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Colyx
22.02.16, 13:45
With the upcoming change that disables removing bushes in order to get more building space, I'd love to see a few fixes regarding this matter. There are a few spots on the home island that can not be used for building placement, no matter how buildings are arranged. Here are six spots that are the most annoying imho.

1. This one is left of the Major's House. Below you can see one 2x3 and a 2x2. There would be enough space to have at least a 2x3 or two 2x2, yet there is only space for one 2x2 building.

https://i.imgur.com/2ZHzWtd.jpg


2. Next one is on the right side of MH. Actually this one is just missing a tiny 1x1 tile in the lower left corner which is blocking this entire area. Nothing there on the terrain that would justify this.

https://i.imgur.com/WLsKp1q.jpg


3. While I can understand that the upper spot (blue circle) probably can't be used due to being too close to the river bank (which in other areas of the island is not a problem at all [examples: (1) (https://i.imgur.com/Ei92xM8.png), (2) (https://i.imgur.com/5lGbmy5.png), (3) (https://i.imgur.com/qBClAqV.png)] - just in this particular case), the lower spot (red circle) is not blocked by anything at all. Yet building placement is not possible.

https://i.imgur.com/mXXcSAd.jpg


4. This one is just a 1x2 dirt patch interrupting the perfect alignment of buildings. Not sure why things like this are blocking, since other areas with much bigger dirt patches are not a problem at all.

https://i.imgur.com/WjCt4kz.jpg


5. Another dirt patch, one of the bigger ones - blocking 1x2 area again. In fact, you can clearly see that everywhere else around this patch other dirt patches are not a problem at all.

https://i.imgur.com/7yjLXbG.jpg


6. And this one ofc, blocked by a huge pile of nothing.

https://i.imgur.com/MMsTQZx.jpg


Most areas that can not be used are blocked by trees, but with smart placing almost 85% of the terrain can be used effectively. Actually, that can be seen as some kind of challenge, finding the best spots and turning them into efficient production areas. Some spots blocked by trees are a real pain, since they block areas in a very stupid way - which compared to others is somewhat illogical.

I'm ok with those flaws, but I'm not ok with the areas indicated above. There is not a single patch that is affected by bushes or trees, it's all just a result of hasty work done. It seems building space is being removed for reasons, despite people asking for more - yet bugged areas that have been there from the start are not being fixed.

As a community who is just paying your income and keeping this game alive we don't have any rights and can't demand anything, since we are just simple customers. You could even shut down everything and delete all accounts, you just need a "reason" to do so and no one could do anything against it. But as developers you could at least try harder to make this game a better experience, not by only adding new things that can be bought with gems - but also giving some love to the people by fixing simple things - just like these small patches, especially since you decided to disable bush removal.

From experience I know this suggestion will never be considered and patched, but at least I can blow off some steam about it. So thank you very much for letting me write my thoughts on your forums, where no one really cares about feedback as long as gems are being sold.

mrnjau
22.02.16, 20:00
http://i.imgur.com/Yc2Q8S1.png

There were 2 nobles. I just want to place gingerbread houses, but suddenly lost the possibility ...

TheVictorious
23.02.16, 08:06
+1
A lot of places in s6 and s3 too, I hope they remove some bushs too.

brumpunk
23.02.16, 10:05
http://i.imgur.com/Yc2Q8S1.png

There were 2 nobles. I just want to place gingerbread houses, but suddenly lost the possibility ...

I have this too, when the iron mines are to the left and right you can place a building but when it moves to the centre the space is taken by the space needed for a mine to be built.

Sharpielein
23.02.16, 10:24
I had a problem with s2 where I had a White Castle next to my Storehouse between the Copper Mines (regularly built, no shrubbery removal etc.)
Moved the Castle to place a Gingerbread House - no free place, couldn't move the Castle back. Lost 1 build spot. Not funny.

Sir_Galavant
23.02.16, 15:19
Since the update is no possible to move back an existing building (a magnificent residence) in the location indicated in the image in the link http://imgur.com/CqJBM0Q
No bush are on the area.
the building was already there before the maintenance of today 23 February but once I moved it I can't put it back where it was.
A bug?

Sir_Galavant
23.02.16, 15:29
is this issue related to this?
http://forum.tsotesting.com/threads/21909-missing-Magnificent-residence-positions
did BB read at all the feedback on the test forum?
or decided players feedback don't matter?

Sharpielein
23.02.16, 15:44
It's not a bug, it's part of their ongoing strategy to reduce the amount of building spots every couple of months, so that you fill your island faster and are stuck with "nothing left to do" quicker, making room for other players on the server ...

Sir_Galavant
23.02.16, 15:50
It's not a bug, it's part of their ongoing strategy to reduce the amount of building spots every couple of months, so that you fill your island faster and are stuck with "nothing left to do" quicker, making room for other players on the server ...

I got a "3 strike policy" at the 3rd one I usually "make space on the server" for new player.
1st strike: Roaring Bull adventure modified in worst without telling us nothing about it.
2nd strike: ..this thread, if this is actually inteded to be this way with less space for us where to place those magnificent residence
3rd strike: ...it might be the easter event if they intend to go live with the modification they did the 19th of February on the test server (drastically reduced the drop of the event resources making it twice as hard to get any prize now)

so BB if you don't hear from me after easter you will know why. Congrats for keep ruining your own game.

topgearfan
23.02.16, 22:42
my conspiracy theory is that it is a panic move to save the noble sales :D

Colyx
24.02.16, 03:32
a panic move to save the noble sales :D
They can't save noble sales or any other deed sales, if they remove building space. What use are they if you can't place them anywhere, while building licences are piling up? :P

topgearfan
25.02.16, 08:50
my reply was about the mag res problem. you cant build mag res any more but you can build 4x regular building like noble. that will of course lead to bean price plummeting even more quickly and eventually every noob having mag res. hence the laughing smiley.

Urgh123
25.02.16, 12:36
my conspiracy theory is that it is a panic move to save the noble sales :D

I would disagree, with the new units it really makes a perfect logic people will want to have 2 armies so they can do both normal adventures and Arabian Nights ones, so that explains the need for a greater population limit. Since Nobles are being sold for gems and are "tradeable" that means they are doing the good job on that field and is entirely up to gaming population if they would buy nobles for gems and resell them to gold coins or not. They can simply make them "non-tradeable" and thus make 90% of any new players quit the game after reaching lvl 32, which would be a very unpopular measure i'm very much sure :)

Mannerheim
25.02.16, 12:58
Witch tower was also changed so it will be dangerous to move/arrange the existing ones as you might not be able to put them back :rolleyes:

6672

Sir_Galavant
25.02.16, 14:01
here some more weird blocked area
in this image imgur.com/MTpUsEK you can see nothing blocking any building.
but if I try to move a magnificent residence (imgur.com/zJtbzwt) then a lot of area are no longer available for no reason at all! (no tree, no roads, no bush, nothing!)

And please say to your customer support to stop answering to support e-mails with copy and past message who clearly show not having read the support e-mail at all! another bad move.

Last but not least why this is in the game suggestion when is clearly an error on their part! should be among the bug!

Bluesavanah
25.02.16, 17:14
Don't know why they don't make the whole island build-able tbh, so long as there's not a stump in the way you should be able to build there.

SoldierOfFortune
25.02.16, 18:27
Witch tower was also changed so it will be dangerous to move/arrange the existing ones as you might not be able to put them back :rolleyes:


This looks like Witch tower is no more 2x2 building. I cannot place it on position where I can build Wheatfield. Just hope I will not find one day all my Witch towers in star or worse lost in BB Hell ...

http://i.imgur.com/AHeEC8Y.jpg

Iolanthe
25.02.16, 18:47
Wheatfield

http://thesettlersonlinewiki.com/uploads/1890187161Building_Placement_Reduced_1_WheatField. PNG


Witch Tower

http://thesettlersonlinewiki.com/uploads/1303355963Building_Placement_Reduced_1_WitchTower. PNG

MFCM2
25.02.16, 21:01
I have similar issue with MR.. (see screenshots, attached)

topgearfan
26.02.16, 10:01
Witch tower was also changed so it will be dangerous to move/arrange the existing ones as you might not be able to put them back :rolleyes:

6672

I rest my case. :D

mrnjau
26.02.16, 16:40
One more

prntscr.com/a88o5b

prntscr.com/a88ory

It is getting worse and worse. I dont see any reason for this. Place spot on the pic was tested and spend a lot of resources and gc to make it !

MeneerHepatica
26.02.16, 17:23
Same situation here. But on different location.

Smiffy2204
28.02.16, 22:21
http://i1294.photobucket.com/albums/b604/smiffy2204/Magresheist_zpsfijwtxvf.jpg

Moving a constructed one into that spot also does the same thing seems to work then it magicaly moves back by itself :\

Sir_Galavant
01.03.16, 18:44
http://i1294.photobucket.com/albums/b604/smiffy2204/Magresheist_zpsfijwtxvf.jpg

Moving a constructed one into that spot also does the same thing seems to work then it magicaly moves back by itself :\

and someone still wanna us to believe that this big fiasco was intended?
If I had to pay money for that I'll be furious.
glad I didn't yet and don't see any more reason to buy those archipelago island now. congrats for this big failing BB!

mrnjau
05.03.16, 08:08
After I fixed first problem with mag res ( some rearrangements) I got another:

http://i.imgur.com/WsUxzUW.png

http://i.imgur.com/YHF3zWp.png

I have noticed that sector borders are in the middle of the spot and that might cause the problem (in my case)

Houri3_old
05.03.16, 08:14
BB_Ravel has provided some information on this issue here (http://forum.thesettlersonline.com/threads/32781-Info-on-building-placement-and-next-steps)

Urd123
07.03.16, 08:01
Hmm- Just saw that there is a new achievement on test server. Have 500 road segments on your island :p

I know that no one force you to do them. But please, 3 different kinds of troops. Adventures with huge troop requirements. Not much building space, and some just stolen to give room for scrubs and trees and then they want us to also build roads :p

Please we need more space :(

Fanfas
07.03.16, 16:38
That achivment is in game already for a long time... i think from when they originally introduced the achivement system ...

Dorotheus
07.03.16, 18:46
Yes that achievement is one of the original hidden achievements.