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Thejollyone
15.10.15, 15:35
so many new players who need real help.

And then within 10 minutes of them asking for help, they are snatched up by the big 100 guilds. A day later they are in trades asking for help with a quest or similar..


Way to go you BIG GUILDS - take responsiblity for your crew. I hope you know you lack more credibility each time a guildie asks for help in trade etc.

SORT yourselves out!

Squibbit1
15.10.15, 15:36
+1

Bluesavanah
15.10.15, 16:21
I couldn't of said it better jolly same guilds spamming invites so they can be front page guilds, about time BB removed the ability to guild invite and made it application only, BB is missing a trick here, how many potential paying customers are lost because a newbie clicks on a guild invite knowing no better and ends up in a guild that's devoid of community and sometimes even active players, leading to them quitting.

A better solution might be new players are automatically enrolled in an academy type guild where there are a few active teachers to answer questions and help with quests etc, then when they reach say level 21 they automatically sent into the community to find their own way.

corona88
15.10.15, 17:22
problem is not only in guilds, also problem is in new players.
they want immediately everything. they don't have patience. a lot time i see they ask for help on guild chat, if no one respond in 20 second they immediately ask on trade or help. they won't wait few min.

less problem with guild will be if you can invite in guild only friends. same as for adventure invite.

Also BB don't allow resources help for new player

Dorotheus
15.10.15, 17:30
Some ideas from other games, with some changes to adapt them to this game

4 players required to found a guild, all to be online at the same time and to agree to the founding of a guild within a time period of 30 mins.
Increase the cost of a guild house both types. should be on par with the cost of a ECM.
Make starting a guild a 3 or 4 player co-op adventure, player killing the last camp gets guild leadership, no other loot. Lootspotters get officer rank no other loot.
New players can't join a guild until the tutorial quests are complete.

SmurfAsH
15.10.15, 21:35
Been discussed in.. http://forum.thesettlersonline.com/threads/29304-Prevent-guild-membership-till-level-17-Guild-coins

Peajay
15.10.15, 23:21
This is not just a problem in the bigger guilds, but smaller ones with fewer players online (active and responsive not just the green light on)

Guilds are one of the biggest assets this game has bringing small communities closer and working together for their gains.

BlueByte devs could invest more in improving guilds, maybe a weekly guild quest with several targets.

More options for the guild officers would be a benefit like activity checks, guild quests history, even how many adventures done, trades, buffs used for example.

Salem_Warrior_1
12.11.15, 10:19
TBH not all see this as a regimental exercise, some guild operate to help and stick together others just want numbers and or ggc's
as with all the game its up to players to play there own game, not for others to tell them what or how to do this
after this is a game not real life lolz

(SORT yourselves out!) is defo to strong to say to them who dont follow your thoughts of order

Thejollyone
12.11.15, 11:34
TBH not all see this as a regimental exercise, some guild operate to help and stick together others just want numbers and or ggc's
as with all the game its up to players to play there own game, not for others to tell them what or how to do this
after this is a game not real life lolz

(SORT yourselves out!) is defo to strong to say to them who dont follow your thoughts of order

Funny that cos in the dim and distant past, you were of a similar opinion yourself. Funny how people change isn't it?

Escape_Artist
12.11.15, 13:25
99% of the time it's new player's fault. Some of them will spam every channel if they won't get an answer in few seconds.

Peccatora
12.11.15, 13:58
I just want to say that this isn't only a problem with bigger guilds, but it feels like noone seems to bother when someone from a smaller guild asks for help on help chat. When a player from my guild for example (yes we are close to 100) asks something in there he immediately gets told to ask in his guild. And while I have to admit that we had a past with random invites and lots of inactive players (that's why I left for a while) this is not the case anymore. Still players from my guild get bashed immediately as soon as they post something on help channel.

Sometimes we just can't answer a question, especially when it's late at night and only few people are online, or people think they'll get a quicker response when they put it to help channel. And it's really not nice having to deal with people then who just tell you to go pick "a more helpful" guild instead of actually helping.

Zeeta
30.11.15, 12:33
We SO need a 'guide to guilds' and I've been meaning to write one for ages.

Most newbies have no idea what to look for in a guild and of course, they can leave and start again in another, but it would be better if they get one they like and can be comfortable with from the beginning. A tall order I know.....
So...we have this thread...lets share our views on what 'makes' a guild - state your opinions in the positive (don't bash what is, suggest what can be better/good).

Xibor
30.11.15, 20:20
Any joining or ongoing fees?
The time zone of the guild leadership at least, if not most of the other players (it's nice to be in the same time zone)
Whether or not they want to help lower level players build or they want everyone to try to take care of themselves
The expectation of how often each member should be logging in
The termination policy if any


Just some quick thoughts

Bluesavanah
30.11.15, 22:16
To me a good guild would

1. Never ever send random invites.
2. Offer help,support and guidance getting an Island started but not too much charity (this often causes players to quit once it stops).
3. Have plenty of guides available, from production layouts,conquering Island, basic adventuring with tavern generals to advanced guides for fairytale and ali Baba adventures.
4.Never ask a fee to join.
5.clearly stated rules on etiquette and behaviour in Global channels and guild chat. Also state expectations about activity,chat and GQ.

Driller7
01.12.15, 01:33
problem is not only in guilds, also problem is in new players.
they want immediately everything. they don't have patience. a lot time i see they ask for help on guild chat, if no one respond in 20 second they immediately ask on trade or help. they won't wait few min.

less problem with guild will be if you can invite in guild only friends. same as for adventure invite.

Also BB don't allow resources help for new player

Yep +1

TheVictorious
01.12.15, 04:07
problem is not only in guilds, also problem is in new players.
they want immediately everything. they don't have patience. a lot time i see they ask for help on guild chat, if no one respond in 20 second they immediately ask on trade or help. they won't wait few min.

less problem with guild will be if you can invite in guild only friends. same as for adventure invite.

Also BB don't allow resources help for new player

+1 totally agree

lulu10093
01.12.15, 13:04
Any joining or ongoing fees?
The time zone of the guild leadership at least, if not most of the other players (it's nice to be in the same time zone)
Whether or not they want to help lower level players build or they want everyone to try to take care of themselves
The expectation of how often each member should be logging in
The termination policy if any


Just some quick thoughts

If a guild to me asks you joining fees that bang out of order anyways,and termination policy WHY if they dont fit the guild they need not be "punished" always at least ask the person via whisper or mail if they are interested in joining not send random invites


so many new players who need real help.

And then within 10 minutes of them asking for help, they are snatched up by the big 100 guilds. A day later they are in trades asking for help with a quest or similar..


Way to go you BIG GUILDS - take responsiblity for your crew. I hope you know you lack more credibility each time a guildie asks for help in trade etc.

SORT yourselves out!

Can see your point hun but maybe bit harsh way said it but agree guilds should be responsible to help their members


problem is not only in guilds, also problem is in new players.
they want immediately everything. they don't have patience. a lot time i see they ask for help on guild chat, if no one respond in 20 second they immediately ask on trade or help. they won't wait few min.

less problem with guild will be if you can invite in guild only friends. same as for adventure invite.

Also BB don't allow resources help for new player

One thing they will learn in the game is patience if they cant they wont last long in game


To me a good guild would

1. Never ever send random invites.
2. Offer help,support and guidance getting an Island started but not too much charity (this often causes players to quit once it stops).
3. Have plenty of guides available, from production layouts,conquering Island, basic adventuring with tavern generals to advanced guides for fairytale and ali Baba adventures.
4.Never ask a fee to join.
5.clearly stated rules on etiquette and behaviour in Global channels and guild chat. Also state expectations about activity,chat and GQ.


Offer help,support and guidance getting an Island started but not too much charity (this often causes players to quit once it stops). that to me is the whole point of being in a guild also to make friends, have a laugh etc in guild chat but guild members to help advise each other with game play etc main thing
Also if they find they are in a guild that's wrong for them they can look for new ones or stay out of guilds i suppose so best if choose one you think will like from start.

Alsh
01.12.15, 14:11
I think it's unfair to blame new players for wanting to belong. That's human nature and it's no wonder that some newbies will accept any invite they are sent. Guilds should absolutely bear the responsibility of helping newer members- those who do not let the players, their guild and the game down. I personally would be in favour of invites and requests only through the forum, not through the game itself. At least in this way new players are likely to have done some reading on what they can expect and offer a guild. I guess it won't happen but I still like the idea.

That aside, I think the above ideas of an ideal guild are totally spot on- any guild who charges their members in any way are not worth being a part of. A good guild should support their members. And I find the random spamming of invites from the vulture guilds- you know who you are- utterly reprehensible. It is due in part, to these guilds that many players simply leave the game. And it's kind of funny how I see players- often from these same vulture guilds- saying how the game is dying, no new players, etc.

If you want the game to continue, to thrive, LOOK AFTER THE NEWBIES! It is they who will keep the game going with their enthusiasm, dedication, and yes- their cash.

Urgh123
02.12.15, 23:37
To me a good guild would

1. Never ever send random invites.
2. Offer help,support and guidance getting an Island started but not too much charity (this often causes players to quit once it stops).
3. Have plenty of guides available, from production layouts,conquering Island, basic adventuring with tavern generals to advanced guides for fairytale and ali Baba adventures.
4.Never ask a fee to join.
5.clearly stated rules on etiquette and behaviour in Global channels and guild chat. Also state expectations about activity,chat and GQ.

+1 Blue

and also +1 to stating 99% new players have no patience at all. We are a helpful guild in the first place, we do help with building materials/buffs/building placement and adventure/island cleanup hints but the conclusion leads us 90% of the helped folks will just disappear after some time - not giving a bit of their little finger to try and sort things out for themselves. It could just may be a matter of nowadays trends, everyone wanting all and want it right now, few minutes later and they quit or in worst cases even give you a big nice juicy insult upon leave (despite all the help you've given over the days/weeks, sometimes even months!). Restraining them to go and ask in help or global is something that just cannot be done, I myself personally had been running after guys that went to global asking such simple questions that could be answered within the guild's borders instantly and upon my questioning why they haven't asked in guild and get the best detailed help they couldn't give an answer. Might also add we use to spam "ask for help when needed" message like mad, and despite best intentions it's not helping either :(
So, i defo ask if its possible BB inserts some very brief (must be very very brief as folks nowadays dont want to read either!) guide to joining a guild that could pop out at about lvl 10 or something so new folks have the time to prepare and see what they want and what would fit them best.

RinceWinde
03.12.15, 20:58
Here are the rules from our guild 'The Great A'Tuin'. Pick what you want from it:
Hello and welcome to the guild! Since we are bound to a big turtle in space we need to have a set of rules.
1. Adult content is permitted. This is an 18 years and over guild. However, using those words excessively just shows bad taste.
2. We only use English to communicate in the guild
3. We do not like to either politics or religion to be debated in guild chat, both subjects are personal views and can cause arguments. We do not want this.
4. Racism, Sexism, Homophobic comments or discrimination of any kind will not be tolerated. First offence will receive a warning and possible demotion, repeat offence or extreme cases will receive an immediate removal from the guild.
5. Guild quests should be done within 3 DAYS. If you need help completing a guild quest ask an officer, we are more than willing to assist. THIS IS A PRIORITY AND NON NEGOTIABLE!!
6. To remain active in the guild is a priority and to achieve this status you need to login every day. If we notice (and we constantly look) that you are not an active player you may be removed from the guild to make way for players that are active and have a positive outcome on the guild.
7. Be respectful of others. Not everyone shares your views, nor should they have to. If you think what you’re about to say could cause some drama, don’t say it.
8. It is your responsibility to make others understand what you are trying to say. It is not the responsibility of others to understand you. E.g. "That is not what I meant" is not an excuse.
9. We are willing to help those who help themselves. No begging for resources.
10. At all times while you are a member of the Great A’Tuin. Please keep in mind you are an ambassador of the guild, have loyalty and respect in other chat channels.
11. Don’t be shy, the turtle does not bite.

Xibor
03.12.15, 21:44
Wow.

EWiggin
10.01.16, 11:19
In fairness to larger guilds, including mine [Pegasus]:

We invite those who seem to be active in Global One. If I invite in G1, I go to whisper and explain why I am inviting and I do make the point that other guilds are available.

We make help available to all - but we try to make this level appropriate [certainly we respect the tutorial].

A mail is sent at the outset to explain our expectations and what new friends can expect from us. New friends are on probation (based on the mail that is sent). It is made explicit that the guild is on probation with the newer friend too.

If we see friends asking for help elsewhere, we will contact them to explain that the help that they are after is generally available in the guild. I welcome those who point friends to ask for help in their guild. But frankly some of you could be nicer about it...

We can say that help is available in Guild chat - but we cannot tell them not to visit other areas of chat - nor would we want to.

The impact on our credibility of friends asking for help elsewhere is negligible - because we know that we act appropriately and supportively. We have been as firm with friends who help too much as with new friends who ask for too much.

Those who persist in asking for help in other rooms will probably not last with us - because we will have helped as much as we think is appropriate. Those who continue to want more, are subverting the need for a good economy. But you can be assured that this is explained to them.

We have a high levels of active friends and complete GQ within a day or so (Max 3 days). Our members [friends] enjoy the benefits of being in Pegasus and would not choose to join another guild if the opportunity were offered (Feel free to test this out and invite them ;)

Happy Settling,
EWiggin...

I am editing this having read the following thread (which is referenced in this one):

forum.thesettlersonline.com/threads/29304-Prevent-guild-membership-till-level-17-Guild-coins
(http://www.forum.thesettlersonline.com/threads/29304-Prevent-guild-membership-till-level-17-Guild-coins)
...I saw lots of rhetoric about big guilds desperately clinging on to inactive members to get more guild coins!

What a foolish thing this would be! I cannot conceive of a guild who are not pursuing an active membership.

According to the Wiki, 72% of friends must complete their mission for the guild to complete the Guild Quest.
http://www.settlersonlinewiki.eu/guides/guild/

Currently, after allowing for sickness, holidays and shift patterns, we are required to have 69 friends complete
their Guild Quest to get the rewards. I'll leave you to do the math!

6622

My message is that perhaps you should be targeting your vitriol at bad guilds - not just at guilds that are big. It's not fair to tar all guilds with the same brush.

And I'd further echo, that the frequent complaints about the game here and in G1 do far more harm to player retention

Still Happy Settling,
EWiggin...

Sir_Sparkalot
10.01.16, 14:37
I fully support the comments of EWiggin. Having been in several guilds and having founded one, its a lot of work to keep everyone happy.

We play the game for fun, not because we are on some power trip to lead a large guild -I go to work for that and get paid nicely. I don't get paid for helping run a guild.

If you do everything for a low level player they get no feeling of achievement and are more likely to leave the game.

Give a person 15k bread, they'll create 625 settlers. Give them some stone & pwp and they'll be able to make their own bread.

Help comes in many forms, and often is thrown back in your face or just ignored.

Andi71
11.01.16, 14:39
As a member of one of the larger Guilds I wholeheartedly agree with EWiggin and not just because I am a part of Pegasus

I was invited early into my starting the game but only by someone who continued to help me out in Guild Chat. I don't think I have ever gone into other chats to ask for help but even if I did, is that not what they are there for??

The help I have received since joining the game six months ago has been most forthcoming and regardless of where that help comes from, surely it is better to have a happy gamer rather than one that is totally out of their depth with the game and leaves quickly