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khadar
13.06.15, 22:52
Can we please give this the same treatment as the barracks and provision houses?. Its a very minor point...but the addition of a counter to see what total weapons are in production would be fantastic (and logical I would have thought since every other comparable building has one) Loving the PVP thanks BB you know how much we use Combat Armory ...help us out here.

Jim_B
14.06.15, 09:46
...how much we use Combat Armory

We use???.... errr you use, don't drag me into this PvP mess!

SirPoz
02.07.15, 09:10
Can you please add a display of the cued weapons being made in the combat armoury.
There is a similar display that happens in the barracks - showing the quantity of troops in the cue.
Thanks

brendonm
14.07.15, 04:13
Most other queued buildings have a total on each item you can make, both barracks have it as well as provision house, but the combat armoury does not have this feature. It would be nice to know exactly how many of each type you have queued instead of having to count them all.

SmurfAsH
14.07.15, 10:36
http://forum.thesettlersonline.com/threads/31068-Combat-Armoury-display-quantity-of-cued-weapons
http://forum.thesettlersonline.com/threads/30995-Combat-Armory


Thank you, Smurfash
Threads merged

vigabrand
14.07.15, 19:48
oh how Jim_B made laugh...

I've never been in the combat armoury altho I have built 1, but I'm amazed it doesn't have a queue like ph and barracks! what were bb thinking of? oh wait....

ICI35
28.07.15, 07:17
yeah a counter would be great...

chen_yan_ju1230
19.09.15, 11:04
how to get two combat Armoury;
I found another friend of the map he had two combat Armoury

Kit_
19.09.15, 11:06
how to get two combat Armoury;
I found another friend of the map he had two combat Armoury

you get the 2nd one at lvl 10 in pvp.

EasyTarget1
09.02.17, 08:53
+1, not knowing is a right pain. Usually have to wait till completion then you see "I need more x"

TheVictorious
16.05.17, 19:12
Thank you BB I think this is closed too :)
http://i.imgur.com/l2q7Xbv.png

BB_Saqui
17.05.17, 09:16
Thread closed due to suggestion having been implemented. :)