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Griffyon
24.07.15, 21:53
Hi,

As a new landing spot appeared in RB I decided to take a peek at options to make RB easier and maybe even cheaper.
Until now I've been using the Evil_j major fast guide (http://i.imgur.com/frON8X9.png) and mixing in some Corona88 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=283060&viewfull=1#post283060) settings.

Because the new Corona88 guide (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=283060&viewfull=1#post283060) was a bit overwhelming for me. I only have 2x MMA and a lot of people have only 1 or 0 MMA's, I decided to go ahead and try to fiddle with it and see what could be done to make it a Mayor-only (with optional MMA) guide.

Advantages:
Lower losses than Evil_J Major Guide (http://i.imgur.com/frON8X9.png) (748R + 86B losses)
Lower losses than Evil_J MMA Guide (http://i.imgur.com/5BJPZRS.png) (609R + 124B losses)
Lower losses than Corona88's (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=283060&viewfull=1#post283060) 1 MMA guide (602R losses)
Disadvantages: truthfully, the Evil_J method from left-top to right-bottom is way faster. There are longer waiting times here because you can only send mma/mg to first attack position and need to wait for normal generals to be placed.

caution beforehand.. I send my blocks evil_j style, so there is no waiting for drumrolls, just a short delay between sending the generals.

Troops required: 524R 54B 128C 72E 140K (and optionally 141XB)
Maximum losses: 524R 54B (466R+54B if you suicide 1 MMA)

First tower
http://snag.gy/hPaaI.jpg
From A to tower 1 you have 3 options, just pick the one you like.
General A MMA: 1R
General B MG: 152R 1E 117K
OR
General A MMA: 1R
General B MG: 127R 1E 1K 141XB
OR
General B MG: 210R 1E 59K

Second tower
http://snag.gy/rbyFe.jpg

Camp 1: MG 75R 55E 140K

Block: (send all generals right after each other)
General A to camp 2: 128C 72E
General B to camp 3: 1R
General C to tower 4: MG 107R 54B 109K


Third tower
http://snag.gy/2kG1S.jpg
Block: (send all generals right after each other)
General A to camp 1: 1R
General B to camp 2: 1R
General C to tower 3: MG 129R 1E 140K




Thanks to:
Thank you xOuchx for pointing out the new landing spot.
Newfoundland (thesettlersonline.com (http://www.thesettlersonline.com)) Rebel-Musketeers guild for testing the settings :-) (yes, we're recruiting (http://forum.thesettlersonline.com/threads/24907-Are-YOU-A-Rebel-if-so-we-want-YOU!?p=283207#post283207))
Woestewoud (thesettlersonline.nl (http://www.thesettlersonline.nl)) Too Much Apples guild for some more testing :-)

Corona88 for creating awesome guides (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides) !
Evil_J for creating even more awesome guides (http://forum.thesettlersonline.net/threads/15681-Evil_J-Adventure-Guides) !


p.s. please be mild in your critisism, this is my first try at a guide :-)

topgearfan
24.07.15, 22:14
p.s. please be mild in your critisism

awesome guide, with pictures and everything!

Dorotheus
24.07.15, 22:25
Just see placeholders where your 2nd and 3rd images should be.

Griffyon
24.07.15, 22:47
Just see placeholders where your 2nd and 3rd images should be.strange... they did show here on multiple computers. Should be fixed now.

EctoRune
25.07.15, 08:01
Having just played through this, I can confirm that it works like a charm. Very useful guide. Thanks, Griffyon!

For those of us with a bunch of MMAs, I recommend bringing some extra cavalry. The non-tower camp you kill (Camp 1 in the second picture) can be reduced to only cultists with MMAs, then killed with the major using a few recruits and a lot of cavalry. Saved me about 50r

Fanfas
26.07.15, 23:57
Very good guide, works like a charm.

On the second tower the camp that needs killing can also be killed with MMA(100R + 120K) it loses 75R.

Aliccis
28.07.15, 11:36
asked a friend to do the picture of guide based on latest RB changes, its inspired by many guides, hope you dont mind dropping it here

http://prntscr.com/7ypjbl

http://i.imgur.com/vHTsHpf.jpg

Griffyon
29.07.15, 20:16
asked a friend to do the picture of guide based on latest RB changes, its inspired by many guides, hope you dont mind dropping it here

http://prntscr.com/7xxhg7


Like this one too.
I prefer losing some more R to B because they are cheaper to build/replace.
the 1R blocks are safe as long as you keep a good eye on the generals leaving correct.

Aliccis
30.07.15, 20:52
Like this one too.
I prefer losing some more R to B because they are cheaper to build/replace.
the 1R blocks are safe as long as you keep a good eye on the generals leaving correct.

eh, i made him add those as alternative, as i have seen them at my guildie. as it was not tested properly by author i offered to add safe clause in there and leave it to player to test it how safe it is. also, small mistake was recognized in normal blocks, guide was updated in place (if you can, update the quoted link too, but its no big deal, ty)

god666
01.08.15, 09:36
love your guide thanks had stopped playing rb but now back at it

Dorotheus
01.08.15, 23:05
asked a friend to do the picture of guide based on latest RB changes, its inspired by many guides, hope you dont mind dropping it here

http://prntscr.com/7ypjbl

If you have them 2 MMA 1r suicides on you camp C1 before sending in the MG will save an additional 40 recruits.

Salem_Warrior_1
02.08.15, 08:31
well done works a treet

Brayarg
02.08.15, 09:18
Would you be able to add in a vet option for the 3* Wt's please?

Aliccis
03.08.15, 01:44
If you have them 2 MMA 1r suicides on you camp C1 before sending in the MG will save an additional 40 recruits.
Problem is your first MMA dies at T1, and you need second MMA for T2, which is after C1. Was thinking more about squeezing that 1R MMA before M at T3, cos after T2 you still have him alive. The reason why as explained to me by author : when you are chaining RBs (say under premium), you can already send that one alive MMA to another RB. For me that isnt option really, I would like to martyr him to save few more units :)

Vopicus
03.08.15, 05:03
- "I prefer losing some more R to B because they are cheaper to build/replace."

Bows are cheaper than bronze swords and while it's true that it takes more time building 1 bowman than 1 recruit, the setup in the guide you're responding to
have a lower total amount of units lost.
Example the central tower (Red 4) the guide of this thread calls for a setup with potential losses of 107R and 54B (totalling 161 units) that have production time of 120 min in a L5 barrack, where as the alternative that you dislike have a potential unit loss of 44R 101B (totalling 145 units) and their production time is 107 minutes and 12 seconds, that is it's 12 minutes and 48 seconds _faster_ , a compromise is the following MMA setup 57R 88B 74XB 1K, which also have a 145 unit loss, but more recs vs bows, and thus slightly faster to rebuild. (104 m 36s)

So indeed neither of your 2 cited reasons are relevant.

That said, there is a very relevant difference which is that you need an additional MMA to make use of the guide with the higher bowman losses, which is nice if you have it, but then if you do, you're probably better off anyhow sacrificing it on Red 1, so your second wave can contain cavalry (But I havn't borthered to check this yet, so it's just a guess), if correct it means you really need 3 MMAs to use a MMA attack on Red 4.

SwampHen
08.08.15, 20:25
Thanks for the guide, I'm back playing RB too with the lower losses. I love the version with bows too, thanks Aliccis for sharing.

With camp C1, I am first using an MMA/1R suicide, and then MG 30R/240C. Reduces losses by 45R or so.