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robblack1
28.05.16, 05:27
may be you could reintroduce weapons drops for new players in adventure or quests on a sliding scale up to say lvl35 or what ever appropriate, we have invited lots of new players to our guild and give lots of help but 9 out of ten drop out before lvl 35 some earlier, when i started there were weapons in the loot and it made the game much easier to start, most players who started with me are still here, this is a big game to learn

Robblack1

Dorotheus
28.05.16, 13:27
This game has always had a high turnover of new players and lack of weapons drops are not the only reason which did not exist before. However those reasons are not being raised at this point so I won't go into them.

To my mind the problem with weapons drops is they leave a players infrastructure badly prepared for the higher level adventures once you reach level 42 which demand production of more than just bronze swords and bows. I for one would not want to have to run upto 100 lesser adventures just to obtain enough iron swords to run a fairytale adventure. As for Dama, Xbows and Cannons there was never enough new players leveling up to absorb the glut of these weapons.

robblack1
29.05.16, 03:29
the drop out of new players is from my observation now much higher since the loot change, and the weapon drop did make the game a bit more interesting as we could adventure more instead of waiting for materials or buildings to finish, those of us who started with weapons drops have all managed to build the weapons chains but we did it when we were more advanced in the game knew how to play and had built a stock of materials

queen-vicious
29.05.16, 03:48
I would hate to see weapons reintroduced in loot.
When they took them away we were forced to set up proper production chains and I feel we benefited from that.
I seriously doubt that all your guildies are quitting the game due to lack of weapons.
Our smaller players learn to produce their own weapons from early levels and I feel they are stronger players due to this fact.
so Im afraid its a -1 for reintroducing weapons drops from me

LordBosse
29.05.16, 07:29
I would like weapons introduced to the adv loots again, for the newbs and us old timers/fossils again, but I doubt it'll keep the newbs playing though.

sparkz
29.05.16, 08:10
Tell the newbs about the exp requirements for levels past 50 and you wont have the problem of deciding whether or not you'll keep them playing by bringing the weapons back - they will quit right away.

Xibor
29.05.16, 21:18
I would hate to see weapons reintroduced in loot.
When they took them away we were forced to set up proper production chains and I feel we benefited from that.
I seriously doubt that all your guildies are quitting the game due to lack of weapons.
Our smaller players learn to produce their own weapons from early levels and I feel they are stronger players due to this fact.
so Im afraid its a -1 for reintroducing weapons drops from me

I completely agree.
+1 to you (-1 to adding weapons back to loot)

Bluesavanah
30.05.16, 04:20
It's not just new players quitting lights are going out at all levels, weapons have nothing to do with it, it's more to do with endless grind ahead. I think the F2P aspect of the game has gone if you have any intention of reaching 75 that turns a lot of people away. I get the feeling most folks log in do a bit have a chat and log back out, how long that's sustainable I don't know.

Xibor
30.05.16, 04:29
FTP = Fun to Play? And now it's not as much as it was?

That's a hugely subjective thing. For myself, while I like achieving levels I usually put the next level on 'mental park' until I start to get somewhat close and if new buildings or abilities will be involved how to prepare for them. But when I've just crossed a level boundary the next one is not on my mind at all.

I focus on more personal/smaller achievements like how well I can get the economy to balance, whether or not I can trim some losses from a given adventure, seeing if I can determine a new block or attack path, and sometimes just planting flowers :)

Of course then I always have something else to work at - Mrs. Xibor (aka Diwata) tends to out perform me in exp, gold, achievements, (pretty much everything) and she has great fun doing that so I am always motivated to slip ahead when she's not watching and annoy her :D

JustasV
30.05.16, 08:32
I think Ksinori will show you that you can reach lvl75 per 1-1,5 year so its like on all games if you want to reach something like that you have to play alot. So dont think that you can reach lvl 75 by chating. And no weapons in loot back i never had chance to get it but i started my way on this game produce what ppl need and sell. Live with and im happy by buying weapons and bread or ask guild to give me some if im short.

sparkz
30.05.16, 09:18
I think Ksinori will show you that you can reach lvl75 per 1-1,5 year so its like on all games if you want to reach something like that you have to play alot. So dont think that you can reach lvl 75 by chating.

Whether or not a single person can reach max lvl in a certain amount of time is irrelevant. What is relevant is, considering the conditions on a particular server, how many people can do it, and if you factor in the fact that you need plenty of very specific adventures, buffs and interaction with other players, the answer is : not many.

Certainly not the new ones that have no comfort of owning 100 frozen manors, 5 MMAs etc. and are already a couple years behind when it comes to building up the infrastructure :)

Dorotheus
30.05.16, 11:00
Having or not having a lot of Frozen manors is a non argument, with the current availability of pop buildings the way to go is the Magnificent Residence. As for the argument of not having taken years to get where we are with our infrastructure their is no fast track, they have to put in the time and effort like we did. If they don't like it then then please close the door on your way out.

Curufindul
30.05.16, 14:15
I've followed this post since it started, and I honestly didn't think people would feel they need weapon drops to play, and it's certainly not something that will make them stay. The feeling I get from new players (not that I'm an old player, mind you, just new compared to me) is that they want to get things done faster, which is exactly what this game is NOT about. It's just their not kind of game, and as several people have already said, they're free to leave whenever they want.

JustasV
02.06.16, 09:04
I've followed this post since it started, and I honestly didn't think people would feel they need weapon drops to play, and it's certainly not something that will make them stay. The feeling I get from new players (not that I'm an old player, mind you, just new compared to me) is that they want to get things done faster, which is exactly what this game is NOT about. It's just their not kind of game, and as several people have already said, they're free to leave whenever they want.

Totaly agree this game is for those who dont like speedy games or at least tired of it. Its good relaxing game now when we can make 3day buffs its really awesome.

Bluesavanah
03.06.16, 04:01
FTP = Fun to Play? And now it's not as much as it was?



F2P = free to play

To put it in context, without premium you are talking about grinding the equivalent of 40,000 BK or 13,000 vlt. Even if they gave you as much space again as you have now you would still fill it with stuff long before you reach the end.

Another example would be I pretty much do the same adventures at the same time on 2 servers, Bluesavanah has 90 million xp my character on northisle has 42 million, the single drops on mini quests and missing the extra 50% xp is killing me on northisle.

Kozlic
03.06.16, 11:59
I know many people that quit around level 30-35. Including myself. We came back later one after a year or so...I was lucky enough to find one of the old friends who helped me get back on my feet. Why I quit? Precisely because I had to start adventuring and had no means to do so.

So your suggestion to get weapons in loot up to level 35...yeah could make sense. But like others said...level 36 would be a huge shock then. Maybe just introduce weapon maker buffs for players under level 35? like x5 for 12 hours or something. To speed things up a bit.

Sadly, most gamers nowadays want to finish the game in 2 weeks and this is the biggest reason for them quitting. TSO is not such a game and I like it just because of that. But you wouldn't believe how many times I got "**** you this game is ****" when explaining to people that no, they cannot attack other players or do every adventure in 15 minutes or do fairytales at level 24.