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vigabrand
09.05.15, 07:42
quests and rewards have been changed recently and a lot of the quests do seem easier. the pay off is that rewards don't seem to be as good.
if that's what bb are offering it doesn't really bother me but take note bb...

I delete over 99% of my daily quests either because I can't be bothered or usually the reward is laughably way to low to be worthwhile and today my quest was to level a hunter!

Really? for a lvl50 player? so my only option is to build a new hunter and then level it and i'll get 50 iron ore!!! this is 1 of the better rewards tbh but it too, has been deleted.

Please bb rethink these quests and give something to do each day when we log in other than hit the delete button :)

topgearfan
09.05.15, 10:43
that quest doesnt work btw :D

Ozzymandeus
09.05.15, 10:50
Yes it does... they have changed the wording to the one way that the quest actually will trigger.

It used to say have an upgraded hunter. Now it tells you to upgrade one, as the act of the level of the building changing is what triggers the quest completion. Unfortunately, the resources needed to upgrade even a level 1 hunter (100 coins & 200 marble) are worth way more than the pitiful 50 iron ore reward.

Stupid quest that really is the "poster boy" for the many daily quests that should just be removed from the game and just highlights the devs propensity to fix things that ain't broken at the expense of time that would be better spent fixing the actual bugs!

Larili
09.05.15, 11:22
I had the one `better trading' or worded something similar, which required the selling of 100 exotic logs on TO with the reward being 30 exotic logs...think that says it all. I hadn't really noticed a change, but assuming you are correct and `someone' is actually looking at changing `daily's ', Then perhaps it would be more beneficial for the players rather than just complain or just hit the `x' to actually list the ones that do not make sense from a players point of view and offer alternative awards ;)
Lol...Todays Daily ... `Cheap prices' buy at least 100 titanium ore from other players...reward....30 map fragments!
General suggestion - If you have the requirement for players to obtain/sell a resource not available to be made on their island, reward it with another resource not able to be made on island, in fact perhaps all rewards should be in this category ;)

Thejollyone
09.05.15, 11:32
yes, another example of BBs "ever-so-slightly" skewed view of what rebalancing means...

This morning I had a discussion with a fellow player over the inordinate amount of horseman and common angel statues that are appearing in the loots. They have no purpose other than to give them away on TO to newer players who have space at this point on their islands.

And let's talk about the amount of horses and settlers in the loots too, shall we? In one fell swoop, BB have managed to decimate the need for wheat, water, mills, bakers, silos and stables. And they call this a rebalance?

Please BB listen to your player base and rethink your rebalance - you ask for feedback, we give it; but only rarely are we actually told it's been noted and that changes are afoot to act on it. Communication is the key here, as always...

topgearfan
09.05.15, 12:11
The new daily quests are probably the most unimaginative piece of developing ive ever seen in a game. its a big part of content that a player is guaranteed to receive every day. the old ones were not great but at least most had reward that was worth it. if you take away the value of the reward you better substitute it with something exciting. currently even randomizing the non adventure dailies rewards would be an improvement..
before i always used to look at the daily quest first and it kinda set the mood for the day of playing. now its easier to delete all without looking to avoid being disappointed 80% of the time.

Xibor
10.05.15, 21:03
I agree that the effort/cost amount vs. the reward is sometimes laughable. I don't mind simple daily quests but it seems the quest compared to the reward is completely random - it should look at 1) your level, 2) the relative cost of the effort and then apply that to an appropriate reward.

Even the achievement for daily quests is set very low and there are none past that, so it removes all incentive to worry about most of them. This should definitely be looked at.

Zeta123
11.05.15, 06:55
Agreed, there is only few DQ, what is worth to do. It is a shame to hit cancel button almost 90% of them. I do not see the point, why all rewards has been changed as the same, first loots, now DQ. I get so much copper ore, for example, that it is not reward anymore, lol

Please do something about rewards, give us old ones back on DQ or just rebalance new ones. and please, no more exologs!!!! ;)

Urd123
11.05.15, 10:30
Who wants to give 100 coal to get 25 copper ore ??
What is the point to these quest, most of them you would be very stupid to do, and they are boring.

Please make them more interesting, and maybe make a choice between doing 2 or 3.
Have many more that involve doing a adv. or something else that takes more than a mouse click.

Why would anyone place a level 1 well at their island at level 50?, well at least that quest does not require you to give something away for 1/4 of what it is worth in the game.

So please - spice them up - or just remove them, they are not worth the trouble now.

fishslice
11.05.15, 13:20
Who wants to give 100 coal to get 25 copper ore ??

Have you considered that BB consider this a community game and the rewards are there to encourage people to feel a sense of community. For instance within 5 minutes of logging in you have contacted a friend to undertake a trade and then reversed the same trade (you've sold 100 coal for 1 fish and then sold 1 fish for 100 coal with each other) and for that you have received something for free.
BB actively encourage a sense of community within game as it's what keeps many around and that in turn helps to create gem sales which in turn supports the game!

I agree they are often imbalanced but that aside many are something for nothing.

Xibor
11.05.15, 20:25
BB actively encourage a sense of community...

I agree they are often imbalanced but that aside many are something for nothing.

I not clear at all how obtaining a small amount of resources encourages a sense of community. And I think (at least the impression I get) the biggest complaint is the scale of the task/reward. At level 10 picking up a little marble for doing something is very nice. At level 48 it's silly - I should have tasks (difficult to complete) that give me granite or saltpeter. It seems everyone gets the same random mix when it should be based on the level. It would also help if they added a few achievements (for those that like those) like 'complete 250 daily quests, 500 daily quests', etc. Make 500 and you get gems perhaps. That would be an additional incentive.

Larili
11.05.15, 20:37
I agree they are often imbalanced but that aside many are something for nothing.

Too many are nothing for something :D which is the point I think of the thread. BB talk of balancing, but why is their interpretation of `balancing' so far from the players.? My answer to that question would be to much time fiddling with PV? ( As this now fits in with office hours playing/developing ;) ) And not enough time looking at the TO prices on all the various servers. If they did the latter, despite all the servers being of different ages, at least they would have `some' idea of the in-game values, and could then apply them to daily's and guild quests.
If, after all, they are making an effort to change this aspect of the game, surely they ( with a little input from the community ) should be making them more `interesting ' and positive for the players rather than a click on the X chore negative. ( More negatives at this point in the game will not save the `community' and certainly will not encourage gem buying ;) )

Urd123
11.05.15, 21:17
Have you considered that BB consider this a community game and the rewards are there to encourage people to feel a sense of community. For instance within 5 minutes of logging in you have contacted a friend to undertake a trade and then reversed the same trade (you've sold 100 coal for 1 fish and then sold 1 fish for 100 coal with each other) and for that you have received something for free.
BB actively encourage a sense of community within game as it's what keeps many around and that in turn helps to create gem sales which in turn supports the game!

I agree they are often imbalanced but that aside many are something for nothing.

I dont really see how me giving up 100 coal to get 25 ore benefits the community.

The guildl quest we agree on deleting instantly when it is about giving away cannon parts, how can giving up those benefit the community ?

Why not make us do co-op advs for guild quest or something else that require that we actually work together.

unicornlinzy1
12.05.15, 09:34
Have you considered that BB consider this a community game and the rewards are there to encourage people to feel a sense of community. For instance within 5 minutes of logging in you have contacted a friend to undertake a trade and then reversed the same trade (you've sold 100 coal for 1 fish and then sold 1 fish for 100 coal with each other) and for that you have received something for free.
BB actively encourage a sense of community within game as it's what keeps many around and that in turn helps to create gem sales which in turn supports the game!

I agree they are often imbalanced but that aside many are something for nothing.

I'm sorry Fishslice it is not very often I disagree with you but on this matter I do..how on earth is paying lots of high end resources for a small amount of low end resources something for nothing ? imo .. they can't be bothered to put any thought into the quests, or the more likely reason is this is just another example of BB trying to get resources off the server. By no stretch of the imagination can I find anything in the quests that foster a sense of community.

vigabrand
12.05.15, 11:54
seems we are all pretty much in agreement. make the quests harder to give us something to do, which is surely the whole point of the quests and make the rewards much more worthwhile for higher lvls. let's hope bb reads this and acts accordingly, its one change I would most certainly welcome

SmurfAsH
12.05.15, 12:09
unicornlinzy1 and Urd123, learn to differentiate between Pay and Sell..
From settlersonlinewiki.eu/mission/daily-quest/ (http://www.settlersonlinewiki.eu/mission/daily-quest/)..

Quest: Negotiation skills
Description: Sell at least 200 Coal trading with other players
Reward: 25 Copper ore

Gerontius
12.05.15, 12:12
They main problem with the current daily quests is that the rewards have been reduced so much its pointless.

But there was no reason to reduce the rewards. You can get at most 2 daily quests a day so it's not as if anyone can reap a huge profit from doing lots of daily quests. Reducing the rewards in no way helps game "balance" because they could never unbalance the game in the first place.

The rewards for daily quests should be significantly higher to give a real impetus for logging in each day and doing them. And by higher, I mean weapons and granite. And I don't mean 10 of each, I mean 100 or more.

NB: I was fully supportive of removing weapons from adventure loot, since those could be farmed endlessly and balance became an issue. As I've pointed out, though, farming of daily quests is simply not possible.

Inn summary: reducing daily quest rewards is not balancing the game, it's just stingy.

Narcil
12.05.15, 15:36
ya the only daily i havent deleted since they changed them is do BN get 500 gran the rest are just utter trash.

vigabrand
20.05.15, 12:57
ya the only daily i havent deleted since they changed them is do BN get 500 gran the rest are just utter trash.
c'mon bb this sums up all our feelings...
we love the idea of a daily quest, but sort it out plz :)

Xibor
20.05.15, 20:29
I'll repeat my agreement to making the daily quests make more sense, and my suggestion that they be scaled to level - at level 49 asking me to do something for 20 copper ore is just silly. Without any other reward (even an achievement) there is no motivation at all to worry about them.