View Full Version : New building suggestion - Magic Tower
SoldierOfFortune
10.07.16, 20:49
Name: Magic Tower (Epic Building, 1 per player, not giftable / not tradeable)
Description : Magic Tower converts magic beanstalks into Star coins
The idea is to give players another option how to get Star coins. Let's assume Magic Tower cannot be upgraded (same like Gold Tower) and the production time would be 30 mins and conversion ratio 10:1 This results in maximum daily production of 47 Star coins without buff. Such amount cannot disturb the current game mechanism a lot and would help players to enjoy more the game.
queen-vicious
11.07.16, 09:24
+1
TheVictorious
11.07.16, 10:26
+1
like the sound of this :)
+ 1
This results in maximum daily production of 47 Star coins without buff. Such amount cannot disturb the current game mechanism a lot and would help players to enjoy more the game.
I do like the idea but as soon as you start adding x4 and x5 buffs then its getting to 200 and above a day and that would actually seriously unbalance part of the game. For example more star coins mean more free gems given away in epic shop and that I dont see BB implementing.
Also whats the cost of the tower, again thinking of the game and its future it would be a good cash cow for BB but id guess they would want to charge 10,000 to 20,000 gems for such a building. I dont think we should just get it for free with beans or stalks as players are sat on these in huge amounts.
Like I say at the start I do like the idea but think it should benefit the game not just players wanting something due to the bean problem. Also as much as i like the sound of it I am not sure there is a need to get extra star coins when so many available now from mini quests dropping from ft and ally adv and even storm recovery.
I do like the idea but as soon as you start adding x4 and x5 buffs then its getting to 200 and above a day and that would actually seriously unbalance part of the game.
How exactly would allowing to buy one debuff (that is enough to damage a single camp on an adventure) per day seriously unbalance the game ?
You seriously overestimate the value you get from star coins :)
How exactly would allowing to buy one debuff (that is enough to damage a single camp on an adventure) per day seriously unbalance the game ?
You seriously overestimate the value you get from star coins :)
Not so much buffs, but 1 day prems and 100 gems in the shop potentially could.
Personally I get enough star coins now by doing ally adv to get a arrow every day the assassin every 2 days and once per week a 1 day prem and 100 gems and there are many other players like me.
If every player then could get an extra 200 star coin every day then we would need things added to the shop for star coin as they would become useless to a lot of players.
SoldierOfFortune
11.07.16, 14:59
Settlers are for me just a fun and not a second job. Therefore I don't have permanent supply of star coins to buy regularly arrows and assassins in Epic shop. I assume there are a lot of players like me who would like to have another option how to get some star coins.
Not so much buffs, but 1 day prems and 100 gems in the shop potentially could.
Personally I get enough star coins now by doing ally adv to get a arrow every day the assassin every 2 days and once per week a 1 day prem and 100 gems and there are many other players like me.
If every player then could get an extra 200 star coin every day then we would need things added to the shop for star coin as they would become useless to a lot of players.
Sorry but the history of the game tells us otherwise. Back when we got star coins from adventures it was quite easy to amass 200-500 star coin a day, even more at the weekends. The game carried on quite happily for about 2 years with nobody as far as I can remember saying anything about a imbalance.
Bluesavanah
11.07.16, 21:28
I like the idea but I'd agree with Dappadon tbh 47 sc per day starts to equate to a serious chunk of change if you start to buff it permanently X4 and I seem to recall some people got rather tetchy about a free gold tower producing a few gold coins per day. Back when star coins were abundant you certainly couldn't sell a BLT adventure for 40k +.
Make it a non-buffable building and it would be ok.
I like the idea but I'd agree with Dappadon tbh 47 sc per day starts to equate to a serious chunk of change if you start to buff it permanently X4 and I seem to recall some people got rather tetchy about a free gold tower producing a few gold coins per day. Back when star coins were abundant you certainly couldn't sell a BLT adventure for 40k +.
Make it a non-buffable building and it would be ok.
BLT became more expensive when BB decided that you should be able to level up and gain xp for just lootspot buying.
Back in old days the main use was to get those rare FT adventures. Would that be any use or should Ali Babas be available there?
Bluesavanah
14.07.16, 19:44
BLT became more expensive when BB decided that you should be able to level up and gain xp for just lootspot buying.
Back in old days the main use was to get those rare FT adventures. Would that be any use or should Ali Babas be available there?
As it stands atm when I'm levelling (taking a breather at present) I find a combination of SLT and BLT to keep my normal barracks full and Woodcutters and 1st-3rd thief to keep my elite barracks full is a fairly effective way of levelling, swapping 1 ls on the SLT / BLT for an adventure and the other for a swap. This also is a fairly effective way to acquire star coins through mini quests. The downside is it's boring hence the break at present.
So if a tower was ever implemented it would primarily be used to supplement the buying of other stuff possibly the odd catapult buff as I don't tend to buy those at present.
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