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affen
05.10.15, 15:43
Hello.

i dont know if this has been posted before but if it has then i would guess im not alone in wanting this.

a cancel all feature in all buildings where you can put queue. I just changed my mind about what troops i wanted to train and now i have to cancel 7,5k troops with a single click on each 25 i have queued.

takes way more time than it should even if i know you guys like us to spend as much time as possible in this game doing all the dreary things you can dream up. But it would be a very awesome feature.

thanks.

queen-vicious
05.10.15, 15:45
+1 Id like to see this on PH, RPH and barracks :)

affen
05.10.15, 15:47
Yeah. as i typed there, all buildings where you can queue up things this would help alot.

Ozzymandeus
05.10.15, 15:48
+1

Thebullit
05.10.15, 15:51
+1

Girly68
05.10.15, 15:52
+1

Thejollyone
05.10.15, 15:53
+1

Rieux1972
05.10.15, 15:54
+1

fab-becky
05.10.15, 16:14
+1

SmurfAsH
05.10.15, 16:14
Rather a "Cancel all (of this)" in the Select layer (where amount and stack to be produced are selected) for the object - could be a simple "X"-button with the amount shown in the bottom right corner (or on a side of it).

Mortallicus
05.10.15, 16:22
+1

HitmanPaul
05.10.15, 16:42
Great idea.
+1

Urd123
05.10.15, 16:59
I posted this myself not long ago,- so yes this is a good idea. I hate having to cancel all buffs or even worse, all troops cooking in barracks, because I suddenly need something else. It does not help at all to move something up or down. The queue refreshes so you have to scroll up and down for each time you click,- it is super annoying. It must be possible to make this in a better way.

It would be so nice if BB would bother to give feedback to our feedback and just say yes we agree, this is something we will try to work on. Or sorry this just is not possible. The I do believe that less players would feel so negative. I think they might even complain less, and be more constructive. Because they would get the feeling that someone is actually listening to them :)

RokiG
05.10.15, 17:20
Agree dont like that you have to click 1 by 1 all the time :(

Rynar
05.10.15, 17:44
+1 to Cancel, should be available for "all" and for "all of this type" too.

TristanAritides
05.10.15, 18:20
+1

the_accountant
05.10.15, 18:36
+1

EnigmaDK
05.10.15, 21:22
+1

Kanagomi
05.10.15, 23:18
+1

Macca28
06.10.15, 00:29
+ 1

Pretenza
06.10.15, 03:11
+1

SwampHen
06.10.15, 03:12
+1. Another suggestion has been a move to top button. Often you are happy with the queue you set up, but need an emergency golden brew (for guild quest), or emergency cannons (because you stuffed up).

Pretenza
06.10.15, 03:46
+1. Another suggestion has been a move to top button. Often you are happy with the queue you set up, but need an emergency golden brew (for guild quest), or emergency cannons (because you stuffed up).

+1 Very good idea.

And it would be very good,
- If we can cancel just one type, for example cancel all recruit.
- Or move to top all recruit

FishSmell
06.10.15, 04:23
+1

matie2506
06.10.15, 15:49
+1

Gladipus
06.10.15, 17:48
+1

Xibor
06.10.15, 19:24
+1

vigabrand
17.01.16, 11:15
why are we still suffering these infernal arrow buttons in ph and barracks?

ok its slow in a web browser and nuthin any1 can do about it... so scrap it, it doesn't work. I hear players complain about it more than once every single day!

personally I think a "cancel all" and "move to top" button would work much better. yes we'd still have lag but at least its just 1 click. deleting 2000 r's to build 100 cannoneers to replace the 1's I just lost on an ft really spoils the game.



no comments from would be awesome players plz, we all lose troops accidently and/or have to re-arrange prov queue for quest etc :)

Dorotheus
17.01.16, 11:39
I demand a recount.

Smiffy2204
17.01.16, 13:42
Browser games like to do things like this to keep you online as long as possible so you might spend money, I don't think bb realize how long it takes to do buffs & rebuild mines etc.

It took a couple of years and a lot of complaining to get the arrows we got maybe in 2036 we'll get some useful ones :)

t00tie
19.01.16, 10:00
Managing production queues in barracks and (rarity) provision house today is very difficult. It is slow, buggy and error prone and desperately needs improvement.

Nothing is worse than being on an adventure and realising you don't have a few troops you need when your barracks queue is 2 days long. If you order the troops (you better hope you need 25 or fewer or this will take forever more than once) and try to move them to the top of the queue you might have moved them to the top by the time the 2 day queue has finished production. Most people I've spoken to say they just delete the whole queue (which only takes a few hours to do) and reorder everything rather than change the order.

I would like to see 2 changes:

1. A "cancel all" button that deletes all production orders (except the active one probably). With the obvious "Are you sure?"

2. Something we had in The Settlers II on amiga back in the early 90s: "Send to top" and "Send to bottom" buttons for each order. Today we have ">" and "<" buttons on each order, this would just add ">|" and "|<".

A related issue that I see: If you scroll down a long list of orders and cancel one, it takes 10-30 seconds before the cancel goes to and from the servers but when it succeeds you end up in the same place in the list that you scrolled down to. If you move an order up or down, after the long wait you end up at the top of the list and have to scroll down again and find that order. It would be nice if you stayed in the same place (or if the order you clicked was auto-centered in your view).

t00t t00t

brumpunk
19.01.16, 10:02
Check this post (http://forum.thesettlersonline.com/threads/32275-Needful-Things) too

Ozzymandeus
19.01.16, 10:14
The 'send to top' (http://forum.thesettlersonline.com/threads/30250-PH-Barracks-idea-Do-This-Next) I suggested many moons ago and, despite a good deal of support from the community, it was completely ignored in favour of the lag-inducing click-fest of moving items up and down the queue one place at a time that is utterly useless to anyone who actually plays the game.

Personally, I find it easier and quicker to delete the entire queue one item at a time and rebuild it from scratch than use the current move function, so a 'cancel all' button would be enough of a change for me.

RaniLou
13.02.16, 00:47
Come on BB we need to be able to change our minds on our list order faster than the current setup. A cancel all or a drag to the top option would be fantastic.

Tkooo
16.02.16, 03:58
yeah, some people have days queued in provision houses and barracks, moving things up are a pain... lets just do a simple math, consider a barracks lvl 6:

3000 R, each being 00:00:30 to make, is a total of 25:00:00, that is 120 stacks of 25 units.... to move up a new unit its just insane, 120 times + don't forget every time you move anything from the Queue the window just go up again...

Urd123
16.02.16, 10:11
I have backed this suggestion up all the other times it have been put, and I still does. And again would love to have some comment from BB about it .

ICI35
17.02.16, 10:21
I like the buttons also.. please fix this!

Kimby
24.02.16, 19:52
+1

Moongaming
25.02.16, 13:45
+1 !!

MadIlya
14.05.16, 13:42
+1

Add "move to top", should be easy enough to implement. This would ease most of the pain with the queue.

vigabrand
17.05.16, 13:49
it took a couple of years and a lot of complaining to get the arrows we got maybe in 2036 we'll get some useful ones :)
rofl

vigabrand
17.05.16, 18:56
a 'cancel all' button would be enough of a change for me.
this would work for me if a send to top button is too difficult for the bb programmers

Scenter
19.05.16, 09:39
I agree, we definitely need a 'Move to Top' and 'Cancel All' button - they will save a lot of wasted time deleting and moving things around the queues.

fishybreath
19.05.16, 09:57
And, rather than having troops in groups of 25 could you not just have the troop type and some kind of slider beside it to allocate numbers. Each group of troops could be cancelled with one click regardless of how many troops are in it. Would make things much easier and get rid of the need for the big long queue that we have right now.

Kozlic
19.05.16, 10:05
+1

Padad
18.07.16, 18:09
+1 This is really annoying, I now have over 3000 troops in my queue and need to bring something to the top. Surely this change isn't hard to do.

Has anyone at BB even looked at this post, or the several others that are requesting the same feature?

Here (http://forum.thesettlersonline.com/threads/32275-Needful-Things)
And Here (http://forum.thesettlersonline.nl/threads/19260-rush-order-in-barracks-spoedorder-in-barrakken)

TheVictorious
18.07.16, 21:50
+1000000

vigabrand
19.07.16, 15:31
so another game update with downtime (that we were told wont happen anymore!). i see some very minor fixes some of which i had never noticed.

HAVE YOU READ THIS AND OTHER SIMILAR POSTS BB?

why have this forum if ur not even going to bother responding let alone fix this problem? its not even hard to fix, if ur programmers can do a bubble sort i;m sure they can work out how to move to top during a coffee break!!!

Tierarzt
19.07.16, 15:47
so another game update with downtime (that we were told wont happen anymore!)

We were never told that.

Xibor
19.07.16, 21:11
We were never told that.

Agreed. We were told that the normal weekly standard maintenance would now happen every week, but we were also told that occasional updates would still happen.

BB_Ravel
20.07.16, 13:52
so another game update with downtime (that we were told wont happen anymore!). i see some very minor fixes some of which i had never noticed.

HAVE YOU READ THIS AND OTHER SIMILAR POSTS BB?

why have this forum if ur not even going to bother responding let alone fix this problem? its not even hard to fix, if ur programmers can do a bubble sort i;m sure they can work out how to move to top during a coffee break!!!


Reading all posts. Sadly we can not deploy a new version while people are playing the old one so updates are needed if you want new content.

Also, suggestions are passed on (this was passed on already). Especially if it gets a lot of support, I can assure you the suggestion is being considered.

Thank you again for your feedback and ideas!

kke2100
21.07.16, 06:53
I posted a similar thread about this issue some weeks ago, apparently deleted by MOD instead of merged with current thread - not good BB :(

Move to top could be nice, ordering larger batches than 25 could be another solution and maybe easier to implement

BB_Ravel
21.07.16, 07:20
I posted a similar thread about this issue some weeks ago, apparently deleted by MOD instead of merged with current thread - not good BB :(

Move to top could be nice, ordering larger batches than 25 could be another solution and maybe easier to implement

We don't delete forum posts unless they come against the rules. Your thread was merged into the original thread on that topic here (http://forum.thesettlersonline.com/threads/30250-PH-Barracks-idea-Do-This-Next?p=316511&viewfull=1#post316511).

This suggestion is slightly different so it was not merged.

vigabrand
21.07.16, 20:07
ok my bad, I must have misunderstood some information provided some time ago and we are supposed to still get downtime. personally idm, I just thought we were told it would happen much less often nowadays :)


Reading all posts. Also, suggestions are passed on (this was passed on already). Especially if it gets a lot of support, I can assure you the suggestion is being considered. Ty Ravel, that is very informative and even if this idea is never implemented it's good to know the team are aware of the suggestion :)

It would be gr8 to have some kind of notification (perhaps on bottom of original post) to say it has been noted by the mods

Tierarzt
22.07.16, 02:12
It would be gr8 to have some kind of notification (perhaps on bottom of original post) to say it has been noted by the mods


Forum MODs are just like the ingame MODs, they are there to MODERATE. They don't actually work for BB or have any input on how the game or forums is run.

Xibor
22.07.16, 02:33
Forum MODs are just like the ingame MODs, they are there to MODERATE. They don't actually work for BB or have any input on how the game or forums is run.

Very true and well put

BB_Ravel
22.07.16, 09:39
ok my bad, I must have misunderstood some information provided some time ago and we are supposed to still get downtime. personally idm, I just thought we were told it would happen much less often nowadays :)

Ty Ravel, that is very informative and even if this idea is never implemented it's good to know the team are aware of the suggestion :)

It would be gr8 to have some kind of notification (perhaps on bottom of original post) to say it has been noted by the mods

I am personally reading and reviewing all the suggestions (like all forum posts), so it would not be time-efficient posting "read" in every one.
As previously explained, the process from suggesting something to implementation is a lengthy one so direct feedback from the devs is not possible at this point due to time constraints.

vigabrand
07.08.16, 14:43
Forum MODs are just like the ingame MODs, they are there to MODERATE. They don't actually work for BB or have any input on how the game or forums is run.

and do u then pass on the suggestion to the bb team after reading them here Ravel? even tho u don't work for bb and have no say!!!

plz read all b4 trolling

Dorotheus
07.08.16, 16:34
and do u then pass on the suggestion to the bb team after reading them here Ravel? even tho u don't work for bb and have no say!!!

plz read all b4 trolling

Ravel is a CM not a MOD,

HardBrawl
16.10.16, 18:06
Great idea this!

Budgy
17.10.16, 06:38
I would love these options but I rarely need them. With a little math/excel I know exactly how many troops/things I need and always have a reserve of everything.

Urd123
18.10.16, 08:10
There have been other post about this - dont think I ever saw a reply from BB though.
And yes I am also very tired of having to clear all the jobs when I need something done asap. I would love to have an easier way to manage production queue in barracks and provision houses.

Vopicus
19.10.16, 06:20
@Budgy

It's mighty fine knowing what you'll need, the problem often arises though when you've just lost 500 various elite units in that block which went wrong and now suddenly you need to move the 250 Mounted Marksmen and 200 Besiegers to the top of the cue, rather than the 500 Mounted Soldiers and 600 Knights that's already there because that is what you've would have needed had nothing gone wrong.

And the only way to do it now is sitting and clicking that x 44 times, and sitting out the lag between each. That's 15 mins of really annoying waiting on something that could be fixed very fast with a 'move to top option'

queen-vicious
19.10.16, 08:55
I think you are the only player i know who doesn't need this budgy :) This is a fix players have been crying out for, for a long time.
- when your production runs into weeks not hours it really is near impossible to adjust with up down arrows :(
Could a BB confirm if this is something that will be implemented at any stage please?

Rhylian
23.10.16, 05:10
Seriously .... can we please have this?
I accidentally blew up 250 horse. But I had 5K recruit queued. Do you have any idea how much of a torment it is to cancel them all?
And moving them up one spot at a time per 25 horses .... yeah also not an option.

queen-vicious
23.10.16, 05:30
been suggested many many times - yes it is much needed

topgearfan
23.10.16, 08:38
the feature seems to be tested on provision houses atm, lets hope it finds its way to barracks too.
probably no chance whatsoever of that happening though

Dorotheus
23.10.16, 10:01
Are you sure we want this idea ?

Lets take a closer look at how things work in the Barracks. Try queuing 25 Recuits, the result is your troops are queued pretty quickly. Now try queuing 5000, oh dear we get the spinney. What does this tell us, well it tells us the mechanic did not send a request to make 5000 troops. What it tells us is it sent 200 requests to make 25.

Looking at the above we have to ask ourselves would a mass delete button be 1 request or would it be sent as many multiple requests as it would take to remove your queue. Looking through the forum posts we see that players are using queues lasting up to as much as 70 days, so we have to ask ourselves if its multiple requests how long would that take, minutes, hours ? Who knows. What I do know is that it would be a undesirable solution for several reasons in this case.

Is there something which can be suggested which would result in a more desirable solution, as it happens it has already been suggested , it's a move to top button. First this would only require a single request to be made making it a faster solution, secondly we would a) not have to remember what troops we had queued but b) would not have to take the time to queue them all over again.

Jim_B
24.10.16, 10:51
A move to top button would be far more us imho

Xibor
24.10.16, 20:44
A move to top button would be far more us imho

Agreed

Paul_the_Pest
25.10.16, 09:46
I agree. There has got to be a better way than it is currently done.

queen-vicious
26.10.16, 01:24
Id like both options - a move to top and a delete all :)

TiTaKa1503
26.10.16, 06:57
both would be nice ( if implanted the same time) but if i need to choose one its move to top:)

vigabrand
29.10.16, 10:59
oh look, yet another thread asking for a move to top button. I've seen this so many times i'm surprised this subject alone doesn't crash the server....
so c'mon bb why won't you implement this simple request?

Bengt_The_Viking
05.11.16, 11:32
We all have now and then filled our queue at the barracks or provision house.
You sit and have 2000 recruits in queue and then you make a faulty attack and some crossbowmen dies.

You now need to produce crossbowmen but they will end up last in the queue.
You now have to sitt and press the button to move this production to the top of the queue for about 45 minutes.

My suggestion is that it should be added one more button to every production in queue that wen pressed moves this one to be the next to be produced once current in production finishes.

Basicly, one button to move it to the top of the queue.

Ozzymandeus
05.11.16, 12:11
...and again! (http://forum.thesettlersonline.com/threads/30250-PH-Barracks-idea-Do-This-Next/)


Merged

Jim_B
05.11.16, 15:45
It's been suggested many times. I'll keep agreeing and begging BB to implement this simple change everytime i see it. A huge plus one from me. The current system for rearranging build queue is too slow to be useful. Even cancelling all orders takes forever. Add move to top and move to bottom buttons please.

Peajay
05.11.16, 16:03
And cancel current task might help too

BrownGuy
24.01.17, 08:50
i often am in situation to have to clear a lot of troops (1000r e.g.)from production queue in baracs , and i lose 5-10 minutes pressing X multiple times...
i would find it very helpful is there was one button to clear all production

Xibor
24.01.17, 10:10
+1

EasyTarget1
24.01.17, 11:13
+1

Astraldimension
24.01.17, 12:23
+1

Urd123
24.01.17, 12:57
+10
Pretty sure there are other treads about this.
And/Or move something right to top or right to bottom

Ynita
24.01.17, 19:47
+10
Pretty sure there are other treads about this.
And/Or move something right to top or right to bottom

yep! :)
here (http://forum.thesettlersonline.com/threads/32412-Managing-production-queues-in-barracks-and-(rarity)-provision-house) and here (http://forum.thesettlersonline.com/threads/33951-Barracks-Mass-cancel-button) and here (http://forum.thesettlersonline.com/threads/31666-Cancel-all-queue)


Merged

vigabrand
26.01.17, 17:24
hopefully the more ppl create threads the more bb will pay attention. the new buff system is gr8 hopefully barracks wont be far behind.

whitewolf69
09.02.17, 12:30
Not sure if this has been suggested before but any chance of adding a clear barracks option in both barracks as its kind of annoying when you have a barracks loaded up and then want to prioritise a diff unit type having to cancel one by one your queue or moving each unit type up 1 at a time try moving 200 bowmen up through 3k of recruits you will give up in no time something as easy as a clear barracks option could remove all the queue apart from the ones building.

Merged

TabulaRasa
09.02.17, 15:21
+100

Rosejane
09.02.17, 15:37
+1

EasyTarget1
09.02.17, 15:45
+1

Mrs_Smith
10.02.17, 11:38
Yes please!!! I's annoying to cancel all troops 1 by 1.

Mrs_Smith
10.02.17, 11:40
Suggestion, a button where we can cancel each of it's own type. Like when you click on recruits, there should be a "cancel all recruit production" button. PLEASE WE NEED THIS :((

Dorotheus
10.02.17, 16:27
If we get this then the players asking for it are making the same sort of mistake which put them in the position in the first place. What we need is a move to top button. A cancel all button would create the same problem but in reverse.

Mrs_Smith
10.02.17, 23:10
Then a cancel all and move to top button will be nice :)

Opper
11.02.17, 19:25
+1 for a cancel all, comes in handy when you lost some troops and need to rebuild them a.s.a.p.
+1 for a move to the top button!

vigabrand
12.02.17, 14:44
been suggested b4 and b5, keep posting tho and maybe bb will finally pay attention :)

tuffswampdk
14.02.17, 18:00
+1

Udder
06.03.17, 21:52
Seriously, when can this be implemented, does a fuller feature specification need to be completed?
It's a very labourious, dull and unfun process and needed fairly frequently.

The number of similiar/duplicate RFCs on this topic (found when I was going to submit my own feature suggestion) should demonstrate the value of this change.

[Note Spec 4 is preferred, user friendly and aligned with what's needed from this feature]

Spec 1:
- Clear All queue (excluding any in-progress items)

Spec 2:
- Spec 1 plus
- 'Add as next' e.g. you are building 25 Cavalry (12/25 being built), and 400 Recruits queued directly after ... you add 25 Cav 'as next' - these skip the 400R previously next in your barracks queue ... e.g. your new queue is as follows: 25 (in progress) Cav, 25 (newly added) Cav, 400R

Spec 3:
- Spec 2 and
- 'Promote all of type "x" ' e.g. push all, potentially assorted, queued troops of type (e.g. Recruit) to be next in queue

Spec 4:
- Spec 1 and
- TICK BOXES; 'select all', 'de-select all' and 'select/de-select type' for demotion, promotion or removal from build queue.

Dorotheus
07.03.17, 18:02
Spec 1, see my earlier post.
Spec 2, does what is wanted.
Spec 3 & 4, this sort of thing already tested by the devs the amount of lag generated was deemed unacceptable.

PS if you select all then demotion and promotion are impossible.

Nightdancer
01.04.17, 12:25
+1

Etesan
12.04.17, 16:17
Cancel the queue button or put last order to top button would be helpful as well.

Cheetah2_777
13.04.17, 08:18
make a "move to top" button also, rearranging queue, with click, wait 5 sec, click, wait 5 sec, click.......

TabulaRasa
13.04.17, 08:39
BB why still no this option in the game? it's a very easy option to implement now we have queues with reordering... just 2 buttons and a bit of backed...

oh wait, maybe you are developing a HTML5 or OpenGL/Vulkan game engine ???? :D yeah right! :P :)

LODROG
24.05.17, 09:01
+1

Angus_McGregor
24.05.17, 09:01
+1