View Full Version : Quartermaster landing zone problems
hiya guys firstly untill new xxl pack i send 3 mma plus a qm gen and all land fine,
now the qm had no room to land
also in this pic you will see a camp is missing i attacked the one before it but it removed the one after
6518
so when sending gen to the dark castle it got intercepted by the missing camp
i retreated the gen and sent a seccond gen and he attack dark castle with no problem
queen-vicious
29.09.15, 12:13
this problem is the same for me on Nords adventure and home island - QM's dont park where they used to even if space is available
Naveed1967
29.09.15, 12:25
give them a time, it happen when new things introduce, be clam
no one says we aint calm. We just want to let them know- this IS the report bugs section!
give them a time, it happen when new things introduce, be clam
if stuff doesnt get posted, odds are they wont find out anytime soon- Last time i checked, mind reading wasnt in the job description ;P
As Zeeta said, I experienced this on VLT. The QMG didn't set up his camp on arrival, as though there was no room, just stayed in the star menu.
I had similar problem on BK yesterday before maintenance
topgearfan
29.09.15, 13:19
if the troops get unloaded you could almost call it an improvement :D
my QM did not land on my island he just got lazy. I call it improvement too. I am more concerned about missing camp which god666 mention.
Thejollyone
29.09.15, 14:44
hiya guys firstly untill new xxl pack i send 3 mma plus a qm gen and all land fine,
now the qm had no room to land
also in this pic you will see a camp is missing i attacked the one before it but it removed the one after
6518
so when sending gen to the dark castle it got intercepted by the missing camp
i retreated the gen and sent a seccond gen and he attack dark castle with no problem
I have not experienced any missing camps like the others mentioned here, and I have been doing tons of BKs lately. However, I HAVE experienced being intercepted haphazardly when actually NOT blocking that top camp. It's a random thing that occurs when I do the 140R 80K fast version/no blocks.
Sorry - I mean to add that the top camp on the left had also been killed!
As above
The QM general lands at adventures and home island and unloads troops in the star menu even if there is sufficient space.
This is since the XXL pack update as of this morning before the downtime.
Had the same thing this morning. Normally he will get at the same place on the island, it's always free. Somehow today he suddenly doesnt like that spot anymore :((
Something is up here. The game insists there is no room for it, not in advs where it has parked just fine with the same amount of generals before (Witch and Bandits Nest), and not on the usual spots where it has parked before on the home island.
Mannerheim
30.09.15, 11:36
They have changed it so that QM now requires the same space as his camp graphics are, so around 3x3 mini tiles. Before the patch QM required less space and often had trees popping over him in S1/S2/S3, etc.
Not sure if this change is a bug/mistake or intended cause of the new extra space...
Makes them totally useless for me at the moment, since I haven't got a free 3x3 space.
plenty space
http://prntscr.com/8m52i3
QM stay in star menu
Mannerheim
30.09.15, 12:04
plenty space
http://prntscr.com/8m52i3
QM stay in star menu
Yes, you can see with normal general placing that there are only small predefined landing spots
Yes, you can see with normal general placing that there are only small predefined landing spots
but from star menu you can place generals only on that land space and i can place qm from star menu. space for qm exist, but he go in star menu he don't want go on that space for him
edit:
they go in star again http://prntscr.com/8m5eec
and when i want put qm on adventure http://prntscr.com/8m5eqy
same here, bug
http://i.imgur.com/AcjX9v8.png
Smiffy2204
30.09.15, 13:50
Ok luckily I only have 1 but now there are no landing zones for it and i have no 3x3 spaces so its useless now. why were they removed? why were we not told? for 20k beans something like this shouldn't have been done!
I want my beans back
it's already being discussed here:
http://forum.thesettlersonline.com/threads/31622-Quartermaster-general-parking
I kinda like it... we can have them both on star until we need them instead of wasting space on island, i wish all generals staied in star... also no need to unload them this way :)
I don't want to unload my generals, I want to stuff them and send them back out to the adv I'm doing over and over again!
rollingstones
30.09.15, 14:47
I have the same problem
My QM will not land on my home or advs but if I pick him from star I get loads of spaces to place him
Have same problem with QG on adventure and at home island :(
Houri3_old
30.09.15, 16:51
Threads merged
Threads merged
you should change threads name.
we talking about qm land space not only about BK
lordloocan
30.09.15, 18:36
Not good, I am doing back to back RB, when troops got home all I had to do was top up quartermaster to 457r and off they all went again, now have to get him on island remember how many c/e/k load them plus the 457r and then get to send.
Houri3_old
30.09.15, 18:58
you should change threads name.
we talking about qm land space not only about BK
yep! merged the wrong way ;) fixed now, thank you
hiswitzend
01.10.15, 06:24
appears where he used to land on home island has now amassed trees and u can no longer land him
I don't see the QM landing as a problem but as an improvement. Now the troops are automatically dumped to the adventure or home island and I don't have to manually do that.
I don't see the QM landing as a problem but as an improvement. Now the troops are automatically dumped to the adventure or home island and I don't have to manually do that.
Turns out you and all the others who considered this an improvement were right.
Game design just confirmed this is now working as intended.
The Quartermaster General will not be landing and can be found in the Star Menu. All troops are automatically unloaded.
P.S. I am sorry for taking so long to post this info, but the last few days have not been exactly relaxing and needed to double check before informing.
Turns out you and all the others who considered this an improvement were right.
Game design just confirmed this is now working as intended.
The Quartermaster General will not be landing and can be found in the Star Menu. All troops are automatically unloaded.
Players can't place QM on home island, if they can't place (full island and he don't want land on space in sector 1) they can't use him.
Not good, I am doing back to back RB, when troops got home all I had to do was top up quartermaster to 457r and off they all went again, now have to get him on island remember how many c/e/k load them plus the 457r and then get to send.
i agree with you , i can't add only R in QM now i must add all units
Mannerheim
01.10.15, 13:39
Players can't place QM on home island, if they can't place (full island and he don't want land on space in sector 1) they can't use him.
Maybe that's why they timed the change with this patch when more space will be available. One QM space can be freed by deleting or moving 3-4 buildings like WT/Manor/Noble...
Maybe that's why they timed the change with this patch when more space will be available. One QM space can be freed by deleting or moving 3-4 buildings like WT/Manor/Noble...
maybe, but is not improvement. i don't want to my qm automatically unloaded on home island. on adventures is ok, but not on home island.
every time now i must again adding C/ES/XB/K instead to add only R/B.
we have unload button if we want unload him
queen-vicious
01.10.15, 14:15
Not an improvement at all, please roll him back to how he was
The Quartermaster General will not be landing and can be found in the Star Menu. All troops are automatically unloaded.
-1
there's no info in the change log either
-1 This is not an improvement at all imvho
Not an improvement at all, please roll him back to how he was
have to agree
Ozzymandeus
01.10.15, 16:17
Turns out you and all the others who considered this an improvement were right.
Game design just confirmed this is now working as intended.
The Quartermaster General will not be landing and can be found in the Star Menu. All troops are automatically unloaded.
If this was a planned "improvement", then why was it not included in the "Changes and Improvements" section of the Change Log?
Having said that, however, this must be some strange definition of the word "improvement", that I was not previously aware of, when it actually makes it better for me to transport troops using four veterans than it is to use one quartermaster, because it is easier and quicker to load four veterans that land automatically on my island than it is to 'unpack' a QM from my star menu, wait for it to build and then load it before sending it off to an adventure.
Add my voice to the chorus for this 'under the radar' change to be rolled back.
ATHTHEMANIAC
01.10.15, 16:28
so basically they have broken the quartermaster and are to dumb to fix it ..so decide to call it an improvement...lol
bb you are one of the biggest jokes in the gaming world...
is this really an improvement that i have to manual land and wait until his built to load him with adv troops??...where and how is this any kind of improvement?? do you even know the meaning of the word...??
as for auto unloading in adv...he did this anyway when there was;nt any landing space...lol...
all this is is another attempt to slow down the number of adventure we do...just more annoyance added to the game....the more annoyed people are the less the adv...but watch out to annoyed and they just leave...and find a more player friendly one...
It's not an improvement - it's a removal of functionality of quartermaster. Keeping one configured with troops and nicely getting them back from adventure and sending for next one is no longer possible.
Please revert this "improvement". Adding annoyance to game is not an improvement in any way.
Turns out you and all the others who considered this an improvement were right.
Game design just confirmed this is now working as intended.
The Quartermaster General will not be landing and can be found in the Star Menu. All troops are automatically unloaded.
P.S. I am sorry for taking so long to post this info, but the last few days have not been exactly relaxing and needed to double check before informing.
So next step will be to make him a ship, right?
Smiffy2204
01.10.15, 20:02
Improvement?.... so bb improved the game by making it so we can't use a purchased feature unless we spend more and we weren't even warned. sounds more like an excuse for an error in judgement or a bad case of greed thanks a bunch
I still want my 20k beans back
lordloocan
01.10.15, 21:21
Hmmm, ok he can sit on star except for FT advs and I'll use 4 vets to send troops to my rb's.
Can we arrange a similar 'improvement' for players marshals so they don't clutter up islands of those who tried pvp and dropped it rapidly?
topgearfan
01.10.15, 23:02
i have been told that pvp 3x3 troop movers still land in s1. if that is true this is not fair at all!
can this so called *not bug* also be applied to all other generals and not have them unload troops ?
Indeed, please put this back.
It is annoying that you dont realise your QM has arrived and then having to re-load troops once you have placed is time wasted.
I can confirm that my Swift Supplier and Expedition Supplier still land as they did previously in S1. I wish the QMG did too. It's a pain for when you want to do the same adventure again, and just resend with a top up of recruits/militia/bowmen.
Mannerheim
02.10.15, 13:07
I assume Expedition transports will get "fixed" too since you can see that they go over trees like QM went before patch. I don't know if they made the change due cosmetic reasons or is there some other technical problem/issue linked to the overlapping...
luigielratto
02.10.15, 14:22
give them a time, it happen when new things introduce, be clam
I don't wanna be a durned clam for gawd's sake! I want my QMG, which was hard to get, to do his job! YOU go and be a clam!
luigielratto
02.10.15, 14:23
Makes them totally useless for me at the moment, since I haven't got a free 3x3 space.
yeah, and me. I am in the middle of VLT and can't touch my QG down for loading. Get a grip, BB
Mortallicus
02.10.15, 17:25
The QM is not working as he should there is no way it makes sense. Please correct the error. I do not believe for one minute it was intended we would have been informed many moons ago he was 'bugged'. It was also not mentioned in the change log.
Really? an improvement? how? if u got no space on isle???
it was nice having my 2 Quartermasters land in an otherwise useless spot at bottom of s2 http://prntscr.com/8n2rdl
please roll back this so called improved feature to how it was before, as others have said its not an improvement if you dont have space to build it on full island
ChillSettler
03.10.15, 07:11
I do not know if my problem is related to the QM not landing, but on Nords the whole army that was loaded on the QM is gone. I had to rebuilt it and resend to the adv. This time it worked, but i lost 703 units. Of course the QM did not land neither times.
yep, me too. qmg didn't land on nords, even though there was plenty of room. just dropped the troops and went to star.
ATHTHEMANIAC
04.10.15, 04:07
it would seem if the pvp transporters land on island and adventure transporter dont then this either 1) a bug 2) bb playing fravourite to the pvp'er who are already upset cause they already have to many bugs!!...this is unfair and just goes to prove what bb stated last year before the changes were made...they want to slow down the rate at which player do adventures...so they lvl slower and game lasts longer....this company is a bunch of money grabbing noobs
Why not make this optional? I'm sure this is not too complex to code - just needs someone to actually do it.
queen-vicious
05.10.15, 02:50
Come on BB - please reply and let us know when you will be rolling the QM back - none of us are buying that it was intentional (makes no sense at all, no notice given etc) Please fix this mistake - and if it really was meant to be it still needs rolling back - we should have use of the QM's we paid for - this version is unwelcome to most.
A successful cover-up is one which is believable. Take my advise and don't expand into the bridge selling business.
Also if planned why the stupid space message? Pop up should say 'your general made it safely home & parked his behind in star' space obviously not affecting the issue.. poor show, put it back asap.. :(
this qm gen issue is no mistake its simply bb screwing us over yet again,as always if something doesnt benefit bb and is glitched/bugged it doesnt get fixed for weeks if at all.
I understand your concerns and have passed them on.
Thank you for the feedback!
yes i have this problem too.. i have 2 quatermaster and 2 swift suppliers and got no space for them to land... when they come back from adventures they don't land... can you make them land on whater or something... or allow us to put troops in them even if they didn't land... i spent 1 min trying to land them is annoyinggg!
my both QM was landing in this position http://prntscr.com/8ouf4k now as i understand that space stay unused cuz and before no other general could land there... only those two QM...
I too have this problem going on, but in adventures and on the homeland. I don't mind it on adventures but it is a bit annoying on the homeland, even when all the landing spots are open.
my qm's used to land on a spot below the copper mines, where u can't build so it was really useful and out of the way. When I have built the new barracks I won't even have anywhere to park my qm's. so can I have my money back for em plz bb, coz I won't even be bothered to use em at this point!
I lost all my troops that were on QM on the way to the RB. QM arrived but no troops were with him and on my island i dont have troops anymore.
I lost all my troops that were on QM on the way to the RB. QM arrived but no troops were with him and on my island i dont have troops anymore.
Are the troops in the RB adventure island? QM troops are automatically unloaded.
Turns out you and all the others who considered this an improvement were right.
Game design just confirmed this is now working as intended.
The Quartermaster General will not be landing and can be found in the Star Menu. All troops are automatically unloaded.
P.S. I am sorry for taking so long to post this info, but the last few days have not been exactly relaxing and needed to double check before informing.
So they changed their mind or did they miss some code in Halloween patch?
So,the unload all troops-buttom can be removed again.And please remove the error-message,that there“s no landing spot for quartermaster...
Can't see why this is an improvement as it's a pain to have to manually land everytime to collect troops. Sounds more like a bug that has been changed to an improvement to save fixing it.
Sounds more like a bug that has been changed to an improvement to save fixing it.
Haha. Exactly what I think.
It wouldn't be a problem if I could load troops while he is in the star menu.
Mannerheim
20.10.15, 09:37
Today's change is even worse now. QM now lands but so do ALL the other generals to first available spot anywhere on the island. After few adventures this feels really bad since you have to do Where's Waldo or hover each general to find which one had the troops to empty em... :(
Sharpielein
20.10.15, 11:08
@BB_Ravel: I'd buy that...
If I did not have to manually land the QM to refill it afterwards!
Problem is: we lose additional time for landing the QM on the home island.
What we asked for is a feature that we don't have to waste island space for our generals on the Home island - not for having to do an additional click to manually land the QM!
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