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View Full Version : How to Make Scenarios less Mind-Numbing, Repetitive, Irritating, etc



NeoStar
11.04.15, 03:57
Introducing.....
Campaigns

A Campaign is an extended quest-chain adventure using the mission results to prompt the next task to an adventure/scenario/activity.
It uses a combination of tasks, adv-troops, pvp-troops, and the results of attacks (losses/victories) allow adjustments to quest-chain.
So they are interactive and contain an IF-THEN approach to providing the next quest.

This type of approach to providing an activity/task for the player will result in a more enjoyable, more challenging, and most importantly less repetitive de-ja-vu feel to the activity.

Its an early start to the idea, so I can't quite tell if what I have typed conveys the essence of what I am seeing as a vision.
I'll see if I can throw together a mock Campaign so you can see clearly what it possible...
Feel free to contribute to this concept....




space




^^ Watch this Space :))

NeoStar
14.04.15, 09:26
the throwing together appears to be taking a while :p