View Full Version : Star Coins - BB please clarify
The new content on Test server is *Brilliant*. Obviously a few little wrinkles to iron out, but it's a breath of fresh air. Thank you.
One thing that remains unclear is the issue of Star Coins.
On test server the epic shop remains and the attack buffs, premium tokens, gems etc… are all still available for star coins. This came as a relief to me as I have accumulated quite a number and would like to continue to buy those items.
Currently the position *appears* to be:
1) We keep the star coins we have
2) No *new* star coins will be available until players reach the new level cap (quite some time by the look of it ;))
3) The options to spend previously earned star coins will remain
Would it be possible to clarify whether this is indeed the case? Many of us now are planning how we will approach the new content, so the sooner we have the facts, the better we can plan this next exciting phase in the game :)
Thejollyone
14.08.15, 09:22
+1 been seeing mentioned that they will be removed totally, so best to have the official info on this
Also, for those who don't have many star coins, will there still be a way to buy those items once the few star coins we have remaining are spent?
Some players have commented that there are enough levels for people to be playing for several months, even years before they reach the new cap, so it would be pretty hard when we no longer have access to those items.
Judelientje
14.08.15, 09:26
And with that will the weapon buffs we already have in star still work if and when starcoins and/or shop to spend them are removed?
How about an option where you can choose between star coins or xp, when accepting reward, just like we have for resources to go to storage or star menu? That way star coins could stay in game.
The German servers are a year plus older than ours, so one might conjecture that many players there have over a hundred thousand star coins still remaining.
If BB do choose a route that penalizes players who have actively saved star coins (many did save to buy the generals that first appeared on test in the star coin shop) then perhaps pity those German players who would lose out more.
Clarification would be greatly appreciated though... Should I be panic buying gems/prem/nukes/cats every cycle to use up my stockpile?
If they do fully remove star coin items from shop, maybe they will remove the countdown time for re-purchase of some items (maybe not gems/prem) ... that would still allow active players to spend their hoard.
Thejollyone
14.08.15, 10:38
If they do fully remove star coin items from shop, maybe they will remove the countdown time for re-purchase of some items (maybe not gems/prem) ... that would still allow active players to spend their hoard.
+1
you will see official info in dev diary,
after one day on test we can't know everything. even BB don't know what will be on live server
ok, some information from the german servers, original post here (http://forum.diesiedleronline.de/threads/119488-Sterntaler-Bye-Bye-Wilkommen-zur%C3%BCck-EP!?p=1182611&viewfull=1#post1182611)
Sterntaler bleiben erhalten, neue kann man aber dann keine mehr erlangen. Dafür gibt's ja wieder EP.
Umwandeln stünde dem Zweck der Sterntaler ja völlig entgegen.
1. Es gäbe Spieler, die durch die Menge der gehorteten Sterntaler ggf. sofort um viele Stufen aufsteigen würden = Verkürzung der Zeit bis das nächste Cap (75) erreicht wird.
2. Es gibt noch viel mehr Spieler, die ihre Sterntaler eingesetzt haben, die sich dann mit Recht beschweren würden: Wieso wurde das nicht von Anfang an kommuniziert, ich habe alle Sterntaler ausgegeben, etc.
Die fairste Lösung für alle ist also: Jeder Stufe 50 Spieler fängt auf dem gleichen Stand an.
and translated:
Those with star coins can keep them, but players will not be able to get more, because there is now xp.
Converting star coins to xp would be counterproductive because:
1) many players would go up to lvl 75 too fast
2) players who spent their star coins would complain they should have been told from the beginning.
It is fairer if all lvl 50 players start at the same place
Disclaimer: I live in Germany, but am not German, so apologies for any mistakes, this is just a loose translation.
ok, that second post (http://forum.diesiedleronline.de/threads/119477-Geile-Sache-BB?p=1182694&viewfull=1#post1182694)
Der Shop / Kaufmann für Sterntaler wird nicht geschlossen. Es gibt derzeit keinen entsprechenden Plan. Wenn deas mal zur Sprache kommen *SOLLTE*, wird es rechtzeitig und frühzeitig angekündigt / ggf. mit Umtausch o.Ä. Aber noch mal: Es existiert kein solcher Plan.
translated:
The shop for star coins will not be closed. There is no plan to do so. If this should come up for discussion it will be announced at an early stage, possibly with an exchange or similar. Again: there exists no such plan.
Very encouraging! thanks for the translations
Thanks Kit_ appreciated :)
The Star coins will stay, I'm certain of that, Veteran players must have thousands in stock and to penalise them because a couple of ppl complain that they cant buy star coin items once the level rise hits will be pure lunacy!
Everyone has the same opportunity to stock up on star coins, Should be a month or 2 till the levels rise. My advice is "get on with it" .
Judelientje
14.08.15, 15:57
SNeak peak confirmed, starcoins will stay :D
i suppose when we reach lvl 75, we will start getting star coins again :P
+1 been seeing mentioned that they will be removed totally, so best to have the official info on this
It's been mentioned (during gamescom) they would be temporary disabled. "Removed" is a word used by trolls.
Kruger_the_Fool
14.08.15, 19:34
- The Shop maybe stay. Great news! (sarcasm) :( ...And dreams of people who haven't reached level 50, will be destroyed. No coins gathered, and none will be used. You live too slow, hurry up next time, so you reach new items in years! (sarcasm);
- Again your strange thinking for balance, dropping of star coins is "bad", disable it. Thanks for quoting the freaking words, twice, by translation;
- What an evil should you be, to enjoy removal of vital item's type?!? No doubt someone will fast-reply: "its not vital".... yea right! :(
- Is it soon, that all, really all game content to be turned into paypal game only? Where is the point - comes and goes, and only big fish enjoy it! Thanks for that! :(
- The Shop maybe stay. Great news! (sarcasm) :( ...And dreams of people who haven't reached level 50, will be destroyed. No coins gathered, and none will be used. You live too slow, hurry up next time, so you reach new items in years! (sarcasm);
- Again your strange thinking for balance, dropping of star coins is "bad", disable it. Thanks for quoting the freaking words, twice, by translation;
- What an evil should you be, to enjoy removal of vital item's type?!? No doubt someone will fast-reply: "its not vital".... yea right! :(
- Is it soon, that all, really all game content to be turned into paypal game only? Where is the point - comes and goes, and only big fish enjoy it! Thanks for that! :(
There is a old saying which springs to mind here, " you don't miss what you never had"
Ok, so I double checked this (and most of the info has been available in the Level 75 Cap Raise XXL pack Sneak Peek (http://forum.thesettlersonline.com/threads/31339-Sneak-Peek-Level-75-Cap-Raise-XXL-pack) also) and here is the info currently available:
- Existing Star Coins won't be removed and players can continue using them to buy Epic Items
- Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75).
I have passed on your feedback regarding the need for the items Star Coins were used to purchase.
rathbone93
19.08.15, 19:13
thanks Ravel - sounds promising. some way to be able to acquire arrows and assassins would be appreciated, especially seeing the impossibility of some of the new adventures...
BlackBart1982
19.08.15, 20:00
- Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75).
this to me makes perfect sense
Bad timing on my part I guess. I just got to 50 and haven't had much time to get anything with star coins yet, and now the target is shifting. Naturally any game change will affect someone this way (depending on when you joined) and I can see some sense in it.
But it would be nice if coins could drop as loot on some of the epic adventures for example so that you can still build up to some of the epic items. After all, they are in the Epic section of the shop so why wouldn't Epic adventures give you coins? That also makes sense to me.
- Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75).
This is actually not completely true, as situatons are not identical. In past you added a reward for reaching level 50, now you are taking it away from those who already fulfilled the conditions. It would seem more "normal" to me to keep some form of obtaining star coins after reaching level 50 and add a new reward for reaching level 75. Superstar coins with brand new amazing items to be bought in superstar shop. :) You would have heaps of time to think about that and design them, if you chose this road.
Of course moving SC to L75 is much simpler solution and I'm ok with that if it goes down that road. On the other hand my suggestion provides for even greater enrichment of the game, although it would not be as easy to implement. Well, up to you guys. i'm a newbie in the game. Just wanted to challenge your perception of "normal" a bit, push it out of the waggon ruts and offer an alternative vew to consider. :) Maybe you'll like it.
This is actually not completely true, as situatons are not identical. In past you added a reward for reaching level 50, now you are taking it away from those who already fulfilled the conditions. It would seem more "normal" to me to keep some form of obtaining star coins after reaching level 50 and add a new reward for reaching level 75. Superstar coins with brand new amazing items to be bought in superstar shop. :) You would have heaps of time to think about that and design them, if you chose this road.
Of course moving SC to L75 is much simpler solution and I'm ok with that if it goes down that road. On the other hand my suggestion provides for even greater enrichment of the game, although it would not be as easy to implement. Well, up to you guys. i'm a newbie in the game. Just wanted to challenge your perception of "normal" a bit, push it out of the waggon ruts and offer an alternative vew to consider. :) Maybe you'll like it.
You forget something
Starcoins were introduced to replace xp. There were many lvl 50 players with loot in their mail, waiting for BB to give new levels. All xp, earned after lvl 50, was converted into starcoins.
It's not a reward, it's xp and now we get xp back.
Plain and simple.
Yes, it's too bad for those reaching 50 now, but it's only fair
You forget something
Starcoins were introduced to replace xp. There were many lvl 50 players with loot in their mail, waiting for BB to give new levels. All xp, earned after lvl 50, was converted into starcoins.
It's not a reward, it's xp and now we get xp back.
Plain and simple.
Yes, it's too bad for those reaching 50 now, but it's only fair
I do understand the system and why SC came in the game. Just suggesting different solution, which I don't think is any worse in general then moving SC to L75 now. Both solutions have their cons and pros, so why not consider alternatives, right? :) Would be kind of very cool for both old and new players to have two tresholds on L50 and L75, and something new and special yet to be looking forward to at L75.
One solution suggest going back to what it sort of was before, although that's not exactly the same as it was. Another solution suggest taking advantage of the new situation and converting it into a new developement and new options. Both solutions seem perfectly "normal" to me, if normality is what drives the decision making here. :)
I do understand the system and why SC came in the game. Just suggesting different solution, which I don't think is any worse in general then moving SC to L75 now. Both solutions have their cons and pros, so why not consider alternatives, right? :) Would be kind of very cool for both old and new players to have two tresholds on L50 and L75, and something new and special yet to be looking forward to at L75.
One solution suggest going back to what it sort of was before, although that's not exactly the same as it was. Another solution suggest taking advantage of the new situation and converting it into a new developement and new options. Both solutions seem perfectly "normal" to me, if normality is what drives the decision making here. :)
You are missing the picture. Starcoins were introduced for maximum level player (and yes, that was at the time level 50, but it wasnt for level 50 or level 50+ player) as a mechanism to keep rewards from adventures (and other sources) same for both leveling and max level players. Max level players got SC, which are in other way XP/100.
If new level cap is introduced, then everything stays same except the new max level is now 75, instead of 50.
You can make a suggestion that would convert XP to SC through the leveling process after level 50 (something like you can buy SC for your XP pool, you cant delevel) - in other words : the mechanism is not changing or better said : the rewards are not changing because max level is changed. You can suggest some sort of conversion in suggestion section of this forum tho.
You are missing the picture. Starcoins were introduced for maximum level player (and yes, that was at the time level 50, but it wasnt for level 50 or level 50+ player) as a mechanism to keep rewards from adventures same for both leveling and max level players. Max level players got SC, which are in other way XP/100.
If new level cap is introduced, then everything stays same except the new max level is now 75, instead of 50.
You can make a suggestion that would convert XP to SC through the leveling process after level 50 (something like you can buy SC for your XP pool, you cant delevel) - in other words : the mechanism is not changing or better said : the rewards are not changing because max level is changed. You can suggest some sort of conversion in suggestion section of this forum tho.
exactly
i can understand it's not great to miss out on the starcoins, but you can't ask for stuff you missed because you started later.
That would be like ask for event resources and rewards from past events
I understand you think I'm missing something. In reality it is you who is missing something. :) You two are stuck in old wagon ruts, which is exactly what I was challenging in my response to BB. Obviously in your case the challenge was not succesfull.
And no Iniy, I'm not asking for stuff I missed, which you will find out for yourself if you read my posts carefully with open mind. :) You might have been in the game all too long and lost all your creativity powers. Thinking out of the box may be too difficult for you now. :) I'm perfectly ok with stopped supply of SC till L75. On the other hand I can see the potential here for new developement and new fun. Which you won't see unless you get .......... well .......... out of your wagon ruts. :) :) :)
As the saying goes, hard to teach an old dog a new trick. :)
It can stay the "same", keep status quo, or it can be transformed. Both is "normal" and ok with me. I'm not stuck with just one given option. :)
Basically your reasoning is nothing more than "it was like that before, so it must be like that forever on." :)
I understand you think I'm missing something. In reality it is you who is missing something. :) You two are stuck in old wagon ruts, which is exactly what I was challenging in my response to BB. Obviously in your case the challenge was not succesfull.
And no Iniy, I'm not asking for stuff I missed, which you will find out for yourself if you read my posts carefully with open mind. :) You might have been in the game all too long and lost all your creativity powers. Thinking out of the box may be too difficult for you now. :) I'm perfectly ok with stopped supply of SC till L75. On the other hand I can see the potential here for new developement and new fun. Which you won't see unless you get .......... well .......... out of your wagon ruts. :) :) :)
As the saying goes, hard to teach an old dog a new trick. :)
It can stay the "same", keep status quo, or it can be transformed. Both is "normal" and ok with me. I'm not stuck with just one given option. :)
Basically your reasoning is nothing more than "it was like that before, so it must be like that forever on." :)
did i hit a sore leg ?
JiriTomiczek
21.08.15, 21:35
Question: Will there be a button that convert the SC back to XP so I instantly level up few levels OR will the game do it automaticly OR SC cannot be converted.
Question: Will there be a button that convert the SC back to XP so I instantly level up few levels OR will the game do it automaticly OR SC cannot be converted.
No mention of sc to xp conversion from the development team.
EpsilonSilver
22.08.15, 01:14
You say "Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75)".
I beg to differ.
Star coins were NEVER a reward.
They were, and are, mathematically calculated substitutes for XP that we could no longer get at 50.
To make us wait to level 75 to get them again, an exponentially stratospheric number of XP by the way, is totally unfair.
As far as I am concerned, the best solution is to offer the OPTION to accept XP or star coins in lieu of them to levels 50-75.
(Markos suggested this earlier in the thread)
Bad timing on my part I guess. I just got to 50 and haven't had much time to get anything with star coins yet, and now the target is shifting. Naturally any game change will affect someone this way (depending on when you joined) and I can see some sense in it.
But it would be nice if coins could drop as loot on some of the epic adventures for example so that you can still build up to some of the epic items. After all, they are in the Epic section of the shop so why wouldn't Epic adventures give you coins? That also makes sense to me.
No xp for us who want level up? no sense for me to put star coins in best xp adventures
This is actually not completely true, as situatons are not identical. In past you added a reward for reaching level 50, now you are taking it away from those who already fulfilled the conditions. It would seem more "normal" to me to keep some form of obtaining star coins after reaching level 50 and add a new reward for reaching level 75. Superstar coins with brand new amazing items to be bought in superstar shop. :) You would have heaps of time to think about that and design them, if you chose this road.
Of course moving SC to L75 is much simpler solution and I'm ok with that if it goes down that road. On the other hand my suggestion provides for even greater enrichment of the game, although it would not be as easy to implement. Well, up to you guys. i'm a newbie in the game. Just wanted to challenge your perception of "normal" a bit, push it out of the waggon ruts and offer an alternative vew to consider. :) Maybe you'll like it.
This is one of best solution, but i don't like them. Players already saying they need to much xp for level 75, if bb allow player to still collecting star coins that means progress will be much slower, because player will instead of xp collect star coins. premium you will able to buy from gems on lvl up.
You are missing the picture. Starcoins were introduced for maximum level player (and yes, that was at the time level 50, but it wasnt for level 50 or level 50+ player) as a mechanism to keep rewards from adventures (and other sources) same for both leveling and max level players. Max level players got SC, which are in other way XP/100.
If new level cap is introduced, then everything stays same except the new max level is now 75, instead of 50.
You can make a suggestion that would convert XP to SC through the leveling process after level 50 (something like you can buy SC for your XP pool, you cant delevel) - in other words : the mechanism is not changing or better said : the rewards are not changing because max level is changed. You can suggest some sort of conversion in suggestion section of this forum tho.
BB can't allow player to still collecting star coins without new reward on level 75, because no one will go on lvl 75 because is nothing there. now at least on lvl 75 we will again be able to collect star coin.
You say "Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75)".
I beg to differ.
Star coins were NEVER a reward.
They were, and are, mathematically calculated substitutes for XP that we could no longer get at 50.
To make us wait to level 75 to get them again, an exponentially stratospheric number of XP by the way, is totally unfair.
As far as I am concerned, the best solution is to offer the OPTION to accept XP or star coins in lieu of them to levels 50-75.
(Markos suggested this earlier in the thread)
maybe now looking hard, but was very hard to go on lvl 50. before player need to over 8 month to go on lvl 50. now that same player can be on lvl 50 in 2 month. BB all time putting new stuff which can give you xp. First step for easier collecting xp is new unit in new barracks. in next 2 years i'm sure bb will put new stuff for easier collecting xp and will be much easier to go on lvl 75.
For example on test server are some quest. that quest can give you 70 000 xp in 2 minute. very simple is to solve quest.
we still don't know how we will able to obtain the quest. is than quest have limit etc.
what is one day put some similar quest on daily base for every player. very easy 70k xp every day.
After 3 years 75 will be much easier reach than now.
i said before bb can't allow to choose between star coin or xp, because that is nothing on lvl 75 no one will go on lvl 75
This is one of best solution, but i don't like them. Players already saying they need to much xp for level 75, if bb allow player to still collecting star coins that means progress will be much slower, because player will instead of xp collect star coins. premium you will able to buy from gems on lvl up.
Hi corona. Glad somebody "likes" my idea. :) :) Just one small thing to explain. I was not advocating choice between XP or SC. I was suggesting for BB to find/design some brand new way of collecting SC from level 50 on, so it would need to go much more creative way then just switch between SC/XP on loots. A bigger challenge for BB, and not so easy to design compared to simple swtch from L50 to L75, I'm aware of that.
As I said, if SC go level up, then they go, no big issue. We'll adjust our playing accordingly as we had when weapons were removed from the loot. But on the other hand SC have already become integral part of the game for all of us at L50, and it could stay there, just the means of getting them would have to change. Then Suggested Superstar Coins system at L75 would create space for yet another enhancement of the game. Well maybe that's overly complex but I would certainly like BB to consider this as an optional solution. Even if he new form of gaining SC was plugged in the game at some of the later upgrades, as it doesn't have to be there right from the start with the main package.
EDIT: Actually, even that switch wouldn't be such a bad idea (with SSC implemented at L75). If somebody complains about not having enough XP in this instance, they can't blame anybody else but themselves, as the XP choice was there available for them all the time. They just chose "wrong". :) :)
Hi corona. Glad somebody "likes" my idea. :) :) Just one small thing to explain. I was not advocating choice between XP or SC. I was suggesting for BB to find/design some brand new way of collecting SC from level 50 on, so it would need to go much more creative way then just switch between SC/XP on loots. A bigger challenge for BB, and not so easy to design compared to simple swtch from L50 to L75, I'm aware of that.
As I said, if SC go level up, then they go, no big issue. We'll adjust our playing accordingly as we had when weapons were removed from the loot. But on the other hand SC have already become integral part of the game for all of us at L50, and it could stay there, just the means of getting them would have to change. Then Suggested Superstar Coins system at L75 would create space for yet another enhancement of the game. Well maybe that's overly complex but I would certainly like BB to consider this as an optional solution. Even if he new form of gaining SC was plugged in the game at some of the later upgrades, as it doesn't have to be there right from the start with the main package.
EDIT: Actually, even that switch wouldn't be such a bad idea (with SSC implemented at L75). If somebody complains about not having enough XP in this instance, they can't blame anybody else but themselves, as the XP choice was there available for them all the time. They just chose "wrong". :) :)
Your solution is best, but star coins is xp, xp is star coins. always will be choose between star coins and xp.
If bb allow SC for lvl up a lot player will use star coins for lvl up and then they will stuck, because they will collecting star coins and they will not collect enough xp for lvl up. players always blame bb never themselves.
Player will be unhappy until bb put the new levels and first one-two week after bb put and after that player will stop complain about star coins.
if bb decide to keep star coins on any way. i hope that will be as you suggested.
BB can put star coins in unattractive adventures. why not put star coins in wild mary, gunpowder, sons of the veld (at least with this player will play more adventures not same adventures every day)
I also don't like this, but iff bb decide to keep star coin i just giving suggestion
Mannerheim
22.08.15, 17:27
Nothing prevents them technically giving both in loot, xp and star coins with same or smaller rate as now, it's just a matter of loot code change. However I'm guessing they just wan't to remove the chance and decrease the amount of purchased nukes, premiums or gems for now on for unknown time until they come with a replacement. German forums and gamescons talks indicated that star coins were originally supposed to be short term solution for missing levels and not a permanent way to get free gems and premiums, and thus decreasing possible sales.
BB can put star coins in unattractive adventures. why not put star coins in wild mary, gunpowder, sons of the veld (at least with this player will play more adventures not same adventures every day)
I also don't like this, but iff bb decide to keep star coin i just giving suggestion
That's a nice idea too. Have good addys reward XP, bad addys reward SC. Simple and elegant. You chose your adventure based on what loot you want to get. :) And not far fetched at all as we already have some for beans and some for XP. I think it would be far better then just simple switch in the loot to chose XP or SC on every adventure.
Corona88:
I didn't say "no experience" on Epics, I said star coins should drop as loot at times. The exp should still be there
easy solution: player can choose to acept XP or Star Coin in the adventure(whatnot) loot menu; player can choose to lvlup using normal experience or "pay" with star coins. end of discussion...
Corona88:
I didn't say "no experience" on Epics, I said star coins should drop as loot at times. The exp should still be there
Star coins = xp
easy solution: player can choose to acept XP or Star Coin in the adventure(whatnot) loot menu; player can choose to lvlup using normal experience or "pay" with star coins. end of discussion...
really?
What is point of lvl 75 without star coins, why i should go on lvl 75 if is nothing there?
BB can't allow player to still collecting star coins without new reward on level 75, because no one will go on lvl 75 because is nothing there. now at least on lvl 75 we will again be able to collect star coin.
not too fussed with star coins, but i would like to keep the assassin and arrow's buff and its my source of ft adv. So hopefully there will be some alternative.
not too fussed with star coins, but i would like to keep the assassin and arrow's buff and its my source of ft adv. So hopefully there will be some alternative.
Easy sollution.. Make them a possible drop in LT-advs.
Thejollyone
24.08.15, 14:32
they already drop in MSE advs... You just have to do tons of SE, hope MSE drops out of one lol
they already drop in MSE advs... You just have to do tons of SE, hope MSE drops out of one lol
I know they do, but that's no easy sollution for the masses.
Bluesavanah
24.08.15, 16:46
As far as RoA, Assasin etc change them to purchasable with beans or stalks, the loss of the 100 gems could be added to the weekly login if your 50+
What is point of lvl 75 without star coins, why i should go on lvl 75 if is nothing there?
BB can't allow player to still collecting star coins without new reward on level 75, because no one will go on lvl 75 because is nothing there. now at least on lvl 75 we will again be able to collect star coin.
Second time you use this, but i dont think this is a problem at all. We already have mechanism for level restriction. Just put those lvl75 sc rewards for lvl75 restriction and you are good to go. Now you got the level 75 goal, and you can gain sc on the way up. Not that i agree with it, i just made it known as possibility.
Or get new sc, blueish ones at level 75, and have quest that will change all your remaining sc into bsc after you collect xy bsc. There ya go, limit on day one lvl75 buyout.
Or imagine other solution that flies your boat.
Srsly, this is designer's work. And if (s)he can't come up with solution to such elementary problems, then no wonder we have silly system rolling out there.
As far as RoA, Assasin etc change them to purchasable with beans or stalks, the loss of the 100 gems could be added to the weekly login if your 50+
Right and they will give all new players 6 gempits as well.
Level 50 buffs should not work on Ali Baba adventures in the first place. (Maybe they don't, I haven't checked.) Level 75 should come with its own buffs. That should give enough motivation to work for it even with the possibility of getting SC from somewhere else.
What is point of lvl 75 without star coins, why i should go on lvl 75 if is nothing there?
BB can't allow player to still collecting star coins without new reward on level 75, because no one will go on lvl 75 because is nothing there. now at least on lvl 75 we will again be able to collect star coin.
Did you wait until star coins were introduced before gaining the experience to get to level 50?
I know many, possibly even a majority, of level 50 players got there before star coins were even hinted at.
Surely the same applies to level 75; people will get there without known rewards simply for the kudos... maybe, like level 50 there will be 7k plus worth of gem quests awaiting us or maybe BB will design some other surprise.
first player want more levels. now after bb add more level they want keep star coins.
they don't think what will be. just care what is now.
if bb allow us to keep star coins they will complain on amount xp for next level, because they will choose star coins not xp.
if bb allow us to keep star coins they will complain on amount xp for next level, because they will choose star coins not xp.
Depends on how BB implements it. There could be several possibilities:
- existing adventures (minus FT) give star coins, new adventures (arabian nights + whatever comes after level 50) give XP to level 50+ players
- adventures give both XP and SC in loot - of which there can be two or more versions: all adventures give SC vs. select adventures give SC
- adventures give SC and levels can be bought with SC in the epic market - IMO unlikely to happen because BB would have to implement an additional way of levelling up
- adventures either give SC or XP: player's choice - IMO just as unlikely to happen because that would require to implement a whole new way of giving out loot - in addition to the already existing one because it would only affect level 50+ players
I don't think there would be many complaints if BB went with one of the first two choices (the old adventures give too little XP to be used to levelling past 50) but even if BB chose one of the other two ways: TSO is a game of economy, so if someone chooses to get star coins instead of XP, it's on them, not BB.
Depends on how BB implements it. There could be several possibilities:
- existing adventures (minus FT) give star coins, new adventures (arabian nights + whatever comes after level 50) give XP to level 50+ players
- adventures give both XP and SC in loot - of which there can be two or more versions: all adventures give SC vs. select adventures give SC
- adventures give SC and levels can be bought with SC in the epic market - IMO unlikely to happen because BB would have to implement an additional way of levelling up
- adventures either give SC or XP: player's choice - IMO just as unlikely to happen because that would require to implement a whole new way of giving out loot - in addition to the already existing one because it would only affect level 50+ players
I don't think there would be many complaints if BB went with one of the first two choices (the old adventures give too little XP to be used to levelling past 50) but even if BB chose one of the other two ways: TSO is a game of economy, so if someone chooses to get star coins instead of XP, it's on them, not BB.
Not correct. SA can give me 400-500K xp per day. also BK and nords giving very good xp (200-300K per day).
also what for player they don't want/need star coins? you can spend new units very fast and what after that? i will not be able to play BK/sa/ nords to get some additional xp per day?
you can't add all new units and buildings on lvl 50, what will be after lvl 50 if we unlock everything on lvl 50?
Bluesavanah
25.08.15, 18:15
Right and they will give all new players 6 gempits as well.
As it stands once you've bought the extra MG and the Island deeds, beans and stalks are fairly useless again and they are one of the drops from Ali Baba adventures. I didn't mention a price and never mentioned altering the cool downs on purchases. As fair as the weekly login for 50+ going up to 200 gems it really wouldn't be that different from the situation at the moment, I'm going to take a wild guess and say most people still playing past 50 will be gaining more than 60,000 xp per week, they could even have a little meter to make sure you did.
As of last update on testserver the mini-quests Panda something and the tikki takka one both now give experience and Star Coins... 75 the Panda one and 150 the tikki takka one. Also i noticed a couple other quests on main chain giving both experience and star coins... if those are enough i don't know because the mini quests don't have a final price yet, although i've seen on test forum they now are drops on normal FT adventures. if 100% or not i don't know.
Mannerheim
25.08.15, 19:19
Yeah tried em too. Seems like a planned change or a test from BB side.
Some seem to assume we can have star coin or exp at level 50 but not both. Why cant we have both? Of course lvl 75 might need some new and amazing reward too. But that a good thing. Lets have more stuff! Not just re issue what is already.
Not correct. SA can give me 400-500K xp per day. also BK and nords giving very good xp (200-300K per day).
Hahaha I am so not going to start doing 10 SAs a day! :) I'd go mad, I think, if I had to. The most adv I did in a day was 5 RB during some event.
I don't really need star coins, just pointing it out that it would be doable, if BB wanted to do it, to keep them with the new level cap.
Hahaha I am so not going to start doing 10 SAs a day! :) I'd go mad, I think, if I had to. The most adv I did in a day was 5 RB during some event.
I don't really need star coins, just pointing it out that it would be doable, if BB wanted to do it, to keep them with the new level cap.
I always found the worst part about doing an RB fest was touting the lootspots in Trade chat and waiting for the looters to get their kills.
My plan for the 50 to 56 stretch therefore is to drop a 7 day prem with a HLT rtf, crunch SA repeatedly and just ignore trying to sell the lootspots (i.e. finish them as solo adventures). The 600 or 800gc for the lootspot is outweighed by a little extra speed and easier (solo) blocks. After those 7 days, likely level 54 or close to that, I will probably take a break.
I rather like the idea of keeping star coins along with new xp, though figured BB would lower the drop rate accordingly.
Personally, I would have opened star coins to everyone (level 17 upwards) and added something like a 10% chance of them dropping as a bonus in every adventure.
They should keep the star coins after lvl50, so in the loot you get xp and star coins... the XP needed to level up after lvl 50 is huge, and the new units (enemies) are very hard.
And for the players who are new and aren't lvl 50 is like you running a marathon and suddenly someone puts the finish line so far away...
My plan for the 50 to 56 stretch therefore is to drop a 7 day prem with a HLT rtf, crunch SA repeatedly and just ignore trying to sell the lootspots (i.e. finish them as solo adventures).
Huh. That's an idea. Maybe I should start practising SA. I doubt I'll do that on the first day of the new update but maybe I'll do a few premium days like that. First I'll see how it is working out for others. :o)
I really don't understand some people. Star Coins are a replacement for XP when you are at max level. When max level is increased you can't make new star coins as you will be gaining levels. Giving free star coins means getting double xp, which doesn't sound realistic or fair. Maybe we can buy catapults and the other instants with gems or beans instead? I would say transfer the leftover star coins back into XP and give everyone who got star coins a small boost towards 75.
Mannerheim
27.08.15, 12:26
I don't think many old players would care if everyone would now get both xp and star coins as long as there would be a way to get them. Seems that the mini quests will be the solution from BB side.
Hahaha I am so not going to start doing 10 SAs a day! :) I'd go mad, I think, if I had to. The most adv I did in a day was 5 RB during some event.
I don't really need star coins, just pointing it out that it would be doable, if BB wanted to do it, to keep them with the new level cap.
not important what is good for me or you. i don't play SA but some players play. i just want to show you amount of xp for adventures is good, not bad as you said
I really don't understand some people. Star Coins are a replacement for XP when you are at max level. When max level is increased you can't make new star coins as you will be gaining levels. Giving free star coins means getting double xp, which doesn't sound realistic or fair. Maybe we can buy catapults and the other instants with gems or beans instead? I would say transfer the leftover star coins back into XP and give everyone who got star coins a small boost towards 75.
because they don't care for anything else only for himself.
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keeping star coins will be worst bb mistake. when bb realize this, will be already too late. of course players don't want say that. similar like gems for friend. players support even if this is bad. they support only because they will have advantage
Integration of new features (http://forum.tsotesting.com/threads/21328-Re-balancing-and-Integration-with-Existing-Game)
I like this idea:
2: Star coins and Epic Menu items
With XP coming back into play after Lv.50, we are currently no longer able to get star coins. Most people want to continue to have access to the powerful items available only with star coins. I suggest adding a new building, the "Star Coin Mint", available at Lv.50. This would give players the option to be able to continue producing star coins from the XP generated since their last level-up. It also adds an interesting strategic twist, make star coins or save for the next level-up.
Also, as has been said on the tsotesting forum elsewhere, star coins was the motivation for getting to level 50 for plenty of us. It seems sad to me, that they will be completely taken away. People already lose motivation to play this game around level 35. Is level 49 to be the new level 35?
Sounds like a good idea. Not that the star coins for me has been a big motivation. The buffs are nice yes- but I can do without. My biggest problem has been,- both before level 50 and now to have something to do. Quests and adventures I have not already done 10 times or more.
This might be solved when the new stuff comes. - Not really sure it has, as it seems like the new adventures are so hard that I can only afford to do one every month or so. This is one of the arguments for keeping the star coins,- that we need the buffs to be able to do the new adventures.
I would prefer that they balance things better and do without the star-coins. The setup as it is now on test is not going to make me want to go on playing, I will be bored waiting to have enough resources to make the elites and waiting for the troops to be made. Star coin buffs is like a drop in the ocean solving that problem.
Looks like this has been covered in a new Dev Diary
Check the info here (http://forum.thesettlersonline.com/threads/31461-Dev-Diary-XXL-Level-Cap-Raise-Pack)
lordloocan
29.08.15, 09:09
Why all the fuss about star coins? have players become so self dependant on them for kills, or for purchasing premium days? Just wondering which.
Personally I rarely use the weapons, other than an assassin at the end of a fast db, roa for a ls, or a catapult if a block is going wrong. However, I like many, can remember the days when we didn't have them at all and will just accept going back to the losses. No great shakes, just a few 0's and 1's more to replace - they aren't real troops after all.
If it is for the premium days them maybe it is time to save up some pennies and buy yourself some gems. That is after all what BB is hoping players will do.
The people who should really be on here commenting about the loss of star coins are those who aren't yet level 50. Those of us who were level 50 when star coins came in will doubtless have a stock of them anyway - I have seen figures such as 40 to 50k star coins mentioned on global. As suggested earlier in the thread, making current level 50 weapons unable to function on Ali-Baba adventures at least levels that part of the playing field somewhat.
As always, the changes will come, we will adapt to them and forward we will go. Look forward not backwards, a far better way to travel.
Mannerheim
29.08.15, 12:00
Why all the fuss about star coins? have players become so self dependant on them for kills, or for purchasing premium days? Just wondering which.
Personally I rarely use the weapons, other than an assassin at the end of a fast db, roa for a ls, or a catapult if a block is going wrong. However, I like many, can remember the days when we didn't have them at all and will just accept going back to the losses. No great shakes, just a few 0's and 1's more to replace - they aren't real troops after all.
If it is for the premium days them maybe it is time to save up some pennies and buy yourself some gems. That is after all what BB is hoping players will do.
The people who should really be on here commenting about the loss of star coins are those who aren't yet level 50. Those of us who were level 50 when star coins came in will doubtless have a stock of them anyway - I have seen figures such as 40 to 50k star coins mentioned on global. As suggested earlier in the thread, making current level 50 weapons unable to function on Ali-Baba adventures at least levels that part of the playing field somewhat.
As always, the changes will come, we will adapt to them and forward we will go. Look forward not backwards, a far better way to travel.
There are always players that cant get gems other ways so weekly epic shop gems and premium means a lot to them. For the attack buffs, they save a lot of time and troops in the tailor adventures which is important for people with low pop cap. One catapult and assassin can save 400-600 and when lootspot swapping is done with these nukes you save around 30 min of travel time which again matters when running on a limited premium.
And lastly like you said they have game more flexible, arrows or assassin to lootspot camp if you happen to be in rush or something comes up and you have to leave. Catapult to a blocking camp which is about to fail could potentially save you several hours if it would mean you lose a bunch of cavalry or elites.
If it is for the premium days them maybe it is time to save up some pennies and buy yourself some gems. That is after all what BB is hoping players will do.
As always, the changes will come, we will adapt to them and forward we will go. Look forward not backwards, a far better way to travel.
Much like yourself, I rarely use nukes except for lootspotting on FT. I still have about 20 of the old and more useful weak point potion, 40 ranged support and an adequate stockpile of star coins.
I do like the one-day-prem tokens though and can see them being even more useful for Arabian Nights, especially if we are only playing one per week or so... in those cases, a one-day token is nicer than a seven-day one.
With star coins in the loot of Arab-ventures (undecided on acronym there... AB or AN or ALIs or BABAs - "Arab-ventures" maybe a bit long to type in Trade Chat) it may be steering some players to aim for one a week and see if the loot covers the one-day prem plus the gem bundle.
As you say, we should just wait and see, adapt and evolve depending on how many star coins appear in quests, buff advs and arabs.
lordloocan
30.08.15, 13:44
Yes I get all that Mannerheim, but the lack of star coins is merely the same as we had before they were introduced. Seems folks just want the game easier and easier, premium time, instant kills, mmas etc. Maybe bb should just give everyone a few years free premium?
Mannerheim
30.08.15, 14:53
Yes I get all that Mannerheim, but the lack of star coins is merely the same as we had before they were introduced. Seems folks just want the game easier and easier, premium time, instant kills, mmas etc. Maybe bb should just give everyone a few years free premium?
No, with the jokes you still don't seem to get the point. They do not make the game much easier but more convenient and you still have to play the game to get the items in the first place. To put it better context you need to play one RB just to get one assassin, to get one small catapult you need to do two. Repeat it few times and you have few items in reserve and can do some bigger adv a bit faster with small pop cap and in smaller session. Making the game less flexible after years of course matters to people.
lordloocan
31.08.15, 08:41
No, with the jokes you still don't seem to get the point. They do not make the game much easier but more convenient and you still have to play the game to get the items in the first place. To put it better context you need to play one RB just to get one assassin, to get one small catapult you need to do two. Repeat it few times and you have few items in reserve and can do some bigger adv a bit faster with small pop cap and in smaller session. Making the game less flexible after years of course matters to people.
Ah well, what will be will be, BB will decide no matter how much folks mutter and moan on the forum anyway. Hilarious part is we will all need to do one heck of a lot od RB,BK SA, Nords and Ft's just to get the 1st of the new troops. So not a lot has really changed other than the demise of star coins.
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