View Full Version : Amount of collectibles
Sharpielein
15.11.15, 09:40
I have cleared most (all but 1 sector) of the Archipelago and now I'm getting very, very little collectibles.
Since the Halloween event is over, I am only getting single-digit amounts of collectibles, the lowest having been 6 yesterday evening.
As I know other players are getting 20+ collectibles per spawn, I would kindly request this to be fixed - preferrably before Christmas, because we'll end up with exactly the same problem as Halloween when it comes to collectibles inequality.
+1
If the problem was that some find 40 or 50 a day I am sure it would have been fixed by now :p
But well no harm in trying again. again......
I cleared my Archipelago. I have a very crowded main island and I am level 54.
This is my spawn from the last week: 8 ,10, 12, 9, 8, 6, 8
My highest spawn for last month or so is 13 - my lowest 5.
Did some math on my drops compared to someone with high drops and mine is on average 47% lower.
+1
Including the contents of a post I put at the end of Halloween thread, because it will be lost there now.
/include
I didn't notice this at first, due to the random nature of the numbers that spawn. As with all statistical data you need a sufficient quantity to do any kind of realistic analysis. That said it has now been several weeks since I started on the archipelago, so...
Since revealing and taking my first archipelago sector I have never seen as many as 20 spawns and frequently far less, suggesting that 7-14 is indeed around the mark. This lesser amount is also spread over a larger area making the searching longer with potentially even less collected overall (depending on your search stamina).
This has lead to one guild-mate who is level 44, with no archipelago uncovered, finishing the Halloween achievement some 9 days before me. As with Sharpielein I am not too concerned about that, I am however concerned that the longer this continues the worse it is for those with areas uncovered in terms of buffs they could have made.
Oh and yes, it also concerns me that if the Christmas event includes collectibles (as previously) players with Archipelago uncovered will be handicapped yet again.
/end include
Bluesavanah
15.11.15, 19:32
Still getting same as I got during event on Sandycove 8-10 odd 11 or 12 thus proving there wasn't any bonus amount at Halloween. Claimed last sector on Archipelago on Northisle and now 8-10 there a well down from an average of 20. I hope it get's fixed sometime soon preferably before Xmas event, but also somewhat concerned about long term ability to make buffs.
My wife and I are seeing the same pattern too. As we advance in the new islands, the number of drops are reducing. From what used to be around 20 each time is now averaging 14.
The problem has been acknowledged - but no word on a fix eta. Agreed that it must be before Christmas or it will be a mess.
And the same here too. Spawns on servers where I have unlocked the new sectors are way down in comparison to those where I have not, and saw same results as Bluesavanah over Halloween, there was no increase and pumpkin spawns were rarer than hens' teeth.
A guild mate and I have done a small research on collectible spawns. From the first 15 spawns each his average was 17,9 and mine was 9,3. My highest spawn was 13 collectibles which at the same time was his lowest.
So they auto completed the achievement for all and gave us all a zombie, even those unaffected? Still getting single figure collectible spawns though...
I would love for BB to make a statement about this instead of letting us run around in cirkles.
Please tell of us this is a bug or a feature.
Then players can decide if they want to stay and play. Maybe warn playes not to clear islands before Christmas or whatever.
This would be very nice on many treads on forum. People go on and on writing about same topics because BB is invisible.
So they auto completed the achievement for all and gave us all a zombie, even those unaffected? Still getting single figure collectible spawns though...
For all? Don't think so, the 2 servers that failed to complete are still showing fewer than 13 achievements and no sign of a free zombie. How much was the zombie in the shop? Something like 24 or 48 pumpkins, yet the last collectable achievement paid out 75 on completion.
Update, the zombie and ach came through finally on Northisle, guess script will be run tonight on Schnee.
I would love for BB to make a statement about this instead of letting us run around in cirkles.
[B]
That would be nice. However I suspect that if they did so they would then have to acknowledge the issue and say it was being looked at, whereas if they say nothing we can just post a few pages of conjecture and they don't have to look at it until they're ready to.
got 5 collectibles now on portuguese server
http://i.imgur.com/Ze8Wxma.png
Bluesavanah
25.11.15, 09:35
this is still an issue for me
http://i.imgur.com/dknDf7j.png
I don't wish to appear rude, however I am starting to wonder if there is any chance of BB even acknowledging this issue before Xmas, let alone addressing it. I'm no kind of mystic or seer, but I'd imagine this thread will get quite a bit more action if nothing is done by then.
Now that i read this... i also been getting very few collectibles since halloween event... max 10-11 but mostdays drops of only 7-9 or less sometimes...
Do I even need to mention I used to have 20-30 colls before the XXL update? Now I don't complain about the XXL update, what I now do complain about is the fact that I've gone from having 20-30 colls every spawn to 8-10, seriously, something is bugged and wrong.
When you get an average of 8 collies each spawn, collies like a banner gets very rare. A skunk to buff barracks takes maybe 4 weeks to collect for. No wonder that the prices in marked are sky high now.
Is something being done to fix this ??
Would be nice to have it fixed before one more unfair collecting event. Christmas is very near now.
sk_setttler
30.11.15, 11:35
Do I even need to mention I used to have 20-30 colls before the XXL update? Now I don't complain about the XXL update, what I now do complain about is the fact that I've gone from having 20-30 colls every spawn to 8-10, seriously, something is bugged and wrong.
+1
is this even going to be fixed i get around 7 collectables each spawn now i dont normally care to be honest but when events come up they tend to need some sort of collectable so needs to be fixed
It appears a fix in on the way for this, keep your fingers crossed.
i have the same problem.After the level increase to 75, my max collectibles is 9. All this time i have 0 banners.. and i lost the halloween collectibles quest too.
this is planned to be fixed in the maint on the 8th Dec
this is planned to be fixed in the maint on the 8th Dec
Yup, I saw that too. They say they've addressed it.
I will be counting....
Sharpielein
04.12.15, 15:49
this is planned to be fixed in the maint on the 8th Dec
Which year? :D
Spawned after maintenance today http://prntscr.com/9bot3t
Fixed or not?
Thejollyone
08.12.15, 11:53
I got 10 this morning and none at all were on the archipelago. However, I'll see what happens over the next few days to see if this improves or may yet be an issue
unicornlinzy1
08.12.15, 12:13
I got this many this morning, so for the moment it looks like they have fixed it for me I wouldn't like to say they have fixed it for anyone else...but we will see over the next few weeks if it stays like this.
http://prntscr.com/9bpfd5
only had 9 this morning same as i been getting for weeks
sk_setttler
08.12.15, 13:14
only had 9 this morning same as i been getting for weeks
The same...only 9 -> none of them on archipelago...home island only.
Well mine has gone back up to 23 ( event levels ) from 13-15 (post event levels), and all over the shop, but then I never did have an issue with main island v's archipelago ;). Is it too soon to start complaining about barrels again? :p :D :D
with 2 spawns, 9 and 6.not fixed for me.
two spawns for me this mornings was 9 and tonight's is 8 so isnt fixed for me either
sk_setttler
08.12.15, 16:51
Morning: 9 collectibles
Evening: 7 c...
Not fixed for me either :(
Thejollyone
08.12.15, 17:08
again 10 for me this evening - none on arpichelago...
6 and 8 collectibles for me today. No fix I guess.
same here 8 and 6 today on newfoundland been same since start of xxl stuff arrived, but getting 25 on Zeus (US server) was getting 12-14 on Zeus before. so it seems some got the fix some didn't
also seems some statue decorations have undefined text (not a worry tho) http://prntscr.com/9bw4ev
Bluesavanah
08.12.15, 23:43
Sandycove 9 and 9 Northisle back up to 20 and 24
back to hiding under rocks too
http://i.imgur.com/gQM2Oqt.png
6 and 8 collectibles for me today. No fix I guess.
Update today: 12
Thejollyone
09.12.15, 07:21
9 for me this morning - none on arpichelago...
So 3 spawns, all items on main island and nothing in the late teens or 20s. I'm thinking this has not been fixed at all..
With the xmas event just under a week away, it would be sad to be seemingly again at a disadvantage for a second event :(
topgearfan
09.12.15, 09:36
Sandycove 9 and 9 Northisle back up to 20 and 24
whats different on your islands?
got a 23 this morning have not seen over 20 since the end of halloween so they have changed something.
yesterday got around 10. so maybe the random has increased?
none on arpichelago...
seems like an improvement to me :D
My spawns have been 18,16,18 however of those 3 spawns no collectibles on the Archipelago.
Still got 8-10, and none on the islands, so I'd say not fixed.
ATHTHEMANIAC
09.12.15, 12:32
something has change got no collies on new islands yesterday or today...but numbers seem to be up will continue to monitor it.....
Bluesavanah
09.12.15, 14:54
whats different on your islands?
Sandycove- lots of FM, more level 6, loads of Imp storehouses and almost full.
Northisle- lots of wells, mostly level 5 or below. haven't bought gem Islands
Also not getting many on Archipelago on either server.
Update today: 12
Second update today 13 all found within main island borders
Thejollyone
09.12.15, 16:45
http://prntscr.com/9c6vnw sigh :/
It seems to me that on Sandycove things are better....the wife and I were seeing a max 14 but now getting the occasional max 19 which is more in line with the way it originally was, more-or-less.
Additional Info: We both have gained the "free" island to the SW, and one of the archipelago but that's all so that might be why we are still getting slightly higher numbers.
none on archipelago after the maintenance
Update: Spawns after maintenance 6, 8, 12, 13, 8
Thejollyone
10.12.15, 07:31
6 this morning.
Ive added some extra data here to see if we can narrow down a possible common factor.
Chrome user; latest version
Win 7
All my archipelago has been conquered/purchased/built upon
Tavern - NO
Guild House - NO
Gem pit - YES x2
Epic woodyard -YES x2 1 gems 1 beans
Rarity prov house - YES purchased at xmas event for presents
PVP buildings - YES + small tower in lake
Elite buildings - YES all
Mines in use on archipelago - iron YES, gold NO, Salt NO, Titanium NO, Granite NO
Exotic wood - YES on archipelago
Level 6 Mayor house - YES
Build spaces left on main island - YES
Thats all I can think of at the moment, but wonder if any of this could have an effect?
and no word from a BB seeing we have 5 days till event would be nice to be fixed
First spawn for today - 20 collies - none on the archipelago so far (found 17 of 20). A month ago (or less) i had collies on the archipelago for sure.
Update: Spawns after maintenance 6, 8, 12, 13, 8, 8
queen-vicious
10.12.15, 10:01
none spawning on archipelago for me since maint either
6 this morning.
Ive added some extra data here to see if we can narrow down a possible common factor.
Chrome user; latest version
Win 7
All my archipelago has been conquered/purchased/built upon
Tavern - NO
Guild House - NO
Gem pit - YES x2
Epic woodyard -YES x2 1 gems 1 beans
Rarity prov house - YES purchased at xmas event for presents
PVP buildings - YES + small tower in lake
Elite buildings - YES all
Mines in use on archipelago - iron YES, gold NO, Salt NO, Titanium NO, Granite NO
Exotic wood - YES on archipelago
Level 6 Mayor house - YES
Build spaces left on main island - YES
Thats all I can think of at the moment, but wonder if any of this could have an effect?
Chrome user; latest version
Win 10
All my archipelago has been conquered/purchased/built upon
Tavern - YES
Guild House - YES
Gem pit - NO
Epic woodyard -YES x1 1 gems
Rarity prov house - YES purchased at xmas event for presents
PVP buildings - YES + small tower in lake
Elite buildings - YES all lvl 55
Mines in use on archipelago - iron YES, gold YES, Salt NO, Titanium NO, Granite NO
Exotic wood - YES on archipelago
Level 6 Mayor house - NO
Build spaces left on main island - YES
http://weblive.gr/Screenshot_8.jpg
Update: Spawns after maintenance 6, 8, 12, 13, 8, 8, 9
I have had over 12 after update, did not write them all down - but 15, 16 18 13 and one day even 25. One of my guild members still get 12, 9 .. no change after update.
Still the same 8-10 cools per spawn for me.
6, 6, 6, 6, wait for it...
5! :D
its all very well BB_ravel and support saying they're working on it, but event starts at midnight, okay (00:01) monday which is before the next available maintenance on EU servers, so this need to be fixed with short downtime before midnight monday if possible, it seems some got the fix but many didnt, i havent on newfoundland, but did get the fix on zeus (US server), getting 20+ there on each spawn, compared to 6-12 here on newfoundland, both with new islands sectors explored
Update: Spawns after maintenance 6, 8, 12, 13, 8, 8, 9, 10
Interesting, I cleared archipelago yesterday of bandits ( still not claimed most of it ) bought the last island, Today not a single collectible on archipelago. Still got 22 on main island. I had noticed since the `maintenance fix' that they were getting fewer on archipelago, but still always had some. The mystery continues...
Update: Spawns after maintenance 6, 8, 12, 13, 8, 8, 9, 10, 10
Sharpielein
11.12.15, 18:09
Interesting, I cleared archipelago yesterday of bandits ( still not claimed most of it ) bought the last island, Today not a single collectible on archipelago. Still got 22 on main island. I had noticed since the `maintenance fix' that they were getting fewer on archipelago, but still always had some. The mystery continues...
I cleared all but 1 archipelago, getting 0 collectibles on Archi.
topgearfan
11.12.15, 20:51
have got 0 on archi since the fix.
the 1 spawn on the archi that belongs in s1 is as far as the game mechanics go not part of the archi..
i see it as a good thing. less space to search for same amount of items.
Update: Spawns after maintenance 6, 8, 12, 13, 8, 8, 9, 10, 10, 12
Ok second spawn had 19, again not a single one on Archipelago, so there has to be a connection to clearing all bandits from archipelago or buying all three islands as that is the only thing that has changed for me in the last 24 hrs. Since xxl was implemented I've always had collies on archipelago. Maybe they have to have something to hide behind or improved store to hide in ! I left out the rocks to hide in as there is clearly a bugged rock graphic where the second iron mine is :p
got 5 colls now so I guess they're working on it, getting less and less to none, quite pissed atm tbvh.
not had a spawn higher than 11 since before halloween. 30 of each collectible for the xmas quest chain? that'll take half the event at this rate.
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8
Thejollyone
12.12.15, 10:24
8 today...
the_accountant
12.12.15, 13:02
same here for the low collectables
3rd spawn from clearing archipelago. Main Island 14; Archipelago 0
75 posts from players; Acknowledgement from BB 0
Just a reminder to devs: Christmas event 2015 relies heavily on collectibles + Event is 1 week shorter than previous events + prizes are more expensive in terms of presents required + a collectible issue unresolved = A lot of disgruntled players ( especially those who have worked hard ( and purchased through gems) to gain extra island space from xxl, who have every right to feel somewhat cheated when nothing spawns there )
4th spawn from clearing archipelago. Main Island 23; Archipelago 0
5th spawn from clearing archipelago. Main Island 17; Archipelago 0
6th spawn from clearing archipelago. Main Island 17; Archipelago 0
7th spawn from clearing archipelago ( Christmas event started ) Main Island 21; Archipelago 0 - Reindeer a nice touch if you can do this why can't you fix collectibles?
8th spawn from clearing archipelago. Main Island 26; Archipelago 0 ( pre 2nd fix )
9th spawn from clearing archipelago. Main Island 27; Archipelago 1 ( post 2nd fix ) Hmmm, undecided, as it still doesn't seem proportional
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11
Do we know exactly which archipelago sector's claiming reduces the collectible count? I am about to claim ns4. But I think I'll be better of doing that after the event. :S
Ozzymandeus
13.12.15, 11:38
I have been keeping a note of my collectible spawns since the last update:
9,9,7,8,10,12,12,11,9,8,11,12,9,10,9,7,7,9
I did not find even one these collectibles on the archipelago. All the ones I have found have been on the main island and, if memory serves me correctly, I have failed to find only 3 of them. So, from my perspective, the 'fix' has actually made things worse as, before this update was brought into effect, I was regularly getting spawns in the 'teens, with the occasional spawn of twenty plus, and every spawn included at least a few appearing on the archipelago.
If there is another event achievement involving finding a significant amount of collectibles and this problem persists following next week's maintenance, then you'll likely have to count me amongst the "disgruntled players" Larili predicted earlier in the thread... the pumpkin collecting achievements were bad enough with the higher level of spawns I was enjoying prior to December 8th.
I can see that I no longer have collies on my island - except at a single spot close tho the main land. But my collies are now between 9 and 25. No longer between 5 and 12 as it had been since I cleared the islands.
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5
Thejollyone
14.12.15, 07:44
I'm still hopeful that this will be fixed with maintenance tonight ready in time for the Xmas event...
...because anything else would really be a kick in the pants given the amount of people who have reported this, those who were at a disadvantage during the Halloween event, and the time the devs have had to look into this and rectify it :(
Something has been done, just strange that before all that had cleared islands had same problem. Now some of us gets normal amount of collies, and some still only get 5- 12.
My numbers are about what it was before I cleared islands now - but I no longer find collies on islands. That is fine by me. I prefer being able to find some of what I need to make skunks by myself. Nice that I no longer have to get them all in TO.
Thejollyone
14.12.15, 08:36
5-12 still here, rarely above 10 though
and here. Never had more than 11 since clearing archipelago
I claimed sector 4 yesterday. Collectible count since then was 16 and 14 (versus the previous average of 20) although 2 instances do not yet make statistics.
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5, 9
Sharpielein
14.12.15, 18:06
Update:
This morning = 12
This afternoon = 13
Seems like the BUG IS BACK!
I'm still seeing a max of 19 but I've barely touched the archipelago. It seems a good thing I haven't....
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5, 9
and after maintenance dec. 15:
13
I had 13 collectibles in the first xmas spawn and unpacked they gave me a total of:
0 Christmas Bells, 9 Candy Canes, 2 Gingerbreads
This afternoon - 27
the kind of numbers I remember
Sharpielein
15.12.15, 07:08
Keeping personal track of Collectibles during Christmas:
Total | Xmas
23 | 1
9 colls tot, not looked for them yet, and am wondering why bother.
how am i ment to get 90 collectables when i am getting 10 on my island thats 9 spawns if they was all xmas ones i will never do t come on bb send out a package of colectables to help those with messed up spawns that you cant be bothered to fix
Bluesavanah
15.12.15, 08:02
Sandycove 10/3 northisle 22/7, none on archipelago, from numbers no extra ones just a normal collection quest with xmas collectibles included
sk_setttler
15.12.15, 08:39
Update:
This morning = 12
This afternoon = 13
Seems like the BUG IS BACK!
For me the bug was never fixed...yesterday before the event I got only 5 (before that 5-10 after 8.12. just like before "the fix").
Today morning 11 collectibles total and 4 xmas -> compared to 24/2 (total/xmas) and 26/8 reported from two guildies.
topgearfan
15.12.15, 08:56
seems xmas did not change max collectable amount? gonna be slow gathering the bells etc..
Bluesavanah
15.12.15, 09:43
I did all the cache clearing after servers closed last night and event opened ok this morning, collectibles however are still bugged only had 10 this morning with 3 Christmas collectibles, none on the archipelago. I am far from happy BB took my Christmas collectibles away last week and this shows why
http://i.imgur.com/SN5GuyI.png
I really don't want to be spending thousands of gc I've already spent once to clear a quest that's looking very difficult atm. BB should just send a mail out with the collectibles for this quest so it can be cleared and forgotten about. I've already accepted I'll not be making any presents in my mayors house but I really don't want my quest line's for all the event messed up too.
Hello all,
Please clear cache and cookies and wait for 30 minutes to allow your zone to close properly.
Let me know if the issue persists past that point as I am actively monitoring this thread.
Thank you!
Ravel
its nice for you to answer some threads please sort the collectables problem out
Ozzymandeus
15.12.15, 10:26
I've already accepted I'll not be making any presents in my mayors house....
At least there is an option to complete the achievements by trading for the collectibles and we don't have to find them ourselves, such as was the case during Halloween.
Yes, they still haven't fixed the collectible issue which, of course, would be the ideal solution to the problem, but at least we have an alternative method for this event, which deserves some credit, at least!
As an aside to that point:
I found 11 out of 11 collectibles in my first spawn of the event.
So far, I have a grand total of 10 Bells in my storehouse and none of the other two... :(
Sharpielein
15.12.15, 10:48
At least if their Random Number Generator isn't working out, why doesn't BB make it fair for everyone and spawn the same amount of collectibles for everyone?
Like, 25, fixed. Nobody can tell me that it takes 3 months to replace this
int amount_of_collectibles (some variables)
{
some stuff that probably works;
other stuff that should work;
stuff we fixed but doesn't seem to do the trick;
}
with this:
int amount_of_collectibles (some variables)
{
return 25;
}
until a proper solution is found?
Sharpielein
15.12.15, 10:50
I found 11 out of 11 collectibles in my first spawn of the event.
So far, I have a grand total of 10 Bells in my storehouse and none of the other two... :(
While I had 23 collectibles, I have 6 Gingerbread and none of the other two ... and I hear other players are getting 30+ collectibles :(
Bluesavanah
15.12.15, 10:52
At least if their Random Number Generator isn't working out, why doesn't BB make it fair for everyone and spawn the same amount of collectibles for everyone?
Like, 25, fixed. Nobody can tell me that it takes 3 months to replace this
int amount_of_collectibles (some variables)
{
some stuff that probably works;
other stuff that should work;
stuff we fixed but doesn't seem to do the trick;
}
with this:
int amount_of_collectibles (some variables)
{
return 25;
}
until a proper solution is found?
That's about the best idea I've seen for ages
9 collectibles this morning, 1 gingerbread. we need 30 collectibles from 3 different types? maybe by the end of the event i will have 30...but from all three types together. another event lost.
8. Total.
http://thesettlersonlinewiki.com/uploads/1448636504Christmas_Collectible_Bug_1.PNG
Mannerheim
15.12.15, 12:56
It's been broken for me for months now and not been working at any point (not after the changelog fix either), 9 item spawn with only one xmas.
Quick poll for everyone with still problems, do you own one or all of the gem islands? one of my guildies suggested that the only difference we have now is that I have the claimed the gem islands while he has not and the recent fix helped him. Both have all areas cleared.
Bluesavanah
15.12.15, 13:01
It's been broken for me for months now and not been working at any point (not after the changelog fix either), 9 item spawn with only one xmas.
Quick poll for everyone with still problems, do you own one or all of the gem islands? one of my guildies suggested that the only difference we have now is that I have the claimed the gem islands while he has not and the recent fix helped him. Both have all areas cleared.
on sandycove I own the gem islands 8-10 collectibles on northisle I don't 18-24 collectibles.
It's been broken for me for months now and not been working at any point (not after the changelog fix either), 9 item spawn with only one xmas.
Quick poll for everyone with still problems, do you own one or all of the gem islands? one of my guildies suggested that the only difference we have now is that I have the claimed the gem islands while he has not and the recent fix helped him. Both have all areas cleared.
2 of 3 gem islands here. I don't have all sectors cleared but on Sandycove my numbers are still off, especially compared to last Christmas. In general though collectible spawn rates have also been down for me for months.
Thejollyone
15.12.15, 13:14
all gem islands here low spawns
unicornlinzy1
15.12.15, 14:30
2 out of 3 gem islands and all islands cleared here and my spawns have gone up.
All archipelago cleared, All gem islands owned. Not had a spawn above 11 for months and still seems broken for Xmas event
yep still broken for some,
Got all new island unlocked, got 9 colls this morning and 13 afternoon.
a guildie got 26 and 22, Removed come on bb get this problem fixed
Please don't swear, even in abbreviations
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5, 9
and after maintenance dec. 15:
13, 11
Quote Originally Posted by BB_Ravel View Post
Hello all,
Please clear cache and cookies and wait for 30 minutes to allow your zone to close properly.
Let me know if the issue persists past that point as I am actively monitoring this thread.
Thank you!
Ravel
its nice for you to answer some threads please sort the collectables problem out
Larili wrote:
75 posts from players; Acknowledgement from BB 0
Make that 115 : 0
As players we were told a fix to collectible issues were implemented, this thread seems to contradict this, and in my case has definitely linked an xxl issue. With no response or even an acknowledgement in this thread how do we know a fix was implemented or that it has worked as intended ? How do we know that BB Devs are even aware of the continuation of the `perceived issue' if we are uninformed that the bug information has not been passed on? Surely one line of text in blue, even if copy paste, wouldn't stretch the job description ;)
I had 13 collectibles in the first xmas spawn and unpacked they gave me a total of:
0 Christmas Bells, 9 Candy Canes, 2 Gingerbreads
Second spawn 11 collectibles unpacked:
3 Christmas Bells, 1 Candy Canes, 0 Gingerbreads
So far total of:
3 Christmas Bells, 10 Candy Canes, 2 Gingerbreads
Thejollyone
15.12.15, 17:08
12 collectibles just now - just one of them was a christmas one
another fair play from BB
first round this morning 27
second round 39
overall xmas collectibles 7/13/9
loads of barrels, herbs and scarecrows :)
An update implementing a solution for the issue will be deployed tomorrow, as seen on the main page.
Thank you for the many reports provided, as it made for accurate info for the dev Team!
Looking forward to your feedback post deployment.
Thejollyone
15.12.15, 19:00
excellent, I hope this works. TY :)
Finally and thank you for the info, not holding my breath, but am hoping it works out :)
Last spawns have been 25,26,27. This is up from the max 19 it had been. I have very little of the new islands open. I don't have the exact numbers in front of me but I've been finding a good amount of bells, very few gingerbread and candy canes but I have found some.
Based on the other posts it seems clear the new islands are a factor - it seems to be the only thing in common.
I notice a patch is planned to help those who are still affected, I have my fingers crossed this 'fix' doesn't take my numbers back down :eek:
Bluesavanah
16.12.15, 01:01
I found the TO spawned all the collectibles I needed I hope the sellers enjoyed my gc and put them to good use. Good news on the fix hope it works.
just edited to add this winner of the no xmas collectibles award
http://i.imgur.com/T3Y5ukM.png
coll -> presents is waste of time again... after 3 rounds of coll. i still miss 18 christmas coll to obtain only 10!!! presents... :-(
Hi
Been playing settlers a long time never needed to bring anything up before but the drop rate for the Christmas collectibles seems to be way to low to achieve the quest in a fair time. Just wondering if someone could take a look at that myself a number of my Guild members are having this problem.
Thanks Lue1
merged
Dear Settlers,
A version update gets deployed today to improve collectibles for several players who own expandable islands. An issue for a level 62 quest should be resolved aswell.
Day: Wednesday, 16th of December
Time: Approx. 09:00 - 11:00 AM GMT
Premium: Times will be extended by 4 hours
Happy Settling!
Nice that you are trying to fix it now.
But honestly. We tried to tell you at start of Halloween event. We even warned you that you needed to fix it or change the Xmas event. We got no comments back at all. In the end you finally just gave us the achievements. Much easier to fix things before event starts. At least that gives you a lot less irritated players.
TBH I have had colls drops of 9 - 12, rarely more, since the level cap was raised. I was annoyed but thought it was just more BB being mean and making us work 'harder'. It will be a delight to get a fix though.
Hm. Didn't change much did it? This update today? 4 of 23 were christmas collectibles (it will take a week to finish that quest - for only 10 presents!?) and still no collectibles at all on the new land...
Finally. 27 after the extra maintenance.
None on the new islands.all it was in the main island.
Low drop rate also affects those of us without the new islands yet. Gingerbread is really really low compared to the others
Copied from previous edited post to keep it easy to find:
4th spawn from clearing archipelago. Main Island 23; Archipelago 0
5th spawn from clearing archipelago. Main Island 17; Archipelago 0
6th spawn from clearing archipelago. Main Island 17; Archipelago 0
7th spawn from clearing archipelago ( Christmas event started ) Main Island 21; Archipelago 0 - Reindeer a nice touch if you can do this why can't you fix collectibles?
8th spawn from clearing archipelago. Main Island 26; Archipelago 0 ( pre 2nd fix )
9th spawn from clearing archipelago. Main Island 27; Archipelago 1 ( post 2nd fix ) Hmmm, undecided, as it still doesn't seem proportional
10th spawn from clearing archipelago. Main Island 26; Archipelago 0
topgearfan
16.12.15, 12:25
wasnt there 40-50 collies per spawn last year during xmas event?
i remember making 10 presents in mayors every other day..
Yeah, last year it was around 40 collectables per spawn, and many xmas collectables among them. Your lucky to get 5 out of 20 odd at present!
23! :D That's very nice. :)
http://thesettlersonlinewiki.com/uploads/288298515Christmas_Collectible_Bug_AfterFix1.PNG
http://thesettlersonlinewiki.com/uploads/1225271366Christmas_Collectible_Bug_AfterFix2.PNG
The percentage of Event items remains quite low with 4/23, much much lower than last year certainly.
wasnt there 40-50 collies per spawn last year during xmas event?
i remember making 10 presents in mayors every other day..
Yep. Spawns in the 40s were normal for people with no clouds left on the main island while counts in the 20s were normal for my island since it still has some cloud cover. Unless there's a jump in the totals everyone reports after this fix then it looks like the overall numbers are still very definitely down from last year.
Out of curiosity last night, and to make sure I wasn't misremembering, I found a friend who's been inactive since then. When I stopped hunting I'd found 27 Xmas collectibles and 13 regular on her abandoned island, there may well be a few more.
9th spawn from clearing archipelago. Main Island 27; Archipelago 1 ( post 2nd fix ) Hmmm, undecided, as it still doesn't seem proportional
No spawns on the new islands is apparently intentional, according to a few posts on the German forum. Seems a waste not to integrate the two parts of the game and rather frustrating. Be nice if it was rethought.
Any chance that 1 on the archipelago was on the little bump of a peninsula just below s1? It's inside the Big Island bollards and a popular and confusing spot for collectibles.
No spawns on the new islands is apparently intentional, according to a few posts on the German forum. Seems a waste not to integrate the two parts of the game and rather frustrating. Be nice if it was rethought.
Any chance that 1 on the archipelago was on the little bump of a peninsula just below s1? It's inside the Big Island bollards and a popular and confusing spot for collectibles.
I can't be 100% sure of the scarecrow position on the xxl islands, as I have sector markers turned off, it was in the region though I recall. I'll reinstate the sectors if it occurs next time.
As for it being intentional that collectibles do not spawn on xxl, I do not buy that one bit. There were collectibles on there through out the clearing process, which means it was part of the original coding ( intentional or not ). If it was unintentional we should have been told at the time, as to leave them there and not tell us would imply a deliberate attempt to mislead players as to one aspect of increasing land area. ( Collectibles have appeared on cleared mountain areas )
I know there is more value to clearing xxl than just an increased area to find collectibles, be it in making them easier to see or having more of them. But it seems totally illogical to have an expansion to the game and then penalise the players, in any part, for their efforts to play it, and with the three islands `pay' for it.
This has to be a bug by all logic, if they go on to call it `intentional' because they can not find or solve it, I'm sure others like myself will see it for what it is, a very poor excuse for a lack of ability on the Dev teams part. If it IS intentional it is badly thought through let alone implemented, they need to change their minds. They use terms like `balance' yet adding a 2nd barracks without an increase to collectibles to make additional buffs for that barracks, isn't keeping the game balanced by any imagination, a quick glance through TO shows that already.
I'll consider this a bug until I see a proportional increase in collectibles compared to the increase in land claimed or available from the original island, and that they are spawning on all that land. Its not a game breaker, but I am feeling a little cheated the way things stand, as I am sure others are as well....and that is not good in a game...is it Dev team ?
Mannerheim
16.12.15, 15:03
Like Iolanthe said, it's currently by design (http://forum.diesiedleronline.de/threads/122265-Anpassung-der-Spawnraten-der-Sammelgegenst%C3%A4nde?p=1226855&viewfull=1#post1226855) that collectibles do not appear on new sectors (some might spawn on the edges inside main island sectors).
I like the change, far easier than with all available space and based from some posts somewhere that was one reasons of the change. When you use the word penalize I would that fits perfectly to the previous behavior, a lot more space to try to find em from = more time wasted and more frustration.
I'm getting almost no christmas collectables
Thejollyone
16.12.15, 15:49
27 here after the maintenance this morning - Happy bunny, ty BB :)
topgearfan
16.12.15, 15:53
what i thought before xxl: hope theres no collies on archi.
when xxl arrived: just as i thought more area and harder to search for same amount of collies. thought it was intended to force ppl to buy fairy fires during events.
now after the fix: phew glad thats over.
thx bb, so far the number seems to be fixed wtg
onto the next issue still way to few event colls dropping, 30 spawns, got about 7 event spawns
Whilst, I see where your coming from, with `more area to search taking longer', this would be compensated by the fact there was `more' to find ;) As always you don't have to search for all or any if you don't want too. The fact we have increased the available land should be matched with a balanced increase of available resources, be it mined resources, building space and collectibles.
If BB made it so we had just bandits to fight on the xxl and then NO extra resources, and No extra building space, would we consider it an expansion to the game worthy of the title...I think not. I see no logic ( other than it being a bug ) that collectibles should be treated in any other way. After all they introduced the concept, whether we liked it or not, and they have given them a purpose in making buffs. To ignore them in the expansion just makes no sense. ( More likely an oversight )
There is some question about the one collectible on xxl on the last spawn, but that does not explain why I had collectibles evenly spread out over the main island and xxl up until the killing of the last camp / purchasing last island. We were not told at any time since xxl release that these spawnings were unintentional, and only when players were getting low spawns on main island and none on xxl did we get any feedback to there actually being a bug....again not anything specific as to what part was bugged. We were then told it was fixed...we continued to report `something' was still not working post fix, and we got another fix, still not specific and reports on the German forum that its `intentional', 'but we (BB) are monitoring the situation'....Sorry, that just doesn't wash as to NOT being a bug, believe it if you want to, but I don't. If its not a bug in the code then it is a bug in the game design, pure and simple.:(
Mannerheim
16.12.15, 16:10
They spawned there on purpose until last weeks change and AFAIK the change was done partly cause of feedback when more people progressed and possibly when trying to improve the spawn system. There is a lot of info from BB every week or two at German forums and above linked post and thread has the latest info about changes. Its not all random changes.
edit: today's fix solved the spawning issue finally for me too :)
I'm sorry but it's not my responsibility to seek out information on a foreign website, it's their's to ensure that the information is disseminated to all forums. You could be sure they would bend over backwards to ensure all information appears at www.thesettlersonline.co.il if such existed.
hi
I agree about the very mean drop rate of the Xmas collectibles^^ ... is this a joke?
at this rate for those 2 quests "have 30 gingerbread", etc... + make a stack of presents... well are we going to achieve those quests in time...^^
of course we have found the system to pass the 30 collectibles in guild, but to make those presents... good luck^^
this is a bad surprise... just starting??^^
cheers
kabty - Guild Angel Doves
Mannerheim
16.12.15, 18:32
I'm sorry but it's not my responsibility to seek out information on a foreign website, it's their's to ensure that the information is disseminated to all forums. You could be sure they would bend over backwards to ensure all information appears at www.thesettlersonline.co.il if such existed.
They don't have to post every single decision or piece of information there is to all languages and regions. Dev diaries are for main things and change logs secondary. Forums are just for extra info and each region might have some info that the others might not have, ie. Polish forums were a good source at one point or French one. There was a genera log entry for collectible fix for last week changes which did not go to in details and generally it might be all they need to say as maybe larger spawn area was also part of the problem and not solely feedback issue.
Interesting....
Yesterday spawns were in the high 20's....
Today, 16
I'm not feeling like a thank-you is appropriate at this point
Yeah, last year it was around 40 collectables per spawn, and many xmas collectables among them. Your lucky to get 5 out of 20 odd at present!
I agree - the Christmas collectibles are very thin
Throwing it out there just for fun....
Random generators are usually based off an element of the system clock and a modulus 10 routine,
they generate a number between 0 and 1,
so usually to generate a random number between 1 and 25 (for example) would be 25 * (random) + 1
often, these are weighted to push the numbers into a desired range - so perhaps 20 + (random) + 10... this would generate a range 10.001 - 29.999 (depending on precision)
I guess my point is that it is not that hard.
So much event emphasis is based on this simple thing I find it stunning that more emphasis isn't placed on getting the numbers reasonable.
~~~
I felt it only fair to edit my previous post. During my afternoon I picked up 27 collectibles, and it was a nice mixture of regular and Christmas. I don't quite have the 30-30-30 yet, but I feel more certain that I will get there. I'm back to my 'random is random' point of view.
I hope others are getting some improved luck as well.
Mannerheim wrote:
They spawned there on purpose until last weeks change and AFAIK the change was done partly cause of feedback when more people progressed and possibly when trying to improve the spawn system. There is a lot of info from BB every week or two at German forums and above linked post and thread has the latest info about changes. Its not all random changes.
I'm sorry Mannerheim, but I have to agree with Dorotheous, We should have the same information supplied here as every other language server, to do otherwise is both unfair and quite frankly insulting. I did however read that entire thread through google translate, all 31 pages, and I did not get the same impression as you. In fact I was quite heartened that the majority were feeling as let down about the lack of collectibles on the xxl, and cited much the same argument as I have presented.
It also became quite clear that they had not been given the information regarding the `no collectibles on archipelago `by design' ' either. Whilst google translate may have got it wrong, but it still came across like they were still not confident in the cause and that, they were still concentrating on main island spawns to get them through the event.
They don't have to post every single decision or piece of information there is to all languages and regions. Dev diaries are for main things and change logs secondary.
Just because we have a good community, does not excuse BB from giving key information about changes to the game to all servers in the appropriate language, its why we have Game Managers. I have checked all the dev diaries and all the change logs from just prior to xxl to now. NOWHERE has it stated that collectibles will not be spawning on the archipelago, and more importantly NOWHERE has it stated that those spawning on archipelago ( prior to clearing ) were not intentional, and therefore misleading players by expectation for it to be inline with the `expansion'.
There has been ( and still is ) an issue with the drop rate of Christmas collectibles, and I can understand if in the interests of the event that `de-spawning' the archipelago might narrow down the search for the generally low collectible bug which seem to coincide with the launch of xxl. But calling it by design, is not the solution, and the feedback from our German players on that thread seems to support the case I put earlier. :)
BB gives very little feedback on anything. It is not just about this. I cant see it doing us any good that the german server does get some information. They cant expect us to go search for information there.
I did get collies on the archipelago when I first cleared it. I can make my own conclusions ,- and did notice that when I started finding more than 5- 12 collies, there was none on archipelago. So they fixed nothing. Just rolled back the collie spawn as before the archipelago.
It would be nice with some official information. Would save people the trouble of searching there.
They may think that pretending everything is fine and there is no problem ,is the way to handle things and that they can fool us. But to me it gives the opposite impression. Instead of giving the impression of a company that knows what it does and is professional about it. it gives me the impression that they have3 no clue at all.
Being open an honest would give me the impression that they dont think we are stupid fools and that they take us serious. The silence game just makes me think the opposite.
When we get no information we draw our own conclusion. They dont seem to get that. They might have less cranky players and much less speculation if they started giving more information.
Thank you for fixing this, now back avg of 24-25 colls :) But still no colls on the islands, only on main island, but still glad to be back to my old average amount of colls :)
Mannerheim
17.12.15, 10:14
I'm sorry Mannerheim, but I have to agree with Dorotheous, We should have the same information supplied here as every other language server, to do otherwise is both unfair and quite frankly insulting. I did however read that entire thread through google translate, all 31 pages, and I did not get the same impression as you. In fact I was quite heartened that the majority were feeling as let down about the lack of collectibles on the xxl, and cited much the same argument as I have presented.
It also became quite clear that they had not been given the information regarding the `no collectibles on archipelago `by design' ' either. Whilst google translate may have got it wrong, but it still came across like they were still not confident in the cause and that, they were still concentrating on main island spawns to get them through the event.
Just because we have a good community, does not excuse BB from giving key information about changes to the game to all servers in the appropriate language, its why we have Game Managers. I have checked all the dev diaries and all the change logs from just prior to xxl to now. NOWHERE has it stated that collectibles will not be spawning on the archipelago, and more importantly NOWHERE has it stated that those spawning on archipelago ( prior to clearing ) were not intentional, and therefore misleading players by expectation for it to be inline with the `expansion'.
There has been ( and still is ) an issue with the drop rate of Christmas collectibles, and I can understand if in the interests of the event that `de-spawning' the archipelago might narrow down the search for the generally low collectible bug which seem to coincide with the launch of xxl. But calling it by design, is not the solution, and the feedback from our German players on that thread seems to support the case I put earlier. :)
The thread I linked was the one with info about the change being intentional and the other feedback and comments were in other threads before the Christmas one. There were hundreds of pages of talk about collectibles in various threads after Halloween had been running for a week or two.
For the second quote I mentioned the change log entry about collectible fix which in theory could mean that original spawning was unintentional bug or part of the problem and changed.
I agree that there should be more info available on hot or priority topics on all regions without huge delays, like during Halloween when I had the bug from day one the only place to find the info that something is actually wrong was the German forums. Many other people struggled with spawning bug and the achievements in chat without knowing that there was already semi-confirmed info about it being real issue. However small things don't need to be posted everywhere as it would again lead to no extra communication rule on all regions as it's not realistic for each region to cross check/translate each others findings and comments daily or weekly.
topgearfan
17.12.15, 10:35
onto the next issue still way to few event colls dropping, 30 spawns, got about 7 event spawns
the problem seems to be that they use the same code as halloween to spawn the event collectables.
this obviously doesnt work as there are 3 different collectables and you actually have to use them in great numbers to make something else.
at the very least they should have changed the requirements to 10 of each for making the basket with presents.
the right change of course would be to bring back the last years spawns.
if nothing is changed its going to be halloween all over again, collect all possible collectibles and still fall short of the achievments..
lordloocan
17.12.15, 12:46
Issue isn't totally fixed, I had a collectible on the archipelago today.
Issue isn't totally fixed, I had a collectible on the archipelago today.
i bet it was that tiny bit that was sticking up just by sector 1, and if you look at the sector lines, it is classed as part of sector 1 not the archipelago.
i bet it was that tiny bit that was sticking up just by sector 1, and if you look at the sector lines, it is classed as part of sector 1 not the archipelago.
Yes I get collies there too
i get no colectables on the new islands .... i can spot them easy there .... since the begining of event
http://static.cdn.ubi.com/0034/int/forum/pictures/2015_12_xmas/collectibles_xmas.pngMy collectibles only spawn on the main island, what's up?
Before the December update improvements, the event collectibles also spawned on the archipelago.
Now it is working as intended: Collectibles spawn on your home island only.
This being said, it appears to me like the issue has been fixed and the number of collectibles has returned to the intended value.
Please note that this thread is NOT about the Christmas collectibles, so all comments on that will be moved to the Christmas Event feedback thread (http://forum.thesettlersonline.com/threads/32200) to avoid confusion.
It's very odd the varying results,
I have found none on the new islands (since the last patch) but my numbers have returned to 'normal' (in the middle 20's) and I'm getting a reasonable (subjective) amount of Christmas ones.
It's stunning this isn't more even across the players.
Ok, so now we are told officially......after the fact about collectibles not intending to spawn on archipelago. :mad:
As we seem to have been left out of the discussion on which this decision has been made, would the Devs care to enlighten us on the why's and wherefores of this decision.
More specifically why it is deemed that collectibles have not increased in proportion to both the land increase and adventure requirements ( barrack and production buffs made by those collectibles ) of the expansion. And just how this fits in with maintaining a `balanced' economy ?
Gleamed from the German forum, thanks to Mannerheim, I also discovered that there was a `minimum' spawn of 10 set in the original configuration. Has this figure been increased to set off the xxl expansion, and if so, are we ( the other servers ) going to be privy to this information, or are we expected to just muddle along in ignorance?
I doubt, even less that I did before, its worth continuing to post feedback or suggestions, but for what its worth I'll post that I would like to see collectibles on expansion and the number increased in proportion to the expansion. Everyone on the EU servers that use the forum can then post a +1 or -1 to that idea and at least they can have their say. ( I will value their input at least :) )
lordloocan
17.12.15, 23:00
Yep, looking at sector lines that bit is in zone 1, seems system cannot differentiate the spaces fully.
Well, as I said before, I'm just glad my colls are back to avg 24-25, even if none are found on the islands.
topgearfan
18.12.15, 10:12
Ok, so now we are told officially......after the fact about collectibles not intending to spawn on archipelago. :mad:
As we seem to have been left out of the discussion on which this decision has been made, would the Devs care to enlighten us on the why's and wherefores of this decision.
More specifically why it is deemed that collectibles have not increased in proportion to both the land increase and adventure requirements ( barrack and production buffs made by those collectibles ) of the expansion. And just how this fits in with maintaining a `balanced' economy ?
Gleamed from the German forum, thanks to Mannerheim, I also discovered that there was a `minimum' spawn of 10 set in the original configuration. Has this figure been increased to set off the xxl expansion, and if so, are we ( the other servers ) going to be privy to this information, or are we expected to just muddle along in ignorance?
I doubt, even less that I did before, its worth continuing to post feedback or suggestions, but for what its worth I'll post that I would like to see collectibles on expansion and the number increased in proportion to the expansion. Everyone on the EU servers that use the forum can then post a +1 or -1 to that idea and at least they can have their say. ( I will value their input at least :) )
i get your point but seems BB is able to only barely keep this thing going. demanding more is just beyond their capability..
And now the bug is back after maint, back to only 11 colls this spawn, I used to have an avg of 20 per spawn before the XXL update.
unicornlinzy1
05.01.16, 16:12
And now the bug is back after maint, back to only 11 colls this spawn, I used to have an avg of 20 per spawn before the XXL update.
yep I got 9 this morning here we go again :(
It's very odd the varying results,
I have found none on the new islands (since the last patch) but my numbers have returned to 'normal' (in the middle 20's) and I'm getting a reasonable (subjective) amount of Christmas ones.
It's stunning this isn't more even across the players.
I found the number of collectables was back up after the change, but the Xmas collie spawns were dismal yet again. Had to buy a lot in TO on 2 servers just to complete the achievement. there was also the 'classic' bias against at least 1 type on each server.
Too may days were like this: 24 collectables spawned, all 24 barrels.
You woukd have hoped that after 3 years the Devs could have worked out a better system than this, the game does not do "random", it stinks at it and basing events so much on these "random possibilities" does not work.
I found the number of collectables was back up after the change, but the Xmas collie spawns were dismal yet again. Had to buy a lot in TO on 2 servers just to complete the achievement. there was also the 'classic' bias against at least 1 type on each server.
Too may days were like this: 24 collectables spawned, all 24 barrels.
You woukd have hoped that after 3 years the Devs could have worked out a better system than this, the game does not do "random", it stinks at it and basing events so much on these "random possibilities" does not work.
Mostly agreed. I think I did ok on the Christmas ones but I don't know what a reasonable target is .... 1 X-mas for every regular? 2 to 1. I think there are varying expectations. I was able to get several lots of presents (with some trading to offset having a few too many of one type but not enough of others).
As far as the general distribution there are days where it seems it's in the mood for one type over another. But on the days it's food carts and kettles and such to me it makes up for when it's all barrels and herbs.
TheVictorious
07.01.16, 08:23
Hi,
I just noticed from last update until today the 2 spawn on my island is Just and only 15 not less not more, and before last event i was get at least 18 - 28, seriously, I think you make 2 times maintenance to fix Collectibles issues and its getting even worst !!
And I think this reported in another thread, but i can tell that Collectibles hide under rocks, and buildings (like wells, farms, wheat fields, and so one) and this happened once with me in SE adv too.
I may have spoken a bit too soon, sorry about that. I have had 17, 18, and now 26 colls per spawn after my last post in here, so I guess it is fixed after all, but I am watching it closely to see :)
Maybe it is one of those, fixed for some but not all bugs.
I'm seeing anywhere from 17 or so up to the high 20's. So for me it seems to be working like I expect.
Yeah, still keeping track and check, and it seem to be between 17-26 atm, so back to normal I think, not sure though...
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