View Full Version : Levels 50-75
I wonder if this tweet means that the max lvl will be increased to 75
Great things cast their shadows before… pic.twitter.com/Wy4mS9dpSa
https://pbs.twimg.com/media/CLfXE0AWsAA69lm.png
Looks like a premium badge.. 75 days premium for beans :D
hmm, with the new buildings, and super hard Ali Baba adv's all being previewed, having new levels does not sound too far fetched an idea. BB on the test server are being very mysterious about new stuff coming up. So i hope it is something big coming to the game :)
Would be really nice! But let's hope they introduce/bring back the 3 "expanded islands" they talked about before this...
Would be interesting if it was linked to new levels as well.
New lvl cap is true
https://pbs.twimg.com/media/CLvJtc0WIAA_26x.png
I'm liking more the new islands... but yes... finally :)
I just hope we won't be "forced" doing the Pee v Poo to advance. Other than that lvl cap increase and the islands are very good, and hopefully implemented soon.
http://i.imgur.com/l8hh3ee.png
more level only more problem
anything New to the game is always welcome:)
anything New to the game is always welcome:)
+1
Thejollyone
06.08.15, 17:59
http://i.imgur.com/l8hh3ee.png
more level only more problem
unless they link the new levels to just the Ali Baba with special FT xp that gets you to L75.... just thinking out loud
ROLANDHOLLANDER
06.08.15, 18:15
Bring it on!!!!
unless they link the new levels to just the Ali Baba with special FT xp that gets you to L75.... just thinking out loud
i have solutions
Unit lvl 50 we getting xp, after lvl 50 star coins or bean(if you play FT) and new lvl you can buy in shop for star coins
for example for lvl 51 we need 800 000XP. 800 000 xp = 8000 star coins
you can buy lvl 51 for 8K star coins, lvl 52 for 10K star coins if we need 1M for lvl 52 etc
maybe not best solution, but star coins and epic items still will be available for us, and we will able to go on new level if we want and if BB add good things for new levels (building, new productions chain, maybe new units etc)
As my favorite character would say....
fascinating...
BAAAHHHHHJJJAAA
06.08.15, 21:59
Whatever it is, knowing BB it will be disappointing.
Corona i bet they will not stop givig star coins... OR if so maybe the stuff we can get with coins... can be bought with something else like beans or grout... lets hope for something good for a change... And this is coming from someone that is a pessimist regarding this game... lol but i'm hopefull...
Fabulous Idea New levels are badly needed as are new islands. But permanent Islands. Even if we had to build a bridge to them . accumulating parts from adventures or in-game challenges. Well done bb on making some progression
Will be a fairly tough slog to get to level 75 if level 49 - 50 was anything to go by. It will also introduce xp again instead of star coins which makes sense I guess. The new tougher epic adv's could be easily played with loads of epic buffs (catapults, arrow etc) which will be limited to buy when star coins are removed for xp again.
Good move.
Hmm - not ery keen that I have to find a new game allready. Only been here since december. Started because my old game that I played 5 years was getting boring and nothing new worth mentioning happened.
Not sure what I think of new levels. It can be a good thing or make no change at all. When we reach max level we are right where we started.
If the only way to get more exp and advance in game, then it is time for a change for me. I like a game that I play every day. I like to do adventures, but I need new ones now.
The way the new Alibaba is right now,- settlers will be reduced to one ali baba every 3- 4- 5 month or so - rest of time spent on getting enough titan and waiting for elites to be made in barracks.
I am not at all convinced that BB has a plan. I would like them to be much more visible in this forum, and better at giving information. I am tired of guessing contest where bits of information is revealed and no one is really listening to what players want. It seems to me that they have all ready decided what they are doing no matter what we say. Maybe I am wrong, but that is the impression I get. More information and better feedback would maybe change my mind on that.
Hmm - not ery keen that I have to find a new game allready. Only been here since december. Started because my old game that I played 5 years was getting boring and nothing new worth mentioning happened.
Not sure what I think of new levels. It can be a good thing or make no change at all. When we reach max level we are right where we started.
If the only way to get more exp and advance in game, then it is time for a change for me. I like a game that I play every day. I like to do adventures, but I need new ones now.
you make no sensee.
Bored of the adventures here after 8 months and you quit your old game after 5 years because nothing new happened ??? Then don''t like it we get new content finally ??
Stay at level 50 for 3 years. Get your island in shape. Then work to lvl 75.
See how fast you welcome new levels
So BB announces new levels, more island space, new adventures, new units and other things to add the existing recently created 30 levels of PVP not to mention that it takes a long time to make a level 6 island and there's still people saying there's nothing to play for / no way to advance...
New levels, new high level adventures and new island space is EXACTLY what this game has needed for a while. It is finally coming, well done BB.
New stuff!
*does happy dance*
you make no sensee.
Bored of the adventures here after 8 months and you quit your old game after 5 years because nothing new happened ??? Then don''t like it we get new content finally ??
Stay at level 50 for 3 years. Get your island in shape. Then work to lvl 75.
See how fast you welcome new levels
I talk from experience. My old game added new levels twice, but pretty fast we were just back where we started. It is nice to have new content and new stuff to do, if it is new levels or that we keep getting new adventures all the time ( I think I would prefer that).
But if the new adventure going to be like the alibaba is right now on test server, then never mind, I dont have the patience to have to prepare several month just to do one adventure.
This game becoming endless i guess after some years i can leave my account as legacy for my grandchildren :)
I like the idea of more levels but we need new troops, buildings, adventures etc. otherwise more levels with higher losses is going to be for a minority only.
Just as the progress to level 50 unlocked new troops and buildings and allowed us to reduce losses doing the adventures available already, we would need a way to reduce losses further. Something to play for and work towards.
Just like the fairy tale adventures allowed us to earn beans and buy the major general, we should get more things in the shop with level 51+ requirements to buy.
I like the idea of more levels but we need new troops, buildings, adventures etc. otherwise more levels with higher losses is going to be for a minority only.
Just as the progress to level 50 unlocked new troops and buildings and allowed us to reduce losses doing the adventures available already, we would need a way to reduce losses further. Something to play for and work towards.
Just like the fairy tale adventures allowed us to earn beans and buy the major general, we should get more things in the shop with level 51+ requirements to buy.
Did you not read the signpost?
It is not just a level cap rise to lvl 75 being offered, but also:
Island Archipelago (so the extra islands they tested a while back it seems)
Epic raids - 1001 nights
Scenario Storm Coast
Building upgrades
military expansion
I would assume the new buildings they unveiled in the sneak peeks will be a part of the this as well.
I talk from experience. My old game added new levels twice, but pretty fast we were just back where we started. It is nice to have new content and new stuff to do, if it is new levels or that we keep getting new adventures all the time ( I think I would prefer that).
But if the new adventure going to be like the alibaba is right now on test server, then never mind, I dont have the patience to have to prepare several month just to do one adventure.
i have done several online games, became bored of them all and somehow i am still playing this.
I do know 1 thing for sure, i wasn't bored of the adventures after 8 months. I still am not bored of doing adventures. I do FT to help others out getting a Major, get them through the guestlines. Other adventures to get them loot. For some strange reason i also like pvp
This is a game to play together as well as getting personal goals done.
The new adventures are still being tested, they might as well change, Ravel mentioned it somewhere. I also saw someone post something about the science system for generals. Who knows what will happen, besides a lot of new bugs :p
Did you not read the signpost?
It is not just a level cap rise to lvl 75 being offered, but also:
Island Archipelago (so the extra islands they tested a while back it seems)
Epic raids - 1001 nights
Scenario Storm Coast
Building upgrades
military expansion
I would assume the new buildings they unveiled in the sneak peeks will be a part of the this as well.
ssshhh, don't wake up the negatives, they might see the light at the end of the tunnel ;)
lordloocan
07.08.15, 13:37
Amazing that this rise in cap limit has sort of slipped out to us via the backdoor. Why wasn't it announced as a dev diary or similar? Pleased to see new things potentially in the pipeline, fingers crossed we get some of it in the near future.
Amazing that this rise in cap limit has sort of slipped out to us via the backdoor. Why wasn't it announced as a dev diary or similar?
Dev Diaries are posted when a feature is ready to be implemented on the live version. This has not even hit the test servers yet.
any rough estimate date of these big update? hope it is not year 2075.
Now that the Level Cap raise has been revealed, don't you guys feel that the Ali Baba Epic Raids might end up being easier to complete than you originally thought? :)
This is just an odd question.
The level cap rise does nothing directly to influence how difficult or not the new raids are going to be judged.
Larili's full post and several others, particularly Ozzymandeus a few posts down in that same thread (http://forum.thesettlersonline.com/threads/31208-Feedback-Ali-Baba-Epic-Raids?p=283873&viewfull=1#post283873), do an excellent job of explaining both why the only real answer is "No." and of taking the time to go further than that in their feedback by offering their reasoning and suggestions and in the process, leaving me little to say beyond +1.
There is however newer News regarding the Signpost (https://www.facebook.com/TheSettlersOnline/photos/a.316040648418216.72132.285341921488089/981272831894991/?type=1&theater) and other things from players who stood as "field reporters" for the rest of us at gamescom, they offer some more specific info. Both links are in German and neither I nor Google Translate is fully up to the task so here they are, for the curious, just as links:
Remember to grab a translator and a grain of salt, translations can be shaky and none of this is an Official Press Release nor yet Carved In Stone, then uncover the mysteries of TSO at gamescom.
From nitram4ever on the fansite siedler-vision.de: siedler-vision.de/2015/08/blitzmeldung-dieses-bild-steht-fuer-sich/ (http://siedler-vision.de/2015/08/blitzmeldung-dieses-bild-steht-fuer-sich/)
From ein_Mann on the German forum: forum.diesiedleronline.de/threads/119295-Gamescom-2015 post #353 (http://forum.diesiedleronline.de/threads/119295-Gamescom-2015?p=1181649&viewfull=1#post1181649)
Many thanks and here's hoping for more global and Official info from BB in the near.
EDIT: Thanks and a tip of the cap to inyi and others in posts following this one for sorting out the language barrier! :)
rough translation, google translate makes a mess and my german isn't great
* New levels will be on test in the next few weeks
* * All buildings, old and new, can be upgraded to lvl 6
* Starcoins will be temporary disabled
* Improved wheelmaker
* Improved Cannonforge
* Sheepfarm
* Weaving mill
* Saddle maker
* New Epic building
* Musket maker
* Titanium mines
* Exotic woodcutter
* Saltpeter mine
and a lot more
* * All buildings use grout for level 6
* Grout won't be available on events anymore, but in loot ( lvl 50 + adventures )
* * New military units
* 7 new units
* can't be used in old adventures
* * Island extensions
* Available at level 50
* New island can be discovered with explorers
* New bandits to defeat on the islands
* 1 storehouse needs to be build to claim the island
* Islands aren't connected to the main island
* island extensions will be available without spending gems
* * New adventures and scenario's
* Ali Baba Epic Raids will be available for levels 50+
* A total of 10 Ali Baba Epic Raids
* They will be easier to do with the new military units
* New scenario Storm Coast: with new elements (like Storm Recovery scenario) where the resources available must be considered and the player can end up in a losing situation if planning isn't done properly.
* New snenario's and adventures in progress
* * Guildquest
* New idea : the more you do, the reward will be higher
** Revision of the starmenu
* Manual sort function, and search function
* Stack resources, with the exception (for now) of buffs, refills, adventures etc
* * Revision of the mailbox
* * translates as: changing servers isn't possible due to technical issues
* * Nothing new about Crisisquests, Guild features, gempits, landing dock for generals
* * More details will follow
thank you Iolanthe for the links :)
thank you Kit_ for the missing bits !
Thank you MOD_Kioco :D
good job inyi, just to fill out that last couple of bits:
* island extensions will indeed be available without spending gems
*New scenario Storm Coast: with new elements (like Storm Recovery scenario) where the resources available must be considered and the player can end up in a losing situation if planning isn't done properly.
* Star menu: manual sort function, and search function (as well as the stacking of resources)
*revision of the mailbox
If this info is correct, I hope the combat system on the new adventures matches the original and not the rock, scissors paper nonsense on PvP. ON balance though, exciting stuff.
Add Saltpeter Mine to the list ;)
Add Saltpeter Mine to the list ;)
great !!!!
and done :)
BlackBart1982
10.08.15, 13:58
there is to be a saltpeter mine?
This sounds really really interesting and i am looking for it :)
Dev Diaries are posted when a feature is ready to be implemented on the live version. This has not even hit the test servers yet.
How about a sneak peak than ? :)
if all those things are on german forums they should be here too??? right?
How about a sneak peak than ? :)
if all those things are on german forums they should be here too??? right?
but they aren't on the german forums, only a post by a player who was at the gamescom, same as here ;)
rough translation, google translate makes a mess and my german isn't great
[...]
I've also seen in the comments section of the same page that the Titanium, Exotic wood and Saltpetre deposits will be on the new islands.
I've also seen in the comments section of the same page that the Titanium, Exotic wood and Saltpetre deposits will be on the new islands.
Can be really interesting indeed
I've also seen in the comments section of the same page that the Titanium, Exotic wood and Saltpetre deposits will be on the new islands.
yeah, titanium and saltpeter mines and exotic woodcutter :D
makes me wonder if there will be granite
Does it mean we will get new geologists able to find those deposits, or will those new mines be buildings like the granite pit ?
That will change a lot - will be quite interesting.
Looking forward to some changes like this.
If they can pull this off, it will be good for the game, all the players and of course gem sales for BB.
I'm looking forward to reach level 50 now :D :D :D
All the news looks to be good news, especially for those who have been sitting at level 50 for a rather long while :)
My main concerns from the posted information would be about star coins, namely:
While star coins are disabled, will the shop category still be available? (basically, can we still get 100 extra gems a week?)
Will players retain their star coins until they reach level 75 when, presumably, they can spend them again?
Just really hoping there will be no 'Star coins will be converted to gc automatically' quick fix...
Thejollyone
11.08.15, 17:45
Just really hoping there will be no 'Star coins will be converted to gc automatically' quick fix...
I'm thinking that the merchant will just be locked until we reach L75; that woud be the most sensible way around it. No need for BB to touch star coins and make it complicated :)
I'm thinking that the merchant will just be locked until we reach L75; that woud be the most sensible way around it. No need for BB to touch star coins and make it complicated :)
The star coin items are in the section with bean and stalk items though, so locking that would prevent anyone buying mag-res, MG, epic yards etc
Thejollyone
11.08.15, 18:16
The star coin items are in the section with bean and stalk items though, so locking that would prevent anyone buying mag-res, MG, epic yards etc
well not quite - look under the black market for instance. Scouts are locked if you have reached max, but other items like jolly geos are not. I think it's more workable like this :)
I think they should make star coins loot drops and give experience until you reach the next level cap.
topgearfan
11.08.15, 23:15
what possible reason could there be to restrict people from spending their already earned star coins?
If Star coins are suspended how do we buy Fairytale adv
You've been buying them with star coins? I thought 1500 star coins was a joke, but then I don't buy premium apart from the one day a week I can get from star coins. VLT is 600 map fragments in the adventure section of the merchant.
Mannerheim
12.08.15, 10:04
Yeah adventures with star coins is pretty horrible as the coins sold as nukes are worth 2-4x more in trade where you can buy the advs too.
For the shop removal note that the temporal removal was edited out from the original link and is uncertain in the forum comments too. Also it has been said (or rumored ;)) in other forums that they would disable the shops to block the one day premium and nukes for too fast progress so half of the servers would not hit the max lvl fast again at least without gem premiums and benefit to BB.
alakama789
12.08.15, 10:11
Star coins should be put in loot for all lvl50+ adventures, ie Alibaba series and some more to come.
i can't blame BB if they make them available again at lvl 75. Starcoins were introduced to replace xp at lvl 50 and we get xp again. So they would need to come up with new stuff again, when people reach lvl 75. That wouldn't make sense :)
Tho i will be disappointed if we can't spend them anymore. I will have a large amount that will sit doing nothing for a while
Thejollyone
12.08.15, 12:45
Personally, I think it would be cool to have to get to level 75 without the epic buffs - a lot of us got to level 50 even without premium, and it was only once we reached that tier we started getting bored.
So for BB to introduce the extra levels only to have us buff kill our way through a lot of it seems pretty pointless IMHO. What will people do once they have reached Level 75 so fast? I'm guessing the forum will again be full of players complaining that the game has become stale and boring, as I previously have..
Whatever BB decide on this, I'm totally looking forward to all the new content as it's been a long time coming. This time though, I'm going to venture into it more slowly and enjoy it while I can :cool:
Sir_Killemall
12.08.15, 13:08
I hope all they mean is that the conversion of xp to stars will stop as by default you are getting xp again.
Surely no need to do anything as the game mechanics *should* stop the conversion as you are again allowed to get xp.
Would allow people to still spend the star coins they have earn't, until they run out, or hit 75 and start getting more again.
alakama789
12.08.15, 16:26
Personally, I think it would be cool to have to get to level 75 without the epic buffs - a lot of us got to level 50 even without premium, and it was only once we reached that tier we started getting bored.
So for BB to introduce the extra levels only to have us buff kill our way through a lot of it seems pretty pointless IMHO. What will people do once they have reached Level 75 so fast? I'm guessing the forum will again be full of players complaining that the game has become stale and boring, as I previously have..
Whatever BB decide on this, I'm totally looking forward to all the new content as it's been a long time coming. This time though, I'm going to venture into it more slowly and enjoy it while I can :cool:
If they keep the rate of increase from current levels, you´ll need hundreds of millions of XP to get to lvl75. That´s anything, but fast, even with premium. If they just seal the epic items, we wont be able to buy them for years to come. No point of doing that. Especially for kill buffs.
Mannerheim
12.08.15, 17:10
I hope all they mean is that the conversion of xp to stars will stop as by default you are getting xp again.
Surely no need to do anything as the game mechanics *should* stop the conversion as you are again allowed to get xp.
Would allow people to still spend the star coins they have earn't, until they run out, or hit 75 and start getting more again.
However people would whine when others can buy nukes and one day premiums and others can't. They might just auto convert star coins back to xp and nothing have a word about it. No one could then whine that I can't use my star coins and no one can whine that others can buy stuff.
If they keep the rate of increase from current levels, you´ll need hundreds of millions of XP to get to lvl75. That´s anything, but fast, even with premium. If they just seal the epic items, we wont be able to buy them for years to come. No point of doing that. Especially for kill buffs.
does it matter if it takes years ? That's years of playing for something :)
Like Jollyfog says, a lot of us went to 50 without premium. Also without help of a guild, filled with lvl 50 members.
I like the thought of it all not being easy, but to work for it
However people would whine when others can buy nukes and one day premiums and others can't. They might just auto convert star coins back to xp and nothing have a word about it. No one could then whine that I can't use my star coins and no one can whine that others can buy stuff.
oh no way to convert starcoins into xp !!!!
i really don't want millions of xp straight away !!!
Mannerheim
12.08.15, 17:29
oh no way to convert starcoins into xp !!!!
i really don't want millions of xp straight away !!!
There is not much other fair thing to do then. Everyone starting from same fresh lvl50 would be nice but then people would whine if they can't use the thousands of star coins they have next half a year or two if the level xp progression pattern is repeated.
Simple solution, new items for starcoins at level 75 :)
Well, on the thin information we have to go on, this is what should have happened years ago and was asked for again and again in this very place.
I would welcome it with open arms IF it had followed on from a specific point in time.
It looks like BB are belatedly coming around to returning to the core Settlers game we loved, but the interim messes they've created are not going to make this easy.
The star coins topic has already been aired quite well, and any transition is going to be messy and probably please nobody, perhaps the least objectionable path would be to retain them as loot from adventures, and maybe lock out their use on the newer adventures?
Guild Quests, have got to be rebalanced. Nothing has ripped apart guilds more than these. The constant spamming of the same few adventures, especially when unavailable to obtain in the shop, the "out of level" quests where Level 46 players are expected to pay resources they cannot actually produce until Level 48 or higher are two of the most destructive. There should be an "opt-out", where a player passes on a quest and does not get ggcs as we can't all be chained to our computers 24/7.
So many bugs to address, some so old they are probably starting school!
With the expansion islands, does this make the shotfirer redundant? If so, can we have the old graphics back on our islands please? The new ones look horrible, square mountains and the complete loss of all detail in the lake south of "Golem Island" just to accomodate a grotty 1x1 tower which leads me to the 1 thing that really has to go. It's a failure, it does not work properly, it isn't PvP by any stretch of the imagination, and has no part in this game. Give it up as a bad job please, and make adventure loot worthwhile again. We're going to need it for the new levels. When I bought a year's premium, I expected the benefits to last a year, not to be taken away after just 7 months. :(
topgearfan
12.08.15, 20:37
If they keep the rate of increase from current levels, you´ll need hundreds of millions of XP to get to lvl75. That´s anything, but fast, even with premium. If they just seal the epic items, we wont be able to buy them for years to come. No point of doing that. Especially for kill buffs.
if they keep the current increase of about 1.26 times per lvl it will take 3260m xp to gain the 25 lvls. last will be about 260m. hope i made a mistake somewhere :D
There are a lot of quick and simple fixes for these concerns about star coins. How about giving XP and star coins from level 50, with fairy tales giving XP and beans. That way everyone wins.
More items in the shop is always a good thing if people find they are good value, which is not true for a lot of items (500 beans for sandman's powder?)
The loot for most adventures was given a nerf last November which meant most were no longer worth doing, especially the laggy co-op ones. This could be rectified by adding the chance of a rare building that players would be tempted to grind for.
CoffeePowered
13.08.15, 01:43
how bad is the exp needed going to be? it is already quite bad the progression scale makes me feel sick, im lvl 43 and looking at the scaling for the levels to 50 is horrid ...
imagine how bad the Exp scaling is going to be 50-75 adding more grind makes for a boring game where people quit you can kinda tell many have quit during the time ive been here and i bet thats because of the exp scaling . (ive stopped playing a few times for this reason)
BB what % of new people actually stay these days? this can be a dead slow game how you have set it up.
i can already see how empty the Trade office is and global and all chats since i last took a break
please dont say more exp scaling and higher exp rewards from adventures is balance and content more grind isnt content we all know thats lol.
less exp grind please. . .
how bad is the exp needed going to be? it is already quite bad the progression scale makes me feel sick, im lvl 43 and looking at the scaling for the levels to 50 is horrid ...
imagine how bad the Exp scaling is going to be 50-75 adding more grind makes for a boring game where people quit you can kinda tell many have quit during the time ive been here and i bet thats because of the exp scaling . (ive stopped playing a few times for this reason)
BB what % of new people actually stay these days? this can be a dead slow game how you have set it up.
i can already see how empty the Trade office is and global and all chats since i last took a break
please dont say more exp scaling and higher exp rewards from adventures is balance and content more grind isnt content we all know thats lol.
less exp grind please. . .
I had a long break from when I got to level 45. When I finally wanted to get to level 50, I used Nords and BK. To give you an idea, 1 BK or Nords a day will get you to level 50 from level 49 in a month. That's 805k xp. I'm also feeling kind of wary about what kind of XP will be required for levels 50 to 75, but I think the point is that BB want to keep long term players interested, the kind of players who have already been around for 2 to 3 years, and especially the players who buy premium. If it takes them a month to level up, that probably suits BB really well!
I think a lot of people get bored of the game around level 35 though and it is a lot slower to hit a new level. Do adventure. Kill off troops. Build more troops. Do adventure. Rinse, repeat.
they toke my experience and give me 200k star coins. they promisse me rainbows and unicorns. they put back experience and they wont let me lvl up with star coins. they are robbing me!
[ you remove money from the economy and turn into comercial paper. later, you put money back and dont alow people to convert their comercial paper into money again. you'r stuck with all that comercial paper and cant buy almost nothing. its a scam, a plain sight robbery! ]
New content now on tsotest for, umm, testing
Super laggy there so not had chance to see much... level 60 to 61 is over 9 million xp though... kind of ballpark expected area.
I think the star coin issue is a big topic at the moment. How will these be obtained when the new levels arrive? A small trickle will come from scenario's but that's about it.
I Buy Instant's, gems & 1 day token every week atm using starcoins. Obviously that wont go on unless I can earn loads of star coins from now till launch so again can we have clarification on what's happening with the star coins.
Mannerheim
13.08.15, 13:09
The general theme seems to be based on German forums and sites that star coins will be removed for good as in possibly never brought back in the same form. The items will be removed or moved to be gained other ways such as loot or etc. BB Orowa said short summary might be posted this or next week about gamescon so it might have better info.
I think a lot of people get bored of the game around level 35 though and it is a lot slower to hit a new level. Do adventure. Kill off troops. Build more troops. Do adventure. Rinse, repeat.
I'd bet nowadays (since 25/11) a lot of fresh players barely crawl beyond lvl 30 because of bad experience from expeditions.
This is brilliant! Long months of hoarding high end stuff are coming to an end it seems, and what best thing you can imagine than upgrading new buildings:) Well done BB.
topgearfan
13.08.15, 15:43
level 60 to 61 is over 9 million xp though... kind of ballpark expected area.
guess i wasnt too far off then. full 25 lvls should be under 3.000.000.000 xp :)
lvl 54 = 9 256 565 XP
lvl 60 = 35 956 137 XP
lvl 65 = 111 397 554 XP
this is good, very good
Herr_Pannenkoek
13.08.15, 18:47
I just hate the fact that we are supposed to maintain a third army. Why can't we just use the new units on old adventures? This would make the transition smooth from the early 50s to the higher levels.
I just hate the fact that we are supposed to maintain a third army. Why can't we just use the new units on old adventures? This would make the transition smooth from the early 50s to the higher levels.
in old adventures loses are already too low. will be big unbalance use new troops on old adventures
been away months but this has tweaked my interest anyone have any idea how much building space is on new islands they look kinda crowded to have too much usable space
been away months but this has tweaked my interest anyone have any idea how much building space is on new islands they look kinda crowded to have too much usable space
I've seen minimum 220 buildings placed on those islands total. So probably up to 5 more or so max.
I just hate the fact that we are supposed to maintain a third army. Why can't we just use the new units on old adventures? This would make the transition smooth from the early 50s to the higher levels.
Using the new units on the old adventures would be like 2 kids playing cowboys and Indians and one of the insisting that they get to use cruise missiles.
Using the new units on the old adventures would be like 2 kids playing cowboys and Indians and one of the insisting that they get to use cruise missiles.
lol yup. Pretty sure Black Knights would be a zero loss adventure if we could use the new units there.
I figured it will be a matter of finding which new resource ends up being cheapest, to produce or purchase. That then dictates which troop type is cheapest and then basically use those as the proverbial cannon-fodder.
So saying, I am probably going to sulk the first time I lose an MG full of Besiegers
None of us will reach level 75, the discussion is useless. Just do the math how much xp you make a day and how many years are needed to reach 1 billion.
None of us will reach level 75, the discussion is useless. Just do the math how much xp you make a day and how many years are needed to reach 1 billion.
after 2 years first player will be on lvl 75. probably will also will be new adventures which will give a lot xp so can be even sooner.
most of us already playing game over 3 years. XP is much easier to obtain now than ever before
Thejollyone
15.08.15, 12:31
I don't want to rush to level 75; when I get there I'll be asking for more levels! LOL
What BB have effectively done is to prolong the game (for those who still want to play without rushing it) for at least another year or 2 years, or maybe longer
I am grateful for this, because had they not done it, the only way forward would have been a deep decline in my opinion.
looking at test server the new AB adv's give 200k-500k xp per adv, without prem. so won't be too hard to lvl up
No, you can't create troops to make one new adventure every day. The same for the old troops. So nobody will reach 75 in 2 years.
No, you can't create troops to make one new adventure every day. The same for the old troops. So nobody will reach 75 in 2 years.
why does it have to be done in 2 years?
Don't really want these new levels being done and a bunch of players with nothing to do again.
No, you can't create troops to make one new adventure every day. The same for the old troops. So nobody will reach 75 in 2 years.
yes you can. smart players are already ready to even play 2 per day, but of course they will not be able to play two per day for long period
Prove me with some math. :) Like how many troops you can create a day and the highest xp you can obtain with that.
And we are talking about resources too, the high level ones. The game will probably close before someone will reach level 75.
Prove me with some math. :) Like how many troops you can create a day and the highest xp you can obtain with that.
And we are talking about resources too, the high level ones. The game will probably close before someone will reach level 75.
i will not be first player on 75, probably some on german server will be and he will need 2 years or less. i will show you this thread 2 years after update and you will see.
1,5M xp per day = lvl 75 in 2 years. 1,5M XP is possible per day.
i will not be first player on 75, probably some on german server will be and he will need 2 years or less. i will show you this thread 2 years after update and you will see.
1,5M xp per day = lvl 75 in 2 years. 1,5M XP is possible per day.
Or she!
Herr_Pannenkoek
16.08.15, 13:28
in old adventures loses are already too low. will be big unbalance use new troops on old adventures
About the old adventures: It's a game design flaw that should not be fixed by creating even more powerful units.
As I demonstrated before, playing BK at the levels you can recruit the new units the xp gain and loot will be comparable to playing only the Lost Skull at level 50, thus being mostly a waste of time despite of its low losses and difficulty. If you fear people hoarding millions of granite, just remove BK from the store. Then the fact that you can have only 21 scouts will limit your BK'ing a lot.
However, of all the possible issues the worst is to have a third separate army and the fact that those units cannot be mixed. I wonder where Ubi/BB hire their game designers. There are dozens of solutions to fix all these "balance" and inconvenience problems, but somehow BB is unable to find them.
Or she!
Don't be a feminist.
About the old adventures: It's a game design flaw that should not be fixed by creating even more powerful units.
As I demonstrated before, playing BK at the levels you can recruit the new units the xp gain and loot will be comparable to playing only the Lost Skull at level 50, thus being mostly a waste of time despite of its low losses and difficulty. If you fear people hoarding millions of granite, just remove BK from the store. Then the fact that you can have only 21 scouts will limit your BK'ing a lot.
However, of all the possible issues the worst is to have a third separate army and the fact that those units cannot be mixed. I wonder where Ubi/BB hire their game designers. There are dozens of solutions to fix all these "balance" and inconvenience problems, but somehow BB is unable to find them.
you can't compare BK with lost skull on that way. BK is better adventure. much faster you get resource and xp with BK. BK have better ratio losses vs loot and xp.
did i really need to explain you why lost skull not worth to play? not to compete with BK, just not worth to play, lost skull have very low xp and loot is bad. not worth to spend time on the adventure.
we can make max 1300 new units per day (with x3 buff). player will still have time to play BK/RB. we still will able to play BK/RB
still will worth to have old units and everything.
if we can use new units in old adventures half builds will be obsolete. you complain because some production can be obsolete. now you want make all weapon production obsolete. that will happen if we will be able to use new units in all adventures. did you understand that?
players already have millions of granite.
you can't compare BK with lost skull on that way. BK is better adventure. much faster you get resource and xp with BK. BK have better ratio losses vs loot and xp.
did i really need to explain you why lost skull not worth to play? not to compete with BK, just not worth to play, lost skull have very low xp and loot is bad. not worth to spend time on the adventure.
we can make max 1300 new units per day (with x3 buff). player will still have time to play BK/RB. we still will able to play BK/RB
still will worth to have old units and everything.
if we can use new units in old adventures half builds will be obsolete. you complain because some production can be obsolete. now you want make all weapon production obsolete. that will happen if we will be able to use new units in all adventures. did you understand that?
players already have millions of granite.
Not to talk you'de be able to kill 99% of the camps of old adventures without even losing 1 troop of your owne... those first strike atackers with 100 damage and splash damage woul decimate even the hardest of old bandits... lol
If now they are not that hard... then they'de become boring...
Herr_Pannenkoek
16.08.15, 17:13
you can't compare BK with lost skull on that way. BK is better adventure. much faster you get resource and xp with BK. BK have better ratio losses vs loot and xp.
did i really need to explain you why lost skull not worth to play? not to compete with BK, just not worth to play, lost skull have very low xp and loot is bad. not worth to spend time on the adventure.
Do I really have to explain once again that LS has a better relative experience value at level 50 than BK at level 55. You will need to play less LSs to go from 48 to 50 than BKs to get from 55 to 56, and the units you lose are practically free. Just do the maths and don't stack on the absolute experience values. Then ask yourself did you play mini adventures to reach 50? Probably not. Then you are very unlikely going to play BKs at level 55, because you'll get much more xp/loot from playing a bit more painful, but more resourceful adventures.
Yes, the loot value is better, but it could be penalized easily or BK could be removed from the store (this would be good because the scout adventure search is practically useless at the moment as you can buy everything you want). Also at level 55 you will be pursuing after much valuable resources than granite which are unavailable in old adventures.
if we can use new units in old adventures half builds will be obsolete. you complain because some production can be obsolete. now you want make all weapon production obsolete. that will happen if we will be able to use new units in all adventures. did you understand that?
They will go obsolete anyway after the people hit their 60s unless the adventure setting is going to change a lot. You will need _nothing_ from the old adventures at that point unless BB introduces some old type adventures with new loot.
i will not be first player on 75, probably some on german server will be and he will need 2 years or less. i will show you this thread 2 years after update and you will see.
1,5M xp per day = lvl 75 in 2 years. 1,5M XP is possible per day.
How do you get 1.5m XP in a day? That's more than 15 Heroic Little Tailors.
Do I really have to explain once again that LS has a better relative experience value at level 50 than BK at level 55. You will need to play less LSs to go from 48 to 50 than BKs to get from 55 to 56, and the units you lose are practically free. Just do the maths and don't stack on the absolute experience values. Then ask yourself did you play mini adventures to reach 50? Probably not. Then you are very unlikely going to play BKs at level 55, because you'll get much more xp/loot from playing a bit more painful, but more resourceful adventures.
Yes, the loot value is better, but it could be penalized easily or BK could be removed from the store (this would be good because the scout adventure search is practically useless at the moment as you can buy everything you want). Also at level 55 you will be pursuing after much valuable resources than granite which are unavailable in old adventures.
They will go obsolete anyway after the people hit their 60s unless the adventure setting is going to change a lot. You will need _nothing_ from the old adventures at that point unless BB introduces some old type adventures with new loot.
you can make only 1300 new units per day (with x3 buff). you can spend that units in 2 hours. player will still have time for playing regular adventures with old units. we will still need xp from old adventures at least.
Herr_Pannenkoek
16.08.15, 18:22
i will not be first player on 75, probably some on german server will be and he will need 2 years or less. i will show you this thread 2 years after update and you will see.
1,5M xp per day = lvl 75 in 2 years. 1,5M XP is possible per day.
As you can't play Alibabas before reaching 56, you will have to grind up that first 6 levels by doing some old adventures like VLT. 1,5 Million a day would mean about 20 VLTs a day. If you sleep 6 hours a night and count in the 4 hours you have to spend moving your generals around, you would have approximately 40 minutes time to complete each VLT. And of course, you would have to do this for 38 days a row.
I would say that even 5 VLTs a day is quite an achievement. By this pace it will take about five months to hit 56. For an average player I'd say it's good if they hit 56s in a year.
In the end (65+) 1,5 million a day is perhaps possible if you have a really strong economy.
As you can't play Alibabas before reaching 56, you will have to grind up that first 6 levels by doing some old adventures like VLT.
I would say that even 5 VLTs a day is quite an achievement. By this pace it will take about five months to hit 56. For an average player I'd say it's good if they hit 56s in a year..
Yup, even adding in the 400k xp for clearing the archipelago, we still need over 10 million xp to reach level 56 before starting adventures that use new troops.
Mmm, ten million xp... almost 600 RB (at around 17k xp per hit)... 400 on prem... bring on the grind
Yup, even adding in the 400k xp for clearing the archipelago, we still need over 10 million xp to reach level 56 before starting adventures that use new troops.
Mmm, ten million xp... almost 600 RB (at around 17k xp per hit)... 400 on prem... bring on the grind
You need to either do adventures with a better troop loss xp ratio or there are those buyable quests like panda, only question is what will the cost of them be when it goes live
it will be a diference scenario if they alow us to lvlup with star coins
Today I got 328 720 exp from one Ali Baba adveture, without premium......hope this helps your discussion
this very very very gooooooooooood :) •
"I would say that even 5 VLTs a day is quite an achievement."
You can't create more than 7200 recruits daily, using a skunk in a level 5 barracks. Will get 20% more recruits in the level 6 one. Now tell me: how you will do 5 VLT's every day?
CoffeePowered
21.08.15, 04:22
honestly i think bb are doing the wrong move too much boring grind i guess they think massive exp grind is content which backwards world is that from? i expect most 50's to quit before they even reach 70 gg BB you are killing your game with this
kinda also seems that they dont even play their own game if they did they would know how BORING this new exp wall/grind would be for ANY player they just login once or twice a week say hi in the chats then leave am i wrong?
dear player,
please restrain from any insinuations regarding gameplay by BB-devs in the future
MOD_Fhearghus
"I would say that even 5 VLTs a day is quite an achievement."
You can't create more than 7200 recruits daily, using a skunk in a level 5 barracks. Will get 20% more recruits in the level 6 one. Now tell me: how you will do 5 VLT's every day?
planning is the key :)
For god sake, planing what? hacking the barracks to produce more than it can? lol
For god sake, planing what? hacking the barracks to produce more than it can? lol
there are 4x buffs as well :)
and then there's planning...
tho i do not recommend it, it is kind of draining energy
EpsilonSilver
22.08.15, 01:20
May I leave my island to my son when I die?
there are 4x buffs as well :)
and then there's planning...
tho i do not recommend it, it is kind of draining energy
Even with x4 buffs (and the joy of placing them every hour - tricky during the night though) you are looking at say 10k new troopers a day.
With a few nukes, let's presume you bring an FT down to 2k losses per run, so you can do 5 a day.
Surely; even with planning, having a healthy nuke stockpile and managing to buy more in trade, there is a finite duration for that style game-play.
Personally, I figured to do the 50 to 56 stretch using just an rtf HLT followed by SA fest and then Nords...
Each nuke is, theoretically, going to yield much better returns used on Ali Baba than it possibly can on FT
Even with x4 buffs (and the joy of placing them every hour - tricky during the night though) you are looking at say 10k new troopers a day.
With a few nukes, let's presume you bring an FT down to 2k losses per run, so you can do 5 a day.
Surely; even with planning, having a healthy nuke stockpile and managing to buy more in trade, there is a finite duration for that style game-play.
Personally, I figured to do the 50 to 56 stretch using just an rtf HLT followed by SA fest and then Nords...
Each nuke is, theoretically, going to yield much better returns used on Ali Baba than it possibly can on FT
i am not saying it can be done daily lol
i tried it a few weeks ago, see if it was possible. Make sure you have the needed lb ready and a large amount of bowmen. Only rebuild rec.
SOLT doesn't take a lot of rec and bowmen, VLT can be done fast with some catapults on the bow eating camps.
And, of course, a huge pop helps
not talking about the ali baba adventures. I was simply saying, to Rosee, doing 5 FT is possible :)
i am not saying it can be done daily lol
i tried it a few weeks ago, see if it was possible. Make sure you have the needed lb ready and a large amount of bowmen. Only rebuild rec.
SOLT doesn't take a lot of rec and bowmen, VLT can be done fast with some catapults on the bow eating camps.
And, of course, a huge pop helps
not talking about the ali baba adventures. I was simply saying, to Rosee, doing 5 FT is possible :)
it is possible, but not every day. For 5 FT you need 12 hours or more, if you have 12 hours for playing settlers. why playing FT's when you can in 12 hours finish 10-12 SA?
10-12 SA you can play every day is not problem to make units.
Ft's have bad loses xp ratio, also they don't giving you more xp for less time.
best is SA, after SA nords and BK
Is anyone working on the Alibaba adventures using existing troops?
I assume that will be the way that many players may level up in the first 1/2 dozen levels or so. I'm interested in seeing what the guides may look like as they could give a view on what higher level troops to start building and investing in now.
Mannerheim
22.08.15, 13:05
Is anyone working on the Alibaba adventures using existing troops?
I assume that will be the way that many players may level up in the first 1/2 dozen levels or so. I'm interested in seeing what the guides may look like as they could give a view on what higher level troops to start building and investing in now.
New adventures are locked until level 56 and test server forum has different old troop attempts from the time the advs were added before the level pack announcement.
it is possible, but not every day. For 5 FT you need 12 hours or more, if you have 12 hours for playing settlers. why playing FT's when you can in 12 hours finish 10-12 SA?
10-12 SA you can play every day is not problem to make units.
Ft's have bad loses xp ratio, also they don't giving you more xp for less time.
best is SA, after SA nords and BK
it was simply a test and a way to gain some beans :)
got to keep yourself busy :p
Is anyone working on the Alibaba adventures using existing troops?
I assume that will be the way that many players may level up in the first 1/2 dozen levels or so. I'm interested in seeing what the guides may look like as they could give a view on what higher level troops to start building and investing in now.
you will able to play new adventures with new units. not worth to use exist units. same is for celreaing home island. clean only first sector with exist units to have space for new buildings (if you need space or don't want pay gems for new sector).
from treasure searches you will get enough to build new units.
depends on your number of explorer on how fast you can go from lvl 54 to 56, maybe you will need to use x4 buffs.
adveture loot give you more resource than you spend on units
i tried it a few weeks ago, see if it was possible. Make sure you have the needed lb ready and a large amount of bowmen. Only rebuild rec... I was simply saying, to Rosee, doing 5 FT is possible :)
Figured as much.
Personally I find doing 3 FT in a row a bit arduous and that is after sitting one rtf and fully training troops for the second before going prem.
Just need to find the last 5 million xp worth of SA now and I am set for the path to 56...
Cheers for the replies Mannerheim and corona88. Seems a shame that we have do do the first 6 levels with normal adventures but still should be fun.
I assume that the FairyTale adventures will drop XP again at L50+ rather than the extra bean slot they currently provide.
Have been reading this thread with interest and have a couple of questions/points:
1. For anyone who has completed an Ali Baba adv - what's the loot drop actually like? is it as good as promised?
2. Seeing as we seem to be resigned to losing star coins (and therefore easy access to nukes) does anyone else think that either BB should make MSE % drops higher from SE loot or make nukes one of the loot drops for FT/Ali Baba adv? Whilst we're at it could we also make the rarity drops % better - I've lost count of the number of SEs I've done without either an Angel Gate or MSE.
3. Given that we're going to have to maintain at least 2 armies (one regular one and another for the new adventures (I don't count PvP as a proper part of TSO)) can anyone tell me if having population on the new islands contributes to the overall total? I am slightly confused by the stores concept still.
4. And finally ... any word on whether BB be making more building licenses available?
1. For anyone who has completed an Ali Baba adv - what's the loot drop actually like? is it as good as promised?
The test server loots were often filled with placeholder fish... this tsotesting thread (http://forum.tsotesting.com/threads/21295-Ali-Babas-XP) shows some sample loots though
2. Seeing as we seem to be resigned to losing star coins (and therefore easy access to nukes) does anyone else think that either BB should make MSE % drops higher from SE loot or make nukes one of the loot drops for FT/Ali Baba adv? Whilst we're at it could we also make the rarity drops % better - I've lost count of the number of SEs I've done without either an Angel Gate or MSE.
Star coins remain (in quests, the new advs and new buff adventures).
Star coin shop remains.
3. Given that we're going to have to maintain at least 2 armies (one regular one and another for the new adventures (I don't count PvP as a proper part of TSO)) can anyone tell me if having population on the new islands contributes to the overall total? I am slightly confused by the stores concept still.
Anything built on archipelago or main island contributes to the economy as a whole...
storehouses are effectively trans-dimensional portals, a settler can put stuff in one and take it from a different one... note though, a forester (for example) built on the archipelago would not be able to walk to a tree-stump located on the island (obviously not clever enough to use the trans-dimensional portals)
The new stores are weirdly, a store that a settler/builder does not have to walk to to build... so you can build the first one even though you cannot walk to the archipelago. Once one is built, settlers/marshals/builders can trans-dimensionally-teleport to it.
You can build an elite store, build an improved store in same sector and then demolish the elite store btw... just first build per sector has to be elite store... this will undoubtedly confuse people
4. And finally ... any word on whether BB be making more building licenses available?
Each sector of the archipelago awards ten new licences
With this update all buffing and each day sending my geologist will make me mad im sure about it ....
4. And finally ... any word on whether BB be making more building licenses available?
Just want to clarify... and this is in no way final but on test so far each new sector gives only 3 new licences, not 10 like the ones on main island gave. BUT there are more licencs now that you can buy with Beanstalks, if i remmeber right now you can buy a total of 7 packs of 5 licences each (35 licences). So basically they added 20 more new licences for beanstalks (we could get 15 previously). And also i think we can get some more licence packs for gems too.
Mannerheim
01.09.15, 07:15
Just want to clarify... and this is in no way final but on test so far each new sector gives only 3 new licences, not 10 like the ones on main island gave. BUT there are more licencs now that you can buy with Beanstalks, if i remmeber right now you can buy a total of 7 packs of 5 licences each (35 licences). So basically they added 20 more new licences for beanstalks (we could get 15 previously). And also i think we can get some more licence packs for gems too.
You get 10 from the sector bosses in loot mail
You get 10 from the sector bosses in loot mail
When you add them from star to mayor house, you only get 3.
When you add them from star to mayor house, you only get 3.
there's a three letter word for that, starts with "b", ends with "g"
there's a three letter word for that, starts with "b", ends with "g"
I don't believe it!!! :)
Like many other things on test, lots of icons are still only temporary... the icon is of 10 licences, but you only get 3, and i belive it's final. And it's logical, sectors are smaller, 6 sectors on new archipelogs are way smaller then 6 sectors on main island.
Bluesavanah
02.09.15, 09:02
Like many other things on test, lots of icons are still only temporary... the icon is of 10 licences, but you only get 3, and i belive it's final. And it's logical, sectors are smaller, 6 sectors on new archipelogs are way smaller then 6 sectors on main island.
Isn't there something like 200 building slots on the new Islands ?
I have counted atleast 227 standard build locations total for the new islands.
Isn't there something like 200 building slots on the new Islands ?
122 if I recall correctly.
I would surmise that most level 50 players have been swapping out licence buildings to deed ones... demolish fisherman, build fish-farm, storehouse to improved storehouse etc. Mostly likely have at least 20 licences sitting unused.
With the extra bean/stalk buy-able ones I would guess that most people will find a balance without getting desperate for more licences.
Also remember, for most players, taking over the archipelago will take some time.
Most do not have the stockpile of magic beans/stalks in order to buy many of the Sector Deeds immediately.
Doing the South East corner using mainly recruits would be huge losses, so plenty will leave those zones until they have a new troop army.
Depending on camp loot, I will probably take the archipelago rather slowly and kill each camp in turn... quite possibly using MMA 1r where the results yield kills.
I have counted atleast 227 standard build locations total for the new islands.
Ah, dunno where I got 122 from then, oops.
Mannerheim
02.09.15, 13:31
Yeah seems they fixed the icon instead of the value. Another change was that they added star coins to some camps or at least I did not get them before.
6483
Yeah seems they fixed the icon instead of the value. Another change was that they added star coins to some camps or at least I did not get them before.
6483
iv only checked out 5 camps since the server came back online, all of them being on the new islands, but so far it would seem you only get star coins from the leaders
9 camps cleared, 3 where leader camps, and it does follow that patten
CoffeePowered
02.09.15, 17:59
this is so bad its just funny bb wants to destroy their own game ?
consider this BB im bored to hell with the boring exp grind at lvl 45 yesterday i logged in and thought hmm well this is boring should i go back to grinding BK again for the 200th time or just logout guess which choice won? the logout one this game is getting worse and worse every level and this new expansion makes me feel sick its almost like you do want to destroy your own game or you simply are not in touch with what players really want
devs who use math to work out values/exp tables/loots and dont play their own game to see those changes work, make poor games bad choices that dont go far and make little money..
devs who really play their own game and enjoy it know what the bad choices before they even think about them adding them to their game
which one are you ?
http://forum.tsotesting.com/threads/21295-Ali-Babas-XP?p=37025&viewfull=1#post37025
http://forum.tsotesting.com/threads/21295-Ali-Babas-XP?p=37083&viewfull=1#post37083
http://forum.tsotesting.com/threads/21295-Ali-Babas-XP?p=37085&viewfull=1#post37085
i honestly cant see myself going past 50 if the game is going to turn out like this
after typing this logged in, my will to hit the "play now" button is just gone , logout time
this is so bad its just funny bb wants to destroy their own game ?
Not sure many of the level 50 players, including myself, would agree. The idea of the expansion isn't to make it a grind but to give you a reason to keep coming back and playing. I am personally looking forward to the new troops, ali baba adventures, and island expansions. It will probably take me 3-5 months from the launch though to even be ready to start doing them.
I will be disappointed in myself if I hit level 75 in less than 2 years. As it has been over a year now since I hit 50 and only the guild and social side have kept me playing. I am looking forward to tweaking my economy, investing in a whole new section of economy, and making guides for the new adventures. Whilst continuing to assist guildmates old and new.
If your target is just to get to the end, then you will be disappointed as the reward for this game is the journey.
I will be disappointed in myself if I hit level 75 in less than 2 years.
Disappointed at less than 2 years?
At 1.5 million xp each and every day you might just beat 2 years... likelihood is you will not be disappointed ;)
Personally I would be very surprised and impressed at my progress if I managed those billion xp in under 2 years, thinking more like 3 or 4 years here (depending upon any extra new content)
Also looking forward to all the new stuff that is coming.
Best idea is to not treat it as a grind and just try to find some adventures and things that you enjoy doing... play the game as a game and not as a race to reach max level.
If your target is just to get to the end, then you will be disappointed as the reward for this game is the journey.
that exactly :)
it's like a lot are trying to *calculate* how fast they can reach lvl 75
imo such a silly thing to do
so this
only the guild and social side have kept me playing. I am looking forward to tweaking my economy, investing in a whole new section of economy. Whilst continuing to assist guildmates old and new.
is what i will do as well and i can't wait :)
i don't want to get bored doing SA only, i want to fine tune my island, enjoy playing and not sign in because i have to do 10 adventures a day
Not sure many of the level 50 players, including myself, would agree.
I can remember calls for this sort of content being made as far back as 2012/2013... This update is long over due and very much welcomed in my eyes, and seems to be in most long term players eyes too.
all new content is welcome along with new bugs!!
Salem_Warrior_1
28.09.15, 05:30
defo want more levels and game being made harder to lv up is most welcomed
im looking forward to many more addys and days of fighting to be on the top listings as iam today
all new content is welcome along with new bugs!!
YES!
The only thing that is not welcome is a rollback because of a mess up... We do not want to see this again!
Disappointed at less than 2 years?
At 1.5 million xp each and every day you might just beat 2 years... likelihood is you will not be disappointed ;)
Personally I would be very surprised and impressed at my progress if I managed those billion xp in under 2 years, thinking more like 3 or 4 years here (depending upon any extra new content)
Also looking forward to all the new stuff that is coming.
Best idea is to not treat it as a grind and just try to find some adventures and things that you enjoy doing... play the game as a game and not as a race to reach max level.
I think if you play alot like Djnelson who made lvl30 PVP in 4 month so i guess he will reach and lvl75 in one year :) or even faster :)
Disappointed at less than 2 years?
At 1.5 million xp each and every day you might just beat 2 years... likelihood is you will not be disappointed ;)
Personally I would be very surprised and impressed at my progress if I managed those billion xp in under 2 years, thinking more like 3 or 4 years here (depending upon any extra new content)
Also looking forward to all the new stuff that is coming.
Best idea is to not treat it as a grind and just try to find some adventures and things that you enjoy doing... play the game as a game and not as a race to reach max level.
Dont forget that you can get 1 Mill exp for doing Aladdin And The Beautiful Princess if you have premium. So getting 1.5M exp per day is not that hard i guess. You just can't get it ATM.
Mannerheim
29.09.15, 12:34
Dont forget that you can get 1 Mill exp for doing Aladdin And The Beautiful Princess if you have premium. So getting 1.5M exp per day is not that hard i guess. You just can't get it ATM.
It's an end tier adventure... just for comparison, how many people can do HLT or BLT advs every day that have been in the game for long time? first you need to do few VLT to get one follow up and then when you finally get one you need to do it and hope you get next one :)
Princess is last one in the 5 tier chain. Also estimate for the required mid level alibaba elite troops were several days to weeks to produce.
WanaBSettler
29.09.15, 18:13
Personally i am looking forward to all the new content and new levels.. brings a whole new future to look forward to in the game.
I am exited to see whats required and how to reshape island to make way for bigger adv.
I will be dissapointed also if i can reach level 75 in less than 2 years... the journey is part of the fun
Personally i am looking forward to all the new content and new levels.. brings a whole new future to look forward to in the game.
I am exited to see whats required and how to reshape island to make way for bigger adv.
I will be dissapointed also if i can reach level 75 in less than 2 years... the journey is part of the fun
even less. i'm really disappointed now. We tell bb, panda quest is too powerful.
now players can get few million xp per day very easy
even less. i'm really disappointed now. We tell bb, panda quest is too powerful.
now players can get few million xp per day very easy
You contradict yourself.
i will not be first player on 75, probably some on german server will be and he will need 2 years or less. i will show you this thread 2 years after update and you will see.
1,5M xp per day = lvl 75 in 2 years. 1,5M XP is possible per day.
So.... 6 months since we had this discussion. How's going with the 1,M XP every day and reaching level 75 in 2 years?
Mannerheim
23.02.16, 09:28
Most stopped the grind at around lvl60 since it's the last level worth the effort and there is no "new" content after that. 1M XP per day is possible but pretty impossible to sustain such pace without putting lots of time to this game every day or buy ls in hope for mini quests and waste lots of resources.
all depends on depth of pockets in game really- to get that number of bonus quests you need to buy lootspots- and sell loots ofc and/or get coin other means - esp if it is a continuous process - most will burn out in the process somewhere after lvl 62 as there is no reward left except reaching 75 and that being a long way away even with buying a fair amount of lootspots a day
There are a few at 65, maybe 66 or 67 already- which suggests that the 75 in 2 years will be reached by some )
I love this discussion about lvl75 in 2 years.
Whereas there are plenty of players like me who say what is the point as they will never get to lvl75. I will certainly be long gone before lvl75 is anywhere near.
Some of us have lives outside of TSO. So maybe people should think of every type of player before they complain that it is too easy............
.....
There are a few at 65, maybe 66 or 67 already- which suggests that the 75 in 2 years will be reached by some )
Well, not really: for level 66 you need 140 mill xp and they did it in 4 months. For 75 you need another 900 millions...
I will never reach 75 and its sad they made it to hard to level up. I dont think I will reach 75 and atm i dont care if i reach 60 its good enough for me.
lordloocan
23.02.16, 11:30
As a 60yr old player I reckon I will be dead and buried long before level 75 becomes an option.
The sad thing is that BB introduced this new material, in a rush, as they were losing players who had been level 50 for some time. Clearly part of the discussion at meetings would have been how to retain those players. Some 'bright spark' came up with the idea of new levels etc but no-one seems to have though it through fully or the implications to the game.
As soon as XXL came online the level 50's started doing wall to wall FT adventures, paying silly prices for lootspots in the hope of quests for the extra xp which they provide. Soon those players started to hit level 62 and then saw nothing left in front of them bar the daily grind for xp with level 75 a very long distance dream.
So where is the game going? The loss of players will probably increase. Why? The lower/mid-range players who have always relied on the higher levels in guilds for loot spots for quests etc have found that supply has vanished as the 50+ are now working on FT and Alibabas. As a result the game will begin to lose level 50+ who are bored with the silly xp needed for level 75, the mid-range players will become frustrated as they no longer have the old supply of free loot spots to help them along, and the new players will be receiving far less support as the higher level players are occupied themselves.
The only saving grace for the game may be that once players hit level 62 there is no new content beyond that so they may keep playing and go back to providing the in-game support - or they may just quit again having returned when friends told them about the 'fantastic' new content (And lets be honest here, it's not all that fantastic really, a few new adventures, a bit more space, and some extra resource mines - was it really worth all the hype thrown at it?)
EgyptianQueen
23.02.16, 11:36
As a 60yr old player I reckon I will be dead and buried long before level 75 becomes an option.
The sad thing is that BB introduced this new material, in a rush, as they were losing players who had been level 50 for some time. Clearly part of the discussion at meetings would have been how to retain those players. Some 'bright spark' came up with the idea of new levels etc but no-one seems to have though it through fully or the implications to the game.
As soon as XXL came online the level 50's started doing wall to wall FT adventures, paying silly prices for lootspots in the hope of quests for the extra xp which they provide. Soon those players started to hit level 62 and then saw nothing left in front of them bar the daily grind for xp with level 75 a very long distance dream.
So where is the game going? The loss of players will probably increase. Why? The lower/mid-range players who have always relied on the higher levels in guilds for loot spots for quests etc have found that supply has vanished as the 50+ are now working on FT and Alibabas. As a result the game will begin to lose level 50+ who are bored with the silly xp needed for level 75, the mid-range players will become frustrated as they no longer have the old supply of free loot spots to help them along, and the new players will be receiving far less support as the higher level players are occupied themselves.
The only saving grace for the game may be that once players hit level 62 there is no new content beyond that so they may keep playing and go back to providing the in-game support - or they may just quit again having returned when friends told them about the 'fantastic' new content (And lets be honest here, it's not all that fantastic really, a few new adventures, a bit more space, and some extra resource mines - was it really worth all the hype thrown at it?)
Big like
Reach the max level, people complain.
Can't reach the max level, people complain.
I suppose they could play the psychological trick of unlocking 5 levels at a time so you are always at max level, but only for a day before the next 5 get unlocked. Or not play that game and just say: Here ya go, plan how you want to spend the time.
After all, this is a game where you plan around months or years, not a game where you rush to max level and start hunting around for 'end game' activity.
That being said, the limited gains one makes after level 60 or so seem to make the last 15 levels a minor point. However, there is a chance they could introduce more content for those levels only. Also possibility of level 60+ quests that give even more XP.
And if they don't, and you don't like to go 'slow', no reason to continue after 60, just kick back and enjoy other aspects of the game (fiddling with your economy, chatting with friends, doing the events, etc.)
Now, if you want to talk about limited game content other than grinding the same adventure for XP... that's a fair point but a point for another thread :)
guys just remember its only a game you dont have to play if dont want to
there are plenty of us that will go for lvl75 even if it takes years lol
it seems most here think it should be a easy ride, well we all moaned about how easy lvl50 was so now they done what we asked and your all moaning still
i do agree it was rushed the XXL pack but lets be honest now we all have a game we can keep playing for a long time to come
stop moaning and just play
if you dont like it dont play it lol
kind regards
god666
Sharpielein
23.02.16, 11:45
As soon as XXL came online the level 50's started doing wall to wall FT adventures, paying silly prices for lootspots in the hope of quests for the extra xp which they provide. Soon those players started to hit level 62 and then saw nothing left in front of them bar the daily grind for xp with level 75 a very long distance dream.
That.
I'm just lv57 at the moment, not paying moolah for some extra XP, but already sitting on an ever-growing pile of Beans, Platinum and Mahogany Wood with no way to actually make any meaningful progress any more.
I can produce elite resources (Platinum Swords, War Horses, Arquebus, Mortar) much faster than I can consume them (Elite Barracks *3 buffed) so there's really no way to meaningfully upgrade my island.
>62
As of today:
A: Exponentially more difficult to achieve
B: Pointless anyway as there's no content
For the future: This leaves plenty of scope for further expansion in XXL part 2 (and 3 and 4 etc) by:
A: Adding adventures that give more xp (or other method of increased xp)
B: Adding content at levels >62 that people want
lordloocan
23.02.16, 11:56
Both TotoMok and god666 seem to misunderstand what I am saying. I don't want it to 'be easy and I am not moaning about 'not reaching the maximum level', some of us aren't that anal, what I am pointing out is that BB may have actually shot themselves in the foot by not fully considering the consequences of XXL. If we are taking the time to write here we clearly enjoy the game - yes we all know it is a game - what some of us are concerned about is whether the game is in danger of a slow death.
Sharpielein
23.02.16, 13:37
For the future: This leaves plenty of scope for further expansion in XXL part 2 (and 3 and 4 etc) by:
A: Adding adventures that give more xp (or other method of increased xp)
B: Adding content at levels >62 that people want
I hope it's not "A", because frankly, I don't care for an adventure giving 5 million XP if the only point is having gained 5 million XP --- it would just devalue the meaning of lv75 if anyone could achieve it as "easily" as people achieved lv50 pre-fairytale.
To me, and I know I can't speak for everyone there, making meaningful progress on upgrading my island is a relevant motivator.
As it stands now, the only things I could do is:
* build more low-level buildings: But why should I? I make more bread and weapons to run fairytales as often as I log in.
* build more high-level buildings (except Residences): But why should I? I reached level 54 around Christmas and already have more Platinum Swords than I'll use in a year - not to mention I can build arquebus quicker than I can make Marksmen in my barracks.
* build more residences: Let's ignore the level 70 residence - the best residences come from adventures - so I don't need any resources any more.
* build those level 70 residences: Well, they are no better than Witch Towers - so, why should I (even bother getting level 70) - I'd rather invest in more Witch Towers, so see above at point #3.
Aside from that, my main problem is that my island is crowded - I have very few building spots left and no matter how many beans, grout and mahogany items I acquire, I can't build much more than 30 additional buildings before running out of space. My only option is waiting for holiday buildings with x3 production which replace my level6 current buildings. But even then: What for? For something I don't need?
We would seriously need some level 57+ content which actually affects how the game is played.
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