View Full Version : Master of Defence stats on live
Sir_Killemall
24.03.15, 11:16
Can anyone confirm the stats, I dont seem to be able to find them, and I dont trust test stats
Cant decide if I should buy this or not...
HP: 5000
Damage: 25-50
Accuracy: 80%
Initiative: normal
Capacity: 200 troops
Skills: Is specialist, attack weakest target, splash damage
he's useless. the only reason to get him i think is in the hope that BB later fixes him (unlikely).
first buy mma and vet, after vet and mma if you have enough eggs buy master of defence.
master of defence is another fast 200 general. do you need another fast general?
remember master of defence in ls maybe will need for kill more than 1R, but you can use him in some block. normal general is still better for block, but you can use him on block in some maps. when you have only one block on beginning. you don't need wait slow general you can do block with fast and you will save 15 mins in rare situations
stats for live server: http://prntscr.com/6kqkye
and you never know maybe will bb will say we have "bug" with MOD, he can carry 250 units or his dmg is 250-500 not 25-50 or maybe he will be attacked after R, M, S and ES not after all units are died
Sounds bad !
I'll buy it anyway, shouled be a fix there :(
Please do not swear on the forums
i wanted him too, but after reading this i better save up and go for a second mma, that one is reliable and strong in first attack
Sir_Killemall
24.03.15, 22:01
Thanks.
I had hoped it was fixed seems not :(
I would only need one for the sake of having it, i never really use half my gens, but may buy it anyways, will see
ill get the swift supplier before MoD and i've never done any pvp, that's how bad MoD is ;)
For sure the swift supplier is useless and will be, as I see no way the expeditions would become interesting.
The MoD could benefit from an update from the devs when they realize how useless he is at the moment :D
One of the more interesting things around adventures is the ability to drop cool things, like new adventures, rare buildings, the stuff we need to do more adventures, and the like.
I've done enough of PvP ( read this as I've done the tutorial :P ) to know this is not the case there...
perhaps if there was a beneficial reason to deploy population away from an army that is relied upon for efficiency and productivity
then maybe... just maybe.... the people might venture to putting their feet in the water.
But this was about MoD, There is testing to see how many rounds this guy can hold out in a fight, as many as 15 is rumored, which may just save a bunch of cannon and elite if its true. Blocking Gen that may become critical if the BB mutterings see fruition (i.e. about finishing to the end any fights in place after a sector leader is defeated).
A whole lot of ifs to outlay that many eggs imho
15 rounds maybe, but he fights twice as quickly so there goes the benefit.
IMO the rebranding of the general was BB desperately trying to find a way to market him to the players without making him overpowered like they did the MMA. He's not much better at blocking than a tavern general. Ask yourself this: if BB do not support the use of blocks in normal adventures, why would they specifically *design* a general for blocking? answer: they didn't. The rebranding is pure spin.
To me he is another fast troop taxi and lootspotter general (oh and by the way, a guild mate's recent exchange with BB makes it clear they do not endorse lootspots either).
15 rounds has a duration of 160sec - seems it might be ok for situations when a normal 1r block is tight for time.
15 rounds has a duration of 160sec - seems it might be ok for situations when a normal 1r block is tight for time.
if the bandits make more than 5040 damage the 1R block with MoD is 1/2 time compared to Normal with 1R
the MoD just needs to be added as an option at www.settlerscombatsimulator.com so that it will be easier to determine the battle durations
the MoD just needs to be added as an option at www.settlerscombatsimulator.com so that it will be easier to determine the battle durations
try tinyurl.com/setsimu
MoD general needs to fight at the same speed as tavern generals so he can be used for blocking. Then he'd be interesting. Otherwise he's just another transfer general. At least he means you can always get a 1r kill on RB
the situations where he is good for blocking are so specific and rare that basically he's not good for blocking. low HP enemies that do small damage? just kill the camp! He has not been designed for blocking, he's been nerfed from the original half decent legendary vet (for star coins implementation) to something that looks good to people who do not understand the mechanics of combat - ooooh shiny thing!
Look at what happened recently… the loot nerfing, removing IotP (27 in a day remember). These changes were all brought in to slow down progress in the game. The mma was a big mistake and BB know it, but cannot backtrack as people who bought for gems would have a legitimate right to demand refund. IMO the MoD is deliberately useless, whilst being marketed as something it isn't, to people who don't know the difference.
the situations where he is good for blocking are so specific and rare that basically he's not good for blocking. low HP enemies that do small damage? just kill the camp!
same as now with bhg, you can use bhg in some block
same will be with MOD, you will able to use him in some block. but normal general always will be better for blocks
the situations where he is good for blocking are so specific and rare that basically he's not good for blocking. low HP enemies that do small damage? just kill the camp! He has not been designed for blocking, he's been nerfed from the original half decent legendary vet (for star coins implementation) to something that looks good to people who do not understand the mechanics of combat - ooooh shiny thing!
Look at what happened recently… the loot nerfing, removing IotP (27 in a day remember). These changes were all brought in to slow down progress in the game. The mma was a big mistake and BB know it, but cannot backtrack as people who bought for gems would have a legitimate right to demand refund. IMO the MoD is deliberately useless, whilst being marketed as something it isn't, to people who don't know the difference.
I'm not sure they realise that the MMA was a huge mistake since they let people buy a third this event. So I'm still not sure they understand how power creep works.
Adventures like Bastille Island he becomes useful for blocking as he can lock a camp using 1r for 3+ rounds thus allowing a primary gen to walk all the way past that camp and continue his long walk to the section leader.
Just a shame you would want 4 of him to do all 4 blocks.
Probably plenty of blocks like that in other adventures too, just got to find them...
(theoretical : untested)
Also remember that he is low damage, so could take multiple rounds to demolish a camp during a 'successful' attack. With just elites and cavs (usual blocking troops) he should be doing 20-40 + 5-10 + 25-50 = 50-100 per round vs 250 hp camp = 30 seconds to demolish.
ya but who cares about 250hp camps. can take them out losing nothing with mma.
in any camp worth blocking he will die in 1 round.
try tinyurl.com/setsimu
it does not have the MoD as an option
MCLueppers
26.03.15, 00:22
it does not have the MoD as an option
LEG stands for MoD. LEGendary Veteran was the name on test.
Duong_TonThat
27.03.15, 18:36
15 ground for only 160s? r you sure
Duong_TonThat
27.03.15, 18:43
if the bandits make more than 5040 damage the 1R block with MoD is 1/2 time compared to Normal with 1R
if the bandit have more damage then use horse with combination to kill most of it first then left with decent amount to fight with MD gen, i sure that will take longer than 16 round
if MoD general work like Wild Mary (the last boss on home island) then if will be good for absorbing damage before other troop ... Tanking!!
Thejollyone
06.04.15, 10:31
well this was interesting, I sent him loaded with 1R on DP loot and sent to the camp 10 Thug 15 Stone throwers. He walked into the 30 wolf trap and lost the 1R, but continued on his own to take out the 10 thugs and 15 stone throwers in 16 rounds http://prntscr.com/6q7q2p I was also then able to send him on his merry way home with no recovery time. Erik's comment is correct - there's an element of being able to steamroller the weaker camps. Just learning how best to put this into practise should be fun :)
I never played pvp (I intend to, after the bugs are gone) but I bought a Swift Supplier instead of a MoD. I run some simulations on camps where I usually throw 200 recruits to soften that camp (FT mostly) and the difference to normal general is almost none. Now, if only he could be placed in front of our troops, like the Crazy Cook, that would be something...
All the developer have to do it changing the first strike skill of this Master of Defense General to Defender skill then it will be 5000 hp tank equivalent of 125 recruit or 83 Militia or 55 Soldier or 41 Elite Soldier
All the developer have to do it changing the first strike skill of this Master of Defense General to Defender skill then it will be 5000 hp tank equivalent of 125 recruit or 83 Militia or 55 Soldier or 41 Elite Soldier
That'd be good,
how about we just leave him as he is, as he's pretty much a fast general that blocks... = when your speed adventuring where blocks are needed it takes you 30 min before you can start blocking. BB just reduced that by 50%. So an adventure like Traitors or Outlaws can now be done in 30 min and not in 45-50.
at the end of the day, attacking general will save X amount units less then "regular" attack general but will still use units. Blocked camp costs 0 losses... imagine that.
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