View Full Version : Nords camps by final leader
lordloocan
13.04.16, 00:39
As of 11am 13th April, after game update, the leaders on Nords will no longer intercept, if the changes on the change log go ahead. As a result you will need to either kill all 3 camps up by the final leader or block one of them. Gone 1am here so not working out a block - others can play with that maybe. I have simmed all 3 camps up top for minimum losses:
Right hand camp: 150Karl
MMA 220XB = Zero losses
VET 250XB = Zero loss
MG 100R/170XB = Zero loss
Middle camp: 150 Housecarl
MMA 94B/126XB Lose 65 to 94 Bow, Ave 81Bow
VET 67R/1E/182XB Lose 53-67R, Ave 61R
MG 55R/1E/214XB Lose 42-55R, Ave 50R
Left hand camp: 150 Valkyrie
MMA 220C No loss
VET 250C No loss
MG 270C No loss
You might then want to sim the leader as it may well be possible to lose less militia on it by suiciding
Also see further down for solutions for the other sectors
that doesn't look too painful so far- just some extra time and a few extra troops
What about the other leaders on the way? Need to kill/block camps at earlier stage as well?
lordloocan
13.04.16, 09:58
What about the other leaders on the way? Need to kill/block camps at earlier stage as well?
Assuming you, like me, move to the right hand attack zone, you would still kill the 1st 2 camps together, then use the intercept trick to kill camp 3. However, you will not be able to use the trick of attacking the 2nd camp in sector 2, taking out the camp 4 and the leader of sector 1 along the way. Instead you will need to do the adventure sector by sector. Probably adds about 5/10mins of walking time to the whole thing.
In addition the guarding camp (50 Housecarl/50Valkyrie) by the 2nd leader (10 Jomsviking/100Housecarl/50 Valkyrie) will now intercept you before you hit the leader, killing this camp can be done with zero losses:
MMA: 100C/120XB
VET: 100C/150XB
MG: 100C/170XB
OR You can take out the whole of sector 2 using:
MMA: 16M/5C/199XB straight at the leader (Thanks to Durin_d for this figure below)
Even if you lose the maximum of 1M at every camp you have a miniscule chance of losing anything other than M at the leader, and even then it would be a maximum of 1C.
The guarding camps in sector 3 can be killed with:
75 Valkyrie
MMA: 120R/100C, Zero loss
VET: 150R/100C, Zero loss
MG: 170R/100C, Zero loss
75 Housecarl:
MMA: 220XB, Zero loss
VET: 100R/150XB, Zero loss
MG: 100R/170XB, Zero loss
(Can send MMA: 2R 1S 10C 207XB to the leader once the Valkyries are gone and kill this camp and leader for zero loss - thanks to Adian1972)
2nd sector can be made with the same MMA: 16M 5C 199XB to the leader. That combination will kill the extra 50 Housecarl, 50 Valkyrie camp with ~0,03M losses.
On 3rd sector the guarding 75 Housecarl camp can be killed with Any: 200XB without losses
on the 3rd sector the attack sent at the leader (MMA: 2R 1S 10C 207XB) will kill both the leader and the second guarding camp (75 Housecarl) without loss. The first guarding camp would still need to be dealt with as usual.
So you won't be able to launch an attack on 2nd camp zone2 before killing the L1?
Seems you will have to attack 3 camps when taking out L3 like Durin said.
Will have to take a look at the final leader and blocking possibilities for middle camp.
Maybe reg gen blocking middle, vets to sides with xbs and mma + mg taking out the leader?
Sounds like a plan.
lordloocan
13.04.16, 10:36
on the 3rd sector the attack sent at the leader (MMA: 2R 1S 10C 207XB) will kill both the leader and guarding camps (75 Housecarl) without loss
Yes, that works, but don't forget to kill the Valkyrie camp 1st or it will end painfully.
on the 3rd sector the attack sent at the leader (MMA: 2R 1S 10C 207XB) will kill both the leader and guarding camps (75 Housecarl) without loss
But not the valkyries in first guarding camp.
lordloocan
13.04.16, 10:41
But not the valkyries in first guarding camp.
See just above. The amusing thing is that with the advent of 1R suicides on MMA's once the final camp is cleared a few 1R at it and the net losses for the whole adventure are less that it was before the changes.
See just above. The amusing thing is that with the advent of 1R suicides on MMA's once the final camp is cleared a few 1R at it and the net losses for the whole adventure are less that it was before the changes.
[I'm not sure that I agree with you.]
Please be respectful to other players, even when you think they are wrong.
lordloocan
13.04.16, 18:22
[I'm not sure I agree with you.].
In what respect please? [Do you have]some figures to support your statement - I have mine ready.
[Removed]
Please be respectful to other players, even when you think they are wrong.
In what respect please? [Do you have]some figures to support your statement - I have mine ready.
[Removed]
Please be respectful to other players, even when you think they are wrong.
The concept of using MMA1r pre-dates the change.
lordloocan
13.04.16, 20:27
Lol. It's love really Houri.
I think last leader can easily be blocked
6718
With fast general - [Losses – 200B 20M 20S]
Block section
From 'BLOCK – 16' send Slow General – 180S to block camp 16 ( send attack on camp 17 )
From 'Attack - 17' send any general - 200C to kill camp 17
From 'Attack - 18' send any general - 200X to kill camp 18
From 'Attack Leader W1' send any general - 200B to suicide camp 19L
From 'Attack Leader W2' send fast general - 20M 20S 160X to kill camp 19L
with MMA - [Losses – 100M]
Block section
From 'BLOCK – 16' send Slow General – 180S to block camp 16 ( send attack on camp 17 )
From 'Attack - 17' send any general - 200C to kill camp 17
From 'Attack - 18' send any general - 200X to kill camp 18
From 'Attack Leader W1' send MMA - 100M 1E 119X to kill camp 19L
with Major - [Losses – 55M]
Block section
From 'BLOCK – 16' send Slow General – 180S to block camp 16 ( send attack on camp 17 )
From 'Attack - 17' send any general - 200C to kill camp 17
From 'Attack Leader W1' send Major - 55M 1E 214X to kill camp 19L ( will be intercepted by camp 18 )
camp 18 can be used for lootspot - and/or be killed before blocked attack.
not sure if you would be interested but updated my 2 nords guides
one MG MMA VET and Tavern gen for the block Here (http://forum.thesettlersonline.com/threads/26072-Lulu-s-Major-General-guides?p=245144&viewfull=1#post245144)
or the other MG MMA VET and MOD gen for block Here (http://forum.thesettlersonline.com/threads/32924-Lulu-s-MOD-gen-as-block-Guides?p=299122&viewfull=1#post299122)
My tested losses were 12R 118M but max losses would be 12R 130M on whole addy
I've made the Nords with max 110M losses and now with extra 52R when killing the guarding camps before the last leader (could be avoided with the block above).
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