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MerlinXII
27.03.15, 06:53
Does anyone know why BB lowered the eggs drop rate?

You are making it impossible to complete the quest...

I had 17 explorers return this morning with only 48 eggs between them.. This cannot be right. This is Greed or stupid mistake..
:mad::mad::mad::mad:
Either way please FIX IT....

Zeta123
27.03.15, 07:57
Agreed! Playing lev 48 and having only 3x tavern explo and one lucky. Only lucky brought some on very long search. So tell me, how it is possible to gain enough eggs to achieve 3200 eggs with explos??? Lowering egg rate on explos will make this event unpossible hard for players, who don´t have more explorers. So all new players. If tavern ones are totally useless on events, then why even make event resource to be collected with explos? Tavern explos are having anyhow way more longer searching time than fancy explos, which players, who has started gaming on right time, got from events. Yes, I bought my lucky with gemms to make this event even little easier. But no way.

Have got 495 eggs from beginning of event to this day with explos running on very long search. I cannot even gain 1500 achievement during event.

You get people to buy gemms and spend them. Reward, let´s make items useless.. well, if I see that gemms I spent was waste of them. Won´t be bothered to use more.

Fearless_One
27.03.15, 08:19
I'm having the same problem. My lucky explorers are 1 for 12 since the maintenances on Tuesday/Wednesday. Before that they were going at about 75%.... :(

MerlinXII
27.03.15, 08:19
Have got 495 eggs from beginning of event to this day with explos running on very long search. I cannot even gain 1500 achievement during event.

You get people to buy gemms and spend them. Reward, let´s make items useless.. well, if I see that gems I spent was waste of them. Won´t be bothered to use more.

I agree.. if BB uses this kind of approach to force gem buying I will also stop gem buying... I am suppose to enjoy this game but rather I am offended by BB attitude towards loyal players.

Budgy
27.03.15, 10:11
I wonder if someone altered the wrong line of code re lucky shovel? Seems the total eggs found has dropped to 9% chance, not just the extra eggs from the skill. Since they 'fixed' it my lucky explorers have found zero eggs.

Meyse99
27.03.15, 12:25
I have 3 Lucky on long, last 5 long search no eggs at all - 15 search should return some egg, so dont call them lucky anymore :(

BB_Ravel
27.03.15, 13:35
After investigating the recent complaints regarding a lower drop rate for Stripy Eggs on Explorer searches, the conclusion was that the drop rate wasn't changed.

A fix for the Sturdy Shovel skill was deployed (http://forum.thesettlersonline.com/threads/30464-Change-Log-25-03-2015?p=276944&viewfull=1#post276944), which appears to be the reason Explorers with this skill are bringing in less eggs.
Sturdy Shovel was not working correctly when it came to Stripy Eggs and Explorers were finding a significantly increased number of event resources (Stripy Eggs) when this skill was involved (approx 4 times more).

Sturdy Shovel only affects the amount of loot found on a treasure search, not the chance to find a particular treasure.
No drop rates have been changed.

JoksimMAX
27.03.15, 16:25
Nevertheless, the drop rate is so low, having only 3 regular explorers, i can't finish even "the hint" quest (50 eggs from very long treasure search) :(

Stylopora
28.03.15, 00:08
i had no problems I got my 3200 eggs from all my explorers scouts luckys etc yesterday

MerlinXII
28.03.15, 05:53
After investigating the recent complaints regarding a lower drop rate for Stripy Eggs on Explorer searches, the conclusion was that the drop rate wasn't changed.

A fix for the Sturdy Shovel skill was deployed (http://forum.thesettlersonline.com/threads/30464-Change-Log-25-03-2015?p=276944&viewfull=1#post276944), which appears to be the reason Explorers with this skill are bringing in less eggs.
Sturdy Shovel was not working correctly when it came to Stripy Eggs and Explorers were finding a significantly increased number of event resources (Stripy Eggs) when this skill was involved (approx 4 times more).

Sturdy Shovel only affects the amount of loot found on a treasure search, not the chance to find a particular treasure.
No drop rates have been changed.


With all due respect this is nonsense... All the EVIDENCE points against what you are saying. The drop rates changed ALLOT since the emergency "FIX" was done.

We are NOT imagining it or being unlucky.. stats don't just change overnight from normal to super unlucky for the whole server.

I Kindly ask BB to look further.. something changed.. unintentionally maybe then but SOMETHING changed... the explores bring back VERY VERY low amounts of eggs.. You guys have the stats.. pull it up and compare to one week ago and you will see the same...

PLZ fix this...

Brayarg
28.03.15, 09:37
super unlucky for the whole server.

I took the time last night to check out some of the other languages, we are not alone :) I didn't post anything about it because this is going nowhere.

topgearfan
28.03.15, 10:03
After investigating the recent complaints regarding a lower drop rate for Stripy Eggs on Explorer searches, the conclusion was that the drop rate wasn't changed.

A fix for the Sturdy Shovel skill was deployed (http://forum.thesettlersonline.com/threads/30464-Change-Log-25-03-2015?p=276944&viewfull=1#post276944), which appears to be the reason Explorers with this skill are bringing in less eggs.
Sturdy Shovel was not working correctly when it came to Stripy Eggs and Explorers were finding a significantly increased number of event resources (Stripy Eggs) when this skill was involved (approx 4 times more).

Sturdy Shovel only affects the amount of loot found on a treasure search, not the chance to find a particular treasure.
No drop rates have been changed.


Can we please get an explanation/investigation into why Lucky explorers had 2 chances to find a stack of eggs on a single treasure search before this weeks maintenance and they only have 1 chance now - same as all the other explorers. Thank you.

rathbone93
29.03.15, 01:38
0 eggs from 8 explorers coming back - including 3 luckies. all were doing extra-long searches. Did they remove eggs from explorer loot altogether?

Aedwulf
29.03.15, 02:46
Does BB think we are all retarded? Its patently obvious to absolutely everyone that the drop rate for eggs has shrunk to nearly nothing. Denying what is as plain as daylight is dishonest and insulting.

Zotamedu
29.03.15, 08:20
Does anyone know why BB lowered the eggs drop rate?

You are making it impossible to complete the quest...

I had 17 explorers return this morning with only 48 eggs between them.. This cannot be right. This is Greed or stupid mistake..
:mad::mad::mad::mad:
Either way please FIX IT....

Removed

Please do not use insults on our forum

Zotamedu
29.03.15, 08:26
After investigating the recent complaints regarding a lower drop rate for Stripy Eggs on Explorer searches, the conclusion was that the drop rate wasn't changed.

A fix for the Sturdy Shovel skill was deployed (http://forum.thesettlersonline.com/threads/30464-Change-Log-25-03-2015?p=276944&viewfull=1#post276944), which appears to be the reason Explorers with this skill are bringing in less eggs.
Sturdy Shovel was not working correctly when it came to Stripy Eggs and Explorers were finding a significantly increased number of event resources (Stripy Eggs) when this skill was involved (approx 4 times more).

Sturdy Shovel only affects the amount of loot found on a treasure search, not the chance to find a particular treasure.
No drop rates have been changed.

How was that conclusion reached? Did anybody actually bother to check the in game drop rates by running some tests or did they just check their internal version tracked and conclude that no changes were reported? Because it has been shown before that the ones designing this games are Removed to actually listen to bug reports and prefer to just assume that they can't introduce bugs. Remember how it took ages for them to realize that the fix for the explorer event was still broken. We were told it was just a graphical bug. It was obvious for anyone who spent a little time with the game that they were still broken but they just refused to listen. Is that the case again?

Could we actually be told the drop rate so we can help check if it's working? If the devs/programmers are too Removed to test their broken game, can you at least give us the information needed so we can do it? What is the drop rate for the different amounts and the different searches?

Please don't use insults on our forum

Dorotheus
29.03.15, 12:01
No sign of any lowering of drop rate seen on my account. Despite the fix my returns have remained the same.

MerlinXII
29.03.15, 13:32
I am not happy that BB is not willing to sort this out and just say nothing happened.. Its not the first time BB created a bug..

clearly some players are not affected but other are very much affected.

In the mean time we loose out (unfairly) on an achievement points bonus and time is running out. i had my best morning since the fix... I got back 105 eggs with 17 explores including 3 x Lucky's.

I must be seriously unlucky. 3200 eggs is not possible.. will need a month more on event

I suppose denial is easier than faultfinding. Its business after-all...

Bluesavanah
29.03.15, 13:48
No sign of any lowering of drop rate seen on my account. Despite the fix my returns have remained the same.

So your saying your lucky explorers are finding two lots of eggs ?

Pityaker
29.03.15, 19:27
My eggs found by explorers has dropped drastically, and its not statisical.

Dorotheus
29.03.15, 21:23
No I'm saying the number of eggs I am getting a day has remained the same, therefore a higher percentage of explorers returning with eggs than I had before the fix

Bluesavanah
29.03.15, 21:38
No I'm saying the number of eggs I am getting a day has remained the same, therefore a higher percentage of explorers returning with eggs than I had before the fix

The thing I'm trying to get across is they might actually have broken the ability to find 2 buffs after the event is over.
Regarding finding eggs themselves overall I might agree the average amount is still about the same, but my 3 Lucky's on Sandycove and the 3 on Norhisle are both finding more 0's and no 2nd amount on any search type.

Urgh123
29.03.15, 21:44
No I'm saying the number of eggs I am getting a day has remained the same, therefore a higher percentage of explorers returning with eggs than I had before the fix

That is quite the opposite than in my case, last 4 days that i started the tracking on their egg finds, and took me a while as i thought i was just with bad luck a few times before, i received in total - roughly maybe 100 eggs, if even a 100 !
Could also say the "fix" was successful in my case as i had no extra slot either.
I have 3 fully speed + shovel skilled lucky explorers, and all others i could buy, so 17 in total, skilled the same way...
Furthermore, I always send them straight away when they come home, so no idle time, my total egg count from explorers is now 2131, thanking to the first week before the "fix".
If this continues there is no possible way to beat the 3200 achievement for me... It is definitely bugged somewhere else after the "fix" affecting the find chance.
I wanted to say there is an obvious gap where some players are again affected by something and others are not, we witnessed such cases earlier with bugged quests, generals etc.

CoffeePowered
31.03.15, 03:27
you have too many explorers before you complain think about they people with only 2-3-4-5

mrnjau
31.03.15, 05:05
you have too many explorers before you complain think about they people with only 2-3-4-5

You miss a point

ViliusV
31.03.15, 06:18
That is quite the opposite than in my case, last 4 days that i started the tracking on their egg finds, and took me a while as i thought i was just with bad luck a few times before, i received in total - roughly maybe 100 eggs, if even a 100 !
Could also say the "fix" was successful in my case as i had no extra slot either.
I have 3 fully speed + shovel skilled lucky explorers, and all others i could buy, so 17 in total, skilled the same way...
Furthermore, I always send them straight away when they come home, so no idle time, my total egg count from explorers is now 2131, thanking to the first week before the "fix".
If this continues there is no possible way to beat the 3200 achievement for me... It is definitely bugged somewhere else after the "fix" affecting the find chance.
I wanted to say there is an obvious gap where some players are again affected by something and others are not, we witnessed such cases earlier with bugged quests, generals etc.

I got same problem as you do and most of it with lucky other explorers at least bring me 35 eggs some times and lucky didnt bring me that number after that "fix" so where the luck gone maybe they are bad luck explorers now ? They really fixed something not right... Why we invested in these explorers buying them for gems if they bring less eggs then fast or slow explorers? And as you say to get 3200 achievement is like mission impossible right now its only good thing that we had that first week so might get there in few last days of this event... So i just dont understand why achievements so not even adv loot achievement i did in 2-3 days expedition in 10 days and this explorer achievement ill do in all time and im maxed out player and very active so i wonder how many players will get that basket fully upgraded but i guess not as many as i we though.

Antasil
31.03.15, 09:46
With all due respect this is nonsense... All the EVIDENCE points against what you are saying. The drop rates changed ALLOT since the emergency "FIX" was done.

We are NOT imagining it or being unlucky.. stats don't just change overnight from normal to super unlucky for the whole server.

I Kindly ask BB to look further.. something changed.. unintentionally maybe then but SOMETHING changed... the explores bring back VERY VERY low amounts of eggs.. You guys have the stats.. pull it up and compare to one week ago and you will see the same...

PLZ fix this...

I'm afraid you're just on the bad end of the statistics. Myself, I've noticed an increase in egg drops from explorers since the emergency fix, and in all of my guild people are not complaining. I believe BB when they say they haven't altered the drop rate. They have no reason to lie. Good luck!

Urgh123
31.03.15, 11:31
Antasil,
i see your join date, and cannot believe my eyes what you're saying, just remember all events and "fixes", starting with the balloon anniversary event.
They don't lie, they just keep things from us so we cant tell whether it's normal or not. :)

It's the same as you went to a grocery store and buy a marked box of oranges (with picture on top !) and when you get home you find out it's lemons inside, and you have no right for a refund or complain.
People are investing their money in this game and should get what they paid for, but they received "unlucky explorers" and insanely lowered egg finds from all explorers, with an impossible event achievement on top.

Just to say, with 17 skilled explorers i should have gotten that achievement by now, if not a few days ago...
Again some bug is there that affected some numbers of players and left others intact and that makes it more frustrating :(

BB_Ravel
31.03.15, 13:47
I would like to assure you that I will continue to pass on your feedback on this matter.
The information received at this point is that all tests performed so far have shown that the drop rate is as intended and has not been modified.

Zotamedu
31.03.15, 14:15
I would like to assure you that I will continue to pass on your feedback on this matter.
The information received at this point is that all tests performed so far have shown that the drop rate is as intended and has not been modified except for the Sturdy Shovel - and that was already explained.

If that is the case, the devs forgot to do the maths when they decided that 3200 was a reasonable amount for the achievement. I have gotten on average 160 eggs per day on 13.5 very long searches per day. I get 12.42 eggs per search on average. That's 258 very long searches to pass it and we have 21 days so that means you need to be able to put out 13 very long searches per day. All my explorers have full sturdy shovels. So if you don't already have two lucky explorers from the football event, you need to buy ALL the available explorers for gems. That's a grand total of 3 normal, 10 fast and one lucky for 12,000 gems.

The patch notes give us some clue to what might have gone wrong. They recently changed the frequency of the event quests so it seems like they forgot that the event is only three weeks. Because 6 days between the quest chains makes no sense for a 21 day event. That leaves very little time for the last chain. So maybe they forgot that when they designed the achievement as well.

Also, the maths still do not add up on the egg yield. The reduction from sturdy shovel would correspond to about at most 30 % fewer eggs overall. I have since then increased my total searches per day by 40 %. I am still getting 30 % less eggs than I did before the change. The numbers do not add up.

Then there's the issue of them drastically changing the rules after a third of the event. Many of us spent the first week or so to evaluate the expected average egg income to plan the rest of the event and see which rewards and achievements that could reasonably be done. Then you go and completely change the rules without telling us. [ removed ]

It's also interesting how the devs were very fast when fixing bugs that gave an advantage to the players but game breaking bugs were left in. Instead of cancelling the obviously broken explorer event, they deployed a broken event on even more servers. They obviously know that the daily quest where you are supposed to have an upgraded hunter is bugged and cannot be completed. And still it's still in the game. It took them longer to fix broken adventures in the event.

So we only have two options here. Either the devs have broken something or they forgot to do the maths. Either way, someone messed up.




Hello Zotamedu,

Please don't use offensive language in your posts on this forum.

Thank you,
Fexno

Kareyna
31.03.15, 14:26
My lucky explorers haven't brought back any eggs for days, why did BB change it half way through the event?

Bluesavanah
31.03.15, 14:36
I would like to assure you that I will continue to pass on your feedback on this matter.
The information received at this point is that all tests performed so far have shown that the drop rate is as intended and has not been modified.


I don't know what these testers are doing but for a week the 3 lucky explorers I have on Sandcove and 3 on Norhisle have not once brought a double amount of eggs, that's 84 very long searches. So they have gone from retrieving double eggs about 75% of the time to never doing it, this is an incredible nerf and a significant amount of eggs. So either the double egg drop was never intended and has now been fixed or they are broken, I just want clarification one way or the other.

I have personally reached all the event achievements I need but a lot of people have been severely affected by these changes, BB might consider changing the 3200 eggs from explorers down to something more realistic given all the changes.

TotoMok
31.03.15, 15:18
The drop rate has not been modified. That does not mean the 'bonus' from Explorer skills has not been modified. Perhaps that is the source of the discrepancy?

Urgh123
02.04.15, 21:57
Just an add to my previous post...

After an unscheduled and pretty sudden maintainance that took place on April 2nd my explorers started bringing eggs at normal rates.
Out of 17 i have about 5 or so returned emptyhanded, which is quite nice for a change.
It is my belief that maintainance was done because of quite number of complaints about explorer find rates after the first "fix" that (probably unintentionally) spoiled the basic mechanics. Hopefully, that has been fixed now.
Although, the damage to the players that counted on their number of explorers for conquering the last 3200 explorer achievement was already done.
We can only hope to be in "favor of the gods" for the last few days of the event in order to get the level 6 event building...

VVidi
03.04.15, 05:59
A "quick fix" for BB would be to lower the requirement for a level 6 Easter basket to 520 achievement points, so that those who have not managed to get 3200 eggs from explorer searches due to this issue are back "in the running".

topgearfan
03.04.15, 08:04
havent seen any double finds from luckys so dont see any change..

Urgh123
03.04.15, 11:20
havent seen any double finds from luckys so dont see any change..

if referring to my last post i wasn't talking about double finds, i was talking about any finds at all (thinking about more than roughly 40 eggs per day ! )
double finds? oh, that's been long in history my friend :)
Furthermore, i think i'm still affected with not getting the higher value of eggs on long and very long searches, 35 eggs i saw only in the first week of event before the "fix". Every time it's 8 or 16 (9 or 17 with lucky shovel skill)...
i still hope i'm being terribly unlucky and thus wrong, yet the statistics telling the different story

Niamod
03.04.15, 12:59
Well,

for medium and long searches with 8 explorers (1 lucky, 4 savage (all 100% upgraded) and 3 normal) the result was - 8 !!! eggs.
for single short search witch lucky explorer - 10 eggs?
is this normal?

fishslice
03.04.15, 15:56
Call me selfish but I like that there will be a large number of people that couldn't get 1500 eggs from searches or 3200 eggs from searches. For the first time ever we have an event where the on island award is likely to be different for many different people.


This for me shows that the game is starting to mature and the highest event rewards are only likely to be achievable by those that have invested heavily in gems. Well done BB :D

Larili
03.04.15, 16:15
Whilst I can see that a sudden drop in double finds for lucky's coinciding with a maintenance fix, looks suspicious. However if like me your three luckys are always treasure searching on very long searches, (with the added long search if I log on more often on the weekends), and only see a second extra slot two or three times a week in total. I've not seen any change. This begs the question, am I naturally just unlucky in this game ( 16 BK, 2DB and 4 iotp run with NO granite BEFORE November 25th changes :p ) and are others reaping the statistical rewards from me being unlucky? but the game is functioning as designed. Or has there been a genuine bug within the fix? BB say not, but if not, then with most on this thread saying they are now suffering my `normality' why am I not getting the statistical better rewards? Whoever out there is getting lucky double finds day in day out and all my hard fought for granite, I want some back ;)
NB I hit the 3200 achievement on day 16 of the event with 9 savage, 3 experience, 3 luckys and 3 taverns so the event worked as expected in this area for me ;)

Narcil
03.04.15, 16:18
Call me selfish but I like that there will be a large number of people that couldn't get 1500 eggs from searches or 3200 eggs from searches. For the first time ever we have an event where the on island award is likely to be different for many different people.


This for me shows that the game is starting to mature and the highest event rewards are only likely to be achievable by those that have invested heavily in gems. Well done BB :D

ya its amazing with 8 fully upgraded explorers (1 lucky) i'm up to 1.2k eggs. the only reason you were able to get 3.2k is because you were able to "abuse" the bugged lucky explorers. if they would have fixed it since the start almost no1 would have got it at all, but maybe you're right it was great.....

while i can see your point and these achievement shouldn't be too easy, i think it was too much this time. I would have done pvp to get it but why bother as it's riddled with buggs.

fishslice
03.04.15, 17:21
I agree Narcil, pvp sucks for me anyway.


Not sure I agree I abused a bug, I got to 3200 very early on (during the second week) and I think that was a lot to do with luck but then again I am pretty confident that with 21 Explorers / Scouts it would have been achievable.


In most events the advantage has been given to the active and experienced traders and whilst this is still the case regarding most of the rewards the Egg House element is definitely geared towards those that have significantly invested in gems. This is a change from BB and one that does start to introduce an advantage - will be interesting to see if that continues in other events.

Brayarg
03.04.15, 23:17
Call me selfish but I like that there will be a large number of people that couldn't get 1500 eggs from searches or 3200 eggs from searches.

There is nobody that I want to see fail this achievement in a personal way, But I too am glad that many wont get it, In my opinion it adds to the satisfaction of the achievement.

ATHTHEMANIAC
04.04.15, 02:00
it just might be just me but the "elite" attitude of i invested money in the game so i deserve to get the achievement and you don't just leaves a bad smell in the air imo...
people who have invested money already get many advantages and good luck to them with it...
i do agree however that no one has abused any bug as if there was one it was in existence for every one...some people might of been able to gain more from it but that's another matter....

Sharpielein
04.04.15, 05:44
I would like to assure you that I will continue to pass on your feedback on this matter.
The information received at this point is that all tests performed so far have shown that the drop rate is as intended and has not been modified.


In effect, this "fix" made it impossible for anyone below level 50 who is not finding gems to even attain 1500 eggs.
Maybe "as intended" is true when you want to mock players for even trying to reach the 3200 achievement because that's frankly impossible now even with 10 gembought explorers plus 3 Tavern Generals unless people had multiple Luckies and Easter Explorers from previous years.

Let me tell you Ravel - I bought 10 Gem Explorers (a €50 value!) a year ago at Easter because I frankly needed the Event Resources they provided and figured they are good value. Now these days, 10 Gem Explorers hardly bring back a few hundred Eggs over the course of the entire event. What I see is you're screwing over players who spent real money on the game - yet again.

Argue "free to play" all you want, when you have a policy of "works as intended" by destroying gembought content, you don't have to wonder when people actually stop paying. Is this your intention? If so, you're doing a good job.

fishslice
04.04.15, 09:26
it just might be just me but the "elite" attitude of i invested money in the game so i deserve to get the achievement and you don't just leaves a bad smell in the air imo...



Morning ATHHEMANIAC, my comment is in part due to many saying (over the years) that this game is free to play and not free to win. I agree there is nothing to win but it does demonstrate a 'free to play' but 'pay to be advantaged' element. Of course paying for an advantage is realised across all of the year but this event has demonstrated a shift in behaviour from BB that in a way says that those that have bought that advantage will be rewarded in a visible manner.


This may be intentional and it may be an attempt to drive further gem sales. Both of which I agree with as it ensures the game maintains longevity of income and therefore stays viable for BB to operate and therefore we all get to enjoy that benefit.


Additionally, whilst I don't consider myself elite I do like that my contribution has been recognised with a visual statement on my island and I will smile when I look at that ugly bow over the basket :D

Brayarg
04.04.15, 09:41
My lv38 on Wildblumental won't even get the 1500 achievement because that account didn't even exist 5 years ago. I have 1 Savage, 2 Luckies + 3 Taverns - and that's it. No chance in hell freezing over.
To simplify matters, they could have made that achievement "Account must be at least 3 years old and have spent €50+ on gems". Doesn't that get a ring then?

The achievement's themselves were not designed for everyone to gain.

Brayarg
04.04.15, 09:45
i deserve to get the achievement and you don't just leaves a bad smell in the air imo...

I don't yet have the 3200 eggs from explorer achievement myself, Feel free to check :), I do have 19 explorers and they have been searching 24/7 except one who I used for pvp searches. But I still stand by my comment that satisfaction is added to the achievement knowing that it was hard and many failed.

Dorotheus
04.04.15, 10:07
I'm sorry but this argument that only level 50's can have the explorers to obtain the 3200 is utter garbage. Or are you trying to tell me that there explorers which can only brought from the shop by level 50`s.

Here is some information for you to chew over.
I did the 3200 in 12 days.
I have 21 explorers.
Only 3 savage scouts have books on them.
From that you can see my average was 11.7 eggs per explorer per day.
This means on my numbers you require just over 13 explorers to do the 3200 in the time allotted.
As I have previously said I saw about 11.7 before the fix and about 11.7 after.

Before you start I have to say that on the whole I'm disappointed by the individual returns, there have been very few of the Max returns based on my results from previous events. Based on what I saw of returns on the test server for this event i expected to hit the target a few days sooner.

I will keep my opinion as to those of you here playing more than one server since posting that is against forum rules.

Urd123
04.04.15, 11:38
I did not read the entire tread- sorry but too lazy. Fact for me is that I am never going to get to 3200 eggs by explorer, have more than 2000 - but are very far from the 3200. I do think that either the explorer find too little - or the achievement is set too high. It should be possible without having to play this game for years and having 21 explorers. I only have one lucky, cant get any more in shop. and he is the worst of them to find eggs. He comes home without about 75% of the times.

Not going to get to level 6 with the egg house as I am not going to do any expeditions,- gave up on them long time ago. It is pretty annoying when you only need 25 ach points.
Next time there is an event like this, I dont think I will even bother trying.

Sharpielein
04.04.15, 16:56
11 out of 13 Explorers just came back without eggs from Very Long Treasure Searches. The other 2 had 16 Eggs.
And that's the 5th day in a row which is similar.
I pity players who do not have 10 gembought Scouts in their attempts to get 3200 Eggs ... lol!

"Works as designed" - well, design is terrible then.

Sharpielein
04.04.15, 17:22
As I have previously said I saw about 11.7 before the fix and about 11.7 after.


Then either you are extremely lucky or I am extremely unlucky.

Since the fix, I get an average of TWO(!) eggs per explorer and day - using Very Long Journey on the fast ones and Luckies.
You getting about five-and-a-half times as many makes me think one of the two of us is so far off the radar that the randomness makes this more icky than the Crisis quest.

fishslice
04.04.15, 19:01
Very roughly (as I don't keep stats) - I would say just over half my explorers return with eggs every day. Sometimes a little more sometimes a little less.

Dorotheus
04.04.15, 21:57
3 different servers, 3 different results. Kind of makes me wonder about my suspicions about NI and NFL.

Brayarg
04.04.15, 22:21
My results have been very different each time a maintenance has been run,
week 1) was fantastic
week 2) was plain awful
week 3) improved

If I have to put numbers on it I would estimate something like

week 1) around 150-200 per day... luckies really doing well here
week 2) around 50-100 per day.... just everything was awful just really awful
week 3) around 150-250 per day .... luckies still awful but the fasts/normal I did note an improvement.

Zotamedu
05.04.15, 09:13
I'm sorry but this argument that only level 50's can have the explorers to obtain the 3200 is utter garbage. Or are you trying to tell me that there explorers which can only brought from the shop by level 50`s.

Here is some information for you to chew over.
I did the 3200 in 12 days.
I have 21 explorers.
Only 3 savage scouts have books on them.
From that you can see my average was 11.7 eggs per explorer per day.
This means on my numbers you require just over 13 explorers to do the 3200 in the time allotted.
As I have previously said I saw about 11.7 before the fix and about 11.7 after.

Before you start I have to say that on the whole I'm disappointed by the individual returns, there have been very few of the Max returns based on my results from previous events. Based on what I saw of returns on the test server for this event i expected to hit the target a few days sooner.

I will keep my opinion as to those of you here playing more than one server since posting that is against forum rules.

Yeah you are missing some important points there. The first 7 of those 12 days had greatly inflated egg yield. I got about 1600 eggs in the first 7 days and it took me an additional week and half to the the other 1600 even though I increased my total searches from 9.5 per day on average to 13.5. You see, it took more than twice the time to the last half even though I did 40 % more searches. If the event had worked as intended, you had to get the three normal scouts, all 10 fast scouts and the lucky one and then you would barely scrape by. How many players under lvl 50 do you think have 21 explorers? Why the arrogant tone? Especially when you don't seem to know what you are talking about?

gibbletz
10.04.15, 01:14
Whatever the reason for lower egg returns, it cost me the chance to reach last level on the Easter Basket residence.

The achievement points I would have gained from completing the 3,200 from explorers would have made it possible to max the Basket,
I ran my explorers constantly every day during the event and still fell short of the 3,200 target by 669.

Disgusted that to reach the achievements target relies totally on a fruit machine style outcome rather than something I could at least have tried to achieve in gameplay.

Yet another anti-climax event.

Madorosu
10.04.15, 13:03
Whatever the reason for lower egg returns, it cost me the chance to reach last level on the Easter Basket residence.

I must admit that I find myself in the same position here, which is especially disappointing as I was well on course for the 3200 after the first week as I was just a little shy of 1100 collected from explorers at that point. Having finished the event around 500 short of the goal it means that my average for the second and third weeks was somewhere around 200 eggs lower per week and I can't help regarding it as more than a little disappointing to have the rug pulled out from under me like that. As others have said, adjustments to the way the explorers worked should have been done prior to the event or left until after it was over.

However, on a more positive note, looking at the basket at level 5, it is still as good a Frozen Manor, which I only have one of from the Christmas Calendar. Essentially I got a slightly more interesting looking FM for participating in the event pretty much the same way as I would have done if the Easter Basket and the associated achievements didn't exist.

Sinister-King
10.04.15, 16:29
My 9 explorers haven't found a single egg this week - has the Easter event ended?

Also, eggs don't appear on my island anymore?

bobsie
10.04.15, 21:40
My 9 explorers haven't found a single egg this week - has the Easter event ended?

Also, eggs don't appear on my island anymore?

Yes, removal phase I was on the 7th. Booo.

Sinister-King
11.04.15, 08:26
Okay, thanks bud :).

EWiggin
11.04.15, 10:44
I got all the easter achievements - including PVP... It was touch and go in the last day for the Explorers!

This is not to debate the merits of buying gems (But I agree with Fishslice that this funds game development). It's been a time since I did so - but it has made the game more pleasurable for me (and let's not forget, it's a game!).

I also agree with fishslice and Brayarg that achievements should not be achievable by all... I played for some years now and if I have an advantage, I feel I've earned it. Why should some newer friend be able to come and get all achievements - what would that say for my achievements (learning PVP etc).

As a guild, we worked to ensure that as far as possible, all ended with a fast general. Do I care if their egg houses are a lower level than mine? Not at all... I spent days on single player adventure after single player adventure to make sure all had a good item from the event.
If we were atheletes or musicians (most of us probably aren't :), we would be unsurprised if those who put in the years of training achieved a better outcome... To those who are unhappy - don't worry - your time is coming :)

Well done BlueByte - another good event :)

Sharpielein
11.04.15, 12:02
Do I care if their egg houses are a lower level than mine? Not at all...
Wow, that's generous of you :)
Reminds me of this news anchor who, when asked about the results of the Oxfam study, said "That's great, because it gives an incentive to everyone to do better"


If we were atheletes or musicians (most of us probably aren't :), we would be unsurprised if those who put in the years of training achieved a better outcome... To those who are unhappy - don't worry - your time is coming :)
Well, obviously a fun pastime is now comparable to the efforts of becoming an athlete.
I got a lv6 Residence but seriously, I felt Easter was stressful. Very stressful. So stressful that I'm not even playing half as much as before.
When an event becomes so taxing that you need to recover from gaming, there's obviously something wrong.

I do agree that achievement points (which I don't give a hoot on) should discriminate players - but not that some should be locked out of certain rewards simply because they happen to have a fulltime job without Easter break.

EWiggin
11.04.15, 12:23
Should I care about their egg houses if I can spend a day doing Outlaws, Traitors, IOTP & WOTS to help with generals? Why? I can't affect whether they can get the achievements - What can be helped with - is! And I suspect this applies to most guilds....

You miss the point that time served should accrue some advantages. Or why have the event at all - why not just give all the presents (they would not be rewards) on easter sunday... Is that what you want?

I'm sorry that having to work different shift patterns discriminates against some players.... What do you want me to do about that?

Larili
11.04.15, 15:26
Sharpielein wrote:
I got a lv6 Residence but seriously, I felt Easter was stressful. Very stressful. So stressful that I'm not even playing half as much as before.
When an event becomes so taxing that you need to recover from gaming, there's obviously something wrong.

The only stress in this game is in the things that do not work when they are suppose to ;). The actual event had no stress put in it at all, challenge, opportunity, a draw to buying gems maybe, but stress? come on :D I play the game to unwind which by definition means my`real life ' is far more stressful than this game, and its full time without a log out button ;)
I do feel that some players were put at a disadvantage because of poor implementation of the event, but that shouldn't be confused or blamed on the design of the overall event. I said before that I thought it to be one of the best balanced events I've been involved with here on TSO and believe credit is due to the dev team for this. ( Far less credit needs to be given to those coders or penny pinchers who were clearly not doing their part ;) )

Larili Wrote:
So all in all thank you BB for giving me two and a half weeks of excuse not to do the ironing.....hmm, ironing or forth Vet?......

I too had to work both bank holidays over Easter, and still had to do `some ' ironing......but got the fourth Vet with trading....So maybe the secret is set your sights lower and pace yourself for the whole event not just the first week, and you will always come out smiling and more freebies than you thought ( In my case, a Vet and two extra watermills and 25k granite more ;) ) No stress....well a little...but that was the nagging pile of ironing not TSO :o

ATHTHEMANIAC
13.04.15, 01:27
the "i've wasted more of my life playing settlers then you so deserve to have the achievements" is a really funny argument...lol
almost but not quiet as funny as the "i have paid money so i deserve the archievement" one....lol..
most of the smart people have spent enough money in a gem sale to buy 1 gem pit..which if used smartly has given them vast amounts of gems...are you really goner argue that this "investment" entitles them to all the benefits of being a gem player but also the bonus that they should as get achievements that all cant get?...
let just hope you dont use these arguments in r/l cause i pity the society you live in if you do.....

Nogbad
13.04.15, 03:56
Should I care about their egg houses if I can spend a day doing Outlaws, Traitors, IOTP & WOTS to help with generals? Why? I can't affect whether they can get the achievements - What can be helped with - is! And I suspect this applies to most guilds....

You miss the point that time served should accrue some advantages. Or why have the event at all - why not just give all the presents (they would not be rewards) on easter sunday... Is that what you want?

I'm sorry that having to work different shift patterns discriminates against some players.... What do you want me to do about that?

So kindly explain how players who did put the time in also struggled.
because of the daft "random" drops yet again, it was easily possible to do 50 odd adventures and only have 3 of them drop any eggs as loot (and one of those was Garrun). 160 eggs loot for all those hours is soul-destroying, and the explorers fared no better despite all the time and effort to upgrade them through the skill system. 30% hit rate - not good, especially when the limit seemed set to 16 eggs.

Brayarg
13.04.15, 10:42
the "i've wasted more of my life playing settlers then you so deserve to have the achievements" is a really funny argument...lol
almost but not quiet as funny as the "i have paid money so i deserve the archievement" one....lol..
most of the smart people have spent enough money in a gem sale to buy 1 gem pit..which if used smartly has given them vast amounts of gems...are you really goner argue that this "investment" entitles them to all the benefits of being a gem player but also the bonus that they should as get achievements that all cant get?...
let just hope you dont use these arguments in r/l cause i pity the society you live in if you do.....

I think you totally missing the points.

If every achievement is attainable by all, regardless if they do 1 adventure a week or 100, no matter if they have 3 free explorers or 20 paid for ones, if they have played 1 week or 3 years. Then what exactly is going to challenge a long term lvl 50 player? If a lvl 20 can complete them all within the 3 week time span, does that then mean for a level 50 long term player that has invested money all achievements are wrapped up with in 4 days? Why should we not be challenged? What makes it so that a level 20s/30s playing experience is more important than mine? or yours? There has to be a balance.

Sharpielein
14.04.15, 04:45
I think you totally missing the points.

If every achievement is attainable by all, regardless if they do 1 adventure a week or 100, no matter if they have 3 free explorers or 20 paid for ones, if they have played 1 week or 3 years. Then what exactly is going to challenge a long term lvl 50 player? If a lvl 20 can complete them all within the 3 week time span, does that then mean for a level 50 long term player that has invested money all achievements are wrapped up with in 4 days? Why should we not be challenged? What makes it so that a level 20s/30s playing experience is more important than mine? or yours? There has to be a balance.

The problem is: Who is missing the point?

Let's use an example.

In event 1, Longterm player got all rewards. 2 Explorers, Veteran, MMA.
In event 1, New player did not participate.
LT advantage: 2 Explorers, Vet, MMA.


In event 2, So, BB makes the event challenging enough for longterm players.
Longterm player got all rewards. Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 2, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 2x MMA, MoD, 200 population.

In event 3, Longterm player wants a challenge having an advantage of 2 Explorers, Vet, 2x MMA, MoD, 400 population over Newer player.
So, BB makes the event challenging enough for longterm players.
Regardless, they receive another Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 3, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 3x MMA, 2x MoD, 600 population.

After 5 years, LT player will have an advantage of some 10 Generals and 2000 population over a player who started merely 1 year later than they did.
Now, LT player is still complaining that events are too easy while new players are brickwalled.

What do you think players who have started just 10 months ago feel - in comparison, when LT players mow through everything at ease?
Yes, your argument is "I don't care. It's good when the Rich get Richer and the rest get left behind in the dust. It's good to have someone to look up to (whose level you cannot ever achieve because of purchase limits)."

I am curious about a solution from your side:
How do you want to keep a challenge for longterm players without creating a continuously increasing power gap?
In my opinion, the only solution of doing that is by putting in achievements that are not related to power-increasing rewards.
For instance, the World Cup Trophy was a good example for a solution: Does not break the power balance, but permits you to show off.

Seamus1
14.04.15, 06:14
The problem is: Who is missing the point?

Let's use an example.

In event 1, Longterm player got all rewards. 2 Explorers, Veteran, MMA.
In event 1, New player did not participate.
LT advantage: 2 Explorers, Vet, MMA.


In event 2, So, BB makes the event challenging enough for longterm players.
Longterm player got all rewards. Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 2, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 2x MMA, MoD, 200 population.

In event 3, Longterm player wants a challenge having an advantage of 2 Explorers, Vet, 2x MMA, MoD, 400 population over Newer player.
So, BB makes the event challenging enough for longterm players.
Regardless, they receive another Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 3, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 3x MMA, 2x MoD, 600 population.

After 5 years, LT player will have an advantage of some 10 Generals and 2000 population over a player who started merely 1 year later than they did.
Now, LT player is still complaining that events are too easy while new players are brickwalled.

What do you think players who have started just 10 months ago feel - in comparison, when LT players mow through everything at ease?
Yes, your argument is "I don't care. It's good when the Rich get Richer and the rest get left behind in the dust. It's good to have someone to look up to (whose level you cannot ever achieve because of purchase limits)."

I am curious about a solution from your side:
How do you want to keep a challenge for longterm players without creating a continuously increasing power gap?
In my opinion, the only solution of doing that is by putting in achievements that are not related to power-increasing rewards.
For instance, the World Cup Trophy was a good example for a solution: Does not break the power balance, but permits you to show off.

I seriously wonder how long that " new player " in your example stay's a new player ?
And if he / she is still struggeling after 3 years to complete an entire event, maybe that player should play a game like tetris :p
After 1 year, more or less , you can achieve an island capable of producing enough resources, an army capable of doing enough adventures
a friend-list capable of helping you to complete an event with ease.
You can do this as F2P-player , so the excuse of " i don't buy gems " doesn't work either.

I do feel sorry for players that just started before an event, but then again i think they should set their priorities better.
You don't need to get everything in your first event, pick the items that help you better your economy or army.
Do what you are capable of and don't look at what some level 50's have.

Brayarg
14.04.15, 08:56
The problem is: Who is missing the point?

Let's use an example.

In event 1, Longterm player got all rewards. 2 Explorers, Veteran, MMA.
In event 1, New player did not participate.
LT advantage: 2 Explorers, Vet, MMA.


In event 2, So, BB makes the event challenging enough for longterm players.
Longterm player got all rewards. Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 2, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 2x MMA, MoD, 200 population.

In event 3, Longterm player wants a challenge having an advantage of 2 Explorers, Vet, 2x MMA, MoD, 400 population over Newer player.
So, BB makes the event challenging enough for longterm players.
Regardless, they receive another Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 3, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 3x MMA, 2x MoD, 600 population.

After 5 years, LT player will have an advantage of some 10 Generals and 2000 population over a player who started merely 1 year later than they did.
Now, LT player is still complaining that events are too easy while new players are brickwalled.

What do you think players who have started just 10 months ago feel - in comparison, when LT players mow through everything at ease?
Yes, your argument is "I don't care. It's good when the Rich get Richer and the rest get left behind in the dust. It's good to have someone to look up to (whose level you cannot ever achieve because of purchase limits)."

I am curious about a solution from your side:
How do you want to keep a challenge for longterm players without creating a continuously increasing power gap?
In my opinion, the only solution of doing that is by putting in achievements that are not related to power-increasing rewards.
For instance, the World Cup Trophy was a good example for a solution: Does not break the power balance, but permits you to show off.

The collection of eggs from a new or old players perspective wasn't what was on discussion here, It was the difficulty of the achievements, and the point was a new/old player should be challenged in the collection of the achievements, So not only did you miss the point but the entire topic.

There is no monetary gain from achievements so comments like "I don't care. It's good when the Rich get Richer "

Just goes to prove your heading off in a different direction, +40 population will not unbalance the game. If any such new player wanted to catch up some, its perfectly possible for them to have 14 explorers more than enough to gain the lvl 6 Easter residence if pvp was also included. If they wish to play a f2p model then that's their choice.

I am curious about a solution from your side:

They could well stagger the achievements by levels, much the same way the quest chains work...Not a full proof system as its perfectly possible for a lvl 25 to have 21 explorers.

topgearfan
14.04.15, 09:04
Seamus1, did you just suggest tetris as a easy to complete game? :D

TabulaRasa
14.04.15, 09:18
After investigating the recent complaints regarding a lower drop rate for Stripy Eggs on Explorer searches, the conclusion was that the drop rate wasn't changed.

A fix for the Sturdy Shovel skill was deployed (http://forum.thesettlersonline.com/threads/30464-Change-Log-25-03-2015?p=276944&viewfull=1#post276944), which appears to be the reason Explorers with this skill are bringing in less eggs.
Sturdy Shovel was not working correctly when it came to Stripy Eggs and Explorers were finding a significantly increased number of event resources (Stripy Eggs) when this skill was involved (approx 4 times more).

Sturdy Shovel only affects the amount of loot found on a treasure search, not the chance to find a particular treasure.
No drop rates have been changed.



bla bla bla as allways...

bad developers
bad project managment


bad bad bad game changes..... very bad attitude to players, to game features.....

plizer do not introduce new changes becouse every change you introduce in the game, the game become more problematic and less attractive!!!

ATHTHEMANIAC
14.04.15, 10:07
i dont think i missed any points tbh...i read the posts and the attitutde within them is as stated....they do not mention of lvl of difficulty or anything...just i bought gems / i spent longer playing so have a "right" to the achievement.....
lots of the lower levels and new players probably "worked" harder to get what they got then the gem buying/LT player and this is what achievements should be based on not ones ability to buy gems.
like i posted previously gem buyers already have many advantages are they now so greedy they want to be the only ones with achievements as well...??...
if you think the that the hard "work" put in by non gem'ers is somehow less worthy then well nt sure what to say about that..lol..
it would would have been much better for the achievement to be tiered like quest so every ones hard work was rewarded the same...but thats another matter

Urd123
14.04.15, 10:30
It does not really matter if the drop rates have changed or not. Point is that it was not possible to reach the 3200 eggs found by explorer in 3 weeks, not even if you did use gems and bought all the explorers you can. You would also have to have some from previous events, so new players have no chance of doing it. The number was set much too high.

The result of this is that the only way to get a level 6 egg house is to to the expeditions, and honestly - they stink.

So please BB this you must be able to do better next time.

Make some achievements that makes it worth being an active player, not some that measures how many gems we buy.

Why not one for collecting eggs on island, for finding eggs in many different adventures, not just doing the same over and over.
I am sure we can come up with many more ways,- but make it possible to do it in many ways, not just one as it was this time.

Brayarg
14.04.15, 10:42
Gem buyers are the players who are funding the servers and the future development of the game (they are the alpha's in the game) If these players are incapable of obtaining the maximum reward, Then the game is of flawed design.

Free to play players who have not spent a great deal of time playing should not expect to gain all rewards from either the event shop or the achievements.
Free to play players who have played for a very long time should be able to get everything/almost everything.

Players joining old servers regardless of the game type will always be at a disadvantage in the beginning, EVE online, WOW, Everquest, diablo 2, etc etc, Why should someone who has played for 3 weeks have the same rewards that someone else has when that person has invested 3 years and a few hundred £$ to do so?

Madorosu
14.04.15, 10:43
It does not really matter if the drop rates have changed or not. Point is that it was not possible to reach the 3200 eggs found by explorer in 3 weeks, not even if you did use gems and bought all the explorers you can..I beg to differ... though I failed to reach the 3200 target, I got about 85% of the way there with only 8 explorers, one of which was obtained during the event. Had I invested in one or two more explorers prior to the event, I am 99.9% sure I would have made it without a problem. Also, had the explorers behaved throughout the event in the same way they did during the first week, I would have likely made it with the explorers I had... as my initial 7 explorers got me comfortably over 1000 eggs during that first week.

The bar being set so high would not have been a problem if they hadn't shortened the pole partway through the jump!

http://www.picgifs.com/sport-graphics/sport-graphics/pole-vault/sport-graphics-pole-vault-989847.gif

Brayarg
14.04.15, 10:47
Point is that it was not possible to reach the 3200 eggs found by explorer in 3 weeks, not even if you did use gems and bought all the explorers you can.

So your saying that no one completed the 3200 eggs from explorers using 14 explorers? Across all the different servers you know this as fact?

Qualan
14.04.15, 10:59
i got the 3200 mark- i didnt buy gems did participate in events in the past and bought the event rewards like lucky explorers etc - so it is doable

saving gems from weekly reward and after lvl 50 the coins- will get you gems as well to buy more explorers or other items- over time

So the goals are achievable and for rewards to be tiered is no big deal imo- esp as the end reward is hardly game breaking- the 40 settlers and the satisfaction to achieved lvl 6 are in no way unbalancing to the game

all the real good rewards from the event (from a game play perspective) are perfectly achievable by 99% of the population if they applied themselves in a smart way

and in the end- if gem buying gets you to that same level- so be it- the game needs to be funded-

TBH- most people complaining about the egg house could have done better than the ones hunting for lvl 6 by getting to lvl 5 and selling their excess eggs in TO and buy nobles from the proceeds - their extra population would be bigger than breaking the back over getting to lvl 6 on the egg basket

So keep looking at the rewards in perspective instead of soap boxing for "equal rights" to in game rewards- Equal rights to in game rewards means in the long run no game- what is the point if you can never really make a difference between players

I do agree however- that making a change to the game mechanics in mid event on something that impacts the event is just plain stupid- It will always feel like the nerf bat being swung - intentionally or not. This will distract people from the event and tends to create negative emotions. If same change was made 2 weeks before or a week after event started- most people will not have noticed this effect nor complain about it

And yea the fix to explorers did have an impact in amounts of eggs collected- it might have been the right thing to do but the wrong timing. Also: we will never know if the figure of 3200 eggs was formed based on the (bugged) amounts returned by explorers or on the correct amounts - If it was the first- then the numbers should have been corrected as well when the fix went in- alas i don;t see such corrections being made retroactively (if applicable)

Qualan
14.04.15, 11:03
btw- i have less than 14 explorers and made the 3200 mark- if not mistaken it is 10, including the 3 slow ones from tavern and a handful of event ones and some from the special starter vouchers that circulated a few years back

the 3200 number is perfectly achievable if you decided to buy all explorers from shop and sent em out on searches every day - and have em land at times where you can send em out back again - plenty of people on my friends list have a lvl 6 egg basket- even without the 3200 eggs (ofc they did the pvp achievements )

Urd123
14.04.15, 11:04
i got the 3200 mark- i didnt buy gems did participate in events in the past and bought the event rewards like lucky explorers etc - so it is doable

saving gems from weekly reward and after lvl 50 the coins- will get you gems as well to buy more explorers or other items- over time

So the goals are achievable and for rewards to be tiered is no big deal imo- esp as the end reward is hardly game breaking- the 40 settlers and the satisfaction to achieved lvl 6 are in no way unbalancing to the game

all the real good rewards from the event (from a game play perspective) are perfectly achievable by 99% of the population if they applied themselves in a smart way

and in the end- if gem buying gets you to that same level- so be it- the game needs to be funded-

TBH- most people complaining about the egg house could have done better than the ones hunting for lvl 6 by getting to lvl 5 and selling their excess eggs in TO and buy nobles from the proceeds - their extra population would be bigger than breaking the back over getting to lvl 6 on the egg basket

So keep looking at the rewards in perspective instead of soap boxing for "equal rights" to in game rewards- Equal rights to in game rewards means in the long run no game- what is the point if you can never really make a difference between players

I do agree however- that making a change to the game mechanics in mid event on something that impacts the event is just plain stupid- It will always feel like the nerf bat being swung - intentionally or not. This will distract people from the event and tends to create negative emotions. If same change was made 2 weeks before or a week after event started- most people will not have noticed this effect nor complain about it

And yea the fix to explorers did have an impact in amounts of eggs collected- it might have been the right thing to do but the wrong timing. Also: we will never know if the figure of 3200 eggs was formed based on the (bugged) amounts returned by explorers or on the correct amounts - If it was the first- then the numbers should have been corrected as well when the fix went in- alas i don;t see such corrections being made retroactively (if applicable)

Well then you would have had to have been in the game for a long time to meet the mark. I only started in december 2014, so I like many others did not have the chance to get explorers in other ways than from tavern and by using gems in the shop, and then you cant make the mark.

topgearfan
14.04.15, 11:06
some from the special starter vouchers that circulated a few years back



is this correct? i thought there werent any explorers in those?

Brayarg
14.04.15, 11:10
is this correct? i thought there werent any explorers in those?

I believe 21 is the max, 11 from merchant 3 from tavern and 5 from major events, tbh the other 2 I'm not sure on, anyone step in with this info?

Qualan
14.04.15, 11:18
yea was the BHG that was in em- used some gems for explorers though- it was a few years back :P

anyway- if you started in dec 2014 and havent spent a ton of gems on getting up to speed- then you'd be hard pressed to do well in any event. Which is kinda to be expected - events aren't geared towards the lowest common denominator - if they would do that- they might as well just send u an in game mail with all rewards and tell you to not bother participating. The purpose is that you get some achievements and some rewards from the event and the nature of rewards is, the ones doing better (for whatever reason) get better rewards - in this case the lvl 6 upgrade

I also pointed out that this 'reward" is more a bragging right than a game breaking difference. The extra population is in no way game breaking

the real rewards from the event- MMA etc are gettable for someone that started recently in game - if they applied themselves in game and/or get help from guild mates in pushing em along - nothing different from any other event really

Ozzymandeus
14.04.15, 11:22
I believe 21 is the max, 11 from merchant 3 from tavern and 5 from major events, tbh the other 2 I'm not sure on, anyone step in with this info?

AFAIK maximum is as follows:

3 Normal Explorers (from the Tavern)
3 Lucky Explorers (1 from merchant, 2 from World Cup 2014)
3 Experienced Explorers (1 from Easter 2014, 2 from Easter 2013)
12 Savage Scouts (from Merchant - previous limited offer included 2 additional Scouts (http://forum.thesettlersonline.com/threads/25724))

Scrielle
14.04.15, 11:39
The problem is: Who is missing the point?

Let's use an example.

In event 1, Longterm player got all rewards. 2 Explorers, Veteran, MMA.
In event 1, New player did not participate.
LT advantage: 2 Explorers, Vet, MMA.


In event 2, So, BB makes the event challenging enough for longterm players.
Longterm player got all rewards. Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 2, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 2x MMA, MoD, 200 population.

In event 3, Longterm player wants a challenge having an advantage of 2 Explorers, Vet, 2x MMA, MoD, 400 population over Newer player.
So, BB makes the event challenging enough for longterm players.
Regardless, they receive another Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 3, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 3x MMA, 2x MoD, 600 population.

After 5 years, LT player will have an advantage of some 10 Generals and 2000 population over a player who started merely 1 year later than they did.
Now, LT player is still complaining that events are too easy while new players are brickwalled.

What do you think players who have started just 10 months ago feel - in comparison, when LT players mow through everything at ease?
Yes, your argument is "I don't care. It's good when the Rich get Richer and the rest get left behind in the dust. It's good to have someone to look up to (whose level you cannot ever achieve because of purchase limits)."

I am curious about a solution from your side:
How do you want to keep a challenge for longterm players without creating a continuously increasing power gap?
In my opinion, the only solution of doing that is by putting in achievements that are not related to power-increasing rewards.
For instance, the World Cup Trophy was a good example for a solution: Does not break the power balance, but permits you to show off.

To me it is obvious but creates more work for the Ubisoft people.... implement different tiers in the same way that guild quests work... or is that TOO obvious.

ATHTHEMANIAC
14.04.15, 11:41
i wonder if all the gem buyers would have the same opinion if they got a new job 6 month before xmas...come xmas worked as hard as everyone else t achieve the firms xmas goals....but when it come to the bonus's got less then the employees who had been there 1,2 or 3 yrs ?... i bet not.....its like boo hoo hoo i have spent £100 on this game have got all the things gems can buy with all the advantages that it brings but this other player who not bought gems has same achievement thats so so so unfair :(......
as for gem buyers getting maximum rewards....they already get that...in gem bought buildings (better economy) and prem time bonus's (extra loot)...which is the reason why they bought gem's in the 1st place to gain an advantage to make the game easier...so again i ask what more do they want for thier money?? not satisfied with buildings and prem bonus's they want things no non gem'ers can get ?....
how much of an achievement it is to "win" say a marathon if i drive the whole course except the last 100 yrds...
in the next events are we going to hear....i spent £500 so i should get more achievements then the £100 spender ??? are achievements goner be linked to how much money you can throw around ??...

Urd123
14.04.15, 12:20
i wonder if all the gem buyers would have the same opinion if they got a new job 6 month before xmas...come xmas worked as hard as everyone else t achieve the firms xmas goals....but when it come to the bonus's got less then the employees who had been there 1,2 or 3 yrs ?... i bet not.....its like boo hoo hoo i have spent £100 on this game have got all the things gems can buy with all the advantages that it brings but this other player who not bought gems has same achievement thats so so so unfair :(......
as for gem buyers getting maximum rewards....they already get that...in gem bought buildings (better economy) and prem time bonus's (extra loot)...which is the reason why they bought gem's in the 1st place to gain an advantage to make the game easier...so again i ask what more do they want for thier money?? not satisfied with buildings and prem bonus's they want things no non gem'ers can get ?....
how much of an achievement it is to "win" say a marathon if i drive the whole course except the last 100 yrds...
in the next events are we going to hear....i spent £500 so i should get more achievements then the £100 spender ??? are achievements goner be linked to how much money you can throw around ??...

I do spent gems, but I still don't think it is fair. It is not a game this way, just a way to measure how long you have been playing and how much you are willing to spent.
And still even if I did spent enough to get all explorers I could, I am not sure if it would be enough for a player who has only been playing a few month.

As I said above, make some achievements that takes effort and commitment instead.
In the long run a game you can pay to win, is boring and people will stop and find something else to do.

Qualan
14.04.15, 13:09
bottom line is- you cant please all

events that cater for the lowest common denominator are not events anymore- just a hand out - people will lose a lot of interest fast
events that cater to the top end are equally as pointless as everyone else will sign off in like day 2 of event

So the optimal solution will have to be somewhere in between

I think BB isn;t far off on the optimal for the event

So what if not everyone can reach all achievements - the end result is marginal in rewards and hence only in the mind- All meaningful rewards can be gotten by 95%+ of the population-

I didn't manage to finishthe pvp achievements- mostly cause i didn't fancy doing em, i didn't manage all the adventure ones- mostly cause i didn't need em

Others worked hard to complete all- that was their goal on event

others worked for lvl 5 and said the rest was not worth the effort and worked on the egg rewards instead and got 2 or 3 generals for their efforts

the analogy of the marathon can be applied here as well...


Some go with the pro's and their goal is finish all content (very hard core/gems spenders/old skool players etc)
Some are in it to finish the course- in this case get enough achievement points to get a lvl 6 upgrade
Others are in it to try to finish and their satisfaction is mostly how far they got into the course and in what time. Those ones would be t4or t4 egg basket upgrades

No one would actually suggest to halve the marathon so the current non finishers can finish it as well - esp when they took up serious running like 2 months ago ....

Achievements have no impact on the game and advantages you have in game, they are just an "award" or merit badge - the whole point of those is that some are hard or impossible to get in certain circumstances- if they persist with the achievements on events system- you can see your improvement compared to previous events by the number of achievements more you have reached in a future event

I don't think anyone is saying tie event achievements to money spent- but i think most want achievements to have some challenge in em- which means some achievements cant be reached by a part of the population - as far as i have seen- ALL current achievements can be met by people who have not spent a single penny on the game- as long as they have invested enough playtime in it. So in that respect the game is still not pay to win or pay to play. Paying does make it easier ofc- but is is still not a needed attribute to get the event rewards that are worthwhile getting

Urd123
14.04.15, 13:15
I did not get the achievement for the expeditions either, as I decided that they are a waste of time.

What I think is wrong is to make achievements that require you to have been playing the game for years, or that are a measure of the amount of gems you use. None of these can be a challenge.
First one just exclude new players, which is not very encouraging for them to stay in the game. Other is just a measure of how much you are willing to spent on the game.

Qualan
14.04.15, 13:25
3200 eggs collected was a challenge for me

finish the scenario of where do eggs come from- wasn't - was just a decision of do i spend eggs on it or not

at lower level/lower playtime level i know some others would have been more challenging as well and some impossible

seems there are 2 main streams of though

1) every single item/achievement should be attainable by every single player on server
2) achievements should be challenges that go up in toughness the further you go down the list of achievements

those 2 streams will never agree with each other as they are so opposite each other -


But one last try in this discussion:

Look at the total package of event rewards possible during easter event (MMA, Vet, MoD, Easter basket lvl 4/5/6, floating house, watermills, expedition marshals etc )

rate these in importance for the event and overall future use

rate those in possibility to get as a player - starter- medium older player and moneythrower

and then look how much each group can get on the overall event rewards based on normal gameplay etc

Does that strike a reasonable balance between rewards for all and some extra cookies for others?

SmurfAsH
14.04.15, 13:49
What I think is wrong is to make achievements that require you to have been playing the game for years, or that are a measure of the amount of gems you use. None of these can be a challenge.
Sorry, you're wrong. This is needed as there are a lot of players who have been playing the game for years and/or spent gems and lowering the requirements (to fit Casual playing freebies) would remove the challenge for them.

First one just exclude new players, which is not very encouraging for them to stay in the game. Other is just a measure of how much you are willing to spent on the game.
Again.. Achievements are not game breaking but optional. I don't think achievements should be the main reason to encourage new players to stay in the game, but rather for older ones.
Also, this game do not need more freebies but players willing to buy gems.
Casual playing freebies should never expect to reach all achievements.

Urd123
14.04.15, 14:35
3200 eggs collected was a challenge for me

finish the scenario of where do eggs come from- wasn't - was just a decision of do i spend eggs on it or not

at lower level/lower playtime level i know some others would have been more challenging as well and some impossible

seems there are 2 main streams of though

1) every single item/achievement should be attainable by every single player on server
2) achievements should be challenges that go up in toughness the further you go down the list of achievements

those 2 streams will never agree with each other as they are so opposite each other -


But one last try in this discussion:

Look at the total package of event rewards possible during easter event (MMA, Vet, MoD, Easter basket lvl 4/5/6, floating house, watermills, expedition marshals etc )

rate these in importance for the event and overall future use

rate those in possibility to get as a player - starter- medium older player and moneythrower

and then look how much each group can get on the overall event rewards based on normal gameplay etc

Does that strike a reasonable balance between rewards for all and some extra cookies for others?

I can agree on both you points, I recent being excluded to do some achievements because I was not playing a year ago and therefore does not have the same opportunities.

I also recent being called a freebie,
by SmurfAsH. I use a lot of time on this game, and have also and does use some gems, but I know from other games that it ruins the game, for all if it is just a matter of who payes the most. I dont mind that players who does not use any money on the game get the same opportunities, if it takes some time and effort.

SmurfAsH
14.04.15, 14:52
..it ruins the game, for all if it is just a matter of who payes the most.
Still, it's not a matter of who pays the most.


I dont mind that players who does not use any money on the game get the same opportunities, if it takes some time and effort.
Well, do I?
I don't think casual playing freebies should expect to reach all achievements.


I also recent being called a freebie,
by SmurfAsH.
I have not called you a freebie, but you accusing me for have doing that.

Ozzymandeus
14.04.15, 15:40
I can agree on both you points, I recent being excluded to do some achievements because I was not playing a year ago and therefore does not have the same opportunities.

I also recent being called a freebie,
by SmurfAsH. I use a lot of time on this game, and have also and does use some gems, but I know from other games that it ruins the game, for all if it is just a matter of who payes the most. I dont mind that players who does not use any money on the game get the same opportunities, if it takes some time and effort.

Wait... What?

You resent being excluded from achievements because you haven't played long enough, but you don't mind players that don't spend money getting the same opportunities as long as it takes them time and effort. Congratulations, you have just contradicted yourself.

Look at my join date, you'll see I have a similar amount of time before my first Easter event as you did. During my first Easter all I managed to get was a Veteran General... that was it... I didn't manage to get the Explorers that were on offer that year.... No Watermills... nothing else whatsoever... and I had to work my proverbial backside off to do it.

Did I cry, "foul"... nope... that Veteran General transformed my game play and stood me in good stead for years to come, so I was as happy as a pig rolling in mud!

So, let me ask you.. did you get a Veteran General.. or an MMA from this event?

If you did, then you really need to stop being resentful about a few, largely meaningless, achievement points. In the grand scheme of things, that general will do far more for you than a few 'brownie points' that failing to get will only have cost you, at most, a few population on your Easter Basket.... and there are plenty other ways to get population in the game...

Brayarg
14.04.15, 23:10
like i posted previously gem buyers already have many advantages are they now so greedy they want to be the only ones with achievements as well...??...

Greed? Yep that's why I gave away 75k's worth of eggs within the guild.


its like boo hoo hoo i have spent £100 on this game have got all the things gems can buy with all the advantages that it brings but this other player who not bought gems has same achievement thats so so so unfair :(...

I purchased gems because I wanted an advantage, I receive this advantage in many ways, Buildings, explorers, generals, To hear people complaining on the forums that their free to play game is to hard. Even though they have invested nothing in either time or money. Then that's just tough luck, suck it up or grab ya wallet.

As people have already posted it was totally possible to gain all the explorer achievements with the free/gem bought explorers (14). Don't wanna invest in the game? well that's not my issue really, I have invested both time and cash so yep I should get an advantage, otherwise why would I invest cash/time???


which is the reason why they bought gem's in the 1st place to gain an advantage to make the game easier...so again i ask what more do they want for thier money?? not satisfied with buildings and prem bonus's they want things no non gem'ers can get


The achievements people are complaining about are directly linked to a benefit that I have paid for (extra explorers) So that should give me an advantage over f2p, I don't buy premium time as I don't play enough, What's the point in buying premium if I spend half the week offline/working . The advantages I make use of are extra generals/explorers and buildings.

So to have people complain that I have an unfair advantage because I have invested 38months and couple hundred quid, as apposed to their 0-6months and 0 quid, well no one forces them to use the f2p model... I didn't achieve all the achievements myself, I was 305 eggs short of the pvp one's. Had I taken that last Monday off of work that would have been a very different story. But I haven't come to the forum complaining that it was unfair or I feel the balance was all wrong, No Iv manned up and sucked it up.

gibbletz
24.07.15, 21:35
Just so you all know
My Easter Basket residence is STILL lvl5
Due to the flawed ways of reaching lvl6 it seems for the rest of my playing days it will remain lvl5

Dorotheus
24.07.15, 22:11
Just so you all know
My Easter Basket residence is STILL lvl5
Due to the flawed ways of reaching lvl6 it seems for the rest of my playing days it will remain lvl5
This thread is 3 months dead, why are you bringing it up again. Surely the fact that no one has posted in so long shows total apathy on the subject by the majority.

Kit_
24.07.15, 23:03
Just so you all know
My Easter Basket residence is STILL lvl5
Due to the flawed ways of reaching lvl6 it seems for the rest of my playing days it will remain lvl5

and of course it is staying lvl 5, the event is over.

Xibor
26.07.15, 20:38
um yeah - move on.