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View Full Version : Roaring Bull with possible loss of only 400 X R



hurricane60
22.08.15, 20:38
This Guide can not be used anymore :(

http://thesettlersonlinewiki.com/uploads/1669024439Screenshot_3.png
http://thesettlersonlinewiki.com/uploads/1821796913Screenshot_4.png
http://thesettlersonlinewiki.com/uploads/1154036238Screenshot_5.png
Good luck H.

fishslice
22.08.15, 20:41
Done this a few times already H and I love it. Never had any failed blocks yet. Well done and thanks for sharing.

LORD_VV
24.08.15, 10:27
secound section : why not use general four (mma) with 44R 101B 1LB 1XB 73k. faster attack also

hurricane60
24.08.15, 12:55
Yes LORD_VV You are correct, but I wanted to do a guide with only the loss of recruits and as few as possible, mine is fast enough, just :)
Yesterday I did it with the 4th mma and only lost 386 x recruits, all 3 attacks must have had minimum loses, cant see me beating that :)

JaJaJaNo
25.08.15, 16:09
You can swap general four with a Major general with 99R and 171Cannon...... even less losses

Vopicus
26.08.15, 08:27
but I wanted to do a guide with only the loss of recruits and as few as possible

Curious as to why, the losses from Lords setup are both cheaper in terms of resources and faster (107m 12 sec vs 112m at L5 barracks) in terms of time to reproduce.

As something in between the two setups I can recommend 57R 88B 74XB 1K.

Edit: I should mention I am a great fan of the guide in general, I hadn't seen the block on BBB in second sector myself.

hurricane60
26.08.15, 14:15
Hello JaJaJaNo, I am afraid you can not use the Major on the 2nd tower if you are blocking camp BBB, no troop set up in a Major will finish the Tower before the block finishes. Hello Vopicus, I never worry about the cost of the losses, I set myself a challenge to make a guide with as few total losses as possible and soon found out I could get very near loosing only 400 recruits, which to me was a landmark. it took some time finding a block on BBB that lasted long enough but I enjoyed it.
There are a few variations on how to attack the Towers, you can use the guide anyway that suits you, to me the pleasure was finding a way to block all camps.
Thank you for your comments, which I am glad to say are all being constructive :)

Vopicus
27.08.15, 04:27
I think JaJaJaNo ment as General4 in the third sector. - the setup works there. (alternatively 98R 1M 1S 1E 169K for a bit more speed on knocking down tower.)

JaJaJaNo
27.08.15, 18:31
I think JaJaJaNo ment as General4 in the third sector. - the setup works there. (alternatively 98R 1M 1S 1E 169K for a bit more speed on knocking down tower.)

yep that's the way i also do it..... had some time to visulize it.
please Let me know if i made mistakes.

hurricane60
27.08.15, 20:58
aaah yes sorry JaJaJaNo I miss understood, that should work, good long blocks on 3rd sector, must try that myself :)

Done that now, works a dream, even sneaked 3 x 1R mma suicides in before the Major :)

mussa33
31.08.15, 11:22
Sector 2, General One : 63E, 137C (5 sec longer fight)

Vopicus
01.09.15, 05:06
Did 11k simulations of that Mussa and in 2% (226 of 11000 to be excat) the outcomes I got a 80 seconds fight vs 1.8% (198 of 11k) for 70E 128C
Personally I go with 72E 128C (80 sec in 0,11% or 12 11K simulations)

You may just increase the avr time by your setup, but personally I don't really care about avr time, I care about minimum time and the frequenzy of that, mainly because 80 sec here means that unless you timed sending out generals perfectly, that said block fails and you loose all the units.

Because 80 seconds block basically comes to a failed block, I played around with numbers and figured that [76E 124C] is the most optimal I can come to.
In 11k simulations I got 0 80 seconds fights and only 0.81% 100 seconds fights. (89 of 11k) which is now what I'm going to plan for using in the future.

Numbers from http://www.thesettlersonlinewiki.com/combat-sim/

JaJaJaNo
01.09.15, 15:59
Did 11k simulations of that Mussa and in 2% (226 of 11000 to be excat) the outcomes I got a 80 seconds fight vs 1.8% (198 of 11k) for 70E 128C
Personally I go with 72E 128C (80 sec in 0,11% or 12 11K simulations)

You may just increase the avr time by your setup, but personally I don't really care about avr time, I care about minimum time and the frequenzy of that, mainly because 80 sec here means that unless you timed sending out generals perfectly, that said block fails and you loose all the units.

Because 80 seconds block basically comes to a failed block, I played around with numbers and figured that [76E 124C] is the most optimal I can come to.
In 11k simulations I got 0 80 seconds fights and only 0.81% 100 seconds fights. (89 of 11k) which is now what I'm going to plan for using in the future.

Numbers from http://www.thesettlersonlinewiki.com/combat-sim/

Hmmmm ..... i came to differenrt results: Mussa did not suggest [70E and 128C], but [63E and 137 Cav] That last one gives an outcome of 100 seconds 100% of the time according to this calculator (http://www.settlerscombatsimulator.com/uk#/adventure=RoaringBull/campe=tent_riders_02/RaidersCavalryCrossbow=50/RaidersCavalryLongbow=40/RaidersRecruit=110/0_General=1/0_EliteSoldier=63/0_Cavalry=137) with (99999 repettions) Dit that 10 times.... so a 100% out of 999 990 repetititions. Best option to my humble opinion.

Vopicus
01.09.15, 17:36
Mussa wrote sector 2, not second block (and he also wrote general one, not general two), so I assumed we're talking about the camp which is camp A in your setup.

The [70E 128C] is the number you put in, in your and hurricanes guide - not Mussa's hence the 'vs'. I included it as I assumed this was the setup Mussa suggested improving.

Here's the attack with the simulator you use
http://www.settlerscombatsimulator.com/uk#/adventure=RoaringBull/campe=BanditsLvl2_dark/CultCavalry=50/CultCrossbowman=80/CultRecruit=70/0_General=1/0_EliteSoldier=63/0_Cavalry=137

However if you are right about what camp Mussa was suggesting the block for, I would point out that your own setup 144C 39E would make the block last 100 seconds in 0.18% of the cases and 120 or more in 99.82% of the cases.

Hence a block that last 100 seconds 100% of the time and more than 100 seconds 0% of the time, would hardly be an improvement as I see it.

(I use 36E 153C for the same camp which last 100 seconds in 0.02% of the cases (actually 2 of 11k so slightly less but) and 120 or longer in 99,98% of the cases.

JaJaJaNo
02.09.15, 10:49
Yes, i made some mistakes there, soz

JaJaJaNo
06.09.15, 01:16
Thanks to vopicus aditions there is my second try: Average loss 394R

http://i.imgur.com/v9D4BXi.jpg

http://i.imgur.com/v9D4BXi.jpg

improvement suggestions on this one are very much appreciated.

And does anyone know an image host, where you can upload an image that can exceed 10MB limit a little bit?

(Last tweek 7 september)

LORD_VV
11.09.15, 13:28
nice overall work thanks mates. did anyone found a better S2 B2 (4: 100R 39E) block. having problems with that one and cant find another block any where. thanks again for the RB work. :p

bobo007
12.09.15, 13:34
I did lots of RB lately lord_vv but never lost that block. the bars goes down all the time but final attack alway finsih before block bar is half way.

LORD_VV
12.09.15, 16:27
I did lots of RB lately lord_vv but never lost that block. the bars goes down all the time but final attack alway finsih before block bar is half way.

hi mate :) getting some lag or im just tired of RB's lol . Maybe its a sign to start optimizing BK for next event and game fase :/

Vopicus
17.09.15, 18:03
Lag's always an issue and the 100R 39E block is defenitly a tight one (I havn't found a better one myself), however it does work, and if you are using your own setup on MMA rather than the 185R 35K one you're making the block even safer, so while I don't have a solution to making the block longer, using your own suggestion for the attack will at least lower the time it takes finishing the tower, at least that puts you 10 seconds more on the safe side.

ATHTHEMANIAC
04.10.15, 11:38
JaJaJaNo did u test this yourself?...i tried this guide and got intercepted on 3rd gen by camp on the left....lost all my eiltes nothing i could do as 1st 2 gens were already fighting...and yes i placed all gens in the right positions and sent after the drums...so your placement don;t work!!

Urd123
06.10.15, 18:14
Done this lost of times- but today I got ingerceted by camps over tower

prntscr.com/8of1au

Was not paying attention :( - so also sent my MJ - so lost lots of CB.
Not sure if this was a change during maintenance since I have not done it last 10 days.
Have not tried it again- still waiting for gen to wake up or thinking about starting from north in the old way I used to do it :(

JaJaJaNo
07.10.15, 09:39
Haven't done a rb in last 2 weeks, but many before on this way. I only got possitive reactions upto now. Don't know if anything changed after maintenance.
Consider that you have to sent last Tavern general (5) of the block to the Witchtower, and he will be intercepted by the camp behind it. If you send it to that camp directly (camp C on guide), it will be intercepted by camp on the left of WT. (i'm guessing this is what has happened to you) Also don't send last general (MMA) before end battle-tune of previous general otherwise he also will be intercepted by the the camp Behind WT (camp C) .... it's a very tight block. I sent all gens on their way directly after 'battle tune' and that way it worked like a charm.

Hope this helps.

Vopicus
13.10.15, 08:04
@Aththemaniac

I tested the block yesterday and it still works, I couldn't however reply as there was some login difficulties late last night.

It's important that you don't send the attack directly on camp you're blocking, that will cause and interception by the camp on the left, which in turn will make everything mess up.

Instead send 3rd general to Witch Tower, then it will get intercepted and attack the right camp. It also says to do so in the guide.

@Urd.
This is a weird bug, it also happened to me once, and then never again, it's just an odd glitch.

Stranger013
20.10.15, 21:33
It seems that after the last maintenance the landing zone behind the 3rd witch tower is history. :(

Larili
20.10.15, 21:39
And nothing in the change log.....I wonder why? Or maybe Roaring Bull has a google translation of the Sharman. ( Not getting at you Ravel just the Devs for being sneaky and not passing on what they are really doing each maintenance and deployment )

lordloocan
20.10.15, 21:40
Farewell another adv from the list.

marnie68
03.11.15, 18:29
how do did u manage to transfer the gens to the first position when they cannot be transferred there from start positions????

Urd123
03.11.15, 19:08
how do did u manage to transfer the gens to the first position when they cannot be transferred there from start positions????

The guide can not be used anymore. One more adv nerfed by BB.

Vopicus
10.11.15, 12:03
So now that the event is over, I looked a bit at the changes to RB, as Urd123 pointed out this guide has been rendered obsolete by recent changes to the adventure map, that said there are still usefull information in this guide, which is worthwhile to take over to new guides.

The 2 important and impacting changes that have been made is that
a) removal of sectors south and east of soutern towers, removing the option to take up the positions for general one and two in first picture and general one in second picture (see hurricanes guide on page 1).

b) the central tower have been moved, meaning if you go back and use one of the older guides which suggest attacking north to south, you have to deal with the the issue of WT2 now being 'guarded' by camp south of it (Camp BBB in second picture in hurricane's guide).

This mean the changes doesn't only affect this guide, but also all the old guides too, though the important bit is you can still use the old North to South guides with some modifications.

Transferable knowledge.
The 36E 153C block in JaJaJaNo's map, still works if you're attacking from north (even though obviously it have to be done from completely different position), this is worth noting, as all the old guides seem to suggest you should do a 1R suicide block, which is in no way needed.

The 100R 39E block on the camp south of WT2 (Camp BBB in second picture) will now be a required block due to the change in the position of WT2, also it should be noted that in the same pictures camp CCC and AAA now needs to be killed before you can do that.


Even though they're now obsolete a thank you for the guide are still in order to Hurricane and JaJaJaNo.
There's knowledge in both of your versions which are directly applicable for anyone who wants to give RB a go post changes.

For anyone who's interested the new max losses (using 2 MMAs 1 Major and 2 Tavern) are 610R and 159B. (or 792R and 32B if you prefer to minimize losses of bowmen).