View Full Version : guild quests - lost for words
plz bb fix this immediately...
I don't believe any1 over lvl50 can complete "The Wizards". I need to trade 25 book fittings... does any own 25 book fittings? and produce a tome.
Firstly manuscripts aren't tradable so I just cant do it. I guess in future I can keep 5 in stock, but that takes 5 days to make so everytime this quest pops up that's 5 days my bookmaker will be tied up. But wait, no he wont, because there's no point making them. at lvl4 my bookmaker takes 18 hours to produce a tome so I cant get the quest done in time anyway.
so basically bb u have created quests that aren't possible to complete and everyone complained about the 1st days quest being far too expensive as well.
from what I;ve seen so far I don't care what u put in guild shop its just not worth the effort anymore, well done!!!
lost for words im lost for troops :( 2 days iave had to do two adv and one losing less than 50r's
lost for words im lost for troops :( 2 days iave had to do two adv and one losing less than 50r's
last one is not hard- just do a scenario or get a ls from a guild member.
plz bb fix this immediately...
I don't believe any1 over lvl50 can complete "The Wizards". I need to trade 25 book fittings... does any own 25 book fittings? and produce a tome.
Firstly manuscripts aren't tradable so I just cant do it. I guess in future I can keep 5 in stock, but that takes 5 days to make so everytime this quest pops up that's 5 days my bookmaker will be tied up. But wait, no he wont, because there's no point making them. at lvl4 my bookmaker takes 18 hours to produce a tome so I cant get the quest done in time anyway.
so basically bb u have created quests that aren't possible to complete and everyone complained about the 1st days quest being far too expensive as well.
from what I;ve seen so far I don't care what u put in guild shop its just not worth the effort anymore, well done!!!
actually that one is quite easy, i have 22 manuscripts sitting in storage, can make another 5 in 2.5 days. It would take me little over 14hrs to make a tome without a buff, always have my bookbinder ready to go first thing in the morning, and have small glue buffs from rarity. I also certainly have bookfittings, why would someone not? A little preparation, and it is a fairly easy gq.
Oh, and I am lvl 53, with a fairly basic island, nothing fancy.
Yes, the gq's are harder, but preparation makes a difference, and I like a challenge. I also use gq's as a good way to see how I can improve and upgrade my island.
I make stuff as I go along and use tome;s etc str8 away so not really had chance to get any in stock yet. cant see that happening for a long time either unless I stop skilling explo's. buffing bookmaker will help, cant argue with that but many players out most of the day will come home and not have time to do the quest even then I reckon.
I guess the answer is to set the alarm, get up at 2am and start gq str8 away :)
I saw a lot of players asking for daily quest to be made harder, to give us something to do when theres a lull in the game. bb never seem to do quite whats asked and go off on a variant. would be nice if gq's were just a little easier coz I think the new gq system is gr8.
Bluesavanah
20.01.16, 17:01
plz bb fix this immediately...
does any own 25 book fittings?
http://i.imgur.com/aWIZsgx.png
i guess its all aimed at the people who can afford to play throughout the day. I for one cant, i would like to but, a job and family put paid to that. I do manage 2 hours on a good day and that allows for a lot to be done but things like produce a codex even if i have the bits in stock to do it i cant be there when its complete to click it off :(
additionally I have to ask if BB are trying to get rid of the social guilds which are often quite small where many players are unable to play every day. The new system gives so little reward for these people because a small percentage can achieve the quest per day.
I have heard the argument then join a better guild but these guilds dont want people inactive a couple of days in the week. Considering BB keep stating they want things fairer this isnt.
plz bb fix this immediately...
I don't believe any1 over lvl50 can complete "The Wizards". I need to trade 25 book fittings... does any own 25 book fittings? and produce a tome.
Firstly manuscripts aren't tradable so I just cant do it. I guess in future I can keep 5 in stock, but that takes 5 days to make so everytime this quest pops up that's 5 days my bookmaker will be tied up. But wait, no he wont, because there's no point making them. at lvl4 my bookmaker takes 18 hours to produce a tome so I cant get the quest done in time anyway.
so basically bb u have created quests that aren't possible to complete and everyone complained about the 1st days quest being far too expensive as well.
from what I;ve seen so far I don't care what u put in guild shop its just not worth the effort anymore, well done!!!
Hate to burst the bubble on your good mood, but have you thought of what you would need to do if you got this quest two days on the trot.
totally agree with kiwified about the more casual players. settlers is a gr8 game for popping in and out and ltd time each day, but they wont get many guild coins now.
lol@doro
lordloocan
20.01.16, 20:46
If players can only pop in and out of the game then they will earn the guild coins for the quests they can do. If you are lucky enough to be able to play for more hours then you will earn a greater reward. That is no different to real life where I would expect someone doing more hours to earn more than a part-timer.
plz bb fix this immediately...
I don't believe any1 over lvl50 can complete "The Wizards". I need to trade 25 book fittings... does any own 25 book fittings? and produce a tome.
Firstly manuscripts aren't tradable so I just cant do it. I guess in future I can keep 5 in stock, but that takes 5 days to make so every timethis quest pops up that's 5 days my bookmaker will be tied up. But wait, no he wont, because there's no point making them. at lvl4 my bookmaker takes 18 hours to produce a tome so I cant get the quest done in time anyway.
so basically bb u have created quests that aren't possible to complete and everyone complained about the 1st days quest being far too expensive as well.
from what I;ve seen so far I don't care what u put in guild shop its just not worth the effort anymore, well done!!!
I'm loving these new Guild Quests and has been pointed out many people do have more than 25 Book Fittings in stock. Also to produce a Tome via a Level 6 Bookbinder is 12 hours or less if buffed so whilst not ideal is achievable but only if you log on say before noon and later before reset. This doesn't help everyone all the time but isn't that the idea?
Basically what BB seem to be saying is if you want to be able to do all the various Guild Quests you need to fully invest in your island and check what you need in the early part of the day, as such they are encouraging upgrades and in effect to take some resources away from trade.
Yesterday our Guild members that completed the quest received 168 guild coins. Today we are on 91 guild coins already and yet we had the same quest you did. DO I expect to always do every quest? No. Will I always be able to do a Guild Quest/ I doubt it but that doesn't detract from my ability to enjoy the game still.
BB Madness as usual.
Add a GQ system that is on a daily timer and at the same time add new GQ's that take most players a whole day to complete and can only do them if they are able to log in early in the day.
For this the reward is a few coins that can only be used on a limited number of items chosen (in reality) by BB not the players.
For those who love it, well bully for you and middle finger up to all the others eh!
If it was easy then I would love 168 guild coins a day. I could turn that into an easy 35k gold coins a week with no effort and no bad trading. Based purely on what is available in the guild shop and through Artefact Searches. It wont be so I don't expect to get rewards every day but I never expected that in the old system either. So those of you that think middle fingers are a mature approach to game play I would suggest you stop throwing toys out of prams and maybe review if the intent has been achieved in a week or two. This type of change cant be assessed based upon 1 or 2 days of change.
If it was easy then I would love 168 guild coins a day. I could turn that into an easy 35k gold coins a week with no effort and no bad trading. Based purely on what is available in the guild shop and through Artefact Searches. It wont be so I don't expect to get rewards every day but I never expected that in the old system either. So those of you that think middle fingers are a mature approach to game play I would suggest you stop throwing toys out of prams and maybe review if the intent has been achieved in a week or two. This type of change cant be assessed based upon 1 or 2 days of change.
How many days does it take to assess a Guild Quest that takes most players all day (if they have the required items in stock) is NOT suited to a DAILY GQ system?
Nobody is asking for GQ's to be easy but is fair and reasonable too much to ask?
Fair and reasonable is great but don't expect to do every single one every day......... That would be to much to ask given most guilds couldn't achieve the quest every day previously.
Fair and reasonable is great but don't expect to do every single one every day......... That would be to much to ask given most guilds couldn't achieve the quest every day previously.
On that basis why have a GQ at all if it's OK to offer unfair and unreasonable GQ's that are impossible for many players to complete.
The daily system is much better than the old one but the new GQ's added don't fit the new model.
Most guilds wont reach max every day with this new setup in fact many guild will never reach max unless they remove inactive players from their members list regardless of the reason for their inactivity.
I would suggest its about BB trying to make them stretching rather than unfair and unreasonable.
I am not aware of any that are impossible to all players, just impossible to some players who havent fully developed their island or only play for a couple of hours.
And BB recognise guilds wont reach max often which is why they have provided the rewards on a sliding scale.
And as I tried to demonstrate in my earlier post, you dont need a guild to kick players to get good rewards. The guild I am a part of has the same quest you do for high level players and in fact has already accumulated 43/99 complete and a reward of 115 guild coins. That doesnt sound impossible and is a nice boost for the lower levels that had an easier quest to perform.
Bluesavanah
21.01.16, 05:37
I get the overall impression you don't see a problem fishslice because for you nothing much has changed, your in a large guild and you pretty much get similar though slightly more expensive quests, for which you are generally getting more ggc by the sounds of it. Whereas those in smaller more casual guilds have been lumbered with what were previously only 50-100 man quests. They are not seeing an increase in ggc infact the 18 man guild I'm in on northisle has seen a a small reduction since the changes. Yesterday we managed 12/18 and got 73ggc the 6 players who didn't do are all inactive atm with various life commitments and will at some point be back.
At some point unless the guild is together for social reasons many small guild players will come to realise they might as well move to the bigger guilds because they are going to be doing exactly the same quests for probably twice as many ggc. There probably should of been some distinction set between guild sizes as there was before, possibly not as many tiers.
On that basis why have a GQ at all if it's OK to offer unfair and unreasonable GQ's that are impossible for many players to complete.
The daily system is much better than the old one but the new GQ's added don't fit the new model.
Most guilds wont reach max every day with this new setup in fact many guild will never reach max unless they remove inactive players from their members list regardless of the reason for their inactivity.
You are right, the new quest does not fit the new model. I really dont like to hear that some guilds get above 100 gc a day. This will kill many small guilds, - no matter how active. I cant see why it is a quality to be big.
For me I really dont care about the guild coins. I just like doing quests. I am in a relaxed guild that likes to chat and do adventures together. I would gladly just chose not to get any GQ and coins if I could just get rid of the timer that tells me how much time there is left. That kills the joy of playing for me, and make me wonder if it is time to start searching for a new game. If I leave the guild to escape the timer, I will lose the connection to my guild members and the guild chat, and that will kill the game for me in a month or 2. It does not matter if I can make the quest or not, or that I can just chose not to do the quest, the fact that the timer is there at all is my problem. I play to relax.
The new system could work fine if the guild leaders could just finish when they think enough have done the quest,- or maybe chose if they want a timer or not.
The inactive players could be spared to be kicked if it still was possible to set status inactive, and then not get any quests and not get any guild coins. Then stressed people like myself could chose to just not be part of that aspect of the game.
had to send this letter to my guild this morning:
Guild quest this morning for me is : produce at last 1000 intermediate paper and pay 200 printing press letters from your storage
I Can't do the GQ in time 16 hour and 11 minutes
To make 1K paper will cost me 1000 : 4 (level 2 papermill) = 250 x 13 minutes = 3250 minutes : 60 minutes = 54 Hour and 16 min
I have 243000 intermediate paper in my store, so I don’t need another building which I should upgrade to level 3 and also the one that’s already there at level 2 upgrade to level 3 that would cost me 2000 granite for something I don’t need, I even don't count the other resources to get 2 buildings at level 3
So I’m sorry Guild but this GQ is not gone be done by me, I think it’s ridiculous to ask, have to say this is the first time ever in almost 4 years playing I don’t do a guild quest.
Irobijn
To make 1K paper will cost me 1000 : 4 (level 2 papermill) = 250 x 13 minutes = 3250 minutes : 60 minutes = 54 Hour and 16 min
54 Hour and 16 min : 4xbuff = 13h 34m?
still not enuff time if u;ve been at work and can't log on at 2am
seems like many ppl r seeing the glass half full and many r seeing it half empty but there does seem to be a general theme that the new gq system looks really good but need some more work. slightly easier quests maybe and stopping big guilds earning a lot more ggc than smaller guilds for the same quests, I can see hoarders doing well with that somehow :)
I hope bb see this and at least think about the comments
54 Hour and 16 min : 4xbuff = 13h 34m?
mine is already buffed with steaks by a friend early in the morning, would have to use stop buff and place new buff on it but still it is a strange quest, what happens to my guild friends that come home in the afternoon and have only a few hours left to do it? On NL server now also a quest that I just can make in time but have to stay up till late in evening to complete. Its like the title say: lost for words
so select the ones really hard/impossible and feedback specifically on those- blanket feedbacks of this is horrible etc wont go anywhere
A lot of the quests will need some awareness and preparation- have buffs ready (like glue for the tome quest) and try an early login to kickstart the requirements
also- realize that for most of the player population , completing a guildquest was not a daily thing, 2 or 3 a week would in many guilds be a good score. Reflect your rewards in coins (even when skipping a few due to being too hard/not fitting your schedule/not having the right items prepared/handy) to the amount you got previously and most will find they will be at worst on a more or less even setting and a fair few end up better off
the ones a bit out of the ballpark will need to be found and feedback given to BB and see if they can be adjusted from impossible for 90% to just hard to do
so....log on tonight and have to make 100 carriages...at just over 12/hour......in 6 hrs. really?
(and no, i'm not going to upgrade my carraige maker, i can find far better uses for 3.5k granite......)
I get the overall impression you don't see a problem fishslice because for you nothing much has changed, your in a large guild and you pretty much get similar though slightly more expensive quests, for which you are generally getting more ggc by the sounds of it. Whereas those in smaller more casual guilds have been lumbered with what were previously only 50-100 man quests. They are not seeing an increase in ggc infact the 18 man guild I'm in on northisle has seen a a small reduction since the changes. Yesterday we managed 12/18 and got 73ggc the 6 players who didn't do are all inactive atm with various life commitments and will at some point be back.
At some point unless the guild is together for social reasons many small guild players will come to realise they might as well move to the bigger guilds because they are going to be doing exactly the same quests for probably twice as many ggc. There probably should of been some distinction set between guild sizes as there was before, possibly not as many tiers.
I strongly agree with you Bluesavanah and also worry about smaller guilds losing active members because they see something bigger, brighter and shiny'er in other larger active guilds.
My previous comments have all been a direct response to the original post and subsequent suggestions. Yours and a few others here make sense.
I strongly agree with you Bluesavanah and also worry about smaller guilds losing active members because they see something bigger, brighter and shiny'er in other larger active guilds.
The larger well run guilds were bigger, brighter and shiny'er before, especially those guilds which had the requirement to complete quests in just one day under the older system, so nothing has changed there.
If the "produce x of y" quests were changed to "possess x of y" then a lot of problems would be solved. Some could produce themselves, others could buy on the market and ask guild members for help.
With a 24 time constraint the production quests don't seem to make much sense in many cases.
i think they are supposed to be hard, it's part of the balancing. They do not intend to have everybody earn 150 guildcoins every day.
i think they are supposed to be hard, it's part of the balancing. They do not intend to have everybody earn 150 guildcoins every day.
I can accept that - to a point. However, because it's a 24 hour time frame based on GMT and people play from all over the world it's in some cases impossible. Difficult is one thing (it's a challenge), virtually impossible is another (that's just frustrating).
Mortallicus
21.01.16, 20:26
Someone suggested we should have the next GQ in waiting. I think this might answer a lot of problems for the players that only come in once in a day often after work. But anyway gives all a chance to prepare a bit.
Personally though I am enjoying the new quests the rewards are much higher and will remain so even if i fail to do some. My weak spots are producing gunpowder, crossbows and the science chain. I am using the Economy Overview more and i am enjoying the challenge. Also more in the guild are completing their quests than before , its great not having a fixed number to complete everyone now has a fairer chance. One of our members who only comes in at 10 pm or 11 pm GMT each night I noticed slipped on this morning and has got today's quest done and yes it was production for him.
Someone suggested we should have the next GQ in waiting. I think this might answer a lot of problems for the players that only come in once in a day often after work. But anyway gives all a chance to prepare a bit.
In lieu of any other approach, this would help a lot for many of them. It would still be a problem since a production quest can't start until that quest is active, but at least you could level up a building or add a temporary one, and maybe get an appropriate buff ready.
Lucky for me they start at 15:00 each day so I can almost always get right on the newest one. I feel for those that have it start in the middle of their night (or during their work day assuming they can't play then) and they automatically lose a lot of time.
The simple fact is no matter what time of day it starts does not matter. What does matter is how long it's expected to take and any quest which can take even the most powerful and dedicated player more than 6 hours in a 24 hour period is unethical.
Mortallicus
21.01.16, 23:00
One such dedicated powerful member of my guild came online this morning to find his GQ was done. He had the necessary building running anyway. So did it in less than a minute of his time. Just a click. I doubt if many quests would take him more than 6 hours to do.
Anyway i think the new rewards make allowance for this . You do not have to do all the quests to do better than you did before.
One question comes to mind: Why should we invest so much in preparation for quest? I mean, look at the guild shop. Not exactly many enticing items in there. If BB would enhance the shop, there would be a big push factor to make me upgrade buildings just so that I could finish the quests.
One question comes to mind: Why should we invest so much in preparation for quest? I mean, look at the guild shop. Not exactly many enticing items in there. If BB would enhance the shop, there would be a big push factor to make me upgrade buildings just so that I could finish the quests.
I can see your point, but there are items for guild coins I am interested in. And I'm also one that just likes to achieve things.
Also, the guild coins are traded in the TO - some buying, some selling.
Some quests are a bit too much. Missing the odd one because I can't log on much that day isn't a big deal and we're level 50+ so we should be well set up to produce most things. Guilds should be able to help with adventure and "own" type quests. Some quests are just not worth paying the resources and there is the option of just not completing those. However, the specific one making a particular book, is a bit too much. Lots of reasons why someone at a high level might not be able to make that even if they're super active. Maybe change it to produce any book. I know often many people don't keep lots of manuscripts in store and plenty make just enough to make a tome, then just enough tomes to make a codex. For those people there would rarely be a time they could finish this one, even with a buff. For me, that means this quest fails the "fairness" test that I just invented.
ppl suggesting we log on earlier to kickstart gq, others saying guildies are now slipping on at unusual hours to do the same...
GZ bb, settlers is now ruling some ppl's lives, I never realised it was so addictive!
I think u should make the gq's harder and charge gems for doing them. win win for bb :)
today;s quest is to produce 150 exo planks, cool np and to hand over 100 granite...
wait, what? really?.. but I can buy over 100 ggc for 100 gran in TO and even if e1 in my guild does gq we don't get anywhere near that many...
anyways, ty bb for showing me a better way to gain ggc and bye bye gq, TO here I come :)
just an afterthought.. do big guilds get more coin? would it be worth handing over 100 gran if we had 100 members? if so this seems very unfair bb coz many of us like small more intimate guilds.
PPS. I am really concerned that hoarders in big guilds are gonna charge ridic prices for ggc when the new items arrive in the shop, would be a shame after bb has come up with a solution towards hoarding event resources.
just an afterthought.. do big guilds get more coin? would it be worth handing over 100 gran if we had 100 members? if so this seems very unfair bb coz many of us like small more intimate guilds.
PPS. I am really concerned that hoarders in big guilds are gonna charge ridic prices for ggc when the new items arrive in the shop, would be a shame after bb has come up with a solution towards hoarding event resources.
Yup, they do. The bigger the guild, the bigger the total reward, however to get it you ofc need a high percentage of ppl completing it too.
Yes, if a guild is both large an active it's got a definitive advantage. A small and active is less punished. Those really losing out are those with a lot of members who are no longer active.
just an afterthought.. do big guilds get more coin?
yes and no. Bigger guild have bigger max reward (list here (http://forum.thesettlersonline.com/threads/32094-Sneak-Peek-Guild-Quest-Rework?p=291886&viewfull=1#post291886)) but how much they really get depends on how many members complete the quest.
topgearfan
22.01.16, 12:46
today;s quest is to produce 150 exo planks, cool np and to hand over 100 granite...
wait, what? really?.. but I can buy over 100 ggc for 100 gran in TO and even if e1 in my guild does gq we don't get anywhere near that many...
anyways, ty bb for showing me a better way to gain ggc and bye bye gq, TO here I come :)
just an afterthought.. do big guilds get more coin? would it be worth handing over 100 gran if we had 100 members? if so this seems very unfair bb coz many of us like small more intimate guilds.
PPS. I am really concerned that hoarders in big guilds are gonna charge ridic prices for ggc when the new items arrive in the shop, would be a shame after bb has come up with a solution towards hoarding event resources.
In Newfoundland server gc is worth more than granite.
Your hatred of hoarders (i would call them hard workers) has officially reached unhealthy proportions. I could understand it about event items but this is ridiculous. People earn their guild coins through working together.
At the very least you could offer some solutions to this thing you see as a problem..
In Newfoundland server gc is worth more than granite.
Same on Northisle..... 2 or possibly 3 times the value of granite per 1000.
Why not having 2 guild quest. One is daily and the other one weekly. Weekly is the harder one where you need to complete some kind of adventures or two. The daily one is easier like it was old times. Also weekly one is giving experience points and why not daily also, not much but little bit for motivation.
kinda like the idea of a daily and weekly GQ....
Your hatred of hoarders (i would call them hard workers)
1: I don't hate hoarders, they're greedy ppl that spoil things for more casual players, but still real ppl :)
2: Hard workers? are u referring to the amount of time they sit on their bum tapping on a keyboard or u actually know them in rl and THEY ARE HARD WORKERS?
1: I don't hate hoarders, they're greedy ppl that spoil things for more casual players, but still real ppl :)
2: Hard workers? are u referring to the amount of time they sit on their bum tapping on a keyboard or u actually know them in rl and THEY ARE HARD WORKERS?
I really do hope the smiley was to demonstrate this was a joke and not you laughing at the thought that hoarders may be real people or even that they are all greedy people that spoil things for more casual players. I find that a tremendous generalism that is rude and unkind.
I believe I am an extremely hard (and effective) worker in real life and would definitely class myself as a hoarder in-game. But thats my choice. I don't sell every resource I get from loot spots or farm my island to sell for profit. I have a mainly self sufficient island that overproduces in a number of areas. I also have a very developed island with most buildings upgraded and as such I have no massive need for basics such as marble and stone these days. Should I stop sending my geologists out and leave them doing nothing? Of course not and therefore I seem to accumulate lots of low level resources and yes they mount up into a hoard. Should I give this away for free to every low level player that comes along? Definitely not! I've been there many a time to see those players increase their level beyond the capability of their islands and then become a very depressed player as they cant continue without becoming a leach.
Does the above make me greedy? No. Does it mean I spoil the game for others? No. Does it mean that I never help others? Of course not.
ur not the kind of player I was referring to fish, u sound very similar to myself tbh...
it does feel that some players manage to accumulate far more than they can use let alone need. gc for example and this makes things difficult for players like myself because prices go sky high on whatever resource is relevant at any given time, just so these players can get even more gc to put in star. it seems as tho prices are pushed up just for the sake of it rather than according to demand. i'm not an awesome player and most of the time I just muddle along, I could be completely wrong, this is just my opinion.
1: I don't hate hoarders, they're greedy ppl that spoil things for more casual players, but still real ppl :)
e1 is free to play the game how they wish, I don't judge or begrudge any1 anything. it is just a game. i'm just stating how things are (in my opinion) :)
Bluesavanah
22.01.16, 22:24
1: I don't hate hoarders, they're greedy ppl that spoil things for more casual players, but still real ppl :)
How do hoarders spoil you game, your Island is perfectly capable of sustaining your play, except you are possibly time poor. Who do you think provides all the bronze swords, bread and brew to the market during events when there's another BK grindfest ? Who do you think buys up all the logs, water, wheat, flour and ore you over produce all year round instead of you demolishing buildings you don't need ?
Settlers is primarily an economic sim, every players island is capable with a little thought of producing huge amounts of stuff and doing a prolific amount of adventures. Hoarders generally do it to better their play experience, develop their Islands and if they wish too give huge amounts of stuff away when they feel like it.
lordloocan
23.01.16, 02:23
Such fun, happened to stay up till 2am to see gq arrive, woohoo 'all' I have to do is make a codex....
Oops got a manuscript cooking and then need to do the codex, here's hoping I have enough time with a hide glue buff used up just for this quest and also happen to have 2 tomes in my stores. (The buff would probably sell for more than the quest reward will be) No idea how others are expected to do this who will be in work from 8am to 5pm, get home at about 6pm and login for about 7pm before bed at 11am. they have 4 hours to do it - not a hope, as they have been told in a guild mail.
can't see bb making too many adjustments but the best suggestion I've seen (often) is to have a quest waiting type thing so we can plan ahead for the next day.
as for making codex/tome... never gonna happen for me, even with a buff I can't do it and go to work and no i'm not going to log in b4 breakfast!
MrCheesecake
25.01.16, 02:39
I play the game hard and I can`t believe what is happening.Produce a tome....yes sure.It means I have to produce manus first and all in a day! Suprisingly I only have one bookbinder and I usually try to have a few hours sleep!
I`ve had quests to give away granite, produce 750 adv paper with a level 1 adv paper mill!
So the past 3 days I haven`t managed a GQ.
Well I`m a socialist settler from now on.I`m fighting for the rights of all working settlers and going on strike!
No more guild quests for me until this changes and I won`t be buying any gems from the shop either!
anything New..is always welcome Cheers:)..and yes i love that they reward the big Guilds..that focus on having active players. bluebyte keep it up..good and New system:) i hope they find other ways to reward the big Guilds..that try theire best..because well it very hard work:)
Cheers all.
anything New..is always welcome Cheers:)..and yes i love that they reward the big Guilds..that focus on having active players. bluebyte keep it up..good and New system:) i hope they find other ways to reward the big Guilds..that try theire best..because well it very hard work:)
Cheers all.
I really dont get why you think that a big guild should be rewarded for being big, or why a big guild is regarded as being more active ??
I would prefer a small guild any day, and a small guild can be as active as a big guild. I feel this is discrimination, and that offends me.
Only thing that is good is that the ones that dont do guild quest dont get any coins. That should not have anything to do with guild size.
Beginning to think they want to kill off smaller guilds, in the last few days I've been expected to pay, 50 beans, 50 mahogany planks, 30 mahogany and produce 300 exo planks all for the grand sum of about 30 gc each.
Nobody in my guild is above lvl 48 apart from myself and I'm only lvl 51 so where am I supposed to get all this mahogany they want me to throw away on a a handful of guild coin?
After a couple days of testing I gotta say that I like the new gq system, but it obviously needs some improvement. As one of the bigger guild we're getting more than double the amount of guild coins than we used to get before. I agree though that it's not fair to smaller guilds, the gap is just too big. It was ok that bigger guilds got a higher reward with the old quests, but now that everyone gets the same ones the rewards should also be the same or at least make the difference a bit smaller.
And like many other said before I'd really like it if we got back the waiting quest and if production timer already started when the quest starts. But I don't think that the quests themselves are too difficult, if you want to complete them all it should be a challenge, not just 2 clicks. There are enough easy quests as well, it's ok if some are a bit harder.
What I really miss though is quests that actually encourage guild mates to work as a team. Quests like "move 2 hunters" make absolutely no sense. It was so often suggested to include coops in gq or something similar, but now that BB had the perfect opportunity to create new quests they failed to listen to player feedback.
The_Mistress
25.01.16, 09:35
Having had almost a full week on the new GQ system it is proving more of a challenge on some quests - I think about 5 are very taxing - but over 85% are fairly easy ones everyone should be able to manage. Well done BB for introducing a new system that provokes much discussion.
I am also in a big guild and we are averaging over 130gcc per day, we are all helping others to complete theirs and this provides a real team effort.
Mortallicus
25.01.16, 10:44
After a couple days of testing I gotta say that I like the new gq system, but it obviously needs some improvement. As one of the bigger guild we're getting more than double the amount of guild coins than we used to get before. I agree though that it's not fair to smaller guilds, the gap is just too big. It was ok that bigger guilds got a higher reward with the old quests, but now that everyone gets the same ones the rewards should also be the same or at least make the difference a bit smaller.
And like many other said before I'd really like it if we got back the waiting quest and if production timer already started when the quest starts. But I don't think that the quests themselves are too difficult, if you want to complete them all it should be a challenge, not just 2 clicks. There are enough easy quests as well, it's ok if some are a bit harder.
What I really miss though is quests that actually encourage guild mates to work as a team. Quests like "move 2 hunters" make absolutely no sense. It was so often suggested to include coops in gq or something similar, but now that BB had the perfect opportunity to create new quests they failed to listen to player feedback.
+1
I do think though its still possible to work as a team just needs a little bit more thought. The move two hunters quest can be done by building a hunter level 1 and then move him once. Or building two and keeping them level 1 just to move for the quest but this depends on licences.
I think the bookbinder should not be included its too slow and maybe its just started making a codex when the quest to build a tome comes up. Way too difficult.
Also mahogany at lower than 50 should be scrapped. But that said its to be expected not to be able to do every quest and i think they have tried to gear them to make it difficult so that perhaps we do gem 1 or 2. Nothing wrong with that its a business too. But why the huge increase in gems max 50 would bring in good revenue because more would consider it.
I think the bookbinder should not be included its too slow and maybe its just started making a codex when the quest to build a tome comes up. Way too difficult.
+1
half way thru skilling my new explorer I've actually put it on hold so I have manuscripts etc in store. this means the gq is actually halting my progress in the game!
today I have to pay 100 gunpowder. NO! even putting aside the value compared to ggc, no 1 can afford to part with gunpowder at the moment, so... NO!
big guilds get twice as many ggc as small guilds, that's just plain dumb! absolutely no excuse at all for this bb. why don't u favour the small guilds and give us twice as many coins? or, now here's a random idea... give us all the same :)
After a couple days of testing I gotta say that I like the new gq system, but it obviously needs some improvement. As one of the bigger guild we're getting more than double the amount of guild coins than we used to get before. I agree though that it's not fair to smaller guilds, the gap is just too big. It was ok that bigger guilds got a higher reward with the old quests, but now that everyone gets the same ones the rewards should also be the same or at least make the difference a bit smaller.
^^This.
+1
I do think though its still possible to work as a team just needs a little bit more thought. The move two hunters quest can be done by building a hunter level 1 and then move him once. Or building two and keeping them level 1 just to move for the quest but this depends on licences.
The thing is, that quest is just weird. If someone has given any thought to their building placement why on earth would they want to do that? It seems more like a last minute "Eep! We need one more!" sort of thing rather than something someone thought about. (The slightly more cynical take would be that there's a first year psychology student on the team, writing on a paper on "Gee, I wonder if people will do this?" :rolleyes:) So the sort-of-workaround is useful at the moment but the quest could use revising.
I think the bookbinder should not be included its too slow and maybe its just started making a codex when the quest to build a tome comes up. Way too difficult.
+1. Also pointed out in testing and early live feedback. Hop to BB.
the book binders are the least of the worries- they are tradable and odds are someone in guild can do a double trade to you and sort out that requirement
If the waiting quest would be brought back, this quest is very achievable for all in guild really- even with very low lvl bookbinder
the book binders are the least of the worries- they are tradable and odds are someone in guild can do a double trade to you and sort out that requirement
If the waiting quest would be brought back, this quest is very achievable for all in guild really- even with very low lvl bookbinder
Tradeable books, since when ?
the book binders are the least of the worries- they are tradable and odds are someone in guild can do a double trade to you and sort out that requirement
If the waiting quest would be brought back, this quest is very achievable for all in guild really- even with very low lvl bookbinder
If the books could be traded I would except it as a good 'help each other out' guild quest, but I've never found a way to trade a book. Do you know something I don't?
these quests are manageable (most of the time), but even easy 1's like pay 100 gunpowder I find myself letting down my guild by ignoring them rather than joining in with the teamwork... too expensive
now if I were to earn xp for the quests as well as coins maybe I would pay 100 gunpowder.
just a thought bb :)
In my opinion they ruined the GQ for people over lvl 50.
Those req's are out of this world and putting gems into consideration is very unwise move for BlueByte.
So they are 2 options:
- or decease to 5-10% the actual reqs
- or [Removed]
- or remove GQ :)
99% of the players will not use GEMS or pay GEMS for this !!!
Please don't encourage bannable behaviour.
Several of good comments in here.
New gq is fine as in you need to do the quest to get coins (some players have never done the hard once before).
It is good that you get a new one every day (U don't need to wait 1 week if in a guild that isn't that active).
However some GQ are not proportional to what you get or takes to long time.
Not everyone can be expected to login before going to work. The quest should be able to do during the evening after work.
Paying e.g. 40 cannons when in a small guild just isn't worth it. If everyone completes the gq that is like 2 gc per cannon. I see better use of cannons than doing that. Think I could trade cannons for more gc if I had cannons to spare.
I can see how gq reward is hard to make work across diff size guilds and I can see bb have tried to come up with some new quests. the reality seems to be unfair rewards and too costly or too difficult quests...
how bout stop the whole thing until its sorted out? coz it looks like a lot of sorting to be done.
In my opinion they ruined the GQ for people over lvl 50.
Those req's are out of this world and putting gems into consideration is very unwise move for BlueByte.
So they are 2 options:
- or decease to 5-10% the actual reqs
- or [Removed]
- or remove GQ :)
99% of the players will not use GEMS or pay GEMS for this !!!
glad its just your opinon as i am over level 50 and havent missed a quest yet all have been simple enough to complete a few have been time comsuming but not once have i had to even think of using gems... not like the old quests where i did have on occasion have to use gems to complete...i think the real problem is this for far too long many collected their guild coins off the work of others they didnt do the quests yet reaped the reward now they cant.. and smaller guilds feel cheated as some not all get less guild coins then they used to as there not that active .
Mortallicus
26.01.16, 15:43
I can see how gq reward is hard to make work across diff size guilds and I can see bb have tried to come up with some new quests. the reality seems to be unfair rewards and too costly or too difficult quests...
how bout stop the whole thing until its sorted out? coz it looks like a lot of sorting to be done.
I think you are right it must be hard to make the quests work across the board. But on the whole i think they do work well for most players BB just need to address the small guild issue and the quests that do take over 12 hours to do. But that said most dont seem to expect to do every quest. If you make them all doable in a very short time span then i think even more players than speak on here would find them too simple.
Stopping them completely and removing the earning of guild coins for however long it would take I think is a very bad idea. The price for them in TO would sky rocket for a start and to punish the majority for the thoughts of a minority a huge mistake.
I remember the crisis quests the moaning by many more than here. Now some are asking when is the next crisis quest chain going to be. Most moaning that I personally heard did stop once they got into the quests and I think its the same with these guild quests.
Once GQuesters have found that in a very short time span they can sell for 7.5K gold coin per 1K guild coins and if they think out of the box a bit and buy something from the guild market to sell in TO they can make up to 10K gold coin per 1K, there will be some bigger smiles and a renewed vigour to do them. Personally I just like doing the quests i like the challenge.
I am sure the ones that are the most unhappy are finding it difficult now not getting the coins they used to for NOT doing the guild quest.
I am sure the ones that are the most unhappy are finding it difficult now not getting the coins they used to for NOT doing the guild quest.
This does seem to be the case from reading over some of the replies on here. I am glad they removed the 80% completion requirement and changed it so only those that do gq get any reward. This stops those that relied on others doing gq getting the rewards for no effort. Quests are supposed to be a challenge, not a hand-out.
I have to say I am also very pleased to see in my own guild that some players who before may have been slacking somewhat have upped their game and are completing far more quests. I think this is a mix of needing to do the gq to get any coins and also the ability to do gq at any point in the 24hrs, without getting cut off like before. We have managed 93% completion, with a little over half the guild being lvl 51+. Seems those new quests aren't so hard after all ;)
I am sure the ones that are the most unhappy are finding it difficult now not getting the coins they used to for NOT doing the guild quest.
That's a bold statement saying the unhappy ones didn't do GQ's but got the coins anyway.
I will bet my GQ completion record over the past 2 years is more than equal to yours, yet I am extremely unhappy with current GQ setup and new quests.
another ridiculous LVL 51 GQ, "Pay 50 mahogany planks from your storage" when lvl52 is required to produce the planks.
To complete this quest ALL lvl51 players rely on buying Mahogany Planks from higher lvl players.
New Guild Quest system is great. Lots of really daft comments with people complaining they cannot do them. Just take a chill pill dudes, you will get a brand new quest tomorrow !!
That's a bold statement saying the unhappy ones didn't do GQ's but got the coins anyway.
I will bet my GQ completion record over the past 2 years is more than equal to yours, yet I am extremely unhappy with current GQ setup and new quests.
another ridiculous LVL 51 GQ, "Pay 50 mahogany planks from your storage" when lvl52 is required to produce the planks.
To complete this quest ALL lvl51 players rely on buying Mahogany Planks from higher lvl players.
This is not a ridiculous quest. It is not difficult to buy a stock of mahogany planks. The 50 planks required will cost approx. 110 coins and the 13 guild coins you get for the personal part of this quest, if exchanged for coins, will cover the cost of this. The guild coins from the main reward are then pure profit and the whole quest takes just a few seconds.
Mortallicus
26.01.16, 20:59
That's a bold statement saying the unhappy ones didn't do GQ's but got the coins anyway.
I will bet my GQ completion record over the past 2 years is more than equal to yours, yet I am extremely unhappy with current GQ setup and new quests.
another ridiculous LVL 51 GQ, "Pay 50 mahogany planks from your storage" when lvl52 is required to produce the planks.
To complete this quest ALL lvl51 players rely on buying Mahogany Planks from higher lvl players.
A bold statement is saying ALL the unhappy ones etc. I did say MOST but you seem to have missed that.
A bold statement is saying that you bet your completion record over the past 2 years is more than equal to mine. Be very careful with your bets. I have always led by my example on guild quests and there are many first hand witnesses. :D
What is wrong with higher levels selling mahogany planks to level 51? GQs are teamwork.
Mortallicus
26.01.16, 21:01
This is not a ridiculous quest. It is not difficult to buy a stock of mahogany planks. The 50 planks required will cost approx. 110 coins and the 13 guild coins you get for the personal part of this quest, if exchanged for coins, will cover the cost of this. The guild coins from the main reward are then pure profit and the whole quest takes just a few seconds.
Agree wholeheartedly :)
I am sure the ones that are the most unhappy are finding it difficult now not getting the coins they used to for NOT doing the guild quest.
This is just rude.
I am sure the ones that are the most unhappy are finding it difficult now not getting the coins they used to for NOT doing the guild quest.
This does seem to be the case from reading over some of the replies on here.
And it is not improved through repetition.
Without a solid collection of citations that significantly outnumber actual attempts to point out possible flaws or difficulties in the system and suggest improvements it comes much closer to flaming than to anything even remotely constructive.
Everyone is pretty clear at this point that larger guilds are generally pleased, no-one is arguing that. However, the attitude that appears to be rising here is that everything is peachy for everyone and if anyone disagrees with that it's time to break out the spitballs.
It seems it would be better for the game, and the community as a whole, if the successes in the update could be acknowledged as well as the areas in need of further work.
~
It's interesting seeing how the fora of different language versions are approaching the changes, for example .net, the US/North American version seen to be trying to weigh the costs/benefits overall and for guilds of all sizes, the Germans are filling thread after thread with mountains of feedback and both DE and France have a thread dedicated to looking at specific difficulties with individual quests.
Trying to get a view of the thing as a whole is worthwhile, a dedicated thread for specific issues with specific quests might help with that.
A bold statement is saying ALL the unhappy ones etc. I did say MOST but you seem to have missed that.
A bold statement is saying that you bet your completion record over the past 2 years is more than equal to mine. Be very careful with your bets. I have always led by my example on guild quests and there are many first hand witnesses. :D
What is wrong with higher levels selling mahogany planks to level 51? GQs are teamwork.
Go back a read what you posted Mortallicus. "the ones that are the most unhappy" seems YOU don't understand what YOU said.
I am 100% happy with the 'bet'.
A player should not be expected to 'PAY' resources that his/her level is unable to produce/use.
The quests are not one off's they will be repeated many times.
The higher level player will find it much easier to complete this type of quest and for them it is even more profitable than for the lower level player due to the increased demand for that particular resource which they can produce penalising the lower level players with the same quest.
Mortallicus
26.01.16, 22:25
This is just rude.
And it is not improved through repetition.
Without a solid collection of citations that significantly outnumber actual attempts to point out possible flaws or difficulties in the system and suggest improvements it comes much closer to flaming than to anything even remotely constructive.
Everyone is pretty clear at this point that larger guilds are generally pleased, no-one is arguing that. However, the attitude that appears to be rising here is that everything is peachy for everyone and if anyone disagrees with that it's time to break out the spitballs.
It seems it would be better for the game, and the community as a whole, if the successes in the update could be acknowledged as well as the areas in need of further work.
~
It's interesting seeing how the fora of different language versions are approaching the changes, for example .net, the US/North American version seen to be trying to weigh the costs/benefits overall and for guilds of all sizes, the Germans are filling thread after thread with mountains of feedback and both DE and France have a thread dedicated to looking at specific difficulties with individual quests.
Trying to get a view of the thing as a whole is worthwhile, a dedicated thread for specific issues with specific quests might help with that.
I suggest you read my other posts about the Guild Quests and the rest of my statement that i made at the time of that comment. Maybe even most was not the correct adjective but i do think quite a few. A lot worse is said on this forum and rarely picked up upon which is interesting.
Mortallicus
26.01.16, 22:42
Go back a read what you posted Mortallicus. "the ones that are the most unhappy" seems YOU don't understand what YOU said.
I am 100% happy with the 'bet'.
A player should not be expected to 'PAY' resources that his/her level is unable to produce/use.
The quests are not one off's they will be repeated many times.
The higher level player will find it much easier to complete this type of quest and for them it is even more profitable than for the lower level player due to the increased demand for that particular resource which they can produce penalising the lower level players with the same quest.
It depends on the higher level to be fair some raced to 50 and others adventure , stop and build, adventure again. The guild quests are not that hard in the main and I have found many players are more than happy to help others and its paid forward. Those that are harder I have come up with suggestions and added +1 to some others good ideas. I have also said that it needs to be fairer for small guilds or words to that affect. It seems funny to me that a few months ago i was told I was all sweet and my little ponyish in my attitudes. I make one comment adding the word 'Most' and suddenly i am 'rude'. Yet others have said far worse. The forum was so 'rude' at one time that i stopped posting which I now regret.
The old guild quests had 'pay gunpowder' and many did not have the cannon chain. So we helped each other and there did not appear to be as much moaning as now and yet more players are now over 50. I am sorry if you find anything I say rude it was not and is not my intention. But I stand by largely what i said. If that is trolling or flaming (Iolanthe) then i am sure BB or a Mod will let me know.
I am entitled to my opinion as you are entitled to yours.
A player should not be expected to 'PAY' resources that his/her level is unable to produce/use.
The quests are not one off's they will be repeated many times.
The higher level player will find it much easier to complete this type of quest and for them it is even more profitable than for the lower level player due to the increased demand for that particular resource which they can produce penalising the lower level players with the same quest.
This situation is not new.
In the old system, just looking at the quests for the old 56-100 member quests (which i might add are of course still being assigned, now to all size guilds) there are a few quests where players had to pay resources that they were as yet unable to make:
level 46-50 player
shooting down the moon - pay 40 gunpowder - powderhut is only available from lvl 47
the good generals - pay 40 cannons - cannon forge is only available from lvl 48
the war above the river - pay 60 gunpowder
I haven't looked at all the quests for all lvls, but I would guess there are other instances.
I suggest you read my other posts about the Guild Quests and the rest of my statement that i made at the time of that comment. Maybe even most was not the correct adjective but i do think quite a few. A lot worse is said on this forum and rarely picked up upon which is interesting.
I had, and have, read your others. It was the sharp turn of the quoted portion that came as something of a surprise. That is was followed by a requote of that single line and allowed to stand with no second thoughts or amendment from you made it stand out further.
I've also considered, and posted, the possibility that some of the discontent is related to the quantity of inactive members in a guild creating a sharp drop in rewards with the new system but unless I could back it up solidly and unquestionably I would certainly not say "most", or even "quite a few" really, nor let it stand if I slipped and then was quoted. I can't even come close to backing that up based on the posts I've seen so it's curious to me that's your reading.
I am sorry if you find anything I say rude it was not and is not my intention. But I stand by largely what i said. If that is trolling or flaming (Iolanthe) then i am sure BB or a Mod will let me know. .
Edit on seeing post #95, partially quoted above: I did say "comes much closer to flaming", if nitpickery on phrasing must occur, let it occur evenly. Standing by the "rude" in reference to that specific line, and its repost. Following posts may well not give that impression.
Bluesavanah
26.01.16, 23:01
This is not a ridiculous quest. It is not difficult to buy a stock of mahogany planks. The 50 planks required will cost approx. 110 coins and the 13 guild coins you get for the personal part of this quest, if exchanged for coins, will cover the cost of this. The guild coins from the main reward are then pure profit and the whole quest takes just a few seconds.
You keep making these bold statements ggc are worth this that and the other, they are only worth what the current guild market offers. currently on my server their worth upto 8 gc, last guild market they were worth 4 gc, historically they were only worth about 1gc/2gc. You have no idea whether BB will keep the same ratio of ggc to gem ratio (or other commodities) for next community vote, given overall from people's supply in a lot of cases seems to increased I'm sceptical it will remain static. You cannot make statements that a quest is ok based on the current value off ggc which seems inflated because primarily wood cutters and Omni refills are in there, the next market vote could see ggc fall to 1 gc each, then all the quests might seem a little broken.
Mortallicus
26.01.16, 23:18
I had, and have read your others. It was the sharp turn of the quoted portion that came as something of a surprise. That is was followed by a requote of that single line and allowed to stand with no second thoughts or amendment from you made it stand out further.
I've also considered, and posted, the possibility that some of the discontent is related to the quantity of inactive members in a guild creating a sharp drop in rewards with the new system but unless I could back it up solidly and unquestionably I would certainly not say "most", or even "quite a few" really, nor let it stand if I slipped and then was quoted. I can't even come close to backing that up based on the posts I've seen so it's curious to me that's your reading.
When i said what I did i had actually read somewhere someone else say very similar and I thought it is a good point because under the old system many did not complete every quest usually because of too many adventures so a time problem. Those same people did do the quests that they could so did maybe 2 or 3 out of those that were ultimately completed by the whole guild. The ones they didnt do they still got guild coins as a reward. Quite justifiably as i think many encouraged it they felt entitled to ALL the coins they got. I certainly felt and stilll do that to do some of the quests that you can do easily is better than none. Those people i included in the word 'most' they would find it extremely hard now not getting coins for some of the quests. I know one or two first hand who have forgotten they didnt do all the quests before and now they are penalised. But yes it is fairer with the new system.
In my guild i am ensuring that all those that want to do at least some guild quests do get a reasonable number of coins and no one is being pressured or kicked for not doing them. I have not voted for the new rank idea for people to opt out of guild quests as I do not want any of my members to feel uncomfortable and segregated from others.
I am far from a mean person.
You then posted the quote twice :D
You keep making these bold statements ggc are worth this that and the other, they are only worth what the current guild market offers. currently on my server their worth upto 8 gc, last guild market they were worth 4 gc, historically they were only worth about 1gc/2gc. You have no idea whether BB will keep the same ratio of ggc to gem ratio (or other commodities) for next community vote, given overall from people's supply in a lot of cases seems to increased I'm sceptical it will remain static. You cannot make statements that a quest is ok based on the current value off ggc which seems inflated because primarily wood cutters and Omni refills are in there, the next market vote could see ggc fall to 1 gc each, then all the quests might seem a little broken.
I do keep making bold statements, but they will be in reply to others equally bold statements of quests either being declared ridiculous, impossible, or too costly.
I am using the current market value, as a way to show that declaring a quest simply too expensive, without having backed this up in any way by looking at the costs involved, is a flawed argument.
I am making my own cost analysis of the new quests (based on the current market values) and will revise it in the future if needed. I am also looking at the times needed to do the production quests, minimum lvl of buildings required and buffs needed. Just from having looked over the new quests, I do not yet see any quest that is too expensive or impossible to do. I would much rather have actual numbers to back up my views on the guild quests, than people simply saying that they don't like them and bb must change them without any reasoning behind it.
This situation is not new.
In the old system, just looking at the quests for the old 56-100 member quests (which i might add are of course still being assigned, now to all size guilds) there are a few quests where players had to pay resources that they were as yet unable to make:
level 46-50 player
shooting down the moon - pay 40 gunpowder - powderhut is only available from lvl 47
the good generals - pay 40 cannons - cannon forge is only available from lvl 48
the war above the river - pay 60 gunpowder
I haven't looked at all the quests for all lvls, but I would guess there are other instances.
This is not new, that's true. It's been discussed before as a problem and is now likely to be a greater problem for smaller guilds with fewer available resources.
What you keep not mentioning Kit_, is that your guild has always been GQ focused. To the point of keeping spreadsheets on quest completion and removing players deemed to slack too much. Currently your guild is making a large point of advertising success at GQs as a guild perk. This is fine, and if it works well and everyone involved enjoys it that's great. That does not mean it's the only, nor even the best way to play for everyone and the challenges faced by small guilds getting many more "Do 2 Advs" quests than they ever did before are very different from a large guild's. Remember, the largest guilds now have 51 new quest sets rolling in, and those are either pretty much the same as what was seen before or easier.
The largest guilds should have a much easier time with the quests than they did before, this is almost cannot be the case with small, more casual guilds.
Paula_Ravenhawk
26.01.16, 23:36
You keep making these bold statements ggc are worth this that and the other, they are only worth what the current guild market offers. currently on my server their worth upto 8 gc, last guild market they were worth 4 gc, historically they were only worth about 1gc/2gc. You have no idea whether BB will keep the same ratio of ggc to gem ratio (or other commodities) for next community vote, given overall from people's supply in a lot of cases seems to increased I'm sceptical it will remain static. You cannot make statements that a quest is ok based on the current value off ggc which seems inflated because primarily wood cutters and Omni refills are in there, the next market vote could see ggc fall to 1 gc each, then all the quests might seem a little broken.
Of course that could happen but isn't it also possible that prices could increase in value, making the GQ more worthwhile to do? It seems to me that current prices are the best indicator that we have to go off of.
Assuming your scenario of falling prices however, I would think that would result in less people doing the 'expensive' guild quests....which would lead to less Guild Coins on the market, which should lead to higher guild coin values.
After months (years?) of the same 14 guild quests repeating themselves, (and often those 14 had similar tasks to perform, such as Black Knights) I for one am excited by the change in the guild quests. I accept that there may be some that I cannot do (or will not do) but overall the change seems very welcome to me.
... I do not yet see any quest that is too expensive or impossible to do...
I'm only quoting this particular line because I'm not responding to the ongoing discussion overall, just to 'impossible' quests. Impossible is a very hard word to use precisely - however - the quest to make a tome can be as close to impossible as you can get. If you don't happen to already have some manuscripts ready to use, you simply cannot make 5 manuscripts (and then the tome) in 1 day, even with small glue. And books cannot be traded, so the guild members or friends can't help. The only choice would be to get a hide glue (at 184? gems) or pray that you can buy one or get one at a reasonable cost - which is unlikely because of the cost of the gems to get it.
Therefore, I consider that an 'impossible' quest - or at the very least extremely impractical, and I think it should be changed or eliminated. That is the only one so far that I've not been able to do.
When i said what I did i had actually read somewhere someone else say very similar and I thought it is a good point because under the old system many did not complete every quest usually because of too many adventures so a time problem. Those same people did do the quests that they could so did maybe 2 or 3 out of those that were ultimately completed by the whole guild. The ones they didnt do they still got guild coins as a reward. Quite justifiably as i think many encouraged it they felt entitled to ALL the coins they got. I certainly felt and stilll do that to do some of the quests that you can do easily is better than none. Those people i included in the word 'most' they would find it extremely hard now not getting coins for some of the quests. I know one or two first hand who have forgotten they didnt do all the quests before and now they are penalised. But yes it is fairer with the new system.
In my guild i am ensuring that all those that want to do at least some guild quests do get a reasonable number of coins and no one is being pressured or kicked for not doing them. I have not voted for the new rank idea for people to opt out of guild quests as I do not want any of my members to feel uncomfortable and segregated from others.
I am far from a mean person.
You then posted the quote twice :D
First and foremost, I don't think you're mean. I do think there's been a fair bit of 'Y'all sit down and quit yer moaning.' floating around and this thread looked to be trending that way. As you mentioned above snark phases come and go here and for several reasons that tipped it for me.
I also, mostly, prefer the part of the new system that requires actually activity to gain the rewards, which cuts out both massive collections of inactives retained only for their guild coins purposes, and gives a nudge to players who collected without contributing. I do miss being able to carry friends who were unavailable for whatever reason, and it was nice when they did it for me, but on the whole the new way makes more sense to me.
I do not prefer the part that asks 10 people to sort out a bunch of VLTs, or many sets of 'Do 2 Advs', or to pay whatever costly resource when together they have less time and less *stuff* than the guilds those quests were originally designed for. Some of the kinks may shake out over time but as mentioned above some of them are in the core, and really could benefit from close examination.
So, it seems wise to be certain the complaints don't get mashed all together in a bucket of 'The complainers are just whinging 'cause they miss their free ride and it's not that difficult anyway.' which again, seemed the direction things were quickly heading. In taking this thread almost completely off track, that may be sorted now. :D
Which quote where?
This is not new, that's true. It's been discussed before as a problem and is now likely to be a greater problem for smaller guilds with fewer available resources.
What you keep not mentioning Kit_, is that your guild has always been GQ focused. Too the point of keeping spreadsheets on quest completion and removing players deemed to slack too much. Currently your guild is making a large point of advertising success at GQs as a guild perk. This is fine, and if it works well and everyone involved enjoys it that's great. That does not mean it's the only, nor even the best way to play for everyone and the challenges faced by small guilds getting many more "Do 2 Advs" quests than they ever did before are very different from a large guild's. Remember, the largest guilds now have 57 new quest sets rolling in, and those are either pretty much the same as what was seen before or easier.
The largest guilds should have a much easier time with the quests than they did before, this is almost cannot be the case with small, more casual guilds.
I am indeed in a large guild that has always worked hard at doing guild quests daily. Do we like spreadsheets, well yes, some of us are just nerdy like that :D
Do we kick slackers? Actually very rarely, we do kick inactive players, but these are players who have simply stopped playing entirely. There is simply no point in keeping players that are no longer in the game. We do however have plenty who have busy work lives or ill health, who join in the guild when they are around and are given some leeway when they are unable. Having looked at the guild coin reward and completion rates required, we can easily afford to keep these players in the guild and still make far more guild coins than we did before and we are on some days doing extremely well. It all averages out.
With regard to big vs small guilds, I used to be in a small guild before. I do not see why a small guild member would have more difficulty with the quests. The ability to do a quest would surely be based on your level and your island economy. Neither of these things is affected by guild size. The quests are assigned by your player lvl also. Do 2 adv's is frequently held up as being terribly hard. There are various options for doing this quest and can be done by any one - lootspots, lost skull, or scenarios being the easiest.
I would like to know of a specific quest or type of quest that puts a small guild at a disadvantage over a large guild and why that is so.
Also large guilds may now have the 57 'easier' guild quests, but large guilds also have large numbers of members who are receiving the new lvl51+ quests, and apparently these are harder ;)
Bluesavanah
27.01.16, 02:59
After months (years?) of the same 14 guild quests repeating themselves, (and often those 14 had similar tasks to perform, such as Black Knights) I for one am excited by the change in the guild quests. I accept that there may be some that I cannot do (or will not do) but overall the change seems very welcome to me.
I'm not against the diversity of quests, but I'm totally against being put in the same bracket as big guilds, this causes numerous problems to small guilds as I've outlined previously. Over time small guilds will most probably die out, they haven't anything to offer now. The biggest selling point a small guild had before was an easy guild quest with a relatively small payout. Now the have exactly the same guild quest as a big guild and a smaller payout. It's terribly hard to attract players anyway atm, but one of the questions that is asked is what's the guild quest payout.
Kit_, neither liking spreadsheets nor general nerdiness (Nerd Life Forever) factors in.
From previous forum posts of your guild spreadsheets and comments like the last and this:
I am making my own cost analysis of the new quests (based on the current market values) and will revise it in the future if needed. I am also looking at the times needed to do the production quests, minimum lvl of buildings required and buffs needed.
I get the impression you have quite a lot of time to devote to TSO, and the interest to pursue gamelife both in-game and out and that's groovy. It is not the case for everyone.
Just from having looked over the new quests, I do not yet see any quest that is too expensive or impossible to do. I would much rather have actual numbers to back up my views on the guild quests, than people simply saying that they don't like them and bb must change them without any reasoning behind it.
While no quest may be literally "impossible" there are many that are wildly impractical for a number of reasons, not least among them is time, play style is another. If many well developed islands work well for many people for everything in their game but a GQ it's not particularly reasonable to call the quest fine and the players lacking if they don't want to throw their economies out of whack, or skip kissing the wife today, or refuse to play grossbear with the dog, or bail on a long time guild association, or of all the silly things "Move 2 Hunters", though it is of course "possible" for them to do just that.
It would also be good to remember that this current situation with many players just recently leveling up after several years poking about at level 50, is a one off. There will not be another large group with extra well developed islands all catching these [51-65] quests at the same time. If there are issues with them now, and there are, they're not all that likely to improve on their own. There are issues with the removal of the guild size brackets as well and as mentioned several times previously this impacts the older quests for those below 51. All this has been explained repeatedly, and with reasons given, by many people. At this point it's surprising you've managed to reject every explanation for every difficulty, including people's Real Lives. [no wink, honest puzzlement]
sry paula but I couldn't disagree with u more...
ggc has never been anywhere near as high in price as it is now. i'm no economist but, a much better indicator of future values must surely lie in the historical values.
I'd rather see more ppl doing gq so we have more coins, so prices stay low, which leads to cheaper prices in guild shop.
I do agree with u about new quests tho and I like the new system, even tho they're costing me a lot more for less coins I got from the old system (yes i'm in a small guild) because some days I simply cant do the quest!
I'd rather see more ppl doing gq so we have more coins, so prices stay low, which leads to cheaper prices in guild shop.
Can you provide any evidence that the amount of ggc in circulation has any bearing on guild shop prices.
I meant if we have more guild coins the price is likely to be lower in TO so if ur trading for them u get a better deal to take to the guild shop. sry reread it and it was a bit ambiguous
On the other hand all those free-loaders who have now had their supply of guild coins cut off at the source and all members of the vampire guilds will be scrambling to obtain what guild coins are in trade, this effect would be driving the market value of guild coins in the other direction.
Paula_Ravenhawk
28.01.16, 06:46
On the other hand all those free-loaders who have now had their supply of guild coins cut off at the source and all members of the vampire guilds will be scrambling to obtain what guild coins are in trade, this effect would be driving the market value of guild coins in the other direction.
I'm not sure I know what a vampire guild is, but I would think it would suck to be part of a guild like that :P
I'm not sure I know what a vampire guild is, but I would think it would suck to be part of a guild like that :P
lolz
u could be right doro, I guess we'll just have to wait and see.
I have noticed a few posts commenting on "freeloaders". surely a guild is there to help 1 another. if u have a guildie who cant manage to get gq done ur just helping them along. I know some ppl hardly ever do the gq but that still never bothered me. not many ppl seem to feel the same way, but I guess its irrelevant now anyways :)
I'm not sure I know what a vampire guild is, but I would think it would suck to be part of a guild like that :P
That's a pretty good pun :D
Wreakinghavoc
28.01.16, 20:19
You were lucky to get the gq requiring you to produce a tome, mine is to produce a Codex...
This is not meant to be a 24/7 game.
Not all players have their bookbinders at level 6.
Most players will keep their bookbinder running full time to feed their 19 explorers or 6 geologists.
All our 51+ guildies are skipping this one as it was deemed too ridiculous, and that is about half the active guild.
BB need to sort this out
Mortallicus
28.01.16, 20:34
These quests are not going to change every 64 days or however many new there are. They are going to run and run. So those anyone cannot do now they will be able to if they want to later. I am building a stock of manuscripts to be able to make a tome. I am making two tomes to be able to make a codex. There is absolutely no problem if you prefer to skill your explorers/geos and miss out these science quests until you have your teams skilled.
Its only a game and the rewards will still be good if you do not do every quest (better than before). Whatever BB do there will be those that will feel their needs have not been taken into account or they are not being stretched.
Under the old system it was 80% of the guild to complete, translating that to the new system means aiming to complete 80% or more of the quests is a fair goal for all guild members as far as I'm concerned.
These quests are not going to change every 64 days or however many new there are. They are going to run and run. So those anyone cannot do now they will be able to if they want to later. I am building a stock of manuscripts to be able to make a tome. I am making two tomes to be able to make a codex. There is absolutely no problem if you prefer to skill your explorers/geos and miss out these science quests until you have your teams skilled.
Its only a game and the rewards will still be good if you do not do every quest (better than before). Whatever BB do there will be those that will feel their needs have not been taken into account or they are not being stretched.
I understand your point, and now I too am going to maintain an inventory of books 'just in case' it comes up again. But it seems to me to stop focusing on growth/skills/etc. and instead now build buffers against what might happen is not what I would prefer. Of course guild coins are not required, but I feel a pressure to try to complete the quests so that others in the guild are not affected. Therefore I need to 'go sideways' from my preferred investments to cover myself against guild quests that I think are unrealistic - mostly because of a forced 24 hour time frame and the lack of any waiting quest information to help me prepare.
well said xibor
but even if I have the manuscripts ready, which I now have, my bookbinder won't run fast enuff (even when buffed), even with a quest waiting type thing. I have to go to work etc and no game is gonna take over my life and make me log in, in the morning, before/during work!
ok its just a game and it wont kill me to miss a cpl of quests, but over time (e.g. a week) I am spending more resources for less coins than I was with the old system and that's my gripe.
I think if every player were supposed to be able to do every guild quest they might get, the rewards would have been set to a much lower amount of coins. So I just accept that I cannot do everything - and what I can't do others might be able to who in turn can't do what I can. And yes, pre-planning is a part of it too. Otherwise it would just be an automatic reward of daily guild coins and that'd be boring.
I think if every player were supposed to be able to do every guild quest they might get, the rewards would have been set to a much lower amount of coins. So I just accept that I cannot do everything - and what I can't do others might be able to who in turn can't do what I can. And yes, pre-planning is a part of it too. Otherwise it would just be an automatic reward of daily guild coins and that'd be boring.
+1
nicely said, i think you covered the whole point of the new system here
to me it seems less stressful on both members and officers now than with the old system, this made everyone aware about "no pain-no gain" so really just ones unable to finish theirs will not finish, nearly everyone else will participate.
We are actually recording an increase of involvement in doing the guild quests with every single day and that is what i must welcome 100%.
I completed the Guild quest yesterday, only to find the new one is complete the VLT adventure and make 100 damascene swords, oh! and 18hours to do it, impossible. Not sure who revamped the Guild Quests but they are not realistic, and I agree, not worth doing and the alternative to use 107 Gems would seem to be a poorly disguised effort to get us to buy more.
So well done BB you have managed to kill that part of the game, at least for me, but suspect others will agree
I completed the Guild quest yesterday, only to find the new one is complete the VLT adventure and make 100 damascene swords, oh! and 18hours to do it, impossible.
See, that is something I could do, now. Especially if I already have a VLT started the day before, but last time I started and finished a VLT in one night. I was so surprised because I've never managed that before. Turns out I only needed a good guide and 1k more pop to do it. And I'm "only" level 53, so there.
I just accept that I cannot do everything - and what I can't do others might be able to who in turn can't do what I can. And yes, pre-planning is a part of it too. Otherwise it would just be an automatic reward of daily guild coins and that'd be boring.
agreed, but...
Not sure who revamped the Guild Quests but they are not realistic, and I agree, not worth doing and the alternative to use 107 Gems
not all the quests. I enjoy the challenge of some of them but, there are a few where bodrum is absolutely right
Posted this in another thread but thought would duplicate here (it covers both GQ and lvl75):
I have to say I really hate the new GQ. Broken for all but the really hardcore players.
Others will disagree - the system is now completely broken for anyone who plays casually (i.e. for less than 10 hours a day with the changes). I do about half of mine at lvl54. No way am I paying granite, mahogany or cannon to complete a quest. In fact, our guild has agreed not to. It takes thousands of G to build anything now, so to give away 100G for the privilege of a few guild coins..... really?
This also means that the lower level guild members don't get anywhere near as many coins as they should do. So they are being penalised.
Of course, this has knock on impacts - I have all that I need from the current list of items available to buy with guild coins. I will not be able to afford anything at the next change. Again, penalising the enjoyment of the casual player because the thoughts are only with uber players.
I'm all for change and challenge, but I have no chance. I would go as far as saying that the game is gradually being ruined for the more casual player.
I have already calculated that I will likely be dead before I get to lvl60, assuming I get to age 75. Part of me is asking why bother. I'm sure many others are thinking the same. So in all likelihood, the changes that have been made are having the opposite of the desired effect.
I'm sure some really enjoy them. I'm sure some have stayed because of them. There will be many many more that either stop paying (I haven't spent any real cash since the changes as the changes have made the game far less enjoyable for me) and plenty that stop playing as a result.
Yes, you can play the game at your own speed which is what sets Settlers apart from other online games. But apathy sets in when there is no longer a point to spending a few hours a day on a game when you need to spend three or four times that to achieve what you used to achieve before the changes.
Some of these production quests are not as hard as you guys are making out. For example produce exotic wood planks, so what if you need 10 hours to do it and your only spending 6 hours on-line. Does this mean the quest is impossible to complete, no it does not. In my guild we have already developed a way to get it done. First person to log in who sees we have one of those quests drops a sandwich on all members who will also have the same quest. They log in and find that they have a head start or already have that quest completed because the single buff started their production counting. A simple process of the guild at work to complete the guild quest.
Some of these production quests are not as hard as you guys are making out. For example produce exotic wood planks, so what if you need 10 hours to do it and your only spending 6 hours on-line. Does this mean the quest is impossible to complete, no it does not. In my guild we have already developed a way to get it done. First person to log in who sees we have one of those quests drops a sandwich on all members who will also have the same quest. They log in and find that they have a head start or already have that quest completed because the single buff started their production counting. A simple process of the guild at work to complete the guild quest.
Problem is those spending at most 6 hours on-line are more likely having their Exotic wood Sawmills on paus.
Problem is those spending at most 6 hours on-line are more likely having their Exotic wood Sawmills on paus.
Recent enquires make it appear that Sandycove is the motherload for log drops from adventures :)
Recent enquires make it appear that Sandycove is the motherload for log drops from adventures :)
Yes, but those spending at most 6 hours on-line are more likely not playing enough adventures to consider ewl to be a common resource.
Yes, but those spending at most 6 hours on-line are more likely not playing enough adventures to consider ewl to be a common resource.
Players may be helping out their guilds in other ways but how long does it take to load up one recruit, how long does it take to click on a camp to attack it. I'm not ready to believe that somebody can't spare the less than 60 seconds that takes.
Bluesavanah
31.01.16, 23:54
I have already calculated that I will likely be dead before I get to lvl60, assuming I get to age 75. Part of me is asking why bother. I'm sure many others are thinking the same. So in all likelihood, the changes that have been made are having the opposite of the desired effect.
Even the hardcore players look at the xp bar and ponder is this journey worth it, I'm level 61 still not 5% of the way to 75. It worries me greatly that players like yourself will start to feel what's the point. Friends that are more casual than myself are starting to realise a lot of their time, effort and resources are being taken up by the new GQ.
Players may be helping out their guilds in other ways but how long does it take to load up one recruit, how long does it take to click on a camp to attack it. I'm not ready to believe that somebody can't spare the less than 60 seconds that takes.
I'm not saying those casual players consider things right. Just that they exist and do play casually - ie not seriously - so sometimes a bit hard to help as they often don't want any and/or are willing/prepared to do such small efforts as to load up one recruit and click on a camp to attack it.
lordloocan
01.02.16, 01:14
23/1 Make a codex. 1/2 Make a codex. So in 8 days players have to make 10 manuscripts in order to make 2 tomes (Minimum) in order to be ready to make another codex?
Amusing really; intrigued as to how BB expect most in guilds to achieve that, maybe they would have the decency to tell us?
And I am asking that as leader of a guild which is doing very well out of the new system.
23/1 Make a codex. 1/2 Make a codex. So in 8 days players have to make 10 manuscripts in order to make 2 tomes (Minimum) in order to be ready to make another codex?
Amusing really; intrigued as to how BB expect most in guilds to achieve that, maybe they would have the decency to tell us?
And I am asking that as leader of a guild which is doing very well out of the new system.
I have an idea why we never get any feedback, - I dont think they can speak any English.
There are many quests like this. Have had a few production quest that I an only do if I log in at 6- 7 am in the morning. IT is not right to say that we have 24 hous to do the quests. Really many only have 6- 8 hous.
They could change it to 36 hours, that way all have same chance no matte what timezone they live in. Polem is that it will alter and not be same time every day.
They could make it a 48 hour cycle instead
Or even better :) - Remove the timer and let us all do it in our own time. Give a new quest every 24 hou, so the fast ones can have one each day. Give guild leaders the right to finish when they feel enough have completed. But let those who did it get the bonus, like now. That would give us the best from old and new system.
Yes please - pretty please :) )
New system sucks - I would orefer not getting any Guild quest from this :(
And I am asking that as leader of a guild which is doing very well out of the new system.
23/1 Make a codex. 1/2 Make a codex. So in 8 days players have to make 10 manuscripts in order to make 2 tomes (Minimum) in order to be ready to make another codex?
already decided when this quest pops up I'm just not doing it. its freed me up to carry on skilling my specialists which is more of a priority for me and I really don't think I can manage it even when buffed on my lvl4 bookbinder. I haven't bothered with lvl5 because I can still only make 1 script per day due to not wanting to be playing settlers 16 hours per day. The 24 hour buff looks ok, but I cant make proper use of it unless I log on 14-18 hours after applying the buff to line up a 2nd script.
If we had a queue the quest would be more do-able and the 24 hour buff worthwhile.
bb has made some good changes (in my opinion) but they have a cascade affect that needs addressing, coal for weps, queue for bookbinder, etc.
The new system is great.
The new quests suck big time.
1) It is often physically impossible to produce X of an item in the time required even if the building is fully buffed because of the alignment between your log on time and the time period of the quest. eg if I log on and there are only 6 hours left before the guild timer runs down I cant make the X items in that time. Physical limits mean I need at least 10 hours to do so.
2) It is often physically impossible to construct an item in the time required. This is because the building is already in use. I can for example produce a Tomb if my Bookbinder is already in use.
3) It is often financially not viable to do the quest. eg produce X resource which uses Y resource. If you dont have any Y you have to go buy some off trader and this can either not be available or be ridiculously expensive.
The problem with all of these situations is that the Player is willing but the system is not.
This leads to frustration and resentment and does the opposite of what a guild quest should do, which is to bring players together.
All you need to do is adjust the limits of the quests.
Instead of "produce a tomb in the book binder" it should be "produce any item in the book binder"
Instead of "produce 400 X" it should be "produce 40X"
Instead of "do this adventure" it should be "do any adventure"
Why do this?
Start by asking what is the goal of the guild quest system?
Is it to have something difficult \ costly that only 25% of players will achieve, or is it to promote a feeling of community and working together amongst the players?
If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.
Instead of "produce a tomb in the book binder" it should be "produce any item in the book binder"Can't be done, unless I log on before work and again before bed or stay online for 12 hours. It's a stupid quest!
If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.+1
The new system is great.
The new quests suck big time.
If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.
+1
today I have to make 1k int paper. all I need is a lvl6 mill with a x4 buff and 12 hours! seems all the science related quests are just dumb!
Bluesavanah
07.02.16, 13:52
today I have to make 1k int paper. all I need is a lvl6 mill with a x4 buff and 12 hours! seems all the science related quests are just dumb!
Some of the quests reflect a vision of how BB think you should be playing the game, another that annoyed me is the move a hunter, I have 46 deerstalkers why would I need a hunter, secondly why would I want to move it if I did.
Bluesavanah
07.02.16, 14:12
If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.
I can see it now, complete VLT in less than 6 hours losing less than 50R and 50B. Reward 50 granite and 145 Pinewood logs.
Honestly, these gqs are getting ridiculous. Today I have to pay 25 crossbows. 1. - I don't have any crossbows. 2. - If I did have any crossbows I wouldn't pay them for, say, 125 gcs.
Come on BB, please make these gqs achievable and worthwhile.
125 guildcoins are worth about 10x 25 crossbows? looks worthwhile to me.
125 is a bit optimistic- we can get from 50- 90. There are several other quests about this,- so maybe post there instead of a new tread.
Mine is pay 50 cannons today, not going to do that either.
You got to love complete VLT on a work day:rolleyes:
You got to love complete VLT on a work day:rolleyes:
That love died yesterday to us
:p ::beans:: & ::guild::::coins:: :rolleyes:
Shocking.
Nobody will trade my 12 Guild Coins for the 50 Cannons that BB expect me to trash for 12ggc reward.
Been trying to get a trade all day long, no takers, makes me wonder if cannons are maybe worth more than 12ggc?
You got to love complete VLT on a work day:rolleyes:
It is so true. It stuns me that those in control haven't thought about this? You may only get hours depending upon when and how often you sleep. And then an adventure of that scale? Yeah, you can do it but I don't care how many buffs you have you can only build so many troops in a given period of time.
It boggles the mind...
Why do you think BB expect you to 'trash' 50 cannons for only 12 guild coins?
Surely you get 12 guild coins when you complete your element of the quest plus the extra guild coins when the guild quest ends which could be anything from very few to over 200 depending on the number of people that complete the quest in your guild.
If you are assuming its just the immediate 12 guild coins then you are extremely short sighted in your view and your statement.
Bluesavanah
10.02.16, 18:33
another quest I dislike because it involves a level 4 or higher advanced paper mill at least x2 buffed and needs me to come on at just past midnight and complete not too short of midnight the next night. The amount of paper needing to be produced needs to be dropped to something like 250 to be realistic.
http://i.imgur.com/avUr3FL.png
you guyz know you can just buy a lootspot to complete VLT right?
FolquetTheGreat
11.02.16, 09:34
Under the old system it was 80% of the guild to complete, translating that to the new system means aiming to complete 80% or more of the quests is a fair goal for all guild members as far as I'm concerned.
Doesn't the time factor change the calculation in this regard? 80% completion in unlimited time is not the same as 80% completion daily, except in very active (I dare say larger) guilds. This standard dictates a style of play, one which I personally don't ascribe to and I don't think the game itself forces.
FolquetTheGreat
11.02.16, 09:40
Why do you think BB expect you to 'trash' 50 cannons for only 12 guild coins?
Surely you get 12 guild coins when you complete your element of the quest plus the extra guild coins when the guild quest ends which could be anything from very few to over 200 depending on the number of people that complete the quest in your guild.
If you are assuming its just the immediate 12 guild coins then you are extremely short sighted in your view and your statement.
Fishslice: I think your valuing the guild coins over the cannons is based on your personal situation. Not all players, even at higher levels, will make that same assessment. For more casual players, or those without completely built out islands (amassing the granite necessary to produce higher level buildings takes a lot of activity, more than the associated xp amassed in many instances) producing cannons is not feasible (and since, without adventure mishaps, they don't often need to be rebuilt, many choose not to make them). Thus 'paying' with resources that are rarely produced requires the trade market being conveniently available with reasonably priced goods - and if many people get the same quest (as they do) then those goods become scarce quickly.
So, I would suggest that 'pay' quests of rare or valuable resources (those that one can't or doesn't often produce, or that take a long time to produce) are, in many cases, very difficult. That coupled with the guild quest (rather than a daily quest, which can be opted out of more easily) makes for this frustration among more casual players (and those with less developed islands, for whatever reason).
you guyz know you can just buy a lootspot to complete VLT right?
Good point HFoC :D, I did overlook that.
topgearfan
11.02.16, 11:08
you cant really complain about pay quests as long as there are produce quests.. in the situation you describe first you actually can do the second you cant.
FolquetTheGreat
11.02.16, 13:07
you cant really complain about pay quests as long as there are produce quests.. in the situation you describe first you actually can do the second you cant.
Presuming you are referring to my comments, I think that there are problems with both produce and pay quests, in some instances. I think the 'pay quests' for resources that are not producable (platinum, etc) at these levels, as well as for resources rarely produced for any other purpose (cannons, or as mentioned earlier, crossbows) are also rarely feasible for some players at these levels. To make them reasonable the resources would have to be available for trade (which isn't always the case).
In addition, the 'produce' quests, in many instances, require high(er) level buildings, and a long time (or very specifically planned) time of participation. This has been detailed often, specifically with relation to those that require the Bookbinder. I would suggest some resources along these lines, especially in the quantities required, fall into that category. This is compounded by having the produce quest triggered with first login, even if the workshops are running otherwise. This means multiple time logins, even if the resource is something that can be produced reasonably. A change in that procedure, to either 'acquire', 'pay', 'have' or another type of quest, or allowing the computer to count from the time the quest appears rather than one logs in during the day (so if I log in 2 hours before reset, but my farms have been producing wheat all day, it would note that).
The comments are not meant as simply complaints, but ways to improve the game.
Doesn't the time factor change the calculation in this regard? 80% completion in unlimited time is not the same as 80% completion daily, except in very active (I dare say larger) guilds. This standard dictates a style of play, one which I personally don't ascribe to and I don't think the game itself forces.
80% needed to complete a guild quests under the old system is not the same as completing 80% of the guild quests under the old system. My point being that yes there are going to be guild quests that you can't now do for time or production reasons but you should not be beating yourself up because of it.
FolquetTheGreat
11.02.16, 21:47
80% needed to complete a guild quests under the old system is not the same as completing 80% of the guild quests under the old system. My point being that yes there are going to be guild quests that you can't now do for time or production reasons but you should not be beating yourself up because of it.
Well, that is a refreshing nice take on how this is being run. I hope all of the guilds are that considerate in terms of completion rates and urging members to complete the quests.
I do think this new system is pushing people towards larger guilds, which offer higher rewards in this guild quest system. Previously, getting 80% of the guild to complete any one guild quest (in any amount of time) yeilded a common reward. This new system allows people to earn a guild quest reward more frequently (advantage to active and very active members), but doesn't specifically reward a common completion rate (it goes up only incrementally) so to gain similar rewards to before, one needs a larger number of members completing, not just a specific percentage. 8 members completing (80% of the minimum qualifying guild membership under the old system) doesn't not seem to offer the 77 guild coins from before (though do correct me if that is inaccurate). I believe it is closer to 40-50 guild coins. This pushes people to larger guilds for the greater rewards, and many of the larger guilds have more demands on completion rates (or other activity requirements) than the smaller guilds - on average.
I may be wrong on all of this, but that is how it seems to me at this stage. Happy for discussion.
you guyz know you can just buy a lootspot to complete VLT right?
This is of course true, but is still somewhat dependent on elements you may not be able to control.
You may already be on an invite, possibly to a long adventure.
You might already have logged in with a short amount of time remaining and you can't find anyone running one (or close enough to finish).
You may not have price that they are asking.
So while that is a great option to starting one yourself, it's not a guarantee. Something like BK I would agree with the LS option completely because of how often it's offered and the reasonable price. VLT might still be out of range given the circumstances.
you cant really complain about pay quests as long as there are produce quests.. in the situation you describe first you actually can do the second you cant.
Well this week so far I have had 3 quest I did not do. I was able to, but the price was too high compared to what I get. Today I have to pay 30 mahogany wood. I do have it, but I dont want to pay 30 mahogany wood to get 50 guild coins. I might be able to get 30 mahogany wood in marked for 50 GC- but that does not matter. I have a limited amount of mahogany wood. I can get it from doing ali baba yes, but my Elite Barracks is upgrading and it takes 10 days for that to be done.
I also have had 50 cannons and 50 crossbows, and that is simply too expensive to pay for 50 guild coins.
Yes I might get more in a bigger guild. But I dont want to be in a bigger guild. I dont play to get a lot of GC. I am not in a guild just to get a lot of GC. I am in a guild so that we can chat and help each other with the game.
The new system is breaking down that part of the Guild function,- tempting players to be members of big guilds. Forcing relaxed players to be out of guilds. there for it should be changed, It should support the social aspects, not breaking it down.
Bluesavanah
12.02.16, 09:33
Well this week so far I have had 3 quest I did not do. I was able to, but the price was too high compared to what I get. Today I have to pay 30 mahogany wood. I do have it, but I dont want to pay 30 mahogany wood to get 50 guild coins. I might be able to get 30 mahogany wood in marked for 50 GC- but that does not matter. I have a limited amount of mahogany wood. I can get it from doing ali baba yes, but my Elite Barracks is upgrading and it takes 10 days for that to be done.
I also have had 50 cannons and 50 crossbows, and that is simply too expensive to pay for 50 guild coins.
Yes I might get more in a bigger guild. But I dont want to be in a bigger guild. I dont play to get a lot of GC. I am not in a guild just to get a lot of GC. I am in a guild so that we can chat and help each other with the game.
The new system is breaking down that part of the Guild function,- tempting players to be members of big guilds. Forcing relaxed players to be out of guilds. there for it should be changed, It should support the social aspects, not breaking it down.
I won't go into the in's and out's of which quest is worth what but I agree with some of the sentiment, too many of the quests inflict either a play style or a vast routine change on players, some causing a certain amount of guilt on players because they are either unable or incapable of completing them.
Ours today is complete vtv for higher level players, now seriously that's forcing an adventure that by and large none of the community does down our throats, I ordinarily wouldn't of even thought of doing it at it's required level let alone in the 51-64 bracket, the rewards are poor, the losses are comparatively high, it's time consuming for the xp given. This sort of quest could dominate a players whole session of play which over time will cause resentment. Most players come on to do something they enjoy not have something they do not forced upon them.
The production quests that are forcing players to log on at obscure times of the day to get them started are a bit out of order also, some of them even with a building at level 5 are ridiculously long forcing players to log in many hours apart to get them done.
I hope BB revisit the quests and perhaps substitute some with better adventures to be done, lessen the production amounts on others and generally balance them a bit better, but I fear this is the finished product.
I also wish the guild quests could actually boost the community aspect of guilds because tbh most of them are just annoying solo quests the do nothing to enhance your guild life.
topgearfan
12.02.16, 15:38
30 mahogany wood to get 50 guild coins
I understand that you want to be oblivious to prices and stubbornly refuse to use TO but why would your guildmates have to suffer for it?
Ill be happy to help your guild get more guild coins even if you do not. If you get that quest send me a trade offering your guild coin reward for 30 mahongany wood.
I understand that you want to be oblivious to prices and stubbornly refuse to use TO but why would your guildmates have to suffer for it?
Ill be happy to help your guild get more guild coins even if you do not. If you get that quest send me a trade offering your guild coin reward for 30 mahongany wood.
I said it before - I say it again. This is a game. I do it to relax and have fun. The new system is not making it fun, it is making it into one more thing that gives stress. If the quest does not pay or is even something I find worse than going to the dentist, then I dont do it. Pressure does not make people enjoy the game more.
If my guild see it as a problem that I chose not to complete then I would leave. I am considering that, and would as I also said before prefer to stay in guild and not have any quest.
I cant see why the game makes are so stupid that they want us to do something that is clearly not worth the effort. Yes I could get the mahogany in TO, - but it would be cheaper to get the guild coins and just donate them to the guild.
topgearfan
14.02.16, 18:46
Not sure what you mean by the last part but since you talk about the value of things 30 mahogany wood is worth 10 guild coins. If you get 50 instead of 10 it seems like the quest is worth doing? Unless your guild specifically avoids doing guild quests I'm sure they'll be happy you helped everyone earn more coins and help you with trades and possibly give you the things you have to pay if you are short. Seems like win/win to me. :)
I understand that you want to be oblivious to prices and stubbornly refuse to use TO but why would your guildmates have to suffer for it?
Ill be happy to help your guild get more guild coins even if you do not. If you get that quest send me a trade offering your guild coin reward for 30 mahongany wood.
My last quest (750 advanced paper) would have require 2 levels into my advanced papermill and a 4x buff. I don't need that much paper to support the books I'm building. It would have drained me of valuable resources to get the levels into the building. I don't see this as selfish, the request is silly.
I can accept that some quests - by design - are going to be difficult to do. I expect other players will understand when I can't (or wont) do one because of the cost.
Not sure what you mean by the last part but since you talk about the value of things 30 mahogany wood is worth 10 guild coins. If you get 50 instead of 10 it seems like the quest is worth doing? Unless your guild specifically avoids doing guild quests I'm sure they'll be happy you helped everyone earn more coins and help you with trades and possibly give you the things you have to pay if you are short. Seems like win/win to me. :)
If the quest is not worth doing then I am not doing it. That is the only way I can tell BB that they have made some very bad quests. They dont listen to feedback:
I can only wonder why they make quests that is not worth doing. I cant see why my guild should want me to sacrifice stuff to give them coins this way. We help each otehr all the time in many other ways. So to pay for stuff in marked in order to solve a guild quest is not on my todo list.
topgearfan
15.02.16, 10:57
My last quest (750 advanced paper) would have require 2 levels into my advanced papermill and a 4x buff. I don't need that much paper to support the books I'm building. It would have drained me of valuable resources to get the levels into the building. I don't see this as selfish, the request is silly.
I can accept that some quests - by design - are going to be difficult to do. I expect other players will understand when I can't (or wont) do one because of the cost.
my comment was about the specific pay mahogany wood quest. my previous comment was about pay quests being possible to do versus produce quests being "impossible" to do. problem?
topgearfan
15.02.16, 11:25
If the quest is not worth doing then I am not doing it. That is the only way I can tell BB that they have made some very bad quests. They dont listen to feedback:
I can only wonder why they make quests that is not worth doing. I cant see why my guild should want me to sacrifice stuff to give them coins this way. We help each otehr all the time in many other ways. So to pay for stuff in marked in order to solve a guild quest is not on my todo list.
Thats exactly how I do it too. But 99.9% sure they do not actively monitor quest completion rates so leaving feedback in the forum or support is still the best (only) chance. If they did daily quests should have been reworked (again) a long time ago.
Yes some quests are silly or "impossible" but that has been the BB way for a long time. My point is that a lot more quests than it seems at first are worth doing.
Maybe part of it is that in the new system the reward is small in the beginning and it seems its not worth the bother. If everyone sees only that and not the potential for growth it will never get there..
lordloocan
15.02.16, 22:00
If the quest is not worth doing then I am not doing it. That is the only way I can tell BB that they have made some very bad quests. They dont listen to feedback:
I can only wonder why they make quests that is not worth doing. I cant see why my guild should want me to sacrifice stuff to give them coins this way. We help each otehr all the time in many other ways. So to pay for stuff in marked in order to solve a guild quest is not on my todo list.
You really think they care less whether you do the guild quest or not? Someone somewhere in the dev team has made up a random selection of quests and chucked them out there, if they cannot be completed so what from their side? Some players will be tempted to gem the quest and BB gain, simples.
Am I the only one who sees the irony in a thread titled "lost for words" that has 16 pages and counting on it?
Am I the only one who sees the irony in a thread titled "lost for words" that has 16 pages and counting on it?
:)
Guild quest are ridicules after last change. You changed price to be 4x the amount of gems it was before and on top of that, quest are either ridiculously hard to do, or the gain of guild coins it's simply not worth it.
At least make is to, that the people who make the quest get the % of the required ppl to successfully complete quest * people that actually made it. As it currently stands, daily quest require (for sub 50 level player) 3300 gems if you buy quest daily.
Money wise this is more than proper MMORP requires to play, just for daily quest.
I don't have any problems spending money for online game, but in your case I decided I will vote with my valet.
Guild quest are ridicules after last change. You changed price to be 4x the amount of gems it was before and on top of that, quest are either ridiculously hard to do, or the gain of guild coins it's simply not worth it.
At least make is to, that the people who make the quest get the % of the required ppl to successfully complete quest * people that actually made it. As it currently stands, daily quest require (for sub 50 level player) 3300 gems if you buy quest daily.
Money wise this is more than proper MMORP requires to play, just for daily quest.
I don't have any problems spending money for online game, but in your case I decided I will vote with my valet.
Why pay to get the quest done- they can never be worth that ????
I agree that the quests does not fit the new system, many of them require more than the 6- 8 hours many players have on a normal weekday. But cant undestand why you simply skip the quest instead of paying gems. As you say, the coins are not worth that.
Why pay to get the quest done- they can never be worth that ????
I agree that the quests does not fit the new system, many of them require more than the 6- 8 hours many players have on a normal weekday. But cant undestand why you simply skip the quest instead of paying gems. As you say, the coins are not worth that.
Obviously I was not paying for each quest, but when i needed to due to a lack of time for completing one. There is huge pressure in my guild to do daily quest, so having the ability to skip the hard ones with gems, helped a lot.
I got The Way Home as guild quest today and it seems the one who designed that one thinks that all players are online at 1 in the morning. It includes building a codex, something that takes 17 hours. With only 24 hours to complete, no ability to queue things and the shortest production being 12 hours, I have no idea how they think that was a reasonable quest. It would have worked with the old quild quest system where you had some time to react. Now it basically assumes that you do not already have any books going as new guild quest roles over and that you have 5 tomes to spare. This quild quest needs to be removed. It is not even remotely realistic with a 24 hour time limit.
FolquetTheGreat
27.02.16, 12:33
I have 'The Mapmaker' today. This requires, along with paying 200 printing press letters, producing 1000 Intermediate Paper. I have only a level 3 Intermediate Papermill, but I haven't seen a need to upgrade it yet. Despite that, I have buffed the papermill with a Badge (so 3x), and I am currently 2.5 hours into it (after I logged in). I have produced a grand total of 111 pieces of paper. There is not enough time to complete. Even at twice this rate, it would be close. So, I would submit this quest for the list of Guild Quests that need to be changed in light of the new 24 hour format.
Sharpielein
27.02.16, 16:58
I have 'The Mapmaker' today. This requires, along with paying 200 printing press letters, producing 1000 Intermediate Paper. I have only a level 3 Intermediate Papermill, but I haven't seen a need to upgrade it yet. Despite that, I have buffed the papermill with a Badge (so 3x), and I am currently 2.5 hours into it (after I logged in). I have produced a grand total of 111 pieces of paper. There is not enough time to complete. Even at twice this rate, it would be close. So, I would submit this quest for the list of Guild Quests that need to be changed in light of the new 24 hour format.
Butbut but... you can put 20 Intermediate Papermills on your island, just to complete guild quests O.o
Agree. I also hate that one - when I log in at 7pm in the evening, it's impossible to complete even with a lv6 Papermill.
Geordieman
01.03.16, 09:01
This is the 3rd day running I have recieved a Guild quest involving the buying and selling of cannons
As a Lv46 player - I cannot make cannons - so to complete the quest I have to trade
In total i returned 70 cannons to BB at a cost of over 2000 guild coins -
So what I would like BB to consider is
-is it reasonable for a player to be given a quest to surrender items that they cannot manufacture
-is it reasonable to have 3 consecutive GQ's that involve an item they cannot produce
Merged
lordloocan
01.03.16, 11:53
This is the 3rd day running I have recieved a Guild quest involving the buying and selling of cannons
As a Lv46 player - I cannot make cannons - so to complete the quest I have to trade
In total i returned 70 cannons to BB at a cost of over 2000 guild coins -
So what I would like BB to consider is
-is it reasonable for a player to be given a quest to surrender items that they cannot manufacture
-is it reasonable to have 3 consecutive GQ's that involve an item they cannot produce
Several in my guild have had to do the same, also for wheels.
I totally agree, but I think it would be better tp put this in one of the other treads about the guild quests.
This problem is a old one which predates xxl
This one is one of the worst so far.
http://prntscr.com/ae80ee
move 2 hunters :p
If I am to move those I have - it will cost me
500 marble 500 coins- all in all 1000 marble - 1000 coins.
and honestly - what is the point of moing building around.
http://prntscr.com/ae812a
I can build a new hunter - cheaper to move a 1 level hunter, then demolish it - all in all it is as meaningful as moving a pile of bricks from one place to another - then back again.
Who made these quest? Not someone who ever tried paying it - that is for sure, and not someone who have any thing close to imagination :p
MorellaCarter
12.03.16, 09:44
I can build a new hunter - cheaper to move a 1 level hunter, then demolish it -
If you've got the building license to spare you can always keep the level 1 for the next time the quest reappears. :P
If you've got the building license to spare you can always keep the level 1 for the next time the quest reappears. :P
yes- but why would BB want us not to upp buildings. And - you should think that BB would want us to use gems. One of my guildies have no hunters- only deerstalkers. He have no use of filling the depots - so it would all be just to do a very stupid quest.
Bluesavanah
12.03.16, 13:25
yes- but why would BB want us not to upp buildings. And - you should think that BB would want us to use gems. One of my guildies have no hunters- only deerstalkers. He have no use of filling the depots - so it would all be just to do a very stupid quest.
You have to put your bk loot somewhere even if you have just deerstalkers.
More to the point with the loss of building spaces from the bush fix, just where are we supposed to move them to.
MorellaCarter
12.03.16, 14:44
yes- but why would BB want us not to upp buildings. And - you should think that BB would want us to use gems. One of my guildies have no hunters- only deerstalkers. He have no use of filling the depots - so it would all be just to do a very stupid quest.
I wonder, would refilling a guildies meat deposit count? Anyone tried it?
I wonder, would refilling a guildies meat deposit count? Anyone tried it?
That would give some meaning to that part- then you could fill it somewhere it is needed :) - The we are just left with moving buildings around.
LordofEverything
14.03.16, 13:00
guild quests to do adventures isn't so bad - you can normally find a loot spot, either from a guild member or in trade - and it costs nothing to ask in trade for a loot spot
the tome / codex quests are a pain and mean we need to keep 2 tomes and 5 manuscripts in store at all times, just in case - and it kinda means you should level up your bookbinder sooner rather than later - and make some small glue, it speeds things up
remember, you get guild quests cos you're in a guild .... your guild members should help each other .... if they can't or don't help each other, you're in the wrong guild ....
ATHTHEMANIAC
14.03.16, 16:51
Geordieman...have you never heard of a round trade....you sell cannon to a guildie for a fish and they sell u back the cannons for a fish .....simple..if u don't have any do they trades they other way around...give them a fish for cannon then give them cannons for a fish...:)....you in a guild so some one must have cannons...
only time u lose is when the quest states "pay x" of something...else all buying and selling quests are done this way :)
lordloocan
15.03.16, 11:13
The amazing thing is this thread, and several others, have been running since the changes yet BB haven't come back and said 'tough', or 'ok maybe we need to change these ones'. Just some idea of what is planned , or not, would be handy.
Geordieman
22.03.16, 11:14
aththemaniac- these were pay quests - my guild always happy to do round trades
Had to post this one...
The quest immediately after the free move event ended, I got the quest to move two hunters.
Oh the irony....
I can accept funny coincidences - I have trouble understanding how anyone thought that setting up that quest made sense.
Hate to burst the bubble on your good mood, but have you thought of what you would need to do if you got this quest two days on the trot.
Or more! You know how the quests get fixated.
Whole gq system still needs a complete overhaul, too many adv demands (how the heck am I supposed to "complete 2 adventures" in 25 minutes?) and dumb anomalies like being asked to produce 50 cannons when you're only Level 45! or produce codices in less time than the game mechanics can actually allow.
lordloocan
22.04.16, 09:30
Have to ''' love''' (Not) the make 750 advanced paper quest. Level 3 advanced papermaker, x3 buffed, will take about 18hrs to complete this. For the huge majority of players that simply isn't going to get done...
Posted this in another thread but thought would duplicate here (it covers both GQ and lvl75):
I have to say I really hate the new GQ. Broken for all but the really hardcore players.
Others will disagree - the system is now completely broken for anyone who plays casually (i.e. for less than 10 hours a day with the changes). I do about half of mine at lvl54. No way am I paying granite, mahogany or cannon to complete a quest. In fact, our guild has agreed not to. It takes thousands of G to build anything now, so to give away 100G for the privilege of a few guild coins..... really?
This also means that the lower level guild members don't get anywhere near as many coins as they should do. So they are being penalised.
Of course, this has knock on impacts - I have all that I need from the current list of items available to buy with guild coins. I will not be able to afford anything at the next change. Again, penalising the enjoyment of the casual player because the thoughts are only with uber players.
I'm all for change and challenge, but I have no chance. I would go as far as saying that the game is gradually being ruined for the more casual player.
I have already calculated that I will likely be dead before I get to lvl60, assuming I get to age 75. Part of me is asking why bother. I'm sure many others are thinking the same. So in all likelihood, the changes that have been made are having the opposite of the desired effect.
I'm sure some really enjoy them. I'm sure some have stayed because of them. There will be many many more that either stop paying (I haven't spent any real cash since the changes as the changes have made the game far less enjoyable for me) and plenty that stop playing as a result.
Yes, you can play the game at your own speed which is what sets Settlers apart from other online games. But apathy sets in when there is no longer a point to spending a few hours a day on a game when you need to spend three or four times that to achieve what you used to achieve before the changes.
Even being online for less than hr a day i can finish 70% of the quests in periods that happens- So the argument of hard core is a bit exaggerated at best. If you are on in the eary morning u can start whatever is needed and u can usually finish it fairly easy at night - even stuff like do 2 adventures is not hard if youa re willing to just buy the lootspots (and ofc get loot)
In the end the value of coin gathered will make even fairly substantial investments in finishing the quests worthwhile. Ofc not playing hardcore, you will need to accept that you can not reach same levels as someone who does- which includes same rate of completion of guild quests
Have to ''' love''' (Not) the make 750 advanced paper quest. Level 3 advanced papermaker, x3 buffed, will take about 18hrs to complete this. For the huge majority of players that simply isn't going to get done...
simple solution is to have the " waiting quest" used to show next days guild quest- that way people know exactly what to expect and plan accordingly. Would make revamp of the near impossible ones a whole lot less needed
And i prefer the system to not cater to the lowest common denominator but being an incentive to invest in improving production on your island to the maximum levels over the course of leveling up. Same way i liked the change where no weapons were included in loots anymore, just raw materials (and actually make it useful and needed to own the production buildings)
lordloocan
24.04.16, 18:10
simple solution is to have the " waiting quest" used to show next days guild quest- that way people know exactly what to expect and plan accordingly. Would make revamp of the near impossible ones a whole lot less needed
And i prefer the system to not cater to the lowest common denominator but being an incentive to invest in improving production on your island to the maximum levels over the course of leveling up. Same way i liked the change where no weapons were included in loots anymore, just raw materials (and actually make it useful and needed to own the production buildings)
Totally agree, but also see need for some realism as to how much time the vast majority actually spend playing. Just doing some basic maths even a level 6 advanced paper smith would take 9hrs to make 750 paper. Fine for those of us with the time/chance to login early in the day and then end the gq later in the day, but not for those who cannot do that.
The amazing thing is this thread, and several others, have been running since the changes yet BB haven't come back and said 'tough', or 'ok maybe we need to change these ones'. Just some idea of what is planned , or not, would be handy.
BB have already given you an answer
Some quests are just unbeatable in 24 hours!
We are aware that this could be the case. We are thoroughly collecting data to further improve this feature and re-balance the quests at a future date to make sure that they can be finished in time and everyone can enjoy this feature.
What are the plans for "the infamous quests that nobody wants to do"?
As previously stated, we will observe and evaluate thoroughly. With all the data we gather, we will determine which quests are not attractive enough to our players and worthy of their valuable time, and will be reworked in the future.
lordloocan
01.05.16, 09:19
BB have already given you an answer
We have progress, maybe. Do you have the link to where the section you pasted came from? I missed that in the maze of the forum.
Houri3_old
01.05.16, 09:42
Do you have the link to where the section you pasted came from?
There is a link in the quote - press the blue arrows next to the original poster's name to go to the original post.
today's quest is "the good generals" and i'm sorry BB but u've really let urselves down! overall the reworked gq's are good and I don't mind skipping the odd 1 but...
make 500 gunpowder, really? my powder hut is lvl5 and this is gonna take 10 hours. while I enjoy settlers a lot I do have to go to work, spend time with wife and kids, eat and sleep. apparently lower lvls have to pay cannons and xbows!
after spending all that time and effort reworking the gq's and making players happy, how did this slip thru the net?
game suggestion: delete this quest from the game
TabulaRasa
16.05.16, 14:35
just do not do GQ that day and everithing is right..... guild coins have no real value anymore as nothing special in the market :)
Curufindul
16.05.16, 15:11
Yeah, that's what we did in the end, not worth it at all.
just do not do GQ that day and everithing is right..... guild coins have no real value anymore as nothing special in the market :)
The fact that items got voted in implies that at least one group of players found them worthy of receiving a vote.
the main item is always gr8. I loved the farms this time around and I always buy the main item, don't know if any1 buys the other items tho
Some quests are just unbeatable in 24 hours!
We are aware that this could be the case. We are thoroughly collecting data to further improve this feature and re-balance the quests at a future date to make sure that they can be finished in time and everyone can enjoy this feature.
What are the plans for "the infamous quests that nobody wants to do"?
As previously stated, we will observe and evaluate thoroughly. With all the data we gather, we will determine which quests are not attractive enough to our players and worthy of their valuable time, and will be reworked in the future.
does this mean we can keep complaining here and not appear to be ungrateful trolls?
ok BB level 47 guildie has a guild quest to produce cannons, ???? how does he do that when u cant even get them till level 48, please correct me if im wrong
For my 2 cents today I'd like to mention the quest I received - the infamous 'move 2 hunters'. It must be the silliest one on the game. Why would I want to move buildings just for the sake of doing so? If I thought there was a more logical location I would have already moved them. I strongly suggest that quest should be removed entirely.
That's one of the easiest. You build a new one and shift it a couple of times.
That's one of the easiest. You build a new one and shift it a couple of times.
Easily done, I agree. But incredibly pointless.
Please can TSO stop giving cannon guild quests to those that can't even produce them!
I'm lvl 46 & it's lvl 48 for the cannon forge :-(
Please can TSO stop giving cannon guild quests to those that can't even produce them!
I'm lvl 46 & it's lvl 48 for the cannon forge :-(
If and when anyone gets this quest again, can they please post the quest name and possibly a screen shot
Thank you
Yes, please make sure the name of the quest is included.
I believe there are 2 quests fitting the description:
"Ready the cannoneers" and "Decorative weaponry"
The name of the quest is important in order to verify that the problem is reported (especially when more than one issue might fit the description).
Hi BB,
I got a GuildQuest today, that I can't do. I'm level 47, and was asked to "pay 25 cannons from my storage". I can't produce cannons yet :).
I have attached a screenshot showing the name of the quest, and my level.
Kind regards
kennethp
6797
MuffinMule
15.07.16, 18:04
This has been reported quite often over the last 2 years or so, you'll probably find numerous examples buried deep in the bug reports section or hidden away in that "verified bugs" black hole.
I agree, It is impossible to complete guild quests when you are a worker especially when you live in Australia/New Zealand, there aren't enough hours in the day.
Totally Unfair BB
I agree, It is impossible to complete guild quests when you are a worker especially when you live in Australia/New Zealand, there aren't enough hours in the day.
Totally Unfair BB
I live in New Zealand and don't have any problem with the guild quests - at least those I choose to do. Logging in before work in the morning is usually all the heads up I need to get any necessary production going or to prepare for a small quest. However that being said I so have a few distinct advantages that not everyone will necessarily have: 1) My wife plays as well so any necessary trades are simple and instant, 2) I can play on my laptop during lunch at work, 3) my work hours are very regular so scheduling is easier.
But I see two separate issues: There is the case that you can get a quest that is impossible to do based on your level and that's clearly a bug and BB has asked for screen shots and I'm certain they will address it. The other issue is that the timing of the quests is inconvenient to some. And the latter cannot be solved - since the game is played world-wide there will always be someone that will struggle against the timing. The only compromise I've heard is to let guild leaders control what the timing is based on the feedback of their members but I don't know how difficult that might be to code or implement.
I got a GuildQuest today, that I can't do. I'm level 47, and was asked to "pay 25 cannons from my storage". I can't produce cannons yet :).
You don't need to produce, you need to pay them. So you can buy them in TO or guild and then pay them. Whether that's profitable or not depends on the guildcoin reward in your guild, but that's a different question, you can do it.
Hi BB,
I got a GuildQuest today, that I can't do. I'm level 47, and was asked to "pay 25 cannons from my storage". I can't produce cannons yet :).
I have attached a screenshot showing the name of the quest, and my level.
Kind regards
kennethp
6797
Thank you for your very detailed report! The issue is now added to our database (screenshot included).
I agree, It is impossible to complete guild quests when you are a worker especially when you live in Australia/New Zealand, there aren't enough hours in the day.
Totally Unfair BB
There is still 24 hours to do them as there was only instead of them going active when the most of us sleep at 1am (UK time) they get renewed at 1pm possibly when your asleep. all it means is ok you may have 12 hours to complete them but same go's for us we cant always play set times, some can only play a hour or 2 a night (1 person i know instantly comes to mind like this) yet they still do their guild quests even if they have to ask for help or get a a DP ls or something for the 2 adventure ones. and isn't that the point its Guild Quests so surly if you need a help then guild should be able to help as its benefits you all with the more guild coins at final reward.
Curufindul
14.10.16, 06:18
Since it was asked for and this guild quest is not included, I am level 46 and I cannot do the guild quest "Rain of Gold"
https://s20.postimg.org/4eeomdq95/gq_cannons_46.png (https://postimg.org/image/4eeomdq95/)
I am level 46 and I cannot do the guild quest "Rain of Gold"
You can :) You can buy the cannons, or have them donated by guildies.
Curufindul
14.10.16, 14:55
If and when anyone gets this quest again, can they please post the quest name and possibly a screen shot
Thank you
Yes, please make sure the name of the quest is included.
I believe there are 2 quests fitting the description:
"Ready the cannoneers" and "Decorative weaponry"
The name of the quest is important in order to verify that the problem is reported (especially when more than one issue might fit the description).
You can :) You can buy the cannons, or have them donated by guildies.
With this, I'm not sure if you even read the thread.
With this, I'm not sure if you even read the thread.
I can read perfectly well thanks :P
Whatever previous responses have been, it remains incorrect to say that you CAN'T do that quest. You (and others) may think it unfair to be asked to pay something you can't produce yourself, but that is a different matter.
Curufindul
14.10.16, 18:14
I just quoted the response from the development team, not players, that's why I asked if you read that. Players may say whatever they want, but at least on this one, the devs admit it's a design mistake. I know I can do the quest by buying or begging, but when the dev team asks for reports, why not say something about it?
I just quoted the response from the development team ... the devs admit it's a design mistake ... the dev team asks for reports
Hmmm. Actually, you quoted responses from a MOD, and from the (then) Community Manager. There is no evidence that the Devs have said anything about this.
This one:
ok BB level 47 guildie has a guild quest to produce cannons, ???? how does he do that when u cant even get them till level 48, please correct me if im wrong
is however a real problem as it CAN'T be done, and I guess it would be helpful to have the requested details of that one, for reporting to the Devs.
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