PDA

View Full Version : [Dev Diary] XXL Level Cap Raise Pack



BB_Ravel
28.08.15, 13:16
XXL Level Cap Raise Pack - Island Expansion, Level 75, Arabian Nights Epic Raid, Storm Recovery Scenario & more


http://static.cdn.ubi.com/0034/archive/Forum_int/Pictures/devsdiary_header.png

Dear Settlers!
With one of the next upcoming new game versions, the previously announced XXL pack will become available.
A part of the XXL pack will be introduced weekly.
The new version is planned to be deployed to the live servers end of September / early October.




http://static.cdn.ubi.com/0034/int/forum/pictures/2015_07_gamescom/levelcapraise_en_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_07_gamescom/levelcapraise_en.jpg)


Let's start with the Level Cap Raise description, included features and details about Level 6 for all buildings.




LEVEL 75



The level cap will be raised from 50 to 75.

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_08_28_INT_limit_raise2.png

Every level 50 player starts with the same amount of Experience Points



Star Coins cannot be exchanged back to XP



25 new levels will become available



89 new main quests and



28 new side quests will guide you through the new levels



20 new Achievements will become available






XP and Star Coins



The star coin shop will remain available!
Additionally there will be other opportunities to gain Star Coins.


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_08_28_starcoin_x.png
Experience Points won’t be converted into Star Coins anymore.

Possible sources for Star Coins:


Main quests starting level 50
New buff quests
New adventures

It hasn't been decided yet how Experience Points and Star Coins are handled once a player reaches level 75.
The amount of Experience Points gained through completing level 50+ adventures, quests etc. will be very high.
Converting them into Star Coins, as before, would result in a huge amount of Star Coins flooding the game economy.
At some point, the system will be adjusted and balanced out in order to ensure it's functioning properly after level 75.

We are searching for additional opportunities to provide Experience Points.




Specialists: Additions





http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_08_28_new_searches.jpg


New exploration task to explore the archipelago
New treasure search task with new resources
New adventure search task with new adventures
New deposit search task for each of the new deposits (Granite, Titanium, Salpeter)





Level 6 building upgrades





http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_08_28_INT_b_upgrades.jpg


Every building that could be upgraded to level 5 will be upgradable to level 6. Special buildings, with similar base production to normal level 5 buildings, cannot be upgraded. Most of the upgrades will need grout and granite.

Sources for grout:
Reward chance for solving Arabian Nights adventures
Reward chance for defeating hard camps on the expandable islands
In the shop during events for event resources




Please feel free to leave your feedback here (http://forum.thesettlersonline.com/threads/31462-Feedback-XXL-Level-Cap-Raise-Pack?p=285225&viewfull=1#post285225).

Happy leveling!
BB_Ravel

BB_Ravel
11.09.15, 12:20
XXL Level Cap Raise Pack - Island Expansion, Level 75, Arabian Nights Epic Raid, Storm Recovery Scenario & more


http://static.cdn.ubi.com/0034/archive/Forum_int/Pictures/devsdiary_header.png

Dear Settlers!
With one of the upcoming new game versions, the previously announced XXL pack will become available.
The new version is planned to be deployed to the live servers end of September / early October.
This time, it's all about more space: The Island Archipelago.


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en.jpg)
click to enlarge





ISLAND ARCHIPELAGO - KEY FACTS



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_INT_sign_t.png (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_INT_sign.png)
Level 50+ feature


10 new sectors (archipelago)


New enemy units with special rewards


Many extra building spots (land + water)


Additional deposits, but also introducing high-level ones


click to enlarge




NEW ENEMY UNITS // SPECIAL REWARDS



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_newenemies.png
Almost all sectors contain enemy camps with new units. These units are stronger and more challenging.
In order to free up a sector, all leader camps must be defeated. It’s possible to win without using elite units.
There are four types of camps
Fearsome Bandits Camp (easy)
Savage Bandits Camp (medium)
Bloodthirsty Bandits Camps (hard)
Threatening Bandit Leader’s Camp (leader)

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_camp_loots.png
Defeating each of these camps is rewarded with Experience Points and awesome rewards like:
Grout
Mahogany Wood
Mahogany Planks
Platinum Ore
Star Coins
Granite
Exotic Planks
Buildings Licenses







ADDITIONAL & NEW HIGH-LEVEL DEPOSITS



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_newdeposits.png
The new sectors come with additional deposits, but also with rare resources not available on your main island.
The new production chains will be explained in a Dev Diary later on.
Salpeter
Titanium
Granite
Exotic Wood
Gold Ore
Iron Ore

Salpeter, Titanium and Granite have to be discovered by using the new Geologist tasks.
Refill items will also be available and are rewarded for completing new adventures.


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_npc_300.png

HOW TO START CAPTURING NEW SECTORS?


Do you want to take advantage of the new island archipelago?
Level 50 triggers a tutorial quest which grants you the first sector. Just follow the instructions of Noble Ludwig to expand your kingdom and to improve your economy.

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_11_deeds.png
There are sectors with new challenging enemy camps, but also unoccupied sectors. A new area must be free of opponents before you can claim it.
A sector becomes part of your kingdom by using a "deed" buff.




Let's have a look on the first steps for your kingdom's expansion...
Click thumbnails to enlarge the screenshots


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/01_explorer_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/01_explorer.jpg)

Use your explorer to reveal new sectors


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/02_deed_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/02_deed.jpg)

The tutorial quest grants you the first "deed" buff


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/03_deedusage_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/03_deedusage.jpg)

Use a "deed" buff to claim a (free) sector


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/04_buildstorehouse_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/04_buildstorehouse.jpg)

Build an "Island Storehouse" on the first sector to create a connection to your home island


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/05_sector_types_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/05_sector_types.jpg)

There are free, but also occupied sectors. You have to defeat all camps first.


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/06_fightcamps_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/06_fightcamps.jpg)

Once you claimed the first sector by building your Island Storehouse, move your generals there to fight against the enemies.



Details about the new Epic Raids, Scenarios,
new Production Chains and levels requirements,
will become available in the next Dev Diaries.



Please feel free to leave your feedback here (http://forum.thesettlersonline.com/threads/31462-Feedback-XXL-Level-Cap-Raise-Pack?p=285225&viewfull=1#post285225).

Happy Expanding!
BB_Ravel

BB_Ravel
17.09.15, 13:58
XXL Level Cap Raise Pack - Storm Recovery Scenario


http://static.cdn.ubi.com/0034/archive/Forum_int/Pictures/devsdiary_header.png

Dear Settlers!
With one of the upcoming new game versions, the previously announced XXL pack will become available.
It's planned to deploy the new version on the live servers end of September / early October.
This time, we'd like to introduce the new Scenario: Storm Recovery


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en.jpg)
click to enlarge




STORM RECOVERY SCENARIO



An anxious villager approaches the player asking for help.
There was a serious storm on their island and the island's residents need help in rebuilding the village.

The scenario can be found by conducting a very long adventure search.

Key facts:

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_18_INT_storm_recovery_small.png (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_18_INT_storm_recovery.png)


Level 50+ feature


Puzzle challenge


Difficulty: 10+


Buff Scenario


Fail conditions

click to enlarge




What's new?


This scenario uses fail conditions for the first time. The whole Scenario can be lost.
The challenge of this scenario is to keep track of the limited buffs and how to use them in order to solve the quest. Certain buffs can only be applied to specific targets. This creates situations where small puzzles have to be solved to continue.





http://static.cdn.ubi.com/0034/int/forum/pictures/2015_07_15_storm_scenario_building_f.png
Storm Prevention Building



Collectibles


Dead Crop: needed to produce Seeds in the provision house.
Stinky Mushroom: needed to produce Stinky Potion
Glowing Herb: needed to produce Decomposer
Flower: needed to produce Sticky Fluid



Enemies


Rats: can be defeated with Poison or Stinky Potion
Worms: can be defeated with Stinky Potion only
Brittled Wood: can be defeated with Decomposer only
Debris: can be defeated with Shovel or Decomposer



Stinky Potions and Decomposer are limited. Use them thoughtfully and avoid running out of a certain item. This is also the fail condition of the quest: If a certain item is not available anymore and the corresponding enemies are still undefeated, the Scenario is lost.
http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_18_storm_coast_460_h.jpg


Rewards


Chance on Star Coins
Chance on Platinum Ore
Chance on Mahogany Wood



Elixir
Machine Oil
Granite Refiller
Barazek Buff


Buff Quests

With a certain chance, special buff quests will be part of the reward.
Each of the following buffs starts a special quest chain on the home island.

A buff quest chain is started by applying the buff on the Mayor's house.


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_18_buffquests2.jpg



Chance on an intriguing Coin buff quest
Chance on an invitation to a royal wedding buff quest
Chance on a little Panda buff quest


Please feel free to leave your feedback here (http://forum.thesettlersonline.com/threads/31462-Feedback-XXL-Level-Cap-Raise-Pack?p=285225&viewfull=1#post285225).

Good Luck!
BB_Ravel

BB_Ravel
18.09.15, 13:40
XXL Level Cap Raise Pack - Arabian Nights Epic Raids


http://static.cdn.ubi.com/0034/archive/Forum_int/Pictures/devsdiary_header.png

Dear Settlers!
With the next new game version, the previously announced XXL pack will become available.
It's planned to deploy the new version on the live servers end of September / early October.
Let us introduce another feature from the XXL pack: the "Arabian Nights" Epic Raids!


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en.jpg)
click to enlarge





EPIC RAID “Arabian Nights”





http://static.cdn.ubi.com/0034/int/forum/pictures/2015_07_24_epic_raids_desert_island.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_07_24_epic_raids_desert_island_f.jpg)
Click to enlarge (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_07_24_epic_raids_desert_island_f.jpg)

Some key facts about "Arabian Nights":


10 new adventures
Starring: Ali Baba, Sindbad & Aladdin
New desert setting with new enemy units
Challenging difficulty (10+)
Some of the adventures are designed for multiple players
New and existing resources as loot: Platinum, Mahogany Wood, Grout



The first "Arabian Nights" Epic Raid can be found using the very long adventure search (unlocks at Level 56). By chance it will also be part of the rewards of "The Heroic Little Tailor" or "The Betrayed Little Tailor".


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_18_arabian_nights_chain.jpg
Ten different Epic Raids are connected though different paths




Ali Baba, the young woodcutter

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_woodcutter_buff.pngDifficulty 10+
Can be completed with normal units
1 player




Ali Baba and the first thief

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_first_thief_buff.pngDifficulty: 10+
Can be completed with normal units
1 player




Ali Baba and the second thief

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_second_thief_buff.pngDifficulty: 10+
Can be completed with normal units
2 players




Ali Baba and the third thief

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_third_thief_buff.pngDifficulty: 10+
Can be completed with normal units
1 player




Ali Baba and the treasure of knowledge

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_treasure_knowledge_buff.pngDifficulty: 10+
Can be completed with elite units
2 players




Ali Baba and the treasure of wisdom

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_treasure_wisdom_buff.pngDifficulty: 10+
Can be completed with elite units
1 player




Sindbad and the besieged city

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_besieged_city_buff.pngDifficulty: 10+
Can be completed with elite units
2 players




Aladin and the oil lamp

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_oil_lamp_buff.pngDifficulty: 10+
Can be completed with elite units
3 players




Sindbad and the sea snake

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_sea_snake_buff.pngDifficulty: 10+
Can be completed with elite units
2 players




Aladin and the beautiful princess

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_icons_2/1001_nights_princess_buff.pngDifficulty: 10+
Can be completed with elite units
1 player

The ten "Arabian Nights" adventures also introduce new units, camps and bosses.



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_18_arabian_nights_units.jpg

New units, bandits & enemy plants





NEW BANDIT & BOSS CAMPS SELECTION




http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_oriental_palace.pnghttp://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_mountain_stronghold.png



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_old_palace.pnghttp://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_oriental_decoration_building.pnghttp://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_oriental_bandit_stronghold.png



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_cannon_tower_1.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_cannon_tower_2.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_giant_plant.png



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_caravan_camp_2.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_caravan_camp_1.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_caravan_camp_leader.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_beach_camp.png


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_oasis_camp.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_oasis_leader_camp.pnghttp://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_orient_outpost_1.pnghttp://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_orient_outpost_2.png
http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_orient_02.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_orient_01.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_orient_00.png




http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_sailors_00.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_sailors_01.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_sailors_02.png



http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_ship_base.pnghttp://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_boss_orient.png http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/adv_camps/b_tent_rider_boss_sailors.png



Please feel free to leave your feedback here (http://forum.thesettlersonline.com/threads/31462-Feedback-XXL-Level-Cap-Raise-Pack?p=285225&viewfull=1#post285225).

Good Luck!
BB_Ravel

BB_Celeste
22.09.15, 13:52
XXL Level Cap Raise Pack - Elite units: New production chains


http://static.cdn.ubi.com/0034/archive/Forum_int/Pictures/devsdiary_header.png

Dear Settlers!
With the next new game version, the previously announced XXL pack will become available.
It's planned to deploy the new version on the live servers end of September / early October.
The last part of this huge update are the new "Elite units".


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en_t.jpg (http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/levelcapraise_en.jpg)
click to enlarge





ELITE UNITS



The new elite units can be produced inside the Elite Barracks. The production chains require old and new resources.
Elite units are stronger and more efficient compared to the old units. They are required to keep losses low when playing the "Arabian Nights" Epic Raids and conquering the Archipelago. It’s not possible to combine elite and normal units with the same general. Both unit types can be used in an Epic Raid using more than one general. A button in the General's UI switches between normal and elite units. Since the elite units are very powerful compared to the enemies, they cannot be used in old adventures.


http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_25_elite_units.jpg
Mounted Swordsman, Knight, Armored Marksman, Swordsman,
Marksman, Mounted Marksman, Besieger

Some of the new units don't only have more health points and a higher attack damage but also special skills:

Knight

First strike


Armored Marksman

Attack weakest


Mounted Marksman

First strike
Splash damage


Besieger

Last strike
Splash damage






NEW BUILDINGS




Several new resources and production buildings are needed to produce elite units.







Elite barracks

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_barracks_elite.png

Recruits new elite units using the new weapons



Platinum smelter

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_smelter_platinum.png

Produces platinum out of platinum ore and coal



Homestead

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_shepard.png

Produces wool



Weaver

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_weaver.png

Produces cloth out of wool



Saddlecloth weaver

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_saddlecloth_weaver.png

Produces saddlecloth out of cloth and platinum



Mahogany wood sawmill

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_sawmill_mahagony.png

Produces mahogany plank out of mahogany wood



Platinum weaponsmith

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_blacksmith_platinum.png

Produces platin swords out of platinum and coal



Elite stable

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_elite_stables.png

Produces battle horse out of horse and saddlecloth



Arquebus maker

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_archebuse_maker.png

Produces arquebus out of mahogany wood and gunpowder



Wagon maker

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_wagonmaker.png

Produces wagon out of mahogany plank and wheels



Foundry

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_foundry.png

Produces mortar out of wagon and gunpowder



Exotic wood cutter

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_woodcutter_exoticwood.png

Produces exotic wood using exotic wood deposits



Exotic wood forester

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_forester_exoticwood.png

Replenishes exotic wood deposits



Salpeter mine

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_mine_salpeter.png

Produces salpeter using salpeter deposits



Granite mason

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_mason_granite.png

Produces granite using granite deposits



Titanium mine

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/buildings/b_mine_titanium.png

Produces titanium ore using titanium deposits





PRODUCTION CHAINS




The following four informational images provide an overview of the new production chains, from old & new resources to new products (which are needed to produce elite units).

Orange = old resource
Green = new resource
Blue = new product
Purple = elite unit



Arquebus

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_25_archebuse.jpg


Battle horse

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_25_battlehorse.jpg


Mortar

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_25_mortarl.jpg


Platinum sword

http://static.cdn.ubi.com/0034/int/forum/pictures/2015_08_lcr/2015_09_25_platinumsword.jpg

This concludes the "Dev Diary" series for the XXL Level Cap Raise pack.
The new features will be deployed with one of the upcoming maintenances.
Keep an eye on the game news to stay in the loop :).

Please feel free to leave your feedback here (http://forum.thesettlersonline.com/threads/31462-Feedback-XXL-Level-Cap-Raise-Pack?p=285225&viewfull=1#post285225).

BB_Celeste