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View Full Version : Adv SLEEPY REEF in detail for GEN200-LD200-MMA220-VET250-MG270 - 2016 update



Gamla
28.05.16, 04:17
SLEEPY REEF - sunny side up

mostly in daily quests, 01 player adv - +/-3260 Exp - the guide is safe and up to date.

In detail worked out for 5 generals, a mix of real facts + simulations, BUT checked. Easy path to get towards 5 Traitor camps.
All arriving generals will empty the loaded units on the adventure-island, but only 06 will effectively land.
Every act is a quest + an added tree-hoover-quest. Find the 4 spots and just click upon.

OVERVIEW of the targets.

http://i.imgur.com/0RMFIsX.png

All camps can be conquered by 1 single wave, except Leader camp 5 [ details down this page ].

Potential Loot, at the end of the adventure, of course IF ...

http://i.imgur.com/fA2TyAp.png


PATH to walk, after landing south side down

NEEDED UNITS - just a quick try-out [ why ? - every camp-General can be mixed - and the S can be partial replaced by ES - not the other way around - the LB can be replaced by X-bow ]
GEN200 = about 770R + 120 S + 130 C + 80 LB + 80 XB ( or 80LB + 20XB )
LD200 = about 610R + 131 S + 145 C + 60 LB or 60 XB
MMA220 = about 610R + 160 S + 80 SE + 160 C + 100 LB + 20 XB
VET250 = about 625R + 170 S + 80 SE + 220 C + 50 LB + 50 XB (maybe 10 Cannoneer)
MG270 = about 625R + 190 S + 110 SE + 240 C + 90 XB

Losses maximum (ONLY calculated for sole use of the mentioned general)
GEN200 = 470 R
LD200 = 429 R
MMA220 = 383 R
VET250 = 357 R ( certainly more )
MG270 = 357 R ( certainly more )


Traitor camp 01 - easy

http://i.imgur.com/tYaw6DY.png


For the following attacks on C02 and C03, mostly x2 attack set-ups are mentioned - a max R recruit load + a min R recruit load, combined with S - every value in between is acceptable and will give the same result !!! Just stay in between the Min and Max value with a full load.

Traitor camp 02 - medium

http://i.imgur.com/r49tgL7.png



Traitor camp 03 - medium

http://i.imgur.com/q8qPU9f.png



Traitor camp 04 - medium

http://i.imgur.com/q8qPU9f.png


Intermezzo quest - x4 hidden Sabilyn hoover quest

http://i.imgur.com/rzLvIQ7.png

http://i.imgur.com/yklQ0vX.png

Just mouse <click> on discover.


Leader camp 02 - final

Partial on x2 waves =

http://i.imgur.com/Mtf9kLN.png


The LEADER camp in the village SINGLE WAVE conquest = part without K cannons +
a new addition for the lucky owners of K cannons

http://thesettlersonlinewiki.com/uploads/1448170588SL L05_K.png





FINAL result.

http://i.imgur.com/MzEhjRA.png
http://i.imgur.com/h7OCDoC.png

Of course this guide is personal, but free to use, comment, share, whatsoever. Good luck.

Link to this Post = http://forum.thesettlersonline.com/threads/33285?p=301225#post301225

Danna_w84u
05.06.16, 20:26
Hello gamla
Nice basic guide (*2) - I hope to add some simulations - mend to be a positive addendum - it will take some time to put in all extra info - but... it will grow over due time.
Today about the regular GENenral 200 [GEN200], others will be added later.


... Traitor camp 01
http://i.imgur.com/tYaw6DY.png .....

additional simulation:

Traitor camp 01 - 420xp

General 200 +45R +135C +20B, losses av 38R, max 80 sec - 02 rounds (*1)
General 200 +40R +145C +15LB, losses av 36R, max 80 sec - 02 rounds

Traitor camp 02

Any strength between minimum 200 recruits and maximum 80 recruits + 120 soldiers - will result in victory.

About MILITIA the same simulation=
minimum garrison strength = 200 recruit, losses av 80-85 recruit, max 80 sec - 02 rounds
maximum garrison strength = 81 recruit + 119 militia, losses av 75-76 recruit, max 80 sec - 02 rounds


Traitor camp 03

Any strength between minimum 200 recruits and maximum 80 recruits + 120 soldiers - will result in victory.

About MILITIA the same simulation=
minimum garrison strength = 200 recruit, losses av 58-59 recruit, max 60 sec - 01 round
maximum garrison strength = 80 recruit + 120 militia, losses 58 recruit, max 60 sec - 01 round

Traitor camp 04

regular General 200 simulations
minimum garrison strength +200 recruit, losses av 74 recruit, timing av 80 second - 02 rounds
maximum garrison strength +72 recruit +128 militia, losses av 66 recruit, timing av 80 second - 02 rounds

any strength value in between is safe, and the losses will be counted between maximum av 74 - minimum av 66

Traitor LEADER camp 05

regular General 200 simulations with recruit + militia
wave 01: GEN200 + 200R will eliminate minimum 61 Elite soldier deserter, the next wave will encounter 19 Esd + 20 Cannoneer des + 1 Sir Robin

wave 02: GEN200 +61 - 65 - 70R +139 -135-130M, losses minimum 30R maximum 62R, average 52-54R, timing av 100 sec - 03 rounds

In Wave 02, the amount of recruit [R] can be increased to 100R (+100M) to stay close to losses on an average of 54R.

This addition will give a wider range to possible, positive and acceptable results.

a Real played adventure report + maximum losses result

with +R +B +M +C result total losses 449R (any added higher unit will improve the result)

Camp 01 - Gen200 +125C +45R +30B - losses 39R
Camp 02 - Gen200 +81R +119M - losses 69R
Camp 03 - Gen200 +80R +120M - losses 62R
Camp 04 - Gen200 +72R +128M - losses 60R
Camp 05 - wave 01 - Gen200 +200R - losses 200R
Camp 05 - wave 02 - Gen200 +65R +135M - losses 19R


Marked-down, extra text, also with precaution of a margin of safety:
(*1) about basic Gen 200 + 130 C, more simulations, add between 40 recruit - 55 recruit combined with 30 bowman - 15 bowman, will all result on average losses of 38 recruits. Additional the Cavalry count can be added into the simulations with a minimum of 125 C and a maximum of 140 C. Just be sure to take with you the complete 200 garrison regiment.
(*2) the same simulation-calculation can be added to any mentioned simulation. So each published simulation is always an account of an average situation or possibility.
If not certain upon a proposed simulation or situation use a simulator. Example:

With pleasure !! Rest in joy and friendship !!
Dan

Gamla
07.06.16, 01:34
Hello Dan
Thank you for the post with 2 add guides = GEN200 +R +M +B +LB +C / and / GEN200 +R +M +B +C.