute General) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=373749&viewfull=1#post373749)
(Ali Baba and the Young Woodcutter (Tested Losses: Basic: 209R Elite: 68Sw 148MS 6-7K)(Updated No Blocks. Resolute General) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=373750&viewfull=1#post373750)
(Sinbad and the Besieged City) (Tested Losses Elite Units: 945MS 38K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=357626&viewfull=1#post357626)
(Sinbad and the Sea Serpent) (Tested Losses Elite Units 850MS 538K) (https://forum.thesettlersonline.com/threads/30212-Different-Guides-by-DLCatlord?p=363212&viewfull=1#post363212)

Sim used:
https://www.settlerscombatsimulator.com/uk

Notes and some thoughts about guide design

After taking a very lengthy break, the number of ways to skill generals, and the sheer variety of the generals available has made guides in these types of formats much harder to present. Even some of my 0 loss guides have multiple ways to do it depending on the generals you have available and how you have them skilled. My earliest guides could easily have losses heavily reduced with the newer generals or by skilling the generals that were used as these were designed when that wasn't an available option. For me to truly do all the additional generals let alone skills some justice would take an extremely lengthy post with multiple options for exactly the same camp. Once you add in the testing to make sure that the attacks actually work, you could be talking weeks of design.

Much of what I'm designing now is snippets of possibilities based on the generals that I personally have, hoping that the listed attacks will at least give the readers some new ideas on ways they can reduce losses in their own adventuring. One thing you may notice is how certain themes will keep coming through time and again regardless of the adventure, as will the use that certain generals are put to.

An example of this can be found in adventures featuring the Nords. They tend to be very crossbow heavy as the enemy units are mostly last strike. Some of the attacks will feature Nusala as even unskilled, her first strike to take out up to 100 Valkyrie in a camp before the Valkyrie have had chance to do anything, OGG due to his 280-295 troops, and mostly YGG and MMA to reduce camp numbers to allow a follow up hits with OGG or Nusala. Suiciding YGG is devastating, and while that's not his only use, you'll see it come up time and again. With at least 1 point in first aid, and using only 1 unit, you get zero losses, and in some cases that general's damage is enough to drop the enemy's camp solo.

Another example can be found in my VLT (no blocks) guide shows how you can adjust units sent with YGG to reduce losses, and still win the battle. Area 1 120 Wolf vs YGG and 12R really highlights what he's capable of. The bulk of the wolves are killed by the general so adding more units won't actually reduce the losses, but would rather increase them. The 12 recruits are there to clean up the few remaining wolves.

Some final points about my guides is that they're mostly about reducing losses rather than increasing XP or speed.

1: Most of my blocks and attack patterns are constant within that adventure and are unlikely to vary regardless of which general(s) are used.

2: There really is no one "correct" way to skill up your generals, and even the skill sets between adventures can vary depending on the use you're planning to for a particular general or even the units you'll likely use within each adventure. It's a series of trade offs, which is a whole OTHER topic as it depends on your ultimate goal and how often you like to reskill and can afford to.

3: Speeding up generals in combat or while moving is likely going to translate to more losses for an adventure, but it would mean you can run more adventures within the same period of time which could be important during a scout run or during events which have XP multipliers to increase how many you do.

4: Other skilling options such as boosting generals XP or Star Coins earned within an adventure are also likely increase your losses compared to skilling a general with only combat in mind.



(Using Resolute General in place of Vargus in guides quickly and easily) (https://forum.thesettlersonline.com/threads/37737-Things-to-work-for-and-things-to-avoid?p=372846&viewfull=1#post372846)

DLCatlord
03.02.15, 10:55
The Phoenix Guild presents a Guide to RB using an MMA
and Vet/MG General (Elites and Crossbows.)
Vet/MG (With Cannons)

(Due to changes in this map by the BB team, this guide is now out of date in the G3 area.)

(Note: Either MMA or Cannons would be needed for some advanced blocks within the guide due to timing.)

http://i.imgur.com/EXXVcfv.jpg

http://i.imgur.com/t2IUFME.jpg
(Click here for full image) (http://i.imgur.com/t2IUFME.jpg)
G1/ G2 /G3/ G4/
Generals used in this guide

MMA
Vet or MG
Tavern General x 3

Troops Required 811R 37M 91S 208ES 160C 251B 1LB 84XB (140 if planning to use the Major General)
Losses 725-811R 224-244B 20-37M

XP: 22,800

Optional blocks (Far more advanced) Both G1 and G3 have options which will heavily reduce losses, but require no hesitation when sending generals. In a laggy environment, I would suggest recalling and resending generals if you use these attacks and the generals lag. Both have very little room for error. The Generals required are listed below.

MMA
Vet or MG
Tavern Generals x 5
Any General x 2 (optional)

Using Both Optional Blocks

Troops Required 583R 67M 100S 208ES 249C 164B 1LB 84XB (140XB if Major general is used)
or
Troops Required 583R 75M 133S 316ES 249C 164B 1LB 140XB using an optional full block rather than 1R block listed lower.(saves a recruit)

Losses 505-562R 145-160B 27-42M

XP: 22,800


G1 (Landing Zone 3) Optional G1 Setup (7/9 Generals) in the spoiler below

http://i.imgur.com/rkC7p3s.jpg

General C MMA
General B Vet
General A Tavern
General X/Y Any "Detour Generals"

http://i.imgur.com/yyqrOKS.jpg
(Back to Map)

Generals X and Y do not actually attack, but both are needed to guide the attacking generals onto the paths you want, so they avoid a camp. I personally call them "detour" generals, as any general attacking from behind them needs to alter his direction

Attack 1 (vs Camp 7) 120 Nomads 80 Lance Riders.
MMA can be used, but the average losses are lighter using the Vet at position B

Veteran General 90R 160ES (72R-80R-90R)
Master of Martial Arts 91R 129ES (73R-83R-91R)
Major General 88R 182ES (71R-80R-88R)
Anslem 44R 106ES (40R-42R-44R)

Attack 2 (vs Camp 4) 60 Nomads 50 Lance Riders 80 Riding Amazonian Guards
MMA again can be used, but you will need to use some Militia or risk losing ES

Veteran General 188R 62ES (165R-180R-188R)
Major General 173R 97ES (142R-158R-172R)

Attack 3 (vs Camp 1) Block Camp 6 from an interception on an attack to 1

To avoid having to either block camp 11 or eliminating it, we can choose to send both generals to attack Camp 1. Our first attacking general (Tavern) will be intercepted and diverted down to camp 6 and will engage this camp while our General comes around and eliminates the leader.

General A BLOCK (vs Camp 1 Interception Camp 6) 100 Nomads 90 Riding Amazonian Guards
Tavern General 15S 28ES 144C (120-160 Seconds)

Camp 1 60 Nomads 70 Riding Amazonian Guards 40 Cataphract
Veteran General 30R 1M 1S 44ES 163B 11XB (30 Seconds) (18R 139B-22R 147B-27R 162B)
Master of Martial Arts 30R 30ES 160B (30-40(0.068%) Seconds) (18R 145B-22R 155B-30R 160B)
Major General 31R 1M 1S 76ES 142B 19XB (30 Seconds) (18R 119B-22R 128B-27R 141B)

For the fight to last 40 seconds, all of the Bows and Recruits need to have been killed. The chance, while it exists, is remote. However, due to the length of the block on camp 6, even if the fight extends to 40 seconds, it shouldn't cause any problems.

Attack 2 can be combined into a block with Attack 3 with some adjustments. Please note this is not for the faint hearted. Click on the spoiler below to see this alternative attacking method.


http://i.imgur.com/X79aI7h.jpg
To view the full picture (http://i.imgur.com/X79aI7h.jpg)


Generals A and W are not strictly needed, but if used, you will need a total of 9 generals

Position A: Veteran General (optional. Can be swapped with another general for it's attack then swapped back out)
Position B: Tavern General
Position C: Tavern General
Position D: Tavern General
Position E: Master of Martial Arts
Position W: Any (Only required if Position A is used, otherwise it can be left out.)
Position X: Any
Position Y: Any
Position Z: Any
Positions W-Z are "detour" generals

Attack 1 (vs Camp 7) 120 Nomads 80 Lance Riders.

Veteran General 90R 160ES (72R-80R-90R)
Master of Martial Arts 91R 129ES (73R-83R-91R)
Major General 88R 182ES (71R-80R-88R)

Attack 2: (3 x Blocks, MMA) All generals need to be launched in order, and as fast as you can. There's a bit of margin for error, but it's tight.

General B BLOCK (Camp 11) 100 Riding Bowmen 100 Lance Riders
Tavern General 20R 30M 80S 30ES 4B (120-160 seconds)

General C BLOCK (Camp 4) 60 Nomads 50 Lance Riders 80 Riding Amazonian Guards
Tavern General 1S 94ES 105C (100-180 seconds)

General D BLOCK (Camp 6) 100 Nomads 90 Riding Amazonian Guards
Tavern General 15S 28ES 144C (120-160 Seconds)

General E (vs Camp 1) 60 Nomads 70 Riding Amazonian Guards 40 Cataphract
Veteran General 30R 1M 1S 44ES 163B 11XB (30 Seconds) (18R 139B-22R 147B-27R 162B)
Master of Martial Arts 6R 15M 2S 37ES 160B (30 Seconds) (6R 8M 145B-6R 11M 155B-6R 15M 160B)
Major General 31R 1M 1S 76ES 142B 19XB (30 Seconds) (18R 119B-22R 128B-27R 141B)


You can use the original 30R 30ES 160B on the MMA for this attack, but be warned if all of the attacks hit minimum in the other camps, and this goes to 40 seconds, other generals will win their battles and you will lose a lot of unnecessary troops. As it is, expect both camp 4 and 11 to be being demolished before the attacking general completes the kill on the leader's camp.

I use a General from position A to check my other generals on the way to their respective attacks. If General C corners before the General E has crossed the border out of Landing Zone 3, recall all the generals. Also check General B. You do not want him too much further along on his path than he is already. There's a couple of pieces of dry earth you can use as markers if you're using only 7 generals, and again if he's cornered before General E has passed that boundary, recall all generals and try again. This block is quite safe, if promptly executed, and you use the check points just to make sure.

http://i.imgur.com/YvoidFg.jpg
(For the full image click here) (http://i.imgur.com/YvoidFg.jpg)

http://i.imgur.com/E8bxS6s.jpg
In case you thought I was joking about this being tight. There's 5-6 seconds left before camp 4 would have been defeated by the blocking general. You do not want that general too far in front of General E. You've been warned.




G2

http://i.imgur.com/KbgWtPz.jpg
(Back to Map)
This section of attacks uses 3 Tavern Generals and one MMA

Send all the generals in order of their letters. There is some margin for error, but don't delay too much.

General A BLOCK (camp 17) 110 Nomads 40 Riding Amazonian Guards 50 Cataphract
Tavern General 10R 30S 10ES 150C (120-160 seconds)

General B BLOCK (camp 16) 90 Lance Rider 100 Cataphract
Tavern General 2R 60S 120ES 10C (120-140 seconds)

General C BLOCK (Camp 20) 90 Nomads 60 Lance Rider 50 Cataphract
Tavern General 9M 42S 110ES (100-140 seconds)
*(see note below) Optional Tavern General 1R (20 seconds)

General D (Camp 18(Witch Tower)) 70 Nomads 100 Lance Rider 30 Cataphract 1 Uproarious Bull
**(see note below)Veteran General 148R 1M 1S 99K (60-90 seconds) (122-136-147R)
Master of Martial Arts 106R 37M 1S 76ES (60-80 seconds) (106R 19M-106R 32M-106R 37M 1S)
Master of Martial Arts 150R 70K (50-60 seconds) (126-139-150R)
**(see note below)Major General 134R 1M 1S 1ES 133K (60-90 seconds) (101-118-133R)
The risk for losing the soldier with the MMA battle, while there, is extremely remote. Less than 1 in every 10,000 battles.

* either block will work, as the general needs to be at the front door of the tower to be intercepted by this camp. If you are low on Elite Soldiers, or prefer to reduce the risks, use the single R block as there's plenty of time. For Vet and MG, see the next note as well on the additional risks.

**If using a Vet or MG, there's a small risk of the blocks needing to hold for up to 90 seconds. The block from General C holds from 100-140 seconds, which would mean that general could win his battle, and you would lose some of those elites involved in that battle. It may well be safer to revert to the 1R block to avoid the issue. If you prefer to risk it, the chances of the Vet's battle going up to 90 seconds is 1 in 5000, for the MG is 1 in 2,500, and for the block to be only 100 seconds is 13.6%. Overall, the risk of this block failing by actually killing the camp is low, but it still exists, so be aware of it.

G3 Optional G3 Setup (4 Generals) in the spoiler below

http://i.imgur.com/ZfI6AuA.jpg
(Back to Map)
Generals Needed in this Section. MMA, 1 x Tavern General

Attack 1 (vs Camp 24) 100 Cultists 100 Firedancers
Master of Martial Arts 51R 84B 85XB (51R 78B-51R 82B-51R 84B)

Attack 2 (1 block+MMA)

General A BLOCK (Camp 25) 70 Cultists 50 Shadowsneakers 80 Firedancers
Tavern General 90ES 1B 109C (100-140 seconds)

General B (vs Camp 27 (Witch Tower)) 80 Cultists 120 Firedancers
Master of Martial Arts 194R 1M 1S 1ES 1B 1LB 20XB 1C (50-60 seconds) (170R-180R-192R)

The 60 seconds was only 17 sims in 99,999 making it highly unlikely to occur, but because of this possibility, it's advisable to not waste too much time on launching General B after A.

A more advanced block is presented in this spoiler which converts the attack on camp 24 into a block. Be warned, this attack is critical on timing.


http://i.imgur.com/ss6YnDM.jpg
(For Full Image) (http://i.imgur.com/ss6YnDM.jpg)

MMA plus 3 tavern generals is required for this.

The first Tavern general that attacks with 14 recruits onto camp 24 serves a dual purpose. He gives a 20 second window for the general blocking camp 25, plus reduces the cultists there allowing for a more stable block. Launch the generals in order of their letters, and don't hesitate. Without cannons, this block is tight.

General A BLOCK (Camp 24) 100 Cultists 100 Firedancers
Tavern General 14R (20 seconds)

*(see note below)General B BLOCK (Camp 27 WT intercept Camp 25) 70 Cultists 50 Shadowsneakers 80 Firedancers
Tavern General 90ES 1B 109C (100-140 seconds)

General C BLOCK (Camp 24)92-94 Cultists 100 Firedancers
Tavern General 117ES 83C (100-160 seconds)


General D (vs Camp 27 (Witch Tower)) 80 Cultists 120 Firedancers
Master of Martial Arts 194R 1M 1S 1ES 1B 1LB 20XB 1C (50-60 seconds) (170R-180R-192R)

I've never seen a layout presented for this attack, the original idea came from another source. When I simmed it though, I found there was a problem with the top block if only 1 recruit was used which was why I modified the initial attack to reduce the cultists, which in turn stabilises the block on camp 24.

* While I have yet to have this issue except once with extreme lag, it is safer to attack the Witch Tower and allow camp 25 to intercept this general. Apparently there's a bug which can allow a general to be intercepted by camp 24 even if it's already in another camp's zone. However once a general has already been intercepted, it cannot be intercepted again, until it's finished it's first fight. This is to stop that bug from getting in the way of the general enroute to the camp he's blocking. It also adds a further checkpoint as the general SHOULD be intercepted before the fight finishes at camp 24. If that fight finishes and then he's intercepted, recall all generals, and use the simpler method outlined earlier and eliminate camp 24 first.

Spacings check.

http://i.imgur.com/mNliIRP.jpg
(Click here for a full image) (http://i.imgur.com/mNliIRP.jpg)

General A and B are the most critical generals for spacing. The distance shown here will just allow General B to avoid being intercepted by camp 24, but still have enough time to get to where camp 25 will intercept him. There's only 6 seconds of margin in this, so yes, it's very tight. Generals C and D( the MMA are not quite as critical in timing, but there's still not a lot of time to play with and while cannons will make the full attack easier, that spacing between general A and B will always remain tight. If you find you are struggling to get the spacing right, consider stepping general A's(See Alt Position Diagram) starting point back one space to allow more time on selecting and sending general B. Allow the full drum roll to finish(takes between 3 and 4 seconds) before launching B.)
http://i.imgur.com/VJMEww8.jpg
(General A Alt Position Full Diagram) (http://i.imgur.com/VJMEww8.jpg)

G4

http://i.imgur.com/k1CqsXz.jpg?1
(Back to Map)
There's many ways to close out this last attack, but I feel in the current period, with so much lag being generated once more than one player enters the adventure, this classic finish is one of the best.

Attack 1 (1R Block and 1R MMA Suicide attack)

General A BLOCK (Camp 34) 100 Cultists 40 Shadowsneakers 60 Firedancers
Tavern General 1R (20 Seconds)

General B SUICIDE (Camp 35(Witch Tower)) 80 Cultists 50 Shadowsneakers 70 Firedancers 1 Dark High Priest
Master of Martial Arts 1R

At this stage, call in your Loot Spots. 2 R will do for either Landing Zone 2 or Landing Zone 3. Closest Camp.

Final Attack (1 x Vet plus Blocker)

General A BLOCK (Camp 34) 100 Cultists 40 Shadowsneakers 60 Firedancers
Tavern General 1R (20 Seconds)

General D (vs Camp 35) 80 Cultists 62-64 Firedancers 1 Dark High Priest
Veteran General 151R 15C 84XB (134R-146R-151R)
Major General 128R 2ES 140XB (120R-126R-128R)
This is my first guide, so be gentle. :)

I'd like to thank Dinsdale and Lortiness for their input. I'd also like to thank wacky_racer and Darbsovich for supplying me with damascene swords, plus their support during the design process. My awesome guild (Phoenix) for putting up with me while I worked out all the positions and stuff. ttlanhil for some of his valuable early insights. Narcil for explaining how to post graphics in this forum :). dari47, Phoenix10, Doris27, Ceasar_Fenix, RizzIzlez and others within the guild for doing buffs (often when I wasn't looking and they thought I wouldn't notice) while I was deeply involved in working it all out.

To my guildie playtesters who tested my guide dragon_fly and Dinsdale.

I'd also like to thank MOD_Fhearghus for his patience in helping me with formatting this guide.

All blocks and attacks were simmed and checked using http://www.settlerscombatsimulator.com/uk# and double checked using https://546e810ba39faf8b8d5e4e7971e67152a1ded92b.googledri ve.com/host/0B6VRI6yvBb3IU1dfb3BfRUtxZTg/

All blocks and attacks have been tested by myself and others within Phoenix guild, but we don't take responsibility for any losses you may incur running this guide. You're urged to check all blocks and attacks yourself using your own favourite simulator.

DLCatlord
09.02.15, 16:41
(Due to changes in this map by the BB team, this guide is now out of date.)

The second attack with the blocks for the top Witches Tower should still work, but the lower tower now can be intercepted by camp 30 which wasn't the case originally when this guide was designed.


http://i.imgur.com/t2IUFME.jpg
(For Full Picture) (http://i.imgur.com/t2IUFME.jpg)

Generals Required (minimum 9 generals)

MG
MMA
Vet
Tavern General x 3
Any Other 4 Generals (Detour Generals)

Troops Required 758R 40M 104S 322ES 120C 86B 1LB 140XB 251K

Losses 685-756R 78-84B 6-31M

XP:17,820

For this guide, only positions G1 and G4 are used. It's designed for sheer speed, not to save troops.

The first three attacks I use 3 different generals, but it could be done with just one more efficiently, with less losses

http://i.imgur.com/m2flIpM.jpg
(For full image click here) (http://i.imgur.com/m2flIpM.jpg)

General A (vs Camp 7) 120 Nomads 80 Lance Riders.

Veteran General 89R 161K (72-80-88R)

General B vs (camp 17) 110 Nomads 40 Riding Amazonian Guards 50 Cataphract

Major General 180R 90K (151-165-179R)

General C (vs Camp 24) 100 Cultists 100 Firedancers

Master of Martial Arts 51R 84B 85XB (51R,78-82-84B)

If you used three generals for the first attack, you will need to shuffle the vet out of the way (or send it home) to allow the three tavern generals (blockers) into position.

http://i.imgur.com/RY4psNi.jpg
(For full image click here ) (http://i.imgur.com/RY4psNi.jpg)

Launch each general in order of their letters and allow the drum roll to play out between generals A-C. (This delay is critical as it creates more space between A and C). D and E need to be launched quickly. The margin for error is small if the MG's fight extends past 50 seconds.

General A BLOCK (camp 16) 90 Lance Rider 100 Cataphract
Tavern General 2R 60S 120ES 10C (120-140 seconds)

General B BLOCK (Camp 25) 70 Cultists 50 Shadowsneakers 80 Firedancers
Tavern General 90ES 1B 109C (100-140 seconds)

General C BLOCK (Camp 20) 90 Nomads 60 Lance Rider 50 Cataphract
Tavern General 8M 42S 110ES (100-140 seconds)

General D (Camp 18(Witch Tower)) 70 Nomads 100 Lance Rider 30 Cataphract 1 Uproarious Bull
Master of Martial Arts 120R 31M 1S 1ES 67K (50-60(0.1%) seconds) (120R,6-19-31M)

General E (vs Camp 27 (Witch Tower)) 80 Cultists 120 Firedancers
Major General 188R 1M 1S 1ES 1B 1LB 1XB 1C 75K (50-60 seconds) (168-177-187R)

Safer Method


If you prefer to split the attacks into two segments, you will need to "time" the release of General C. General A is 6 steps in front of General C, but needs to be at least 8 steps ( at least 6.66 seconds clear to avoid being intercepted by camp 16. General D starts 4 steps behind General C, which is fine, as that's already at the minimal required distance. (General C has only 2 steps further than general D to get to his target, and general D actually needs to be right in front of the WT for camp 20 to cause an interception.)

You could then choose to launch the second attack involving General B and D. Although not strictly necessary, allow the drum roll to finish before launching.


http://i.imgur.com/k1CqsXz.jpg?1
(For full image click here ) (http://i.imgur.com/k1CqsXz.jpg?1)

Whilst it's actually possible to close up the adventure in a single block, double attack, I still prefer to go for safety and lose another recruit rather than getting fancy.

Attack 1 (1R Block and 1R MMA Suicide attack)

General A BLOCK (Camp 34) 100 Cultists 40 Shadowsneakers 60 Firedancers
Tavern General 1R (20 Seconds)

General B SUICIDE (Camp 35(Witch Tower)) 80 Cultists 50 Shadowsneakers 70 Firedancers 1 Dark High Priest
Master of Martial Arts 1R

At this stage, call in your Loot Spots. 2 R will do for either Landing Zone 2 or Landing Zone 3. Closest Camp.

Final Attack (1 x Vet plus Blocker)

General A BLOCK (Camp 34) 100 Cultists 40 Shadowsneakers 60 Firedancers
Tavern General 1R (20 Seconds)

General D (vs Camp 35) 80 Cultists 62-64 Firedancers 1 Dark High Priest
Veteran General 151R 15C 84XB (134R-146R-151R)
Major General 128R 2ES 140XB (120R-126R-128R)

All blocks and attacks were simmed and checked using http://www.settlerscombatsimulator.com/uk# and double checked using https://546e810ba39faf8b8d5e4e7971e67152a1ded92b.googledri ve.com/host/0B6VRI6yvBb3IU1dfb3BfRUtxZTg/

All blocks and attacks have been tested by myself and others within Phoenix guild, but we don't take responsibility for any losses you may incur running this guide. You're urged to check all blocks and attacks yourself using your own favourite simulator.

DLCatlord
21.02.15, 11:04
The Phoenix Guild Presents "Secluded Experiments"
Featuring MMA, MG, and Cannons.

http://i.imgur.com/mg22SpT.jpg
(For Full Image, click here) (http://i.imgur.com/mg22SpT.jpg)

As with all my guides, I've used the numbering from the sim located at http://www.settlerscombatsimulator.com/uk#.

Secluded experiments is a very large map in which you have to kill 18 leader camps, in 12 different areas. There's multiple ways to tackle this map, but be warned it's not an easy map to complete, and regardless of how it's approached, it's questionable if the losses you will incur, will be worth the rewards you'll receive. Having said that, everyone should complete the adventure at least once for achievements as there's gems attached to doing so (see achievements under adventures in the common section for a complete list of what adventures you need to do give them)

Due to the sheer size of this map and the numerous camps you'll need to make to complete it, I will be presenting each section as self contained so you can open up just the area(s) you're tackling to hopefully make it easier to read. I'll also list troops needed for the section, plus the preferred general(s).

A big thank you to KelsoBluebane for pointing out the typo with the camps for G8 vs Area 7 camps 21/22. Now corrected.

He also mentioned a problem with a block at camp 41 in combination with 45 (G6 vs Area Twelve). I've yet to be able to duplicate this, and despite using two sims in case, both agree with my numbers as listed, however I will place a warning to double check this section yourself if you use this guide.

Best Generals to tackle this adventure are

Master of Martial Arts
Major General
Tavern Generals x 3
Any General x 2

You could use the MMA for the entire map, but the MG outshines it in certain sections.

Evil J has a decent guide for using Vets with Cannons. I tackle the map differently to how he does, so I designed all my own blocks plus positions for generals. I'm sure though his guide will be very good, but I'd suggest double checking the blocks, including mine, using your favourite sim.

(Evil J's guide is located here) (http://i.imgur.com/8gBk2bP.jpg)



For This Guide

Troops Required: 2100R 956M 8S 152ES 316C 4B 20XB 225K

Troops Lost:
1,684-2,070 Recruits
769-956 Militia


G1 vs Area One (Three Alternatives)

Alternative 1 WARNING: This Alternative can be extremely tight.

MMA
TG x 2
Double Block.

Troops Required: 81R 68M 8S 152ES 70C 1B 73K
Troops Lost: 80R 47-66M



http://i.imgur.com/lhKsRit.jpg
(For Full Image Click Here) (http://i.imgur.com/lhKsRit.jpg)
Launch General B straight after A, preferably before the music finishes, but let the music play out before launching C or he will be intercepted.
This attack will be tight, so if you struggle to get B out, recall General A and try again. General A has a 12.2% chance of a 120 second battle, so the maximum distance from General A to C is 28 steps. The minimum distance from B and C should be 6 steps. It pays to check with a general off to one side to check all the spacings.

Camp 6 100 Sabrerattler 100 Gunmen
BLOCK 1R 1M 8S 30ES 52C (120-220 seconds)

Camp 7 150 Caltrop 100 Officer
BLOCK 122ES 70C 1B (120-160 seconds)

Camp 10 100 Officer 50 Gunmen 1 Cook
Master of Martial Arts 80R 67M 73K (30 seconds) (Losses 80R,47-57-66M)



Alternative 2

MMA
MG
TG
Single Block.

Troops Required: 103R 67M 123ES 316C 1B K
Troops Lost: 95-103R 47-66M


http://i.imgur.com/5Ynh3Nc.jpg
(For Full Image Click Here) (http://i.imgur.com/5Ynh3Nc.jpg)

Launch General C after launching B. This block has plenty of leeway, so no real need to rush it.

General A's attack can be completely separate, or if you choose, you can launch Generals B and C once General A has engaged, to avoid any chance of an intercept.

Camp 6 100 Sabrerattler 100 Gunmen
Veteran General 25R 1ES 224C (Losses 18-23-25R)
Master of Martial Arts 23R 1ES 196C (Losses 15-20-23R)
Major General 23R 1ES 246C (Losses 16-21-23R)

Camp 7 150 Caltrop 100 Officer
BLOCK 122ES 70C 1B (120-160 seconds)

Camp 10 100 Officer 50 Gunmen 1 Cook
Master of Martial Arts 80R 67M 73K (30 seconds) (Losses 80R,47-57-66M)
Major General 150R 80M 40K (30 seconds) (Losses 150R, 53-66-80M)



Alternative 3

MMA
MG
TG
Single Block.
MMA Suicide.

Troops Required: 171R 123ES 316C 1B 123K
Troops Lost: 150-171R



[Diagram to follow. I'm not a fan of suiciding my MMA, but players with two may consider this alternative as they won't have to wait on the MMA to recover. There's a position on the other side of the entry into area one which has plenty of area to play with to get spacing between generals. I do suggest holding onto your MMA if you have only one for Camp 45, and for finishing up.

Camp 6 100 Sabrerattler 100 Gunmen
Veteran General 25R 1ES 224C (Losses 18-23-25R)
Master of Martial Arts 23R 1ES 196C (Losses 15-20-23R)
Major General 23R 1ES 246C (Losses 16-21-23R)

Camp 7 150 Caltrop 100 Officer
BLOCK 122ES 70C 1B (120-160 seconds)

Camp 10 100 Officer 50 Gunmen 1 Cook
SUICIDE. Master of Martial Arts 1R(10 seconds) (Losses 1R)
Camp 10 96-97 Officer 1 Cook
Major General 147R 123K (20 seconds) (Losses 126-138-147R)



G2 vs Area Six (Two Alternatives)

Alternative 1

MMA
TG
Single Block.

Troops Required: 8R 104M 1S 116ES 56C 106K
Troops Lost: 8R 86-103M



http://i.imgur.com/BsZqo3g.jpg
(Please Click here For Full Image) (http://i.imgur.com/BsZqo3g.jpg)

This Attack has some scope for error, so if you accidentally delay sending General B, within reason, the attack will still succeed.

Camp 17 100 Officers 100 Gunmen
Block 115ES 56C (120-180 seconds)

Camp 27 50 Caltrop 100 Officers 50 Gunmen 1 Cook
Master of Martial Arts 8R 104M 1S 1ES 106K (30 seconds) (Losses: 8R,86-95-103M)



Alternative 2

MMA
MG
TG
Single Block.
MMA Suicide.

Troops Required: 154R 1M 1S 116ES 56C 114K
Troops Lost: 130-153R



Place the MG behind the MMA(See Alternative 1 layout) so that the MMA arrives at the camp first.

Camp 17 100 Officers 100 Gunmen
Block 115ES 56C (120-180 seconds)

Camp 27 50 Caltrop 100 Officers 50 Gunmen 1 Cook
Master of Martial Arts 1R (10 seconds) (Losses: 1R)
Camp 27 100 Officers 1 Cook
Major General 153R 1M 1S 1ES 114K (20 seconds) (Losses: 129-143-152R)



G3 vs Area Five (Two Alternatives)

Alternative 1

MMA
MG
TG
Single Block.

Troops Required: 80R 67M 123ES 316C 1B 73K
Troops Lost: 80R 47-66M


http://i.imgur.com/9dMCLgd.jpg
(Click Here For The Full Image) (http://i.imgur.com/9dMCLgd.jpg)

Launch General B after launching A. This block has plenty of leeway, so no real need to rush it.

Camp 20 150 Caltrop 100 Officer
BLOCK 122ES 70C 1B (120-160 seconds)

Camp 23 100 Officer 50 Gunmen 1 Cook
Master of Martial Arts 80R 67M 73K (30 seconds) (Losses 80R,47-57-66M)
Major General 150R 80M 40K (30 seconds) (Losses 150R, 53-66-80M)



Alternative 2

MMA
MG
TG
Single Block.
MMA Suicide.

Troops Required: 171R 123ES 316C 1B 123K
Troops Lost: 150-171R


http://i.imgur.com/ckWqSvZ.jpg
(Please Click Here For The Full Picture) (http://i.imgur.com/ckWqSvZ.jpg)

Launch The Generals in order from A to C. There shouldn't be any issues with timing but just check that the MMA is in front of the MG. If you are planning to use this attack, I would suggest you open up area 9 first and use the MMA for his set of attacks. (It should be as it starts a step behind from that location)

Camp 20 150 Caltrop 100 Officer
BLOCK 122ES 70C 1B (120-160 seconds)

Camp 23 100 Officer 50 Gunmen 1 Cook
SUICIDE. Master of Martial Arts 1R(10 seconds) (Losses 1R)
Camp 10 96-97 Officer 1 Cook
Major General 147R 123K (20 seconds) (Losses 126-138-147R)



G4 vs Area Nine

MMA
MG
TG x 2
Two x Single Blocks.

Troops Required: 548R 109M 116ES 153K
Troops Lost: 431-548R 80-109M



http://i.imgur.com/WdtRMOf.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/WdtRMOf.jpg)

Camp 34 needs to be eliminated first to allow General B through on his attack on the leader camp. The initial attacks are all from camp D, including eliminating Camp 34

Camp 34 110 Officers
Master of Martial Arts 147R 73K (Losses: 127-138-147R)

Camp 40 200 Sabrerattlers
Master of Martial Arts 64R 1ES 135C 20XB (Losses: 47-57-64R)

Camp 52 50 Caltrops 150 Gunmen
Master of Martial Arts 66R 1M 153K (Losses: 47-54-64R)

Camp 58 50 Officer 50 Gunmen 3 Cooks
Master of Martial Arts 150R 3M 67K (Losses: 133-141-150R, 0-0-3M)

Launch General B straight after General A. There's a little room for error, as it's a 1R block. This attack needs to be done, before the next one.(The MMA is more efficient here, however you'll need to shift him to position B, do the attack, and then shift him back.)

[COLOR="green"]Camp 35 50 Officer 100 Sabrerattlers
BLOCK 1R (Losses: 1R)

Camp 33 50 Officer 50 Gunmen 2 Cooks
Master of Martial Arts 84R 1M 132K (Losses: 66-76-83R)
Major General 98R 30M 142K (Losses: 98R,10-20-28M)

Launch General D after General C. This can also be done as a 1R block, but at this stage, there's no need.

Camp 47 50 Officers 100 Gunmen
BLOCK 3S 89ES 7B (120-160 seconds)

Camp 38 100 Sabrerattlers 50 Officers 2 Cooks
Master of Martial Arts 10R 108M 102K (Losses: 10R,80-92-106M)



G5 vs Area Ten/Eleven

MMA
MG


Troops Required: 373R 153M 1ES 173C 174K
Troops Lost: 296-373R 130-152M



http://i.imgur.com/0JfmMMF.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/0JfmMMF.jpg)

A series of straight attacks to gain access to Area Eleven to eliminate the leader. Camp 52 could be reduced with a series of waves to lower the losses.

Camp 56 100 Officers 50 Gunmen
Master of Martial Arts 139R 1M 80K (Losses: 120-130-139R)

Camp 36 150 Sabrerattlers 3 Cooks
Master of Martial Arts 95R 1M 124K (Losses: 66-80-94R)
Major General 95R 1M 174K (Losses: 67-82-95R)

Camp 59 50 Caltrops 125 Officers 1 Cook
Major General 153M 117K (Losses: 130-142-152M)

or

SUICIDE:Any General 80R (Losses: 80R)
SUICIDE:Master of Martial Arts 220R (Losses: 220R)
Master of Martial Arts 21R 1ES 123C 75K (Losses: 92-103-111R)

Camp 62 50 Caltrops 75 Officers 50 Gunmen
Master of Martial Arts 119R 1M 100K (Losses: 96-110-119R)

Camp 61 75 Sabrerattlers 75 Gunmen 2 Uproarious Bulls
Master of Martial Arts 21R 1ES 123C 75K (Losses: 14-18-21R)
Major General 21R 1ES 173C 75K (Losses: 14-19-21R)



G6 vs Area Ten

MMA
TG
Single Block.

Troops Required: 173M 110ES 13C 47K
Troops Lost: 149-172M



http://i.imgur.com/h820frY.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/h820frY.jpg)

See Next Section For General Layouts. Only A and B are used in this section. General C is used to attack Area 12.

Launch General B after General A.

Camp 43 50 Caltrops 100 Officers
BLOCK 110ES 13C (120-180 seconds)

Camp 39 120 Officers 50 Gunmen 1 Cook
Master of Martial Arts 173M 47K (20 Seconds) (Losses: 149-161-172M)



G6 vs Area Twelve

MMA
MG
TG
Single Block.

Troops Required: 424R 170M 90ES 135C 20 XB 113K
Troops Lost: 380-424R 143-167M



http://i.imgur.com/7NODsXG.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/7NODsXG.jpg)

Camp 50 75 Officers 75 Gunmen
Master of Martial Arts 107R 113K (Losses: 90-99-107R)

Camp 49 200 Sabrerattlers
Master of Martial Arts 64R 1ES 135C 20XB (Losses: 47-57-64R)

Camp 48 125 Sabrerattlers 50 Gunmen 2 Uproarious Bulls
Master of Martial Arts 36R 1M 174C 9K (Losses: 26-31-36R 0-0-1M)

Launch General B after waiting for the entire drum roll from General A (a couple of extra seconds won't hurt on top either so take your time with B).
Allow General B to be beside the camp before launching General C at the earliest. Remember that the MMA is suiciding, so that battle will take up to 20 seconds to complete so there's a few steps of extra wriggle room.(See diagram)

[COLOR="green"]Camp 41 100 Officers
BLOCK 90ES 40C 1B (120-180 seconds)

Camp 45 125 Officer 50 Gunmen 3 Cooks
SUICIDE Master of Martial Arts 220R (20 seconds)(Losses: 220R)
Camp 45 113-115 Officer 2 Cooks
Major General 170M 100K (30 seconds) (Losses: 143-168M)

Alternative 2 MMA plus MG

Camp 45 125 Officer 50 Gunmen 3 Cooks
SUICIDE Master of Martial Arts 217R (20 seconds)(Losses: 217R)
Camp 45 113-115 Officer 2 Cooks
SUICIDE Master of Martial Arts 217R (20 seconds)(Losses: 217R)
Camp 45 97-100 Officer 1 Cooks
Major General 149R 1M 100K (30 seconds) (Losses: 126-149R)[/B]



G7 vs Area Eight

MMA
MG
TG
Single Block.

Troops Required: 207R 1M 103ES 270C 86K
Troops Lost: 151-203R



http://i.imgur.com/vJzDHHb.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/vJzDHHb.jpg)

Camp 30 200 Gunmen
Master of Martial Arts 220C (Losses: 0)
Major General 270C (Losses: 0)

Camp 25 100 Caltrops 75 Officers 2 Uproarious Bulls
Master of Martial Arts 133R 1M 86K (Losses: 105-119-130R)

Launch General B after General A. This block has leeway, so no need to be exceptionally fast.

[COLOR="green"]Camp 18 75 Officers 75 Gunmen
BLOCK 102ES 10C (120-180 seconds)

Camp 16 100 Sabrerattlers 100 Gunmen 2 Cooks
Master of Martial Arts 70R 1ES 100C 49K (Losses: 46-63-70R)



G8 vs Area Seven

MMA
TG
Single Block.

Troops Required: 29R 20S 61ES 85C 225K
Troops Lost: 17-29R



http://i.imgur.com/ju4RtiF.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/ju4RtiF.jpg)

Launch General B after General A.

Camp 21 100 Officers 50 Deckscrubbers
BLOCK 20S 60ES 40C 80K (100-210 seconds)

Camp 22 150 Gunmen 3 Cooks
Master of Martial Arts 29R 1ES 45C 145K (Losses: 17-24-29R)



G9 vs Area Three

MG
TG
Single Block.

Troops Required: 60R 73M 110ES 10C 73K
Troops Lost: 60R 52-71M



http://i.imgur.com/ZhGC8EJ.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/ZhGC8EJ.jpg)

Launch General B after General A.

Camp 5 75 Officers 50 Deckscrubbers 50 Gunmen
BLOCK 110ES 10C (120-180 seconds)

Camp 1 75 Caltrops 100 Officers 1 Cook
Major General 60R 73M 137K (Losses: 60R 52-63-71M)



G10 vs Area Four

MG
TG
Single Block.

Troops Required: 95R 50M 2S 106ES 8C 1B 125K
Troops Lost: 95R 35-49M



http://i.imgur.com/7ut1c6U.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/7ut1c6U.jpg)
Also shift General B forward to the indicated position(1 length), or even 1.5 to 2 lengths depending on how slow you are releasing generals.

Launch General B after General A.

Camp 2 100 Caltrops 75 Officers
BLOCK 2S 106ES 8C 1B (120-180 seconds)

Camp 0 50 Sabrerattlers 100 Officers 1 Cook
Major General 95R 50M 125K (20-30 seconds) (Losses: 95R 35-44-49M)



G11 vs Area Two

MG
MMA
TG
Single Block. MMA Suicide

Troops Required: 149R 2M 57S 58ES 119K
Troops Lost: 131-149R 0-1M



http://i.imgur.com/ozrOjd0.jpg
(Please Click Here For The Full Image) (http://i.imgur.com/ozrOjd0.jpg)

Launch General B after General A.

Camp 8 100 Caltrops 150 Gunman
BLOCK 2S 106ES 8C 1B (120-180 seconds)

Camp 3 50 Caltrops 100 Officers 50 Gunmen 1 Cook
SUICIDE Master of Martial Arts 1R (10 seconds) (Losses: 1R)
Camp 3 100 Officers 1 Cook
Major General 149R 2M 119K (20-30 seconds) (Losses: 131-145-149R, 0-0-1M)

DLCatlord
07.03.15, 15:31
The Phoenix Guild Presents "Wild Mary"
Featuring MMA, MG, and Cannons.

http://i.imgur.com/ZRAZhU6.jpg
(For Full Image, Click Here) (http://i.imgur.com/ZRAZhU6.jpg)

For a resource adventure, it's severely lacking in resources in the rewards. On a scale of 1 to 10(1 being lowest), I'd rate this adventure a 1. In fact other adventures give far better rewards for less troops lost. it starts out okay, but then turns into a grind in the last sector with ridiculously high losses. If i wanted to design an adventure that no one will want to do, this would be how I'd design it. The adventure either needs more rewards attached to it, or the last section needs to be redesigned to make it about running the adventure itself rather than writing it off as something you'll do the once for achievements, then never do again. Frankly, I was very disappointed in how this adventure pans out and think it really needs to be looked at. One thing they could add which would revitalise these types of adventures, is adding weapon drops to them(cannons, crossbows, and damascene swords). This would give players an ACTUAL reason to want to take the heavy losses.

http://i.imgur.com/Ah1yY05.jpg

Generals Recommended

Master of Martial Arts
Major General
Veteran General x 2
Tavern General x 3

Troops Required: 1897R 53M 1S 153 ES 371C 9B 170K

Troops Lost: 1477-1897R 27-53M 371C



G1 (Total 3 attacks, 1 block)

http://i.imgur.com/nAOSVCM.jpg
(For Full Image, Click Here) (http://i.imgur.com/nAOSVCM.jpg)

Attack 1
Camp 12 80 Thug 70 Stonethrower
Master of Martial Arts 58R 1ES 114C 47K(Losses 38-50-58R)

Attack 2
Camp 10 100 Thug 70 Stonethrower
Master of Martial Arts 84R 1ES 120C 15K(Losses 57-72-84R)

Attack 3 (1 Block)
Launch General A followed by General B

Camp 4 80 Thug 50 Guard Dog 70 Stonethrower
BLOCK 55ES 80C (120-200 seconds)

Camp 3 80 Thug 50 Guard Dog 50 Ranger
Master of Martial Arts 95R 125ES (20 seconds) (Losses 79-86-94R)

(G2) (Total 1 attack 2 blocks)

http://i.imgur.com/TBbgkxg.jpg
(For the Full Image Click Here) (http://i.imgur.com/TBbgkxg.jpg)

Attack 1 (2 Blocks)
Launch the generals in order of their letters.

Camp 0 100 Roughnecks 50 Rangers
BLOCK 65ES 86C (160-240 seconds)

Camp 1 70 Roughnecks 30 Guard Dog 80 Rangers
BLOCK 63ES 86C (140-220 seconds)

Camp 7 100 Roughnecks 50 Guard Dog 50 Rangers
Master of Martial Arts 117R 1M 1S 1ES 100K(20-30 seconds) (Losses 85-100-115R)

(G3) (Total 1 attack 3 blocks)

http://i.imgur.com/QCiQH9I.jpg
(For full image, click here) (http://i.imgur.com/QCiQH9I.jpg)

Attack 1 (3 Blocks)
Launch the generals in order of their letters, but delay general D until General C emerges through the forest at the spot indicated on the map)

Camp 9 90 Thugs 30 Guard Dogs
SUICIDE BLOCK 1R (20 seconds)(Losses: 1R)

Attack Camp 5 (Intercept Camp 8) 100 Thugs 100 Rangers
BLOCK 37ES 143C (140-200 seconds)

Camp 9 90 Thugs 30 Guard Dogs
BLOCK 45ES 118C (140-220 seconds)

Camp 5 100 Roughnecks 50 Guard Dog 50 Rangers
Master of Martial Arts 88R 1ES 131K(20 seconds) (Losses 58-73-88R)

(G4) (Total 3 attacks 2 blocks)

http://i.imgur.com/OGe9chv.jpg
(For the full image, click here) (http://i.imgur.com/OGe9chv.jpg)

Attack 1
Camp 6 100 Thug 100 Ranger
Master of Martial Arts 94R 1ES 60C 65K(Losses 61-76-94R)
Major General 104R 1ES 65K(Losses 69-86-104R)

Attack 2
Camp 11 180 Roughnecks
Major General 183R 2M 85K(Losses 143-164-183R 0-0-1M)

Attack 3 (2 Blocks)
Launch generals B to D in order of their letters

Camp 14 100 Roughnecks 40 Guard Dogs 60 Rangers
BLOCK 66ES 116C 5B (160-220 seconds)

Camp 13 100 Roughnecks 100 Guard Dogs
BLOCK 86ES 116C 4B (160-240 seconds)

Camp 16 130 Roughnecks 70 Ranger
Master of Martial Arts 140R 1ES 79K (30 seconds) (Losses 101-119-140R)

(G5) (Total 6 attacks (plus some multiples))

http://i.imgur.com/PONTZak.jpg
(Click here for the full image) (http://i.imgur.com/PONTZak.jpg)

Up until this point, losses are acceptable, but from this point on, just ridiculous, especially the final camp. There's no actual way to reduce the losses, unless you do a series of MMA suicides on that camp. The combination od Roughnecks with Wild Mary makes the camp unbreakable, until you reduce or eliminate them using Cavalry suicide attacks or a series of MMA ones.
Feel free to place your generals somewhere close to where you'll be attacking, so I haven't bothered posting camp sites for this. Due to the last leader camp, there's no point to run blocks. About the ONLY way to reduce losses would be with buff attacks.

[B] Attack 1
Camp 18 130 Roughnecks 20 Guard Dogs 50 Rangers
Master of Martial Arts 133R 1ES 60C 86K(Losses 95-113-133R)

Attack 2
Camp 17 80 Roughnecks 120 Rangers
Master of Martial Arts 125R 1ES 94K(Losses 92-108-125R)

Attack 3
Camp 15 200 Roughnecks
Major General 126R 52M 1S 1ES 90K (Losses 126R 27-41-52M)

Attack 4
Camp 19 80 Roughnecks 30 Guard Dogs 70 Ranger
Master of Martial Arts 105R 1ES 114K (Losses 74-89-105R)

Attack 5
Camp 21 140 Roughnecks 60 Rangers
Master of Martial Arts 153R 1M 1ES 65K (Losses 113-132-153R)

Attack 6 (Found this attack elsewhere, except for the MMA suicide, and completion with an MG)
Camp 20 140 Roughnecks 40 Guard Dogs 60 Rangers 1 Wild Mary
SUICIDE Master of Martial Arts 198R (Losses 198R)
SUICIDEVeteran General 99R 151C (Losses 99R 151C)
SUICIDEVeteran General 2R 28S 220C (Losses 2R 28S 220C)
Major General 99R 1ES 170K (Losses 55-60-99R)

The attack by the Major General can handle up to 14 roughnecks as well as Wild Mary. After the initial attack, each suicide by an MMA (using 1 recruit) will kill 5 roughnecks. The initial attack kills 1-7 or them, so assuming worst case and 99 roughnecks are left, you could suicide MMA(s) 17 times to reduce the camp down far enough to allow that attack to occur, but the losses would be pulled back dramatically, although even then with the rewards offered for what's "supposed" to be a resource adventure, it's doubtful if it's worth it.

DLCatlord
22.03.15, 15:52
The Phoenix Guild Presents "Garrun The Trapper"
Featuring MMA, and Cannons.

http://i.imgur.com/eAv9LCG.jpg



http://i.imgur.com/tA3hYgQ.jpg
(For the Full Map, Click Here) (http://i.imgur.com/tA3hYgQ.jpg)

This is a fairly quick adventure, with few blocks.

Needed Generals for this guide

Master of Martial Arts
Tavern General

Troops Required 457R 1M 28ES 181C 177K

Losses 343-457 R

XP:

(G1) (Total 3 attacks 1 block)

http://i.imgur.com/c6SIr7n.jpg
(For the full image, click here) (http://i.imgur.com/c6SIr7n.jpg)


Attack 1
Camp 10 120 Poachers
Master of Martial Arts 37R 1ES 181C 1K(Losses 27-32-37R)

Attack 2
Camp 9 80 Poachers 40 Hounds
Master of Martial Arts 44R 1ES 175K(Losses 36-42-44R)

Attack 3 (1 Block)
Launch generals in order

Camp 8 50 Poachers 120 Hunters
BLOCK 150C (120-180 seconds)

Camp 16 60 Poachers 120 Hounds
Master of Martial Arts 58R 1ES 161K (20 seconds) (Losses 49-55-58R)

(G2) (Total 3 attacks (1 Block)

http://i.imgur.com/oNV2hPY.jpg
(For the full image, click here) (http://i.imgur.com/oNV2hPY.jpg)



Attack 1
Camp 6 80 Hunters 50 Hounds
Master of Martial Arts 62R 158K(Losses 40-50-62R)

Attack 2
Camp 5 50 Poachers 50 Hunters 30 Hounds
Master of Martial Arts 48R 1ES 171K(Losses 34-40-48R)

Attack 3 (1 Block)
Launch generals in order. Please note hat camp 3 is just past camp 4 on the map above. I accidentally just missed capturing it in the screen shot. I'll add a new map later. Positions etc, are all correct though.

Camp 4 80 Poachers 80 Hounds
BLOCK 15 ES 163C (120-200 seconds)

Camp 3 200 Hounds
Master of Martial Arts 43R 177K (20 seconds) (Losses 34-38-42R)

(G3) (Total 2 attacks (1 Block)

http://i.imgur.com/aLLK7EX.jpg
(For the full image, click here) (http://i.imgur.com/aLLK7EX.jpg)



Attack 1

Camp 2 50 Poachers 150 Hounds
Master of Martial Arts 57R 163K (20 seconds) (Losses 47-52-56R)

Attack 2 (1 Block)
Launch generals in order

Camp 1 100 Poachers 30 Hunters 70 Hounds
BLOCK 28 ES 152C (120-200 seconds)

Camp 0 49 Poachers 50 Hunters 100Hounds 1 Garrun
Master of Martial Arts 110R 1M 109K (20-30 seconds) (Losses 76-88-110R)

DLCatlord
06.09.19, 14:54
The Phoenix Guild Presents "Split City in Summer"
Featuring MMA, and Cannons.

A special thank you to michaelswann for the invitation and putting up with me while I noted stuff down for this.

This is a two player Co-op and this is guide is really rough, but should at worst give you some sort of guidance. The left is a little more in depth than the right side with more information presented plus a few variations.

Troops Required For Left Side

3,300R 963M 395B 132ES 206K

Maximum Losses (extremely unlikely) 3,300R 963M 395B

Player 1 (Left Side)

G1 (Landing Zone)

Camp 1 98 Caltrop 114 Gunmen 150 Shadowsneaker 7 Firedancer

MMA 104R 1ES 115K (30 seconds) (Losses 74-86-102R)

Camp 2 28 Caltrop 161 Deckscrubber 94 Firedancer 6 Fox

MMA 174R 1ES 45K (30 Seconds) (Losses 143-158-173R)

Camp 4 88 Sabrerattler 203 Shadowsneaker 28 Dark Priest 17 Giant

MMA 135R 85ES (30 seconds) (Losses 111-122-135R)

Camp 3 159 Sabrerattler 203 Shadowsneaker 32 Firedancer 2 Giant

MMA 155R 1ES 64K (30 seconds) (Losses 132-145-155R)

G2

Camp 5 148 Caltrop 70 Gunmen 26 Shadowsneaker 21 Dark Priest

MMA 95R 1ES 124K (20 seconds) (Losses 70-82-95R)

Camp 8 274 Sabrerattler 13 Gunmen 63 Dark Priest 10 Fox

MMA 177M 1S 42ES (40 seconds) (Losses 149-161-176M)

Camp 6 2 Sabrerattler 50 Gunmen 297 Shadowsneaker 47 Firedancer 40 Fox

MMA 142R 78ES (30 seconds) (Losses 127-134-141R)

Camp 7 80 Gunmen 216 Shadowsneaker 47 Firedancer 40 Fox

G3

MMA 209R 11ES (30-50 seconds) (165-187-209R)

Camp 9 239 Dark Priest 94 Firedancer 47 Bear 12 Fox

MMA (Suicide) 220B
MMA 214M 6ES (Losses 220B, 186-198-214M)

or

Nus (Suicide) 165B
MMA 187R 1ES 32K (165B, 168-179-187R)

Camp 12 201 Sabrerattler 98 Gunmen 20 Shadowsneaker 27 Giant

MMA 59R 89M 1ES 71K (Losses 59R, 65-76-89M)

Camp 10 275 Sabrerattler 83 Gunmen 11 Shadowsneaker 8 Fox

MMA 146R 1M 19ES 54K (30 seconds) (Losses 124-136-146R, 0-0-1M)

Camp 11 266 Caltrop 25 Deckscrubber 6 Gunmen 1 Giant Bear

MMA 66R 106M 1ES 47K (80-100 seconds) (Losses 66R, 32-68-101M)

or

Ans 58R 1ES 91K (60 seconds) (Losses 58-58-58R)

G4

Trap (13A) 200 Grey Wolf

MMA 13R 1ES 206K (20 seconds) (Losses 13-13-13R)

Camp 13 382 Dark Priest 5 Firedancer 4 Fox 2 Giant

MMA (Suicide) 220B
MMA 131R 89ES (Losses 220B, 125-129-131R)

Camp 14 2 Gunmen 351 Shadowsneaker 35 Bear 8 Wolf Packleader

Ans 20R 96M 1ES 33K (30-40 seconds) (Losses 20R, 65-78-95M)

Camp 15 44 Caltrop 204 Gunmen 144 Shadowsneaker 6 Dark Priest

MMA 119R 101ES (30 seconds) (Losses 92-104-119R)

Camp 16 191 Sabrerattler 96 Firedancer 2 Bear 1 Furious Boar

Var (Suicide) 180R
MMA 104R 1ES 115K (70 seconds) (Losses 273-283-284R)

G5

Camp 17 20 Caltrop 176 Gunmen 62 Shadowsneaker 20 Giant

MMA 88R 132ES (30 seconds) (Losses 61-71-88R)

Camp 18 121 Caltrop 250 Gunmen 8 Shadowsneaker 16 Fox

MMA 186R 34ES (30 seconds) (Losses 162-175-186R)

Camp 19 95 Sabrerattler 234 Gunmen 14 Shadowsneakers 56 Fox

MMA 84R 114M 22ES (30-50 seconds) (Losses 69-83-113M)

Camp 20 193 Gunmen 51 Dark Priest 52 Firedancer 1 Giant Bear

General (Suicide) 200R
General (Suicide) 128R
MMA 55R 1ES 164K (Losses 358-374-383R)

or

General (Suicide) 200R
General (Suicide) 128R
Ans 39R 1ES 110K (Losses 367R)

G6

Camp 21 68 Caltrop 122 Gunmen 69 Shadowstalker 133 Firedancer

General (Suicide) 25R 175B
MMA 140R 60ES 20K (30-40 seconds) (Losses 175B, 159-163-165R)

Camp 22 261 Gunmen 41 Shadowsneaker 11 Bear 64 Fox

MMA 10R 174M 36K (40 seconds) (Losses 10R, 148-159-174M)

Camp 23 61 Sabrerattler 282 Shadowsneaker 35 Dark Priest 19 Fox

MMA 161R 19ES 40K (30 seconds) (Losses 135-148-161R)

Camp 24 50 Caltrop 177 Sabrerattler 69 Firedancer 1 Dark High Priest

Ans (Suicide) 150R
MMA 123R 1ES 96K (50 seconds) (Losses 261-271-273R)


Player 2 (Right side)

Camp #48 102 Shadow Sneaker 74 Firedancer 71 Sabre Rattler 60 Giant

Suicide MMA 220 R
Anslem 150 XB

Camp 47 316 Shadowsneaker 42 Gunmen 17 Wolf Packleader 9 Fox

MMA 149R 71 ES

Camp 46 321 Gunmen 61 Shadowsneaker 8 Firedancer 4 Giant

MMA 100R 80M 40ES

Camp 45 199 Shadowsneaker 131 Deckscrubber 37 Firedancer 14 Sabrerattler

MMA 187M 1S 32ES

Camp 44 373 Deckscrubber 15 Sabrerattler 7 Dark Priest 2 Firedancer

MMA 157R 1ES 40C 22XB

Camp 43 334 Shadowsneaker 21 Bear 4 Wolf Packleader 2 Fox

MMA 140R 7M 40ES 33K

Camp 42 98 Caltrop 112 Sabrerattler 82 Shadowsneaker 32 Wolf Packleader

MMA 140R 71M 9ES

Camp 41 100 Sabrerattler 131 Gunmen 102 Firedancer 27 Fox

MMA (Suicide) 220R
Anslem 60R 90K

Camp 40 65 Shadowsneaker 261 Dark Priest 38 Firedancer 17 Fox
Nusala (Suicide) 165R
MMA 96R 40M 60ES 24K

Camp 39 28 Caltrop 143 Deckscrubber 24 Gunmen 89 Firedancer
MMA 178R 5M 1S 1ES 35K

Camp 38 187 Deckscrubber 178 Gunmen 7 Firedancer 10 Fox

MMA 131R 1M 39ES 49K

Camp 37 119 Caltrop 159 Deckscrubber 11 Dark Priest 1 Giant Bear

MMA 220

Camp 36 384 Dark Priest 5 Firedancer 6 Bear 4 Fox

MMA (Suicide) 220R
MMA 173R 1M 20ES 26K

Camp 35 64 Caltrop 57 Sabrerattler 62 Shadowsneaker 71 Fox

MMA 152R 68ES

Camp 34 16 Sabrerattler 214 Gunmen 141 Firedancer 4 Fox

Ans (Suicide) 150R
MMA 109R 37ES 74K

Camp 33 167 Sabrerattler 94 Gunmen 19 Firedancer 2 Furious Boar

MMA 80M 37S 103K

Camp 32 270 Sabrerattler 121 Shadowsneaker 4 Dark Priest

MMA 220R

Camp 31 26 Caltrop 282 Deckscrubber 68 Shadowsneaker 7 Bear

MMA 130R 6M 34ES 50K

Camp 30 47 Shadowsneaker 18 Wolf Packleader 5 Fox 265 Scoundrel

MMA 10R 107M 102S 1ES

Camp 29 240 Shadowsneaker 58 Fox 1 Dark High Priest

MMA 108M 1ES 111K

Camp 28 11 Caltrop 35 Deckscrubber 189 Sabrerattler 54 Shadowsneaker

MMA 88R 32ES 100K

Camp 27 33Sabrerattler 131 Shadowsneaker 32 Firedancer 47 Wolf Packleader

MMA 220R

Camp 26 12 Deckscrubber 88 Dark Priest 146 Firedancer 4 Giant

MG (suicide) 270R
MMA 220C

Camp 25 121 Deckscrubber 156 Gunmen 20 Fox 1 Dark High Priest

MMA 100R 40C 80XB (79-100R 20-26C)

This is a really rough guide which I hope will help players get through the adventure, but I cannot take any responsibility for any losses in troops so feel free to double check yourselves.

Sim used https://www.settlerscombatsimulator.com/uk I urge anyone using this guide to check the numbers for themselves. There's certainly room for improvement in troop losses.

Wiki has a map, but at least one inaccuracy in the camp troop types and loot given. I received a manuscript for instance, but that's not listed in the drop.

topgearfan
06.09.19, 18:43
But how much did you lose?

DLCatlord
07.09.19, 03:40
This was a rough guide only. I'll place the simmed numbers up sometime today and tidy it up. Numbers I lost (or anyone else) will depend on any skills on the Generals which is why those numbers are less meaningful than what the simmed numbers show.

hades8840
07.09.19, 10:39
did it with mma and 5k recruit in losses i just sent a mma with 220-235 recruits to a camp could shave coule k maybe if i bothered to sim it but just as easy to slaughter fest it recruits are cheap ...other side was done with 2500 solider loses

DLCatlord
10.12.19, 03:21
The Phoenix Guild Presents "The Valiant Little Tailor (Zero Blocks) "

This guide features two sets of generals, as when I originally designed this guide for myself I didn't have YGG. The optional attacks feature 9 MMA and 6 YGG. A lot of the reason for this guide is just to highlight some of the ways that YGG can be used and to give people some ideas. Adding blocks, if you so choose, could be added to reduce the losses further..

Original Attacks Without YGG

Generals Required

Anslem (LS or MP), Vargus (MP), Nusala(1-Up), Older Gemini General, Master of Martial Arts x 2, Any x 2

Suggested Troops (Not all are strictly required, but it will speed up attacking in places if you have multiple OGG or Anslem)

2700R 1700B 11M 500C 83XB 20ES 500K
Tested Losses 2219-2259R 968B

With the Younger Gemini General Attacks

Generals Required

Anslem(LS or MP), Nusala(1-Up), Older Gemini General(MP), Younger Gemini General (1-Up) x 5 YGG (Lightning Slash) x 1, MMA x 9

2000R 500C 20XB 20ES 500K
Tested Losses 1915-1920R

(Special run for SalasJoni using unskilled generals posted in case others find it useful too. Generals: MG, GG, LNG, MMA, GTB, Sylvana/Boris, YGG x 2, Any x 7)
Generals: Major General, Ghost General, Loner General, Master of Martial Arts, General Tremblebeard, Sylvana/Boris, Younger Gemini General x 2, Any General (200 troops eg Grim Reaper x 2 and Tavern General x 5) x 7

Useful Additional Generals: Major General, Ghost General

(G1)

Camp 32: 100 boar 50 fox
(MG) 126R 60B 143K

Camp 28: 120 wolf
(YGG) 16R

Camp 33: 130 boar 30 wolf
(MG) 205R 1ES 64K

Camp 34: 90 wolf 90 fox
(MG) 215B 55K

Camp 38: 120 boar 30 fox
(MG) 174R 96K

Camp 37: 80 boar 60 fox 1 giant bogor 1 giant gogor
(MMA) 220R + (Drac) 145R + (MG) 74R 1ES 195K

-----------------------------------
(G2)

Camp 39: 170 boar
(Any) 75B + (MG) 145R 1ES 124K

Camp 30: 90 boar 60 wolf
(MG) 154R 1ES 115K

Camp 25: 180 boar
(Any) 85B + (MG) 170R 1ES 99K

Camp 17: 100 boar 60 fox
(GTB) 1R + (MG) 150R 120K

Camp 15: 50 boar 80 wolf 60 fox 1 unicorn
(BOR) 180R + (MG) 138R 1ES 131K

-----------------------------------
(G3)

Camp 11: 60 wolf 140 fox
(GG) 215R

Camp 0: 40 bear 60 fox
(GG) 215R

Camp 5: 50 bear 80 wolf
(Any) 200R + (MG) 79R 1ES 190C

Camp 14: 160 fox
(GG) 215R

Camp 7: 190 wolf
(MG) 110R 80B 60K

Camp 6: 50 bear 69 wolf 80 fox 1 furious boar
(YGG) 58R + (MG) 168R 102K

-----------------------------------
(G4)

Camp 4: 80 Royal Recruit 60 Royal Bowman
(MG) 138R 1ES 131K

Camp 18: 50 Royal Militia 60 Royal Longbow
(Any) 200B + (MG) 197R 1ES 72C

Camp 10: 60 Royal Militia 30 Royal Cannoneer
(Any) 10R 75B + (MG) 95R 1ES 174XB

Camp 13: 120 Longbow
(Any) 175B + (MG) 270C

Camp 2: 170 Royal Recruit
(Any) 100R + (MG) 150R 120K

Camp 8: 150 Royal Bowman 30 Royal Cavalry
(MG) 221R 49K

Camp 16: 30 Royal Militia 80 Royal Longbow 40 Royal Cavalry
(LNG) 230B + (GG) 40R 40B 135XB

Camp 20: 60 Royal Militia 80 Royal Longbow 40 Royal Cavalry 1 Evil King
(YGG) 140R + (GG) 127R 88K



(G1)

Camp 32: 100 boar 50 fox
(ANS) 56R 1ES 108K

Camp 28: 120 wolf
(NUS) 66R 1ES 113C
or (YGG) 14R

Camp 33: 130 boar 30 wolf
(OGG) 160R 1ES 134K
or (YGG) (LS) 136R

Camp 34: 90 wolf 90 fox
(OGG) 213R 1ES 81K
or MMA 1C + MMA 1C + MMA 1C + MMA 1C + YGG 1XB

Camp 38: 120 boar 30 fox
(ANS) 79R 1ES 85K

Camp 37: 80 boar 60 fox 1 giant bogor 1 giant gogor
(ANS) 80R 1ES 84K

(G2)

Camp 39: 170 boar
(OGG) 160R 1ES 134K
or (YGG) (LS) 131R

Camp 30: 90 boar 60 wolf
(OGG) 154R 1ES 140K
or (YGG) 129R

Camp 25: 180 boar
(OGG) 197R 1ES 97K
or (YGG) 139R + (YGG) 1XB

Camp 17: 100 boar 60 fox
(ANS) 68R 1ES 96K

Camp 15: 50 boar 80 wolf 60 fox 1 unicorn
(ANY) 200B + (OGG) 165R 1ES 129K
or (YGG) 12R + (YGG) 1XB + (YGG) 1XB

(G3)

Camp 11: 60 wolf 140 fox
(ANS) 105R 1ES 59K

Camp 0: 40 bear 60 fox
(ANS) 83R 1ES 81K

Camp 5: 50 bear 80 wolf
(OGG) 193R 1ES 70C 31K
or YGG (78R) + (YGG) 1XB

Camp 14: 160 fox
(ANS) 39R 1ES 125K

Camp 7: 190 wolf
(OGG) 186R 1ES 108K
or (YGG) 1XB + YGG 1XB

Camp 6: 50 bear 69 wolf 80 fox 1 furious boar
(NUS) (Suicide) 180B + (OGG) 124R 1ES 170K
or (NUS) 1C + (YGG) 58R + (YGG) 1XB + (YGG) 1XB

(G4)

Camp 4: 80 Royal Recruit 60 Royal Bowman
(OGG) 135R 1ES 159K
or (YGG) 121R

Camp 18: 50 Royal Militia 60 Royal Longbow
(MMA) (Suicide) 220B + (OGG) 29R 1ES 265C
or (YGG) 78R + (YGG) 1XB

Camp 10: 60 Royal Militia 30 Royal Cannoneer
(OGG) 200R 11M 1ES 83XB
or (YGG) (LS) 153R

Camp 13: 120 Longbow
(Any) (Suicide) 175B + (MG) 270C
or (YGG) 1XB + (YGG) 1XB

Camp 2: 170 Royal Recruit
(OGG) 161R 1ES 133K

Camp 8: 150 Royal Bowman 30 Royal Cavalry
(OGG) 177R 1ES 117K

Camp 16: 30 Royal Militia 80 Royal Longbow 40 Royal Cavalry
(MMA) (Suicide) 220B + (OGG) 261R 19ES 15K
or (MMA) 1C + (MMA) 1C + (YGG) 64R + (YGG) 1XB

Camp 20: 60 Royal Militia 80 Royal Longbow 40 Royal Cavalry 1 Evil King
(ANS) 165R + (VAR) 195B+ (NUS) 1XB + (OGG) 140R 1ES 154K
or (MMA) 1C + (MMA) 1C + (MMA) 1C + (NUS) 1XB + (YGG) 155R + (OGG) 66R 1ES 173C 55K
or (MMA) 1C + (MMA) 1C + (MMA) 1C + (NUS) 1XB + (YGG) 155R + (YGG) 38R

DLCatlord
11.12.19, 03:38
The Phoenix Guild Presents "Tomb Raiders" (No Losses)

https://i.imgur.com/JRNVaWu.png
(For Full Picture) (https://i.imgur.com/JRNVaWu.png)

Gemini Onslaught

Generals Required

Younger Gemini General (1-Up) x 3 Older Gemini General (MP)

Tested Losses 0

Camp 1: 100 Cultists 50 Shadowsneakers 50 Firedancers

(YGG) 1XB
(YGG) 1XB

Camp 2: 50 Cultists 50 Shadowsneakers 50 Firedancers 50 Dancing Dervishes

(YGG) 1XB
(YGG) 1XB

Camp 3: 50 Cultists 100 Dark Priest 50 Dancing Dervishes


(YGG) 1XB
(YGG) 1XB

Camp 4: 100 Cultists 50 Shadowsneakers 48 Firedancers 2 Dark High Priest

(YGG) 1XB
(YGG) 1XB
(OGG) 295XB

Alternative 2:

Generals Required
YGG 1-Up x 2, Vargus, Nusala, Major General(Master Planner)

Troops Required: 289XB


Camp 1: 100 Cultists 50 Shadowsneakers 50 Firedancers
(NUS) 1XB + (VAR) 1XB + (YGG2) 1XB

Camp 2: 50 Cultists 50 Shadowsneakers 50 Firedancers 50 Dancing Dervishes
*(YGG) 1XB + (YGG) 1XB

Camp 3: 50 Cultists 100 Dark Priest 50 Dancing Dervishes
*(YGG) 1XB + (YGG) 1XB

*Make sure to reverse the order for this attack so that both YGG are available for camp 4.

Camp 4: 100 Cultists 50 Shadowsneakers 48 Firedancers 2 Dark High Priest
(YGG1) 1XB + (YGG2) 1XB + (MG) 285XB

DLCatlord
11.12.19, 03:58
The Phoenix Guild Presents "The Siege" (No Losses)

https://i.imgur.com/nFlaHYi.png
(For Full Picture) (https://i.imgur.com/nFlaHYi.png)

Generals Required

Younger Gemini General (1-Up) x 3

Tested 0 Losses

30 Scavenger 40 Stone Thrower
+ 40 Scavenger 30 Stone Thrower
+ 85 Scavenger 65 Stone Thrower

(YGG) 1XB

40 Thug 40 Ranger
+ 20 Thug 60 Ranger
+ 40 Thug 40 Ranger 1 Skunk

(YGG) 1XB + (YGG) 1XB

20 Roughnecks 80 Rangers
+ 80 Thugs 40 Rangers

(YGG) 1XB + (YGG) 1XB

20 Elite Soldiers 20 Crossbowmen 20 Cannoneers 1 Skunk

(YGG) 1XB + (YGG) 1XB

15 Rangers
+ 15 Rangers
+ 50 Guard Dogs 50 Roughnecks 50 Rangers 1 One-Eyed Bert

(YGG) 1XB + (YGG) 1XB

30 Guard Dog 30 Roughneck 40 Ranger 1 Skunk

(YGG) 1XB + (YGG) 1XB

DLCatlord
11.12.19, 04:11
The Phoenix Guild Presents "The Sleeping Volcano" (No Losses)

https://i.imgur.com/GwzsC96.png
(For Full Picture) (https://i.imgur.com/GwzsC96.png)

Generals Required

Younger Gemini General (Lightning Slash)

Recommended Troops 1XB

Tested 0 Losses

or

Loner General (MP) Master of Martial Arts (1-Up) x 2

Tested 0 Losses

(G1)

https://imgur.com/B2TryzY.png
(For Full Picture) (https://imgur.com/B2TryzY.png)

Camp 1: 40 Cultists 40 Fanatics

YGG LS 1XB
or
(LNG) 245C

(G2)

https://imgur.com/ay2Dfbb.png
(For Full Picture) (https://imgur.com/ay2Dfbb.png)

Camp 2: 50 Cultists 40 Dark Priests

YGG LS 1XB
or
(LNG) 245C

(G3)

https://imgur.com/LgecLRe.png
(For Full Picture) (https://imgur.com/LgecLRe.png)

Camp 3: 30 Cultists 40 Shadowsneakers 30 Firedancers

YGG LS 1XB
or
(MMA) 1C + (LNG) 245C

(G4)

https://imgur.com/KN4Jdrj.png
(For Full Picture) (https://imgur.com/KN4Jdrj.png)

Camp 4: 40 Shadowsneakers 40 Firedancers 30 Dancing Dervishes

(YGG) (LS) 1XB
(MMA) 1C + (LNG) 245C

(G5)

https://imgur.com/oEMMhua.png
(For Full Picture) (https://imgur.com/oEMMhua.png)

80 Shadowsneakers 40 Dancing Dervishes 1 Dark High Priest

(YGG) (LS) 1XB
or
(MMA/LNG) 1C + (LNG) 245C

DLCatlord
11.12.19, 06:21
The Phoenix Guild Presents "The Nords" (No Losses)

https://i.imgur.com/Y0QPoWt.jpg
(For Full Picture) (https://i.imgur.com/Y0QPoWt.jpg)

Generals Required

Nusala (1-Up), Older Gemini General (Master Planner), Younger Gemini General (1-Up) x 2
Alternative: Older Gemini General (Master Planner), Younger Gemini General (1-Up) x 2
Alternative: Major General (Master Planner), Master of Martial Arts, Younger Gemini General (1-Up) x 2

Minimum Troops Required 295C 297XB
Recommended Troops 295C 477XB

Tested: 0 Losses

(G1)

https://i.imgur.com/wtpisAg.png
(For Full Picture) (https://i.imgur.com/wtpisAg.png)

Send Nusala to Camp 5. She will be intercepted 4 times and win all the battles without loss.

Camp 1: 100 Karls 50 Valkyries
+ Camp 2: 50 Karls 75 Valkyries
+ Camp 3: 50 Housecarls 100 Thralls
+ Camp 4: 50 Housecarls 50 Thralls 25 Valkyries
+ Camp5: 75 Housecarls 50 Valkyries 5 Berserks
(NUS) (1-Up) 180XB
or (OGG) 66C 229XB
or MG Variation for G1 (see spoiler)

Camp 1: 100 Karls 50 Valkyries
+Camp 2: 50 Karls 75 Valkyries
(MG) 88C 197XB

Camp 3: 50 Housecarls 100 Thralls
+Camp 4: 50 Housecarls 50 Thralls 25 Valkyries
+Camp5: 75 Housecarls 50 Valkyries 5 Berserks
(MG) 66C 219XB

(G2)

https://i.imgur.com/wnJPt5x.png
(For Full Picture) (https://i.imgur.com/wnJPt5x.png)

Send Older Gemini General to Camp 9. He will be intercepted 3 times and win all the battles without loss.

Camp 6: 50 Housecarls 75 Karls
+ Camp 7: 50 Housecarls 50 Karls 50 Valkyries
+ Camp 8: 50 Housecarls 50 Valkyries
+ Camp 9: 10 Jomsvikings 100 Housecarls 50 Valkyries
(OGG) 46C 249XB
or MG + MMA Variation for G2 (see spoiler)

Camp 6: 50 Housecarls 75 Karls
+ Camp 7: 50 Housecarls 50 Karls 50 Valkyries
+ Camp 8: 50 Housecarls 50 Valkyries
(MG) 66C 219XB

Camp 9: 10 Jomsvikings 100 Housecarls 50 Valkyries
(MMA) 1C + (MG) 285XB


(G3)

https://i.imgur.com/eHj41Dc.png
(For Full Picture) (https://i.imgur.com/eHj41Dc.png)

Send Nusala to Camp 12. She will be intercepted twice and win all the battles without loss.

Camp 10: 75 Valkyries
+ Camp 11: 75 Housecarls
+ Camp 12: 20 Jomsvikings 50 Housecarls 50 Valkyries 15 Berserks

(NUS) 180XB
or (OGG) 66C 229XB
or (MG) 88C 197XB

(G4)

https://i.imgur.com/reB9DRM.png
(For Full Picture) (https://i.imgur.com/reB9DRM.png)

Camp 13: 75 Housecarls 50 Karls
(NUS) 180XB
or (OGG) 295XB
or (MG) 285XB

Camp 14: 120 Housecarls
(OGG) 295 XB
or (MG) 285XB

Camp 15: 20 Jomsvikings 100 Housecarls 50 Karls 15 Berserks
(YGG) 1XB + (OGG) 295 XB
or (YGG) 1XB + (MG) 285XB

(G5)

https://i.imgur.com/BZyZnbo.png
(For Full Picture) (https://i.imgur.com/BZyZnbo.png)

Camp 16: 150 Karls
(NUS) 180 XB
or (OGG) 295XB
or (MG) 285XB

Camp 17: 150 Housecarls
(YGG) 1XB + OGG 295XB
or (YGG) 1XB + (MG) 285XB

Camp 18: 150 Valkyrie
(OGG) 295C
or (MG) 270C (no skills)
or (BOR) 180C (no skills)

Camp 19: 50 Jomsvikings 120 Housecarls 30 Berserks
(YGG) 1XB + (YGG) 1XB + (OGG) 295 XB
or (YGG) 1XB + (YGG) 1XB + (MG) 285XB

A special thank you to Pier for his suggestion of using the OGG in Area 2 which led to a minor revision to speed things along.

DLCatlord
17.12.19, 14:18
The Phoenix Guild Presents "Arctic Explosion" (No Losses)

https://i.imgur.com/PhclI57.jpg
(For Full Picture) (https://i.imgur.com/PhclI57.jpg)

Gemini Onslaught

Generals Required

Younger Gemini General (1-Up) X 4 Nusala (1-Up) X 2 Anslem (LS) Older Gemini General (MP)

Tested Losses 0

Camp 1: 80 Housecarl 120 Valkyrie

(YGG) 1XB + (OGG) 295XB

Camp 2: 100 Karl 100 Valkyrie

(NUS) 180XB

Camp 3: 20 Jomsviking 180 Housecarl

(YGG) 1XB + (YGG) 1XB + (OGG) 295XB

Camp 4: 180 Housecarl 20 Valkyrie

(YGG) 1XB + (NUS) 1XB + (ANS) 1XB + (OGG) 295XB

Camp 5: 20 Jomsviking 120 Housecarl 60 Berserk

(YGG) 1XB + (YGG) 1XB + (OGG) 295XB

Camp 6: 80 Housecarl 40 Karl 80 Valkyrie

(YGG) 1XB + (OGG) 295XB

Camp 7: 80 Housecarl 40 Karl 80 Berserk

(YGG) 1XB + (OGG) 295XB

DLCatlord
27.12.19, 15:46
The Phoenix Guild Presents "Ali Baba and the Young Woodcutter"

https://i.imgur.com/ZFTocs7.jpg
(For Full Picture) (https://i.imgur.com/ZFTocs7.jpg)

Generals Required

Vargus (Master Planner), Anslem (Lightning Slash), Nusala (1-Up), Older Gemini General (Master Planner), Master Of Defense, Tavern General x 3
Recommended Extra Generals (if available): An additional Anslem and an Older Gemini General to speed things along, both skilled the same way.

Recommended Troops(Elite) 800MS 54K 300AMM 800MMM 200B

Tested Losses: 196MS 48K

Alternate generals

Boris (MP), Steadfast General x 1/2, Master of Defense.

Note: Thanks to wacky for making me reconsider blocking with Steadfast General. After some testing and modification of blocks, she can work.

(G1)

General's Layout Close Up

https://i.imgur.com/UYtuRfK.jpg
(For Full Picture) (https://i.imgur.com/UYtuRfK.jpg)

General's Attacks and Blocks

https://i.imgur.com/diNv8fl.jpg
(For Full Picture) (https://i.imgur.com/diNv8fl.jpg)

Allow the bugle playing to finish before launching the OGG and send him to Camp 3. He will be intercepted by Camp 2 and win that battle without loss and still have plenty of time to make the leader's camp and win that as well.

Camp1: 180 sword wielder
(Block)(TG) 197MS (280-520sec)
(Block)(MOD) 194MS (160-660sec)
or (Block)(STG) 189MS (200-460sec)

Camp2: 110 desert marksmen 100 stone cannon

This camp can be attacked separately for added XP by either
(Mary) 215MMM
or
(GTB) 11MS 164MMM

+ Camp3: 120 horsemen 80 desert marksmen 1 Shrewd Thief
(OGG) 47MS 248MMM (40 sec total battle time)
or
(BOR) 24MS 171MMM (40 sec total battle time)


(G2)

General's Layout Close Up

https://i.imgur.com/do4Xo2Y.jpg
(For Full Picture) (https://i.imgur.com/do4Xo2Y.jpg)

General's Attacks and Blocks

https://i.imgur.com/xr40kwT.jpg
(For Full Picture) (https://i.imgur.com/xr40kwT.jpg)

Camp 4: 80 sword wielder 80 mounted bowmen
(VAR) 36MS 57AMM 102MMM
or
(BOR) 67K 128B

Allow the bugle playing to finish before launching the next general. There's plenty of time in these blocks as you can see for yourself, so keep that in mind so there's no need to rush things or worry if you was a bit slow with a general.

Camp 5: 150 sword master
(Block)(TG) 200MS (280-380sec)
or (Block)(MOD) 197MS 3AMM (190-760sec)
or (Block)(STG) 204MS (200-620sec)

Camp 6: 70 sword wielder 70 horseman 50 dune marksmen
(Block)(TG) 150MS 40AMM (120-160sec)
or (Block)(MOD) 170MS 30AMM (70-500sec)
or (Block)(STG) 186MS 21AMM (80-380sec)

Camp 7: 70 horseman 50 dune marksmen 1 Greedy Thief
(OGG) 32MS 263MMM (20sec)
or
(BOR) 16MS 179MMM (20sec)

(G3)

General's Attacks and Blocks

https://i.imgur.com/yKWxiRu.jpg
(For Full Picture) (https://i.imgur.com/yKWxiRu.jpg)

Camp 8: 90 sword clasher 80 mounted bowmen
(VAR) 21MS 174MMM
or
(BOR) 195K

Allow the bugle playing to finish before launching the next general. While this block could potentially finish faster than the previous ones, the margin for sending Anslem late still exists. The spacing between him and the OGG should avoid an intercept if you're too fast to launch him, but that's the greater risk, so take your time.

Camp 9: 70 sword wielder 70 horsemen
(Block) (TG) 150MS 10AMM (160-280sec)

Camp 10: 90 sword clasher 90 stone cannon
(OGG) 207AMM 88MMM (20sec)
or
(BOR) 195MMM
or
(MARY) 215MMM
or
(GTB) 175MMM

Camp 11: 80 horsemen 80 dune marksmen 1 Mysterious Thief
(ANS) 20MS 145MMM (30 sec)
or
(BOR) 16MS 179MMM (20 sec)


(G4)

General's Layout Close Up

https://i.imgur.com/LhecpW0.jpg
(For Full Picture) (https://i.imgur.com/LhecpW0.jpg)

General's Attacks and Blocks

https://i.imgur.com/jOXmG09.jpg
(For Full Picture) (https://i.imgur.com/jOXmG09.jpg)

Allow the bugle playing to finish before launching the next general. (Note: The Tavern General blocking camp 13 will approach the camp from the lower path, but will still arrive in time to block for Anslem to allow him to attack the leader.

Camp12: 70 sword master 50 horsemen 60 dune marksmen
(Block) (TG) 164MS 36AMM (140-220sec)

Camp 13: 70 desert marksmen 70 mounted bowmen
(Block) (TG) 124MS (140-300sec)

Camp 14: 90 horsemen 90 desert marksmen 1 Smart Thief
(ANS) 20MS 145MMM (20-30sec)
or
(BOR) 18MS 177MMM

Camp 15: 90 sword clasher 80 horsemen 1 Treacherous Thief
(OGG) 34MS 151MMM 110B (30sec)
or
(BOR) 18MS 177MMM

(G5)

General's Layout Close Up

https://i.imgur.com/Ei4j845.jpg
(For Full Picture) (https://i.imgur.com/Ei4j845.jpg)

General's Attacks and Blocks

https://i.imgur.com/1aif4Ql.jpg
(For Full Picture) (https://i.imgur.com/1aif4Ql.jpg)

Camp 16: 90 sword wielder 70 horsemen 20 mounted bowmen
(ANS) 30MS 17K 104B
or
(BOR) 29MS 12K 154B

Camp 17: 100 desert marksmen 100 stone cannon
(OGG) 295MMM
or
(BOR) 195MMM (better XP due to Boris' natural skill set)
or
(Mary) 215MMM
or
(GTB) 175MMM

It's critical to delay Nusala until the Tavern General reaches the spot marked in green on the map. This block lasts for a long while, so err on the side of caution and don't rush things.

Camp 18: 50 sword wielder 70 sword master 40 desert marksmen
(Block) (TG) 160MS 40AMM (260-320sec)

Camp 19: 80 horsemen 80 stone cannon 1 Bandit Lord
(NUS) 37K (10 sec) + (VAR) 38MS 157MMM (30 sec)
or
(OGG) 56K (10 sec) + (BOR) 100K 95B (20-30 sec)

DLCatlord
30.12.19, 11:38
The Phoenix Guild Presents "Winter Wonderland Revisited"(Level 56+)


Generals Required

Nusala (1-Up), Older Gemini General (Master Planner), Younger Gemini General (1-Up) x 2

Recommended Troops
Normal: 44R
Elite: 4MS 57AMM 295MMM

Total Tested Losses
Normal: 40R
Elite: 2MS

The Landing Zone is limited to 4 active generals at any one time, so I designed this with that in mind to eliminate the need to shift in/out generals.

Camp 1: 25 Frost Ibex 25 Frost Fox 15 Frost Leopard
NUS(1-Up) 1MMM + YGG(1-Up) 1MMM + YGG(1-Up) 1AMM

Camp 2: 20 Frost Bear 20 Frost Fox 20 Frost Leopard
NUS(1-Up) 1MMM + YGG(1-Up) 1MMM + OGG(MP) 235MMM

Camp 3: 25 Frost Ibex 25 Frost Eagle 1 Ribbitha
YGG (1-Up) 44R + YGG(1-Up) 1AMM + OGG(MP) 4MS 56AMM 235MMM

DLCatlord
30.12.19, 14:02
The Phoenix Guild Presents "Winter Wonderland Revisited"(Level 36-50)

Warning: This guide is currently untested, but I'll post it here on the off chance it's useful for other players at this level that have only Nusala as their sole premium attacking general

Generals Required

Nusala, Tavern General x 3 (I strongly urge adding first aid to all of these generals, preferably the full 3 manuscripts to reduce overall losses by 9%)

Recommended Troops For This Guide
Normal: 509R 415M 1S 80C 65XB

Likely Losses (assuming unskilled generals) 509R 415M

Note: There's limited landing zones for this adventure for just 4 Generals, and assuming you don't want to sit around waiting on generals to recover to reduce losses, this is about as good as it gets within the restraints I was given. Doing Multiple suicide waves would help.

Camp 1: 25 Frost Ibex 10 Frost Bear 10 Frost Leopard
(TG) 200R + (NUS) 84R 1S 80C (losses up to 284R)

Camp 2: 10 Frost Ibex 30 Frost Bear 10 Frost Fox
(TG) 200M + (NUS) 165R (Losses up to 200M and 130R)

Camp 3: 20 Frost Bear 10 Frost Fox Ribbitha (45K HP)
(TG) 175M + (NUS) 60R 40M 65XB (Losses up to 235M and 60R)

DLCatlord
02.01.20, 15:29
The Phoenix Guild Presents "The Lost City"

https://i.imgur.com/8cxi6u7.jpg
(For Full Picture) (https://i.imgur.com/8cxi6u7.jpg)

Generals Required

Vargus (Master Planner), Older Gemini General (Master Planner),Younger Gemini General (1Up) x 3, Tavern General x 4(5 if you use a triple shotgun block)
Recommended Extra Generals (if available): Older Gemini General and all spare Tavern Generals.

Recommended Troops(Elite) 800MS 54K 300AMM 800MMM 200B

Tested Losses: 143-146MS

(G1)

General's Attacks and Blocks

https://i.imgur.com/zdQxtFp.jpg
(For Full Picture) (https://i.imgur.com/zdQxtFp.jpg)

Camp 1: 140 sword clasher 150 stone cannon
(OGG) 295 MMM

Camp 2: 200 dune marksmen 200 mounted bowmen
Shotgun Block TG 1MMM + TG 1MMM (total 40 seconds. Should you still find you are struggling, add another TG Near General B and launch it first.)

Camp 3: 200 sword clasher 100 dune marksmen 1 Silly Thief
(YGG) 1AMM + (OGG) 16MS 279MMM

Altar of Nature: Buff for Favor of Nature. Effect: Enemy horsemen and mounted bowmen do minimum damage (0% accuracy)

Please make sure that the buff is in effect before moving into these attacks

Camp 4 350 desert marksmen
+ Camp 5 250 desert marksmen 80 stone cannon
(OGG) 295MMM

Camp 6: 300 mounted bowmen 1 Greedy Thief
(VAR) 60MS 135B

Altar of Stone: Buff for Favor of Stone. Effect: Enemy sword clasher, sword wielder, and sword masters do minimum damage (0% accuracy)

(G2)

General's Attacks and Blocks

https://i.imgur.com/eP8R6Y9.jpg
(For Full Picture) (https://i.imgur.com/eP8R6Y9.jpg)

Please make sure that both available buffs are in effect before moving onto these attacks.

Allow the attack music to play before launching each general A-C to their respective camps.

Camp 7: 100 sword master 70 mounted bowmen 70 stone cannon
(TG) (Block) 20MS 180AMM (100-160 sec)

Camp 8: 100 sword clasher 100 sword wielder 100 horsemen
(TG) (Block) 183MS 17AMM (240-260 sec)

Camp 9: 100 sword wielder 80 horsemen 30 dune marksmen 1 Smart Thief
(OGG) 45MS 112AMM 138MMM (30 sec)

Altar of Wind: Buff for Favor of Wind. Effect: Enemy dune marksmen, desert marksmen, and mounted bowmen do minimum damage (0% accuracy)

Please make sure that all three available buffs are in effect before moving onto these attacks.

Camp 10: 300 Stone Cannon
(YGG) 1AMM + (OGG) 295AMM

Allow the attack music to play before launching Vargus.

Camp 11: 100 sword masters 70 desert marksmen
(TG) (Block) 200MS (240-460 sec)

Camp 12: 75 sword masters 75 mounted bowmen 1 Mysterious Thief
(VAR) 37MS 158AMM (30 sec)

Altar of Water: Buff for Favor of Water. Effect: Your knights and other mounted units do maximum damage (100% accuracy)

(G3)

General's Attacks and Blocks

https://i.imgur.com/ntWY9JB.jpg
(For Full Picture) (https://i.imgur.com/ntWY9JB.jpg)

Please make sure that all four available buffs are in effect before moving onto these attacks.

Please allow each Tavern General to get to where their dot is before launching the next general. it's better to be sluggish than too quick due to the length of time these blocks should hold.

Camp 13: 50 sword master 50 horsemen 50 desert marksmen
(TG) (Block) 100MS 20K 40AMM 20MMM (300 sec)

Camp 14: 100 sword master 100 horsemen
(TG) (Block) 191MS 9AMM (300-320 sec)

Camp 15: 150 dune marksmen 300 desert marksmen 1 Mysterious Thief
(YGG) 1AMM (10 sec) + (VAR) 21MS 174MMM (30 sec)

Altar of Fire: Buff for Favor of Fire. Effect: Your arquebuse equipped troops units do maximum damage (100% accuracy)


(G4)

General's Attacks and Blocks

https://i.imgur.com/behRAMF.jpg
(For Full Picture) (https://i.imgur.com/behRAMF.jpg)

Please make sure that all five available buffs are in effect before moving onto these attacks.

Allow the Tavern General to emerge before launching General B. Launch C and D quickly. There's room for error, but these generals have a long way to go, and the final battle will last for 50 seconds.

Camp 16: 140 sword clashers 140 horsemen
(TG) (Block) 196MS (280 sec)

Camp 17: 150 sword wielders 60 desert marksmen 1 Sneaking Thief
(YGG) 1MMM (10 sec)+ (YGG) 1MMM (10 sec)+ (OGG) 8MS 287MMM (30 sec)

Altar of Metal: Buff for Favor of Metal. Effect: Your sword wielding units and artillery do maximum damage (100% accuracy)

To complete the venture, use 6 shovel buffs to remove the sand covering the city. All 6 altars need to be buffed for the seals to break. All of these buffs last for 12 days, so activating them during this adventure shouldn't cause any problem.

DLCatlord
04.01.20, 17:54
The Phoenix Guild Presents "One Step Ahead (Full Guide)
(Tested Losses (Elite Troops) 422-442MS)"

https://i.imgur.com/o3R24OC.jpg
(For Full Picture) (https://i.imgur.com/o3R24OC.jpg)

Generals Required

Vargus (Master Planner), Nusala (1-Up), Anslem (LS), Older Gemini General (Master Planner),Younger Gemini General (1Up) x 7, Younger Gemini General (LS) Tavern General x 1
Recommended Extra Generals (if available): Older Gemini General.

Recommended Troops(Elite) 800MS 300AMM 800MMM 200B

Tested Losses: 422-442MS

(G1)

General's Block

https://i.imgur.com/HLPph6W.jpg
(For Full Picture) (https://i.imgur.com/HLPph6W.jpg)

Camp 1: 300 sailor
(OGG) 1MS 294MMM

Camp 2: 200 boatswain
(ANS) 165MS (18-19MS)

Camp 3: 150 sailor 150 boatswain
(NUS) 1MS + (VAR) 23MS 154MMM 18B

Send both generals to camp 5. Both generals will be intercepted by Camp 4. The YGG will do enough damage to Camp 4 before being defeated to make sure that the OGG takes no losses on either camp.

Camp 4: 150 petty officer 200 cannon master
+Camp 5: 400 petty officer
(YGG) 1MS + (OGG) 295MMM

Camp 6: 100 boatswain 1 Steersman 1 Mutineer
(VAR) 48MS 147AMM

Camp 7: 100 sailor 100 mounted sailor
(OGG) 28MS 267MMM

Camp 8: 250 battle hardened sailor
(OGG) 22MS 273MMM

Allow the attack music to play before launching the OGG.

Camp 9: 175 battle hardened sailor 100 boatswain
(TG) (Block) 200MS (120 sec)

Camp 10: 350 petty officer 1 Mutineer
(OGG) 20MS 271MMM 4B (20 sec)

(G2)

Area 2

https://i.imgur.com/RM7L5OJ.jpg
(For Full Picture) (https://i.imgur.com/RM7L5OJ.jpg)

Camp 11: 150 battle hardened sailor 175 cannon master
(OGG) 26MS 174AMM 95MMM

Camp 12: 300 cannon master
(OGG) 1MS 294MMM

Camp 13: 400 mounted sailor
(ANS) 56MS 109B

Camp 14: 100 sailor 100 battle hardened sailor 100 cannon master 1 Captain
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 295 MMM

(G3)

Area Three

https://i.imgur.com/DvhhG0j.jpg
(For Full Picture) (https://i.imgur.com/DvhhG0j.jpg)

Camp 15: 100 battle hardened sailors 150 petty officers
(YGG) 1AMM + (OGG) 295MMM

Camp 16: 275 petty officers 1 Mutineer 1 Captain
(OGG) 20MS 39AMM 236MMM

Camp 17: 150 sailor 150 mounted sailor
(OGG) 41MS 62AMM 192MMM

Camp 18: 175 sailor 100 cannon master
(OGG) 88AMM 207MMM

Camp 19: 150 sailor 100 cannon master 1 Mutineer
(OGG) 20MS 100AMM 175MMM

(G4)

Area Four

https://i.imgur.com/ItlQBvB.jpg
(For Full Picture) (https://i.imgur.com/ItlQBvB.jpg)

Camp 20: 200 mounted sailor 100 cannon master
(OGG) 54MS 241MMM

Camp 21: 300 sailor
(OGG) 1MS 294MMM

Camp 22: 200 boatswain 1 Steersman 1 Captain
(VAR) 46MS 70AMM 79MMM

(G5)

Area Five

https://i.imgur.com/FKvlUJz.jpg
(For Full Picture) (https://i.imgur.com/FKvlUJz.jpg)

Camp 23: 200 sailor 100 cannon master
(OGG) 1MS 294MMM

Camp 24: 200 sailor 200 battle hardened sailor
(OGG) 32MS 263MMM

Camp 25: 150 boatswain 150 cannon master
(YGG) 22MS + (YGG) 1MMM + (OGG) 295MMM

Camp 26: 100 mounted sailor 1 steersman
(ANS) 19MS 146AMM

(G6)

Area Six

https://i.imgur.com/HipRDqC.jpg
(For Full Picture) (https://i.imgur.com/HipRDqC.jpg)

Camp 27: 150 sailor 175 petty officer
+ Camp 28: 100 sailor 200 cannon master
(OGG) 1MS 294MMM

Camp 29: 100 sailor 100 battle hardened sailor 100 boatswain
(NUS) 1MS + (YGG) 8MS + (OGG) 295MMM

Camp 30: 50 sailor 100 mounted sailor 100 petty officer 100 cannon master
(YGG) 20MS + (YGG) 1AMM + (OGG) 295MMM

Camp 31: 150 battle hardened sailor 50 mounted sailor 1 Captain
(OGG) 39MS 219AMM 37MMM

(G7)

Docks

https://i.imgur.com/luGY3gy.jpg
(For Full Picture) (https://i.imgur.com/luGY3gy.jpg)


You will need the 4 Treasure Fleet Report Buffs having been triggered to see the Treasure Frigates in this section(one per Frigate)

F1: 150 battle hardened sailors 50 cannon master
(YGG) 1AMM + (OGG) 4MS 291MMM

F2: 150 battle hardened sailors 125 cannon masters
(YGG) 1AMM + (OGG) 10MS 82AMM 203MMM

F3: 150 battle hardened sailors 125 cannon masters
(YGG) 1AMM + (OGG) 10MS 82AMM 203MMM

F4: 150 battle hardened sailors 125 cannon masters
(YGG) 1AMM + (OGG) 10MS 82AMM 203MMM

DLCatlord
07.01.20, 14:18
The Phoenix Guild Presents "Roaring Bull(Quick Loot)

(No losses or blocks)"

https://i.imgur.com/Yke4bGR.jpg
(For Full Picture) (https://i.imgur.com/Yke4bGR.jpg)

Generals Required

Nusala (1-Up) (or 2 Nusala if she doesn't have 1-Up),Younger Gemini General (1-Up) x (3)4, Master of Martial Arts (1-Up) x 4 (or 8 MMA without 1-Up)

Note: You will need a minimum of 10 generals for this map to set up the initial attack, 5 of which don't need to be used. (See G1 for the reason)

Recommended Troops 5C 3-4XB (I suggest placing the troops onto the relevant general.)



Tested Losses: 0

(G1)

Generals Layout (10 generals are used for this area even though only 5 are used in the attacks.)

https://i.imgur.com/En91yDy.jpg
(Full General Layout) (https://i.imgur.com/En91yDy.jpg)

Note: Generals W-Z can be any general. They're only there to deflect the paths of the attacking generals A-E. Also notice that both General Z and General A are not quite at the edge of the green. Failing to set these properly will skew the set up slightly and cause intercepts at Camp 8, or even lower down at Camp 13, so it pays to double check once you've set up. There's space to move the generals about if necessary.

https://i.imgur.com/9vIEV19.jpg
(G1 camps to attack) (https://i.imgur.com/9vIEV19.jpg)

Camp 7: 120 nomad 80 lance rider
(YGG) 1XB + (YGG) 1XB

Camp 17: 110 nomad 40 riding amazonian guard 50 cataphract
(NUS) 1C + (MMA) 1C + (YGG) 1XB

Camp 24: 100 cultist 100 firedancer
(YGG) 1XB + (YGG) 1XB

Camp 25: 70 cultist 50 shadowsneaker 80 firedancer
(YGG) 1XB + (YGG) 1XB

Camp 30: 100 cultist 80 shadowsneaker 20 dark priest
(YGG) 1XB + (YGG) 1XB (Note: I've yet to need the second YGG, but the sim I uses says it requires 2.)

Camp 27: 80 cultist 120 firedancer
(YGG) 1XB + (YGG) 1XB

(G2)

https://i.imgur.com/f3CJPLb.jpg
(G2 camps to attack) (https://i.imgur.com/f3CJPLb.jpg)

Camp 20: 90 nomad 60 lance rider 50 cataphract
(MMA) 1C + (MMA) 1C + (MMA) 1C + (MMA) 1C + (YGG) 1XB

Camp 18: 70 nomad 100 lance rider 30 cartaphract 1 Uproarious Bull
(NUS) 1C + (MMA) 1C + (MMA) 1C + (MMA) 1C + (YGG) 1XB

(G3)

https://i.imgur.com/lw2oF31.jpg
(G3 camps to attack) (https://i.imgur.com/lw2oF31.jpg)

Camp 34: 100 cultist 40 shadowsneaker 60 firedancer
(YGG) 1XB + (YGG) 1XB

Camp 35: 80 cultist 50 shadowsneaker 70 firedancer 1 Dark High Priest
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB (I've yet to see this require all 3 generals, but the sim shows it as necessary)
or (YGG) 1XB + (YGG) 1XB + (Any) 200XB

DLCatlord
08.01.20, 05:32
The Phoenix Guild Presents The Dark Brotherhood(Quick Loot)
(No blocks)

https://i.imgur.com/WmgOlC5.jpg
(For Full Picture) (https://i.imgur.com/WmgOlC5.jpg)

Generals Used

Older Gemini General(MP) ,Younger Gemini General (1-Up) x 4

Alternative: Major General(MP) or OGG(MP), Younger Gemini General (1-Up) 2 or 3, Nusala (1-Up) 1 or 2 (YGG/Nusala Minimum 4 with 1-Up)

[Notes:

1: The landing zone has space for up to 9 generals which would allow some variation in the attacks and a reduction in YGG used. Generals such as Vargus, Nusala, and Anslem spring to mind. Even MMA who doesn't hit quite as hard as those three still packs a nasty wallop.

2: If you are planning to do all 4 optional attacks as listed, an extra general such as an MMA would be needed to soften up one of the camps for the YGG to follow up on. Just place a unit on him

Troops Required: 59R 1ES 4XB 235K

Tested Losses: 40-41R

(G1)

Camp 44: 100 cultist 100 fanatic
(YGG) 1XB + (YGG) 1XB or (NUS) 1XB + (YGG) 1XB

Optional Leader Attack
Camp 39: 100 cultist 100 shadowsneaker
YGG 1XB

Camp 33: 80 cultist 40 shadowsneaker 80 fanatic
(YGG) 1XB + (YGG) 1XB or (NUS) 1XB + (YGG) 1XB

Optional Leader Attack
Camp 26: 80 cultist 40 shadowsneaker 40 fanatic 40 dark priests
MMA 1XB + YGG 1XB

Camp 23: 200 cultist
(YGG) 1XB + (YGG) 1XB

Camp 31: 120 cultist 80 dark priest
(YGG) 1XB + (YGG) 1XB

Optional Leader Attack
Camp 37: 70 cultist 70 shadowsneaker 60 dark priest
YGG 1XB

Camp 40: 80 cultist 120 dark priest
(YGG) 1XB + (YGG) 1XB or (NUS) 1XB + (YGG) 1XB

Camp 43: 100 cultist 100 dark priest
(YGG) 1XB + (YGG) 1XB or (NUS) 1XB + (YGG) 1XB

Optional Leader Attack
Camp 41: 100 shadowsneaker 100 dark priest
YGG 1XB

Camp 29: 60 cultist 140 dark priest
(YGG) 1XB + (YGG) 1XB or (NUS) 1XB + (YGG) 1XB

Camp 30: 50 cultist 100 shadowsneaker 50 firedancer
(YGG) 1XB

Camp 42: 66 cultist 66 shadowdancer 66 dark priest
(YGG) 1XB

Camp 36: 66 shadowmaster 66 firedancer 66 dancing dervishes 2 Spawn of Hell
(YGG) 1XB + (YGG) 1XB + (OGG) 59R 1ES 235K
or
(YGG) 1XB + (YGG) 1XB + (MG) 59R 1ES 225K (Losses will be higher due to this general not having natural first aid)

DLCatlord
16.01.20, 03:09
The Phoenix Guild Presents Bastille Island
(No Losses) (No blocks) (7,000XP)

https://i.imgur.com/5QJAUmS.jpg
(For Full Picture) (https://i.imgur.com/5QJAUmS.jpg)

Generals Used

Nusala , Master of Martial Arts, Younger Gemini General (1-Up) x 2

or Loner General, Boris x 2, Younger Gemini General (1-Up) x 2

Troops Required: 183XB

Tested Losses: 0

(G1)

Camp 6: 40 jomsviking 50 valkyrie
(NUS) 180XB
or
(LG) 1S 65C 164XB

Camp 7: 30 jomsviking 30 karl 40 berserk
(NUS) 180XB
or
(LG) 1S 65C 164XB

Camp 4: 80 shadowsneaker 50 fanatic
(YGG) 1XB

Camp 5: 40 shadowsneaker 50 dancing dervish 1 Witch of the Swamp
(YGG) (LS) 1XB
or (YGG) 1XB + (YGG) 1XB

Camp 2: 80 caltrop 50 deck scrubber
(YGG) 1XB

Camp 3: 40 sabrerattler 50 gunman 1 Crazy Ship's Cook
(YGG) 1XB + (YGG) 1XB

Camp 0: 50 nomad 80 lance rider
(YGG) 1XB

Camp 1: 40 lance rider 50 cataphract 1 Uproarious Bull
(NUS) 1XB + MMA (1XB) + (YGG) 1XB
or
(BOR) 1C + (BOR) 1C + (YGG)1XB[/COLOR]

DLCatlord
25.01.20, 11:53
The Phoenix Guild Presents The Dark Priests
(No Losses) (No blocks)

https://i.imgur.com/lO035kB.jpg
(For Full Picture) (https://i.imgur.com/lO035kB.jpg)

Generals Used

Master of Martial Arts, Younger Gemini General (1-Up) x 2
Optional: Steadfast General (1-Up)

Troops Required: 3XB

Tested Losses: 0

(G1)

Camp 17: 40 grey wolf
+Camp 13: 20 thug 10 guard dog
+Camp 11: 20 thug 10 ranger
(YGG) 1XB

Camp 10: 20 Thug 20 Guard Dog 20 Ranger 1 Skunk
(MMA) 1XB + (YGG) 1XB
or (STG) (1-Up) 1C

(G2)

Camp 1: 30 cultist 40 dark priest
+Camp 3: 30 shadowsneaker 30 dark Priest
+Camp 5: 30 Cultist 20 shadowsneaker 10 firedancer
+Camp 7: 40 Cultist 20 shadowsneaker 30 dark priest 1 Witch of the Swamp
(YGG) 1XB + (YGG) 1XB

(G3)

Camp 8: 60 cultist 20 dark priest
+(Optional) Camp 4: 25 cultist 25 shadowsneak 30 fanatic 10 firedancer
(YGG) 1XB

(G4)

(Optional) Camp 2: 30 shadowsneaker 50 fanatic 10 firedancer
(YGG) 1XB

Camp 0: 40 cultist 40 shadowsneaker 40 dark priest 1 Dark High Priest
(YGG) 1XB + (YGG) 1XB

DLCatlord
25.01.20, 16:07
The Phoenix Guild Presents Lakeside Treasure (7,122 XP)
(No blocks)

https://i.imgur.com/fEmfR7U.jpg
(For Full Picture) (https://i.imgur.com/fEmfR7U.jpg)

Generals Used

Younger Gemini General (1-Up) x 3, Master of Martial Arts (or better) x 1

Troops Required: 6R 3XB

Tested Losses: 5R

(G1)

Camp 1: 80 cultist 50 dark priest
(YGG) 1XB

Camp 2: 8 Cultist 40 shadowsneaker 40 firedancer
(MMA) 1C + (YGG) 1XB
(LNG) 1C + (LNG) 1C + (YGG) 1XB (avoids long delays on defeating this camp)


Alternative Attack
Camp 1: 80 cultist 50 dark priest
(YGG) 1XB

Camp 2: 8 Cultist 40 shadowsneaker 40 firedancer
(NUS) 1XB + (YGG) 1XB


(G2)
To be able to attack further you will need to wait for camp 2 of the opposite side to have been defeated.

Camp 3: 40 cultist 40 shadowsneaker 40 dark priest
+Camp 4: 100 cultist 50 shadowsneaker
+Camp 5: 100 cultist 50 dark priest 1 Dark High Priest
(YGG) 1XB + (YGG) 1XB


(G3)
To be able to attack further you will need to wait for camp 5 of the opposite side to have been defeated.

Camp 6: 70 cultist 50 shadowsneaker 10 firedancer
+Camp 7: 100 Cultist 50 shadowsneaker 20 whirling dervish
(YGG) 1XB + (YGG) 1XB

Camp 8: 50 cultist 50 dark priest 1Witch of the Swamp 1 Dark High Priest
(YGG) 1XB + (YGG) 6R + (YGG) 1XB

Once both sides have defeated Camp 8, the ancient ruins will become selectable and allow you to finish the adventure

DLCatlord
03.02.20, 00:35
The Phoenix Guild Presents The Island of the Pirates
(No Losses) (No blocks)

https://i.imgur.com/5CDQDXP.jpg
(For Full Picture) (https://i.imgur.com/5CDQDXP.jpg)

Generals Used

Younger Gemini General (1-Up)
Optional: Extra Younger Gemini General

Troops Required: 1/2XB
Tested Losses: 0

(G1)

Camp 1: 100 Deckscrubber 50 Gunman
+ Camp 2: 50 Caltrop 100 Deckscrubber
+ Camp 3: 50 Caltrop 100 Sabrerattler 50 Gunman
(YGG) 1XB

(G2)

Camp 4: 60 Caltrop 60 Deckscrubber 60 Knife Thrower
+ Camp 5: 40 Caltrop 40 Sabrerattler 40 Gunman
+ Camp 6: 80 Catrop 80 Sabrerattler 2 Petty Officer Second class
(YGG) 1XB

(G3)

Camp 7: 90 Caltrop 90 Sabrerattler
(YGG) 1XB
Camp 8: 100 Caltrop
+Camp 9: 30 Caltrop 100 Deckscrubber 40 Gunman
+Camp 10: 100 Caltrop 70 Sabrerattler
+Camp 11: 100 Sabrerattler 70 Gunman 10 Petty Officer Second class 1 Crazy Ship's Cook
(YGG) 1XB + YGG 1XB

DLCatlord
04.02.20, 00:07
The Phoenix Guild Presents Sleepy Reef
(No Losses) (No blocks)

https://i.imgur.com/QqKqNtY.jpg
(For Full Picture) (https://i.imgur.com/QqKqNtY.jpg)

Generals Used

Younger Gemini General (1-Up) x 2
Optional: Extra Younger Gemini General

Troops Required: 2/3XB
Tested Losses: 0

(G1)

Camp 1: 60 Militia Deserter 60 Bowman Deserter
(YGG) 1XB

Camp 2: 40 Cavalry Deserter 40 Soldier Deserter 40 Bowman Deserter
(YGG) 1XB

(G2)

Camp 3: 40 Cavalry Deserter 30 Soldier Deserter 40 Longbow Deserter
(YGG) 1XB

(G3)

Camp 4: 30 Elite Soldier Deserter 50 Longbowman Deserter 20 Cannoneer Deserter
(YGG) 1XB + (YGG) 1XB

Camp 5: 80 Elite Soldier Deserter 20 Cannoneer Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

ginny31
04.02.20, 07:17
do you have one for the siege would be handy for event

amazola
04.02.20, 14:43
do you have one for the siege would be handy for event

Hi ginny...page 2 of this thread and many thanks to DLCatlord for the guides:)

DLCatlord
10.02.20, 04:04
The Phoenix Guild Presents Surprise Attack
(No Losses) (No blocks)

https://i.imgur.com/AmtCFcr.jpg
(For Full Picture) (https://i.imgur.com/AmtCFcr.jpg)

Generals Used

Younger Gemini General (1-Up) x 8, Master of Martial Arts (1-Up) x 3, Nusala (1-Up) x 2, Older Gemini General (MP)

Troops Suggested: 100C 600XB
Tested Losses: 0

(G1)

The Camp marked as X can be attacked by Nusala using 180XB, but if you launch your attack from player two's landing zone (See map), then this camp can be skipped.

Camp 1: 130 Karl 70 Valkyrie
+ Camp 2: 100 Karl 100 Valkyrie
(NUS) 180 XB

Camp 3: 120 Housecarl 80 Valkyrie
(MMA) 1XB + (OGG) 28C 267XB

(G2)

Camp 4: 100 Housecarl 100 Valkyrie
(MMA) 1XB + (NUS) 180XB

Camp 5: 140 Housecarl 60 Valkyrie
(YGG) 1XB + (OGG) 295XB

Camp 6: 200 Housecarl
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (OGG) 295XB

Camp 7: 100 Housecarl 90 Berserk
(YGG) 1XB + (OGG) 295XB

(G3)

Camp 8: (Trap) 10 Grey Wolf
(NUS) 1C

Camp 9: 130 Housecarl 70 Valkyrie
(NUS) 1XB + (OGG) 295XB

Camp 10: 130 Housecarl 70 Valkyrie
(NUS) 1XB + (OGG) 295XB

Camp 11: 100 Jomsviking 90 Valkyrie
(YGG) 1XB + (OGG) 295XB

(G4)

Camp 12: 100 Housecarl 100 Valkyrie
(MMA) 1XB + (NUS) 180XB

Camp 13: 100 Housecarl 100 Berserk
(YGG) 1XB + (OGG) 295XB

Camp 14: 120 Housecarl 80 Berserk
(YGG) 1XB + (YGG) 1XB + (OGG) 295XB

Camp 15: 90 Housecarl 110 Valkyrie
(NUS) 15C 165XB

Camp 16: 100 Jomsviking 90 Valkyrie
(YGG) 1XB + (OGG) 295XB

(G5)

Camp 17: 150 Housecarl 50 Valkyrie
(YGG) 1XB + (OGG) 295XB

Camp 18: 160 Housecarl 40 Valkyrie
(YGG) 1XB + (OGG) 295XB

Camp 19: 100 Housecarl 100 Berserk
(YGG) 1XB + (OGG) 295XB

Camp 20: 130 Housecarl 70 Berserk
(YGG) 1XB + (NUS) 1XB + (MMA) 1XB + (MMA) 1XB + (MMA) 1XB + (OGG) 295XB

Camp 21: 120 Jomsviking 80 Berserk
(YGG) 1XB + (NUS) 1XB + (OGG) 295 XB

DLCatlord
24.02.20, 20:30
The Phoenix Guild Presents Ali Baba and the Treasure of Knowledge
(No blocks)

https://i.imgur.com/iPFsNBP.jpg
(For Full Picture) (https://i.imgur.com/iPFsNBP.jpg)

Generals Used

Younger Gemini General (1-Up) x 8, Nusala (1-Up) x 2, Older Gemini General (MP), Anslem (LS), Vargus (MP), Steadfast General
Suggested Extra Generals: Older Gemini General x 2, Vargus (MP), Steadfast General

Optional Generals: Boris/Sylvania (MP) General Loudmouth (MP)

Troops Suggested: 1500MS 500K 600AMM 2400MMM 600B
Tested Losses: 876MS 214K

Additional Notes:

1: I finally added Boris and put in an optional attack for a loner general. This latest alteration also includes General Loudmouth (GLM). Resolute General can also be used in places where Vargus is the attacking general.

2: This is by no means the only way to do this adventure, as due to the sheer scope of camps involved, endless permutations of waves etc would be possible. Where you decide to draw the line is up to you.

3: The coloured lines between camps is just to help locate them as this is a very large adventure map.

4: I currently have my generals all skilled with Jog and Navigation. I could shift the books elsewhere to reduce the losses slightly, but at the expense of taking far longer to complete the map.



(G1)

Camp 0: 70 Sword Clasher 70 Horseman 70 Dune Marksman
(VAR) 34MS 161MMM or (GLM) 32MS 153MMM

Camp 4: 70 Sword Wielder 80 Dune Marksman 80 Mounted Bowman
(STG) 7MS 213K

Camp 5: 40 Sword Wielder 70 Desert Marksman 90 Stone Cannon
(OGG) 88AMM 207MMM or (BOR) 195MMM

Camp 8: 80 Horseman 80 Mounted Bowman 1 Shrewd Thief
(ANS) 17MS 35K 113B

Camp 17: 100 Sword Master 120 Desert Marksman
(STG) 18MS 202MMM

Camp 19: 70 Sword Wielder 70 Mounted Bowman 70 Stone Cannon
(YGG) 28MS + OGG 295MMM or (YGG) 28MS + (BOR) 195MMM

Camp 22: 80 Sword Master 90 Horseman 70 Stone Cannon
(OGG) 55MS 170AMM 70MMM

Camp 30: 50 Sword Master 90 Dune Marksman 60 Mounted Bowman
(STG) 6MS 214K

Camp 25: 90 Sword Wielder 100 Horseman 1 Treacherous Thief
(OGG) 54MS 104MMM 137B or (BOR) 195MMM

(G2)

Camp 14: 100 Desert Marksman 30 Mounted Bowman 100 Stone Cannon
The attack with the YGG should be with an MS or else you may lose MMM on second wave.
(YGG) 1MS + (OGG) 295MMM or (YGG) 1MS + (BOR) 195MMM

Camp 24: 100 Dune Marksman 120 Mounted Bowman
(VAR) 31MS 164MMM or (GLM) 29MS 156MMM

Camp 31: 40 Sword Clasher 100 Horseman 100 Desert Marksman
(OGG) 39MS 256MMM or (BOR) 20MS 175MMM

Camp 29: 100 Sword Clasher 100 Horseman 1 Smart Thief
(OGG) 40MS 255MMM or (BOR) 20MS 175MMM

Camp 52: 100 Sword Clasher 110 Desert Marksman
+ Camp 60: 70 Dune Marksman 70 Desert Marksman 70 Stone Cannon
(OGG) 295 MMM or (BOR) 195MMM

Camp 61: 70 Sword Wielder 70 Desert Marksman 80 Mounted Bowman

*The attack on 62 can be combined with 61 by attacking 62 directly. Make sure you

leave some space between the YGG's and the OGG to allow the intercept from camp 61.

(YGG) 15MS + (YGG) 1AMM + *(OGG) 1MS 294MMM or (YGG) 15MS + (YGG) 1AMM + (BOR) 1MS 194MMM

Camp 62: 120 Sword Clasher 130 Desert
*(OGG) 1MS 294MMM or (BOR) 1MS 194MMM

Camp 58: 70 Sword Clasher 70 Sword Master 90 Desert Marksman
(STG) 10MS 210MMM

Camp 59: 80 Sword Wielder 70 Horseman 1 Scarred Thief
(STG) 36MS 184K

(G3)

Camp 9: 250 Sword Clasher
(OGG) 295 MMM

Camp 6: 80 Sword Wielder 70 Horseman 80 Desert Marksman
(STG) 35MS 185MMM

Camp 3: 100 Sword Clasher 100 Mounted Bowman 1 Mysterious Thief
(VAR) 34MS 161MMM or (GLM) 33MS 152MMM

Camp 53: 70 Sword Clasher 80 Horseman 80 Dune Marksman
(OGG) 32MS 263MMM or (BOR) 20MS 175MMM

Camp 54: 120 Sword Wielder 120 Stone Cannon
(OGG) 14MS 120AMM 161MMM

Camp 46: 80 Horseman 80 Desert Marksman 80 Stone Cannon
(OGG) 32MS 263MMM or (BOR) 16MS 179MMM

Camp 43: 80 Sword Master 100 Horseman 1 Shrewd Thief
(OGG) 55MS 100AMM 140MMM or (BOR) 41MS 79AMM 75MMM

Camp 7: 100 Sword Wielder 100 Horseman 1 Greedy Thief
(YGG) 38MS + (YGG) 1AMM + (VAR) 24MS 171MMM or (YGG) 38MS + (YGG) 1AMM + (GLM) 23MS 162MMM

(G4)

Camp 11: 60 Sword Master 80 Horseman 80 Desert Marksman
(STG) 39MS 181MMM

Camp 16: 100 Sword Wielder 40 Mounted Bowman 100 Stone Cannon
(YGG) 4MS + (OGG) 20MS 275AMM

Camp 12: 120 Desert Marksman 100 Stone Cannon 1 Mysterious Thief
(OGG) 8MS 287MMM or (BOR) 8MS 187MMM

Camp 15: 40 Sword Clasher 50 Sword Wielder 50 Horseman 100 Stone Cannon
(OGG) 25MS 150AMM 120MMM or (BOR) 20MS 40K 135AMM

Camp 10: 100 Sword Clasher 100 Stone Cannon 1 Smart Thief
(OGG) 295MMM or (BOR) 195MMM

Camp 23: 90 Sword Wielder 40 Mounted Bowman 90 Stone Cannon
(YGG) 4MS + (YGG) 1AMM + (OGG) 295MMM or (YGG) 4MS + (YGG) 1AMM + (BOR) 195MMM

Camp 40: 100 Horseman 100 Stone Cannon
(OGG) 39MS 256MMM or (BOR) 20MS 175MMM

Camp 51: 80 Sword Wielder 90 Dune Marksman 70 Stone Cannon
(STG) 6MS 214MMM

Camp 49: 40 Sword Clasher 90 Horseman 90 Desert Marksman
(OGG) 36MS 259MMM or (BOR) 20MS 175MMM

Camp 50: 90 Horseman 90 Stone Cannon 1 Scarred Thief
(VAR) 35MS 160MMM or (GLM) 33MS 152MMM

Camp 48: 90 Horseman 90 Dune Marksman 1 Smart Thief
(OGG) 36MS 259MMM

(G5)

Camp 34: 110 Horseman 100 Dune Marksman 1 Greedy Thief
(ANS) 22MS 143MMM

Camp 20: 90 Sword Wielder 80 Horseman 50 Dune Marksman
(NUS) 1MMM + (YGG) 24MS + (OGG) 295MMM or (NUS) 1MMM + (YGG) 24MS + (BOR) 195MMM

Camp 21: 90 Sword Wielder 90 Mounted Bowman 1 Silly Thief
(YGG) 60MS + (YGG) 1AMM + (OGG) 33MS 262MMM or (YGG) 60MS + (YGG) 1AMM + (BOR) 17MS 162MMM

Camp 45: 3 Hungry Blossom 3 Fierce Blossom 3 Bulbous Blossom
Suggested Buff Kill: Rain of Arrows

Other Buff
I've tested this with chocolate covered arrows and found that they will also work



(G6)

Camp 39: 120 Horseman 120 Dune Marksman
(ANS) 25MS 140MMM

Camp 37: 120 Sword Wielder 130 Mounted Bowman
(YGG) 63MS + (OGG) 3MS 292MMM

Camp 35: 90 Sword Wielder 50 Dune Marksman 90 Mounted Bowman
(YGG) 20MS + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1MS + (OGG) 295MMM

Camp 38: 220 Sword Wielder
(OGG) 35MS 260MMM or (BOR) 35MS 160MMM

Camp 33: 70 Sword Wielder 60 Sword Master 70 Horseman
You can combine the attacks for camp 33 and 26. Just make sure that the OGG will actually
be intercepted by this camp before it proceeds to camp 26 as otherwise you'll need to attack again and waste some time.
(YGG) 20MS + *(OGG) 9MS 286MMM or (YGG) 20MS + *(BOR) 9MS 186MMM

Camp 26: 120 Sword Clasher 120 Desert Marksman
*(OGG) 9MS 286MMM or *(BOR) 9MS 186MMM

Loot Spot Note: This is a very long walk from where player 2 lands.

Camp 28: 100 Horseman 80 Dune Marksman 1 Sneaking Thief 1 Library Golem
(OGG) 42MS 180K 73B

**A special thanks to dari45 and imastud for the extra maps required to design and test this guide.

DLCatlord
27.02.20, 06:14
The Phoenix Guild Presents Witch of the Swamp (Quick Loot)
(No Losses) (No blocks) (3432 XP)

https://i.imgur.com/ztpYWQP.jpg
(For Full Picture) (https://i.imgur.com/ztpYWQP.jpg)

Generals Used

Younger Gemini General (1-Up) x 2
Suggest Extra Younger Gemini General x 2 to speed things along.

Troops Suggested: 2(4)XB
Tested Losses: 0

(G1)

Launch all 4 YGG at Camp 4. Most times all 4 will make it to the centre. There is however a slight risk of one being defeated earlier. The last battle requires 3 YGG to maintain zero loss.

Variations


Another way is to launch 1 YGG onto camp 4 first. Wait until it defeats camp 0 and then launch a Nusala with 1XB followed by another YGG. There will be plenty of variations on this cental theme.

Camp 7: 50 Cultist
+ Camp 8: 60 Cultist
+ Camp 5: 60 Shadowsneaker 40 Dark Priest
+ Camp 1: 120 Cultist
+ Camp 0: 80 Cultist 60 Dark Priest
+ Camp 4: 100 Cultist 99 Dark Priest 1 Witch of the Swamp
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

DLCatlord
28.02.20, 01:36
The Phoenix Guild Presents Old Friends
(Quick Loot) (No Losses) (No blocks) (All Current Achievements)

https://i.imgur.com/vUAekpK.jpg
(For Full Picture) (https://i.imgur.com/vUAekpK.jpg)

Generals Used

Younger Gemini General (1-Up) x 2 Younger Gemini General (LS) x 1
Optional: Extra Younger Gemini General x 2

Troops Required: 3/4ES
Tested Losses: 0

(G1)

Camp 1: 80 Cultist 50 Dark Priest
+ Camp 0: 40 Cultist 40 Shadowsneaker 40 Dark Priest
+ Camp 3: 100 Cultist 50 Shadowsneaker
+ Camp 4: 100 Cultist 50 Dark Priest 1 Dark High Priest
(YGG) 1ES + (YGG) 1ES + (YGG) 1ES

(G2)

Camp 6: 100 Cultist 50 Shadowsneaker 20 Dancing Dervish
(YGG) 1ES + (YGG) 1ES

Camp 7: 50 Cultist 50 Dark Priest 1 Witch of the Swamp 1 Dark High Priest
(YGG) 1ES + (YGG) 1ES + (YGG) (LS) 1ES


A special thanks to Gasilc for the map which made creating this guide possible.

DLCatlord
29.02.20, 12:19
The Phoenix Guild Presents Ali Baba and the Second Thief


https://i.imgur.com/wzqvcxp.jpg
(For Full Picture) (https://i.imgur.com/wzqvcxp.jpg)

Generals Used

Younger Gemini General (1-Up) x 2(3), Younger Gemini General (LS) Nusala (1-Up) x 2, Older Gemini General (MP), Anslem (LS), Vargus (MP), Steadfast General, Master of Martial Arts (1-Up) x 4
Suggested Extra Generals: Older Gemini General x 2,

Troops Suggested: 1000MS 500K 600AMM 1000MMM 600B
Tested Losses: 177MS 216K

Look in the spoiler for alternative attacks using GLM and Boris

Boris(MP) x 4, General Loudmouth(MP), Steadfast General, Nusala(1-Up) x 4, Younger Gemini General(1-Up) x 4, Tavern General x 2

Troops Suggested: 1000MS 500K 600AMM 1000MMM 600B
Tested Losses: 190-197MS 203-212K

(G1) (BOR x 1, STG x 1, GLM x 1)

Camp #1 80 Sword Clasher 70 Horseman 70 Dune Marksman
(BOR) 14MS 181MMM

Camp #2 100 Desert Marksman 100 Mounted Bowman 1 Grumpy Parrot
(STG) 83K + (GLM) 29MS 156MMM

(G2) (Attacks: NUS x 3, YGG x 4 BOR x 4, TG x 2)

Camp #7 80 Sword Wielder 80 Horseman 80 Desert Marksman
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1AMM + (BOR) 195MMM

Camp #8 1 Shrewd Thief 1 Treacherous Thief
(YGG) 1AMM + (YGG) 1AMM

Camp #9 70 Sword Wielder 70 Desert Marksman 70 Stone Cannon
(YGG) 1MMM + (BOR) 195MMM

Camp #10 90 Sword Clasher 90 Mounted Bowman 1 Sneaking Thief
(BOR) 195K

Camp #12 100 Sword Wielder 120 Horseman
(Block) (TG) 161MS 39AMM (140-160sec)

Camp #11 70 Sword Clasher 70 Horseman 90 Mounted Bowman
(Block) (TG) 171MS 29MMM (120-320sec)

Camp #13 90 Horseman 1 Mysterious Thief 1 Grayed Thief 1 Scarred Thief
(BOR) 20MS 31K 144B (20sec)

(G3) (Attacks: NUS x 4, BOR x 4, YGG x 1)

Camp #15 100 Horseman 30 Desert Marksman 100 Stone Cannon
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1AMM + (BOR) 195MMM

Camp #16 150 Stone Cannon 1 Grayed Thief
(BOR) 195MMM

Camp #17 220 Sword Clasher
(BOR) 195MMM

Camp #18 80 Dune Marksman 80 Mounted Bowman 1 Greedy Thief
(BOR) 195K

(G4) (Attacks: Bor x 5, YGG x 2)

Camp #20 100 Sword Master 100 Dune Marksman
(YGG) 1AMM + (BOR) 8MS 187MMM

Camp #21 80 Sword Wielder 80 Horseman 70 Mounted Bowman
(BOR) 21MS 62K 112B

Camp #22 80 Sword Wielder 100 Horseman 1 Sneaking Thief
(BOR) 31MS 69MMM 95B

* Call in your LS here for shorter walks before destroying Camp 6 which is technically attacked from G3

Camp #6 90 Sword Wielder 100 Horseman 1 Snooty Thief
(BOR) 59MS 60AMM 76MMM

Camp #23 80 Dune Marksman 1 Sneaking Thief 1 Greedy Thief 1 Oasis Guardian
(YGG) 1AMM + (BOR) 40MS 155MMM


Look in the spoiler for alternative attacks including no blocks using GG, RG, GLM and Boris


Boris(MP) x 4, Resolute General(MP), Steadfast General, Nusala(1-Up) x 4, Younger Gemini General(1-Up) x 4, Tavern General x 2

Troops Suggested: 100Sw 900MS 500K 600AMM 1000MMM 600B
Tested Losses: 76-78Sw 146-167MS 63K

(G1) (BOR x 1, RG x 1)

Camp #1 80 Sword Clasher 70 Horseman 70 Dune Marksman
(BOR) 14MS 181MMM

Camp #2 100 Desert Marksman 100 Mounted Bowman 1 Grumpy Parrot
(RG) 50Sw 86MMM 79B

(G2) (Attacks: NUS x 3, YGG x 4 BOR x 4, TG x 2)

Camp #7 80 Sword Wielder 80 Horseman 80 Desert Marksman
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1AMM + (BOR) 195MMM

Camp #8 1 Shrewd Thief 1 Treacherous Thief
(YGG) 1AMM + (YGG) 1AMM

Camp #9 70 Sword Wielder 70 Desert Marksman 70 Stone Cannon
(YGG) 1MMM + (BOR) 195MMM

Camp #10 90 Sword Clasher 90 Mounted Bowman 1 Sneaking Thief
(RG) 22Sw 193MMM

Camp #12 100 Sword Wielder 120 Horseman
(Block) (TG) 161MS 39AMM (140-160sec)
or (GG) 44MS 20MMM 166B

Camp #11 70 Sword Clasher 70 Horseman 90 Mounted Bowman
(Block) (TG) 171MS 29MMM (120-320sec)
or (GG) 18MS 150K 52B

Camp #13 90 Horseman 1 Mysterious Thief 1 Grayed Thief 1 Scarred Thief
(BOR) 20MS 31K 144B (20sec)

(G3) (Attacks: NUS x 4, BOR x 4, YGG x 1)

Camp #15 100 Horseman 30 Desert Marksman 100 Stone Cannon
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1AMM + (BOR) 195MMM

Camp #16 150 Stone Cannon 1 Grayed Thief
(BOR) 195MMM

Camp #17 220 Sword Clasher
(BOR) 195MMM

Camp #18 80 Dune Marksman 80 Mounted Bowman 1 Greedy Thief
(RG) 18Sw 197MMM

(G4) (Attacks: Bor x 5, YGG x 2)

Camp #20 100 Sword Master 100 Dune Marksman
(YGG) 1AMM + (BOR) 8MS 187MMM

Camp #21 80 Sword Wielder 80 Horseman 70 Mounted Bowman
(BOR) 21MS 62K 112B

Camp #22 80 Sword Wielder 100 Horseman 1 Sneaking Thief
(BOR) 31MS 69MMM 95B

* Call in your LS here for shorter walks before destroying Camp 6 which is technically attacked from G3

Camp #6 90 Sword Wielder 100 Horseman 1 Snooty Thief
(BOR) 59MS 60AMM 76MMM

Camp #23 80 Dune Marksman 1 Sneaking Thief 1 Greedy Thief 1 Oasis Guardian
(YGG) 1AMM + (BOR) 40MS 155MMM



(G1)

https://i.imgur.com/E3oFyZM.jpg
(For Full Picture) (https://i.imgur.com/E3oFyZM.jpg)

Camp #1 80 Sword Clasher 70 Horseman 70 Dune Marksman
(OGG) 27MS 268MMM

Camp #2 100 Desert Marksman 100 Mounted Bowman 1 Grumpy Parrot
(STG) 83K + (VAR) 31MS 164MMM

(G2)
(Video showing the block plus attacks in G2) (https://www.youtube.com/watch?v=UL35NV7B6x8)


https://i.imgur.com/HC9nL2P.jpg
(For Full Picture) (https://i.imgur.com/HC9nL2P.jpg)

Camp #7 80 Sword Wielder 80 Horseman 80 Desert Marksman
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + YGG 1AMM + (OGG) 295MMM

Camp #8 1 Shrewd Thief 1 Treacherous Thief
(YGG) (LS) 1AMM
or (YGG) 1AMM + (YGG) 1AMM

Camp #9 70 Sword Wielder 70 Desert Marksman 70 Stone Cannon
(YGG) 1MMM + (OGG) 295MMM

Camp #10 90 Sword Clasher 90 Mounted Bowman 1 Sneaking Thief
(OGG) 295K

For this block, launch the three generals in the order shown making sure to attack the correct camp. Allow the drum roll to finish between launches, and feel free to take some time on launching Anslem. There's a lot of wriggle room so no need to rush.

Camp #12 100 Sword Wielder 120 Horseman
(Block) (TG) 161MS 39AMM (140-160 sec)

Camp #11 70 Sword Clasher 70 Horseman 90 Mounted Bowman
(Block) (TG) 171MS 29MMM (120-320 sec)

Camp #13 90 Horseman 1 Mysterious Thief 1 Grayed Thief 1 Scarred Thief
(ANS) 22MS 6K 137B (20 sec)

(G3)

https://i.imgur.com/YISb9w8.jpg
(For Full Picture) (https://i.imgur.com/YISb9w8.jpg)

Camp #15 100 Horseman 30 Desert Marksman 100 Stone Cannon
(NUS) 1MMM + (MMA) 1MMM + (MMA) 1MMM + (MMA) 1MMM + (MMA) 1MMM + (MMA) 1MMM + (MMA) 1MMM + (MMA) 1MMM + (OGG) 88AMM 207MMM

Note: Once the 100 Horseman are dead, you can finish this camp off without loss using the OGG.The use of seven MMA and a Nusala is just one way to do it.

Camp #16 150 Stone Cannon 1 Grayed Thief
(OGG) 88AMM 207MMM

Camp #17 220 Sword Clasher
(OGG) 295MMM

Camp #18 80 Dune Marksman 80 Mounted Bowman 1 Greedy Thief
(OGG) 295K

(G4)

https://i.imgur.com/NuF1FNC.jpg
(For Full Picture) (https://i.imgur.com/NuF1FNC.jpg)

Camp #20 100 Sword Master 100 Dune Marksman
(YGG) 1AMM + (OGG) 8MS 287MMM

Camp #21 80 Sword Wielder 80 Horseman 70 Mounted Bowman
(OGG) 43MS 59K 193B

Camp #22 80 Sword Wielder 100 Horseman 1 Sneaking Thief
(ANS) 36MS 129B

* Call in your LS here for shorter walks before destroying Camp 6 which is technically attacked from G3

Camp #6 90 Sword Wielder 100 Horseman 1 Snooty Thief
(OGG) 67MS 228B
or (ANS) 50MS 115B

Camp #23 80 Dune Marksman 1 Sneaking Thief 1 Greedy Thief 1 Oasis Guardian
(YGG) 1AMM + (OGG) 40MS 255 MMM

A special thanks goes out to dari45, wacky_racers, and michaelswan for supplying me with some 2T maps.

DLCatlord
29.02.20, 22:50
The Phoenix Guild Presents Aladdin and the Oil Lamp
(Quick Loot) (No blocks)

https://i.imgur.com/QuikTEX.jpg
(For Full Picture) (https://i.imgur.com/QuikTEX.jpg)

Generals Used

Older Gemini General (MP), Vargus (MP), Anslem (LS), Steadfast General, Younger Gemini General (1-Up) x 3
Optional Extras: Older Gemini General (MP) x 2, Vargus (MP), Anslem (LS)

Troops Suggested: 1000MS 500K 600AMM 1000MMM 600B
Tested Losses: 493MS 180K

(G1)

Camp 8: 210 Mounted Sailor 1 Steersman
(ANS) 37MS 128B

Camp 0: 120 Sailor 100 Cannon Master
(OGG) 295MMM

Camp 1: 250 Battle Hardened Sailor
(OGG) 22MS 273MMM

Camp 3: 70 Sailor 70 Mounted Sailor 70 Boatswain
(VAR) 32MS 163MMM

Camp 4: 100 Sailor 100 Petty Officer Second Class 1 Captain
(OGG) 295MMM

Camp 5: 150 Boatswain 100 Cannon Master
(VAR) 28MS 167MMM

Camp 9: 130 Battle Hardened Sailor 120 Mounted Sailor
(ANS) 42MS 123MMM

Camp 10: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B

(G2)

Camp 11: 270 Battle Hardened Sailor
(OGG) 26MS 269MMM

Camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Boatswain
(VAR) 51MS 144B

Camp 60: 150 Mounted Sailor 100 Petty Officer Second Class 1 Captain
(OGG) 41MS 60AMM 194MMM

Camp 18: 80 Sailor 80 Mounted Sailor 100 Boatswain
(VAR) 39MS 156MMM

Camp 19: 100 Battle Hardened Sailor 160 Mounted Sailor
(ANS) 33MS 132B

Camp 20: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B

Camp 21: 100 Sailor 100 Mounted Sailor 70 Petty Officer Second Class
(VAR) 38MS 157MMM

Camp 22: 50 Battle Hardened Sailor 100 Mounted Sailor 100 Boatswain 1 Steersman
(ANS) 28MS 31K 106B

Camp 37: 120 Sailor 150 Petty Officer Second Class
(OGG) 295MMM

Camp 39: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
(OGG) 35MS 70K 190B

Camp 50: 50 Sailor 210 Petty Officer Second Class
(OGG) 295MMM

Camp 51: 270 Mounted Sailor
(ANS) 38MS 127B

Camp 54: 250 Boatswain 1 Captain 1 Giant Cannon
(STG) 118K + (OGG) 295AMM
or (STG) 118K + (GTB) 175AMM

Camp 53: 250 Petty Officer Second Class 1 Steersman 1 Giant Cannon
(YGG) 1MMM + (OGG) 11MS 137AMM 147MMM

Camp 56: 250 Battle Hardened Sailor 20 Mounted Sailor
(YGG) 1MMM + (OGG) 18MS 277MMM

Camp 58: 70 Sailor 200 Battle Hardened Sailor
(OGG) 19MS 276MMM

Camp 59: 250 Cannon Master 1 Informant
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 36MS 259MMM

DLCatlord
01.03.20, 14:01
The Phoenix Guild Presents The Lost Skull
(No Losses) (No blocks)

https://i.imgur.com/l1r2bfc.jpg
(For Full Picture) (https://i.imgur.com/l1r2bfc.jpg)

Generals Used

Younger Gemini General (1-Up) x 2

Troops Suggested: 2XB
Tested Losses: 0

(G1)

Camp 3: 80 Deckscrubber 120 Knife Thrower
(YGG) 1XB

Camp 2: 80 Caltrop 120 Deckscrubber
(YGG) 1XB

(G2)

Camp 1: 60 Caltrop 140 Sabrerattler
(YGG) 1XB

(G3)

Camp 0: 80 Gunman 20 Petty Officer Second class 1 Crazy Ship's Cook
(YGG) 1XB + (YGG) 1XB

DLCatlord
03.03.20, 06:13
The Phoenix Guild Presents Victor the Vicious


https://i.imgur.com/J3CGA9f.jpg
(For Full Picture) (https://i.imgur.com/J3CGA9f.jpg)

Generals Used

Younger Gemini General (1-Up) x 7, Nusala (1-Up) x 2, Older Gemini General (MP), Steadfast General x 2, Tavern General x 2
Suggested Extra Generals: Tavern General x 2

Troops Suggested: 300R 50S 300ES 400C 10XB 300K
Tested Losses: 28R

(G1)

https://i.imgur.com/cKh191C.jpg
(For Full Picture) (https://i.imgur.com/cKh191C.jpg)

Camp 32: 50 Thug 50 Guard Dog 50 Ranger
(YGG) 1XB

Camp 31: 50 Roughneck 100 Ranger
(NUS) 1XB + (YGG) 1XB

For this block, launch the generals in the order of the letters shown making sure to attack the correct camp. Allow the drum roll to finish between launches and add about a 2 second delay after launching A to make sure to avoid the intercept from B. From C-E allow the general just launched to draw level to the encampment before launching the next general. There is quite a bit of wriggle room, so being a bit slow is better than being a bit fast.

Camp 30: 50 Guard Dog 100 Roughneck
(Block) (TG) 102ES (160-320 sec)

Camp 29: 60 Guard Dog 50 Roughneck 50 Ranger
(Block) (TG) 6ES 193C (140-300 sec)

Camp 26: 100 Guard Dog 99 Roughneck 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB (40-50 sec)
or (NUS) 1XB + (YGG) 1XB + (YGG) 1XB (40-50 sec)

(G2)

https://i.imgur.com/y5fYBI5.jpg
(For Full Picture) (https://i.imgur.com/y5fYBI5.jpg)

For this block, launch the generals in the order of the letters shown making sure to attack the correct camp. Allow the drum roll to finish between launches. From C-D allow the general just launched to draw level to the encampment before launching the next general. There is quite a bit of wriggle room, so being a bit slow is better than being a bit fast.

Camp 19: 120 Roughneck 50 Ranger
(Block) (TG) 67C 87ES (160-340 sec)

Camp 17: 50 Guard Dog 120 Roughneck
(Block) (TG) 119ES (160-340 sec)

Camp 18: 50 Guard Dog 80 Roughneck 60 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB (40 sec)

(G3)

https://i.imgur.com/p2c35ie.jpg
(For Full Picture) (https://i.imgur.com/p2c35ie.jpg)

For this block, launch the generals in the order of the letters shown making sure to attack the correct camp. Allow the drum roll to finish between launches. From C-E allow the general just launched to draw level to the encampment before launching the next general. There is quite a bit of wriggle room, so being a bit slow is better than being a bit fast.

Camp 23: 100 Roughneck 100 Ranger
(Block) (TG) 17S 32ES 149C (160-280 sec)

Camp 22: 100 Guard Dog 100 Roughneck
(Block) (TG) 117ES (180-340 sec)

Camp 24: 100 Guard Dog 90 Roughneck 1 Skunk 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G4)

https://i.imgur.com/5nSzhdf.jpg
(For Full Picture) (https://i.imgur.com/5nSzhdf.jpg)

For this block, launch the generals in the order of the letters shown making sure to attack the correct camp. Allow the drum roll to finish between launches and add about a 2 second delay after launching A to make sure to avoid the intercept from B. From B-E allow the general just launched to draw level to the encampment before launching the next general. There is quite a bit of wriggle room, so being a bit slow is better than being a bit fast.

Camp 16: 100 Grey Wolf
(YGG) 1XB

Camp 12: 100 Roughneck 100 Ranger
(Block) (TG) 17S 32ES 149C (160-280 sec)

Camp 9: 40 Guard Dog 155 Roughneck 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G5)

https://i.imgur.com/TwwibjK.jpg
(For Full Picture) (https://i.imgur.com/TwwibjK.jpg)

For this block, launch the generals in the order of the letters shown making sure to attack the correct camp. Note the generals used to block are Steadfast Generals and not Tavern Generals. Allow the drum roll to finish between launches. There is quite a bit of wriggle room, so being a bit slow is better than being a bit fast.

Camp 5: 80 Guard Dog 80 Roughneck 40 Ranger
(Block) (STG) 35ES 130C (180-250 sec)

Camp 2: 80 Roughneck 100 Ranger 1Skunk
(Block) (STG) 22ES 130C (210-520 sec)

Camp 3: 100 Scavenger 50 Ranger 2 Skunk 1 Wild Mary
(YGG) 1XB + (YGG) 1XB + (OGG) 40R 1ES 254K
or (YGG) 1XB + (YGG) 1XB + (GG) 32R 1ES 197K

(G6)

https://i.imgur.com/1P9mxO3.jpg
(For Full Picture) (https://i.imgur.com/1P9mxO3.jpg)

Camp 25: 100 Guard Dog 99 Roughneck 1 One-Eyed Bert
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 13: 100 Guard Dog 99 Roughneck 1 One-Eyed Bert
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

DLCatlord
03.03.20, 19:02
The Phoenix Guild Presents Traitors
(No Losses) (No blocks)

https://i.imgur.com/YTt6TTB.jpg
(For Full Picture) (https://i.imgur.com/YTt6TTB.jpg)

Generals Used

Younger Gemini General (1-Up) x 4, Nusala (1-Up)
Troops Suggested: 5XB
Tested Losses: 0

(G1)

Camp 0: 40 Soldier Deserter 60 Longbowman Deserter
(YGG) 1XB

Camp 4: 60 Soldier Deserter 60 Longbowman Deserter
(NUS) 1XB + (YGG) 1XB

Camp 8: 40 Militia Deserter 40 Cavalry Deserter 20 Soldier Deserter 60 Longbowman Deserter
(NUS) 1XB + (YGG) 1XB

Camp 10: 60 Militia Deserter 60 Cavalry Deserter 60 Soldier Deserter
(YGG) 1XB + (YGG) 1XB

Camp 9: 60 Soldier Deserter 100 Longbowman Deserter
(YGG) 1XB + (YGG) 1XB

(G2)

Camp 5: 50 Cavalry Deserter 150 Soldier Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 6: 100 Soldier Deserter 100 Longbowman Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 3: 60 Cavalry Deserter 60 Soldier Deserter 60 Longbowman Deserter 1 Sir Robin 1 Big Bertha
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

DLCatlord
04.03.20, 04:32
The Phoenix Guild Presents Tropical Sun
(No Losses)

https://i.imgur.com/OPxCE6e.jpg
(For Full Picture) (https://i.imgur.com/OPxCE6e.jpg)

Generals Used

Younger Gemini General (1-Up) x 2
Suggest Extra Younger Gemini General x 2 to speed things along.

Unskilled general Variation for low/zero losses in the spoiler below the main guide.

Troops Suggested: 2(4)XB
Tested Losses: 0

(G1)

Camp 7: 30 Scavenger 30 Ranger
(YGG) 1XB

(G2)

Camp 8: 30 Scavenger 30 Guard Dog
(YGG) 1XB

Camp 6: 20 Caltrop 20 Knife Thrower 20 Petty Officer Second Class 1 Crazy Ship's Cook
(YGG) 1XB + (YGG) 1XB

(G3)

Camp 5: 40 Caltrop 50 Sabrerattler
(YGG) 1XB

(G4)

Camp 3: 20 Caltrop 40 Sabrerattler 40 Gunman
(YGG) 1XB

(G5)

Camp 0: 60 Guard Dog 30 Ranger
(YGG) 1XB

Camp 1: 50 Guard Dog 40 Ranger
(YGG) 1XB

Camp 4: 60 Roughneck 30 Ranger
(YGG) 1XB + (YGG) 1XB

(G6)

Camp 2: 30 Thug 50 Guard Dog 1 Skunk
(YGG) 1XB

(Unskilled General Variation using YGG, GTB, Sylvana. (Zero Losses with a single manuscript in First Aid for all generals))



Generals Used: Younger Gemini General, General Tremble Beard, General Boris/Sylvana
Useful Additional General: Younger Gemini General

Camp 7: 30 Scavenger 30 Ranger
(YGG) 1R

(G2)

Camp 8: 30 Scavenger 30 Guard Dog
(YGG) 1R

Camp 6: 20 Caltrop 20 Knife Thrower 20 Petty Officer Second Class 1 Crazy Ship's Cook
(GTB) 1R + (YGG) 1R

(G3)

Camp 5: 40 Caltrop 50 Sabrerattler
(YGG) 1R

(G4)

Camp 3: 20 Caltrop 40 Sabrerattler 40 Gunman
(YGG) 1R

(G5)

Camp 0: 60 Guard Dog 30 Ranger
(YGG) 1R

Camp 1: 50 Guard Dog 40 Ranger
(YGG) 1R

Camp 4: 60 Roughneck 30 Ranger
(Bor) 1R + (YGG) 1R

(G6)

Camp 2: 30 Thug 50 Guard Dog 1 Skunk
(YGG) 1R

DLCatlord
29.03.20, 08:53
The Phoenix Guild Presents Sinbad and the Besieged City


https://i.imgur.com/P51vmwL.jpg
(For Full Picture) (https://i.imgur.com/P51vmwL.jpg)

Generals Used

Younger Gemini General (1-Up) x 7, Younger Gemini General (LS) Nusala (1-Up) x 2, Older Gemini General (MP), Anslem (LS), Vargus (MP) Tavern General x 2
Suggested Extra Generals: Older Gemini General x 3, Anslem (LS), Vargus (MP) Nusala (1-Up) x 2, Tavern General

Troops Suggested: 1200MS 100K 600AMM 1000MMM 600B
Tested Losses: 945MS 38K

(G1)

https://i.imgur.com/EamMUfM.jpg
(For Full Picture) (https://i.imgur.com/EamMUfM.jpg)

Camp 1(1): 200 Battle Hardened Sailor 1 Steersman
(YGG) 1AMM + (ANS) 18MS 147MMM

Camp 2(4):80 Sailor 80 Mounted Sailor 80 Boatswain
(VAR) 35MS 160MMM

Camp 3(5): 120 Sailor 120 Petty Officer
(OGG) 295MMM

Launch General B after waiting until the tune for General A has finished and another couple of seconds has passed. Launch General C after the tune for General B has finished. Wait until General A reaches the green spot marked on the map before launching General D. Allow the tune of that launch to play out before launching General E.

Camp 4(6): 120 Mounted Sailor 120 Cannon Master
(Block) (TG) 196MS 4AMM (80-160sec)

Camp 5(7): 250 Boatswain 1 Captain
(NUS) 1MMM (10 sec) + (VAR) 41MS 154MMM(20 sec)

Camp 6(2): 100 Mounted Sailor 120 Boatswain
(Block) (TG) 133MS (120-180sec)

Camp 7(3): 10 Sailor 120 Petty Officer Second Class
(OGG) 20MS 275MMM

(G2)

Camp 8(8): 250 Cannon Master
(OGG) 295MMM

Camp 9(9): 120 Battle Hardened Sailor 120 Mounted Sailor
(NUS) 1MMM + (OGG) 36MS 259MMM

Camp 10(10): 80 Sailor 90 Mounted Sailor 80 Boatswain
(VAR) 38MS 157MMM

Camp 11(11): 100 Battle Hardened Sailor 120 Mounted Sailor 1 Mutineer
(OGG) 54MS 186MMM 55B

Camp 12(14): 80 Battle Hardened Sailor 90 Mounted Sailor 80 Cannon Master
(OGG) 39MS 48AMM 208MMM

Camp 13(15): 120 Mounted Sailor 120 Boatswain
(ANS) 165MS

Camp 14(16): 60 Battle Hardened Sailor 60 Mounted Sailor 60 Petty Officer Second Class 60 Cannon Master
(YGG) 10MS + (OGG) 295MMM

Camp 15(17): 120 Battle Hardened Sailor 120 Mounted Sailor 1 Captain
(OGG) 73MS 180MMM 42B

Camp 16(18): 250 Mounted Sailor 1 Steersman
(ANS) 40MS 125B

(G3)

https://i.imgur.com/gSvF2kF.jpg
(For Full Picture) (https://i.imgur.com/gSvF2kF.jpg)

Camp 17a(40): 150 Mounted Sailor 90 Cannon Master 1 Captain
(OGG) 41MS 100AMM 154MMM

Camp 17(32): 200 Battle Hardened Sailor 60 Mounted Sailor
(OGG) 36MS 60AMM 199MMM

Camp 18(37): 270 Petty Officer Second Class
(OGG) 295MMM

Camp 19(38): 200 Battle Hardened Sailor 50 Mounted Sailor 1 Captain
(YGG) 6MS + (OGG) 45MS 250MMM

Note: To attack Camp 21, aim the attacking generals at Camp 22 making sure to either clump them all together or to space them far apart so as to facilitate the interceptions

Camp 21(41): 50 Sailor 70 Battle Hardened Sailor 70 Mounted Sailor 70 Boatswain
(NUS) 1MMM + (NUS) 1MMM + (VAR) 27MS 124MMM 44B

Camp 22(42): 260 Battle Hardened Sailor 1 Mutineer
(OGG) 81MS 64AMM 150MMM

Camp 20(33): 200 Battle Hardened Sailor 60 Boatswain
(YGG) 8MS + (OGG) 10MS 285MMM

Allow the tune to play out before launching general B.

Camp 23(35): 80 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
(Block) (TG) 200MS (100-160sec)

Camp 24(36): 260 Cannon Master 1 Mutineer
(OGG) 70MS 20AMM 205MMM

(G4)

https://i.imgur.com/IuMFrIG.jpg
(For Full Picture) (https://i.imgur.com/IuMFrIG.jpg)

Camp 25(50): 150 Sailor 100 Battle Hardened Sailor 1 Mutineer
(OGG) 39MS 152MMM 104B

Camp 26(44): 70 Battle Hardened Sailor 90 Mounted Sailor 70 Boatswain
(VAR) 41MS 75MMM 79B

Camp27(43): 270 Petty Officer Second Class 1 Captain
(OGG) 295MMM

Camp 28(45): 150 Battle Hardened Sailor 100 Petty Officer Second Class
(YGG) 1AMM + (YGG) 1AMM + (OGG) 295MMM

Allow the tune to play out before launching general B.

Camp 29(46): 70 Battle Hardened Sailor 70 Boatswain 60 Petty Officer Second Class 70 Cannon Master
(Block) (TG) 188MS (60sec)

Camp 30(47): 200 Mounted Sailor 50 Cannon Master 1 Captain
(OGG) 54MS 94AMM 147MMM (20sec)

(G5)

Camp 31(31): 200 Battle Hardened Sailor 70 Mounted Sailor
(YGG) 12MS + (YGG) 1AMM + (YGG) 1AMM + (OGG) 295MMM

Camp 32(29): 100 Mounted Sailor 70 Boatswain 70 Cannon Master
(VAR) 39MS 156MMM

Camp 33(30): 200 Battle Hardened Sailor 70 Mounted Sailor 1 Steersman
(YGG) 12MS + (OGG) 32MS 143MMM 120B

(G6)

https://i.imgur.com/ifcmWEi.jpg
(For Full Picture) (https://i.imgur.com/ifcmWEi.jpg)

Camp 34(19): 70 Battle Hardened Sailor 70 Mounted Sailor 70 Petty Officer Second Class
(OGG) 20MS 275MMM

Camp 35(20): 200 Battle Hardened Sailor 40 Mounted Sailor
(YGG) 4MS + (OGG) 9MS 286MMM

Camp 36(21): 80 Sailor 70 Petty Officer Second Class 70 Cannon Master
(OGG) 295MMM

Camp 37(22): 70 Battle Hardened Sailor 70 Mounted Sailor 70 Boatswain 40 Cannon Master
(YGG) 25MS + (OGG) 10MS 285MMM

Camp 38(25): 40 Sailor 200 Petty Officer Second Class
(OGG) 295MMM

Camp 39(27): 200 Battle Hardened Sailor 20 Petty Officer Second Class 1 Steersman
(YGG) 1AMM + (OGG) 23MS 211MMM 61B

Allow the tune to play out before launching general B.

Camp 40(23): 110 Battle Hardened Sailor 110 Mounted Sailor
(Block) (TG) 186MS 14AMM (140-280sec)

Camp 41(24): 200 Battle Hardened Sailor 50 Petty Officer Second Class 1 Mutineer
(OGG) 74MS 221MMM (20sec)

(G7)

Camp 42(53): 120 Battle Hardened Sailor 150 Mounted Sailor
(OGG) 55MS 140AMM 100MMM

Camp 43(54): 50 Battle Hardened Sailor 50 Mounted Sailor 100 Petty Officer Second Class 1 Steersman
(OGG) 22MS 273MMM

Camp 44(57): 100 Battle Hardened Sailor 70 Mounted Sailor 100 Boatswain
(ANS) 29MS 46K 90B

Camp 45(61): 70 Stick-wielding Ape 50 Alpha Ape
(OGG) 88AMM 207MMM

Camp 46(62): 60 Stone-throwing Ape 60 Alpha Ape
(ANS) 165MS

Camp 47(58): 130 Sailor 130 Mounted Sailor
(OGG) 36MS 259MMM

Camp 48(59): 200 Battle Hardened Sailor 60 Petty Officer Second Class
(YGG) 1AMM + (OGG) 11MS 284MMM

Camp 49(60): 200 Sailor 60 Petty Officer Second Class 1 Captain
(OGG) 50 AMM 245MMM

Note: To attack Camp 50, launch the General towards Camp 51 instead as the attack will be intercepted. Remember to retreat the General afterwards.

Camp 50(63): 80 Alpha Ape 60 Nervous Ape
(ANS) 165MS

Camp 51(65): 80 Stick-wielding Ape 100 Nervous Ape
(OGG) 64MS 231MMM

DLCatlord
01.04.20, 12:00
The Phoenix Guild Presents Garrun The Trapper (YGG/NUS/MMA)
(No Losses) (No blocks)

https://i.imgur.com/6vja5pD.jpg
(For Full Picture) (https://i.imgur.com/6vja5pD.jpg)

Generals Used

Younger Gemini General (1-Up), Master of Martial Arts (1-Up), Nusala (1-Up)

Alternative YGG (1-Up) x 2

Troops Suggested: 2C 1XB
Tested Losses: 0

Camp 10 120 Poachers
(MMA) 1C + (YGG) 1XB or (YGG) 1XB + (YGG) 1XB

Camp 9 80 Poachers 40 Hounds
+ Camp 8 50 Poachers 120 Hunters
+ Camp 7 60 Poachers 120 Hounds
(YGG) 1XB

(G2)

Camp 6 80 Hunters 50 Hounds
+ Camp 5 50 Poachers 50 Hunters 30 Hounds
+ Camp 4 80 Poachers 80 Hounds
+ Camp 3 200 Hounds
(YGG) 1XB

(G3)

Camp 2 50 Poachers 150 Hounds
+ Camp 1 100 Poachers 30 Hunters 70 Hounds
(YGG) 1XB

Camp 0 49 Poachers 50 Hunters 100Hounds 1 Garrun
(NUS) 1C + (YGG) 1XB or (YGG) 1XB + (YGG) 1XB

DLCatlord
08.04.20, 17:27
The Phoenix Guild Presents "The Buccaneer Roundup" (No Losses)

https://i.imgur.com/fSZPzkX.jpg
(For Full Picture) (https://i.imgur.com/fSZPzkX.jpg)

Gemini Onslaught

Generals Required

Younger Gemini General (1-Up) x 2 (For all 9 camps)

Note: Alternative for players only completing their required part of the map to open their pallisade and leaving the middle for the others( 3 camps).
Younger Gemini General x 1, Any General x 1


Tested Losses 0

Camp 1: 100 Sabrerattler 80 Gunman
(YGG) 1XB

Camp 2: 100 Deckscrubber 20 Sabrerattler 80 Gunman
(YGG) 1XB

Camp 3: 120 Deckscrubber 40 Petty Officer Second Class 40 Cannoneer
(YGG) 1XB + (YGG) 1XB or (YGG) 1XB + (Any) 50XB

All three players must reach here to open up all of the pallisades and allow the central section to be attacked. (Marked on the map)

Camp 4: 100 Caltrop 50 Deckscrubber 50 Gunman
(YGG) 1XB

Camp 5: 100 Caltrop 50 Deckscrubber 50 Gunman
(YGG) 1XB

Camp 6: 100 Caltrop 50 Deckscrubber 50 Gunman
(YGG) 1XB

Camp 7: 200 Caltrop
(YGG) 1XB

Camp 8: 200 Caltrop
(YGG) 1XB

Camp 9: 50 Sabrerattler 100 Gunman 40 Cannoneer 2 Crazy Ship's Cook
(YGG) 1XB + (YGG) 1XB
[/COLOR][/B]

DLCatlord
28.05.20, 07:58
The Phoenix Guild Presents "Split City in Summer" (Both Sides) (No Blocks)

https://i.imgur.com/ydKgWk0.jpg
(For Full Picture) (https://i.imgur.com/ydKgWk0.jpg)

Player 1 (Left Side) (Losses: 19-24R)




Generals Used: 7 x Younger Gemini General (1-Up), Younger Gemini General (LS), 4 x Nusala (1-Up), 2 x Anslem (LS), Vargus (MP), Older Gemini General (MP), 3 x Mixed Martial Artist, Cloaked General

Tested Losses: 19-24R

G1 (Landing Zone)

Camp 46 98 Caltrop 114 Gunmen 150 Shadowsneaker 7 Firedancer
(ANS) 1XB + (YGG) 1XB

Camp 38 28 Caltrop 161 Deckscrubber 94 Firedancer 6 Fox
(ANS) 1XB + (YGG) 1XB

Camp 44 88 Sabrerattler 226 Shadowsneaker 26 Dark Priest 17 Giant
(YGG) 1XB + (YGG) 1XB

Camp 37 159 Sabrerattler 203 Shadowsneaker 32 Firedancer 2 Giant
(YGG) 1XB + (YGG) 1XB

G2

Camp 43 148 Caltrop 70 Gunmen 26 Shadowsneaker 21 Dark Priest
(MMA) 1XB + (YGG) 1XB

Camp 39 274 Sabrerattler 13 Gunmen 63 Dark Priest 10 Fox
(CLG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 48 2 Sabrerattler 50 Gunmen 297 Shadowsneaker 47 Firedancer 40 Fox
(MMA) 1XB + (YGG) 1XB

Camp 42 80 Gunmen 216 Shadowsneaker 47 Firedancer 40 Fox
(NUS) 1XB + (YGG) 1XB

G3

Camp 34 239 Dark Priest 94 Firedancer 47 Bear 12 Fox
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 31 201 Sabrerattler 98 Gunmen 20 Shadowsneaker 27 Giant
(MMA) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 28 275 Sabrerattler 83 Gunmen 11 Shadowsneaker 8 Fox
(YGG) 1XB + (YGG) 1XB

Camp 25 266 Caltrop 25 Deckscrubber 6 Gunmen 1 Giant Bear

(NUS) 1XB + (NUS) 1XB + (YGG) (LS) 7R

G4

Camp 33 (Trap) 200 Grey Wolf
(YGG) 1XB

Camp 30 382 Dark Priest 5 Firedancer 4 Fox 2 Giant
(YGG) 1XB + (YGG) 1XB

Camp 21 2 Gunmen 351 Shadowsneaker 35 Bear 8 Wolf Packleader
(YGG) 1XB + (YGG) 1XB

Camp 26 44 Caltrop 204 Gunmen 144 Shadowsneaker 6 Dark Priest
(YGG) 1XB

Camp 20 191 Sabrerattler 96 Firedancer 2 Bear 1 Furious Boar
(YGG) 1XB + (YGG) 1XB + (YGG) (LS) 1XB

G5

Camp 12 20 Caltrop 176 Gunmen 62 Shadowsneaker 20 Giant
(YGG) 1XB

Camp 16 121 Caltrop 250 Gunmen 8 Shadowsneaker 16 Fox
(YGG) 1XB

Camp 11 95 Sabrerattler 234 Gunmen 14 Shadowsneakers 56 Fox
(NUS) 1XB + (NUS) 1XB + (YGG) 7R

Camp 9 193 Gunmen 51 Dark Priest 52 Firedancer 1 Giant Bear
(YGG) 1XB + (OGG) 19R 276XB

G6

Camp 7 68 Caltrop 122 Gunmen 69 Shadowstalker 133 Firedancer
(VAR) 1XB + (YGG) 1XB

Camp 5 261 Gunmen 41 Shadowsneaker 11 Bear 64 Fox
(NUS) 1XB + (NUS) 1XB + (YGG) 1XB

Camp 2 61 Sabrerattler 282 Shadowsneaker 35 Dark Priest 19 Fox
(YGG) 1XB

Camp 24 50 Caltrop 177 Sabrerattler 69 Firedancer 1 Dark High Priest
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB



Player 2 (Right Side) (Losses: 22R)



Generals Used: 7 x Younger Gemini General (1-Up), Younger Gemini General (LS), 3 x Nusala (1-Up), 4 x Anslem (LS), Vargus (MP)

Player 2 (Right side)

G1

Camp 47 102 Shadow Sneaker 74 Firedancer 71 Sabre Rattler 60 Giant
(NUS) 1XB + (YGG) 1XB + (YGG) (LS) 1XB

Camp 45 316 Shadowsneaker 42 Firedancer 17 Wolf Packleader 9 Fox
(YGG) 1XB

Camp 41 321 Gunmen 61 Shadowsneaker 8 Firedancer 4 Giant
(YGG) 1XB

Camp 40 199 Shadowsneaker 131 Deckscrubber 37 Firedancer 14 Sabrerattler
(YGG) 1XB

G2

Camp 36 373 Deckscrubber 15 Sabrerattler 7 Dark Priest 2 Firedancer
(YGG) 1XB + (YGG) 1XB

Camp 35 334 Shadowsneaker 21 Bear 4 Wolf Packleader 2 Fox
(ANS) 1XB + (YGG) 1XB

Camp 32 98 Caltrop 112 Sabrerattler 82 Shadowsneaker 32 Wolf Packleader
(ANS) 1XB + (NUS) 1XB + (YGG) 1XB

Camp 27 100 Sabrerattler 131 Gunmen 102 Firedancer 27 Fox
(YGG) 1XB + (YGG) 1XB

G3

Camp 22 65 Shadowsneaker 261 Dark Priest 38 Firedancer 17 Fox
(YGG) 1XB + (YGG) 1XB

Camp 23 28 Caltrop 143 Deckscrubber 24 Gunmen 89 Firedancer
(VAR) 1XB + (YGG) 1XB

Camp 29 187 Deckscrubber 178 Gunmen 7 Firedancer 10 Fox
(YGG) 1XB

Camp 24 119 Caltrop 159 Deckscrubber 11 Dark Priest 1 Giant Bear
(ANS) 1XB + (YGG) 1XB + (YGG) (LS) 7R

G4

Camp 19 384 Dark Priest 5 Firedancer 6 Bear 4 Fox
(YGG) 1XB + (YGG) 1XB

Camp 18 64 Caltrop 57 Sabrerattler 62 Shadowsneaker 71 Fox
(NUS) 1XB + (NUS) 1XB + (NUS) 1XB + (YGG) 1XB

Camp 17 16 Sabrerattler 214 Gunmen 141 Firedancer 4 Fox
(YGG) 1XB + (YGG) 1XB

Camp 15 167 Sabrerattler 94 Gunmen 19 Firedancer 2 Furious Boar
(YGG) 1XB + (YGG) 1XB + (YGG) (LS) 18R

G5

https://i.imgur.com/RCacKap.jpg
(For Full Picture) (https://i.imgur.com/RCacKap.jpg)

To avoid the need to remove camps 13 and 14, placement of your generals in the suggested places will reduce interceptions to just one camp when attacking the leader.

Camp 14 270 Sabrerattler 121 Shadowsneaker 4 Dark Priest
Camp 13 26 Caltrop 282 Deckscrubber 68 Shadowsneaker 7 Bear

Attack Camp 12 indirectly by attacking Camp 8. Remember to withdraw the general after winning or he will be intercepted by the lower camps.

Camp 12 47 Shadowsneaker 18 Wolf Packleader 5 Fox 265 Scoundrel
(YGG) 1XB

Camp 8 240 Shadowsneaker 58 Fox 1 Dark High Priest
(NUS) 1XB + (NUS) 1XB + (MMA) 1XB + (YGG) 1XB

G6

Camp 6 11 Caltrop 35 Deckscrubber 189 Sabrerattler 54 Shadowsneaker
(YGG) 1XB + (YGG) 1XB

Camp 4 33 Sabrerattler 131 Shadowsneaker 32 Firedancer 47 Wolf Packleader
(ANS) 1XB + (YGG) 1XB

Camp 3 12 Deckscrubber 88 Dark Priest 146 Firedancer 4 Giant
(YGG) 1XB + (YGG) 1XB

Camp 25 121 Deckscrubber 156 Gunmen 20 Fox 1 Dark High Priest
(YGG) 1XB + (YGG) 1XB



Thanks goes to Pier and Mackovitch for playing this co-op with me during testing. Also a special thanks goes to wacky-racer for assisting and helping to expand on the G5 General layout from 2 to 5 and to WeeLassie who noticed that camps could be skipped in area 5 way back when the adventure was first opened. Both also played the co-op with me during my testing period.

DLCatlord
31.07.20, 21:25
The Phoenix Guild Presents "Split City in Fall" (Both Sides) (No Blocks)

https://i.imgur.com/cCoRd0f.jpg
(For Full Picture) (https://i.imgur.com/cCoRd0f.jpg)

Player 1 (Left Side)


Generals Used: Younger Gemini General (1-Up) x 5, Nusala (1-Up), Vargus (MP), Older Gemini General (MP) x 2, Boris (MP) x 2, Steadfast General (MP), Steadfast General (1-Up)

Suggested Troops: 1000R 1000MS 2000K 800AMM 2400MMM 800B

Tested Losses: 502R 699MS 1206K

((G1)

Camp 44: 102 Wolf Packleader 93 Giant 45 Mounted Bowman 90 Stone Cannon
(YGG) 104R + (VAR) 31MS 164AMM

Camp 37: 258 Jomsviking 8 Wolf Packleader 17 Giant
(YGG) 120R + (NUS) 10MS 170AMM

Camp 46: 68 Wolf Packleader 82 Horseman 24 Desert Marksman 64 Stone-throwing Ape
(BOR) 16MS 179K

Camp 40: 76 Sword Master 51 Mounted Bowman 9 Iron Fist
(OGG)(MP) 60MS 60K 175B

(G2)

Camp 41: 78 Wolf Packleader 54 Sword Master 99 Mounted Bowman 73 Mounted Sailor
(STG)(MP) 37MS 198K

Camp 39: 48 Giant 134 Sword Clasher 64 Desert Marksman 91 Mounted Bowman
(BOR) 195K

Camp 48: 113 Wolf Packleader 73 Giant 105 Desert Marksman 87 Mounted Bowman
(BOR) 195K

Camp 42: 110 Horseman 88 Alpha Ape 6 Assassin
(OGG)(MP) 71MS 111K 113B

(G3)

Camp 31: 230 Sword Clasher 67 Desert Marksman 50 Mounted Bowman 27 Alpha Ape
(YGG) 38R + (BOR) 7MS 188MMM

Camp 26: 156 Sword Clasher 93 Sword Master 71 Desert Marksman
(STG)(MP) 23MS 212MMM

Camp 25: 182 Jomsviking 176 Giant 142 Stone Cannon
(YGG) 144R + (OGG)(MP) 60MS 235AMM

Camp 24: 176 Giant 98 Mounted Sailor 5 Giant Bear
(OGG)(MP) 107MS 188AMM

(G4)

Camp 34:(Trap) 200 Grey Wolf
(YGG) 1R

Camp 23: 87 Giant 183 Mounted Sailor 149 Alpha Ape
(OGG)(MP) 160MS 80MMM 55B

Camp 22: 79 Sword Master 80 Desert Marksman 45 Mounted Bowman
(STG)(MP) 16MS 219K

Camp 21: 246 Sword Master 96 Stone Cannon
(OGG)(MP) 120MS 100AMM 75B

Camp 20: 19 Mounted Bowman 100 Mounted Sailor 4 Dark Magician
(OGG) 120MS 20K 155B

(G5)

Camp 12: 85 Giant 166 Sword Clasher 84 Alpha Ape
(STG)(MP) 50MS 185MMM

Camp 14: 93 Giant 67 Sword Clasher 133 Mounted Bowman 25 Alpha Ape
(BOR) 195K

Camp 15: 135 Wolf Packleader 118 Stone-throwing Ape
(BOR) 195K

Camp 13: 84 Horseman 53 Stone-throwing Ape 2 Iron Fist 2 Black Bull
(BOR)(MP) 70K + (VAR)(MP) 17MS 178B

(G6)

Camp 6: 200 Jomsviking 71 Desert Marksman 18 Stone-throwing Ape
(YGG) 63R + (YGG) 1AMM + (OGG) 295AMM

Camp 7: 111 Jomsviking 178 Wolf Packleader 183 Mounted Sailor
(STG)(MP) 85MS 150MMM

Camp 1: 233 Horseman 60 Stone Cannon 83 Mounted Sailor
(STG) 140K + (BOR) 12MS 183MMM

Camp 4: 93 Sword Master 87 Horseman 124 Mounted Sailor 1 Corrupted Bat
(STG)(MP) 132K + (OGG)(MP) 162MS 133B



Player 2 (Right Side)

Generals Used: Younger Gemini General (1-Up) x 2, Nusala (1-Up), Loner General (MP), Vargus (MP), Older Gemini General (MP) x 3, Boris (MP) x 3, Steadfast General (MP), Steadfast General (1-Up) x 2, General Tremble Beard (MP)

Suggested Troops: Basic Troops 1000R 55(87)Bow Elite Troops: 1000MS 2000K 800AMM 2400MMM 800B

Tested Losses: 502R 44Bow 714MS 1007K

(G1)

Camp 45: 127 Wolf Packleader 158 Desert Marksman 57 Mounted Sailor 136 Alpha Ape
(YGG) 49R + (OGG)(MP) 60MS 235MMM

Camp 47: 181 Jomsviking 35 Sword Clasher 140 Sword Master 110 Stone Cannon
(YGG) 97R + (OGG)(MP) 66MS 229AMM

Camp 38: 178 Jomsviking 91 Wolf Packleader 79 Giant 82 Mounted Sailor
(STG)(MP) 80MS 60AMM 95MMM

Camp 43: 85 Mounted Bowman 91 Mounted Sailor 66 Alpha Ape 6 Black Bull
(OGG)(MP) 100MS 80K 115B

(G2)

Camp 35: 111 Sword Clasher 121 Desert Marksman 45 Mounted Bowman 119 Alpha Ape
(STG)(1-Up) 152K + (OGG) 18MS 160AMM 117MMM
(STG)(1-Up) 152K + (BOR)(MP) 35MS 160MMM

Camp 36: 69 Wolf Packleader 113 Giant 172 Sword Master 102 Stone Cannon
(OGG)(MP) 120MS 140AMM 35MMM

Camp 30: 108 Jomsviking 132 Wolf Packleader 230 Mounted Sailor
(BOR) 100K + (BOR)(MP) 29MS 111MMM 55B

Camp 28: 58 Sword Master 54 Horseman 65 Desert Marksman 1 Dark Magician 2 Assassin
(OGG) 50MS 106K 139B

(G3)

Camp 32: 147 Giant 126 Horseman 71 Stone Cannon
(NUS) 87MS 93AMM

Camp 29: 166 Horseman 26 Desert Marksman 147 Mounted Bowman
(BOR) 195K

Camp 27: 120 Stone-throwing Ape 54 Alpha Ape
(STG)(1-Up) 100K + (GTB) 175AMM

Camp 33: 87 Mounted Sailor 43 Stone-throwing Ape 2 Giant Boar 3 Black Bull
(OGG) 80MS 135K 80B

(G4)

Camp 19: 201 Jomsviking 76 Desert Marksman 59 Mounted Sailor 23 Alpha Ape
(STG)(MP) 46MS 189MMM

Camp 18: 125 Jomsviking 144 Giant 39 Stone Cannon 28 Stone-throwing Ape
(YGG) 130R + (BOR)(MP) 40MS 60AMM 95MMM

Camp 17: 173 Horseman 138 Mounted Sailor 121 Alpha Ape
(STG)(1-Up) 120K + (BOR)(MP) 45MS 120AMM 30MMM

Camp 16: 178 Jomsviking 168 Horseman 2 Iron Fist 3 Assassin
(STG)(1-Up) 100K + (OGG)(MP) 41MS 37K 217B

(G5)

Camp 9: 151 Wolf Packleader 205 Sword Clasher 101 Stone Cannon
(NUS) 87Bow + (YGG) 1AMM + (BOR)(MP) 195MMM
(LNG) 55Bow + (YGG) 1AMM + (BOR)(MP) 195MMM

Camp 11: 88 Sword Master 55 Horseman 32 Stone-throwing Ape
(VAR)(MP) 84MS 111AMM

Camp 10: 164 Horseman 57 Stone Cannon 132 Mounted Sailor 77 Alpha Ape
(BOR)(MP) 88MS 107MMM

Camp 8: 123 Sword Master 2 Giant Bear 2 Black Bull 2 Dark Magician
(OGG) 165MS 130AMM

(G6)

Camp 3: 97 Wolf Packleader 133 Giant 154 Sword Master 44 Alpha Ape
(OGG) 123MS 100AMM 72MMM

Camp 5: 144 Wolf Packleader 69 Sword Clasher 135 Stone Cannon 91 Alpha Ape
(YGG) 1AMM + (OGG) 23MS 140AMM 132MMM

Camp 0: 48 Jomsviking 59 Horseman 145 Desert Marksman 122 Mounted Bowman
(BOR)(MP) 195K

Camp 2: 152 Jomsviking 12 Mounted Sailor 1 Corrupted Boulder Worm
(BOR)(MP) 150K + (OGG)(MP) 126K 169B



A special thank you to WeeLassie and Dremorf for playing the other side and putting up with the delays while I calculated things for this guide. I'd also like to thank hairyhowler and Weelassie yet again for their later contributions while I play tested.

DLCatlord
01.08.20, 15:12
The Phoenix Guild Presents "Bandit Nest" (No Losses)

https://i.imgur.com/7aoeMhB.jpg
(For Full Picture) (https://i.imgur.com/7aoeMhB.jpg)

Generals Required

Younger Gemini General (1-Up) x 4, Nusala (1-Up) x 2, Master of Martial Arts, Older Gemini General (MP)

Troops: 303XB

Tested Losses 0

(G1)

Camp 11: 100 Scavenger 100 Ranger
(NUS) 1XB + (YGG) 1XB

Camp10: 100 Scavenger 50 Guard Dog 50 Ranger
(NUS) 1XB + (YGG) 1XB

Camp 7: 100 Thug 50 Guard Dog 50 Ranger
(YGG) 1XB + (YGG) 1XB

Attack Camp 8 for Camp 5 to intercept

Camp 5: 200 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 8: 100 Thug 100 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

(G2)

Camp 6: 80 Thug 100 Guard Dog 20 Ranger
(NUS) 1XB + (YGG) 1XB

Camp 3: 150 Thug 50 Ranger
(MMA) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 4: 50 Guard Dog 60 Roughneck 80 Ranger 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB

(G3)

Camp 1: 100 Guard Dog 90 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 0: 50 Guard Dog 100 Roughneck 50 Ranger 1 Chuck
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB + (OGG) 295XB

DLCatlord
01.08.20, 17:44
The Phoenix Guild Presents "Horseback" (No Losses)

https://i.imgur.com/cVrBfmH.jpg
(For Full Picture) (https://i.imgur.com/cVrBfmH.jpg)

Generals Required

Younger Gemini General (LS), Nusala (1-Up) x 3

Optional Generals Younger Gemini General x 2/3

Troops: 7XB

Tested Losses 0

(G1)

Camp 7: 40 Nomad 40 Lance Rider
(YGG) 1XB

Camp 12: 40 Riding Amazonian Guard
(NUS) 1XB

Camp 9: 60 Nomad 40 Lance Rider 60 Composite Bowman
(YGG) 1XB

(G2)

Camp 2: 90 Nomad 90 Composite Bowman
(YGG) 1XB

(G3)

Camp 0: 80 Lance Rider 120 Composite Bowman
(YGG) 1XB

(G4)

Camp 17: 70 Nomad 20 Cataphract
(YGG) 1XB

(G5)

Camp 16: 40 Riding Bowman 30 Riding Amazonian Guard
(NUS) 1XB + (YGG) 1XB

Camp 18: 60 Nomad 75 Riding Bowman
(NUS) 1XB + (YGG) 1XB

(G6)

Camp 15: 70 Nomad 40 Lance Rider
(YGG) 1XB

Camp 11: 70 Nomad 40 Riding Amazonian Guard
(NUS) 1XB + (YGG) 1XB

Camp 14: 90 Riding Amazonian Guard 10 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG)(LS) 1XB

DLCatlord
01.08.20, 20:40
The Phoenix Guild Presents "Outlaws" (No Losses)

https://i.imgur.com/B5EjtMU.jpg
(For Full Picture) (https://i.imgur.com/B5EjtMU.jpg)

Generals Required

Younger Gemini General x 5, Nusala (1-Up)

Troops: 6XB

Tested Losses 0

(G1)

Camp 21: 60 Guard Dog 60 Stone Thrower
+ Camp 19: 30 Thug 80 Guard Dog 50 Ranger
(YGG) 1XB

(G2)

Camp 17: 50 Scavenger 50 Stone Thrower
+ Camp 18: 80 Scavenger 20 Stone Thrower
+ Camp 14: 60 Scavenger 60 Stone Thrower
+ Camp 10: 50 Scavenger 50 Guard Dog 50 Stone Thrower
(YGG) 1XB

(G3)

Camp 8: 100 Scavenger 50 Stone Thrower
+ Camp 2: 50 Scavenger 50 Guard Dog 50 Stone Thrower
(YGG) 1XB

Camp 1:
Camp 1: 100 Guard Dog 80 Stone Thrower 1 Skunk
(NUS) 1XB + (YGG) 1XB

(G4)

Camp 13: 100 Scavenger 30 Guard Dog 30 Stone Thrower
+ Camp 12: 30 Scavenger 30 Guard Dog 100 Stone Thrower
+ Camp 6: 60 Thug 60 Guard Dog 60 Ranger
+ Camp 7: 60 Thug 60 Guard Dog 60 Ranger
+ Camp 0: 180 Thug 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G5)

Camp 16: 100 Thug 60 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 15: 60 Thug 100 Ranger
(YGG) 1XB

Camp 11: 40 Thug 40 Roughneck 80 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 9: 80 Roughneck 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 4: 150 Roughneck
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 5: 80 Guard Dog 40 Roughneck 60 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 3: 1 Metal Tooth 2 Skunk
(YGG) 1XB

DLCatlord
01.09.20, 17:38
The Phoenix Guild Presents Old Ruins
(No blocks)

https://i.imgur.com/LtIA13V.jpg
(For Full Picture) (https://i.imgur.com/LtIA13V.jpg)

Generals Used

Younger Gemini General (1-Up) x 2, Older Gemini General (MP), Nusala (1-Up)

Useful Additions: Younger Gemini General (1-Up) x 2 (4 Total)

Troops Suggested: 20R 182/184XB 275K (Send in on the respective generals)
Tested Losses: 14R

(G1)

Camp 8: 60 Scavenger 60 Stone Thrower
+Camp 4: 60 Scavenger 70 Guard Dog
+Camp 2: 60 Scavenger 50 Ranger
(YGG) 1XB

Camp 1: 60 Ranger 1 One-Eyed Bert
(NUS) 180XB

(G2)

Camp 0: 100 Grey Wolf 1 Croaker

(G3)
Camp 3: 80 Shadowsneaker 80 Fanatic
(YGG) 1XB

Camp 5: 80 Cultist 1 Witch of the Swamp
(YGG) 1XB + (YGG) 1XB

Camp 6: 80 Firedancer 1 Witch of the Swamp
(YGG) 1XB + (YGG) 1XB

Camp 7: 1 Spawn of Hell
(OGG) 20R 275K
Or
(MG) 20R 265K
Or
(Vet) 20R 245K
Or
(Any Unskilled 200) 40R 160K

DLCatlord
18.11.20, 10:32
The Phoenix Guild Presents Bonaberti Business
(No blocks)

https://i.imgur.com/uOQyyn2.jpg
(For Full Picture) (https://i.imgur.com/uOQyyn2.jpg)
Generals Used

Younger Gemini General (1-Up)x6, Nusala (1-Up)x3, Steadfast General (1-Up)x2, Boris (MP), Older Gemini General (MP)

Useful Additions: Boris (MP), Older Gemini General (MP)

500MS 950K 300AMM 800MMM 200B

(G1)

Camp 1: 110 Defensive Miner 150 Reckless Rider
(NUS) 1MMM + (BOR) 40MS 14K 106MMM 35B

Camp 2: 40 Defensive Miner 80 Golden Guard 90 Reckless Rider
(NUS) 1MMM + (BOR) 67MS 128MMM or (NUS) 1MMM + (OGG) 57MS 181AMM 57MMM

Camp 3: 60 Blonde Bowman 100 Reckless Rider 100 Firm Defender 1 Chuck
(NUS) 1MMM + (BOR) 67MS 128MMM

(G2)

Camp 4: 90 Golden Guard 140 Firm Defender
(YGG) 1AMM + (OGG) 59MS 236MMM

Camp 5: 105 Blonde Bowman 115 Golden Guard 60 Reckless Rider
(NUS) 1MMM + (NUS) 1MMM + (OGG) 41MS 179AMM 75MMM

Camp 6: 200 Reckless Rider 70 Firm Defender 1 Metal Tooth
(STG) 143K + (BOR) 195MMM or (OGG) 140MS 80MMM 75B

(G3)

Camp 7: 160 Blonde Bowman 50 Golden Guard 105 Reckless Rider
(NUS) 1MMM + (OGG) 66MS 174MMM 55B

Camp 8: 160 Defensive Miner 90 Golden Guard
(YGG) 1AMM + (YGG) 1AMM + (OGG) 20MS 135AMM 140MMM

Camp 9: 45 Blonde Bowman 185 Defensive Miner 1 Wild Mary
(YGG) 1MMM + (YGG) 1MMM + (OGG) 64MS 148AMM 33MMM 50B

(G4)

Camp 10: 260 Reckless Rider
(BOR) 195K

Camp 11: 70 Blonde Bowman 15 Golden Guard 125 Reckless Rider 105 Firm Defender
(STG) 89K + (BOR) 1MS 194MMM

Camp 12: 100 Blonde Bowman 100 Golden Guard 95 Firm Defender 1 Skunk
(YGG) 1AMM + (YGG) 1AMM + (BOR) 54MS 141MMM

(G5)

Camp 13: 50 Defensive Miner 100 Golden Guard 75 Firm Defender
(YGG) 1AMM + (YGG) 1AMM + (BOR) 40MS 155MMM

Camp 14: 85 Blonde Bowman 85 Golden Guard 90 Reckless Rider
(STG) 64K + (BOR) 195MMM

Camp 15: 130 Golden Guard 100 Firm Defender 1 One-Eyed Bert
(YGG) 1AMM + (YGG) 1AMM + (OGG) 54MS 241AMM

(G6)

Camp 16: 115 Defensive Miner 75 Reckless Rider 120 Firm Defender
(STG) 50K + (BOR) 45MS 150MMM

Camp 17: 110 Blonde Bowman 85 Defensive Miner 75 Golden Guard 45 Reckless Rider
(NUS) 1MMM + (NUS) 1MMM + (OGG) 75MS 220MMM

Camp 18: 65 Blonde Bowman 100 Defensive Miner 120 Firm Defender 1 Slick Bandit Boss
(BOR) 195K + (OGG) 18MS 218K 59B

DLCatlord
19.11.20, 09:35
The Phoenix Guild Presents Bonaberti Business
(With blocks)

https://i.imgur.com/uOQyyn2.jpg
(For Full Picture) (https://i.imgur.com/uOQyyn2.jpg)

Generals Used

Younger Gemini General (1-Up)x6, Nusala (1-Up)x3, Steadfast General (1-Up)x2, Boris (MP), Older Gemini General (MP)

Useful Additions: Boris (MP), Older Gemini General (MP)

500MS 950K 300AMM 800MMM 200B

Tested Losses: 377MS 605K

(G1)

https://i.imgur.com/mbIy5LE.jpg
(For Full Picture) (https://i.imgur.com/mbIy5LE.jpg)

(For video of the block being used) (https://youtu.be/oohh6PhHaD8)

Make sure to have a horseshoe going as this block can be tight. Also double check the skilling of your STG as skilling it differently may cause the block to finish far too early. (See attached video)

Launch the generals in order of their letters with a slight delay between general C & D

Camp 1: 110 Defensive Miner 150 Reckless Rider
(STG)(BLOCK) 181MMM 19B (80-145-190 sec)

Camp 2: 40 Defensive Miner 80 Golden Guard 90 Reckless Rider
(STG)(BLOCK) 179MMM 54B (60-130-180 sec)

Camp 3: 60 Blonde Bowman 100 Reckless Rider 100 Firm Defender 1 Chuck
(NUS) 1MMM + (BOR) 67MS 128MMM (40 sec)
or
(NUS) 1MMM + (GG) 77MS 153MMM (31 sec)

(G2)

(For video of the attacks in G2) (https://youtu.be/cjsPzWLmq5s)

Camp 4: 90 Golden Guard 140 Firm Defender
(YGG) 1AMM + (OGG) 59MS 236MMM

Camp 5: 105 Blonde Bowman 115 Golden Guard 60 Reckless Rider
(NUS) 1MMM + (NUS) 1MMM + (OGG) 41MS 179AMM 75MMM

Camp 6: 200 Reckless Rider 70 Firm Defender 1 Metal Tooth
(STG) 143K + (BOR) 195MMM or (OGG) 140MS 80MMM 75B

(G3)

(For video of the attacks in G3) (https://youtu.be/33P3eLd5oB8)

Camp 7: 160 Blonde Bowman 50 Golden Guard 105 Reckless Rider
(NUS) 1MMM + (OGG) 66MS 174MMM 55B

Camp 8: 160 Defensive Miner 90 Golden Guard
(YGG) 1AMM + (YGG) 1AMM + (OGG) 20MS 135AMM 140MMM

Camp 9: 45 Blonde Bowman 185 Defensive Miner 1 Wild Mary
(YGG) 1MMM + (YGG) 1MMM + (OGG) 64MS 148AMM 33MMM 50B

(G4)

(For video of the attacks in G4) (https://youtu.be/GtzlgL5jBZg)

Camp 10: 260 Reckless Rider
(BOR) 195K

Camp 11: 70 Blonde Bowman 15 Golden Guard 125 Reckless Rider 105 Firm Defender
(STG) 89K + (BOR) 1MS 194MMM

Camp 12: 100 Blonde Bowman 100 Golden Guard 95 Firm Defender 1 Skunk
(YGG) 1AMM + (YGG) 1AMM + (BOR) 54MS 141MMM


(G5)

(For video of the attacks in G5) (https://youtu.be/1EiQddEC3yU)

Camp 13: 50 Defensive Miner 100 Golden Guard 75 Firm Defender
(YGG) 1AMM + (YGG) 1AMM + (BOR) 40MS 155MMM

Camp 14: 85 Blonde Bowman 85 Golden Guard 90 Reckless Rider
(STG) 64K + (BOR) 195MMM

Camp 15: 130 Golden Guard 100 Firm Defender 1 One-Eyed Bert
(YGG) 1AMM + (YGG) 1AMM + (OGG) 54MS 241AMM

(G6)

(For video of the attacks in G6) (https://youtu.be/o0S-kUM_taI)

Camp 16: 115 Defensive Miner 75 Reckless Rider 120 Firm Defender
(STG) 50K + (BOR) 45MS 150MMM

Camp 17: 110 Blonde Bowman 85 Defensive Miner 75 Golden Guard 45 Reckless Rider
(NUS) 1MMM + (NUS) 1MMM + (OGG) 75MS 220MMM

Camp 18: 65 Blonde Bowman 100 Defensive Miner 120 Firm Defender 1 Slick Bandit Boss
(BOR) 195K + (OGG) 18MS 218K 59B

DLCatlord
25.11.20, 04:16
The Phoenix Guild Presents Valuable Intel
(No Losses) (No blocks)

https://i.imgur.com/Cx2lDhQ.jpg
(For Full Picture) (https://i.imgur.com/Cx2lDhQ.jpg)

Generals Used

Younger Gemini General (1-Up)
Suggest Extra Younger Gemini General x 3 to speed things along.

Troops Suggested: 1(4)XB

(G1)

Note: Camps 2, 8 and 3 require a lockpick to unlock them before they can be attacked
Camp 11a and 11b can only be revealed after a Treasure Fleet Report (one for each camp). To find the clues to make the buff(s), 3 are scatters on the map and click on camp 3 for the other 3. Only one camp is required for completion.

Camp 2: 55 Recruit Deserter 5 Bowman Deserter 2 Cannoneer Deserter
(YGG) 1XB

Camp 0: 20 Cavalry Deserter 20 Bowman Deserter
+ Camp 6: 20 Recruit Deserter 30 Cavalry Deserter
+ Camp 10: 75 Recruit Deserter
+ Camp 9: 10 Cavalry Deserter 35 Soldier Deserter
(YGG) 1XB

(G2)

Camp 8: 55 Recruit Deserter 5 Bowman Deserter 2 Cannoneer Deserter
(YGG) 1XB

Camp 4 25 Soldier Deserter 5 Longbow Deserter
+ Camp 7: 12 Cavalry Deserter 12 Soldier Deserter 12 Bowman Deserter
+ Camp5: 40 Recruit Deserter 10 Cavalry Deserter 30 Longbow Deserter
(YGG) 1XB

(G3)

Camp 3: 55 Recruit Deserter 5 Bowman Deserter 2 Cannoneer Deserter
(YGG) 1XB

Camp 1: 20 Militia Deserter 40 Bowman Deserter 1 Big Bertha
(YGG) 1XB + (YGG) 1XB

Camp 11a 50 Recruit Deserter 1 Treasure
(YGG) 1XB

Camp 11b 50 Recruit Deserter 1 Treasure
(YGG) 1XB

DLCatlord
25.11.20, 04:32
The Phoenix Guild Presents The Dragon Roost (No blocks)

https://i.imgur.com/4xgEcVD.jpg
(For Full Picture) (https://i.imgur.com/4xgEcVD.jpg)

Generals Used

Younger Gemini General (1-Up), Anslem (MP)
Suggest at least an extra Younger Gemini General to speed things along.

Troops Suggested: 36R 1ES 1XB 146K

(G1)

Camp 9: 10 Boar
+Camp 11: 15 Fox
+Camp 10: 100 Grey Wolf 5 Wolf
+Camp 8: 5 Boar 1 Furious Boar
(YGG) 1XB

(G2)

Camp 7: 5 Bear 5 Fox
+Camp 6: 13 Wolf Packleader 5 Fox
(YGG) 1XB

Camp 5: 1 Giant Bear
(ANS) 18R 1ES 146K
or (YGG) (LS) 7R

(G3)

Camp 4: 10 Shadowsneaker 10 Dark Priest
+Camp 2: 10 Cultist 10 Shadowsneaker 5 Firedancer
(YGG) 1XB

(G4)

Camp 1: 50 Cultist
+Camp 3: 20 Cultist 1 Preacher of Flames
(YGG) 1XB

(G5)

Camp 0: 20 Cultist 1 Ancient Dragon

(YGG) 1XB + (ANS) 24R 1ES 140K

DLCatlord
25.11.20, 05:06
The Phoenix Guild Presents Tikki Island
(No Losses) (No blocks)

https://i.imgur.com/UKApOmc.jpg
(For Full Picture) (https://i.imgur.com/UKApOmc.jpg)

Generals Used

Younger Gemini General (1-Up), Cloaked General (1-Up) x 2, Master of Martial Arts x 1, Nusala (1-Up) x 3

Troops Suggested: 1XB 6C

(G1)

Camp 0: 20 Nomad 50 Lance Rider 50 Riding Amazon
(CLG) 1C + (NUS) 1C + (NUS) 1C

Camp 1: 50 Nomad 50 Riding Bowman 50 Riding Amazonian Guard
(CLG) 1C + (CLG) 1C + (MMA) 1C + (NUS) 1C + (NUS) 1C

Camp 2: 70 Nomad 70 Cataphract
(NUS) 1C + (YGG) 1XB

Camp 3: 60 Nomad 60 Lance Rider 1 Uproarious Bull
(YGG) 1XB

Camp 4: 60 Cataphract 70 Composite Bowman
(NUS) 1C + (YGG) 1XB

Camp 5: 60 Nomad 70 Riding Amazonian Guard 1 Uproarious Bull
(NUS) 1C + (YGG) 1XB

DLCatlord
25.11.20, 05:26
The Phoenix Guild Presents Of Songs and Curses
(No Losses) (No blocks)

https://i.imgur.com/Tu31Yxx.jpg
(For Full Picture) (https://i.imgur.com/Tu31Yxx.jpg)

Generals Used

Younger Gemini General (1-Up), Younger Gemini General (LS)

Troops Suggested: 2XB

(G1)

Camp 5: 14 Bear 10 Wolf Packleader
+ Camp 6: 14 Fox
+ Camp 7: 12 Royal Militia 14 Royal Longbowman
(YGG) 1XB

(G2)

Camp 8: 20 Guard Dog
+ Camp 9: 10 Stone Thrower 15 Ranger 50 Caltrop
+ Camp 10: 20 Thug 20 Caltrop 1 One-Eyed Bert
(YGG) 1XB

(G3)

Camp 11: 40 Thug
+Camp 12: 30 Thug 10 Guard Dog 10 Stone Thrower
+Camp 13: 40 Stone Thrower 1 Chuck
(YGG)(LS) 1XB

(G4)

Camp 4: 175 Grey Wolf 15 Wolf Packleader
(YGG) 1XB

(G5)

Camp 2: 60 Thug
+Camp 1: 40 Thug 20 Fanatic
+Camp 3: 45 Thug 8 Firedancer
(YGG) 1XB

Camp 0:50 Scavenger 5 Dark Priest 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB

DLCatlord
25.11.20, 06:54
The Phoenix Guild Presents Secluded Experiments
(No Losses) (No blocks)

https://i.imgur.com/sL2SklW.jpg
(For Full Picture) (https://i.imgur.com/sL2SklW.jpg)

Generals Used

Younger Gemini General (1-Up) x 8, Younger Gemini General (LS), Nusala (1-Up) x 4, MMA (1-Up) x 10, Boris (MP) x 4, Anslem (LS) x 4, Vargus (MP) x 4, Cloaked General (1-Up) x 2, General Tremble Beard (MP) x 1

Troops Suggested: 13XB 21C

Can be used to complete all of the current achievements.

(G1)

Camp 6 100 Sabrerattler 100 Gunmen
(YGG) 1XB

Camp 7 150 Caltrop 100 Officer
(MMA) 1C + (NUS) 1C + (YGG) 1XB

Camp 10 100 Officer 50 Gunmen 1 Cook
(YGG) 1XB + (YGG)(LS) 1XB

(G2)

Camp 14 100 Sabrerattler 100 Gunmen
(YGG) 1XB

Camp 20 150 Caltrop 100 Officer
(MMA) 1C + (NUS) 1C + (YGG) 1XB

Camp 23 100 Officer 50 Gunmen 1 Cook
(YGG) 1XB + (YGG)(LS) 1XB

(G3)

Camp 26 50 Caltrop 150 Gunman
(YGG) 1XB

Camp 27 50 Caltrop 100 Officer 50 Gunmen 1 Cook
(YGG) 1XB + (MMA) 1C + (YGG) 1XB

Camp 35 50 Officer 100 Sabrerattlers
(NUS) 1XB + (YGG) 1XB

(G4)

Camp 34 110 Officers
(ANS) 1XB + (MMA) 1C + (MMA) 1C + (YGG) 1XB

Camp 33 50 Officer 50 Gunmen 2 Cooks
(YGG) 1XB + (YGG)(LS) 1XB

Camp 40 200 Sabrerattlers
(ANS) 1XB + (MMA) 1C + (YGG) 1XB

Camp 52 50 Caltrops 150 Gunmen
(YGG) 1XB

Camp 58 50 Officer 50 Gunmen 3 Cooks
(NUS) 1C + (BOR) 1C + (BOR) 1C + (YGG) (LS) 1XB

Camp 47 50 Officer 100 Sabrerattlers
(YGG) 1XB

Camp 38 100 Sabrerattler 50 Officer 2 Cooks
(YGG) 1XB + (YGG)(LS) 1XB

(G5)

Camp 36 150 Sabrerattlers 3 Cooks
(NUS) 1C + (NUS) 1C + (NUS) 1C + (YGG) (LS) 1XB

Camp 56 100 Officers 50 Gunmen
(ANS) 1XB + (MMA) 1C + (MMA) 1C + (YGG) 1XB

Camp 59 50 Caltrops 125 Officers 1 Cook
(NUS) 1C + (BOR) 1C + (YGG) 1XB + (YGG) 1XB

Camp 62 50 Caltrops 75 Officers 50 Gunmen
(MMA) 1C + (YGG) 1XB

Camp 61 75 Sabrerattlers 75 Gunmen 2 Uproarious Bulls
(MMA) 1C + (YGG) 1XB

(G6)

Camp 43 50 Caltrops 100 Officers
(VAR) 1C + (CLG) 1C + (YGG) 1XB

Camp 39 120 Officers 50 Gunmen 1 Cook
(BOR) 1C + (GTB) 1C + (YGG) 1XB + (YGG) (LS) 1XB

Camp 50 75 Officers 75 Gunmen
(CLG) 1C + (YGG) 1XB

Camp 49 200 Sabrerattlers
(VAR) 1C + (CLG) 1C + (YGG) 1XB

Camp 48 125 Sabrerattlers 50 Gunmen 2 Uproarious Bulls
(VAR) 1C + (VAR) 1C + (YGG) 1XB

Camp 41 100 Officers
(ANS) 1XB + (MMA) 1C + (YGG) 1XB

Camp 45 125 Officer 50 Gunmen 3 Cooks
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G7)

Camp 30 200 Gunmen
(YGG) 1XB

Camp 25 100 Caltrops 75 Officers 2 Uproarious Bulls
(YGG) 1XB + (YGG) 1XB

Camp 18 75 Officers 75 Gunmen
(MMA) 1C + (YGG) 1XB

Camp 16 100 Sabrerattlers 100 Gunmen 2 Cooks
(YGG) 1XB + (YGG) 1XB

(G8)

Camp 21 100 Officers 50 Deckscrubbers
(NUS) 1C + (MMA) 1C + (MMA) 1C + (YGG)(LS) 1XB


Camp 22 150 Gunmen 3 Cooks
(YGG) 1XB + (YGG) 1XB

(G9)

Camp 5 75 Officers 50 Deckscrubbers 50 Gunmen
(MMA) 1C + (MMA) 1C + (YGG) 1XB

Camp 1 75 Caltrops 100 Officers 1 Cook
(MMA) 1C + (MMA) 1C + (YGG) 1XB

(G10)

Camp 2 100 Caltrops 75 Officers
(MMA) 1C + (YGG) 1XB

Camp 0 50 Sabrerattlers 100 Officers 1 Cook
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G11)

Camp 8 100 Caltrops 150 Gunman
(YGG) 1XB

Camp 3 50 Caltrops 100 Officers 50 Gunmen 1 Cook
(NUS) 1C + (YGG) 1XB + (YGG) 1XB

DLCatlord
06.12.20, 11:01
The Phoenix Guild Presents Sons of the Little Tailor
(With blocks)

https://i.imgur.com/hS8ps30.jpg
(For Full Picture) (https://i.imgur.com/hS8ps30.jpg)

Generals Used
Younger Gemini General (1-Up) x 12, Younger Gemini General (LS) x 1, Older Gemini General (MP), Nusala (1-Up) x 4, Anslem (LS) x 4, Vargus (MP) x 4, Tavern General x 3, Steadfast General (BLOCK) x 1

Troops Needed: 650R 120S 350ES 33XB 562C 200K
Tested Losses: 466R

(G1)

https://i.imgur.com/lLZmf9N.jpg
(For Full Picture) (https://i.imgur.com/lLZmf9N.jpg)

Camp 46: Roughneck 110 Ranger
(YGG) 1XB + (YGG) 1XB

The following Blocks and attacks has three spots marked on the map where an earlier general needs to be before you allow the next general, so check carefully and make sure to familiarise yourself with where the spots are. General A and B cannot interfere with each other and can therefore be launched at the same time.

However before you launch General C General A needs to be past roughly where the green circle is as marked on the map. (If you've already dropped camp 46, wait until the general corners around the mill before launching the last blocker.

General C needs to get to the area marked in blue before you launch General D

Generals E and F can be launched together.

Camp 36: 180 Roughneck 20 Ranger
(Block) (TG) 147ES 35C (160-360sec)

Camp 35: 120 Guard Dog 80 Roughneck
(Block) (TG) 100ES 15C (160-340sec)

Camp 34: 130 Roughneck 70 Ranger
(Block) (TG) 1S 87ES 98C (160-320sec)

Camp 37: 80 Guard Dog 119 Roughneck 1 One-Eyed Bert
(YGG) 1XB

(YGG) 1XB + (YGG) 1XB (50 sec)

(G2)

https://i.imgur.com/aCXrseK.jpg
(For Full Picture) (https://i.imgur.com/aCXrseK.jpg)

Camp 32: 50 Bear 40 Wolf Packleader
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

Launch the Generals in order of their letters allowing the drum roll to play out

Camp 31: 110 Bear
(Block) (TG) 185ES 15C (100-240sec)

Camp 30: 60 Bear 40 Foc 30 Giant
(YGG) 1XB + (YGG) 1XB + (YGG) (LS) 1XB (40sec)

(G3)

https://i.imgur.com/FKqeWkp.jpg
(For Full Picture) (https://i.imgur.com/FKqeWkp.jpg)

With this block you need to attack camp 11 as that will be intercepted by camp 14 and allow you to avoid an earlier intercept. Launch both at the leader camp allowing the drum roll.

Camp 14: 20 Boar 80 Bear
(Block) (TG) 161ES 4C (120-180sec)

Camp 11: 70 Bear 40 Fox 20 Giant
(YGG) 1XB + (YGG) 1XB + (YGG) (LS) 1XB (40 sec)

(G4)

https://i.imgur.com/jbSRmkW.jpg
(For Full Picture) (https://i.imgur.com/jbSRmkW.jpg)

Camp 5: 40 Bear 70 Wolf Packleader
(NUS) 1XB + (NUS) 1XB + (NUS) 1XB + (ANS) 1XB + (ANS) 1XB + (YGG) (LS) 1XB

Camp 1: 90 Wolf 60 Wolf Packleader
(YGG) 1XB + (YGG) 1XB

Camp 0: 90 Fox 20 Giant 1 Giant Bear
(NUS) 1C + (NUS) 1C + (VAR) 1C + (VAR) 1XB + (YGG) (LS) 7R

(G5)

https://i.imgur.com/ITimPDi.jpg
(For Full Picture) (https://i.imgur.com/ITimPDi.jpg)

Camp 28: 110 Boar 40 Wolf
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Launch each general in order once the drum roll finishes. The STG can be totally unskilled. Note: General C needs to be launched by attacking the leader camp.

Camp 26: 90 Bear 50 Fox 1 Lying Goat
(Block)STG 120ES 40C 20XB 40K (520-887-980 sec)

Camp 20: 70 Bear 40 Fox
(Block) (TG) 23S 110ES 60C (120-360sec)

Camp 16: 140 Boar
(Block) (TG) 91S 77ES (120-280sec)

Camp 15: 70 Bear 50 Fox 20 Giant
(YGG) 1XB + (YGG) 1XB + (YGG) (LS) 1XB

(G6)

https://i.imgur.com/UoxaseV.jpg
(For Full Picture) (https://i.imgur.com/UoxaseV.jpg)

Camp 12: 120 Boar 90 Wolf
(ANS) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 10: 90 Boar 40 Bear
(ANS) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 6: 90 Bear 50 Wolf
(VAR) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Allow the drum roll to finish before launching the next general, between A and B. General C can be quicker than this, but there's no need to rush it.

Camp 4: 190 Boar
(Block) (TG) 184ES 16K (100-240sec)

Camp 3: 70 Bear 90 Wolf Packleader 1 Giant Gogar
(YGG) 155R + (YGG) (LS) 82R (70Sec)

(G7)

https://i.imgur.com/vNqFDh6.jpg
(For Full Picture) (https://i.imgur.com/vNqFDh6.jpg)

Camp 48: 80 Bear 50 Wolf
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 50: 70 Wolf Packleader 30 Fox
(NUS) 1XB + (YGG) 1XB

Make sure to attack the leader camp (49) to avoid having to unnecessarily deal with another camp. General A will be intercepted and block camp 44. The drum roll is good for timing for this attack.

Camp 44: 40 Boar 60 Fox 50 Giant
(Block) (TG) 145ES 55C (100-300sec)

Camp 49: 100 Guard Dog 100 Roughneck
(VAR) 67R 1ES 127K (20 sec)

(G8)

https://i.imgur.com/0sWGPYR.jpg
(For Full Picture) (https://i.imgur.com/0sWGPYR.jpg)

Camp 47: 150 Roughneck 50 Ranger
(YGG) 1XB + (OGG) 67R 1ES 192C 35K

Camp 41: 20 Guard Dog 180 Roughneck
(YGG) 1XB + (OGG) 92R 1ES 127C 75K

Launch each general in the order of their letter allowing for the drum roll to complete.

Camp 29: 70 Guard Dog 130 Roughneck
(Block) (TG) 135ES (160-340sec)

Camp 24: 80 Guard Dog 120 Roughneck
(Block) (TG) 129ES 1C (160-300sec)

Camp 22: 30 Guard Dog 180 Roughneck 40 Ranger
(YGG) 1XB + (OGG) 96R 1ES 123C 75K (30 sec)

(G9)

https://i.imgur.com/0sWGPYR.jpg
(For Full Picture) (https://i.imgur.com/0sWGPYR.jpg)

Call for your LS before proceeding so they don't interfere with the block.

Camp 17: 120 Guard Dog 80 Ranger
(YGG) 1XB

Launch Generals A-C as each drum roll plays out. General D can be launched straight after C.

Camp 13: 120 Roughneck 80 Ranger
(Block) (TG) 67ES 133C (140-340sec)

Camp 8: 200 Roughneck
(Block) (TG) 163ES 37C (180-360sec)

Camp 7: 80 Guard Dog 119 Roughneck 1 Cudgel Claus
(YGG) 1XB + (OGG) 60R 1ES 140C 94K

DLCatlord
13.12.20, 13:41
The Phoenix Guild Presents At the Foot of the Mountain
(No blocks)

https://i.imgur.com/mwguEFn.jpg
(For Full Picture) (https://i.imgur.com/mwguEFn.jpg)

Generals Used

Younger Gemini Generals (1-Up) x 12, Nusala (1-Up) x 1, Steadfast General (1-Up) x 2, Boris (MP), Older Gemini General (MP), Vargus (MP)

Suggested Extra Generals: Boris (MP) x 2, Nusala (1-Up) x 1

Suggested Troops: 600MS 1500K 800AMM 195MMM 148B

Tested Losses: (Full Run) 536MS 1,309K
(Fast Loot) 308MS 760K

(G1)

Camp 4: 200 Jomsviking 150 Valkyrie 200 Berserk
(NUS) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 295AMM

Camp 12: 250 Jomsviking 200 Berserk
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 295AMM

Camp 10: 275 Jomsviking 225 Berserk
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 295AMM

(G2)

Camp 15: 150 Jomsviking 300 Thrall 150 Berserk
(YGG) 1AMM + (NUS) 33MS 147AMM

Canp 18: 150 Jomsviking 150 Housecarl 200 Berserk
(YGG) 1AMM + (NUS) 39MS 141AMM

Camp 22: 150 Jomsviking 100 Housecarl 150 Karl 150 Berserk
(YGG) 1AMM + (NUS) 44MS 136AMM

Camp 26: 200 Jomsviking 50 Housecarl 125 Karl 50 Valkyrie 100 Berserk
(YGG) 1AMM + (NUS) 33MS 147AMM

Camp 23: 100 Jomsviking 200 Housecarl 100 Karl 100 Valkyrie 100 Berserk
(YGG) 1AMM + (NUS) 36MS 144AMM

(G3)

Camp 29: 150 Jomsviking 125 Housecarl 150 Karl 75 Berserk
(YGG) 1AMM + (NUS) 35MS 145AMM

Camp 31: 250 Housecarl 250 Karl
(YGG) 1AMM + (NUS) 28MS 152AMM

Camp 32: 150 Jomsviking 150 Housecarl 150 Berserk
(YGG) 1AMM + (NUS) 29MS 151AMM

Camp 28: 200 Jomsviking 200 Housecarl 115 Thrall
(YGG) 1AMM + (YGG) 1AMM + (NUS) 34MS 146AMM

Camp 30: 250 Jomsviking 100 Housecarl 100 Karl 50 Valkyrie 50 Berserk
(YGG) 1AMM + (YGG) 1AMM + (NUS) 37MS 143AMM

(G4)

Camp 16:100 Frost Ibex 50 Frost Fox
(BOR) 12MS 183K

Camp 13: 120 Frost Ibex 50 Frost Fox
(BOR) 28MS 167K

Camp 17: 90 Frost Ibex 80 Frost Fox
(BOR) 5MS 190K

Camp 14: 100 Frost Ibex 100 Frost Fox
(BOR) 13MS 182K

(G5)

Camp 5: 60 Frost Ibex 35 Frost Fox
(BOR) 195K

Camp 6: 25 Frost Ibex 125 Frost Fox
(BOR) 195K

Camp 0: 120 Frost Ibex 25 Frost Fox
(BOR) 30MS 165K

Camp 1: 80 Frost Ibex 120 Frost Fox 1 Enormous Ibex
(STG) 178K + (VAR) 47MS 148B

(G6)

Camp 20: 75 Frost Ibex 25 Frost Fox
(BOR) 195K

Camp 25: 50 Frost Ibex 75 Frost Fox
(BOR) 195K

Camp 19: 80 Frost Ibex 60 Frost Fox
(BOR) 195K

Camp 24: 75 Frost Ibex 140 Frost Fox 1 Enormous Ibex
(STG) 182K + (VAR) 47MS 148B

(G7)

Camp 11: 80 Frost Ibex 160 Frost Fox
(BOR) 195K

Camp 9: 145 Frost Ibex 40 Frost Fox
(BOR) 60MS 135K

Camp 8: 150 Frost Ibex 50 Frost Fox
(STG) 129K + (BOR) 195MMM

Camp 7: 50 Frost Ibex 170 Frost Fox
(BOR) 195K

Camp 2: 200 Jomsviking 200 Housecarl 100 Valkyrie 200 Berserk 1 Steel Beard
(NUS) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 56MS 239AMM

DLCatlord
10.01.21, 06:26
The Phoenix Guild Presents Aladdin and the Beautiful Princess
(No blocks)

https://i.imgur.com/d1m2ktZ.jpg
(For Full Picture) (https://i.imgur.com/d1m2ktZ.jpg)

Generals Used

Younger Gemini General (1-Up) x 5, Nusala (1-Up) x 4, Steadfast General (1-Up), Steadfast General (MP), Boris (MP), Older Gemini General (MP), Anslem (LS), Vargus (MP)

Useful Additions: Boris (MP) x 3 , Older Gemini General (MP) x 2, Anslem (LS)

2000MS 700K 600AMM 1200MMM 600B

Tested Losses: 1591MS 413K

(G1)

Camp 10: 270 Boatswain
(ANS) 165MS

Camp 8: 200 Mounted Sailor 70 Boatswain
(ANS) 28MS 21K 116B

Camp 6: 150 Battle Hardened Sailor 120 Boatswain
(VAR) 56MS 139B

Camp 16: 170 Sailor 100 Petty Officer Second Class
+ Camp 14: 270 Cannon Master
(BOR) 195MMM

Camp 13: 150 Mounted Sailor 120 Petty Officer Second Class 1 Mutineer
(BOR) 41MS 154MMM

Camp 27: 110 Battle Hardened Sailor 160 Cannon Master
(OGG) 12MS 180AMM 103MMM

Camp 28: 70 Battle Hardened Sailor 200 Mounted Sailor 1 Steersman
(ANS) 44MS 121B

(G2)

Camp 19: 200 Battle Hardened Sailor 70 Mounted Sailor
(BOR) 31MS 164MMM

Camp 18: 270 Boatswain 1 Captain
(BOR) 195K

Camp 3: 200 Battle Hardened Sailor 40 Petty Officer Second Class 30 Cannon Master
(STG) 19MS 216MMM

Camp 0: 270 Sailor
(BOR) 195MMM

Camp 1: 150 Mounted Sailor 1 Steersman 1 Mutineer
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (ANS) 45MS 120MMM

Camp 11: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Boatswain
(VAR) 48MS 52MMM 95B

Camp 4: 200 Battle Hardened Sailor 70 Boatswain
(ANS) 25MS 35K 105B

Camp 7: 30 Battle Hardened Sailor 100 Mounted Sailor 40 Boatswain 100 Cannon Master
(NUS) 1MMM + (NUS) 1MMM + (BOR) 13MS 182MMM

Camp 9: 100 Sailor 100 Battle Hardened Sailor 2 Mutineer
(OGG) 90MS 205MMM

(G3)

Camp 12: 90 Sailor 90 Mounted Sailor 90 Boatswain
(VAR) 44MS 151MMM

Camp 15: 90 Battle Hardened Sailor 90 Mounted Sailor 90 Boatswain
(ANS) 21MS 29K 115B

Camp 20: 270 Boatswain
(ANS) 165MS

Camp 23: 150 Sailor 50 Mounted Sailor 70 Cannon Master
(BOR) 7MS 188MMM

Camp 30: 180 Battle Hardened Sailor 1 Steersman 1 Captain
(OGG) 45MS 250AMM

Camp 33: 220 Battle Hardened Sailor 50 Mounted Sailor
(OGG) 40MS 75AMM 180MMM

Camp 48: 200 Battle Hardened Sailor 40 Mounted Sailor 30 Cannon Master
(OGG) 31MS 70AMM 194MMM

Camp 47: 50 Battle Hardened Sailor 70 Mounted Sailor 150 Boatswain
(VAR) 53MS 142B

Camp 58: 220 Battle Hardened Sailor 50 Mounted Sailor
(OGG) 40MS 75AMM 180MMM

Camp 64: 100 Battle Hardened Sailor 120 Mounted Sailor 50 Petty Officer Second Class 1 Captain
(YGG) 25MS + (YGG) 1AMM + (BOR) 195MMM

(G4)

Camp 69: 150 Sailor 50 Mounted Sailor 70 Boatswain
(VAR) 27MS 139MMM 29B

Camp 72: 190 Battle Hardened Sailor 50 Mounted Sailor 30 Petty Officer Second Class
(ANS) 31MS 33K 101B

Camp 76: 200 Battle Hardened Sailor 50 Mounted Sailor 1 Mutineer 1 Captain
(YGG) 27MS + (OGG) 57MS 238AMM

Camp 63: 150 Sailor 120 Cannon Master
+ Camp 66: 120 Sailor 150 Petty Officer Second Class
+ Camp 75: 270 Cannon Master
(BOR) 195MMM

Camp 73: 200 Battle Hardened Sailor 50 Mounted Sailor 1 Steersman 1 Captain
(YGG) 27MS + (OGG) 43MS 218AMM 34MMM

Camp 74: 60 Battle Hardened Sailor 50 Mounted Sailor 160 Boatswain
(VAR) 50MS 24MMM 121B

Camp 78: 200 Sailor 70 Mounted Sailor
(BOR) 10MS 185MMM

Camp 77: 250 Battle Hardened Sailor 2 Steersman
(OGG) 75MS 220B

(G5)

Camp 65: 20 Battle Hardened Sailor 250 Boatswain
(VAR) 46MS 149MMM

Camp 59: 180 Battle Hardened Sailor 90 Petty Officer Second Class
(STG) 16MS 219MMM

Camp 62: 150 Cannon Master 3 Captain
(OGG) 295AMM

Camp 39: 220 Battle Hardened Sailor 50 Boatswain
(ANS) 31MS 15K 119B

Camp 43: 90 Mounted Sailor 180 Boatswain 2 Captain
(STG) 139K + (BOR) 195MMM

Camp 68: 270 Battle Hardened Sailor
(BOR) 27MS 168MMM

Camp 60: 270 Petty Officer Second Class
(BOR) 195MMM

Camp 56: 180 Sailor 50 Mounted Sailor 40 Boatswain
(YGG) 14MS + (BOR) 195MMM

Camp 52: 100 Battle Hardened Sailor 70 Boatswain 100 Cannon Master
(YGG) 6MS + (BOR) 195MMM

Camp 49: 270 Mounted Sailor 1 Mutineer 1 Captain
(ANS) 80MS 85B

Camp 61: 70 Sailor 200 Cannon Master
(OGG) 220AMM 75MMM

Camp 67: 270 Mounted Sailor
(BOR) 36MS 159MMM

Camp 70: 270 Cannon Master 1 Steersman
(OGG) 11MS 284AMM

Camp 53: 150 Battle Hardened Sailor 1 Steersman 1 Mutineer 1 Captain
(OGG) 59MS 236AMM

(G6)

Camp 24: 120 Battle Hardened Sailor 150 Boatswain
(VAR) 48MS 147B

Camp 17: 100 Sailor 100 Mounted Sailor 1 Steersman 2 Mutineer
(OGG) 84MS 48AMM 163MMM

Camp 21: 190 Battle Hardened Sailor 40 Petty Officer Second Class 50 Cannon Master
(YGG) 1AMM + (BOR) 33MS 162MMM

Camp 25: 270 Mounted Sailor
(BOR) 36MS 159MMM

Camp 32: 130 Battle Hardened Sailor 70 Mounted Sailor 70 Petty Officer Second Class
(YGG) 12MS + (YGG) 1AMM + (BOR) 195MMM

Camp 37: 200 Mounted Sailor 30 Boatswain 3 Steersman
(NUS) 1MMM + (NUS) 1MMM + (OGG) 92MS 7K 196B

Camp 46: 90 Sailor 90 Mounted Sailor 90 Boatswain
(VAR) 40MS 145MMM 10B

Camp 38: 270 Sailor
(BOR) 195MMM

Camp 42: 120 Boatswain 150 Cannon Master 2 Steersman
(STG) 56K + (OGG) 23MS 149AMM 123B

(G7)

Camp 45: 130 Battle Hardened Sailor 100 Mounted Sailor 40 Petty Officer Second Class
(ANS) 37MS 35K 93B

Camp 55: 200 Sailor 70 Mounted Sailor
+Camp 51: 270 Sailor
(BOR) 10MS 185MMM

Camp 54: 200 Battle Hardened Sailor 30 Mounted Sailor 2 Steersman 1 Mutineer
(OGG) 132MS 163AMM

Camp 36: 170 Mounted Sailor 100 Boatswain
(ANS) 24MS 31K 110B

Camp 34: 200 Sailor 70 Mounted Sailor 2 Captain
(OGG) 84MS 211MMM

(G8)

Camp 40: 4 Grumpy Guard 4 Insane Guard
Rain of Arrows (Tested using Blacktree Arrows which are the weakest available currently.)

DLCatlord
03.02.21, 09:30
The Phoenix Guild Presents The Sons of the Veld
(No Losses) (No blocks)

https://i.imgur.com/wTkz4sQ.jpg
(For Full Picture) (https://i.imgur.com/wTkz4sQ.jpg)

Generals Used

Younger Gemini General (1-Up) x 12, Frosty General (1-Up) x 3, Nusala (1-Up)

Additional Generals to speed things along: Younger Gemini General (1-Up) Frosty General (1-Up)

Troops Suggested: 15S 180B

Tested Losses: 0

This guide can be used to complete all of the current achievements.

(G1)

Camp 35: 80 Thug 80 Stone Thrower
(YGG) 1S + (FG) 1S

Camp 40: 100 Scavenger 80 Ranger
(YGG) 1S + (FG) 1S

Camp 43: 50 Thug 50 Guard Dog 80 Stone Thrower 1 One-Eyed Bert
(YGG) 1S + (FG) 1S

Camp 33: 80 Guard Dog 80 Ranger
(FG) 1S

Camp 29: 100 Thug 80 Ranger 2 Skunk
(YGG) 1S + (YGG) 1S

(G2)

Camp 41: 50 Roughneck 80 Stone Thrower
(YGG) 1S + (FG) 1S

Camp 42: 60 Guard Dog 60 Roiughneck 60 Ranger
(YGG) 1S + (YGG) 1S

Camp 34: 100 Guard Dog 80 Ranger
(YGG) 1S

Camp 37: 100 Guard Dog 50 Rough Neck
(YGG) 1S + (FG) 1S

Camp 32: 55 Guard Dog 55 Roughneck 55 Ranger
(YGG) 1S + (FG) 1S

Camp 26: 50 Guard Dog 50 Roughneck 1 Skunk 2 One-Eyed Bert
(YGG) 1S + (YGG) 1S

Camp 39: 50 Roughneck 80 Ranger
(YGG) 1S + (FG) 1S

Camp 38: 50 Roughneck 50 Ranger 1 Skunk 1 One-Eyed Bert
(YGG) 1S + (FG) 1S

(G3)

Camp 31: 150 Roughneck
(YGG) 1S + (YGG) 1S + (YGG) 1S

Camp 28: 100 Roughneck 100 Ranger
(YGG) 1S + (FG) 1S

Camp 21: 100 Guard Dog 100 Roughneck
(YGG) 1S + (FG) 1S

Camp 25: 50 Guard Dog 70 Roughneck 60 Ranger 1 Chuck
(YGG) 1S + (YGG) 1S + (NUS) 180B

(G4)

Camp 16 50 Roughneck 50 Ranger 1 Skunk 1 One-Eyed Bert
(YGG) 1S + (FG) 1S

(G5)

Camp 12: 50 Guard Dog 50 Roughneck 1 Skunk 2 One-Eyed Bert
(YGG) 1S + (YGG) 1S

Camp 7: 50 Roughneck 80 Ranger
(FG) 1S + (YGG) 1S

Camp 3: 60 Guard Dog 60 Roughneck 60 Ranger 1 Metal Tooth
(YGG) 1S + (YGG) 1S

(G6)

Camp 23: 80 Thug 80 Ranger
(FG) 1S + (YGG) 1S

Camp 17: 100 Scavenger 100 Guard Dog
(YGG) 1S

Camp 22:50 Thug 100 Guard Dog 60 Ranger
(YGG) 1S

Camp 20: 1090 Thug 80 Guard Dog 40 Ranger
(FG) 1S + (YGG) 1S

Camp 19: 50 Guard Dog 50 Roughneck 80 Ranger 1 Metal Tooth
(YGG) 1S + (YGG) 1S

(G7)

Camp 11: 100 Scavenger 80 Ranger
(FG) 1S + (YGG) 1S

Camp 14: 50 Thug 50 Guard Dog 80 Stone Thrower 1 One-Eyed Bert
(YGG) 1S + (YGG) 1S

(G8)

Camp 1: 80 Guard Dog 80 Ranger
(YGG) 1S

Camp 0: 60 Thug 60 Guard Dog 1 One-Eyed Bert
(FG) 1S + (YGG) 1S

Camp 9 100 Thug 80 Ranger 2 Skunk
(YGG) 1S + (FG) 1S

DLCatlord
23.02.21, 10:56
The Phoenix Guild Presents The Nords Loner General Variant
(No Losses) (No blocks)

https://i.imgur.com/oWtzrIT.jpg
(For Full Picture) (https://i.imgur.com/oWtzrIT.jpg)

Generals:

(Zero Losses)
Generals Used: Loner General (MP)(Nav), Younger Gemini General (1-Up) x 2

(With Losses)(Up to 151R,18B)
General Used: Loner General (MP) (Nav)

Useful Additional General (Either Variation). Loner General (MP) (Nav) x 2

Troops Required (With Losses)
165R 1S 20B 244XB 245C (add 1S 244XB if using a second LNG)

Tested Losses: 143R 15-18B

Skilling the LNG (For Speed over losses. If you wish to reduce the losses more, shift the 3 Navigation Tomes to 3 first aid manuscripts)

0 1 0 0
0 0 3 0
3 2 0 0
0 3 0 3
0 3 0 3

For the Unskilled Loner general only variation, see the spoiler at the end of this guide.

(G1)

Camp 23: 100 Karls 50 Valkyries
+ Camp 20: 50 Karls 75 Valkyries
+ Camp 14: 50 Housecarls 100 Thralls
+ Camp 9: 50 Housecarls 50 Thralls 25 Valkyries
+ Camp 5: 75 Housecarls 50 Valkyries 5 Berserks
(LNG) 1S 71C 173XB

(G2)

Camp 8: 50 Housecarls 75 Karls
+ Camp 11: 50 Housecarls 50 Karls 50 Valkyries
+ Camp 15: 50 Housecarls 50 Valkyries
+ Camp 17: 10 Jomsvikings 100 Housecarls 50 Valkyries
(LNG) 1S 49C 195XB

(G3)

Camp 27: 75 Valkyries
+ Camp 29: 75 Housecarls
+ Camp 28: 20 Jomsvikings 50 Housecarls 50 Valkyries 15 Berserks
(LNG) 1S 49C 195XB

(G4)


Camp 16: 75 Housecarls 50 Karls
+ Camp 12: 120 Housecarls
(LNG) 1S 244XB

Camp 10: 20 Jomsvikings 100 Housecarls 50 Karls 15 Berserks
(YGG) 1XB + (LNG) 1S 244XB
or
(LNG) 72R 1S 172XB

(G5)

Camp 3: 150 Karls
(LNG) 1S 244XB

Camp 2: 150 Housecarls
(FRG) 1XB + (LNG) 1S 244XB
or (YGG) 1XB + (LNG) 1S 244XB
or (LNG) 1R 20B 224XB

Camp 0: 150 Valkyrie
(LNG) 245C

Camp 1: 50 Jomsvikings 120 Housecarls 30 Berserks
(YGG) 1XB + (YGG) 1XB + (LNG) 1S 244 XB
or
(LNG) 94R 1S 150XB


For an unskilled loner general run, click on the spoiler

The Nords: Unskilled LNG Variant

General Required: Loner General (Unskilled)

Useful Additional Generals: Loner General, Younger Gemini General x 2 (unskilled) can reduce losses and eliminate losing M.

Troops Required (With Losses)
75R 97M 1S 39B 244XB 245C (Add 1S 244XB if using a second LNG)

Tested Losses: 34R 73M 22B

(G1)

Camp 23: 100 Karls 50 Valkyries
+ Camp 20: 50 Karls 75 Valkyries
(LNG) 1S 103C 126XB

Camp 14: 50 Housecarls 100 Thralls
+ Camp 9: 50 Housecarls 50 Thralls 25 Valkyries
(LNG) 1S 39C 190XB

Camp 5: 75 Housecarls 50 Valkyries 5 Berserks
(LNG) 1S 72C 157XB

(G2)

Camp 8: 50 Housecarls 75 Karls
(LNG) 1S 229XB

Camp 11: 50 Housecarls 50 Karls 50 Valkyries
+ Camp 15: 50 Housecarls 50 Valkyries
(LNG) 8R 1S 70C 151XB

+ Camp 17: 10 Jomsvikings 100 Housecarls 50 Valkyries
(LNG) 44R 1S 68C 117XB

(G3)

Camp 27: 75 Valkyries
+ Camp 29: 75 Housecarls
+ Camp 28: 20 Jomsvikings 50 Housecarls 50 Valkyries 15 Berserks
(LNG) 4R 68C 158XB

(G4)


Camp 16: 75 Housecarls 50 Karls
+ Camp 12: 120 Housecarls
(LNG) 11R 1S 218XB

Camp 10: 20 Jomsvikings 100 Housecarls 50 Karls 15 Berserks
(LNG) 43M 1S 186XB or (YGG) 1R + LNG 26R 204XB

(G5)

Camp 3: 150 Karls
(LNG) 1S 229XB

Camp 2: 150 Housecarls
(LNG) 8R 39B 183XB

Camp 0: 150 Valkyrie
(LNG) 230C

Camp 1: 50 Jomsvikings 120 Housecarls 30 Berserks
(LNG) 54M 1S 175XB or (YGG) 1R + (LNG) 67R 163XB

DLCatlord
05.03.21, 17:57
The Phoenix Guild Presents The End of the World
(No Losses) (No blocks)

https://i.imgur.com/ksoaO4y.jpg
(For Full Picture) (https://i.imgur.com/ksoaO4y.jpg)

Generals Used: Younger Gemini General (1-Up) x 8, Frosty General (1-Up) x 4, General Tremble Beard

Additional Generals: Younger Gemini General (1-Up) (as many as you can to speed it along)

For players without YGG, Vargus (MP) 22R 173XB will defeat every camp

Notes:

* Mainline zero loss (FrG/YGG) Frosty General or Younger Gemini General will work, so choose which one you prefer.

* Optional zero loss attacks (NUS/ANS/LNG) means any one of those generals Nusala, Anslem or Loner General with 1C

Units Used: 187XB

(G1)

Camp 27: 30 Tribesman 30 Shaman 50 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 21: 30 Tribesman 30 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 16: 50 Tribesman 50 Shaman
(FrG/YGG) 1XB

Camp 28: 100 Jaguar Warrior
(Any) 141XB+ (Suggest (GTB) 175XB or (GTB) 30C 145XB )

Camp 22: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 18: 40 Tribesman 40 Shaman 40 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 17: 40 Tribesman 40 Shaman 40 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 15: 40 Tribesman 40 Shaman 40 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 33: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 36: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

This attack needs to be launched at Camp 39 to cause a Camp 37 intercept.

Camp 37: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 39: 40 Tribesman 40 Shaman 40 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 40: 40 Tribesman 40 Shaman 40 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

(G2)

Camp 35: 30 Tribesman 30 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 38: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 41: 40 Tribesman 40 Shaman 40 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 24: 30 Tribesman 30 Shaman 50 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 20: 100 Jaguar Warrior
(Any) 141XB+ (Suggest (GTB) 175XB or (GTB) 25C 150XB ))

Camp 12: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 9: 30 Tribesman 30 Shaman 100 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 5: 50 Tribesman 50 Shaman
(FrG/YGG) 1XB

(G3)

Camp 6: 30 Tribesman 30 Shaman 50 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 11: 50 Tribesman 50 Shaman
(FrG/YGG) 1XB

(G4)

Camp 3: 30 Tribesman 30 Shaman 50 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 0: 50 Tribesman 50 Shaman
(FrG/YGG) 1XB

(G5)

Camp 7: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 2: 30 Tribesman 30 Shaman 100 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 1: 50 Tribesman 50 Shaman
(FrG/YGG) 1XB

(G6)

Camp 23: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB

Camp 25: 30 Tribesman 30 Shaman 100 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

Camp 29: 50 Shaman 100 Jaguar Warrior
(YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

(G7)

Camp 34: 30 Tribesman 30 Shaman 100 Jaguar Warrior
(FrG/YGG) 1XB + (YGG) 1XB or (NUS/ANS/LNG) 1C + (GTB) 30C 145XB

A special thank you to Pier for picking up a mistake in the numbering on a camp during his test run of this guide.

DLCatlord
24.04.21, 05:04
The Phoenix Guild Presents Pirate Life
(No Losses) (No blocks)

https://i.imgur.com/DDkwl6D.jpg
(For Full Picture) (https://i.imgur.com/DDkwl6D.jpg)

Generals Used: Younger Gemini General (1-Up) x 3, Master of Martial Arts

Additional Generals: Younger Gemini General (1-Up) (Up to 3 extra to speed it along.)

Units Used: 72B

Tested Losses: 0

(G1)

Camp 4: 100 Scavenger 100 Ranger
(MMA/YGG) 1B + (YGG) 1B


(G2)

Camp 3: 20 Thug 80 Roughneck 100 Ranger
(YGG) 1B + (YGG) 1B


(G3)

Camp 1: 200 Guard Dog
(YGG) 1B


(G4)

Camp 0: 100 Roughneck 80 Ranger 1 Metal Tooth
(YGG) 1B + (YGG) 1B + (YGG) 1B

Camp 2: 40 Thug 100 Ranger 1 Chuck
(YGG) 1B + (YGG) 69B

DLCatlord
24.04.21, 16:30
The Phoenix Guild Presents The Clever Little Tailor
(Losses: 6R) (No blocks)

https://i.imgur.com/pCmIBoB.jpg
(For Full Picture) (https://i.imgur.com/pCmIBoB.jpg)

Generals Used: Younger Gemini General (1-Up) x 23, Younger Gemini General (LS), Frosty General (1-Up) x 6, Nusala (1-Up) x 4, Master of Martial Arts (1-Up) x 4, Cloaked General x 4, Anslem (LS) x 5, Vargus (MP) x 3, Loner General (MP) x 6, General Tremble Beard (MP) Boris (MP) x 3

Troops Required: 7R, 55XB

Losses: 6R


(G1)

Camp 41: 100 Roughneck 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 39: 200 Ranger
(GTB) 175C

Camp 26: 110 Roughneck 90 Ranger
(YGG) 1XB + (FRG) 1XB + (YGG) 1XB

Camp 22: 89 Roughneck 110 Ranger 1 Chuck
(YGG) 1XB + (YGG) 1XB + (GTB) 175XB


(G2)

Camp 19: 130 Roughneck 70 Ranger
(YGG) 1XB + (FRG) 1XB + (FRG) 1XB

Camp 14: 100 Guard Dog 100 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 15: 80 Guard Dog 120 Ranger
(YGG) 1XB

Camp 6: 150 Roughneck 50 Ranger
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 8: 110 Roughneck 90 Ranger
(YGG) 1XB + (FRG) 1XB + (YGG) 1XB

Camp 7: 99 Roughneck 100 Ranger 1 Iron Fist
(YGG) 1XB + (FRG) 1XB + (YGG)(LS) 1XB


(G3)

Camp 17: 80 Boar 60 Wolf
(YGG) 1XB + (FRG) 1XB + (FRG) 1XB

Camp 20: 90 Boar 50 Fox
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 23: 50 Bear 40 Wolf Packleader
(YGG) 1XB + (YGG) 1XB

Camp 18: 110 Boar 30 Wolf Packleader
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 12: 110 Bear
(FRG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 10: 80 Bear 40 Fox 30 Giant
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG)(LS) 1XB


(G4)

Camp 28: 150 Fox
(LNG) 1XB + (LNG) 1XB + (YGG) 1XB

Camp 34: 50 Boar 130 Bear
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 30: 80 Wolf Packleader 60 Fox
(NUS) 1XB + (MMA) 1XB + (ANS) 1XB + (YGG) 1XB

Camp 33: 90 Bear 50 Fox 40 Giant
(NUS) 1XB + (NUS) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG)(LS) 1XB


(G5)

Camp 29: 80 Boar 40 Bear 60 Wolf Packleader
(YGG) 1XB + (FRG) 1XB + (FRG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 21: 110 Wolf 70 Wolf Packleader
(BOR) 1XB + (BOR) 1XB + (FRG) 1XB + (YGG) 1XB

Camp 16: 110 Bear 70 Wolf
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 13:70 Bear 110 Fox 20 Giant
(NUS) 1XB + (NUS) 1XB + (BOR) 1XB + (GTB) 1XB + (YGG) 1XB + (LNG) 1XB + (YGG) 1XB


(G6)

Camp 4: 90 Bear 70 Wolf Packleader
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 5: 110 Bear 69 Giant 1 Giant Bear
Assorted attacks to reduce the camp to just the Giant Bear Finish him up (YGG)(LS) 7R

Example of an attack for it.

(ANS) 1XB + (ANS) 1XB + (ANS) 1XB + (ANS) 1XB + (CLG) 1XB + (CLG) 1XB + (CLG) 1XB + (CLG) 1XB + (VAR) 1XB + (VAR) 1XB + (VAR) 1XB + (MMA) 1XB + (LNG) 1XB + (LNG) 1XB + (LNG) 1XB + (YGG)(LS) 7R



(G7)

Camp 11: 100 Guard Dog 120 Roughneck
(YGG) 1XB + (FRG) 1XB + (YGG) 1XB

Camp 25: 220 Roughneck
(YGG) 1XB + (YGG) 1XB + (FRG) 1XB + (FRG) 1XB + (FRG) 1XB

Camp 24: 180 Roughneck 100 Ranger 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG)(LS) 1XB


(G8)

Camp 31: 60 Guard Dog 10 Roughneck 80 Ranger
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 44: 200 Roughneck 80 Ranger
(MMA) 1XB + (MMA) 1XB + (MMA) 1XB + (MMA) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 45: 80 Guard Dog 200 Roughneck 1 Rivaling Tailor
(MMA) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG)(LS) 1XB

DLCatlord
02.05.21, 11:51
The Phoenix Guild Presents Ali Baba and the First Thief
(Losses: 105MS 20K) (Blocks)

https://i.imgur.com/IvH0NM0.jpg
(For Full Picture) (https://i.imgur.com/IvH0NM0.jpg)

Generals Used: Vargus (MP), Boris (MP), Steadfast General, Tavern General x 2
Troops Suggested: 750MS,140K, 140AMM, 550MMM, 224B

Optional General: Ghost General (MP) Suggested Troops: 750MS, 220K, 140AMM, 550MMM, 528B

Tested Losses (GG/VAR) 105MS 20K (3 attacks with GG one with Vargus. The first general in the options was my preferred general for that attack.)
Tested Losses (Vargus) 159MS 16K
Tested Losses (GG) 98MS 31K



A video of all of the blocks used is contained within the spoiler in case you're unsure, or just want to see them working. I used Vargus for the videos as his time in battle is longer than that of the Ghost General

(G1)

https://i.imgur.com/fA3QpJH.jpg
(For Full Picture) (https://i.imgur.com/fA3QpJH.jpg)

(For video of the block in action) (https://www.youtube.com/watch?v=cS6RoRUXfrQ)


General A should reach the point on the map as marked with the letter A before launching general B. General B should be allowed to reach the green spot as marked on the map before launching general C.

Camp 3: 80 Sword Wielder 30 Horseman 50 Desert Marksman
(BLOCK) (TG) 165MS 35AMM (160-320sec)

Camp 1: 80 Sword Clasher 40 Mounted Bowman 40 Stone Cannon
(BLOCK) (TG) 156MS 30MMM (100-140sec)

Camp 2: 100 Horseman 100 Dune marksman 1 Scarred Thief
(GG) 27MS 203K (14sec) or (VAR) 39MS 156MMM (20sec)



(G2)

https://i.imgur.com/TNrf3y3.jpg
(For Full Picture) (https://i.imgur.com/TNrf3y3.jpg)

(For video of the block in action) (https://www.youtube.com/watch?v=x3Fhww_-ya8)


Launch general A and then general B after the reveille

Camp 6: 60 Sword Clasher 60 Dune Marksman 60 Mounted Bowman
(BLOCK) (TG) 178MS (120-280sec)

Camp 7: 120 Sword Clasher 120 Desert Marksman 1 Smart Thief
(BOR) 195MMM (20sec)


(G3)

https://i.imgur.com/tPpxbrM.jpg
(For Full Picture) (https://i.imgur.com/tPpxbrM.jpg)

(For video of the block in action) (https://www.youtube.com/watch?v=a4gek8WevfE)


Launch general A and then general B after the reveille

Camp 10: 40 Sword Master 50 Dune Marksman 70 Mounted Bowman
(BLOCK) (STG) 62MS 43K 58AMM (100-490sec)

Camp 11: 70 Horseman 70 Desert marksman 1 Snooty Thief
(BOR) 30MS 70MMM 95B (50sec)


(G4)

https://i.imgur.com/wEumjf5.jpg
(For Full Picture) (https://i.imgur.com/wEumjf5.jpg)

(For video of the blocks in action) (https://www.youtube.com/watch?v=FLf7FhQFc90)


Launch general A and then each of the generals in order after the preceding reveille finishes

Camp 14: 70 Sword Clasher 40 Sword Master 50 Mounted Bowman
(BLOCK) (TG) 186MS (200-380sec)

Camp 15: 40 Sword Master 80 Dune Marksman 60 Stone Cannon
(BOR) 195MMM (20sec)

Camp 17: 100 Sword Clasher 70 Horseman 30 Desert Marksman
(BLOCK) (TG) 90MS 110K (80-220sec)

Camp 16: 30 Sword Wielder 20 Mounted Bowman 1 Silly Thief
(VAR) 21MS 74AMM 100MMM (30sec) or (GG) 20MS 43K 167B (21sec)


(G5)

https://i.imgur.com/2e91MIR.jpg
(For Full Picture) (https://i.imgur.com/2e91MIR.jpg)

(For video of the attacks and the block in action) (https://www.youtube.com/watch?v=xgCBuKBhW-k)


Camp 20: 60 Sword Wielder 50 Horseman 50 Mounted Bowman
(GG) 20MS 31K 179B or (VAR) 39MS 54MMM 102B

Camp 21: 100 Sword Clasher 100 Stone Cannon
+ Camp 22: 70 Sword Wielder 60 Horseman 50 Desert Marksman
(BOR) 12MS 183MMM

Launch general C and then general D after the reveille. Warning, can be tight if you're using Vargus, so you may want to make sure a horseshoe is in effect.

Camp 23: 80 Sword Clasher 60 Horseman 60 Desert Marksman
(BLOCK) (TG) 188MS 4K (120-220sec)

Camp 24: 100 Sword Wielder 100 Horseman 1 Grayed Thief
(GG) 36MS 12K 182B (14sec) or (Var) 53MS 20K 122B (30sec)

DLCatlord
06.05.21, 01:34
The Phoenix Guild Presents Ali Baba and the Third Thief
(Losses: 163MS 132K) (Blocks)

https://i.imgur.com/62YA10d.jpg
(For Full Picture) (https://i.imgur.com/62YA10d.jpg)

Suggested Generals: Boris (MP) x 2, Vargus (MP), Loner General (MP), Ghost General (MP), Tavern General x 3
Useful Extra Generals: Boris (MP) x 1, Vargus (MP) x 1

Alternative Generals: General Tremble Beard, General Mary Christmas

Suggested Troops: 750MS 1000K 270AMM 1000MMM 280B
Tested Losses: 163MS 132K



A video of all of the blocks used is contained within the spoiler in case you're unsure, or just want to see them working.

(G1)

https://i.imgur.com/tABNtQl.jpg
(For Full Picture) (https://i.imgur.com/tABNtQl.jpg)

(For video of the block in action) (https://youtu.be/4vJdhZZ5rBU)

Camp 0: 60 Sword Clasher 70 Mounted Bowman
(BOR) 195K

Camp 1: 70 Sword Clasher 70 Horseman
(BOR) 14MS 181MMM

Camp 4: 60 Horseman 60 Dune Marksman 60 Stone Cannon
(BOR) 12MS 183MMM

Camp 6: 120 Horseman 1 Scarred Thief
(BOR) 195MS

Launch General A and after the reveille has finished, send General B. Take your time as this block isn't tight.

Camp 2: 90 Horseman 80 Mounted Bowman
(BLOCK) (TG) 140MS (120-160sec)

Camp 3: (0 Dune Marksman 50 Stone Cannon 1 Mysterious Thief
(BOR) 195MMM (20sec)


(G2)

https://i.imgur.com/l4Ith5z.jpg
(For Full Picture) (https://i.imgur.com/l4Ith5z.jpg)

(For video of the block in action) (https://youtu.be/ZMta6iS7Ilk)

Camp 7: 60 Sword Wielder 60 Dune Markeman 60 Stone Cannon
(BOR) 195MMM

Camp 8: 80 Mounted Bowman 80 Stone Cannon
(BOR) 195K

Camp 9: 50 Sword Clasher 50 Mounted Bowman 50 Stone Cannon
(BOR) 195K

Camp 10: 70 Mounted Bowman 70 Stone Cannon 1 Greedy Thief
(BOR) 195K

Camp 11: 80 Sword Clasher 70 Horseman 70 Dune Marksman
(BOR) 14MS 181MMM

Launch General A and after the reveille has finished, send General B. Take your time as this block isn't tight.

Camp 12: 70 Sword Master 60 Desert Marksman
(BLOCK) (TG) 105MS 65AMM (300-500sec)

Camp 13: 50 Sword Wielder 50 Desert Marksman 1 Boulder Worm
(VAR) 33MS 162B (60sec)


(G3)

https://i.imgur.com/Fjqnbp2.jpg
(For Full Picture) (https://i.imgur.com/Fjqnbp2.jpg)

(For video of the block in action) (https://youtu.be/x-XWSbzRvvU)

Camp 14: 90 Wolf 90 Fox
(BOR) 195K

Camp 15: 80 Bear 120 Wolf Packleader
(GTB) 175MMM or (MARY) 215MMM or (BOR) 195MMM

Camp 16: 100 Bear 90 Giant
(BOR) 195MMM

Camp 17: 80 Bear 80 Wolf Packleader 80 Fox
(VAR) 12MS 183MMM

Camp 18: 80 Boar 90 Wolf Packleader
(GTB) 175MMM or (MARY) 215MMM or (BOR) 195MMM

Launch General A and after the reveille has finished, send General B. Take your time as this block isn't tight.

Camp 19: 100 Fox 100 Giant
(BLOCK) (TG) 135MS 42AMM (180-340sec)

Camp 20: 100 Boar 80 Fox 1 Giant Bear
(VAR) 15MS 180MMM (20-30sec)


(G4)

https://i.imgur.com/DJFoxD2.jpg
(For Full Picture) (https://i.imgur.com/DJFoxD2.jpg)

(For video of the block in action) (https://youtu.be/b-U8tI0J7rg)

Camp 21: 90 Bear 90 Fox
(VAR) 13MS 182MMM

Camp 22: 90 Wolf 90 Giant
(GTB) 175MMM or (MARY) 215MMM or (BOR) 195MMM

Camp 23: 60 Wolf 60 Fox 60 Giamt
(VAR) 9MS 186MMM

Camp 24: 80 Boar 80 Wolf Packleader
(GTB) 175MMM or (MARY) 215MMM or (BOR) 195MMM

Launch General A and after the reveille has finished, send General B and General C. Take your time as this block isn't tight even if you use Vargus there's plenty of wriggle room.

Camp 25: 100 Bear 80 Fox
(BLOCK) (TG) 152MS (160-320sec)

Camp 26: 80 Wolf Packleader 80 Fox 1 Furious Boar
(BOR) 107K 88B (30sec)

Camp 27: 100 Boar 100 Fox 1 Giant Bat
(GG) 14MS 199K 17B (42sec) or (VAR) 32MS 88MMM 75B (60sec)


(G5)

https://i.imgur.com/zliQX1H.jpg
(For Full Picture) (https://i.imgur.com/zliQX1H.jpg)

(For video of the block in action) (https://youtu.be/x5PXdBTfk7w)

Camp 28: 90 Horseman 10 Dune Marksman 80 Stone Cannon
(BOR) 18MS 177MMM

Camp 29: 70 Sword Clasher 70 Horseman 70 Desert Marksman
(BOR) 14MS 181MMM

Camp 30: 40 Sword Wielder 50 Mounted Bowman 40 Stone Cannon
(BOR) 195K

Camp 31: 80 Sword Wielder 80 Horseman
(BOR) 16MS 179MMM

Camp 32: 90 Dune Marksman 90 Stone Cannon 1 Snooty Thief
(BOR) 16MS 179MMM

Camp 33: 50 Dune Marksman 70 Mounted Bowman 70 Stone Cannon
(VAR) 18MS 177MMM

Launch General A and after the reveille has finished, launch General B. Launch your attacking General C. Take your time as this block isn't tight although it's technically the tightest block in this adventure. Even using Boris will leave about a minute to get him away.

Camp 34: 50 Sword Wielder 50 Horseman 60 Mounted Bowman
(BLOCK) (TG) 190MS (140-340sec)

Camp 35: 60 Sword Clasher 60 Horseman 60 Desert Marksman
(BLOCK) (TG) 170MS (120-180sec)

Camp 36: 40 Sword Master 1 Shrewd Thief 1 Silly Thief
(LNG) 10MS 235AMM (20sec) or (BOR) 33MS 162MMM (40 sec)

DLCatlord
07.05.21, 10:45
The Phoenix Guild Presents The Black Knights
(No Losses) (No Blocks) (Quick Loot)

https://i.imgur.com/8VlX96K.jpg
(For Full Picture) (https://i.imgur.com/8VlX96K.jpg)

Generals Used: Younger Gemini General (1-Up) x 5, Frosty General (1-Up) x 2

Optional Generals: Younger Gemini General (1-Up) can be used in place of FRG

Units Used: 7XB

(G1)

Camp 27: 100 Militia Deserter 100 Longbowman Deserter
(FRG) 1XB + (YGG) 1XB

Camp 24: 100 Soldier Deserter 100 Bowman Deserter
(YGG) 1XB + (YGG) 1XB + (FRG) 1XB

Camp 23: 100 Militia Deserter 100 Cavalry Deserter
(FRG) 1XB + (YGG) 1XB

Camp 20: 60 Cavalry Deserter 60 Elite Soldier Deserter 60 Longbowman Deserter 10 Cannoneer Deserter
(YGG) 1XB + (YGG) 1XB


(G2)

Camp 19: 60 Elite Soldier Deserter 60 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 17: 50 Cavalry Deserter 50 Elite Soldier Deserter 50 Crossbowman Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB


(G3)

Camp 11: 80 Soldier Deserter 80 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 5: 100 Cavalry Deserter 100 Crossbowman Deserter
(FRG) 1XB

Camp 3: 100 Soldier Deserter 75 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 1: 100 Elite Soldier Deserter 50 Longbowman Deserter
(FRG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 0: 50 Elite Soldier Deserter 50 Crossbowman Deserter 25 Cannoneer Deserter 1 Big Bertha
(YGG) 1XB + (YGG) 1XB

DLCatlord
07.05.21, 16:16
The Phoenix Guild Presents Gunpowder
(No Losses) (No Blocks) (Quick Loot)

https://i.imgur.com/Myv5xUv.jpg
(For Full Picture) (https://i.imgur.com/Myv5xUv.jpg)

Generals Used: Younger Gemini General (1-Up) x 10, Younger Gemini General (LS) X 1 Frosty General (1-Up) x 4, Nusala (1-Up) x 2

Optional Generals: Younger Gemini General (1-Up) can be used in place of NUS

Units Used: 17XB

(G1)

Camp 11: 90 Militia Deserter 60 Bowman Deserter
(FRG) 1XB + (YGG) 1XB

Camp 12: 90 Militia Deserter 90 Bowman Deserter
(FRG) 1XB + (YGG) 1XB

Camp 21: 100 Militia Deserter 100 Bowman Deserter
(FRG) 1XB + (YGG) 1XB

Camp 23: 80 Militia Deserter 20 Cavalry Deserter 80 Longbowman Deserter
(FRG) 1XB + (YGG) 1XB

Camp 21: 100 Militia Deserter 100 Bowman Deserter
(FRG) 1XB + (YGG) 1XB

Camp 23: 80 Militia Deserter 20 Cavalry Deserter 80 Longbowman Deserter
(FRG) 1XB + (YGG) 1XB

Attack Camp 22: Intercept Camp 27: 50 Militia Deserter 70 Cavalry Deserter 50 Longbowman Deserter
(FRG) 1XB + (YGG) 1XB (Retreat the YGG after winning)

Attack Camp 22: Intercept Camp 29: 60 Militia Deserter 60 Cavalry Deserter 80 Longbowman Deserter
(FRG) 1XB + (YGG) 1XB (Retreat the YGG after winning)

Camp 22: 75 Soldier Deserter 75 Longbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 26: 50 Cavalry Deserter 100 Soldier Deserter
(YGG) 1XB + (YGG) 1XB

Camp 25: 40 Cavalry Deserter 70 Soldier Deserter 70 Longbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 20: 50 Cavalry Deserter 100 Soldier Deserter 50 Longbowman Deserter
(YGG) 1XB + (YGG) 1XB


(G2)
Camp 32: 130 Soldier Deserter 70 Longbowman Deserter
(YGG) 1XB + (FRG) 1XB + (YGG) 1XB

Camp 33: 50 Cavalry Deserter 100 Soldier Deserter 50 Longbowman Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 28: 50 Cavalry Deserter 150 Soldier Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 30: 100 Soldier Deserter 100 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB


(G3)

Camp 19: 50 Cavalry Deserter 80 Soldier Deserter 60 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 14: 90 Soldier Deserter 90 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 6: 40 Cavalry Deserter 80 Soldier Deserter 80 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB

Camp 3: 40 Cavalry Deserter 100 Soldier Deserter 60 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G4)

Camp 0: 120 Soldier Deserter 80 Crossbowman Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 1: 70 Cavalry Deserter 130 Soldier Deserter
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 5: 50 Elite Soldier Deserter 50 Cannoneer Deserter
(NUS) 1XB + (YGG) 1XB

Camp 7: 60 Elite Soldier Deserter 40 Cannoneer Deserter
(YGG) 1XB + (YGG) 1XB

Camp 8: 60 Elite Soldier Deserter 60 Cannoneer Deserter
(NUS) 1XB + (YGG) 1XB

Camp 9: 50 Elite Soldier Deserter 70 Crossbowman Deserter
(NUS) 1XB + (YGG) 1XB

Camp 10: 10 Elite Soldier Deserter 50 Crossbowman Deserter 20 Cannoneer Deserter 2 Big Bertha
(YGG) 1XB + (YGG)(LS) 1XB

DLCatlord
08.05.21, 06:00
The Phoenix Guild Presents Stealing From the Rich
(No Losses) (No Blocks)

https://i.imgur.com/xt1ly6h.jpg
(For Full Picture) (https://i.imgur.com/xt1ly6h.jpg)

Generals Used: Younger Gemini General (1-Up) x 4
Recommended Additional Generals: Younger Gemini General (1-Up) x 4


Units Used: 4/8XB

(G1)

Camp38: (Trap) 40 Grey Wolf
+ Camp 34: (Trap) 40 Grey Wolf
+ Camp 30: 30 Recruit Deserter 40 Bowman Deserter
+ Camp 25: 40 Recruit Deserter 30 Bowman Deserter
+ Camp 24: 100 Grey Wolf
+ Camp 19: 85 Recruit Deserter 65 Bowman Deserter
(YGG) 1XB


(G2)

Camp 7: 40 Militia Deserter 40 Longbowman Deserter
+ Camp 4: 20 Militia Deserter 60 Longbowman Deserter
+ Camp 0: 40 Militia Deserter 40 Longbowman Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB


(G3)

Camp 26: (Trap) 140 Grey Wolf
+Camp 29: 20 Elite Soldier Deserter 20 Crossbowman Deserter 20 Cannoneer Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB


(G4)

Camp 3: 30 Longbowman Deserter
+ Camp 8: 30 Longbowman Deserter
+ Camp 1: 30 Cavalry Deserter 30 Soldier Deserter 40 Longbowman Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB

Camp 9: 30 Longbowman Deserter
+ Camp 5: 30 Longbowman Deserter
+ Camp 2: 50 Soldier Deserter 50 Longbowman Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB


(G5)

Camp 10: 40 Militia Deserter 40 Longbowman Deserter
+ Camp 12: 60 Militia Deserter 20 Longbowman Deserter
+ Camp 6: 40 Militia Deserter 40 Cavalry Deserter 1 Sir Robin
(YGG) 1XB + (YGG) 1XB


(G6)

Camp 35: (Trap) 200 Grey Wolf
+ Camp 36: 15 Longbowman Deserter
+ Camp 39: 15 Longbowman Deserter
+ Camp 41: 50 Cavalry Deserter 50 Soldier Deserter 50 Longbowman Deserter 1 Big Bertha
(YGG) 1XB + (YGG) 1XB


(G7)

Camp 23: 65 Recruit Deserter 85 Bowman Deserter
(YGG) 1XB

DLCatlord
10.05.21, 15:01
The Phoenix Guild Presents Sinbad and the Sea Snake
(Losses: 850MS 538K) (Blocks)

https://i.imgur.com/X9LW5Pp.jpg
(For Full Picture) (https://i.imgur.com/X9LW5Pp.jpg)

Generals Used: Boris/Sylvana (MP), Older Gemini General (MP), Younger Gemini General (1-Up) x 2, Steadfast General (MP), Steadfast General (1-Up), Ghost General (MP), Loner General (MP) Nusala (1-Up), Tavern General

Suggested Extras: Boris/Sylvana (MP) x 5, Steadfast General (MP), Older Gemini General (MP), Tavern General

Suggested Troops: 1500MS 1000K 400AMM 1000MMM 400B
Tested Losses: 850MS 538K



A video of all of the blocks used is contained within the spoiler.
(G1)

https://i.imgur.com/cuOUGT4.jpg
(For Full Picture) (https://i.imgur.com/cuOUGT4.jpg)

(For video of the block in action) (https://youtu.be/V8ytjF56SP0)
Camp 56: 180 Battle Hardened Sailor 40 Mounted Sailor 50 Boatswain
(BOR) 25MS 135K 35B or (ANS) 35MS 15K 117B or (STG)(MP) 30MS 205K

Camp 55: 150 Petty Officer Second Class 120 Cannon Master
(BOR) 195MMM

Camp 54: 200 Sword Clasher 70 Horseman
(BOR) 14MS 181MMM

Camp 59: 200 Battle Hardened Sailor 30 Boatswain 40 Petty Officer Second Class
(YGG) 1MMM + (BOR) 10MS 185MMM

Camp 60: 270 Mounted Sailor
(BOR) 36MS 159MMM

Camp 58: 150 Battle Hardened Sailor 20 Mounted Sailor 100 Boatswain
(BOR) 16MS 179K

Camp 57: 100 Battle Hardened Sailor 100 Mounted Sailor 70 Petty Officer Second Class 1 Captain
(YGG) 20MS + (NUS) 1MMM + (BOR) 34AMM 161MMM

Camp 53: 270 Cannon Master
(BOR) 195MMM

Camp 50: 200 Battle Hardened Sailor 70 Mounted Sailor
(BOR) 31MS 164MMM

Camp 48: 40 Sailor 100 Mounted Sailor 100 Boatswain 30 Cannon Master
(BLOCK)(TG) 200MS (100-240sec)

Launch all generals after the reveille of the previous general finishes in order of their letters. Launch General B to attack camp 45. It will be intercepted and fight 47 as shown in the diagram.

Camp 47: 70 Battle Hardened Sailor 200 Cannon Master
(OGG) 5MS 200AMM 90MMM (30 sec)

Camp 45: 70 Battle Hardened Sailor 200 Mounted Sailor 1 Captain
(BOR) 61MS 134MMM (30 sec)



(G2)

Camp 41: 120 Sailor 150 Mounted Sailor
(BOR) 21MS 174MMM

Camp 39: 150 Battle Hardened Sailor 100 Mounted Sailor 20 Petty Officer Second Class
(STG)(MP) 39MS 196MMM

Camp 46: 200 Sailor 70 Boatswain
(BOR) 195K

Camp 49: 100 Mounted Sailor 20 Petty Officer Second Class 150 Cannon Master
(BOR) 14MS 181MMM

Camp 51: 270 Cannon Master 1 Steersman
(OGG) 10MS 285AMM or (BOR) 14MS 181MMM


A video of all of the blocks used is contained within the spoiler.
(G3)

https://i.imgur.com/Vb0I85T.jpg
(For Full Picture) (https://i.imgur.com/Vb0I85T.jpg)

(For video of the block in action) (https://youtu.be/sifQsTqxfUA)

Camp 33: (Optional for added XP and closer general placement) 100 Sailor 150 Petty Officer Second Class
(BOR) 195MMM

Camp 29: 120 Sword Clasher 50 Horseman 100 Desert Marksman
(BOR) 10MS 185MMM

Camp 28: 250 Battle Hardened Sailor
(BOR) 22MS 173MMM

Camp 27: 150 Battle Hardened Sailor 100 Boatswain
(BOR) 20MS 175K

Camp 24: 100 Mounted Sailor 100 Boatswain 70 Petty Officer Second Class 1 Steersman
(BOR) 34MS 120K 41B or (VAR) 77MS 118B

Camp 23: 250 Mounted Sailor
(BOR) 33MS 162MMM

Camp 16: 270 Sailor
(BOR) 195MMM

Camp 17: 150 Battle Hardened Sailor 100 Petty Officer Second Class 1 Mutineer
(STG)(MP) 55MS 180MMM

Camp 8: 200 Sailor 30 Boatswain 40 Petty Officer Second
(BLOCK)(TG) 76MS 124MMM (100-260sec)

Camp 4: 150 Battle Hardened Sailor 100 Boatswain 1 Captain
(OGG) 57MS 60K 178B (20 sec)


A video of all of the blocks used is contained within the spoiler.
(G4)

https://i.imgur.com/qpMQBC7.jpg
(For Full Picture) (https://i.imgur.com/qpMQBC7.jpg)

(For video of the block in action) (https://youtu.be/_wykijbh3kU)

Camp 9: 100 Sailor 90 Mounted Sailor 70 Petty Officer Second Class
(BOR) 13MS 182MMM

Camp 13: 200 Battle Hardened Sailor 250 Boatswain
(STG)(1-Up) 118K + (BOR) 11MS 184MMM

Camp 20: 90 Mounted Sailor 90 Boatswain 90 Cannon Master
(BOR) 12MS 183K

Camp 18: 100 Battle Hardened Sailor 150 Mounted Sailor 1 Captain
(GG) 62MS 80MMM 88B or (BOR) 64MS 131MMM

Camp 31: 70 Sailor 200 Mounted Sailor 1 Mutineer
(BOR) 47MS 148MMM

Camp 1: 150 Sailor 120 Cannon Master
(BOR) 195MMM

Camp 2: 150 Battle Hardened Sailor 120 Mounted Sailor
(BLOCK)(TG) 164MS 36AMM (140-200sec)

Camp 0: 250 Cannon Master 1 Mutineer
(OGG) 20MS 60AMM 215MMM (20 sec)


(G5)

Camp 32: 150 Battle Hardened Sailor 100 Boatswain
(BOR) 10MS 185K

Camp 40: 270 Boatswain
(BOR) 195MS

Camp 44: 200 Battle Hardened Sailor 20 Mounted Sailor 50 Petty Officer Second Class
(YGG) 1MMM + (BOR) 11MS 184MMM

Camp 42: 150 Sailor 100 Cannon Master 1 Steersman
(BOR) 14MS 181MMM

Camp 38: 100 Battle Hardened Sailor 150 Cannon Master 1 Captain
(OGG) 44MS 169AMM 82MMM

Camp 34: 90 Sailor 150 Mounted Sailor 30 Petty Officer Second Class
(BOR) 20MS 175MMM

Camp 26: 190 Battle Hardened Sailor 90 Mounted Sailor
(BOR) 35MS 160MMM

Camp 19: 270 Sword Clasher
(BOR) 195MMM

Camp 25: 150 Battle Hardened Sailor 1 Mutineer 1 Captain 1 Giant Sea Snake
(LNG) 59MS 160AMM 26MMM or (OGG) 76MS 180AMM 39MMM


(G6)

Camp 6: 200 Battle Hardened Sailor 20 Petty Officer Second Class 50 Cannon Master
(STG)(MP) 20MS 215MMM

Camp 3: 200 Mounted Sailor 1 Mutineer 1 Captain
(BOR) 47MS 148MMM

Camp 10: 200 Battle Hardened Sailor 70 Mounted Sailor
(BOR) 31MS 164MMM

Camp 11: 70 Sailor 100 Battle Hardened Sailor 100 Boatswain
(BOR) 20MS 62K 113B

Camp 7: 100 Boatswain 170 Cannon Master
(LNG) 1MMM + (LNG) 1MMM + (BOR) 195MMM or (BOR) 195K

Camp 5: 200 Boatswain 1 Steersman 1 Mutineer
(STG)(1-Up) 95K + (GG) 24MS 191AMM 15B or (STG)(1-Up) 95K + (OGG) 28MS 251AMM 16B (20-30 + 35)


A video of all of the blocks used is contained within the spoiler.
(G7)

https://i.imgur.com/s733C3P.jpg
(For Full Picture) (https://i.imgur.com/s733C3P.jpg)

(For video of the block in action) (https://youtu.be/BgRvP3R5f4I)

Camp 14: 70 Mounted Sailor 200 Cannon Master
(BOR) 10MS 185MMM

Camp 12: 250 Boatswain 20 Petty Officer Second Class
(BLOCK)(TG) 150MS (140-300sec) (or (BOR) 195MS)

Camp 15: 250 Boatswain 1 Captain
(BOR) 195K

DLCatlord
12.05.21, 13:35
The Phoenix Guild Presents Ali Baba and the Treasure of Wisdom
(Full Run. No Buffs.) (Optional No Blocks) (Losses: 518MS 90K)

https://i.imgur.com/RAcd9Zj.jpg
(For Full Picture) (https://i.imgur.com/RAcd9Zj.jpg)

Generals Used: Boris/Sylvana (MP), Older Gemini General (MP), Younger Gemini General (1-Up), Steadfast General (MP), Ghost General (MP), Loner General (MP), Nusala (1-Up) x 2, Tavern General x 2

Suggested Extras: Boris/Sylvana (MP) x 3, Steadfast General (MP), Ghost General (MP) x 2, Nusala (1-Up) x 1

Suggested Troops: 1500MS 500K 500AMM 1200MMM 300B
Tested Losses: 518MS 90K

Note: With the advent of easily obtained and tradeable buffs such as blacktree and chocolate coated arrows, doing the "full run" this way has become much rarer. I've also included some attacks by the more unusual generals with options in case you don't have them.


A video of all of the blocks used is contained within the spoiler.
(G1)

https://i.imgur.com/ZtPNvSo.jpg
(For Full Picture) (https://i.imgur.com/ZtPNvSo.jpg)

(For video of the block in action) (https://youtu.be/jj6MnlaCMTE)

Camp 2: 100 Sword Clasher 100 Dune Marksman
(GTB) 175MMM

Camp 3: 100 Sword Master 100 Dune Marksman 1 Snooty Thief
(YGG) 1AMM + (GG) 21MS 209MMM + (YGG) 1AMM + (ANS) 25MS 140B

Camp 0: 100 Sword Clasher 100 Mounted Bowman
(GG) 199K 31B or (VAR) 26MS 169MMM

Camp 1: 80 Sword Clasher 80 Horseman 50 Dune Marksman
(BOR) 16MS 179MMM

Camp 8: 60 Sword Wielder 60 Mounted Bowman 60 Stone Cannon
(VAR) 26MS 120AMM 49MMM or (STG) 6MS 229K

Launch each general in order of their letters towards their designated target as shown. Allow the revielle to play out between each general. There's some wriggle room. (two blockers and two attackers. 4 Generals total.)

Camp 10: 120 Horseman 100 Dune Marksman
(Block)(TG) 200MS (80-120sec) or (BOR) 24MS 171MMM

Camp 11: 200 Stone Cannon 1 Silly Thief
(OGG) 16MS 279AMM (30sec) or (LNG) 16MS 229AMM (30sec)

Camp 4: 70 Sword Clasher 70 Horseman 70 Mounted Bowman
(BLOCK)(TG) 200MS (120-180sec)

Camp 5: 80 Horseman 80 Stone Cannon 1 Smart Thief
(BOR) 16MS 179MMM (20sec)


(G2)

Camp 12: 80 Sword Clasher 80 Horseman 80 Dune Marksman
(BOR) 16MS 179MMM

Camp 13: 110 Sword Master 100 Stone Cannon
(GG) 19MS 101AMM 110MMM or (OGG) 22MS 100AMM 173MMM

Camp 14: 90 Dune Marksman 90 Dtone Cannon 1 Grayed Thief
(GTB) 175MMM

Camp 15: 80 Sword Wielder 90 Horseman 90 Desert Marksman
(STG) 43MS 192MMM

Camp 16: 110 Sword Clasher 110 Mounted Bowman 1 Sneaking Thief
(VAR) 31MS 129MMM 35B

Camp 19: 100 Horseman 100 Stone Cannon 1 Scarred Thief
(BOR) 20MS 175K


A video of all of the blocks used is contained within the spoiler.
(G3)

https://i.imgur.com/KKiMdS4.jpg
(For Full Picture) (https://i.imgur.com/KKiMdS4.jpg)

(For video of the block in action) (https://youtu.be/n3azi88WTfA)


Camp 21: 50 Sword Wielder 90 Desert Marksman 90 Stone Cannon
(YGG) 1AMM + (BOR) 195MMM

Camp 22: 30 Dune Marksman 200 Stone Cannon
(BOR) 195MMM

Camp 23: 30 Sword Clasher 210 Horseman
(BOR) 40MS 155MMM

Camp 24: 250 Sword Master
(GG) 63MS 100MMM 67B

Camp 25: 80 Sword Wielder 80 Horseman 80 Dune Marksman 1 Sneaking Thief
(NUS) 1MMM + (NUS) 1MMM + (GG) 35MS 125MMM 70B

Camp 26: 90 Horseman 90 Dune Marksman 90 Desert Marksman
(NUS) 1MMM + (BOR) 18MS 177MMM

Launch the generals in order of their letters towards their designated target as shown. Allow the revielle to play out between them.

Camp 27: 120 Dune Marksman 130 Mounted Bowman
(BLOCK)(TG) 80MS 23K 38MMM 40B (140-220sec) or (VAR) 33MS 162MMM

Camp 28: 120 Horseman 100 Stone Cannon 1 Snooty Thief
(GG) 42MS 140AMM 48MMM (35sec) or (LNG) 59MS 185MMM (40 sec) or (OGG) 63MS 232AMM (50sec)


(G4)

Camp 29: 70 Sword Master 200 Horseman
(GG) 75MS 155AMM

Camp 30: 250 Stone Cannon
(BOR) 195MMM

Camp 31: 90 Desert Marksman 90 Mounted Bowman 1 Sneaking Thief
(VAR) 26MS 169MMM

Camp 33: 150 Sword Clasher 100 Sword Wielder
(BOR) 11MS 184MMM

Camp 34: 60 Horseman 60 Dune Marksman 80 Desert Marksman 1 Mysterious Thief
(BOR) 12MS 183MMM


A video of all of the blocks used is contained within the spoiler.
(G5)

https://i.imgur.com/X8YTnt0.jpg
(For Full Picture) (https://i.imgur.com/X8YTnt0.jpg)

(For video of the block in action) (https://youtu.be/tRlfeHJtEsk)


Camp 35: 120 Horseman 100 Mounted Bowman 1 Treacherous Thief
(BOR) 21MS 60K 114B

Camp 37: 230 Dune Marksman 1 Sneaking Thief
(GTB) 2MS 173MMM

Launch the generals in order of their letters towards their designated target as shown. Allow the revielle to play out between them.

Camp 36: 100 Horseman 100 Desert Marksman 50 Mounted Bowman
(BLOCK) (TG) 200MS (120-340sec)* TG 205MS (140-240sec) or (BOR) 19MS 176K

Camp 38: 200 Stone Cannon 1 Greedy Thief 1 Silly Thief
(OGG) 16MS 279AMM (30sec) or LNG 16MS 229AMM (30sec)


(G6)

Camp 40: 120 Sword Wielder 110 Horseman
(BOR) 46MS 20AMM 129MMM

Camp 41: 80 Sword Clasher 80 Horseman 90 Dune Marksman
(BOR) 16MS 179MMM

Camp 42: 70 Sword Wielder 70 Horseman 70 Desert Marksman
(STG) 31MS 204MMM

Camp 43: 2 Smart Thief 1 Mossy Stone Statue
(LNG) 13MS 172AMM 60MMM or (GG) 17MS 83AMM 130MMM or (OGG) 26MS 94MM 175B

Camp 44: 2 Mysterious Thief 1 Large Stone Statue
(GG) 27MS 40AMM 163MMM or (LNG) 28MS 217AMM or (STG) 33MS 202MMM or (OGG) 41MS 254AMM

DLCatlord
27.01.23, 11:39
The Phoenix Guild Presents Motherly Love
(No blocks)

https://i.imgur.com/s7NpmTz.jpg
(For Full Picture) (https://i.imgur.com/s7NpmTz.jpg)

Generals Used: Younger Gemini General (1-Up) x 3, Ghost General (MP)


Units Used: 32R 1ES 197K 3XB

Tested Losses 21R

(G1)

Camp 5: 100 Caltrop 100 Petty Officer Second Class
(YGG) 1XB + (YGG) 1XB

Camp 4: 100 Caltrop
(YGG) 1XB

Camp 3: 200 Grey Wolf
(YGG) 1XB

Camp 2: 200 Grey Wolf
(YGG) 1XB

Camp 1: 50 Gunman 50 Petty Officer Second Class 1 Crazy Ship's Cook 1 Wild Mary
(YGG) (YGG) 1XB + (YGG) 1XB + (GG) 32R 1ES 197K

DLCatlord
31.01.23, 14:58
The Phoenix Guild Presents The Whirlwind
(No losses)(No blocks)

https://i.imgur.com/9J87GQX.jpg
(For Full Picture) (https://i.imgur.com/9J87GQX.jpg)

Generals Used: Younger Gemini General (1-Up) x 6, Younger Gemini General (LS) x 1


Units Used: 7XB

Tested Losses: 0

Player One

(G1)

Camp 42: 100 Scavenger 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 44: 120 Thug 80 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 43: 100 Scavenger 50 Guard Dog 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 41: 200 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 40: 50 Thug 50 Guard Dog 100 Ranger
(YGG) 1XB

Camp 38: 80 Thug 100 Guard Dog 20 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 36: 100 Thug 99 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

(G2)

Camp 32: 100 Guard Dog 90 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 27: 70 Guard Dog 70 Roughneck 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 24: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB

Camp 21 100 Stone Thrower
(YGG) 1XB

Camp 19 50 Guard Dog 100 Roughneck 50 Ranger 1 Chuck
(YGG) 1XB + (YGG) 1XB + (YGG)(LS) 1XB


Player Two

Player Two can hold off until the pallisade for their area 2 is down and then shift to the blue G1 where they only need to attack camps 7 and 6 plus camps 26 and 22.

(G1)

Camp 29: 100 Scavenger 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 26: 120 Thug 80 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 22: 100 Scavenger 50 Guard Dog 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 11: 200 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 8: 50 Thug 50 Guard Dog 100 Ranger
(YGG) 1XB

Camp 7: 80 Thug 100 Guard Dog 20 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 6: 100 Thug 99 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

(G2)

Camp 10: 100 Guard Dog 90 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 13: 70 Guard Dog 70 Roughneck 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 12: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB


Player Three

(G1)

Camp 0: 100 Scavenger 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 3: 120 Thug 80 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 1: 100 Scavenger 50 Guard Dog 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 2: 200 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 4: 50 Thug 50 Guard Dog 100 Ranger
(YGG) 1XB

Camp 5: 80 Thug 100 Guard Dog 20 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 9: 100 Thug 99 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

Camp 15: 100 Guard Dog 90 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 14: 70 Guard Dog 70 Roughneck 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 18: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB


Player Four

Player four can hold off until the pallisade for their area 2 is down and then shift to the blue G1 where they only need to attack camps 39 and 28

[COLOR="black"](G1)

Camp 16: 100 Scavenger 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 23: 120 Thug 80 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 28: 100 Scavenger 50 Guard Dog 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 34: 200 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 35: 50 Thug 50 Guard Dog 100 Ranger
(YGG) 1XB

Camp 37: 80 Thug 100 Guard Dog 20 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 39: 100 Thug 99 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

(G2)

Camp 33: 100 Guard Dog 90 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 30: 70 Guard Dog 70 Roughneck 50 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 31: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB

DLCatlord
02.02.23, 09:15
The Phoenix Guild Presents "Wild Mary"
Featuring FG, YGG, and GG.(No Blocks)

http://i.imgur.com/ZRAZhU6.jpg
(For Full Image, Click Here) (http://i.imgur.com/ZRAZhU6.jpg)

{COLOR="black]Generals Used:

Frost General(1-Up) x 2 Younger Gemini General(1-Up) x 13 Ghost General (MP) x 1

Additional Generals

Extra Frost Generals x 2 (To speed up G1)

Troops Used: 32R 1ES 15XB 197K

Tested Losses: 22R

G1

Camp 12 80 Thug 70 Stonethrower
(FG) 1XB + (YGG) 1XB

Camp 10 100 Thug 70 Stonethrower
(FG) 1XB + (YGG) 1XB

Camp 4 80 Thug 50 Guard Dog 70 Stonethrower
(FG) 1XB + (YGG) 1XB

Camp 3 80 Thug 50 Guard Dog 50 Ranger
(FG) 1XB + (YGG) 1XB

(G2)

Camp 0 100 Roughnecks 50 Rangers
(YGG) 1XB + (YGG) 1XB

Camp 1 70 Roughnecks 30 Guard Dog 80 Rangers
(YGG) 1XB + (YGG) 1XB

Camp 2 100 Roughnecks 50 Guard Dog 50 Rangers
(YGG) 1XB + (YGG) 1XB

(G3)

Camp 9 90 Thugs 30 Guard Dogs 70 Rangers
(YGG) 1XB + (YGG) 1XB

Camp 8 100 Thugs 100 Rangers
(YGG) 1XB + (YGG) 1XB

Camp 5 100 Roughnecks 50 Guard Dog 50 Rangers
(YGG) 1XB + (YGG) 1XB

(G4)

Camp 6 100 Thug 100 Ranger
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 11 180 Roughnecks
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 14 100 Roughnecks 40 Guard Dogs 60 Rangers
(YGG) 1XB + (YGG) 1XB

Camp 13 100 Roughnecks 100 Guard Dogs
(YGG) 1XB + (YGG) 1XB

Camp 16 130 Roughnecks 70 Ranger
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G5)

Camp 18 130 Roughnecks 20 Guard Dogs 50 Rangers
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 17 80 Roughnecks 120 Rangers
(YGG) 1XB + (YGG) 1XB

Camp 15 200 Roughnecks
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 19 80 Roughnecks 30 Guard Dogs 70 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 21 140 Roughnecks 60 Rangers
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 20 140 Roughnecks 40 Guard Dogs 60 Rangers 1 Wild Mary
(YGG) 1XB + (YGG) 1XB + (GG) 32R 1ES 197K
[/COLOR]

DLCatlord
08.02.23, 06:21
The Phoenix Guild Presents The Siege
(No blocks)(LG Only)

https://i.imgur.com/nFlaHYi.png
(For Full Picture) (https://i.imgur.com/nFlaHYi.png)

Generals Used: Loner General (Unskilled)

A quick guide for players with only the LG and tavern generals. The LG is unskilled.

Troops Required: 320R, 225C

Tested Losses: 136R

(G1)

Camp 1: 30 Scavenger 40 Stone Thrower
+ Camp 2: 40 Scavenger 30 Stone Thrower
+ Camp 3: 85 Scavenger 65 Stone Thrower
(LG) 25R 205C (Losses: 0-25R)

(G2)

Camp 4: 40 Thug 40 Ranger
(LG) 8R 222C (Losses: 0-8R)

Camp 5: 20 Thug 60 Ranger
+ Camp 6:40 Thug 40 Ranger 1 Skunk
(LG) 15R 215C (Losses: 0-15R)

(G3)

Camp 7:20 Roughnecks 80 Rangers
(LG) 5R 225C (Losses: 0-5R)

Camp 8: 80 Thugs 40 Rangers
(LG) 45R 185C (Losses: 0-45R)

Camp 9: 20 Elite Soldiers 20 Crossbowmen 20 Cannoneers 1 Skunk
(LG) 20R 210C (Losses: 0-20R)

(G4)

Camp 13: 30 Guard Dog 30 Roughneck 40 Ranger 1 Skunk
(LG) 230R (Losses: 32-64R)

Camp 10: 15 Rangers
+ Camp 11: 15 Rangers
+ Camp 12: 50 Guard Dogs 50 Roughnecks 50 Rangers 1 One-Eyed Bert
(LG) 230R (Losses: 64-113R)

Notes:

*Other generals with both first strike and flanking could be used to take out the Guard Dogs and protect the cavalry. For instance a Master of Martial Arts.

Thanks goes to chrisk and jayjoco27 for helping with the testing

DLCatlord
26.02.23, 09:46
The Phoenix Guild Presents Aladdin and the Oil Lamp
(Full Run) (No blocks)

https://i.imgur.com/pUGYzcT.jpg
(For Full Picture) (https://i.imgur.com/pUGYzcT.jpg)

Generals Used

Older Gemini General (MP), Vargus (MP), Anslem (LS), Steadfast General(MP) , Younger Gemini General (1-Up) x 3, General Tremble Beard(MP), Mary(MP), Boris(MP)
Optional Extras: Older Gemini General (MP) x 2, Vargus (MP) x 3, Anslem (LS) x 3, Boris(MP) x 4

Troops Suggested: 2000MS 500K 500AMM 2000MMM 1000B
Tested Losses: 1209MS 388K

(G1)

Camp 0: 120 Sailor 100 Cannon Master
(Mary) 215MMM

Camp 1: 250 Battle Hardened Sailor
(BOR) 22MS 173MMM

Camp 3: 70 Sailor 70 Mounted Sailor 70 Boatswain
(VAR) 32MS 163MMM

Camp 4: 100 Sailor 100 Petty Officer Second Class 1 Captain
(BOR) 195MMM

Camp 8: 210 Mounted Sailor 1 Steersman
(ANS) 37MS 128B

Camp 5: 150 Boatswain 100 Cannon Master
(VAR) 28MS 167MMM

Camp 9: 130 Battle Hardened Sailor 120 Mounted Sailor
(ANS) 42MS 123MMM

Camp 10: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B

(G2)

Camp 11: 270 Battle Hardened Sailor
(BOR) 26MS 169MMM

Camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Boatswain
(VAR) 52MS 143B

Camp 60: 150 Mounted Sailor 100 Petty Officer Second Class 1 Captain
(BOR) 20MS 175MMM

Camp 16: 130 Sailor 130 Boatswain
(BOR) 195K

*Attack Camp 15 to cause an intercept. Remember to retreat the general after the battle.

Camp 14: 100 Battle Hardened Salor 70 Mounted Sailor 100 Petty Officer Second Class
(STG) 24MS 211MMM

Camp 15: 150 Battle Hardened Sailor 100 Boatswain 1 Mutineer
(BOR) 60MS 71K 64B

Camp 18: 80 Sailor 80 Mounted Sailor 100 Boatswain
(VAR) 39MS 156MMM

Camp 19: 100 Battle Hardened Sailor 160 Mounted Sailor
(ANS) 33MS 132B

Camp 20: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B

Camp 21: 100 Sailor 100 Mounted Sailor 70 Petty Officer Second Class
(VAR) 37MS 158MMM

Camp 22: 50 Battle Hardened Sailor 100 Mounted Sailor 100 Boatswain 1 Steersman
(ANS) 28MS 31K 106B

(G3)
Camp 35: 70 Sailor 70 Mounted Sailor 90 Petty Officer Second Class
(VAR) 20MS 175MMM

Camp 36: 120 Battle Hardened Sailor 120 Mounted Sailor 1 Steersman
(VAR) 66MS 129B

Camp 37: 120 Sailor 150 Petty Officer Second Class
(BOR) 195MMM

Camp 39: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
(OGG) 35MS 70K 190B

Camp 50: 50 Sailor 210 Petty Officer Second Class
(BOR) 195MMM

Camp 51: 270 Mounted Sailor
(ANS) 38MS 127B

Camp 54: 250 Boatswain 1 Captain 1 Giant Cannon
(STG) 114K + (GTB) 175AMM

Camp 53: 250 Petty Officer Second Class 1 Steersman 1 Giant Cannon
(YGG) 1AMM + (OGG) 11MS 137AMM 147MMM

Camp 56: 250 Battle Hardened Sailor 20 Mounted Sailor
(YGG) 1MMM + (BOR) 18MS 177MMM

Camp 58: 70 Sailor 200 Battle Hardened Sailor
(BOR) 19MS 176MMM

Camp 59: 250 Cannon Master 1 Informant
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (BOR) 36MS 159MMM

(G4)

Camp 24: 150 Battle Hardened Sailor 100 Mounted Sailor 50 Petty Officer Second Class 1 Captain
(BOR) 32MS 163MMM

Camp 23: 100 Battle Hardened Sailor 110 Mounted Sailor
(OGG) 80MS 140K 75B

Camp 25: 70 Mounted Sailor 100 Boatswain 100 Petty Officer Second Class
(VAR) 36MS 159MMM

Camp 26: 70 Sailor 90 Mounted Sailor 70 Boatswain
(VAR) 36MS 159MMM

Camp 30: 270 Battle Hardened Sailor
(BOR) 27MS 168MMM

Camp 31: 100 Sailor 70 Mounted Sailor 100 Cannon Master
(BOR) 10MS 185MMM

Camp 32: 120 Battle Hardened Sailor 120 Petty Officer Second Class
(VAR) 37MS 158MMM

Camp 33: 200 Battle Hardened Sailor 70 Petty Officer Second Class
(OGG) 31MS 65K 199B

Camp 34: 100 Battle Hardened Sailor 150 Mounted Sailor 1 Captain
(BOR) 66MS 129MMM

Camp 28: 70 Petty Officer Second Class 200 cannon Master
(BOR) 195MMM

Camp 29: 100 Battle Hardened Sailor 120 Mounted Sailor 1 Steersman
(BOR) 32MS 163MMM

(G5)

Camp 40: 200 Mounted Sailor 2 Steersman
(VAR) 100MS 20AMM 75B (180sec)

Camp 47:270 Battle Hardened Sailor 1 Mutineer
(ANS) 80MS 85B

Camp 46: 20 Battle Hardened Sailor 250 Mounted Sailor 1 Captain
(VAR) 100MS 40MMM 55B

DLCatlord
06.03.23, 06:04
The Phoenix Guild Presents "The Lost City"
(No Blocks) (Achievements Run)

https://i.imgur.com/qXqTOGW.jpg
(For Full Picture) (https://i.imgur.com/qXqTOGW.jpg)

This guide uses only Crossbows(XB), Swordsmen(S), Mounted Marksmen(MMM) and Besiegers(B).

A successful completion allows you to gain a Noble Butcher Tribute and fifty achievement points.
The achievement is listed under Missions.

I considered adding blocks, but as this is likely only a one off way to run this mission, it seemed like a pointless exercise, however if there's enough requests for it, I might add them in future.

[COLOR="green"]Generals Used

General Loudmouth(MP), Older Gemini General(MP),Younger Gemini General(1-Up) x 3, Boris(MP), Nusala(1-Up), Loner General(MP)

Recommended Extra Generals (if available): Boris(MP), General Loudmouth(MP)

Recommended Troops Basic:245XB Elite: 900S 1100MMM 500B

Tested Losses: 636S

(G1)

Camp 17: 140 sword clasher 150 stone cannon
(BOR) 195 MMM

Camp 15: 200 dune marksmen 200 mounted bowmen

(NUS) 1MMM + (GLM) 80S 40MMM 65B

Camp 20: 200 sword clasher 100 dune marksmen 1 Silly Thief
(YGG) 1MMM + (OGG) 28S 192MMM 75B

Altar of Nature: Buff for Favor of Nature. Effect: Enemy horsemen and mounted bowmen do minimum damage (0% accuracy)

Please make sure that the buff is in effect before moving into these attacks

(G2)

Camp 18: 350 desert marksmen
+ Camp 16: 250 desert marksmen 80 stone cannon
(BOR) 195MMM

Camp 19: 300 mounted bowmen 1 Greedy Thief
(GLM) 137S 48B

Altar of Stone: Buff for Favor of Stone. Effect: Enemy sword clasher, sword wielder, and sword masters do minimum damage (0% accuracy)

(G3)

Please make sure that both available buffs are in effect before moving onto these attacks.

Camp 12: 100 sword master 70 mounted bowmen 70 stone cannon
(YGG) 155S

Camp 9: 100 sword clasher 100 sword wielder 100 horsemen
(BOR) 41S 154MMM

Camp 11: 100 sword wielder 80 horsemen 30 dune marksmen 1 Smart Thief
(BOR) 45S 150MMM

Altar of Wind: Buff for Favor of Wind. Effect: Enemy dune marksmen, desert marksmen, and mounted bowmen do minimum damage (0% accuracy)

Please make sure that all three available buffs are in effect before moving onto these attacks.

(G4)

Camp 4: 300 Stone Cannon
(YGG) 1MMM + (YGG) 1MMM + (LNG) 245XB

Camp 1: 100 sword masters 70 desert marksmen
(YGG) 155S

Camp 0: 75 sword masters 75 mounted bowmen 1 Mysterious Thief
(GLM) 81S 20MMM 84B

Altar of Water: Buff for Favor of Water. Effect: Your knights and other mounted units do maximum damage (100% accuracy)

(G5)

Please make sure that all four available buffs are in effect before moving onto these attacks.

Camp 13: 50 sword master 50 horsemen 50 desert marksmen
(GLM) 37S 23MMM 125B

Camp 10: 100 sword master 100 horsemen
(BOR) 49S 63MMM 83B

Camp 8: 150 dune marksmen 300 desert marksmen 1 Mysterious Thief
(YGG) 1MMM (10 sec) + (GLM) 64S 121MMM

Altar of Fire: Buff for Favor of Fire. Effect: Your arquebuse equipped troops units do maximum damage (100% accuracy)

(G6)

Please make sure that all five available buffs are in effect before moving onto these attacks.

Camp 6: 140 sword clashers 140 horsemen
(BOR) 24S 171MMM

Camp 3: 150 sword wielders 60 desert marksmen 1 Sneaking Thief
(YGG) 1MMM + (YGG) 1MMM + (BOR) 14S 181MMM (30 sec)


Altar of Metal: Buff for Favor of Metal. Effect: Your sword wielding units and artillery do maximum damage (100% accuracy)

To complete the venture, use 6 shovel buffs to remove the sand covering the city. All 6 altars need to be buffed for the seals to break. All of these buffs last for 12 days, so activating them during this adventure shouldn't cause any problem.

DLCatlord
09.03.23, 17:38
Aladdin & the Oil Lamp.(Fast Loot)

https://i.imgur.com/QuikTEX.jpg
(For Full Picture) (https://i.imgur.com/QuikTEX.jpg)

Spoiler contains the skills used on the generals within this guide.


https://i.imgur.com/BKBpJKG.jpg
(Click here for a larger image) (https://i.imgur.com/BKBpJKG.jpg)

Note: An unskilled Steadfast General will work for the suicide on Camp 54.

Generals Used (Various)

This guide is for players that have limited generals. I've included a variety of attacks on the same camp for you to choose from.

Troops Suggested: 1000MS 500K 600AMM 1000MMM 600B
Tested Losses: 493MS 180K

(G1)

Camp 8: 210 Mounted Sailor 1 Steersman
(ANS) 37MS 128B Losses: 36MS
(BOR) 42MS 153B Losses: 35-41MS
(GG) 45MS 185B Losses: 34-44MS
(MG) 64MS 221B Losses: 56-62MS
(LNG) 63MS 182B Losses: 56-63MS

Camp 0: 120 Sailor 100 Cannon Master
((OGG) 295MMM Losses: 0
(BOR) 195MMM Losses: 0
(GG) 230MMM Losses: 0
(MG) 285MMM Losses: 0
(LNG) 245MMM Losses: 0

Camp 1: 250 Battle Hardened Sailor
(OGG) 22MS 273MMM Losses: 18-21MS
(BOR) 22MS 173MMM Losses: 18-22MS
(GG) 20MS 210MMM Losses: 14-19MS
(MG) 24MS 261MMM Losses: 19-23MS
(LNG) 25MS 220MMM Losses: 20-24MS

Camp 3: 70 Sailor 70 Mounted Sailor 70 Boatswain
(VAR) 31MS 164MMM Losses: 25-30MS
(BOR) 9MS 186K Losses: 8-9MS 18-21K
(GG) 14MS 201K 15B Losses: 9-13MS 21-29K
(MG) 18MS 246K 20B Losses: 15-19MS 34-43K
(LNG) 19MS 206K 20B Losses: 15-19MS 34-43K


Camp 4: 100 Sailor 100 Petty Officer Second Class 1 Captain
(OGG) 295MMM Losses: 0
(BOR) 195MMM Losses: 0
(GG) 20AMM 210MMM Losses: 0
(MG) 285MMM Losses: 0
(LNG) 245MMM Losses: 0

Camp 5: 150 Boatswain 100 Cannon Master
(VAR) 28MS 167MMM Losses: 23-27MS
(BOR) 195K Losses: 38-44K
(GG) 230MS Losses: 43-56MS
(MG) 285MS Losses: 55-63MS
(LNG) 245MS Losses: 51-60MS

Camp 9: 130 Battle Hardened Sailor 120 Mounted Sailor
(ANS) 42MS 123MMM Losses: 32-41MS[/color]
(BOR) 195K Losses: 38-44K
(GG) 230MS Losses: 43-56MS
(MG) 285MS Losses: 55-63MS
(LNG) 245MS Losses: 51-60MS


Camp 10: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B Losses: 45MS
(BOR) 54MS 123MMM Losses: 39-53MS
(GG) 61MS 169B Losses: 45-61MS
(MG) 87MS 198MMM Losses: 69-86MS
(LNG) 87MS 158MMM Losses: 69-86MS

(G2)

Camp 11: 270 Battle Hardened Sailor
(OGG) 26MS 269MMM Losses: 22-26MS
(BOR) 27MS 168MMM Losses: 22-26MS
(GG) 25MS 205MMM Losses: 19-24MS
(MG) 28MS 257MMM Losses: 23-27MS
(LNG) 29MS 216MMM Losses: 24-28MS

Camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Boatswain
(VAR) 51MS 144B Losses: 44-50MS
(BOR) 13MS 142K 40B Losses: 10-13MS 19-24K
(GG) 20MS 140K 70B Losses: 16-20MS 23-34K
(MG) 25MS 213K 47B Losses: 21-25MS 39-51K
(LNG) 25MS 213K 47B Losses: 21-25MS 39-49K

Camp 60: 150 Mounted Sailor 100 Petty Officer Second Class 1 Captain
(OGG) 41MS 254MMM Losses: 34-40MS
(BOR) 21MS 174MMM Losses: 17-20MS
(GG) 28MS 40AMM 162MMM Losses: 21-27MS
(MG) 41MS 254MMM Losses: 34-40MS
(LNG) 41MS 204MMM Losses: 34-40MS

Camp 18: 80 Sailor 80 Mounted Sailor 100 Boatswain
(VAR) 39MS 156MMM Losses: 33-38MS
(BOR) 11MS 184K Losses: 8-11MS 24-30K
(GG) 15MS 185K 30B Losses: 11-14MS 33-38K
(MG) 22MS 243K 20B Losses: 17-21MS 50-60K
(LNG) 22MS 203K 20B Losses: 17-21MS 49-61K

Camp 19: 100 Battle Hardened Sailor 160 Mounted Sailor
(ANS) 33MS 132B Losses: 32MS
(BOR) 22MS 153MMM 20B Losses: 18-21MS
(GG) 36MS 124MMM 70B Losses: 27-34MS
(MG) 44MS 201MMM 40B Losses: 37-43MS
(LNG) 47MS 141MMM 57B Losses: 40-46MS

Camp 20: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B Losses: 45MS
(BOR) 54MS 101MMM 40B Losses: 39-53MS
(GG) 62MS 168MMM Losses: 45-61MS
(MG) 87MS 198MMM Losses: 68-86MS
(LNG) 87MS 158MMM Losses: 69-86MS

Camp 21: 100 Sailor 100 Mounted Sailor 70 Petty Officer Second Class
(VAR) 38MS 157MMM Losses: 31-37MS
(BOR) 14MS 181K Losses: 11-13MS
(GG) 29MS 140K 61B Losses: 21-25MS 30-40K
(MG) 27MS 207K 51B Losses: 23-26MS 51-58K
(LNG) 27MS 218K Losses: 23-26MS 19-24K

Camp 22: 50 Battle Hardened Sailor 100 Mounted Sailor 100 Boatswain 1 Steersman
(ANS) 28MS 31K 106B Losses: 26-27MS 31K
(BOR) 34MS 51K 110B Losses: 24-33MS 24-30K
(GG) 29MS 80K 121B Losses: 21-29MS 30-42K
(MG) 36MS 80K 169B Losses: 31-36MS 50-69K
(LNG) 36MS 80K 129B Losses: 31-36MS 50-69K

Camp 37: 120 Sailor 150 Petty Officer Second Class
(OGG) 295MMM Losses: 0
(BOR) 195MMM Losses: 0
(GG) 230MMM Losses: 0
(MG) 285MMM Losses: 0
(LNG) 245MMM Losses: 0

Camp 39: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
((OGG) 35MS 70K 190B Losses: 31-35MS 56-69K
(BOR) 22MS 69K 104B Losses: 19-22MS 55-69K
(GG) 24MS 91K 115B Losses: 18-23MS 34-48K
(MG) 32MS 57K 148B Losses: 34-40MS 56-68K
(LNG) 25MS 70K 100B Losses: 19-22MS 55-68K

Camp 50: 50 Sailor 210 Petty Officer Second Class
(OGG) 295MMM Losses: 0
(BOR) 195MMM Losses: 0
(GG) 230MMM Losses: 0
(MG) 285MMM Losses: 0
(LNG) 245MMM Losses: 0

Camp 51: 270 Mounted Sailor
(ANS) 38MS 127B Losses: 37MS
(BOR) 36MS 159B Losses: 31-35MS
(GG) 48MS 181B Losses: 40-48MS
(MG) 72MS 213B Losses: 64-71MS
(LNG) 72MS 173B Losses: 63-71MS

Camp 54: 250 Boatswain 1 Captain 1 Giant Cannon
(STG) 118K + (OGG) 295AMM Losses: 118K
(LNG) 118K + (BOR) 195AMM Losses: 118K
(LNG) 118K + (GG) 230AMM Losses: 118K
(LNG) 118K + (MG) 285AMM Losses: 118K
(LNG) 118K + (LNG) 230AMM Losses: 118K

Camp 53: 250 Petty Officer Second Class 1 Steersman 1 Giant Cannon
(YGG) 1MMM + (OGG) 10MS 138AMM 147MMM Losses: 6-10MS
(LNG) 39K + (OGG) 10MS 138AMM 147MMM Losses: 6-10MS 39K
(LNG) 200K + (BOR) 13MS 182AMM Losses: 8-12MS 200K
(LNG) 200K + (GG) 7MS 223AMM Losses: 3- 6MS 200K
(LNG) 39K + (MG) 10MS 138AMM 137MMM Losses: 5-8MS 39K
(LNG) 39K + (LNG) 10MS 138AMM 137MMM Losses: 5-8MS 39K

Camp 56: 250 Battle Hardened Sailor 20 Mounted Sailor
(YGG) 1MMM + (OGG) 18MS 277MMM Losses: 14-18MS
(OGG) 33MS 262MMM Losses: 27-32MS
(BOR) 28MS 167MMM Losses: 22-27MS
(GG) 25MS 205MMM Losses: 19-24MS
(MG) 36MS 249MMM Losses: 30-35MS
(LNG) 37MS 208MMM Losses: 31-36MS

Camp 58: 70 Sailor 200 Battle Hardened Sailor
(OGG) 19MS 276MMM Losses: 15-18MS
(BOR) 19MS 176MMM Losses: 15-18MS
(GG) 18MS 212MMM Losses: 13-17MS
(MG) 20MS 265MMM Losses: 16-20MS
(LNG) 22MS 223MMM Losses: 17-21MS

Camp 59: 250 Cannon Master 1 Informant
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 37MS 258MMM Losses: 18-36MS
(OGG) 73MS 140AMM 82MMM Losses: 36-72MS
(LNG) 50K + (BOR) 73MS 122MMM Losses: 36-72MS 50K
(LNG) 50K + (GG) 60MS 100AMM 70MMM Losses: 30-60MS 50K
(MG) 73MS 140AMM 72MMM Losses: 36-72MS
(LNG) 95MS 150MMM Losses: 53-94MS

DLCatlord
18.03.23, 12:07
The Phoenix Guild Presents Bonaberti Business
(Updated) (With optional blocks)

https://i.imgur.com/v4azXoW.jpg
(For Full Picture) (https://i.imgur.com/v4azXoW.jpg)

Generals Used

Younger Gemini General(1-Up) x 7, Nusala(1-Up) x 2, Steadfast General(1-Up) x 2 Boris(MP) x 3 Ghost General(MP)(BF), Older Gemini General(MP) Steadfast General(MP)

Recommended Troops: Basic: 500R Elite: 700MS 900K 300AMM 800MMM 200B

Tested Losses: Basic: 297R Elite: 522MS 361K

(G1)

https://i.imgur.com/IS9E5Zm.jpg
(For Full Picture) (https://i.imgur.com/IS9E5Zm.jpg)

(For video of the block being used) (https://youtu.be/ifniS-23PSE)

Make sure to have a horseshoe going as this block can be tight. Also double check the skilling of your STG as skilling it differently may cause the block to finish far too early. (See attached video)

Launch the generals in order of their letters. allow the reveille to complete before launching the next general


Camp 15: 110 Defensive Miner 150 Reckless Rider
(STG)(BLOCK) 181MMM 19B (80-145-190 sec)
or (YGG) 141R + (BOR) 25MS 170MMM

Camp 14: 40 Defensive Miner 80 Golden Guard 90 Reckless Rider
(STG)(BLOCK) 179MMM 54B (60-130-180 sec)
or (YGG) 128R + (BOR) 195MMM

Camp 16: 60 Blonde Bowman 100 Reckless Rider 100 Firm Defender 1 Chuck
(YGG) 141R + (GG)(MP)(BF) 25MS 205MMM (31 sec)
or (YGG) 141R + (BOR) 10MS 185MMM (40 sec)


(G2)

Camp 17: 105 Blonde Bowman 115 Golden Guard 60 Reckless Rider
(YGG) 141R + (BOR) 30MS 165MMM

Camp 12: 90 Golden Guard 140 Firm Defender
(YGG) 1AMM + (YGG) 1AMM + (BOR) 48MS 147MMM

Camp 13: 200 Reckless Rider 70 Firm Defender 1 Metal Tooth
(STG) 143K + (BOR) 195MMM

(G3)

Camp 11: 160 Blonde Bowman 50 Golden Guard 105 Reckless Rider
(NUS) 1MMM + (Bor) 68MS 127MMM

Camp 9: 160 Defensive Miner 90 Golden Guard
(YGG) 1AMM + (YGG) 1AMM + (BOR) 45MS 150MMM

Camp 10: 45 Blonde Bowman 185 Defensive Miner 1 Wild Mary
(STG)(MP) 23MS 212MMM

(G4)

Camp 4: 260 Reckless Rider
(BOR) 87MS 108MMM

Camp 2: 70 Blonde Bowman 15 Golden Guard 125 Reckless Rider 105 Firm Defender
(STG) 89K + (BOR) 1MS 294MMM

Camp 0: 100 Blonde Bowman 100 Golden Guard 95 Firm Defender 1 Skunk
(YGG) 1AMM + (YGG) 1AMM + (BOR) 54MS 141MMM

(G5)

Camp 5: 50 Defensive Miner 100 Golden Guard 75 Firm Defender
(YGG) 1AMM + (YGG) 1AMM + (BOR) 40MS 155MMM

Camp 1: 85 Blonde Bowman 85 Golden Guard 90 Reckless Rider
(STG) 64K + (BOR) 195MMM

Camp 3: 130 Golden Guard 100 Firm Defender 1 One-Eyed Bert
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (BOR) 37MS 158MMM

(G6)

Camp 6: 115 Defensive Miner 75 Reckless Rider 120 Firm Defender
(STG) 50K + (BOR) 49MS 146MMM

Camp 7: 110 Blonde Bowman 85 Defensive Miner 75 Golden Guard 45 Reckless Rider
(NUS) 1MMM + (NUS) 1MMM + (BOR) 59MS 136MMM

Camp 8: 65 Blonde Bowman 100 Defensive Miner 120 Firm Defender 1 Slick Bandit Boss
(YGG) 26R + (OGG) 88MS 76K 131B

DLCatlord
19.03.23, 08:47
The Phoenix Guild Presents El Chupacabra
(Zero Losses)

https://i.imgur.com/PrWhgIK.jpg
(For Full Picture) (https://i.imgur.com/PrWhgIK.jpg)

Generals Used

Younger Gemini General(1-Up) x 5, Nusala(1-Up) x 3, Loner General(MP) x 2

For a useful option, see the spoiler.
Optional Generals: YGG x 9, Nusala(1-Up), LNG(MP)

While not strictly necessary, the higher number of generals causes them to be spread out onto the spillage landing zones on the other side of the map.

This can seriously reduce travel times as you wind up with generals closer to where they need to be shifted to or right where you wanted them.


Tested Losses: 0

(G1)

Camp 30: 20 Stick-wielding Ape 20 Alpha Ape
(YGG) 1XB + (YGG) 1XB

Camp 32: 10 Stone-throwing Ape
(NUS) 1C

Camp 34: 25 Stick-wielding Ape 15 Alpha Ape
(YGG) 1XB + (YGG) 1XB

Camp 36: 25 Stick-wielding Ape
(YGG) 1XB

Camp 37: 25 Nervous Ape
(LNG) 1C + (YGG) 1XB

Camp 35: 16 Stick-wielding Ape 11 Alpha Ape 10 Nervous Ape
(YGG) 1XB + (YGG) 1XB

(G2)

Camp 24: 10 Nervous Ape
(YGG) 1XB

Camp 20: 25 Stick-wielding Ape 15 Alpha Ape
(YGG) 1XB + (YGG) 1XB

Camp 9: 15 Stick-wielding Ape 20 Alpha Ape
(YGG) 1XB + (YGG) 1XB

Camp 27: 5 Stick-wielding Ape 10 Stone-throwing Ape 10 Alpha Ape 10 Nervous Ape
(LNG) 1C + (YGG) 1XB

Camp 28: 20 Stick-wielding Ape
(YGG) 1XB

(G3)

Camp 8: 15 Stone-throwing Ape 3 Nervous Ape
(LNG) 1C

Camp 13: 10 Stone throwing Ape 10 Alpha Ape 20 Nervous Ape
(NUS) 1C + (NUS) 1C + (YGG) 1XB

(G4)

Camp 1: 15 Stone-Throwing Ape 20 Alpha Ape
(NUS) 1C + (YGG) 1XB

Camp 6: 50 Stick-wielding Ape
(YGG) 1XB + (YGG) 1XB

Camp 5: 10 Stick-wielding Ape 10 Alpha Ape 10 Nervous Ape
(YGG) 1XB + (YGG) 1XB

(G5)

Camp 3: 10 Stick-wielding Ape 10 Stone-Throwing Ape
(NUS) 1C + (YGG) 1XB

Camp 2: 10 Stone-Throwing Ape 10 Nervous Ape
(LNG) 1C

Camp 0: 10 Stick-wielding Ape 10 Stone-Throwing Ape 10 Alpha Ape
(NUS) 1C + (YGG) 1XB

Created Buff - Mushroom Medicine (6 required so any two yellow camps can be skipped. 7 is possible)

Camp 4: 275 Tribesman 125 Shaman
Camp 7: 1200 Shaman
Camp 10: 200 Tribesman 125 Shaman 15 Jaguar Warrior
Camp 11: 50 Tribesman 200 Jaguar Warrior
Camp 15: 75 Tribesman 75 Shaman 75 Jaguar Warrior
Camp 17: 250 Jaguar Warrior

If you have all 7, you might want to include Camp 23: 125 Tribesman 50 Shaman 50 Jaguar Warrior to stop any chances of an intercept by it if you use the three closest point in (G6)

Once the 6 are cured in one sector the pallisade will drop in that area allowing you access.

(G6)

Camp 18: 200 Wolf 1 El Chupacabra
(YGG) 1XB + (YGG) 1XB + (YGG) 1 XB

DLCatlord
28.03.23, 19:13
The Phoenix Guild Presents Victor the Vicious
(No Blocks)


https://i.imgur.com/J3CGA9f.jpg
(For Full Picture) (https://i.imgur.com/J3CGA9f.jpg)

Generals Used

Younger Gemini General(1-Up) x 10, Frost General(1-Up) x 3, Nusala (1-Up) x 2, Ghost General (MP)

Troops Suggested: 32R 1ES 15XB 197K
Tested Losses: 23R

(G1)

Camp 32: 50 Thug 50 Guard Dog 50 Ranger
(YGG) 1XB

Camp 31: 50 Roughneck 100 Ranger
(NUS) 1XB + (YGG) 1XB

Camp 30: 50 Guard Dog 100 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 29: 60 Guard Dog 50 Roughneck 50 Ranger
(FG) 1XB + (YGG) 1XB

Camp 26: 100 Guard Dog 99 Roughneck 1 One-Eyed Bert
(FG) 1XB + (YGG) 1XB + (YGG) 1XB

(G2)

Camp 19: 120 Roughneck 50 Ranger
(FG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 17: 50 Guard Dog 120 Roughneck
(FG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 18: 50 Guard Dog 80 Roughneck 60 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

(G3)

Camp 23: 100 Roughneck 100 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 22: 100 Guard Dog 100 Roughneck
(YGG) 1XB + (YGG) 1XB

Camp 24: 100 Guard Dog 90 Roughneck 1 Skunk 1 One-Eyed Bert
(FG) 1XB + (YGG) 1XB + (YGG) 1XB

(G4)

Camp 16: 100 Grey Wolf
(FG) 1XB

Camp 12: 100 Roughneck 100 Ranger
(FG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 9: 40 Guard Dog 155 Roughneck 1 Metal Tooth
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

(G5)

Camp 5: 80 Guard Dog 80 Roughneck 40 Ranger
(YGG) 1XB + (YGG) 1XB

Camp 2: 80 Roughneck 100 Ranger 1Skunk
(YGG) 1XB + (YGG) 1XB

Camp 3: 100 Scavenger 50 Ranger 2 Skunk 1 Wild Mary
(YGG) 1XB + (YGG) 1XB + (GG) 32R 1ES 197K

(G6)

Camp 25: 100 Guard Dog 99 Roughneck 1 One-Eyed Bert
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 13: 100 Guard Dog 99 Roughneck 1 One-Eyed Bert
(NUS) 1XB + (YGG) 1XB + (YGG) 1XB

andi13
04.04.23, 20:08
The Phoenix Guild Presents Lakeside Treasure (7,122 XP)
(No blocks)

https://i.imgur.com/fEmfR7U.jpg
(For Full Picture) (https://i.imgur.com/fEmfR7U.jpg)

Generals Used

Younger Gemini General (1-Up) x 3, Master of Martial Arts (or better) x 1

Troops Required: 6R 3XB

Tested Losses: 5R

(G1)


Camp 8: 50 cultist 50 dark priest 1Witch of the Swamp 1 Dark High Priest
(YGG) 1XB + (YGG) 6R + (YGG) 1XB



Not sure how you have your ygg skilled, but for the very last camp I can not kill the witch or the high priest with the setup you show, and have to finish it off with a rain of arrows

Fuseboy
04.04.23, 23:08
Not sure how you have your ygg skilled, but for the very last camp I can not kill the witch or the high priest with the setup you show, and have to finish it off with a rain of arrows

It works; I do the same thing. The YGG with 6r has to have lightning slash. The other two don't.
The first YGG takes out the cultists and the dark priests. The second with 6r takes out the witch (and potentially the dark high priest). The last YGG finishes off the dark high priest and takes the camp.

DLCatlord
05.04.23, 05:01
The Phoenix Guild Presents Bonaberti Business
(Updated G2-G6 with more YGG and Recruits) (Optional blocks)

https://i.imgur.com/v4azXoW.jpg
(For Full Picture) (https://i.imgur.com/v4azXoW.jpg)

Generals Used

Younger Gemini General(1-Up) x 11, Nusala(1-Up) x 3, Steadfast General(1-Up) x 2, Boris(MP) x 3, Older Gemini General(MP) Steadfast General(MP) Loner General(MP)

Additional Optional Generals: Boris(MP) x 3, Ghost General(MP)(BF) Younger Gemini General(1-Up) (If not blocking)

Recommended Troops: Basic: 1000R Elite: 700MS 100K 300AMM 1500MMM 200B

Note: Add 200 more recruits if you are choosing to not block

Tested Losses: Basic:948R Elite:435-440MS 32-46K(GG and LNG) or Basic:948R Elite:427-452MS 39-46K(Bor andLNG)

(G1)

https://i.imgur.com/IS9E5Zm.jpg
(For Full Picture) (https://i.imgur.com/IS9E5Zm.jpg)

(For video of the block being used) (https://youtu.be/ifniS-23PSE)

Make sure to have a horseshoe going as this block can be tight. Also double check the skilling of your STG as skilling it differently may cause the block to finish far too early. (See attached video)

Launch the generals in order of their letters. allow the reveille to complete before launching the next general

Camp 15: 110 Defensive Miner 150 Reckless Rider
(STG)(BLOCK) 181MMM 19B (80-145-190 sec)
or (YGG) 141R + (BOR) 25MS 170MMM

Camp 14: 40 Defensive Miner 80 Golden Guard 90 Reckless Rider
(STG)(BLOCK) 179MMM 54B (60-130-180 sec)
or (YGG) 128R + (BOR) 195MMM

Camp 16: 60 Blonde Bowman 100 Reckless Rider 100 Firm Defender 1 Chuck
(YGG) 141R + (BOR) 9MS 186MMM (40 sec)
(YGG) 141R + (GG)(MP)(BF) 25MS 205MMM (31 sec)

(G2)

Camp 17: 105 Blonde Bowman 115 Golden Guard 60 Reckless Rider
(YGG) 141R + (BOR) 30MS 165MMM
(YGG) 141R + (LNG) 76AMM 169MMM[COLOR="black"]

Camp 12: 90 Golden Guard 140 Firm Defender
(YGG) 1AMM + (YGG) 1AMM + (BOR) 48MS 147MMM

Camp 13: 200 Reckless Rider 70 Firm Defender 1 Metal Tooth
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 131R + (YGG) 56R + (BOR) 195MMM

(G3)

Camp 11: 160 Blonde Bowman 50 Golden Guard 105 Reckless Rider
(NUS) 1MMM + (BOR) 68MS 127MMM
(YGG) 146R + (BOR) 5MS 190MMM

Camp 9: 160 Defensive Miner 90 Golden Guard
(YGG) 1AMM + (YGG) 1AMM + (BOR) 45MS 150MMM

Camp 10: 45 Blonde Bowman 185 Defensive Miner 1 Wild Mary
(STG)(MP) 23MS 212MMM

(G4)

Camp 4: 260 Reckless Rider
(BOR) 87MS 108MMM

Camp 2: 70 Blonde Bowman 15 Golden Guard 125 Reckless Rider 105 Firm Defender
(YGG) 116R + (YGG) 40R + (BOR) 195MMM

Camp 0: 100 Blonde Bowman 100 Golden Guard 95 Firm Defender 1 Skunk
(YGG) 1AMM + (YGG) 1AMM + (BOR) 54MS 141MMM

(G5)

Camp 5: 50 Defensive Miner 100 Golden Guard 75 Firm Defender
(YGG) 1AMM + (YGG) 1AMM + (BOR) 40MS 155MMM

Camp 1: 85 Blonde Bowman 85 Golden Guard 90 Reckless Rider
(YGG) 119R + (BOR) 1MS 194MMM

Camp 3: 130 Golden Guard 100 Firm Defender 1 One-Eyed Bert
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (BOR) 37MS 158MMM

(G6)

Camp 6: 115 Defensive Miner 75 Reckless Rider 120 Firm Defender
(YGG) 66R + (BOR) 44MS 151MMM

Camp 7: 110 Blonde Bowman 85 Defensive Miner 75 Golden Guard 45 Reckless Rider
(NUS) 1MMM + (NUS) 1MMM + (BOR) 59MS 136MMM

Camp 8: 65 Blonde Bowman 100 Defensive Miner 120 Firm Defender 1 Slick Bandit Boss
(YGG) 26R + (OGG) 88MS 77K 130B

DLCatlord
28.04.23, 15:07
The Phoenix Guild Presents Raiding the Raiders

https://i.imgur.com/OeLrQev.jpg
(For Full Picture) (https://i.imgur.com/OeLrQev.jpg)

Note: While this adventure can be done with zero losses, due to the tightness of the landing zones you would need to juggle generals which isn't ideal especially for a co-op with other players potentially waiting on you. Unlike most co-ops, this one requires all three players to complete the G1 area before they can proceed to G2.

Generals Used
Younger Gemini General(1-Up), Nusala(1-Up) x 4

Troops: 78R 4XB
Tested Losses: 74R

(Player One)

(G1)

Camp 8: 100 Nomad 100 Lance Rider
(YGG) 40R

Camp 7: 180 Lance Rider
(YGG) 38R

Camp 5: 150 Nomad 50 Riding Amazonian Guard
(NUS) 1XB + (YGG) 1R

Camp 2: 10 Nomad 50 Lance Rider 48 Riding Amazonian Guard 2 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

(G2)

Camp 0: 30 Nomad 100 Riding Bowman
(NUS) 1XB + (YGG) 1R

Camp 3: 50 Nomad 150 Riding Amazonian Guard
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

Camp 1: 49 Nomad 100 Cataphract 50 Composite Bowman 1 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

(Player Two)

(G1)

Camp 17: 100 Nomad 100 Lance Rider
(YGG) 40R

Camp 16: 180 Lance Rider
(YGG) 38R

Camp 14: 150 Nomad 50 Riding Amazonian Guard
(NUS) 1XB + (YGG) 1R

Camp 12: 10 Nomad 50 Lance Rider 48 Riding Amazonian Guard 2 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

(G2)

Camp 10: 30 Nomad 100 Riding Bowman
(NUS) 1XB + (YGG) 1R

Camp 9: 50 Nomad 150 Riding Amazonian Guard
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

Camp 4: 49 Nomad 100 Cataphract 50 Composite Bowman 1 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

(Player Three)

(G1)

Camp 20: 100 Nomad 100 Lance Rider
(YGG) 40R

Camp 19: 180 Lance Rider
(YGG) 38R

Camp 18: 150 Nomad 50 Riding Amazonian Guard
(NUS) 1XB + (YGG) 1R

Camp 15: 10 Nomad 50 Lance Rider 48 Riding Amazonian Guard 2 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

(G2)

Camp 13: 30 Nomad 100 Riding Bowman
(NUS) 1XB + (YGG) 1R

Camp 11: 50 Nomad 150 Riding Amazonian Guard
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

Camp 6: 49 Nomad 100 Cataphract 50 Composite Bowman 1 Uproarious Bull
(NUS) 1XB + (NUS) 1XB + (YGG) 1R

DLCatlord
01.05.23, 17:08
The Phoenix Guild Presents The Fisherman and his Wife
(No Blocks)


https://i.imgur.com/vAJV8V1.jpg
(For Full Picture) (https://i.imgur.com/vAJV8V1.jpg)

Generals Used

Younger Gemini General(1-Up) x 8, Nusala(1-Up) x 4, Older Gemini General(MP), Ghost General(MP), Boris(MP) General Loudmouth(MP)

Useful Additional Generals: Older Gemini General(MP) x 4, Boris(MP) x4, General Loudmouth(MP)

Recommended Troops: Basic: 150R Elite: 400MS 200K 300AMM 2000MMM 100B

Tested Losses: Basic: 115R Elite: 230MS 44K

(G1)

Camp 8: 150 Bear 100 Wolf Packleader 100 Giant
(YGG) 1AMM + (OGG) 23MS 272MMM

Camp 3: 200 Boar 150 Bear 50 Wolf Packleader
(YGG) 1AMM + (OGG) 34MS 261MMM

Camp 4: 150 Boar
(BOR) 195MMM

Camp 5: 150 Boar 150 Wolf Packleader 100 Giant
(YGG) 1AMM + (OGG) 15MS 280MMM

Camp 0: 150 Boar 150 Wolf Packleader 100 Giant
(YGG) 1AMM + (OGG) 15MS 280MMM

Camp 2: 150 Boar 100 Bear 100 Giant 1 Giant Bear
(YGG) 1AMM + (YGG) 1AMM + (OGG) 23MS 272MMM

(G2)

Camp 1: 100 Boar 100 Bear 100 Wolf
+Camp 7: 200 Bear
+Camp 6: 100 Bear 100 Wolf 150 Wolf Packleader
(BOR) 195MMM

Camp 10: 100 Bear 100 Wolf 150 Fox
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1AMM + (BOR) 195MMM

Camp 13: 100 Fox 200 Giant 1 Giant Bear
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 1AMM + (GG) 3MS 227AMM

Camp 11: 100 Bear 200 Wolf Packleader
(BOR) 195MMM

Camp 14: 100 Bear 50 Fox 50 Giant 2 Furious Boar
(YGG) 1AMM + (BOR) 5MS 190MMM

(G3)

Camp 15: 100 Royal Militia 150 Royal Cavalry
(GLM) 45MS 80MMM 60B
or (BOR) 195K

Camp 18 200 Royal Longbowman 100 Royal Cavalry
(GLM) 20MS 165MMM

Camp 16: 150 Royal Recruit 100 Royal Militia 100 Royal Bowman
(YGG) 1AMM + (BOR) 10MS 185MMM

Camp 17: 250 Royal Recruit 1 Dark Magician 1 Royal Huntsmen Leader
(OGG) 23MS 272MMM

(G4)

Camp 19: 150 Royal Recruit 150 Royal Militia
(OGG) 36MS 259MMM

Camp 22: 150 Royal Militia 100 Royal Bowman 100 Royal Cannoneer
(YGG) 1AMM + (OGG) 23MS 72AMM 200MMM

Camp 25: 150 Royal Longbowman 200 Royal Cavalry
(GLM) 40MS 100MMM 45B

Camp 19: 200 Royal Recruit 100 Royal Bowman 100 Royal Cannoneer 1 Assassin
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (GLM) 25MS 25AMM 135MMM

(G5)

Camp 24: 200 Royal Recruit 100 Royal Militia
(OGG) 31MS 264MMM

Camp 20: 100 Royal Militia 100 Royal Bowman 50 Royal Longbowman
(BOR) 195MMM

Camp 21: 100 Royal Militia 100 Royal Bowman 50 Royal Longbowman 100 Royal Cavalry
(YGG) 67R + (YGG) 53R + (BOR) 195MMM

(G6)

Camp 26: 10 Ranger 100 Elite Solider Deserter 150 Royal Cannoneer 1 Ilsebille, the Evil Queen
(OGG) 8MS 144AMM 143MMM

DLCatlord
05.05.23, 22:59
The Phoenix Guild Presents Hansel and Gretel
(No Blocks)


https://i.imgur.com/DJjqV59.jpg
(For Full Picture) (https://i.imgur.com/DJjqV59.jpg)

Generals Used

Younger Gemini General(1-Up) x 13, Younger Gemini General(LS) x 1, Nusala(1-Up) x 4, Older Gemini General(MP), Boris(MP), Mary(MP), General Tremble Beard(MP)

Useful Additional Generals: Older Gemini General(MP), Boris(MP) x 3, General Tremble Beard(MP), Mary(MP)

Recommended Troops: Basic: 1500R Elite: 150MS 400AMM 2000MMM

Tested Losses: Basic: 1250R Elite: 33MS

(G1)

Camp 4: 200 Wolf Packleader 200 Fox
(NUS) 1MMM + (NUS) 1MMM + (YGG) 79R + (GTB) 175MMM

Camp 10: 150 Boar 100 Wolf Packleader
(Mary) 215MMM

Camp 8: 150 Bear 100 Wolf 100 Giant
(YGG) 1AMM + (OGG) 5MS 93AMM 197MMM

(G2)

Camp 21: 200 Boar 100 Fox
(YGG) 79R + (GTB) 175MMM

Camp 25: 160 Boar 180 Wolf
(Bor) 195MMM

Camp 20: 150 Wolf Packleader 200 Fox
(NUS) 1MMM + (NUS) 1MMM + (YGG) 79R + (GTB) 175MMM

Camp 24: 100 Bear 200 Fox 50 Giant
(NUS) 1MMM + (NUS) 1MMM + (YGG) 79R + (Mary) 215MMM

(G3)

Camp 19: 200 Bear 200 Fox
(NUS) 1MMM + (NUS) 1MMM + (YGG) 79R + (BOR) 195MMM

Camp 17: 100 Wolf Packleader 150 Fox
(YGG) 100R + (GTB) 175MMM

Camp 12: 150 Bear 150 Wolf Packleader
+ Camp 9: 125 Bear 200 Wolf
(BOR) 195MMM

Camp 6: 150 Wolf Packleader 200 Fox
(YGG) 150R + (YGG) 1AMM + (GTB) 175MMM

Camp 2: 200 Boar 100 Fox 50 Giant 1 Furious Boar
(YGG) 51R + (YGG) 1AMM + (BOR) 2MS 193MMM

(G4)

Camp 5: 150 Royal Recruit 100 Royal Militia
(OGG) 13MS 282MMM

Camp 7: 100 Royal Militia 200 Royal Bowman
(BOR) 195MMM

Camp 15: 75 Royal Militia 75 Royal Bowman 100 Royal Cavalry
(YGG) 67R + (GTB) 175MMM

(G5)

Camp 22: 150 Wolf Packleader 150 Fox 50 Deer
(YGG) 103R + (YGG) 1AMM + (GTB) 175MMM

Camp 27: 200 Boar 150 Giant 50 Deer
(YGG) 1AMM + (OGG) 9MS 120AMM 166MMM

Camp 26: 200 Wolf 150 Fox 50 Deer
(YGG) 103R + (YGG) 1AMM + (GTB) 175MMM

Camp 18: 100 Elite Soldier Deserter 150 Royal Longbowman
(BOR) 195MMM

Camp 23: 200 Royal Recruit 150 Royal Militia
(YGG) 1AMM + (YGG) 1AMM + (OGG) 27MS 268MMM

(G6)

Camp 13: 50 Elite Soldier Deserter 150 Royal Cavalry 50 Royal Cannoneer
(YGG)(LS) 149R + (GTB) 175MMM

Camp 11: 150 Royal Recruit 50 Royal Militia
(BOR) 195MMM

Camp 14 75 Elite Soldier Deserter 150 Royal Cavalry 100 Royal Cannoneer
(YGG) 117R + (YGG) 1MS + (BOR) 195MMM

(G7)

Camp 3: 125 Royal Recruit 75 Royal Militia
(BOR) 195MMM

Camp 1: 100 Royal Cavalry 250 Royal Cannoneer
(YGG) 67R + (OGG) 295AMM

Camp 0: 175 Royal Militia 100 Royal Longbowman 70 Royal Cannoneer 1 Ilsebille, the Evil Queen
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 8MS 47AMM 240MMM

DLCatlord
09.05.23, 19:52
The Phoenix Guild Presents The Pied Piper of Hamelin
(No Blocks)


https://i.imgur.com/78IihcY.jpg
(For Full Picture) (https://i.imgur.com/78IihcY.jpg)

Generals Used

Younger Gemini General(1-Up) x 9, Younger Gemini General(LS) x 1, Nusala(1-Up) x 4, Boris(MP), General Tremble Beard(MP)

Useful Additional Generals: Boris(MP) x 4, Younger Gemini General(1-Up) x 3

Recommended Troops: Basic: 500R Elite: 150MS 700K 800MMM 109B

Tested Losses: Basic: 477R Elite: 18MS 140K

(G1)

Camp 8: 100 Boar 100 Wolf Packleader 50 Giant
(BOR) 195MMM

Camp 4: 10 Wolf 50 Fox 1 Giant Bogor 1 Giant Gogor
(YGG) 1MS + (YGG) 1MS + (YGG)(LS) 1MS + (YGG) 1MS

(G2)

Camp 1: 150 Bear 150 Wolf Packleader 100 Fox 1 Giant Bear
(YGG) 79R + (YGG) 1MS + (BOR) 6MS 189MMM

(G3)

Camp 0: 200 Bear 50 Wolf 100 Fox 1 Lying Goat
(YGG) 79R + (YGG) 1MS + (BOR) 195K

Camp 3: 75 Bear 150 Wolf 150 Wolf Packleader
(BOR) 195MMM

Camp 2: 75 Bear 250 Fox 1 The Pied Piper of Hamelin 1 The King of Rats
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (BOR) 18MS 68K 109B

(G4)

Camp 6: 50 Elite Soldier Deserter 100 Crossbowmen Deserter 100 Royal Recruit 50 Royal Militia
+Camp 10: 50 Elite Soldier Deserter 100 Royal Militia 50 Royal Bowman
(BOR) 195MMM

Camp 9: 50 Crossbowman Deserter 200 Royal Cavalry 1 Dark Magician
(NUS) 1MMM + (NUS) 1MMM + (YGG) 116R + (YGG) 1MS + (BOR) 1MS 194MMM

(G5)

Camp 11: 200 Royal Longbowman 200 Royal Cavalry
(BOR) 195K

Camp 12: 100 Royal Militia 100 Royal Cannoneer 1 Greedy Inn-Keeper
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 195K

Camp 5: 100 Royal Militia 50 Royal Longbowman 200 Royal Cavalry
(NUS) 1MMM + (NUS) 1MMM + (YGG) 105R + (YGG) 1MS + (GTB) 175MMM

Camp 7: 250 Royal Militia 150 Royal Cavalry 1 The Mayor
(YGG) 116R + (YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 8MS 187MMM

DLCatlord
10.05.23, 02:03
The Phoenix Guild Presents Raid of the Nords
(No Blocks)(No Losses)


https://i.imgur.com/UOVCMTq.jpg
(For Full Picture) (https://i.imgur.com/UOVCMTq.jpg)

Generals Used

Generals Used: Younger Gemini General(1-Up) x 10, Loner General(MP)

Useful Additional Generals: Loner General(MP) x 3

Recommended Troops: 990XB
Tested Losses: 0

(G1)

Camp 16: 75 Jomsviking 50 Housecarl 50 Berserk
(YGG) 1XB + (LNG) 245XB

Camp 23: 70 Housecarl 65 Thrall 150 Valkyrie
(YGG) 1XB + (LNG) 245XB

Camp 17: 200 Valkyrie 45 Berserk
(LNG) 245XB

Camp 20: 40 Jomsviking 170 Housecarl
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (LNG) 245XB

(G2)

Camp 11: 50 Housecarl 250 Grey Wolf
(YGG) 1XB + (LNG) 245XB

Camp 9: 130 Housecarl 50 Karl
(YGG) 1XB + (LNG) 245XB

Camp 10: 75 Housecarl 170 Thrall 30 Berserk
(YGG) 1XB + (YGG) 1XB + (LNG) 245XB

(G3)

Camp 19: 50 Jomsviking 75 Karl 75 Valkyrie
(NUS) 180XB or (YGG) 1XB + (LNG) 245XB

Camp 21: 50 Jomsviking 100 Housecarl 50 Valkyrie
(YGG) 1XB + (LNG) 245XB

Camp 18: 100 Thrall 160 Valkyrie
(YGG) 1XB + (LNG) 245XB

Camp 22: 100 Jomsviking 50 Housecarl 90 Valkyrie
(YGG) 1XB + (LNG) 245XB

(G4)

Camp 12: 350 Thrall
(YGG) 1XB + (LNG) 245XB

Camp 7: 100 Housecarl 50 Thrall 50 Valkyrie
(YGG) 1XB + (LNG) 245XB

Camp 8: 30 Jomsviking 150 Thrall 150 Valkyrie
(YGG) 1XB + (LNG) 245XB

(G5)

Camp 5: 80 Housecarl 75 Karl 60 Berserk
(YGG) 1XB + (LNG) 245XB

Camp 2: 200 Karl 300 Grey Wolf
(YGG) 1XB + (LNG) 245XB

Camp 0: 210 Thrall 100 Berserk
(YGG) 1XB + (LNG) 245XB

DLCatlord
22.05.23, 04:54
The Phoenix Guild Presents Red Riding Hood
(No Blocks)


https://i.imgur.com/wX9yCB7.jpg
(For Full Picture) (https://i.imgur.com/wX9yCB7.jpg)

Generals Used

Younger Gemini General(1-Up) x 13, Nusala(1-Up) x 4, Boris(MP), Older Gemini General(MP), General Tremble Beard(MP), Mary(MP), Ghost General(MP)(UC), Steadfast General(MP)

Useful Additional Generals: Boris(MP) x 3, Older Gemini General(MP) x 3

Recommended Troops: 800R Elite: 500MS 650K 150AMM 1500MMM 150B

Tested Losses: Basic: 739R Elite: 312MS 210K

(G1)

Camp 33: 150 Wolf Packleader 200 Fox
(NUS) 1MMM + (NUS) 1MMM + (YGG) 79R + (GTB) 175MMM

Camp 28: 150 Boar 100 Wolf Packleader
(Mary) 215MMM

Camp 31: 150 Boar 200 Wolf Packleader 50 Giant 1 Giant Bogor
(YGG) 1MS + (BOR) 5MS 190MMM


(G2)

Camp 24: 400 Boar
(YGG) 1MS + (YGG) 1MS + (BOR) 1MS 194MMM

Camp 23: 250 Wolf Packleader 300 Fox
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 139R + (YGG) 1MS + (GTB) 175MMM

Camp 21: 150 Bear 100 Wolf Packleader 150 Fox 1 Furious Boar
(NUS) 1MMM + (YGG) 66R + (BOR) 3MS 192MMM

(G3)

Camp 19: 150 Bear 200 Wolf
(BOR) 195MMM

Camp 20: 100 Bear 200 Wolf Packleader 1 Unicorn 1 Furious Boar
(BOR) 4MS 191MMM

(G4)

Camp 7: 200 Boar 100 Bear 100 Fox
(YGG) 51R + (YGG) 1MS + (BOR) 195MMM

Camp 3: 150 Wolf 150 Wolf Packleader 150 Fox
(NUS) 1MMM + (YGG) 66R + (BOR) 195MMM

Camp 1: 150 Boar 100 Wolf Packleader 150 Fox
(NUS) 1MMM + (YGG) 69R + (BOR) 195MMM

Camp 0: 100 Bear 200 Giant 1 Furious Boar
(YGG) 1MS + (YGG) 1MS + (OGG) 3MS 147AMM 145MMM

(G5)

Camp 4: 100 Bear 100 Wolf 200 Wolf Packleader
(BOR) 195MMM

Camp 9: 300 Bear
(YGG) 1MS + (YGG) 1MS + (OGG) 12MS 283MMM

Camp 5: 300 Bear
(YGG) 1MS + (YGG) 1MS + (OGG) 12MS 283MMM

Camp 11: 200 Boar 100 Wolf Packleader 150 Giant 1 Giant Bogor 1 Giant Gogor
(YGG) 1MS + (YGG) 1MS + (OGG) 40MS 255MMM

(G6)

Camp 12: 200 Bear 50 Wolf 50 Wolf Packleader 50 Giant
(YGG) 24R + (BOR) 18MS 177MMM

(G7)

Camp 22: 150 Royal Recruit 150 Royal Militia
(YGG) 117R + (YGG) 1MS + (BOR) 195MMM

Camp 15: 100 Royal Recruit 100 Royal Bowman 100 Royal Longbowman 200 Royal Cavalry
(STG) 20MS 215K

Camp 13: 150 Royal Militia 100 Royal Cavalry 1 Royal Captain
(BOR) 18MS 177K

Camp 10: 250 Royal Longbowman 100 Royal Cavalry
(BOR) 195K

Camp 6: 200 Royal Recruit 200 Royal Militia 1 Iron Fist 1 Assassin
(OGG) 160MS 22K 113B

(G8)

Camp 27: 150 Royal Militia 150 Royal Cavalry
(GG) 37MS 54K 139B

Camp 30: 200 Royal Recruit 175 Royal Militia
(YGG) 1MS + (OGG) 53MS 242MMM

Camp 32: 100 Royal Recruit 175 Royal Militia 50 Royal Cannoneer 1 Royal Juggernaut
(YGG) 1MS + (OGG) 56MS 239MMM

(G9)

Camp 2: 250 Royal Militia 150 Royal Longbowman 1 Ilsebille, the Evil Queen
(YGG) 155R + (YGG) 1MS + (OGG) 28MS 267MMM

DLCatlord
30.05.23, 11:00
The Phoenix Guild Presents Snow White
(No Blocks)


https://i.imgur.com/pjgR1Vh.jpg
(For Full Picture) (https://i.imgur.com/pjgR1Vh.jpg)

Generals Used

Younger Gemini General(1-Up) x 11, Nusala(1-Up) x 4, Boris(MP), Older Gemini General(MP), General Tremble Beard(MP), Steadfast General(MP) Anslem(LS)

Useful Additional Generals: Boris(MP) x 4, General Tremble Beard(MP)

Recommended Troops: Basic: 400R 127K Elite: 250MS 250K 1500MMM

Tested Losses: Basic: Basic: 285R Elite: 76MS 10K

(G1)

Camp 17: 150 Wolf Packleader 200 Fox
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 43R + (GTB) 175MMM

Camp 16: (Trap) 150 Fox
(ANS) 38R 127Cannons

Camp 14: 150 Boar 100 Wolf Packleader 150 Giant
(YGG) 1MS + (OGG) 28MS 267MMM


(G2)

Camp 13: 150 Wolfpackleader 150 Fox
(NUS) 1MMM + (YGG) 66R + (GTB) 175MMM

Camp 10: 100 Boar 150 Wolf Packleader 150 Giant
(YGG) 1MS + (YGG) 1MS + (BOR) 10MS 185MMM

(G3)

Camp 6: 200 Royal Recruit 100 Royal Bowman
(BOR) 195MMM

Camp 1: 150 Royal Recruit 150 Royal Militia 1 Royal Huntsmen Leader
(YGG) 1MS + (YGG) 1MS + (BOR) 16MS 179MMM

(G4)

Camp 3: 150 Royal Recruit 125 Royal Militia
(YGG) 1MS + (YGG) 1MS + (BOR) 195MMM

Camp 7: 150 Royal Militia 100 Royal Longbowman 150 Royal Cavalry
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 36R + (STG) 19MS 216K

Bug Sprays 2 x Green (Slugs) 4 x Yellow (Beetles) 1 x Purple (Spiders)

(G5)

Camp 5: 150 Royal Militia 150 Royal Bowman
(BOR) 195MMM

Camp 4: 150 Royal Militia 100 Royal Cannoneer
(YGG) 1MS + (BOR) 20MS 175MMM

Camp 2: 100 Royal Recruit 100 Royal Militia 150 Royal Cannoneer 1 Cudgel Claus
(YGG) 117R + (YGG) 1MS + (BOR) 2MS 193MMM

Camp 0: 100 Royal Militia 250 Royal Longbowman 1 The Evil Stepmother
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 5MS 190MMM

(G6)

Camp 9: 100 Royal Recruit 200 Royal Militia
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 195MMM

Camp 8: 150 Royal Recruit 150 Royal Militia 1 Dark Magician
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 11MS 184MMM

DLCatlord
15.08.23, 21:04
The Phoenix Guild Presents The Shaman
(No Losses)(No Blocks)


https://i.imgur.com/smMoeg5.jpg
(For Full Picture) (https://i.imgur.com/smMoeg5.jpg)

Generals Used
Younger Gemini General(1-Up) x 5

Useful Additional Generals
Younger Gemini General(1-Up) x 3

Troops Used: 5/8XB

Tested Losses: 0

(G1)

Camp 11: 100 Scavenger 50 Ranger
+ Camp 7: 80 Scavenger
+ Camp 9: 50 Scavenger 50 Guard Dog 80 Stone Thrower
(YGG) 1XB

(G2)

Camp 10: 80 Scavenger 100 Thug
(YGG) 1XB + (YGG) 1XB

Camp 14: 90 Scavenger 80 Ranger
+ Camp 15: 80 Scavenger 80 Stone Thrower
(YGG) 1XB

Camp 16: 100 Scavenger 80 Guard Dog 1 Skunk
(YGG) 1XB + (YGG) 1XB

(G3)

Camp 13: 100 Scavenger 80 Guard Dog
+Camp 12: 100 Guard Dog 80 Ranger
(YGG) 1XB

Camp 8: 100 Scavenger 40 Guard Dog 50 Stone Thrower
(YGG) 1XB + (YGG) 1XB

Camp 6: 160 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

Camp 5: 80 Scavenger 100 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB

(G4)

Camp 2: 60 Cultist 89 Shadowsneaker 60 Dark Priest
(YGG) 1XB

Camp 0: 40 Shadowsneaker 80 Firedancer 89 Dancing Dervish
(YGG) 1XB + (YGG) 1XB

Camp 3: 80 Cultist 60 Shadowsneaker 50 Firedancer
(YGG) 1XB + (YGG) 1XB

Camp 1: 100 Cultist 1 Witch of the Swamp 1 Mystical Shaman
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB

DLCatlord
27.11.23, 15:10
The Phoenix Guild Presents "Ali Baba and the Young Woodcutter"(Speed Run With Blocks)

https://i.imgur.com/tfKNdYS.jpg
(For Full Picture) (https://i.imgur.com/tfKNdYS.jpg)

Generals Required

Resolute General (MP), Younger Gemini General (1-Up), Mary(MP), General Tremble Beard(MP), Master Of Defense, Steadfast General x 2, Tavern General x 3, Boris(MP) x 4

Recommended Troops(Elite) Troops: Basic: 141R Elite: 100Sw 824MS 49K 83AMM 750MMM 154B

Tested Losses: Tested Losses: Basic: 136R Elite: 38-39Sw 100MS 6-7K

Note: Thanks to wacky for making me reconsider blocking with Steadfast General. After some testing and modification of blocks, she can work.

(G1)

General's Layout Close Up

https://i.imgur.com/UYtuRfK.jpg
(For Full Picture) (https://i.imgur.com/UYtuRfK.jpg)

General's Attacks and Blocks

https://i.imgur.com/diNv8fl.jpg
(For Full Picture) (https://i.imgur.com/diNv8fl.jpg)

Allow the bugle playing to finish before launching the OGG and send him to Camp 3. He will be intercepted by Camp 2 and win that battle without loss and still have plenty of time to make the leader's camp and win that as well.

Camp 2: 180 sword wielder
(Block)(MOD) 194MS (160-660sec)

Camp 3: 110 desert marksmen 100 stone cannon
(Mary) 215MMM

Camp 4: 120 horsemen 80 desert marksmen 1 Shrewd Thief
(BOR) 24MS 171MMM (40 sec total battle time)

(G2)

General's Layout Close Up

https://i.imgur.com/do4Xo2Y.jpg
(For Full Picture) (https://i.imgur.com/do4Xo2Y.jpg)

General's Attacks and Blocks

https://i.imgur.com/xr40kwT.jpg
(For Full Picture) (https://i.imgur.com/xr40kwT.jpg)

Camp 5: 80 sword wielder 80 mounted bowmen
(RG) 27Sw 67AMM 121MMM

Allow the bugle playing to finish before launching the next general. There's plenty of time in these blocks as you can see for yourself, so keep that in mind so there's no need to rush things or worry if you was a bit slow with a general.

Camp 5: 150 sword master
(Block)(STG) 204MS (200-620sec)

Camp 6: 70 sword wielder 70 horseman 50 dune marksmen
(Block)(STG) 186MS 21AMM (80-380sec)

Camp 7: 70 horseman 50 dune marksmen 1 Greedy Thief
(BOR) 16MS 179MMM (20sec)

(G3)

General's Attacks and Blocks

https://i.imgur.com/yKWxiRu.jpg
(For Full Picture) (https://i.imgur.com/yKWxiRu.jpg)

Camp 10: 90 sword clasher 80 mounted bowmen
(RG) 19SW 196MMM

Allow the bugle playing to finish before launching the next general. While this block could potentially finish faster than the previous ones, the margin for sending Anslem late still exists. The spacing between him and the OGG should avoid an intercept if you're too fast to launch him, but that's the greater risk, so take your time.

Camp 11: 70 sword wielder 70 horsemen
(Block) (TG) 150MS 10AMM (160-280sec)

Camp 14: 90 sword clasher 90 stone cannon
(GTB) 175MMM

Camp 15: 80 horsemen 80 dune marksmen 1 Mysterious Thief
(BOR) 16MS 179MMM (20 sec)


(G4)

General's Layout Close Up

https://i.imgur.com/LhecpW0.jpg
(For Full Picture) (https://i.imgur.com/LhecpW0.jpg)

General's Attacks and Blocks

https://i.imgur.com/jOXmG09.jpg
(For Full Picture) (https://i.imgur.com/jOXmG09.jpg)

Allow the bugle playing to finish before launching the next general. (Note: The Tavern General blocking camp 13 will approach the camp from the lower path, but will still arrive in time to block for Anslem to allow him to attack the leader.

Camp19: 70 sword master 50 horsemen 60 dune marksmen
(Block) (TG) 164MS 36AMM (140-220sec)

Camp 17: 70 desert marksmen 70 mounted bowmen
(Block) (TG) 124MS (140-300sec)

Camp 21: 90 horsemen 90 desert marksmen 1 Smart Thief
(BOR) 18MS 177MMM

Camp 18: 90 sword clasher 80 horsemen 1 Treacherous Thief
(BOR) 18MS 177MMM

(G5)

General's Layout Close Up

https://i.imgur.com/Ei4j845.jpg
(For Full Picture) (https://i.imgur.com/Ei4j845.jpg)

General's Attacks and Blocks

https://i.imgur.com/1aif4Ql.jpg
(For Full Picture) (https://i.imgur.com/1aif4Ql.jpg)

Camp 22: 90 sword wielder 70 horsemen 20 mounted bowmen
(BOR) 29MS 12K 154B

Camp 26: 100 desert marksmen 100 stone cannon
(GTB) 175MMM

It's critical to delay the YGG until the Tavern General reaches the spot marked in green on the map. This block lasts for a long while, so err on the side of caution and don't rush things.

Camp 27: 50 sword wielder 70 sword master 40 desert marksmen
(Block) (TG) 160MS 40AMM (260-320sec)

Camp 28: 80 horsemen 80 stone cannon 1 Bandit Lord
(YGG) 141R + (BOR) 195MMM

DLCatlord
27.11.23, 15:21
The Phoenix Guild Presents "Ali Baba and the Young Woodcutter"(Speed Run Without Blocks)

https://i.imgur.com/tfKNdYS.jpg
(For Full Picture) (https://i.imgur.com/tfKNdYS.jpg)

Generals Required

Resolute General (MP) x 2, Younger Gemini General (1-Up) x 2, Mary(MP), General Tremble Beard(MP), Boris(MP) x 5

Recommended Troops(Elite) Troops: Basic: 217R Elite: 100Sw 450MS 12K 67AMM 1200MMM 154B
Tested Losses: Basic: 209R Elite: 68Sw 148MS 6-7K

(G1)

Camp 2: 180 sword wielder
(RG) 21Sw 194MMM

Camp 3: 110 desert marksmen 100 stone cannon
(Mary) 215MMM

Camp 4: 120 horsemen 80 desert marksmen 1 Shrewd Thief
(BOR) 24MS 171MMM (40 sec total battle time)

(G2)

Camp 5: 80 sword wielder 80 mounted bowmen
(RG) 27Sw 67AMM 121MMM

Camp 7: 150 sword master
(BOR) 27MS 168MMM

Camp 9: 70 sword wielder 70 horseman 50 dune marksmen
(BOR) 14MS 181MMM

Camp 8: 70 horseman 50 dune marksmen 1 Greedy Thief
(BOR) 16MS 179MMM (20sec)

(G3)

Camp 10: 90 sword clasher 80 mounted bowmen
(RG) 19SW 196MMM

Camp 11: 70 sword wielder 70 horsemen
(BOR) 14MS 181MMM

Camp 14: 90 sword clasher 90 stone cannon
(GTB) 175MMM

Camp 15: 80 horsemen 80 dune marksmen 1 Mysterious Thief
(BOR) 16MS 179MMM (20 sec)

(G4)

Camp 19: 70 sword master 50 horsemen 60 dune marksmen
(YGG) 76R + (BOR) 2MS 193MMM

Camp 17: 70 desert marksmen 70 mounted bowmen
(RG) 17Sw 198MMM

Camp 21: 90 horsemen 90 desert marksmen 1 Smart Thief
(BOR) 18MS 177MMM (20sec)

Camp 18: 90 sword clasher 80 horsemen 1 Treacherous Thief
(BOR) 18MS 177MMM (30sec)

(G5)

Camp 22: 90 sword wielder 70 horsemen 20 mounted bowmen
(BOR) 29MS 12K 154B

Camp 26: 100 desert marksmen 100 stone cannon
(GTB) 175MMM

Camp 27: 50 sword wielder 70 sword master 40 desert marksmen
(YGG) 1MS + (BOR) 9MS 186MMM

Camp 28: 80 horsemen 80 stone cannon 1 Bandit Lord
(YGG) 141R + (BOR) 195MMM (30 sec)

DLCatlord
11.06.24, 07:02
The Phoenix Guild Presents Aladdin and the Oil Lamp
(Full Run) (No blocks)(Resolute General)

https://i.imgur.com/pUGYzcT.jpg
(For Full Picture) (https://i.imgur.com/pUGYzcT.jpg)

Generals Used

Anslem(LS) x 4 Mary(MP) Boris(MP) x 6 Vargus(MP) x 2 Steadfast(MP) Tremble(MP) Younger Gemini General(1-Up) x 5 Older Gemini General(MP) x 2 Resolute General (MP)

Troops Suggested: 1000Sw 2000MS 500K 500AMM 2000MMM 1000B
Tested Losses(1 RG used with 2 Vargus): 216Sw 882MS 323K

(G1)

Camp 0: 120 Sailor 100 Cannon Master
(Mary) 215MMM

Camp 1: 250 Battle Hardened Sailor
(BOR) 22MS 173MMM

Camp 3: 70 Sailor 70 Mounted Sailor 70 Boatswain
(VAR) 32MS 163MMM
(RG) 27Sw 188MMM

Camp 4: 100 Sailor 100 Petty Officer Second Class 1 Captain
(BOR) 195MMM

Camp 8: 210 Mounted Sailor 1 Steersman
(ANS) 37MS 128B

Camp 5: 150 Boatswain 100 Cannon Master
(VAR) 28MS 167MMM
(RG) 24Sw 191MMM

Camp 9: 130 Battle Hardened Sailor 120 Mounted Sailor
(ANS) 42MS 123MMM

Camp 10: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B

(G2)

Camp 11: 270 Battle Hardened Sailor
(BOR) 26MS 169MMM

Camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Boatswain
(VAR) 48MS 96MMM 51B
(RG) 36Sw 130MMM 49B

Camp 60: 150 Mounted Sailor 100 Petty Officer Second Class 1 Captain
(BOR) 20MS 175MMM

Camp 16: 130 Sailor 130 Boatswain
(BOR) 195K

*Attack Camp 15 to cause an intercept. Remember to retreat the general after the battle.

Camp 14: 100 Battle Hardened Salor 70 Mounted Sailor 100 Petty Officer Second Class
(STG) 24MS 211MMM

Camp 15: 150 Battle Hardened Sailor 100 Boatswain 1 Mutineer
(BOR) 60MS 71K 64B

Camp 18: 80 Sailor 80 Mounted Sailor 100 Boatswain
(VAR) 39MS 156MMM
(RG) 34Sw 181MMM

Camp 19: 100 Battle Hardened Sailor 160 Mounted Sailor
(ANS) 33MS 132B

Camp 20: 250 Mounted Sailor 1 Mutineer
(ANS) 45MS 120B

Camp 21: 100 Sailor 100 Mounted Sailor 70 Petty Officer Second Class
(VAR) 37MS 158MMM

Camp 22: 50 Battle Hardened Sailor 100 Mounted Sailor 100 Boatswain 1 Steersman
(ANS) 28MS 31K 106B

(G3)

Camp 35: 70 Sailor 70 Mounted Sailor 90 Petty Officer Second Class
(VAR) 20MS 175MMM
(RG) 16Sw 199MMM

Camp 36: 120 Battle Hardened Sailor 120 Mounted Sailor 1 Steersman
(VAR) 66MS 129B
(RG) 49Sw 50MMM 116B

Camp 37: 120 Sailor 150 Petty Officer Second Class
(BOR) 195MMM

Camp 39: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
(OGG) 35MS 70K 190B

Camp 50: 50 Sailor 210 Petty Officer Second Class
(BOR) 195MMM

Camp 51: 270 Mounted Sailor
(ANS) 38MS 127B

Camp 54: 250 Boatswain 1 Captain 1 Giant Cannon
(STG) 114K + (GTB) 175AMM

Camp 53: 250 Petty Officer Second Class 1 Steersman 1 Giant Cannon
(YGG) 1AMM + (OGG) 11MS 137AMM 147MMM

Camp 56: 250 Battle Hardened Sailor 20 Mounted Sailor
(YGG) 1MMM + (BOR) 18MS 177MMM

Camp 58: 70 Sailor 200 Battle Hardened Sailor
(BOR) 19MS 176MMM

Camp 59: 250 Cannon Master 1 Informant
(YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (BOR) 36MS 159MMM

(G4)

Camp 24: 150 Battle Hardened Sailor 110 Mounted Sailor
(BOR) 32MS 163MMM

Camp 23: 150 Battle Hardened Sailor 100 Mounted Sailor 50 Petty Officer Second Class 1 Captain
(OGG) 70MS 100K 125B

Camp 25: 70 Mounted Sailor 100 Boatswain 100 Petty Officer Second Class
(VAR) 36MS 159MMM
(RG) 32Sw 183MMM

Camp 26: 70 Sailor 90 Mounted Sailor 70 Boatswain
(VAR) 36MS 159MMM
(RG) 32Sw 183MMM

Camp 30: 270 Battle Hardened Sailor
(BOR) 27MS 168MMM

Camp 31: 100 Sailor 70 Mounted Sailor 100 Cannon Master
(BOR) 10MS 185MMM

Camp 32: 120 Battle Hardened Sailor 120 Petty Officer Second Class
(VAR) 37MS 158MMM
(RG) 23Sw 192MMM

Camp 33: 200 Battle Hardened Sailor 70 Petty Officer Second Class
(OGG) 31MS 65K 199B

Camp 34: 100 Battle Hardened Sailor 150 Mounted Sailor 1 Captain
(BOR) 66MS 129MMM

Camp 28: 70 Petty Officer Second Class 200 Cannon Master
(BOR) 195MMM

Camp 29: 100 Battle Hardened Sailor 120 Mounted Sailor 1 Steersman
(BOR) 32MS 163MMM

(G5)

Camp 40: 200 Mounted Sailor 2 Steersman
(VAR) 100MS 20AMM 75B (180sec)
(RG) 61Sw 20AMM 134B (70 sec)

Camp 47:270 Battle Hardened Sailor 1 Mutineer
(ANS) 74MS 21 MMM 70B (40 sec)

Call in your Loot Spots

Camp 46: 20 Battle Hardened Sailor 250 Mounted Sailor 1 Captain
(VAR) 93MS 43MMM 59B
(RG) 86Sw 129B (20 sec)