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View Full Version : Possible improvements to the current Guild Quest system



hurricane60
23.01.16, 10:31
Without getting into the specifics of the Quests, especially for players who can only play of an evening or a morning ( because of real life i.e. work ) there is 3 things that would make this system of Guild Quests go much more smoothly for a lot of players and they are:

1: Get rid of the tick and let them auto complete.
2: A waiting Quest so we can plan ahead.
3: When a quest requires us to produce something and we are already producing that resource then what we are producing should count from when we receive the quest, not from when we log in.

One complaint for now, is the fact that the cost to complete with gems has risen to a ridiculous level and B.B. will lose out on it, where in the past it was occasionally used I doubt if it will be again.

TabulaRasa
23.01.16, 12:25
The new guild quest system is great but the new introduced quests are totally non sense and not good thing for the game.

Please bring back the OLD quests as we had before the change!

inyi
23.01.16, 12:50
3: When a quest requires us to produce something and we are already producing that resource then what we are producing should count from when we receive the quest, not from when we log in.



that happens already


The new guild quest system is great but the new introduced quests are totally non sense and not good thing for the game.

Please bring back the OLD quests as we had before the change!

new quests are only for the new levels.
The other *new* quests were already there, only for different sized guilds
they are all listed here :
Guide-Guild-Quests-and-requirements (http://forum.thesettlersonline.com/threads/26271-Guide-Guild-Quests-and-requirements?highlight=pets)

Urd123
24.01.16, 07:33
that happens already



new quests are only for the new levels.
The other *new* quests were already there, only for different sized guilds
they are all listed here :
Guide-Guild-Quests-and-requirements (http://forum.thesettlersonline.com/threads/26271-Guide-Guild-Quests-and-requirements?highlight=pets)

You are wrong. The quest starts calculating you porduction at the time you log on.

My advanced paper-mill was woking and as you can see it is not 2 AM.
http://prntscr.com/9u3848

Not that it really matters - 100 fittings are worth a lot more than 50 - 70 guild coins, not going to finish this one.

All 50+ in my guild get this today and I doubt anyone will do it,- so what is the point ? - Better as it was before and we could just delete this quest and move on.

Dorotheus
24.01.16, 09:27
You are wrong. The quest starts calculating you porduction at the time you log on.

My advanced paper-mill was woking and as you can see it is not 2 AM.
http://prntscr.com/9u3848

Not that it really matters - 100 fittings are worth a lot more than 50 - 70 guild coins, not going to finish this one.

All 50+ in my guild get this today and I doubt anyone will do it,- so what is the point ? - Better as it was before and we could just delete this quest and move on.

No need to delete with the new system, now you move on automatically.

Kit_
24.01.16, 09:39
You are wrong. The quest starts calculating you porduction at the time you log on.

My advanced paper-mill was woking and as you can see it is not 2 AM.
http://prntscr.com/9u3848

Not that it really matters - 100 fittings are worth a lot more than 50 - 70 guild coins, not going to finish this one.

All 50+ in my guild get this today and I doubt anyone will do it,- so what is the point ? - Better as it was before and we could just delete this quest and move on.

actually i find many people under estimate the worth of their guild coins and assume the quests aren't worth it.
100 book fittings according to TO at time of writing are worth 275-300 gc
50 guild coins are worth minimum 400gc
so you can make a profit on that quest

Urd123
24.01.16, 09:56
No need to delete with the new system, now you move on automatically.

Yes we have moved on. I used to like Guild quests - now I just hate them and they make me wonder if I want to keep playing this game. Without guild it is simply too boring.

Mortallicus
24.01.16, 10:51
Yes we have moved on. I used to like Guild quests - now I just hate them and they make me wonder if I want to keep playing this game. Without guild it is simply too boring.

They have only been running coming up to a week on Tuesday and BB have made it clear its a work in progress. I think they need to see more constructive ways of improving them then all our moaning :D

The production quests where you already have the chain running might be bugged as sometimes it takes into account what you produced before you come online. Unless its triggered by someone visiting or buffing your isle as well. We need this clarified as it makes all the difference.

If isles need to be buffed i will buff everyone in my guild at 12.01 a.m. gmt with a fish platter :D (would have to wait till they change the from 2 a.m.)

inyi
24.01.16, 12:38
You are wrong. The quest starts calculating you porduction at the time you log on.

My advanced paper-mill was woking and as you can see it is not 2 AM.
http://prntscr.com/9u3848

Not that it really matters - 100 fittings are worth a lot more than 50 - 70 guild coins, not going to finish this one.

All 50+ in my guild get this today and I doubt anyone will do it,- so what is the point ? - Better as it was before and we could just delete this quest and move on.

as i have said here (http://forum.thesettlersonline.com/threads/32456-Feedback-Guild-Quest-Rework-Dev-Blog/page7) mine was almost completed when i signed in.
So my guess is the counter starts running as soon as someone visits your island, when the new gq starts

vigabrand
24.01.16, 17:36
100 book fittings according to TO at time of writing are worth 275-300 gc
50 guild coins are worth minimum 400gc
so you can make a profit on that quest

think bb are trying to tell us its not all about profit, settlers can just be for fun!

Tina4321
24.01.16, 17:38
think bb are trying to tell us its not all about profit, settlers can just be for fun!

+1 :)

Bluesavanah
24.01.16, 17:59
think bb are trying to tell us its not all about profit, settlers can just be for fun!

Personally I think they are trying to tell us if your friends don't log in today gkick them.

Urd123
24.01.16, 22:34
think bb are trying to tell us its not all about profit, settlers can just be for fun!

Well I kind of feel it is just the opposite. They tell us settlers is just for those who sit in front of screen 24-7,- let us just kick those who have a life besides playing.

gibbletz
25.01.16, 23:29
Re-think
Quests that are near impossible eg:Bookbinder ones etc
Quests that are too costly to make them worth doing eg:repeatedly paying out high end weapons etc etc
Quests that are too stupid for words eg:move 2 hunters...WHY would anyone consider this a 'quest' that will be repeated time and again in future
The reward system, the gaps between big and small guilds rewards are disastrous 10/75 to 99/263. only way to compete is to join a big guild.
Small guildies are expected to pay out the same but for a tiny reward compared to bigger guilds
The guild system is creating more issues every time there is an attempt to improve it. Get it right or scrap the whole thing.

Xibor
25.01.16, 23:42
Re-think
Quests that are near impossible eg:Bookbinder ones etc
Quests that are too costly to make them worth doing eg:repeatedly paying out high end weapons etc etc
Quests that are too stupid for words eg:move 2 hunters...WHY would anyone consider this a 'quest' that will be repeated time and again in future
The reward system, the gaps between big and small guilds rewards are disastrous 10/75 to 99/263. only way to compete is to join a big guild.
Small guildies are expected to pay out the same but for a tiny reward compared to bigger guilds

I agree. The quests need to be reconsidered overall.

~~~

After giving the coin reward some more thought, I see two different issues:

What should the reward be individually for a particular quest?
What should the guild get for those who participated?

I think the first should be strictly based on the difficulty of the quest. The coin reward should be scaled on how hard that is to achieve - and the reward the same for every player - regardless of this size of the guild. If you have to give up a certain amount of rare resources the reward should be the same for everyone who gets that quest and completes it.

The second should be based on the size and participation of the guild overall. This rewards guilds with a high level of participation, and yes benefits the larger guilds but it's harder for them to get a higher level of participation.

If I have to surrender some rare resources it shouldn't matter how big the guild I'm in is. It still cost me the same as another player in a large guild.