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View Full Version : Roaring Bull - new block at WT2



Wu-L
18.11.15, 15:23
Since I get many questions, sharing my idea with you

You play WT1 and WT3 with no changes.

WT2:
1) take out camp 100 Cultist 100 Firedancer, I use 1::R:: mma, then 105::R:: 1::E:: 114::C:: (102-105::R:: losses) you can sacrifice more mmas there, each takes losses down by ~20::R::

2) block:
1. send normal gen 75::E:: 125 ::C:: to camp 50 Shadowsneaker 70 Cultist 80 Firedancer,
2. send normal gen 1::R:: to camp 80 Shadowsneaker 100 Cultist 20 Dark Priest when previous gen reaches red circle,
3. send mma 100::R:: 60::B:: 60::K:: to WT when previous gen reaches blue circle. (100::R:: 43-60::B:: losses)

http://image.prntscr.com/image/de36f76267b947d09178c9c00e5e0eac.png

tried it many times and worked well, the block can be very tight though
DON'T invite other players before doing the block, lag (horseman walking above camp when sending generals) will screw up timing
please report if you find any mistakes :cool:

Luka1888
25.11.15, 21:25
Great block. Works fine. Thanks Wu-L:)

Notious
26.11.15, 18:10
"2. send normal gen 1R to camp 80 Shadowsneaker 100 Cultist 20 Dark Priest when previous gen reaches red circle,"

Alternative : Round block : 22S + 60E + 35C
Saves 1 normal general, needing only 3 in total. Speeds up things if you play one RB after another (having 6 normal generals).

Wu-L
26.11.15, 18:21
thx, may be useful to some1.
I use 2 normal gens for RB. doing round blocks at WT1 and using only 1 gen to get mma and major to WT3.

good to see some1 else playing RB :)

Punu
09.11.16, 18:16
Good Block :)