View Full Version : Feedback about each guild quest after the revision
Borrowing this idea and thread title in its entirety from the German forum because it seems a useful one.
To paraphrase a portion of: BB_Orowa's original post (http://forum.diesiedleronline.de/threads/123398-Feedback-zu-den-einzelnen-Gildenquests-nach-der-%C3%9Cberarbeitung),
With the conversion of the guild quest system there are now various new or old-but-unfamiliar guild quests in the quest rotation for each guild, as well as the new 24 hour, 00.00 GMT, time limit for quest completion.
There has been a lot of discussion in various threads about the changes so it may be a little more organised and easier to follow if there is one thread devoted to actual game experience with specific quests.
Something like this:
Useful Information:
- Name of the guild quest
- Classification, such as: "(Almost) impossible" or "too hard"
- Objectives of quests (Possibly Screenshot)
- Why are the targets difficult to achieve?
Example:
QUEST NAME XYZ - Almost impossible:
For 2 days a guild quest was not made by a player. Today 500 gunpowder must be produced.
500 Gunpowder / Powder Mill lvl 5 = 100 x 2 = 50 x buffed (18min.30 sec) = 1110 minutes = 18.5 hours
Might also include player level and/or guild size to cover more bases, as appropriate.
Old, now removed, size brackets as a point of reference: [10 - 20 members] [21 - 35 members] [36 - 55 members] [56 - 100 members]
Since it seems BB are looking more closely at the quests now, now is probably a good time to weigh in. Or, if everyone's made their peace after a week of them, give it a miss. :D
So how come the community manager can post in german... but not in english for those who dont speak german?
lordloocan
01.02.16, 01:18
Maybe because Orawa plays the game at level 50+ and so sees the issues?
Well done on bringing this over Iolanthe.
lordloocan
01.02.16, 01:44
Guild quest: The Way Home, Subquest: Stranded, The Novel
Impossible for anyone who doesn't login close to the start of the quest. Similarly impossible when the same quest comes up just 8 days after 1st time.
Impossible to achieve as to make a codex requires the production of 10/15 manuscripts and thence 2/3 tomes in order to produce the codex.
So how come the community manager can post in german... but not in english for those who dont speak german?
This might be why we never get any feedback what so ever. BB only speaks German :(
It sucks and it gives me and I think many others the feeling that we talking to a door.
ViscountDaMoney
01.02.16, 19:04
I think the guild quests need sorting as there is to many that need you to do a adventure as our guild has had mostly adventures this week, now this stops us being able to do adventures of our own or we will have to let the guild down
+1 for 'The Way Home' - Make a codex. With a level 5 (unbuffed) bookbinder you need 16hrs to do this. So I have to log on before 8am to make sure I can do this one???????? And that's presuming I have the correct books in stock to make it. I have no problem with having the relevant stock of stuff. I'll make sure I hold 2 in stock but the time limit is a bit (very) tight.
yes i also have that prob, a lvl 3 bookbinder it will take me 3 days unbuffed, to make a Codex , this is a gr8 new system , but really BB??? need a reality check i guess
Guild quest: The Way Home, Subquest: Stranded, The Novel
On my level 6 bookbinder, without any starting book it would have taken 5x10h (5 manuscripts) + 12h (tome) + 14h (codex).
And I'm far from the maximum price for the codex, else it would have multiplied the make time.
I'm glad I had some books ready even if I didn't plan to make a codex.
We have to discover and document BB 'features' by ourselves once again and some of us have to use gems because they couldn't prepare properly.
Conclusion: please remove this 'make a codex' quest or at least replace it with a 'make a manuscript' one that would not require preparations that take more time than we have to do the quest.
Edit: Despite this issue, the new GQ system is great :)
Bluesavanah
02.02.16, 22:57
To me the quest The marble bridge, subquest robust foundations is a little excessive in it's demands. Depending on how your island is organised.
http://i.imgur.com/9d7YVHC.png
A marble mason at 5 produces around 350 marble per 12 hours, so to complete the quest in good time you probably need 5 or so marble masons at 5 double buffed. I'd prefer the quest to be acquire 2000 marble. On northisle I hardly ever build mines so I only have 2 marble masons, the game for higher level players is geared towards Arctic / industrial / special goldmines. I can still do the quest just about in 24 hours with 2 but tbh it's a pain.
Maybe the marble you can make in provisions house could be used also so the quest could read produce 2000 marble / Lonely Marble.
I don't mind The Marble Bridge, I think it's perfectly possible with buffs. But I agree lonely marble should count.
That said I don't mind the VLT quests either as working as a guild I think it's easy to get done.
Bring back 'waiting guild quest'. So we know we shouldn't start C/S/B/HLT or alibaba in the evening. Because finishing it and a vlt the next day is pretty hard for most lvl 50-55 players.
this is only my review of the matter but i suspect many will agree quests enlisted below need some trimming:
Main Guild Quest: A Wild Bet
Personal Subquest: Don't recal
Requirements: Fill meat with 10000, move 2 hunters.
Player level: 52
Complaint: moving cost - at lvl5 it's additional 500 marble + 500 gold coins per each move, taking into account many have a well organized placing it's back and forth to move them so the overall price jumps to 2k water + 3k fish + 2k marble + 2k gold coins which is pretty absurd.
Main Guild Quest: The Stormy Shores
Personal Subquest: Huff and Puff
Requirement(s): Pay 100 Granite from your storage. ~ Produce at least 500 Exotic Wood Plank(s).
Player level: 51-65
Complaint: Depending on the level of Exotic Sawmill this might be impossible or very close to it (just for info, per each level you can have +58/12h at best)
This one could be considered impossible as it's obvious you cant fulfill the task even with a x4 buff on a lvl1 building, should probably be "produce at least 300 planks"
Main guild quest: Retirement Plan
Personal Subquest: Surprise Party
Requirements: Produce 500 exotic planks and have 5 friends buff you with Aunt Irma's Gift Baskets
Player Level: 51-65
Complaint: See the previous one above, goes to the same basket
Main: The way home
Sub quest: Make a codex and pay 25 gold coins
Complaint: the GQ says enough for itself, even with a lvl6 bookbinder it takes 14 hours if you have the book ready, otherwise - forget it or gem it.
Main Guild Quest: The good generals
Personal Subquest: Ready the artillery
1) Produce 500 gunpowder
2) buy 300 exotic planks
Complaint: Produce 500 gunpowder, +39/12h at best per building level, i think it says enough...
Main Guild Quest: Rain of Gold
Personal Subquest: Royal Picnic
1) Pay 100 gold coins
2) Produce enough Golden Mug to obtain 100 coins
Complaint: Produce 100 coins in Provision house ? Are you serious ? it's 10.000 brew we need so we're able to make adventures and pay that granite when the next GQ pops up ! Absolutely ridiculous, even more than the pay granite ones...
Main Guild Quest: All the Shiny Roads
Personal Subquest: Brand New Signs
Requirements: Produce at least 2000 Marble, Pay 100 Exotic Planks from your storage
Level: 51-65
Complaint: Produce 2000 marble, in best cases (storehouse next to mason which is really next to his dedicated deposit) average production per building level is kinda modest +75/12h, taking that into account it is needed at least 4x lvl4 masons buffed with a x2 buff to meet the goal under 12 hours, IF you havent been caught up at the bad time and your deposits don't run out, obtainable but tricky because we cannot demolish the deposit to find it again, there are RPH marble refills available in the game but very unlikely one will use them, and certainly not the whole guild.
Main Guild Quest: The Mapmaker
Personal Subquest: Printouts
Requirements: Produce at least 1000 Intermediate Paper ~ Pay 200 Printing press letters from your storage
Level: 51-65
Complaint: Produce 1000 paper - it is +60/12h per building level at best, and it is asking for 1000, enough said...
Main Guild Quest: Fallen Army
Personal Subquest: Replenishing Weapons
Requirements: Produce at least 350 Titanium. Buy at least 100 Platinum ore by trading with other players
Level: 51-65
Complaint: Produce 350 Titanium, +43/12 per building level at best, requires at least level 2 smelter, friend buff (18h) of exotic basket to hit the goal (+387 total)
Some really leaving no time to do anything beside playing the TSO, isn't it ?
I think we have 2- 3- 4 treads already about this :)
I think we have 2- 3- 4 treads already about this :)
Not exactly. :)
The goal of the original, and the aim of this one, was to look at the different new requirements specifically and more objectively as people encounter them or look closely at their islands and their life schedules. I actually waited a week before c/ping the idea, it looked so straightforward and reasonable I was waiting for it go up globally. The other threads are definitely useful but seem often to lean a little more toward emotion rather than clear and defined statements of experience. While it's not wrong to say "I hate the new stuff! >:[" or "I looove the new stuff!" it may be a little more helpful to include all the reasons why and numbers to back up statements, if possible. It seemed it might be useful to have one thread for just that and the several other threads for the actual discussions.
So here are two that recently made me raise an eyebrow, for different reasons:
Main Quest: The Floating Island
Personal Subquest: The More the Merrier
Requirements: Produce at least 25 Aunt Irma's Gift Basket(s). ~ Produce at least 300 Brew.
Levels 51 - 65
The Irma's Baskets seem reasonable, even easy in a level 6 Prov. That's 2hrs 5min to produce and there is an opportunity to use them in another GQ. The "produce at least 300 Brew" is a total giveaway unless you buy all your brew, so much so I wondered if the number is correct. I don't mind easy at all, but this is very very easy.
With an individual reward of 19 guild coins BB has grouped the one above in the set of 'more difficult' quests while the next had an individual reward of only 13 and is apparently considered "easier":
Main Quest: The Way Home
Personal Subquest: Stranded: The Novel
Requirements: Produce at least 1 Codex/Codices. ~ Pay 25 Coins from your storage.
Levels 51 - 65
While the coins are easy peasy, I only barely managed the Codex with a Small Glue Buff and 12 minutes to spare. It takes more than 11 hours to start, produce, and collect a Codex with a level 6 Bookbinder and the most accessible buff, assuming you have the Tomes. Due to real life commitments if my timezone had been any earlier there's No Way it would have happened.
Basically, if BB are reviewing GQs *now*, and it appears they are, this is really a one time opportunity to get specific opinions in while the door is open, if requirements are changed it seems unlikely they'll be changed again any time soon.
On behalf of the lvl 46-50 group:
Main Guild Quest: Dagger island
Personal Subquest: Backup firepower
Requirement(s): Pay 25 Cannons from your storage.
Buy at least 5 Cannons from other players
Main Guild Quest: Rain of gold
Personal Subquest: Shooting gold
Requirement(s): Pay 20 Cannons from your storage.
Own 30 Cavalry
Main Guild Quest: Unique Prison
Personal Subquest: Reinforced Towers
Requirement(s): Buy at least 30 Cannons from other players.
Complete an adventure losing fewer than 50 Soldiers.
Main Guild Quest: The landlords
Personal Subquest: Decorative weaponry
Requirement(s): Pay 30 Cannons from your storage.
Use 2,800 Musk Deer Fragrance to refill a meat deposit.
Main Guild Quest: Fun With Snow
Personal Subquest: Friendly Deer
Requirement(s): Experience at least 2 new Adventures.
Sell at least 30 Cannons by trading with other players.
Main Guild Quest: The good generals
Personal Subquest: Ready the cannoneers
Requirement(s): Pay 40 Cannons from your storage.
Use 3,200 Musk Deer Fragrance to refill a meat deposit.
Main Guild Quest: The Yellow Caravan
Personal Subquest: Cannon Trade
Requirement(s): Buy at least 30 Cannons from other players.
Experience at least 2 new Adventures.
While you're at it BB, can you please look at those as well and think about levels 46 and 47 who can't make cannons ?
Its only 7 quests and you came up with a lot of new ones, for the new levels, already. Those shouldn't take long
Or else put cannons back in the loot ;)
Thejollyone
15.02.16, 17:22
I think ALL adventure quests should be changed from "do [specific adventure]" to just "[do any adventure]" - it still makes people work for their guild coins and would promote assistance/cooperation in the guilds
The Wizards:
[46 - 50] Honor the Wizards
Produce enough Golden Brew Mug to obtain 10 Coins.
Complete an adventure losing fewer than 50 Recruits.
Had a guy in our guild today who was running a VLT which takes him about 3 days. Basically this means the only way of completing is a loot spot where the owner has used militia instead of recruits, to make this worse the obvious loot spots are adventures which are also required for named adventures one of which is not available from the merchant the other can be brought with gems. This leaves somebody in the position of having to waste approx 500 militia just to help a guild mate complete a GQ.
The Wizards:
[46 - 50] Honor the Wizards
Produce enough Golden Brew Mug to obtain 10 Coins.
Complete an adventure losing fewer than 50 Recruits.
Had a guy in our guild today who was running a VLT which takes him about 3 days. Basically this means the only way of completing is a loot spot where the owner has used militia instead of recruits, to make this worse the obvious loot spots are adventures which are also required for named adventures one of which is not available from the merchant the other can be brought with gems. This leaves somebody in the position of having to waste approx 500 militia just to help a guild mate complete a GQ.
If the loot spot is done losing less than 50 recruits that would fulfill it (for the person doing the ls). It doesn't depend on what the adventure owner used.
If the loot spot is done losing less than 50 recruits that would fulfill it (for the person doing the ls). It doesn't depend on what the adventure owner used.
Unless the mechanic for quests has changed since the last time (years ago) when I had a lose less than quest then it's total losses for all players being less than the amount stated. For Achievments it's just the player with the achievment what counts and not the others on the adventure. If the quest mechanic has changed then I will be glad to hear about that.
One thing I am not known for is my memory, so I'm open to correction. The last I remember (and this is going back to such things as doing certain quests loosing less than x for achievements - Horseback had a couple?) it worked for you if met the criterion yourself. But that was achievements - perhaps this is different?
I could easily be mistaken on this so apologies if that is the case.
As Dorotheus has already stated, Achievements work differently in that respect.
For Quests, losses for all players count to determine success or failure of the task.
As Dorotheus has already stated, Achievements work differently in that respect.
For Quests, losses for all players count to determine success or failure of the task.
Duh - Dorotheus said that very clearly and I completely missed it and apologies to all. It's been one of those days.
Unless the mechanic for quests has changed since the last time (years ago) when I had a lose less than quest then it's total losses for all players being less than the amount stated. For Achievments it's just the player with the achievment what counts and not the others on the adventure. If the quest mechanic has changed then I will be glad to hear about that.
it has indeed been changed (without any notice from bb) some while back now. It used to be that all troops used by all players counted for the quest, but now it ONLY counts what you yourself have used. Great when doing quests saying 'lose less than', as a lootspot works fine. Used this myself and others in my guild.
it has indeed been changed (without any notice from bb) some while back now. It used to be that all troops used by all players counted for the quest, but now it ONLY counts what you yourself have used. Great when doing quests saying 'lose less than', as a lootspot works fine. Used this myself and others in my guild.
Thanks for clearing that up Kit.
this is only my review of the matter but i suspect many will agree quests enlisted below need some trimming:
Main Guild Quest: A Wild Bet
Personal Subquest: Don't recal
Requirements: Fill meat with 10000, move 2 hunters.
Player level: 52
Complaint: moving cost - at lvl5 it's additional 500 marble + 500 gold coins per each move, taking into account many have a well organized placing it's back and forth to move them so the overall price jumps to 2k water + 3k fish + 2k marble + 2k gold coins which is pretty absurd.
Main Guild Quest: The Stormy Shores
Personal Subquest: Huff and Puff
Requirement(s): Pay 100 Granite from your storage. ~ Produce at least 500 Exotic Wood Plank(s).
Player level: 51-65
Complaint: Depending on the level of Exotic Sawmill this might be impossible or very close to it (just for info, per each level you can have +58/12h at best)
This one could be considered impossible as it's obvious you cant fulfill the task even with a x4 buff on a lvl1 building, should probably be "produce at least 300 planks"
Main guild quest: Retirement Plan
Personal Subquest: Surprise Party
Requirements: Produce 500 exotic planks and have 5 friends buff you with Aunt Irma's Gift Baskets
Player Level: 51-65
Complaint: See the previous one above, goes to the same basket
Main: The way home
Sub quest: Make a codex and pay 25 gold coins
Complaint: the GQ says enough for itself, even with a lvl6 bookbinder it takes 14 hours if you have the book ready, otherwise - forget it or gem it.
Main Guild Quest: The good generals
Personal Subquest: Ready the artillery
1) Produce 500 gunpowder
2) buy 300 exotic planks
Complaint: Produce 500 gunpowder, +39/12h at best per building level, i think it says enough...
Main Guild Quest: Rain of Gold
Personal Subquest: Royal Picnic
1) Pay 100 gold coins
2) Produce enough Golden Mug to obtain 100 coins
Complaint: Produce 100 coins in Provision house ? Are you serious ? it's 10.000 brew we need so we're able to make adventures and pay that granite when the next GQ pops up ! Absolutely ridiculous, even more than the pay granite ones...
Main Guild Quest: All the Shiny Roads
Personal Subquest: Brand New Signs
Requirements: Produce at least 2000 Marble, Pay 100 Exotic Planks from your storage
Level: 51-65
Complaint: Produce 2000 marble, in best cases (storehouse next to mason which is really next to his dedicated deposit) average production per building level is kinda modest +75/12h, taking that into account it is needed at least 4x lvl4 masons buffed with a x2 buff to meet the goal under 12 hours, IF you havent been caught up at the bad time and your deposits don't run out, obtainable but tricky because we cannot demolish the deposit to find it again, there are RPH marble refills available in the game but very unlikely one will use them, and certainly not the whole guild.
Main Guild Quest: The Mapmaker
Personal Subquest: Printouts
Requirements: Produce at least 1000 Intermediate Paper ~ Pay 200 Printing press letters from your storage
Level: 51-65
Complaint: Produce 1000 paper - it is +60/12h per building level at best, and it is asking for 1000, enough said...
Main Guild Quest: Fallen Army
Personal Subquest: Replenishing Weapons
Requirements: Produce at least 350 Titanium. Buy at least 100 Platinum ore by trading with other players
Level: 51-65
Complaint: Produce 350 Titanium, +43/12 per building level at best, requires at least level 2 smelter, friend buff (18h) of exotic basket to hit the goal (+387 total)
Some really leaving no time to do anything beside playing the TSO, isn't it ?
is there any quests thats not too hard for you? from your list i agree produce codex and produce 500 powder to be little too hard.
Bluesavanah
18.02.16, 14:37
is there any quests thats not too hard for you? from your list i agree produce codex and produce 500 powder to be little too hard.
Urgh seems to represent the vast majority of players just getting into the level 51-65 bracket, they play for fun. Their Island was perfectly capable of getting to 50 if somewhat slowly. The vast majority of buildings in the epic category are probably level 3 or 4, some they might not of got past level 1. Granite is still a luxury item so it is used carefully and with consideration. They all know that they will need to save quite a bit back for when they get to elite buildings. Virtually all the quests he has listed are problematic to average players.
You and I might not struggle at all but there will be many that do, some have even been kicked from guilds, others have left because of the added pressure the quests are causing. When something that is supposed to be a small part of the game starts to dominate your every playing second it is bad and should be addressed.
The lights are going out on large chunks of my friends list and not returning and my friends list is vast, this should not be just another nail in the coffin for this game.
Main Guild Quest: The Landlords
Personal Subquest: The Hardest Swords
1/ Pay 50 Damascene swords from storage
2/ Complete VLT
Both tasks are green all I have to do is click the button but am refusing to do that due to rewards offered not covering the value of the goods donated to BB's trash can.
Our guild has 24 members, most have limited online time, some are long term afk.
Since the new system was introduced GQ completions have fallen off dramatically.
Currently the reward I stand to make from clicking the 'complete' button is 15ggc for doing my bit and 27ggc from the multiplier.
I've had a trade up for hours offering all 42ggc I would get from completing this GQ for the 50 Damascene swords it's going to cost.
No takers, proving the reward is under the market value of the goods I stand to lose.
The VLT was done due to a ls being offered at just the right time (Before the GQ rollover)
Only 5 out of 24 have done todays GQ all of them are players lvl 45 or under. Higher lvl players seem to be leaving the GQ's due to costs/rewards ratio or the time constraints of their tasks do not fit with their time online.
Bluesavanah, in defence of my last comment to Urgh. i am part of that vast majority of players i leveled to 51 maybe 2 weeks ago, and dont even own a gempit so most quests are doable to us newer players if you have basic buildings at decent lvl. i just got annoyed that he seemed to complain every since quest, i agree there are some ridiculously hard ones. and why ppl are leaving this game because gq's i dont understand, coins arent the whole game and they can always form a guild that do not take stress about guildquest
Bluesavanah
19.02.16, 13:47
Bluesavanah, in defence of my last comment to Urgh. i am part of that vast majority of players i leveled to 51 maybe 2 weeks ago, and dont even own a gempit so most quests are doable to us newer players if you have basic buildings at decent lvl. i just got annoyed that he seemed to complain every since quest, i agree there are some ridiculously hard ones. and why ppl are leaving this game because gq's i dont understand, coins arent the whole game and they can always form a guild that do not take stress about guildquest
I agree players should move on if their guild is putting undue pressure on them to complete the GQ all the time, I personally operate a system where folks can miss quests and only ask that they endeavour to be able to do them in the weeks and months ahead. But I do think this is not an easy decision people have formed friendships over the years inside guilds and faced with letting the guild mates down daily basis they have two choices, change guilds or walk away and some have taken the latter choice. I don't think this is good for the game over something as trivial as a few ggc.
Bluesavanah
19.02.16, 14:58
The next vote is out and it's terrible imho suddenly every single GQ looks too expensive.
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