View Full Version : How about a healing recipe for the RPH?
SeaBee1964
09.11.15, 08:51
Just a thought, as I wait for my generals to recover again.
How about having a collectable recipe that could use items to make a potion to halve the recovery time for injured generals?
It can be so frustrating to be near the end of an adventure, only to have to wait another 2 hrs while your MMA heals.
I know that the Medikit is available to buy in the merchant but 495 gems is a lot to fork out, especially if you don't have them to spare.
Angus_McGregor
09.11.15, 09:05
+1
That would be an awsome feature. As we have gotten so much " help playing effortless", i couldnt see that a recipe for "mini-medi-kit" would disturb the balance, just rather keep up the good mood of players.
Nice suggestion SeaBee. :-)
ok that sounds like a very interesting suggestion :) hopefully it is taken into consideration :)
+1 especially if it used Adamantium as that one doesn't seem at all useful (heal like Wolverine, eh? :D)
Thejollyone
09.11.15, 16:16
I am +1 for the buff, but I really can't see it happening if its going to take revenue away from the medipaks for BB
You need to come up with a better reason to convince me this is a good idea.
Bluesavanah
09.11.15, 22:29
+1 especially if it used Adamantium as that one doesn't seem at all useful (heal like Wolverine, eh? :D)
I know someone on our server who would become very very rich indeed if this happened (not me), sounds like a good idea though
I know someone on our server who would become very very rich indeed if this happened (not me), sounds like a good idea though
Are you thinking of whom I'm thinking.
I am +1 for the buff, but I really can't see it happening if its going to take revenue away from the medipaks for BB
IMO putting medipacks into the guild market takes away revenue more effectively.
Besides, this wouldn't be the same as a medipack, not instant healing just accelerated. Those who spend gems on instant healing would still want it instantly and not wait an hour or two.
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