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Budgy
03.01.16, 13:29
I'm not buying gems and I'm barely spending gems because the prices are insane. BB wants to make money in big chunks and that scares away a lot of potential buyers.

I have saved up 7k gems now, because I think all things in the merchant are overpriced or not useful enough for the amount of real money required.

Because of the high price I want to maximize the usefulness of premium, ergo doing lots of adventures. I play this game everyday, but I don't have the time to be online much on weekdays. So the usefulness is very low on weekdays. I'm not spending 800 gems for a week of premium if can only make use of it 2-3 days effectively.

However
I would burn through my 7K gems in a year or less if I could buy 1 day of premium for 100-125 gems. (Or 12 h for 60-70 gems)
And after that I would be very much tempted to buy additional gems.

An other option would be to cut the price of gems and/or the in-game prices with 50-80%

lordloocan
03.01.16, 18:35
Totally agree Budgy. BB are really missing a business trick. Sell items for small numbers of gems and players will slowly eat away their stash and then need to buy more gems for real cash. At the moment they seem to focus on single large purchases such as endless copper mines etc. If there was a 1 day premium option for say 140/150 gems players would buy them regularly.

Mannerheim
03.01.16, 19:00
They probably aren't selling em as it would overall mean less sales for the bigger premiums, less "dedication" to the game and people could even do it with weekly gems with no investment to the game. Just like it happens with star coin 1d premium; people buy one and use it only when they have troops maxed out and adv ready for finish for max benefits. There was a 3 day premium available as limited offer once but haven't seen it again after that one time.

Bluesavanah
04.01.16, 17:38
There have been many debates about this in other threads, on a previous Christmas event they did put 3 day premium tokens in. Kind of a shame they didn't make it into this years event. At least they are more suited to the casual weekend player, can't ever see a 1 day token making an appearance because people just wouldn't buy the longer ones, that being said a compromise could be reached by BB offering a bag of star coins for gems, but I doubt the price would be favourable. But that would give you the option to buy 1 day tokens from the epic part of the merchant or buffs if you so choose.

Narcil
04.01.16, 18:20
they aren't interested in you spending your weekly free gems on premiums cuz no revenue and it devaluates premium time.

also 25euros for 1 year of premium isn't insane, its cheap entertainment actually. yes that was during the 300% sale. the price are high if there are no sale yes but they do 200% at least once a month. get a job? 25 euros is like 2-3 drinks...

Budgy
05.01.16, 11:42
they aren't interested in you spending your weekly free gems on premiums cuz no revenue and it devaluates premium time.

also 25euros for 1 year of premium isn't insane, its cheap entertainment actually. yes that was during the 300% sale. the price are high if there are no sale yes but they do 200% at least once a month. get a job? 25 euros is like 2-3 drinks...

What is wrong with devaluating premium. BB wants to sell gems so the more people on premium the better. Reduce the weekly bonus to 50 gems and ask 150 if they have to.

25 euro's with 300% gives 14400 gems, not 20K. Therefor I have to spend 50 euro's. (again no intermediate option)
This is not about how much money I have. It is about what I get for it.
(And what are you drinking for 10 euro's a drink?:))

The point is that everything related to gems is overpriced. The only way people are going to spend gems if they get value for money.
Reduce the prices OR give more options so no gems are wasted (a full week of gems while people are working).

topgearfan
05.01.16, 15:22
1 day premium is one of few things people would overpay for. not insane amounts of course but 200 (maybe 250) gems would create a lot of sales that otherwise would not happen.

Dorotheus
05.01.16, 18:32
What is wrong with devaluating premium. BB wants to sell gems so the more people on premium the better. Reduce the weekly bonus to 50 gems and ask 150 if they have to.

25 euro's with 300% gives 14400 gems, not 20K. Therefor I have to spend 50 euro's. (again no intermediate option)
This is not about how much money I have. It is about what I get for it.
(And what are you drinking for 10 euro's a drink?:))

The point is that everything related to gems is overpriced. The only way people are going to spend gems if they get value for money.
Reduce the prices OR give more options so no gems are wasted (a full week of gems while people are working).

Please don't be so selfish.

Nogbad
06.01.16, 03:11
Well, they shot themselves in the foot on 25/11/14 as far as the longer premium periods were concerned. I had the 1 year option active on 5 servers and they nerfed the loot in adventures. made the last 5 months premium absolutely worthless. :(

procell
02.02.16, 17:38
Since the big change in levels it has become increasingly difficult to obtain 1 Day Premiums. There is a marked difference between older players who had time to amass a stock of star coins etc and those who recently reached the higher levels. This has created a big divide in the have's and have not's. Whilst I agree that those spending money to buy gems should get an advantage there is no reason why those who prefer to play without should be blocked at every turn from progressing. The 1 Day Premium was one way that we were able to gain a little extra from the hard slog of endless VLT. A 1 Day Premium started on Monday would last almost 2 days due to maintenance and allow us to make full use of it. Now we do not get star coins so cannot buy them so often and when we do most of it is wasted due to the need to sleep during the 24 hours it runs.

May I suggest that short term premiums be made available for another resource such as beans or stalks and that it last say 32 hours to give 8 hours rest during the period. That would go some way to making the game more inviting to those who have only just got to the level where huge xp is needed to level up.

Merged

Valinare
02.02.16, 18:10
I totally agree - with a little suggestion: premium time can be 24 hours (like before) but it can be same as time of playing the game actively - 24 hours while ONLINE. This way (depending of how much time we can spend in game) we can use it 4x 6h or 12x 2h letting us rest, work, sleep as well.

Thejollyone
02.02.16, 18:18
I totally agree - with a little suggestion: premium time can be 24 hours (like before) but it can be same as time of playing the game actively - 24 hours while ONLINE. This way (depending of how much time we can spend in game) we can use it 4x 6h or 12x 2h letting us rest, work, sleep as well.

I think this is just not realistic. 1 day prem is 24 hours prem, its up to you to make the most of it, prepare for it and stay logged in for it... Otherwise, my 12 month prem could extend to nearly 3 years with sleep etc

Valinare
02.02.16, 18:27
Sorry, but I am not talking about ALL prems, but only about the 24 hours one :)

Thejollyone
02.02.16, 18:30
But cant you see how I would feel having spent 20k gems then? It would make a mockery of it all..

inyi
02.02.16, 18:36
But cant you see how I would feel having spent 20k gems then? It would make a mockery of it all..

nice one :)
besides what Thejollyone said already, why is it not fair older players have an adventage by their already collected starcoins ?
They waited for new levels for a long time, kept doing adventures and got starcoins as reward.
Maybe those starcoins should have been converted back to xp ?
Now that would make other say it's an unfair adventage.
You forget they got starcoins instead of xp

Nogbad
02.02.16, 18:40
But cant you see how I would feel having spent 20k gems then? It would make a mockery of it all..

Exactly how I felt in Nov 2014 when 7 months into my 1 year premium, the loot got taken out of adventures. 8-9k gems down the drain.
Can see the original point of the OP though, with the change to star coins there should be another route available to obtain the 1 day Prems now.

The later point does highlight another problem though, originally the Premiums were adjusted to take into account the estimated maintenance time, hence 180 days and 360 days for 6 months and a year respectively. Perhaps now they should be reworked to the latter time frames?

Thejollyone
02.02.16, 18:48
yep the OP has a point, but as Inyi also said, we lost xp to get valueable starcoins that were in turn (as an option) exchanged for prem days...

It does need a good rethink but it has to reflect the effort put in by a player vs just spending beans and/or trading for them. I refer to this (http://forum.thesettlersonline.com/threads/32527-Allow-us-to-buy-star-coins)post.

procell
02.02.16, 19:40
I can understand the sentiments of those who have bought gems and agree that removing things from loot after they have spent real money on premiums is like stealing something. What I am trying to say is . You need xp to progress and the mini quests give very good xp but we are only getting a single quest for every FT we complete if we are lucky. More often than not we get a few beans and a bit of granite. The rest is just clutter for the stores. On rare occasions we get a follow up FT but again we get single loot from it. So in effect we lose out twice. Even a 2 hour prem that allows us to do 2 ls and complete an FT we have prepared would be useful.

Dorotheus
02.02.16, 20:45
Firstly you forget the older players got there before Prems were implemented, this makes them a luxury item not a necessity. Secondly as is with normal with these sort of threads the forgotten 3rd group of players is not mentioned, as a member of that group I can tell you the issue you say you have, is a non issue for the 3rd group.

The biggest problem I can see how ever is the fact that when Premiums were made tradable BB had to withdraw the idea on short notice due to exploitation, any means of obtaining prems with trade items has to avoid the same pitfall to be viable.

The next biggest problem I can see is it would place control of premium prices in the hands of the big traders in a indirect manner, this would not be to the benefit of the group your trying to help.

procell
03.02.16, 00:39
As with the current system 1 day prems are restricted to 1 a week I do not see it causing any major upset in the price of other resources. They should never be made tradable as a resource anyway.

All I am asking is a fair crack of the whip!

Qualan
04.02.16, 07:59
Sorry, but I am not talking about ALL prems, but only about the 24 hours one :)

Amazing- you want extra advantages for people not spending money on the game over the ones that do spend money - cause otherwise it is unfair?

Do you really hear yourself talking?

Qualan
04.02.16, 08:08
Firstly you forget the older players got there before Prems were implemented, this makes them a luxury item not a necessity. Secondly as is with normal with these sort of threads the forgotten 3rd group of players is not mentioned, as a member of that group I can tell you the issue you say you have, is a non issue for the 3rd group.

The biggest problem I can see how ever is the fact that when Premiums were made tradable BB had to withdraw the idea on short notice due to exploitation, any means of obtaining prems with trade items has to avoid the same pitfall to be viable.

The next biggest problem I can see is it would place control of premium prices in the hands of the big traders in a indirect manner, this would not be to the benefit of the group your trying to help.

Trading premium imo is not exploitation per se- The big hole in the system was the fact that the premium could be bought with the weekly free gems as well- meaning a multitude of smurf acounts could yield plenty of premium- Probably the sheer amount of star coin influx at the time didn;t help either, it means people can sell on their star coin premium

A mechanism for premium days to be traded in game (only from store bought gems or vouchers) would be great - both for the playerbase and for BB as more players would find access to premium (as they would not buy gems whatever) and BB sells more gems to people willing to spend the money on the game

The fact that are differences bewteen player/playergroups is nothing new- Try joining WOW now- i bet you would be back of the line with many a thing and won;t be keeping up with the joneses for a loooong time and catching up with the top would be impossible. If you join a game late- you will be missing out on some things as it is already history- don;t expect gaming companies to adress those differences and give you a cheap or free ride to catch up with the pack

god666
04.02.16, 09:16
Since the big change in levels it has become increasingly difficult to obtain 1 Day Premiums. There is a marked difference between older players who had time to amass a stock of star coins etc and those who recently reached the higher levels. This has created a big divide in the have's and have not's. Whilst I agree that those spending money to buy gems should get an advantage there is no reason why those who prefer to play without should be blocked at every turn from progressing. The 1 Day Premium was one way that we were able to gain a little extra from the hard slog of endless VLT. A 1 Day Premium started on Monday would last almost 2 days due to maintenance and allow us to make full use of it. Now we do not get star coins so cannot buy them so often and when we do most of it is wasted due to the need to sleep during the 24 hours it runs.

May I suggest that short term premiums be made available for another resource such as beans or stalks and that it last say 32 hours to give 8 hours rest during the period. That would go some way to making the game more inviting to those who have only just got to the level where huge xp is needed to level up.

wow if you think not spending money on this game slows you down take a look at something like wartune then come back here and see if your still complaining lol

Dorotheus
04.02.16, 18:32
Trading premium imo is not exploitation per se- The big hole in the system was the fact that the premium could be bought with the weekly free gems as well- meaning a multitude of smurf acounts could yield plenty of premium- Probably the sheer amount of star coin influx at the time didn;t help either, it means people can sell on their star coin premium

I don't recall BB revealing how they was exploited, just that they was withdrawn because of it. Given the short period they was available no smurf accounts could have been created to use in the manner you suggest, that's not to say existing smurf accounts could have been used in this manner but we will never know for a fact if they was.


A mechanism for premium days to be traded in game (only from store bought gems or vouchers) would be great - both for the playerbase and for BB as more players would find access to premium (as they would not buy gems whatever) and BB sells more gems to people willing to spend the money on the game

That they was exploited appears to be the reason why BB has not repeated the experiment.




The fact that are differences bewteen player/playergroups is nothing new- Try joining WOW now- i bet you would be back of the line with many a thing and won;t be keeping up with the joneses for a loooong time and catching up with the top would be impossible. If you join a game late- you will be missing out on some things as it is already history- don;t expect gaming companies to adress those differences and give you a cheap or free ride to catch up with the pack

Your missing my point entirely. Without luxury items there is nothing to entice those who pay their way through a game. By making said luxury items commonplace you kill the revinue stream that BB demands to keep the game running. I was just pointing out Premiums are such a luxury item.