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Jeanie
23.04.12, 19:03
It would be good to have a number in the buildings menu showing how many of each building you have.

I have seen this in the past and even in the old games. Just lets you see at a glance you have 10 Pine foresters for example.

Would help people make a more balanced economy.

Tierarzt
23.04.12, 19:31
Yeah, they don't teach counting in schools anymore.

Jeanie
24.04.12, 21:29
Yeah, they don't teach counting in schools anymore.

Neither do they teach how to give sensible answers, obviously! We mainly all know how to count but some may find it more difficult than others. I just made a suggestion. If you feel it is no good that is fine. If you wish to make personal statements please use the PM system from now on. Thank you.
You just made yourself look........... well everyone can see. Try to be good and help the game grow.

Morgy321
25.04.12, 07:35
shood be easy to implent just make a exstra tab in maiors house that show building count

Onejug
26.04.12, 02:51
Yes, I like this idea. Used to be able to flick from one same building to the next, with a show next button.

Mahnamana
29.04.12, 22:46
Supporting this.

Ragamuffin
30.04.12, 09:21
I'm supporting Jeanie on this.
Yes, we can count, but the provision of an inventory register would be extremely useful. It would be a boon to see, 'at a glance', the number of each building/resource type I have operational. I would also extend this to include military resource - the Barracks could provide a summary of the number of each military unit type I have available.

* I was sure I had a Hunter operational, but as much as I looked around my map I couldn't locate this resource, so I created another. A building/resource summary would have saved me the hassle of looking for something I hadn't created - even though I was sure I had.

Mahnamana
30.04.12, 12:52
It would be interesting that if you select a building. The amount of the same buildings appears and al same buildings wil be highlighted or flash in the game.

Elles0705
30.04.12, 16:56
Neither do they teach how to give sensible answers, obviously!
I just made a suggestion. If you feel it is no good that is fine. If you wish to make personal statements please use the PM system from now on. Thank you.
You just made yourself look........... well everyone can see. Try to be good and help the game grow.

Personally, I think this is a GREAT idea! As well as what Onejug said too - an arrow or something so that you can move to the next (if you have more than 1)
-- and also what Mahnamana said about highlighting all of the same building when you select just one. That way you can see at a glance on your map where they are placed. Good ideas! I hope BB reviews these - they would be so helpful! :)

And Jeanie - regarding the counting .... he rarely has anything to say that is NOT snotty and sarcastic, imho. :(

Freador
10.05.12, 07:25
I know this has been suggested before. But I feel that if i did not post this thread the MODs or developers would not get to know how many people would like a simple building list that tells the player how many of each building they have. At the moment i am having to start at my West point and count them myself on a bit of paper.....I mean come one! who uses paper nowa days ;)

Cheers

Elles0705
10.05.12, 11:24
a simple building list that tells the player how many of each building they have. At the moment i am having to start at my West point and count them myself on a bit of paper.....I mean come one! who uses paper nowa days ;)
Cheers

There IS a tool that will do just what you need. It's tedious and could take quite a long time to complete (an hour or two depending), but once completed, it will show your deficits clearly. I've used it and I love it! Kudos to whomever created it! You can find the tool here: http://www.settlersonlinetools.com/en/

wolverine84
11.05.12, 04:10
Have to agree a building counter would be another helpful addition to the game to give us a rough idea of what we need to build next.

Tierarzt
11.05.12, 04:46
Pen and paper works fine.

Cully
11.05.12, 23:31
I build most of the same buildings in the same area then I can see.

Hedo
12.05.12, 21:49
i vote FOR building list, with sign in which sector it is, level, active buffer (and how much time left),... it may be usefull to show also how much resources it produce in how much time... all this datas are by me now on paper too... and thats for me now just half-online game :D

Skelgaard
13.05.12, 06:52
building list/export tool would be a great feature... or implement settlersonlinetools.com into the game, would be a great feature to have in this gane...

BehindU
15.05.12, 21:45
Have to agree on this one. A building list would be helpful.

Qualan
16.05.12, 05:37
Have to agree a building counter would be another helpful addition to the game to give us a rough idea of what we need to build next.

Maybe they will put a statistics tool in, to be bought for gems of course

paralel
31.05.12, 20:48
that tool is very very usefull for calculating and have an overlook at the economy. but I believe that most of these tenants here demand an in game building list which shows the player which buildings he/she has.
In fact its the essence of settlers game all the 8 settlers games have building list. Its not so hard to do, but I dont understand why the tso team doesnot do it.
Not a building calculator or a resource management tool. only a building list. rest can be calculated by the player with external calculators etc.

The_Tyger
10.06.12, 09:25
I think it would be a good idea to be able to see what buildings you have and what level they are because this is the only version of The Settlers where the game does not have it

karmageddon
17.07.12, 09:28
Hi,

not sure if i've missed where to find it already, but a quick overview of the number of each type of building you own would be handy. I'm sure the original settlers games have this. a screen where you can see you have 5 farms, 4 iron mines, 9 wheatfields etc.

also i noticed the menu doesn't respond the same with all buttons. building tab you can click to open then click to close. but the others do not allow you to click on them again to close. handy if you have clicked it by mistake.

thanks
karmageddon!

xMadxRachx
19.07.12, 00:57
Hi,

not sure if i've missed where to find it already, but a quick overview of the number of each type of building you own would be handy. I'm sure the original settlers games have this. a screen where you can see you have 5 farms, 4 iron mines, 9 wheatfields etc.

I agree with this, in addition u could also have extra columns to show if they are currently buffed and what level they are at :)

RuneMunki
19.07.12, 08:18
If you watch the backstage video on the home page of the site the Economy Planner looks like it's going to do similar (at least as far as I gleened from the fuzzy images)

Zalid
20.07.12, 14:51
Hopefully the new Economy Planner gives as much info as we need and comes soon, as I would really like to know how many of each building I have :)

Zalid
20.07.12, 14:52
I agree with this, in addition u could also have extra columns to show if they are currently buffed and what level they are at :)

Nice idea - also allowing us to buff the buildings from this window would be nice too.

Nuttymut
20.07.12, 22:55
Yup - got my vote anyday :-)

Very user friendly :-)

nicknoodles69
04.11.12, 16:31
I think that there should be an option within the abacus that displays the amount of any particular building owned, ie, 3 copper mines. 4 copper smelters, 6 farms, 10 wheat fields.....etc. I am finding it difficult to refine my building:building ratio whilst all my buildings are scattered around an ever increasing map size. What do you think?
Nick

Gerontius
04.11.12, 18:30
There is. Click through the series of buildings and you end up with a list of all the buildings you have of a particular type, what level they are and how much they're each producing

lord_set
18.11.12, 10:29
and if you then click on that building in the list it will take you to the building so you can view it/move it/destory it

jonred
18.11.12, 19:54
Am I missing something here as I cant find a series of Buildings to click through that gives me the list?

DaveyDent
18.11.12, 23:17
Hi, it is in the Economy Overview.

Sterk
16.03.13, 09:48
Would be useful if it also showed how many undepleted and which types of deposits - pain/waste of time having to send out geologists to find no more of a deposit because you've already reached max count - and yes - I know you could visually check each deposit status on your island - but who wants to waste their life doing that?

greengoblin
16.03.13, 16:02
Has no one thought that an icon to click in this game that called up an inventory of player buildings that could then be clicked to move the map to that location or to summarize building statistics etc? Might be something to think about ?

peck_ed
16.03.13, 16:47
Hi, it does sound a lot like the building overview, please check this thread (http://forum.thesettlersonline.com/threads/23101-My-suggestions) for more information on a similar idea

bilibulu
20.09.13, 07:17
a building list would be great.
put an icon somewhere in game, when we click on it, it will show a list of building names and the number of that building i have in the city next to it.
and if i click on the building name, the buildings would be highlighted and so i will know where have i put them all.

peck_ed
20.09.13, 08:45
This does sound a lot like the economic overview (minus the storehouses I guess).

Dorotheus
20.09.13, 10:05
Also Barracks, Provision House, Branch Office, Settlers 2 HQ, Nobles, Floating Nobles etc. Inclusion of decorations would be nice, I've a broken signpost which has been awol since last halloween.

Sto_Helit
20.09.13, 10:08
This does sound a lot like the economic overview (minus the storehouses I guess).

Minus storehouses, residences, noble residences, tavern, provision house, barracks, fields, number of 'found' deposits. Oh, and although the wells are all listed as buildings, it's difficult to count them in the economic window if you have 400 of them. It would actually be nice to have a small summary of buildings so that you don't have to scroll around the island counting them up, or scroll down the economic window counting them up.

Jovan0608
01.12.13, 11:08
i just thought of something like this Building list or List of all buildings on our island(s)... that could be fun to have as a statistis overview, maybe similiar to economy overview... they could be in the same window and linked... like u have 15, and this could be optional (lvl 3), farms and they produce that much, or 6 copper mines, again optional, lets say lvl2, and they produce that much copper per 12 hrs... or something like that... maybe it will give us bigger picture or even better view of how many buildings of the same type we actualy need or dont need... that could save a lot of resources in ways of using them on numerous baskets and such.. ;) cheers

Jovan0608
01.12.13, 12:46
oh w8... its already there :D haha awesome ;) cheers

Shamroque
15.07.14, 17:27
I'm pretty new to this forum (read a lot, don't post so much) and to the game, so this may have been suggested before.

Wouldn't is be useful to have a building count somewhere. Maybe in the Ecomony Overview? Somewhere that tells us exactly how many of each buidling we have but not just production buidling, Nobles, decos, etc.

Gerontius
15.07.14, 17:38
No "building count" per se, but the economy overview DOES allow you to see all the buildings you have of a particular type in one place and zoom to them. Play around with it a bit more. Its introduction was one of the successes of the last 2 years.

Shamroque
15.07.14, 19:07
OK, thanks. I didn't realize that. Still, a count for non production buildings would be useful too. =)

Vrisitiggsy
21.01.15, 17:27
Right now, finding all storehouses, or all nobles, or whatever non-productive building you like is a matter of going over the whole island. And half the time you might miss eg. a storehouse, because it looks so much like other buildings. This makes upgrading a bit of a pain. The same applies to wells, unless you gather them all together (as I've resorted to). Often they get hidden behind trees and stuff, so you don't find them without being quite forensic.

For productive buildings, you can jump to each one from the economy overview. This is very helpful. It would be great if you could produce another list (or maybe a tab in the economic overview) that lists quarries (working or not) and unproductive/exhausted buildings, to make them easier to find.

Xibor
21.01.15, 19:26
Totally agree!
Also, I'd love to see the remaining quantity in a deposit on the economic summary. If I want to know what locations are going to be exhausted soon, you must go over the whole island - I would think this number would be easy to add to the summary when you are looking at a deposit type.

Dorotheus
22.01.15, 18:01
This idea has been suggested several times.

Thejollyone
25.02.15, 07:42
Has been suggested many times before, but I thought Id revive it.

As the title says, please add Storehouses, Schools and Residential buildings in their various formats to the Economy Overview. It would be of great help in locating those buildings that require upgrading etc and also to see how many of each type are owned.

Trying to locate a noble that uses a license to be replaced with a deed from merchant is currently a click-fest all over the island. If the Economy overview was to differentiate between them using the yellow star, it would help immensely. Same for the Improved Stores over the standard ones.

Sheddoe
25.02.15, 09:06
+1

Would also like to see gem pits on there

JonSnowsHalfBro
25.02.15, 14:46
^ How many do you have? lol

Thejollyone
25.02.15, 15:17
^ How many do you have? lol

well the nobles side of things isnt just for me, but more for the game. However the stores etc are a pain in the butt, and I would like to find them easier using the economy tab rather than scanning the island etc :)

EDIT - just got the joke about the gem pits lmao :cool:

Xibor
25.02.15, 19:25
+1 to storehouse summary

SmurfAsH
25.02.15, 22:03
I'd rather see (a number telling) how many you have of that kind of building in "The workyard"-window and "N" keybound to cycle through those buildings.

SyKO_
25.02.15, 22:06
+1

Brayarg
25.02.15, 22:08
Iv often wondered how many buildings I actually have, but I'm far to lazy to count them all. yep you can look at the licence buildings in the HUD, count the watermills in the EO, but certain building types you really just have to count, imp store's. population buildings (licence free) would be nice to see this all accounted for somewhere.

Sheddoe
25.02.15, 22:28
^ How many do you have? lol

6. Dotted around the island.

Its not so much where they are but having the production stat in the EO like other resources. I mean, even pumpkins are in there and they're seasonal!

matie2506
26.02.15, 12:49
+1
and yes also like to see gem production in there :)

Vrisitiggsy
01.03.15, 18:55
Obviously, it will have to keep being suggested until it gets implemented!

Zagreth
14.05.15, 12:01
This could show when you hover over the building licence icon in the top bar (although it would be useful to be able to click on a building in the list to go to it). I'm sure could do a similar thing in the old Settlers games and I miss it.

Xibor
14.05.15, 20:38
I would put something like this somehow in the economic summary. That whole area could be greatly improved. Some macro-views would indeed be very helpful.

Kruger_the_Fool
13.09.15, 15:39
Hi all. I have not looked long enough in similar posts, to see if someone already wrote about what I will write now. In case of duplicating idea of someone, please accept my apologizes.

Idea: To have a future game command, that allows a player to choose a sector, and all remaining home island sectors to get fogified, making it easy to identify boundaries, and counting all buildings within the limit of sector. (in case of fully explored home island)
Reason: When you estimate (as a player, doing manual assessment of whats constructed) your buildings, to have clear/understood border limits of the chosen sector.
Because, when constructing multiple buildings close to each other, the integrity of graphics, can hide the border lines between sectors.

If that idea is "complicated" and "rejected", then any system, or a way to mark each building when counting, for example, 300x water wells, or 60x wheat fields, when proposed, would be welcome.

An idea could be: 1. to be focused on the idea 2. to place buffs... every buffed building will be highlighted and to be counted. Its a way, but if got distracted, can easily loose the count.

Anyone can say: Look your Economy overview... but if count is 200x wells.. how to "fetch" the quantity. Need some method to diferentiate and give exact quantity.

Open to read/hear any of your ideas on "counting a home island of 400+ buildings. how to do it, without a mistake".
Thank you in advance.

Kind regards

jamieoliver1976
13.09.15, 16:55
I agree with the idea especially when it comes to buffing. The best way I have found for counting is as you buff, only use `full` stacks of 25, each time a stack is used up whisper the number 1 to yourself and then number 2 etc... until you have competely buffed the island, or sector or building type, multiply the last number used by 25 and add the amount of buffs used from the last stack.
Hope this helps a little.
A post I have previously read also asks for a button that you can press that will buff building types so if you have 25 of one building and 35 of another then it is just 2 button presses rather than 60 !!!
An even better idea was to have the islands owner be able to make a list of buildings that wants to be buffed and then only 1 button press to buff them all at once.

Norton_C
15.09.15, 01:23
A post I have previously read also asks for a button that you can press that will buff building types so if you have 25 of one building and 35 of another then it is just 2 button presses rather than 60 !!!
An even better idea was to have the islands owner be able to make a list of buildings that wants to be buffed and then only 1 button press to buff them all at once.

I hate that wait time after every buff so any such improvement for lazies would be great. Although I somehow don't really expect that to happen. :)

Dorotheus
15.09.15, 05:52
I agree with the idea especially when it comes to buffing. The best way I have found for counting is as you buff, only use `full` stacks of 25, each time a stack is used up whisper the number 1 to yourself and then number 2 etc... until you have competely buffed the island, or sector or building type, multiply the last number used by 25 and add the amount of buffs used from the last stack.
Hope this helps a little.
A post I have previously read also asks for a button that you can press that will buff building types so if you have 25 of one building and 35 of another then it is just 2 button presses rather than 60 !!!
An even better idea was to have the islands owner be able to make a list of buildings that wants to be buffed and then only 1 button press to buff them all at once.

I'm still waiting for somebody to come up with a suggestion for this which suits my gameplay style, so far all suggestions have not been flexible enough.

MarkG
06.12.15, 21:28
i think it would be nice to see something similar to the original settlers game on pc/amiga regarding the amount of each building type you have on your island

would look something like this here
http://prntscr.com/9b4lzt

and for those who never saw the original from the 1990's
http://prntscr.com/9b4olq

Xibor
06.12.15, 21:53
+1

Bluesavanah
06.12.15, 22:14
If they added a tab for gem buildings as well that would be spot on.

MarkG
06.12.15, 23:30
If they added a tab for gem buildings as well that would be spot on.

yep, maybe they could put something in the questbook, aka a building overview showing how many of each building, and maybe also submenu of what levels they are

Xibor
06.12.15, 23:34
yep, maybe they could put something in the questbook, aka a building overview showing how many of each building, and maybe also submenu of what levels they are

I think this could be worked into the economic summary. And if they couldn't easily detail each building detail the total number and total levels would be helpful. As it stands now it's not hard to check on how a particular chain is performing, but there is not a good 'island-wide' management overview from an infrastructure perspective. Improvements in this area would help a lot in managing the buildings.

TheVictorious
07.12.15, 10:06
I think this could be worked into the economic summary. And if they couldn't easily detail each building detail the total number and total levels would be helpful. As it stands now it's not hard to check on how a particular chain is performing, but there is not a good 'island-wide' management overview from an infrastructure perspective. Improvements in this area would help a lot in managing the buildings.

+1