View Full Version : [Guide] Roaring Bull - collected & upodated all camps / units / paths
Adv ROARING BULL
Only for personal use !! [after rec neg note 2015 Aug 02]
Map with all camps indexed [ details + different paths will follow]
http://thesettlersonlinewiki.com/uploads/1464756363Adv RB plan 780x452 Gamla SECT CAMPS.png
It is a lot of work for me personal due to age and condition but with patience all will come to a positive end, yours sincerely.
My Fast + East Path for RB - based upon all available settler guides
+ the LZ03 GH-wall [x4 GEN]
+ avoiding high risk complex blocking
+ multi-simultaneous walks from LZ02 + LZ03 =
==> updated in post 006 hereafter
Cheers and good luck
PART ...
adventure Roaring Bull - RB -
Since ..., was about time to remove the post.
Did find out that the roaring bull guide from settler HarryTipper was removed out of the hosting-service.
So here is a new active link = BE AWARE THE INTERCEPTIONS DID CHANGE = recommended the Hurricane guide !!
http://i.imgur.com/tPDHwev.jpg?1
ENJOY !!
I suggest you take another look at your camp numbering system I suspect two of those leader camps which you have labeled L05 should be L01 and L02
Hey Dorotheus
Yes I understand your addition to my number system, but I choose to stay with the numbers I indexed because the Leader camp is the last one in each section, and the previous camps are numbered from left to right, or in way as they are most mentioned in the other 88 guides published, here internal and external.
If I did a mistake in counting or misjudged a camp would be nice to hear from you.
INDEX of my use of language and abbreviations.
An adventure [ adv ] has different sections [ S ] with a number [ nr ] = S01, S02, S03, ...., in each S there are multiple camps which have been numbered 01, 02, 03, ... etc.
Two camp-type indicators = Leader .. camp [ L ] and other camps [ C ]
A camp can be ignored or attacked [ Att ]. An attack leads towards a
conquer/capture/... [ Att] or towards a Block [block] in which to distinguish = 1R-Block and round-block [ O-block ]. Beside the S you will find x1 Landing-Zone or more [ LZ ] [ LZ01 , LZ02 , LZ03 ...].
Many thanks, Gamla
complete updated ROARING Bull
-- guide + path NO BLOCKS[/SIZE]
[maybe x1R blocks in final S08 ]
QUICKPATH - partial xp +17000
################################################## ##################
==> PATH 01 start from LZ 02
S01 C01 - 80CoB 120Nom - exp 400
Ans 33R 1ES 116XB [ 32R ]
Nus 41R 1E 120Cav 3XB [ 34R ]
**Var 30R 2E 47LB 101XB [ 24R ]
any GEN = 59R 1E 140XB [ 52R ]
Drac 53R 1M 7S 139XB [ 42R ]
MMA 45R 1E 155Cav 19XB [ 42R ]
Vet 50R 200XB [ 44R ]
Maj 47R 77E 146XB [ 44R ]
@@ this PATH will continue with S06C01 + S07C02
################################################## ##################
==> PATH 02 start from LZ 03 -BUILD dso wall (respected ref Hurricane)
such avoiding tempested interceptions (bricks needs x4 Gen)
S03 C01 - 80LaR 120Nom - exp 560
**Ans 46R 104E [ 40-41R ]
**Ans 44R 106Can [ 41R ]
Nus %% none
Var 66R 1E 113XB [ 56R ]
Var 65R 1E 114Can [ 55R ]
any GEN = 200R [ 108R ]
Drac 200R [ 101R ]
MMA 87R 133Can [ 81R ]
Vet 90R 160E [ 81R ]
Vet 84R 1E 165Can [ 80R ]
Maj 92R 178E [ 80R ]
Maj 84R 1E 185Can [ 80R ]
@@ this PATH will continue with S06C03 + S07C03 + S07C04 + S07LC05
################################################## ##################
==> continue PATH 01 to clear interception from path 02
S06 C01 - 50Cat 60LaR 90Nom - exp 1020
**Ans 146R 4Can [ 118-126R ]
Nus %%
Var %%
any GEN = %%
Drac %%
MMA 168R 52Can [ 157R ]
Vet 160R 1E 89Can [ 150R ]
Maj 144R 126E [ 130R]
**Maj 138R 1S 131Can [ 126R ]
S07 C02 - 100Cul 100Fir - exp 1700
Ans %%
**Nus 112R 1E 26Cav 26XB [ 93R]
Var %%
any GEN = %%
Drac %%
MMA 64R 71B 85XB [ 64R 69B ]
MMA 63R 73B 84Can [ 63R 70B ]
Vet 50R 101B 59XB 40Can [ 50R 99B ]
Maj 129R 25B 116XB [ 129R 20B ]
Maj 118R 32B 120Can [ 118R 31B ]
################################################## ##################
==> continue PATH 02 -- free cleared from interception
S06 C03 - 50Cat 110Nom 40RAG - exp 1140
Ans %%
**Nus 60R 105B [ 40R 90B / 43R 91B ]
Var %%
any GEN = %%
Drac %%
MMA %%
Vet 30M 160B 60XB [ 27M 146B ]
Maj 181R 89E [ 168R ]
Maj 174R 1E 95Can [ 163R ]
S07 C03 - 50ShS 80Fir 70Cul - exp 1630
Ans %%
**Nus 103R 62E [ 75 - 78R ]
Var %%
any GEN = %%
Drac %%
MMA 113R 57E 50Can [ 110R ]
Vet %%
Maj 121R 149Can [ 118R ]
S07 C04 - 100Cul 20DaP 80ShS - exp 940
Ans 51R 1E 98Can [ 51R ]
Nus 65R 100Can [ 47R ]
**Var 57R 1E 122Cav [ 39 - 43R ]
any GEN = %%
Drac %%
MMA 73R 1E 82Can [ 70R ]
Vet %%
Maj 130R 140Can [ 75R ]
Maj 76R 1E 190Can [ 75R ]
S07 LC05 - Witch tower+ 80Cul 120Fir - exp 1920
Ans %%
**Nus 127R 11Cav 27XB [ 105 - 108R ]
Var %%
any GEN = %%
Drac %%
**MMA 57R 88B 75Can [ 57R 86B ]
Vet 210R 40XB [ 199R ]
Vet 210R 40Can [ 199R ]
Maj 110R 50B 110Can [ 110R 49B ]
################################################## ##################
Witch tower 01 captured = transfer GEN to the free Section07
==> start from S07
S06 LC04 - Witch tower+ 70Nom 1UpB 30Cat 100LaR - exp 950
if you have MMA to offer ==> w01 MMA +1R (more GEN suicidal moral -use them !!)
All following are for single attack=
Ans 102R 1E 47Can [ 91R ]
Nus %%
Var 122R 1E 1XB 56Can [ 112R ]
any GEN = %%
Drac %%
MMA %%
Vet %%
Maj 126R 1M 143Can [ 116R ]
################################################## ##################
next target S08 - final Witch tower (03) - exp 650 + 1220
80Cul 50ShS 70Fir 1DHP
with 1R BLOCK on C01 +att S08LC03 (minimal x2 waved attacks)
** wave 01
on C01 - Gen200 + 1R
on LC03 -ANS or NUS +1R
**wave 02
on C01 - Gen200 + 1R
on LC03 (x2 options )
MMA 90R 1S 1E 128XB [ 90R 1S ]
Maj 97R 1E 46Cav 126XB [ 95R ]
extra = without BLOCK
att S08C01 - 100Cul 60Fir 40ShS
Nus 87R 78Can [ 70R ]
MMA 110R 110Can [ 102R ]
Maj 113R 20E 137Can [ 112R ]
Thank you, for personal use - feel free to taste - :confused: & :o always nice to have a Block free guided adventure !!
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