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View Full Version : Killed bears reappear to fight again!!!



ATHTHEMANIAC
15.02.16, 03:30
i am playing a betrayed little tailor and doing 1st boss....2 waves,,,
1st wave is 222b+28lb...i have battle report showing it kills 46 bears.......prntscr.com/a3eecy

but when 2nd wave atks the bears have all come back..?? prntscr.com/a3eeqb

what kinda cheating bull is this!!!!

clearly the bears were killed as screen shot shows...and the game cheated by putting them all back for 2nd atk..this cost me 148 cannons...

instead of add more stupid stuff to game maybe the lazy devs should be fixing these sorta bugs!!!!!

Xibor
15.02.16, 03:32
I haven't heard of that, but there appears to be a bug in your print screen posting...

ATHTHEMANIAC
15.02.16, 03:46
? maybe 2nd one did'nt show because of dots...have removed them now

Xibor
15.02.16, 03:52
i am playing a betrayed little tailor and doing 1st boss....2 waves,,,
1st wave is 222b+28lb...i have battle report showing it kills 46 bears.......prntscr.com/a3eecy

but when 2nd wave atks the bears have all come back..?? prntscr.com/a3eeqb

what kinda cheating bull is this!!!!

clearly the bears were killed as screen shot shows...and the game cheated by putting them all back for 2nd atk..this cost me 148 cannons...

instead of add more stupid stuff to game maybe the lazy devs should be fixing these sorta bugs!!!!!

It looks like the above to me (and they are not links).

However I could cut the address out and paste it into a browser window and see the screen shots. It does appear odd, the first fight does show bears being killed. I can't think of anything that would account for it, and I've never heard of that before.

Since you have screen shots, have you considered opening up a support ticket? It's unfortunate there is no date/time on the battle report but at least you do have some evidence.

TheVictorious
15.02.16, 12:08
This happened to me yesterday in SLT in strange way, I did assassins kill in camp have 90 roughneck and 110 bows, the 90 roughneck killed, and only 110 bows left, the cavs must kill them with no lose, this happened because intercept happened to me so I tried to save troops, but I lost some elites and cavs and soldiers (must lose nothing) but in battle report I see the 90 roughneck returned back, so I just lost (wasted) my assassins also !

Xibor
15.02.16, 20:28
OK That's scary :(

This makes me want to send waves one at a time and check the remaining troops in the camp each time, instead of sending waves all at once. I wonder if the mouse-over of the camp shows the kills after the 1st attack?

TheVictorious
15.02.16, 21:56
OK That's scary :(

This makes me want to send waves one at a time and check the remaining troops in the camp each time, instead of sending waves all at once. I wonder if the mouse-over of the camp shows the kills after the 1st attack?

when i hover camp i saw the troops killed

Xibor
15.02.16, 22:07
when i hover camp i saw the troops killed

Even MORE scary

aklbr
25.02.16, 11:48
i am playing a betrayed little tailor and doing 1st boss....2 waves,,,
1st wave is 222b+28lb...i have battle report showing it kills 46 bears.......prntscr.com/a3eecy

but when 2nd wave atks the bears have all come back..?? prntscr.com/a3eeqb

what kinda cheating bull is this!!!!

clearly the bears were killed as screen shot shows...and the game cheated by putting them all back for 2nd atk..this cost me 148 cannons...

instead of add more stupid stuff to game maybe the lazy devs should be fixing these sorta bugs!!!!!

this is not a bug it is a feature; it is the result of incompetent queue implementation; it happens on intercepts - the intercept (especially with withdraws) will trigger the queue to ignore the first operation; I can replicate it at will in VLT and not only

SmurfAsH
02.04.16, 18:21
this is not a bug it is a feature; it is the result of incompetent queue implementation; it happens on intercepts - the intercept (especially with withdraws) will trigger the queue to ignore the first operation; I can replicate it at will in VLT and not only
For me it's been the other way around - a retreat from a camp already fighting will trigger that said camp to ignore queue and start intercepting.
http://fs5.directupload.net/images/160402/xso2rirr.png
First intercept (and lost battle, but second attack).
http://fs5.directupload.net/images/160402/e9yvdbxj.png
Second intercept (and lost battle, but third attack)
http://fs5.directupload.net/images/160402/mucpnmbg.png
First attack (but last lost battle)
http://fs5.directupload.net/images/160402/5kcgqw7q.png
http://fs5.directupload.net/images/160402/gotb5dic.png

James74
16.04.16, 16:19
I've just had the same issue on VLT - last sector, 120 royal longbowmen.

first suicide wave :-

before prnt.sc/at02ed
after prnt.sc/at03hu

MG attack :-

before prnt.sc/at03y6
after prnt.sc/at044a